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An easy way to implement this, would be to read out level links for the level, and note which ones appear to be links to adjancent levels. Then, load those levels, and pull in any npcs that overlap with the edge. This should not be a feature of the parser, because we don't want to do this recursively.
The text was updated successfully, but these errors were encountered:
An easy way to implement this, would be to read out level links for the level, and note which ones appear to be links to adjancent levels. Then, load those levels, and pull in any npcs that overlap with the edge. This should not be a feature of the parser, because we don't want to do this recursively.
The text was updated successfully, but these errors were encountered: