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each realm and NPC has a reputation score with each player
realm and NPC scores are summed to produce final effective score
reputation determines basic behavior
positive reputation means NPC is friendly with player, negative reputation makes the NPC aggressive towards the player
reputation is raised automatically by completing quests for NPCs
a very high reputation may allow the player to give orders to the NPC or recruit them to their own realm
Let's say you attack an NPC
Your reputation immediately goes down with that NPC
It also goes down in the NPC's realm, but not as much
So you might get a -5 penalty in the realm per hit
But a -10 with the NPC because they're gonna hold a grudge
So the specific NPC would have a -15 with you, while other NPCs in the realm would have a -5 with you
If your rep with one of your own NPCs dropped too low, they may leave your realm
NPC Towns, in Story Zones (so players can't break/place blocks), can be swayed to support your realm, either by improving your reputation with them (defending them from attacks, completing quests, bringing materials in, etc.), or by killing the NPCs until they surrender
This allows realms to "claim" these NPC towns, but they cannot place/break blocks in the town
The text was updated successfully, but these errors were encountered:
each realm and NPC has a reputation score with each player
realm and NPC scores are summed to produce final effective score
reputation determines basic behavior
positive reputation means NPC is friendly with player, negative reputation makes the NPC aggressive towards the player
reputation is raised automatically by completing quests for NPCs
a very high reputation may allow the player to give orders to the NPC or recruit them to their own realm
Let's say you attack an NPC
Your reputation immediately goes down with that NPC
It also goes down in the NPC's realm, but not as much
So you might get a -5 penalty in the realm per hit
But a -10 with the NPC because they're gonna hold a grudge
So the specific NPC would have a -15 with you, while other NPCs in the realm would have a -5 with you
If your rep with one of your own NPCs dropped too low, they may leave your realm
NPC Towns, in Story Zones (so players can't break/place blocks), can be swayed to support your realm, either by improving your reputation with them (defending them from attacks, completing quests, bringing materials in, etc.), or by killing the NPCs until they surrender
This allows realms to "claim" these NPC towns, but they cannot place/break blocks in the town
The text was updated successfully, but these errors were encountered: