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releasing.md

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To do for each release

###Pull from master

###Things to change around in the code:

  • Search for "0.50.6" in the project files and set this to 0.50.7 etcetera, depending on what the next verison is
  • Run ./autogen.sh to generate the Autotools build system with the updated version number
  • Search for "increment" in the project files and increment the number associated with the bone files, savefiles and high score versions etc
  • Update this file (releasing.md) to the next release number with the instructions for the next release

###Compile the game

###Include the following files in a zip folder for each release:

Folder: IvanWin0507

Files = 10

  • AUTHORS
  • COPYING
  • IVAN.EXE
  • LICENSING
  • msvcp50.dll
  • msvcrt.dll
  • NEWS
  • README
  • README.md
  • SDL2.dll

Subfolder: Graphics

Files = 16

  • Char.pcx
  • Cursor.pcx
  • Effect.pcx
  • Enner.pcx
  • Font.pcx
  • FOW.pcx
  • GLTerra.pcx
  • Humanoid.pcx
  • Icon.bmp
  • Item.pcx
  • IVlad.pcx
  • Menu.pcx
  • OLTerra.pcx
  • Smiley.pcx
  • Symbol.pcx
  • WTerra.pcx

Subfolder: Script

Files = 9 Subfolders = 1

  • char.dat
  • define.dat
  • dungeon.dat
  • glterra.dat
  • gwterra.dat
  • item.dat
  • material.dat
  • olterra.dat
  • owterra.dat

Subfolder: Script\dungeon

Leave only dungeon data files in here*

###Then commit changes, with the release tag v0507 Tag can be appended to latest commit

###Push changes