###Pull from master
###Things to change around in the code:
- Search for "0.50.6" in the project files and set this to 0.50.7 etcetera, depending on what the next verison is
- Run
./autogen.sh
to generate the Autotools build system with the updated version number - Search for "increment" in the project files and increment the number associated with the bone files, savefiles and high score versions etc
- Update this file (releasing.md) to the next release number with the instructions for the next release
###Compile the game
###Include the following files in a zip folder for each release:
Folder: IvanWin0507
Files = 10
- AUTHORS
- COPYING
- IVAN.EXE
- LICENSING
- msvcp50.dll
- msvcrt.dll
- NEWS
- README
- README.md
- SDL2.dll
Subfolder: Graphics
Files = 16
- Char.pcx
- Cursor.pcx
- Effect.pcx
- Enner.pcx
- Font.pcx
- FOW.pcx
- GLTerra.pcx
- Humanoid.pcx
- Icon.bmp
- Item.pcx
- IVlad.pcx
- Menu.pcx
- OLTerra.pcx
- Smiley.pcx
- Symbol.pcx
- WTerra.pcx
Subfolder: Script
Files = 9 Subfolders = 1
- char.dat
- define.dat
- dungeon.dat
- glterra.dat
- gwterra.dat
- item.dat
- material.dat
- olterra.dat
- owterra.dat
Subfolder: Script\dungeon
Leave only dungeon data files in here*
###Then commit changes, with the release tag v0507 Tag can be appended to latest commit
###Push changes