-
Notifications
You must be signed in to change notification settings - Fork 38
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Auto smooth not exported to p3d #40
Comments
I assume that this correct behavior, so is there a work around besides manually shading the model? |
Auto-Smooth is currently not supported. Easiest fix is to go to edit mode, go to Edge mode, then Select->Select Sharp Edges and use the same angle (30 Degrees) and mark all edges as sharp. |
neither is Blender's AutoSmooth feature intended to do so. all your efforts and time would outvalue the gain of such feature dramatically. In my opinion. in addition to him, you could also use HardOps which provides auto sharpen. what gives great results. |
This is an old and huge problem with shading. Although sharp labeled edges are preserved in a last tool versions, a lot of shading data (like autosmooth, weighted normals, etc.) is not passed in import from p3d to blender. Exporting shadings data from blender to p3d seems fine. |
What edge data do you mean? |
p3d cannot store seams. If you need them, you can regenerate them from the UV islands, but there is no way to store them in the P3D. |
Yes, that's obvious. |
Hm, that is a separate issue. Feel free to create an issue for that, but quite frankly, I don't think it would be worth the effort, since it would require a good amount of extra data structures just to save this. Why not use a material instead? |
Attempting to export model, auto smooth shading is not applied/exported to p3d normal info.
Buldozer:
Blender:
The text was updated successfully, but these errors were encountered: