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Data.cs
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using System;
namespace MediaSensor
{
internal enum MediaState
{
Stopped,
Standby,
Playing
}
internal class SensorStateEventArgs : EventArgs
{
internal MediaState State { get; }
internal SensorStateEventArgs(MediaState state)
{
this.State = state;
}
}
internal enum TargetState
{
/// <summary>
/// <see cref="MediaState"/> determines overall state
/// </summary>
FromMedia,
/// <summary>
/// State is on
/// </summary>
On,
/// <summary>
/// State is off
/// </summary>
Off,
/// <summary>
/// State is temporarily on, and will turn itself off
/// </summary>
Shutdown,
}
internal class OverrideStateArgs : EventArgs
{
internal TargetState State { get; }
internal OverrideStateArgs(TargetState state)
{
this.State = state;
}
}
internal class UpdateArgs : EventArgs
{
internal MediaState MediaState { get; }
internal TargetState OverrideState { get; }
internal Exception? Exception { get; }
internal UpdateArgs(MediaState mediaState, TargetState overrideState, Exception? exception = null)
{
this.MediaState = mediaState;
this.OverrideState = overrideState;
this.Exception = exception;
}
}
}