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[Feature] 电网兼容瓦尔基里天空物理化投射 #1442

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HenryZW opened this issue Jan 1, 2025 · 1 comment
Open
1 task done

[Feature] 电网兼容瓦尔基里天空物理化投射 #1442

HenryZW opened this issue Jan 1, 2025 · 1 comment
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🪁 enhancement New feature or request

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@HenryZW
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HenryZW commented Jan 1, 2025

What new features do you want? - 你想要什么新功能?

偶然间发现目前铁砧工艺的激光可以在物理化之后伤害其光线路径上一定范围内的生物,便萌生了利用激光伤害做武器的想法,但目前电网的坐标计算似乎无法兼容物理化的投射。
这导致了虽然创造模式可以使用创造发电机在同一物理化世界框内为激光发生器供能满足16级激光,但生存只剩下活塞推拉和岩浆冷却可以为激光器供能(铁砧会掉出物理化的结构所以无法使用,光电有时间限制可用性不高),这使得任意一种有伤害且稳定可用的激光炮体积会增大到一个极不实用的地步,希望未来可以出个附属或者在本体内兼容物理化坐标投射(主要是128格范围可自定义高伤激光炮真的很酷~)

This issue is unique - 这个issue是唯一的

  • I have searched the issue tracker and did not find an issue describing my bug. - 我已经搜索问题追踪器并且没有发现相同的 issue。
@HenryZW HenryZW added the 🪁 enhancement New feature or request label Jan 1, 2025
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HenryZW commented Jan 5, 2025

ok我自己试了一下,在1.20.1的forge端能用的那个pre-release版本中30个粘性活塞配和其他模组产生3tick的脉冲可以拉满俩满级激光,体积确实不是那么不能接受,但是代价是一开机帧数暴降一半(希望高版本的活塞推拉发电改动早日下放)

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