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Some other people have made similar modes to cranked with upgrades to the game logic. We should probably add some of the ideas there in addition to these proposed changes:
Mode Settings
Titan Count: int
Add Titan: int
Add Titan On: [player death, titan kill, minute]
Progressive Difficulty: bool
Titan Add Time: float
Add Time Decay: float (time decreases by a percentage on event)
Decay Time On: dropdown [player death, titan kill, second]
Time Steal Percentage: float (set to 0 by default)
Items: bool
Banned Items: comma separated string [All, Item1, ..., ItemN]
Item Design:
Should be fun but minimize BS, avoid stuff that breaks gameplay flow or lags the game.
Players can hold up to 2 items at once, items used via interact key in order they are acquired. Picking up a 3rd item discards the first.
Item1: Projectile -> Blast away enemy hit by it from center point, large radius, use to push players away from a titan near you.
Item2: Projectile -> TS Shot, basic TS shot, kills titans on hit, does not kill players unless PvP is on.
Item3: Stat Buff -> Increase all stats for a limited duration, reset afterwards.
Item4: Stat Debuff -> Decrease all stats for other players for a limited duration, reset afterwards.
Item5: Projectile -> Aggro all nearby titans towards all players hit by this (used on self or others)
item6: Randomizer -> Randomly swap all players positions except for the users.
item7: Infinite Gas & Durability -> as name says, fully refills gas and durability after duration.
The text was updated successfully, but these errors were encountered:
Some other people have made similar modes to cranked with upgrades to the game logic. We should probably add some of the ideas there in addition to these proposed changes:
The text was updated successfully, but these errors were encountered: