All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
Nothing yet!
2.4.2 - 2022-01-29
- Now gets the window width and height from the back buffer instead of the window client bounds.
2.4.1 - 2021-06-26
- MouseCondition focus fix for the tracking system
2.4.0 - 2021-06-26
- OldIsActive to InputHelper, it can be used to check if the window just got focused
- MouseCondition when the window just got focused by clicking on it. It was possible for Pressed to not trigger while HeldOnly would trigger
2.3.3 - 2021-03-21
- PointerMoved API to MouseCondition
- PointerDelta API to MouseCondition
2.3.2 - 2021-02-20
- MonoGame package reference so that the library can be used in any MonoGame platform
2.3.1 - 2021-01-27
- MonoGame package reference so that the library can be used with local MonoGame builds
2.3.0 - 2021-01-27
- AllCondition when empty
2.2.0 - 2021-01-24
- MouseSensor enum
- GamePadSensor enum
- Scrolled API to MouseCondition
- ScrollDelta API to MouseCondition
- Ability to consume Mouse or GamePad sensors
2.1.0 - 2021-01-19
- Static methods for the tracking system
2.0.1 - 2021-01-17
- AllCondition and AnyCondition were consuming the conditions during their checks
2.0.0 - 2021-01-12
- AnyGamePadCondition, it combines every gamepad as a single input condition
- Input tracking system
- ICondition to accommodate the tracking system
- TextEvents are now TextInputEventArgs
1.0.1 - 2020-10-20
- Everything!