- Accessibility
- Archive Core
- Backport
- Cosmetic
- Discord / Steam Presence
- Fixes
- HUD / UI
- Misc
- Quality of Life
- Security / Anti Cheat
Use (Up/Down) arrow keys to cycle through the last sent messages. CTRL+C copies and CTRL+V pastes into the chat box
Disable the little floating dust particles in the air.
Disables the infection "drinking-straw-sucking" sounding sound.
Disables the player breathing and panting due to running around or enemy encounters in pre-R6 builds.
Disables the cough sound effect whenever a player looses HP due to infection.
(SoundEvent="PLAY_COUGHSOFT01")
Removes the droning sound that playes whenever you're downed.
Disables the in-game HUD sway while walking / jumping around.
Removes the mirroring effect of UI elements.
Disables the Paralax/Moving of UI elements in menu screens. (Some elements might get partially or fully cut off-screen!)
(Only partially works on R4://EXT builds, might fix later.)
Adjust the games "Glass Liquid System" The thing that renders the blood splatters etc on your visor.
Lower the game volume during loud sections:
- game intro
- elevator drop
Adjust alt-tab sound behavior.
Nickname related settings.
Change your in game nickname, handy color picker included!
Override the built in player colors.
Add hud markers onto placed down sentry guns and tweak how those are shown.
Shows a popup whenever a new version is available.
Add alarm classes to security door interaction texts
Center the map on yourself upon opening.
Audio in R1 was completely paused whenever the game lost focus resulting in sounds piling up and playing on re-focus.
Returns the hammer back to neutral instead of shoving whenever you're charging and alt-fire is pressed.
Fix ladder movement so that W is always upwards and S always downwards, no matter where you're looking.
Change hacking minigame to be more in line with newest version of the game Minigame finishes and hack disappears instantly
Change explosion code to work like after the R5 update. Mines = more effective
(Might cause desync!)
Adds the following text at the start of every terminal: "Welcome to TERMINAL_XYZ, located in ZONE_XY" (except for reactor terminals ...)
Prevents you from accidentally throwing your C-Foam nade / Glowsticks whenever you start running / jumping
Allows you to unready in the lobby.
Visualize terminal pings in R1 by abusing the local players Middle-Mouse-Ping. (Only works as Host)
Customize your bots - Change their name and Vanity
Adds the Apparel button to bots if you're host. (Bot clothing only works if dropping from lobby atm!)
Re-enable the pre-R6 Hammers: Maul, Gavel, Sledge and Mallet
Costomize your glow-y little friends!
Allows you to change the built in glowstick type and/or customize the color to your liking, or color it based on the player who threw the glowstick.
Set all vanity items (clothes) dirt amount.
Adjust the Field of View of weapons, consumables and big items.
Show the current game state in detail on discord.
Set a custom text for Steams' presence system.
Fixes the bug that leaves you with one bullet short in the mag. (Currently only for IL2CPP builds)
Stops the tagging progress sound after unwielding the tracker, just in case the sound gets stuck.
Prevents resource packs from getting interrupted from other interacts. Most notably: running past lockers etc
(Text might sometimes disappear)
Prevent a switch to the Objectives Screen whenever the chat is open and the 'o' key is pressed.
(Thanks for fixing this in A6 Alex! <3)
Remove the MMB Map panning restrictions. Makes you able to zoom in on far out zones.
Prevents bio pings (/) on dead enemies.
Patches weapons to always shoot into the center of your crosshair. Makes shotgun draw & insta-shoot not shoot the floor
Customize the color of Bio Tracker Pings as well as the blobs on its display.
Single color, does not differentiate between enemies.
Adds a marker for whenever someone carries a big pickup like CELLs or FOG_TURBINEs
Additionally colorizes the marker based on what item it is.
Displays the current drama state of the game. (Above the health bar, right side)
Basically a visual representation of what the music is doing.
Adds the current Rundown Number into the Header as well as onto the Map, Objectives and Success screens.
Display the Sentry Type (Sniper, Burst, Auto, Shotgun) for remote players instead of the nondescript "Sentry Gun" on the map screen.
Keep loadout visible after readying up / in expedition
A more accurate mission timer.
Fix revive progress visually resetting whenever multiple revives are going on at the same time.
Customize the flashlight on/off indicator colors.
Force disable ALL HUD layers unless re-enabled via the submenu.
Main purpose is for video production
Keybind to toggle parts of the HUD
Displays a little indicator that shows if other players have finished loading yet.
Completely removes the 'You are dead, use TAB to check map' message.
Tweak the Expedition Fail/Success screens!
Adds an overall alarm class counter to the HUD message for door alarms etc
Adds weapon statistics such as damage, clip size and reload speed (and more if applicable) on the weapon select screen.
Configurable to either show your current position, a timer or the mod version in the bottom right:
- X:24 Y:2 Z:-46
- Timer showing elapsed mission time
- TheArchive v0.5.87
Allows you to Favorite and Hide Gear in the weapon picker.
Counts the ammount of times that the game went out of focus. (ALT + TAB)
Customize copied lobby code from the 'Copy Lobby ID'-Button on the loadout and settings screens with a custom format.
Binds a few voice lines to keyboard keys.
Arrow keys [P, L, K, J, H] toggleable by hitting F8; off by default Hold [Right Control] for alternate lines
Set the games process priority.
This does the same thing as opening up Taskmanager, going into the 'Details' tab and right clicking on GTFO.exe > [Set Priority]
Warning! Your system might lag / stutter while the game is loading if set to AboveNormal or higher!
Makes you able to join players who are playing on R1 build 19087 even though you're on 19715.
Allows the usage of '>' and '<' characters in chat.
(Also enables TextMeshPro RichText tags to be used in chat, don't do stupid things!)
Reminds you to turn off "Remove Story Dialog" for whenever Rundown 8 drops!
Forces the held item to be hidden. (Warning! This makes you unable to use or switch items until unhidden!)
Use left and right mouse buttons to apply resource packs instead of E.
Left mouse = yourself Right mouse = other players
[R4+] You're able to hold down M2 and it will start applying to a receiver under your croshair if in range automatically
/!\ Make sure to disable the vanilla game setting Gameplay > Separate Use Keybinds for this Feature to work!
Allows you to swap between the last two used weapons via a keypress
Adds a Loadout Randomizer button onto the loadout screen. Select which gear to randomize via the settings below.
Removes the globalally audible sound whenever a magazine drops on the floor after a reload.
Resource Packs will be prioritized and show up with special icons and trigger voice lines when pinged by Middle-Mouse-Pings. (Yes, disinfect is ammo apparently)
Play a sound cue on reload the moment the bullets have entered your gun.
Removes all level-based voice events that come with subtitles. aka Schaeffer-be-gone
Prevent enemy pings from hiding whenever the chat is open.
Switch to either your Melee weapon or Primary depending on if you're sneaking around or in combat after depleting all of your throwables, exit a ladder or place down a sentry gun etc.
Automatically skips the elevator intro animation sequence without having to hold down a button.
Automatically presses inject at the start of the game
Sorts your booster inventory by type and alphabetically
Prevents clients from spawning in enemies.
Allows you to open a players steam profile by clicking on their name as well as kick and ban players as host.