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I want to try to port Avalonia to other platforms that support OpenGL (libEGL). Is there a minimal example of running Avalonia on a custom OpenGL program so that I can learn how to support Avalonia across more platforms?
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I want to try to port Avalonia to other platforms that support OpenGL (libEGL). Is there a minimal example of running Avalonia on a custom OpenGL program so that I can learn how to support Avalonia across more platforms?
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