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Samus isn't rendered in the beginning of Metroid 2 #351

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capnspacehook opened this issue Nov 1, 2024 · 0 comments
Open

Samus isn't rendered in the beginning of Metroid 2 #351

capnspacehook opened this issue Nov 1, 2024 · 0 comments

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@capnspacehook
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When starting Metroid 2 Samus's sprite normally flashes to show she's powering up or something? With pyboy almost nothing is visible except for a few pixels near her feet when she's flashing before the player can take control. After that, Samus will continue to not be visible/rendered until the player moves far enough to the right into the next screen. If the player returns to where they spawned and the game begins Samus will be invisible again. There are also items inside Samus's ship that are clearly visible when you aren't in the ship, I don't think that's intended either.

I tested with Sameboy and Samus is visible in the opening area at all times and the items in the ship are not visible. A picture is included for reference.

metroid2bug

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