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index 0000000..bb8651f Binary files /dev/null and b/Jini/Creatures/RJMan.CRE differ diff --git a/Jini/Creatures/RJThief.cre b/Jini/Creatures/RJThief.cre new file mode 100644 index 0000000..31e5586 Binary files /dev/null and b/Jini/Creatures/RJThief.cre differ diff --git a/Jini/Dialogue/RJ1DOOFS.d b/Jini/Dialogue/RJ1DOOFS.d new file mode 100644 index 0000000..8fc4bb7 --- /dev/null +++ b/Jini/Dialogue/RJ1DOOFS.d @@ -0,0 +1,240 @@ + +BEGIN RJ1DOOFS + +// The Keeper of the Door + +IF ~IsGabber(Player1) + G("RJ1Doofs1",0)~ THEN BEGIN doofus0 + SAY @19 +IF ~~ THEN REPLY @8 DO ~SetGlobal("RJ1Doofs1","GLOBAL",1)~ GOTO dfs0 +END + +IF ~IsGabber(Player1) + G("RJ1Doofs1",1)~ THEN BEGIN doofus + SAY @1 +IF ~~ THEN REPLY @17 GOTO dfs1 +IF ~~ THEN REPLY @100 GOTO dfchat +IF ~G("RJ1Doofs2",0) + G("RJPort",2)~ THEN REPLY @20 DO ~SetGlobal("RJ1Doofs2","GLOBAL",1)~ GOTO dfs4 +IF ~G("RJ1Doofs3",0) + GGT("RJFaySpawn",1)~ THEN REPLY @30 EXTERN RJ1DOOFS dfs5 +IF ~G("RJPort",1) + !G("RJiniTalk",99)~ THEN REPLY @3 GOTO dfs2 +IF ~G("RJPort",2) + !G("RJiniTalk",99)~ THEN REPLY @9 GOTO dfs2 +IF ~G("RJPort",1) + G("RJiniTalk",99)~ THEN REPLY @3 GOTO dfs3 +IF ~G("RJPort",2) + G("RJiniTalk",99)~ THEN REPLY @9 GOTO dfs3 +END + +IF ~~ THEN BEGIN dfs1 + SAY @18 +IF ~~ THEN EXIT +END + +// Intro + +IF ~~ THEN BEGIN dfs0 + SAY @0 +IF ~~ THEN REPLY @2 GOTO dfs0.1 +END + +IF ~~ THEN BEGIN dfs0.1 + SAY @10 = @11 = @12 = @13 = @14 = @15 +IF ~~ THEN REPLY @16 GOTO doofus +END + +// Talk to Jini first + +IF ~~ THEN BEGIN dfs2 + SAY @4 = @5 +IF ~~ THEN REPLY @6 EXIT +END + +// Return + +IF ~~ THEN BEGIN dfs3 + SAY @7 +IF ~G("RJini1st",0)~ THEN DO ~StartCutSceneMode() + SetGlobal("RJini1st","GLOBAL",1) + StartCutScene("RJCUTRET")~ EXIT +IF ~G("RJini1st",1) G("RJiniSleep",0)~ THEN DO ~StartCutSceneMode() + StartCutScene("RJCUTRET")~ EXIT +IF ~G("RJini1st",1) !G("RJiniSleep",0)~ THEN DO ~StartCutSceneMode() + StartCutScene("RJRETSLP")~ EXIT +END + +// Party Intro + +IF ~~ THEN BEGIN dfs4 + SAY @21 +IF ~!InParty(Player3)~ THEN REPLY @22 GOTO dfs4.9 +IF ~InParty(Player3)~ THEN REPLY @22 GOTO dfs4.1 +END + +IF ~~ THEN BEGIN dfs4.1 + SAY @27 +IF ~!InParty(Player4)~ THEN REPLY @23 GOTO dfs4.9 +IF ~InParty(Player4)~ THEN REPLY @23 GOTO dfs4.2 +END + +IF ~~ THEN BEGIN dfs4.2 + SAY @27 +IF ~!InParty(Player5)~ THEN REPLY @24 GOTO dfs4.9 +IF ~InParty(Player5)~ THEN REPLY @24 GOTO dfs4.3 +END + +IF ~~ THEN BEGIN dfs4.3 + SAY @27 +IF ~!InParty(Player6)~ THEN REPLY @25 GOTO dfs4.9 +IF ~InParty(Player6)~ THEN REPLY @25 GOTO dfs4.4 +END + +IF ~~ THEN BEGIN dfs4.4 + SAY @27 +IF ~~ THEN REPLY @26 GOTO dfs4.9 +END + +IF ~~ THEN BEGIN dfs4.9 + SAY @28 +IF ~~ THEN REPLY @29 GOTO doofus +END + +// Chats + +IF ~~ THEN BEGIN dfchat + SAY @101 +IF ~~ THEN REPLY @102 GOTO doofus + ++ ~RandomNum(3,1)~ + @103 + dfuncle1 ++ ~RandomNum(3,2)~ + @103 + dfuncle2 ++ ~RandomNum(3,3)~ + @103 + dfuncle3 + ++ ~RandomNum(3,1)~ + @104 + dfcousin1 ++ ~RandomNum(3,2)~ + @104 + dfcousin2 ++ ~RandomNum(3,3)~ + @104 + dfcousin3 + ++ ~RandomNum(3,1)~ + @105 + dfjini1 ++ ~RandomNum(3,2)~ + @105 + dfjini2 ++ ~RandomNum(3,3)~ + @105 + dfjini3 + ++ ~RandomNum(3,1)~ + @106 + dfhell1 ++ ~RandomNum(3,2)~ + @106 + dfhell2 ++ ~RandomNum(3,3)~ + @106 + dfhell3 + ++ ~RandomNum(3,1)~ + @107 + dfwork1 ++ ~RandomNum(3,2)~ + @107 + dfwork2 ++ ~RandomNum(3,3)~ + @107 + dfwork3 + ++ ~GGT("RJFayTalks",4) RandomNum(3,1)~ + @108 + dftaco1 ++ ~GGT("RJFayTalks",4) RandomNum(3,2)~ + @108 + dftaco2 ++ ~GGT("RJFayTalks",4) RandomNum(3,3)~ + @108 + dftaco3 + +END + +IF ~~ THEN BEGIN dfuncle1 + SAY @120 = @121 = @122 +IF ~~ THEN REPLY @123 GOTO dfchat +END + +IF ~~ THEN BEGIN dfuncle2 + SAY @124 = @125 +IF ~~ THEN REPLY @126 GOTO dfuncle2.1 +END + +IF ~~ THEN BEGIN dfuncle2.1 + SAY @127 +IF ~~ THEN GOTO dfchat +END + +IF ~~ THEN BEGIN dfuncle3 + SAY @128 = @129 = @130 +IF ~~ THEN REPLY @131 GOTO dfchat +END + +IF ~~ THEN BEGIN dfcousin1 + SAY @140 = @141 = @142 = @143 +IF ~~ THEN REPLY @144 GOTO dfchat +END + +IF ~~ THEN BEGIN dfcousin2 + SAY @145 = @146 = @147 = @148 +IF ~~ THEN REPLY @149 GOTO dfchat +END + +IF ~~ THEN BEGIN dfcousin3 + SAY @150 = @151 = @152 +IF ~~ THEN REPLY @153 GOTO dfchat +END + +IF ~~ THEN BEGIN dfjini1 + SAY @160 = @161 +IF ~~ THEN REPLY @162 GOTO dfchat +END + +IF ~~ THEN BEGIN dfjini2 + SAY @163 = @164 = @165 +IF ~~ THEN REPLY @166 GOTO dfchat +END + +IF ~~ THEN BEGIN dfjini3 + SAY @167 +IF ~~ THEN GOTO dfchat +END + +IF ~~ THEN BEGIN dfhell1 + SAY @180 = @181 = @182 +IF ~~ THEN REPLY @183 GOTO dfchat +END + +IF ~~ THEN BEGIN dfhell2 + SAY @184 = @185 = @186 +IF ~~ THEN REPLY @187 GOTO dfchat +END + +IF ~~ THEN BEGIN dfhell3 + SAY @188 +IF ~~ THEN GOTO dfchat +END + +IF ~~ THEN BEGIN dfwork1 + SAY @200 = @201 = @202 +IF ~~ THEN REPLY @203 GOTO dfchat +END + +IF ~~ THEN BEGIN dfwork2 + SAY @204 = @205 = @206 +IF ~~ THEN REPLY @207 GOTO dfchat +END + +IF ~~ THEN BEGIN dfwork3 + SAY @208 = @209 +IF ~~ THEN REPLY @210 GOTO dfchat +END + +IF ~~ THEN BEGIN dftaco1 + SAY @220 = @221 = @222 +IF ~~ THEN REPLY @223 GOTO dfchat +END + +IF ~~ THEN BEGIN dftaco2 + SAY @224 = @225 +IF ~~ THEN REPLY @226 GOTO dfchat +END + +IF ~~ THEN BEGIN dftaco3 + SAY @227 = @228 +IF ~~ THEN REPLY @229 GOTO dfchat +END + +// Chains + +// Goofus talks with Fay + +CHAIN IF ~~ THEN RJ1DOOFS dfs5 +@31 DO ~SetGlobal("RJ1Doofs3","GLOBAL",1)~ +== RJFAY1 @32 = @33 +== RJ1DOOFS @34 +END +++ @35 EXTERN RJ1DOOFS doofus diff --git a/Jini/Dialogue/RJ1GOSS.d b/Jini/Dialogue/RJ1GOSS.d new file mode 100644 index 0000000..69fa849 --- /dev/null +++ b/Jini/Dialogue/RJ1GOSS.d @@ -0,0 +1,36 @@ + +BEGIN ~RJ1GOSS~ + +// Intro + +IF ~IsGabber(Player1) + NumTimesTalkedTo(0)~ THEN BEGIN goss0 + SAY @0 +IF ~!PartyHasItem("POTN08")~ THEN REPLY @1 EXIT +IF ~PartyHasItem("POTN08")~ THEN REPLY @2 GOTO goss0.1 +END + +IF ~~ THEN BEGIN goss0.1 + SAY @3 +IF ~~ THEN REPLY @4 DO ~ActionOverride(Player1,GiveItem("POTN08","RJ1GOSS")) + UseItem("POTN08",Myself)~ GOTO goss0.2 +END + +IF ~~ THEN BEGIN goss0.2 + SAY @5 +IF ~~ THEN REPLY @6 GOTO goss0.3 +END + +IF ~~ THEN BEGIN goss0.3 + SAY @7 = @8 = @9 = @10 = @11 +IF ~~ THEN REPLY @12 DO ~EscapeAreaDestroy(5)~ EXIT +END + +// Back + +IF ~IsGabber(Player1) + !NumTimesTalkedTo(0)~ THEN BEGIN goss1 + SAY @20 +IF ~!PartyHasItem("POTN08")~ THEN REPLY @21 EXIT +IF ~PartyHasItem("POTN08")~ THEN REPLY @22 GOTO goss0.1 +END diff --git a/Jini/Dialogue/RJ1RAVEL.d b/Jini/Dialogue/RJ1RAVEL.d new file mode 100644 index 0000000..5877960 --- /dev/null +++ b/Jini/Dialogue/RJ1RAVEL.d @@ -0,0 +1,78 @@ + +BEGIN ~RJ1RAVEL~ + +// Intro + +IF ~IsGabber(Player1) + Global("RJRVAN","RJP610",0)~ THEN BEGIN ravel0 + SAY @0 +IF ~~ THEN DO ~SetGlobal("RJRVAN","RJP610",1) + ActionOverride(Player1,SetDialog("RJPLAYER"))~ GOTO ravel1 +END + +IF ~~ THEN BEGIN ravel1 + SAY @1 +IF ~~ THEN REPLY @2 DO ~ActionOverride(Player1,SetDialog("RJPLAYER"))~ EXTERN RJPLAYER ravel2 +END + +IF ~~ THEN BEGIN ravel3 + SAY @16 +IF ~~ THEN EXTERN RJPLAYER ravel7 +END + +IF ~~ THEN BEGIN ravel4 + SAY @15 +IF ~~ THEN DO ~SetGlobal("RJRVAN","RJP610",2) + StartCutSceneMode() + StartCutScene("RJRV2")~ EXIT +END + +IF ~Global("RJRVAN","RJP610",2)~ THEN BEGIN ravel4.1 + SAY @33 +IF ~~ THEN REPLY @34 DO ~SetGlobal("RJRVAN","RJP610",3) + StartCutSceneMode() + StartCutScene("RJRV3")~ EXIT +END + +IF ~Global("RJRVAN","RJP610",3)~ THEN BEGIN ravel4.2 + SAY @35 = @36 +IF ~~ THEN REPLY @37 DO ~SetGlobal("RJRVAN","RJP610",4)~ GOTO ravel4.3 +END + +IF ~~ THEN BEGIN ravel4.3 + SAY @38 +IF ~~ THEN EXTERN RJPLAYER ravel7 +END + +IF ~~ THEN BEGIN ravel5 + SAY @14 +IF ~~ THEN EXTERN RJPLAYER ravel7 +END + +IF ~~ THEN BEGIN ravel6 + SAY @12 = @13 +IF ~~ THEN REPLY @8 GOTO ravel3 +IF ~~ THEN REPLY @9 GOTO ravel4 +IF ~~ THEN REPLY @10 GOTO ravel5 +END + +CHAIN RJPLAYER ravel2 +@3 = @4 +== RJ1RAVEL @5 = @6 = @7 +END +IF ~~ THEN REPLY @8 EXTERN RJ1RAVEL ravel3 +IF ~~ THEN REPLY @9 EXTERN RJ1RAVEL ravel4 +IF ~~ THEN REPLY @10 EXTERN RJ1RAVEL ravel5 +IF ~~ THEN REPLY @11 EXTERN RJ1RAVEL ravel6 + +CHAIN RJPLAYER ravel7 +@17 DO ~IncrementGlobal("RJiniRescue","GLOBAL",1) + TriggerActivation("SWExit",FALSE) + TriggerActivation("SWExit1",TRUE)~ +== RJ1RAVEL @18 = @19 = @20 = @21 = @22 +== RJ1RAVEL @23 DO ~GiveItemCreate("RJSCRLM",Player1,0,0,0)~ +== RJPLAYER @24 = @25 +== RJ1RAVEL @26 = @27 = @28 = @29 +END +++ @31 DO ~StartCutSceneMode() + StartCutScene("RJRV1")~ EXIT diff --git a/Jini/Dialogue/RJ1TRIAS.d b/Jini/Dialogue/RJ1TRIAS.d new file mode 100644 index 0000000..ec9b59d --- /dev/null +++ b/Jini/Dialogue/RJ1TRIAS.d @@ -0,0 +1,42 @@ + +BEGIN ~RJ1TRIAS~ + +// Intro + +IF ~IsGabber(Player1) + NumTimesTalkedTo(0)~ THEN BEGIN trias0 + SAY @0 = @1 +IF ~~ THEN REPLY @2 GOTO trias0.1 +END + +IF ~~ THEN BEGIN trias0.1 + SAY @3 = @4 = @5 +IF ~!PartyHasItem("RJSWTRI")~ THEN REPLY @6 GOTO trias0.1.1 +IF ~PartyHasItem("RJSWTRI")~ THEN REPLY @7 DO ~ActionOverride(Player1,GiveItem("RJSWTRI","RJ1TRIAS"))~ GOTO trias0.2 +END + +IF ~~ THEN BEGIN trias0.1.1 + SAY @8 +IF ~~ THEN REPLY @9 EXIT +END + +IF ~~ THEN BEGIN trias0.2 + SAY @12 = @13 = @14 = @15 +IF ~~ THEN REPLY @16 DO ~TriggerActivation("to0900",TRUE) + IncrementGlobal("RJiniRescue","GLOBAL",1)~ GOTO trias0.3 +END + +IF ~~ THEN BEGIN trias0.3 + SAY @17 = @18 +IF ~~ THEN REPLY @19 DO ~StartCutSceneMode() + StartCutScene("RJTR1")~ EXIT +END + +// Back + +IF ~IsGabber(Player1) + !NumTimesTalkedTo(0)~ THEN BEGIN trias1 + SAY @10 +IF ~PartyHasItem("RJSWTRI")~ THEN REPLY @7 DO ~ActionOverride(Player1,GiveItem("RJSWTRI","RJ1TRIAS"))~ GOTO trias0.2 +IF ~!PartyHasItem("RJSWTRI")~ THEN REPLY @11 EXIT +END diff --git a/Jini/Dialogue/RJBFAY1.d b/Jini/Dialogue/RJBFAY1.d new file mode 100644 index 0000000..67653a3 --- /dev/null +++ b/Jini/Dialogue/RJBFAY1.d @@ -0,0 +1,348 @@ + +// Party Banters with Fay - TotSC + +// Imoen #1 - Will-O-The_Wisp + +CHAIN IF WEIGHT #-10 ~G("RJFayBanter",1) + Global("RJFAIMB1","LOCALS",0) + InParty("%rj_imoen%") + See("%rj_imoen%") + !StateCheck("%rj_imoen%",CD_STATE_NOTVALID)~ THEN RJFAY1 RJFAIMB1 +@21 DO ~SetGlobal("RJFayBanter","GLOBAL",0) SetGlobal("RJFAIMB1","LOCALS",1)~ +== IMOEN2%rj_eet_suff% @0 +== RJFAY1 @1 +== IMOEN2%rj_eet_suff% @2 +== RJFAY1 @3 +== IMOEN2%rj_eet_suff% @4 = @5 = @6 +== RJFAY1 @7 = @8 = @9 = @10 = @11 = @12 +== IMOEN2%rj_eet_suff% @13 = @14 +== RJFAY1 @15 = @16 +== IMOEN2%rj_eet_suff% @17 +== RJFAY1 @18 +== IMOEN2%rj_eet_suff% @19 +== RJFAY1 @20 +END +IF ~~ THEN EXIT + +// Imoen #2 - Hanky Panky + +CHAIN IF WEIGHT #-10 ~G("RJFayBanter",1) + Global("RJFAIMB2","LOCALS",0) + !G("RJFayBig",0) + InParty("%rj_imoen%") + See("%rj_imoen%") + !StateCheck("%rj_imoen%",CD_STATE_NOTVALID)~ THEN RJFAY1 RJFAIMB2 +@50 DO ~SetGlobal("RJFayBanter","GLOBAL",0) SetGlobal("RJFAIMB2","LOCALS",1)~ +== IMOEN2%rj_eet_suff% @30 = @31 +== RJFAY1 @32 +== IMOEN2%rj_eet_suff% @33 = @34 = @35 +== RJFAY1 @36 = @37 = @38 +== IMOEN2%rj_eet_suff% @39 = @40 = @41 = @42 +== RJFAY1 @43 = @44 = @45 +== IMOEN2%rj_eet_suff% @46 = @47 +== RJFAY1 @48 +== IMOEN2%rj_eet_suff% @49 +END +IF ~~ THEN EXIT + +// Sirene #1 - To Fight or not to Fight + +CHAIN IF WEIGHT #-10 ~G("RJFayBanter",1) + Global("RJFASIB1","LOCALS",0) + InParty("C0Sirene") + See("C0Sirene") + !StateCheck("C0Sirene",CD_STATE_NOTVALID)~ THEN RJFAY1 RJFASIB1 +@350 DO ~SetGlobal("RJFayBanter","GLOBAL",0) SetGlobal("RJFASIB1","LOCALS",1)~ +== RJFAY1 @351 +== C0SIRENJ @352 +== RJFAY1 @353 = @354 = @355 +== C0SIRENJ @356 +== RJFAY1 @357 +== C0SIRENJ @358 +== RJFAY1 @359 +== C0SIRENJ @360 +== RJFAY1 @361 = @362 +== C0SIRENJ @363 +== RJFAY1 @364 = @365 +END +IF ~~ THEN EXIT + +// Isra #1 - To Sack or not to Sack + +CHAIN IF WEIGHT #-10 ~G("RJFayBanter",1) + Global("RJFAISB1","LOCALS",0) + InParty("rh#isra") + See("rh#isra") + !StateCheck("rh#isra",CD_STATE_NOTVALID)~ THEN RJFAY1 RJFAISB1 +@400 DO ~SetGlobal("RJFayBanter","GLOBAL",0) SetGlobal("RJFAISB1","LOCALS",1)~ +== RJFAY1 @401 = @402 +== RH#ISRAJ @403 +== RJFAY1 @404 +== RH#ISRAJ @405 +== RJFAY1 @406 +== RH#ISRAJ @407 = @408 +== RJFAY1 @409 = @410 +== RH#ISRAJ @411 = @412 +== RJFAY1 @413 +== RH#ISRAJ @414 +== RJFAY1 @415 +END +IF ~~ THEN EXIT + +// Neera #1 - Magic + +CHAIN IF WEIGHT #-10 ~G("RJFayBanter",1) + Global("RJFANEB1","LOCALS",0) + InParty("Neera") + See("Neera") + !StateCheck("Neera",CD_STATE_NOTVALID)~ THEN RJFAY1 RJFANEB1 +@77 DO ~SetGlobal("RJFayBanter","GLOBAL",0) SetGlobal("RJFANEB1","LOCALS",1)~ +== RJFAY1 @60 +== NEERAJ%rj_eet_suff% @61 +== RJFAY1 @62 +== NEERAJ%rj_eet_suff% @63 +== RJFAY1 @64 = @65 = @66 +== NEERAJ%rj_eet_suff% @67 = @68 = @69 = @70 +== RJFAY1 @71 = @72 = @73 +== RJFAY1 IF ~InParty("%rj_imoen%")~ THEN @74 = @75 +== NEERAJ%rj_eet_suff% IF ~InParty("%rj_imoen%")~ THEN @76 +END +IF ~~ THEN EXIT + +// Branwen #1 - Running Away + +CHAIN IF WEIGHT #-10 ~G("RJFayBanter",1) + Global("RJFABRB1","LOCALS",0) + InParty("Branwen") + See("Branwen") + !StateCheck("Branwen",CD_STATE_NOTVALID)~ THEN RJFAY1 RJFABRB1 +@100 DO ~SetGlobal("RJFayBanter","GLOBAL",0) SetGlobal("RJFABRB1","LOCALS",1)~ +== BRANWJ @101 = @102 = @103 +== RJFAY1 @104 = @105 = @106 +== BRANWJ @107 = @108 +== RJFAY1 @109 = @110 +== BRANWJ @111 = @112 = @113 +== RJFAY1 @114 = @115 = @116 = @117 +== BRANWJ @118 +== RJFAY1 @119 +END +IF ~~ THEN EXIT + +// Viconia #1 - Exiles + +CHAIN IF WEIGHT #-10 ~G("RJFayBanter",1) + Global("RJFAVIB1","LOCALS",0) + InParty("Viconia") + See("Viconia") + !StateCheck("Viconia",CD_STATE_NOTVALID)~ THEN RJFAY1 RJFAVIB1 +@130 DO ~SetGlobal("RJFayBanter","GLOBAL",0) SetGlobal("RJFAVIB1","LOCALS",1)~ +== VICONJ @131 = @132 = @133 +== RJFAY1 @134 = @135 +== VICONJ @136 = @137 +== RJFAY1 @138 = @139 +== VICONJ @140 +== RJFAY1 @141 = @142 +== VICONJ @143 +END +IF ~~ THEN EXIT + +// Safana #1 - Pocket Picking + +CHAIN IF WEIGHT #-10 ~G("RJFayBanter",1) + Global("RJFASAB1","LOCALS",0) + InParty("Safana") + See("Safana") + !StateCheck("Safana",CD_STATE_NOTVALID)~ THEN RJFAY1 RJFASAB1 +@150 DO ~SetGlobal("RJFayBanter","GLOBAL",0) SetGlobal("RJFASAB1","LOCALS",1)~ +== RJFAY1 @151 +== SAFANJ @152 +== RJFAY1 @153 = @154 = @155 = @156 = @157 +== SAFANJ @158 = @159 +== RJFAY1 @160 = @161 +END +IF ~~ THEN EXIT + +// Skie #1 - Fashion + +CHAIN IF WEIGHT #-10 ~G("RJFayBanter",1) + Global("RJFASKB1","LOCALS",0) + InParty("Skie") + See("Skie") + !StateCheck("Skie",CD_STATE_NOTVALID)~ THEN RJFAY1 RJFASKB1 +@170 DO ~SetGlobal("RJFayBanter","GLOBAL",0) SetGlobal("RJFASKB1","LOCALS",1)~ +== SKIEJ @171 +== RJFAY1 @172 = @173 +== SKIEJ @174 +== RJFAY1 @175 = @176 +== SKIEJ @177 +== RJFAY1 @178 = @179 +== SKIEJ @180 +== RJFAY1 @181 = @182 +== SKIEJ @183 +== RJFAY1 @184 +END +IF ~~ THEN EXIT + +// Alora #1 - Size + +CHAIN IF WEIGHT #-10 ~G("RJFayBanter",1) + Global("RJFAALB1","LOCALS",0) + InParty("Alora") + See("Alora") + !StateCheck("Alora",CD_STATE_NOTVALID)~ THEN RJFAY1 RJFAALB1 +@190 DO ~SetGlobal("RJFayBanter","GLOBAL",0) SetGlobal("RJFAALB1","LOCALS",1)~ +== ALORAJ @191 +== RJFAY1 @192 +== ALORAJ @193 +== RJFAY1 @194 +== ALORAJ @195 +== RJFAY1 @196 +== ALORAJ @197 = @198 +== RJFAY1 @199 +END +IF ~~ THEN EXIT + +// Dynaheir #1 - Snobbery + +CHAIN IF WEIGHT #-10 ~G("RJFayBanter",1) + Global("RJFADYB1","LOCALS",0) + InParty("Dynaheir") + See("Dynaheir") + !StateCheck("Dynaheir",CD_STATE_NOTVALID)~ THEN RJFAY1 RJFADYB1 +@210 DO ~SetGlobal("RJFayBanter","GLOBAL",0) SetGlobal("RJFADYB1","LOCALS",1)~ +== DYNAHJ @211 +== RJFAY1 @212 = @213 = @214 = @215 +== DYNAHJ @216 = @217 +END +IF ~~ THEN EXIT + +// Minsc #1 - Boo + +CHAIN IF WEIGHT #-10 ~G("RJFayBanter",1) + Global("RJFAMIB1","LOCALS",0) + InParty("Minsc") + See("Minsc") + !StateCheck("Minsc",CD_STATE_NOTVALID)~ THEN RJFAY1 RJFAMIB1 +@230 DO ~SetGlobal("RJFayBanter","GLOBAL",0) SetGlobal("RJFAMIB1","LOCALS",1)~ +== RJFAY1 @231 +== MINSCJ%rj_eet_suff% @232 +== MINSCJ%rj_eet_suff% IF ~InParty("%rj_imoen%")~ THEN @233 = @234 +END +IF ~~ THEN EXIT + +// Xan #1 - Doomed + +CHAIN IF WEIGHT #-10 ~G("RJFayBanter",1) + Global("RJFAXAB1","LOCALS",0) + InParty("Xan") + See("Xan") + !StateCheck("Xan",CD_STATE_NOTVALID)~ THEN RJFAY1 RJFAXAB1 +@250 DO ~SetGlobal("RJFayBanter","GLOBAL",0) SetGlobal("RJFAXAB1","LOCALS",1)~ +== XANJ @251 +== RJFAY1 @252 +== XANJ @253 = @254 +== RJFAY1 @255 +== XANJ @256 +== RJFAY1 @257 +END +IF ~~ THEN EXIT + +// Jaheira #1 - Balance + +CHAIN IF WEIGHT #-10 ~G("RJFayBanter",1) + Global("RJFAJAB1","LOCALS",0) + InParty("Jaheira") + See("Jaheira") + !StateCheck("Jaheira",CD_STATE_NOTVALID)~ THEN RJFAY1 RJFAJAB1 +@270 DO ~SetGlobal("RJFayBanter","GLOBAL",0) SetGlobal("RJFAJAB1","LOCALS",1)~ +== JAHEIJ @271 = @272 +== RJFAY1 @273 = @274 = @275 +== JAHEIJ @276 +== RJFAY1 @277 = @278 = @279 +== JAHEIJ @280 +== RJFAY1 @281 +END +IF ~~ THEN EXIT + +// Party Banters with Fay - SoD + +// Neera #1 - SoD - Sitting on a Shoulder + +CHAIN IF WEIGHT #-5 ~G("RJFayBanter",2) + Global("RJFANEB5","LOCALS",0) + InParty("Neera") + See("Neera") + !StateCheck("Neera",CD_STATE_NOTVALID)~ THEN RJFAY1 RJFANEB5 +@80 DO ~SetGlobal("RJFayBanter","GLOBAL",0) SetGlobal("RJFANEB5","LOCALS",1)~ +== BDNEERAJ @81 = @82 = @83 +== RJFAY1 @84 +== BDNEERAJ @85 +== RJFAY1 @86 = @87 = @88 = @89 +== BDNEERAJ @90 +== RJFAY1 @91 +== BDNEERAJ @92 +END +IF ~~ THEN EXIT + +// Corwin #1 - SoD - Child + +CHAIN IF WEIGHT #-5 ~G("RJFayBanter",2) + Global("RJFACOB5","LOCALS",0) + InParty("Corwin") + See("Corwin") + !StateCheck("Corwin",CD_STATE_NOTVALID)~ THEN RJFAY1 RJFACOB5 +@290 DO ~SetGlobal("RJFayBanter","GLOBAL",0) SetGlobal("RJFACOB5","LOCALS",1)~ +== BDCORWIJ @291 = @292 = @293 = @294 +== RJFAY1 @295 = @296 = @297 +== BDCORWIJ @298 +== RJFAY1 @299 +== BDCORWIJ @300 +END +IF ~~ THEN EXIT + +// Viconia #1 - SoD - The Sack vs Dignity + +CHAIN IF WEIGHT #-5 ~G("RJFayBanter",2) + Global("RJFAVIB5","LOCALS",0) + InParty("Viconia") + See("Viconia") + !StateCheck("Viconia",CD_STATE_NOTVALID)~ THEN RJFAY1 RJFAVIB5 +@310 DO ~SetGlobal("RJFayBanter","GLOBAL",0) SetGlobal("RJFAVIB5","LOCALS",1)~ +== BDVICONJ @311 = @312 +== RJFAY1 @313 = @314 +== BDVICONJ @315 = @316 +== RJFAY1 @317 = @318 +END +IF ~~ THEN EXIT + +// Safana #1 - SoD - Loot + +CHAIN IF WEIGHT #-5 ~G("RJFayBanter",2) + Global("RJFASAB5","LOCALS",0) + InParty("Safana") + See("Safana") + !StateCheck("Safana",CD_STATE_NOTVALID)~ THEN RJFAY1 RJFASAB5 +@330 DO ~SetGlobal("RJFayBanter","GLOBAL",0) SetGlobal("RJFASAB5","LOCALS",1)~ +== BDSAFANJ @331 +== RJFAY1 @332 +== BDSAFANJ @333 +== RJFAY1 @334 = @335 +== BDSAFANJ @336 +== RJFAY1 @337 = @338 +END +IF ~~ THEN EXIT + +// Sirene #1 - SoD - The Apology + +CHAIN IF WEIGHT #-5 ~G("RJFayBanter",2) + Global("RJFASIB5","LOCALS",0) + InParty("C0Sirene") + See("C0Sirene") + !StateCheck("C0Sirene",CD_STATE_NOTVALID)~ THEN RJFAY1 RJFASIB5 +@370 DO ~SetGlobal("RJFayBanter","GLOBAL",0) SetGlobal("RJFASIB5","LOCALS",1)~ +== RJFAY1 @371 +== C02SIREJ @372 = @373 = @374 +== RJFAY1 @375 = @376 +== C02SIREJ @377 +END +IF ~~ THEN EXIT diff --git a/Jini/Dialogue/RJFAY1.d b/Jini/Dialogue/RJFAY1.d new file mode 100644 index 0000000..7e49814 --- /dev/null +++ b/Jini/Dialogue/RJFAY1.d @@ -0,0 +1,1309 @@ + +BEGIN RJFAY1 + +// Intro + +IF ~IsGabber(Player1) + NumTimesTalkedTo(0) + G("RJFaySpawn",1)~ THEN BEGIN fay0 + SAY @0 +IF ~~ THEN REPLY @1 GOTO fay0.1 +END + +IF ~~ THEN BEGIN fay0.1 + SAY @2 +IF ~~ THEN REPLY @3 GOTO fay0.2 +END + +IF ~~ THEN BEGIN fay0.2 + SAY @4 = @5 = @6 +IF ~~ THEN REPLY @7 GOTO fay0.3 +IF ~~ THEN REPLY @8 GOTO fay0.4 +END + +IF ~~ THEN BEGIN fay0.3 + SAY @12 +IF ~~ THEN EXIT +END + +IF ~~ THEN BEGIN fay0.4 + SAY @9 = @10 +IF ~~ THEN REPLY @11 DO ~ChangeEnemyAlly(Myself,FAMILIAR) + AddFamiliar() + SetGlobal("RJFayChap","GLOBAL",0) + SetGlobal("RJFayRomanceActive","GLOBAL",1) + SetGlobal("RJFaySpawn","GLOBAL",2)~ EXIT +END + +// Pickup + +IF ~IsGabber(Player1) + !NumTimesTalkedTo(0) + G("RJFaySpawn",1)~ THEN BEGIN fay1 + SAY @13 +IF ~~ THEN REPLY @7 GOTO fay0.3 +IF ~~ THEN REPLY @14 DO ~ChangeEnemyAlly(Myself,FAMILIAR) + AddFamiliar() + SetGlobal("RJFayChap","GLOBAL",0) + SetGlobal("RJFayRomanceActive","GLOBAL",1) + SetGlobal("RJFaySpawn","GLOBAL",2)~ EXIT +END + +// Fay's Talks + +// Exit Talks + +IF ~~ THEN BEGIN fayltex + SAY @15 +IF ~~ THEN DO ~SetGlobal("RJFayTalk","GLOBAL",0)~ EXIT +END + +// Talk 1 - Exile + +IF ~G("RJFayTalks",2)~ THEN BEGIN faylt1 + SAY @20 +IF ~~ THEN REPLY @21 DO ~SetGlobal("RJFayTalk","GLOBAL",2) + IncrementGlobal("RJFayTalks","GLOBAL",1)~ GOTO faylt1.1 +END + +IF ~~ THEN BEGIN faylt1.1 + SAY @22 = @23 +IF ~~ THEN REPLY @24 GOTO faylt1.2 +END + +IF ~~ THEN BEGIN faylt1.2 + SAY @25 +IF ~~ THEN REPLY @26 GOTO faylt1.3 +END + +IF ~~ THEN BEGIN faylt1.3 + SAY @27 = @28 = @29 = @30 = @31 = @32 +IF ~~ THEN REPLY @33 GOTO faylt1.9 +END + +IF ~~ THEN BEGIN faylt1.9 + SAY @34 +IF ~~ THEN REPLY @35 GOTO fayltex +END + +// Talk 2 - Taco + +IF ~G("RJFayTalks",4)~ THEN BEGIN faylt2 + SAY @90 +IF ~~ THEN REPLY @91 DO ~SetGlobal("RJFayTalk","GLOBAL",2) + IncrementGlobal("RJFayTalks","GLOBAL",1)~ GOTO faylt2.1 +END + +IF ~~ THEN BEGIN faylt2.1 + SAY @92 = @93 +IF ~~ THEN REPLY @94 GOTO faylt2.2 +END + +IF ~~ THEN BEGIN faylt2.2 + SAY @95 = @96 +IF ~!G("RJiniRomanceActive",2)~ THEN REPLY @97 GOTO faylt2.3 +IF ~G("RJiniRomanceActive",2)~ THEN REPLY @98 GOTO faylt2.4 +END + +IF ~~ THEN BEGIN faylt2.3 + SAY @99 +IF ~~ THEN REPLY @100 GOTO faylt2.5 +END + +IF ~~ THEN BEGIN faylt2.4 + SAY @101 +IF ~~ THEN REPLY @100 GOTO faylt2.5 +END + +IF ~~ THEN BEGIN faylt2.5 + SAY @102 +IF ~~ THEN REPLY @103 GOTO faylt2.9 +END + +IF ~~ THEN BEGIN faylt2.9 + SAY @104 +IF ~~ THEN REPLY @105 GOTO fayltex +END + +// Talk 3 - Iron Crisis + +IF ~G("RJFayTalks",6)~ THEN BEGIN faylt3 + SAY @40 +IF ~~ THEN REPLY @41 DO ~SetGlobal("RJFayTalk","GLOBAL",2) + IncrementGlobal("RJFayTalks","GLOBAL",1)~ GOTO faylt3.1 +END + +IF ~~ THEN BEGIN faylt3.1 + SAY @42 = @43 +IF ~~ THEN REPLY @44 GOTO faylt3.2 +END + +IF ~~ THEN BEGIN faylt3.2 + SAY @45 = @46 = @47 = @48 = @49 = @50 +IF ~~ THEN REPLY @51 GOTO faylt3.9 +END + +IF ~~ THEN BEGIN faylt3.9 + SAY @52 +IF ~~ THEN GOTO fayltex +END + +// Talk 4 - Big Regret + +IF ~G("RJFayTalks",8)~ THEN BEGIN faylt4 + SAY @60 +IF ~~ THEN REPLY @61 DO ~SetGlobal("RJFayTalk","GLOBAL",2) + IncrementGlobal("RJFayTalks","GLOBAL",1)~ GOTO faylt4.1 +END + +IF ~~ THEN BEGIN faylt4.1 + SAY @62 = @63 = @64 = @65 +IF ~~ THEN REPLY @66 GOTO faylt4.2 +END + +IF ~~ THEN BEGIN faylt4.2 + SAY @67 +IF ~~ THEN REPLY @68 GOTO faylt4.3 +END + +IF ~~ THEN BEGIN faylt4.3 + SAY @69 +IF ~~ THEN REPLY @70 GOTO faylt4.4 +END + +IF ~~ THEN BEGIN faylt4.4 + SAY @71 = @72 = @73 = @74 = @75 = @79 +IF ~~ THEN REPLY @76 GOTO faylt4.9 +END + +IF ~~ THEN BEGIN faylt4.9 + SAY @77 +IF ~~ THEN REPLY @78 DO ~SetGlobal("RJFayRomanceActive","GLOBAL",2)~ GOTO fayltex +END + +// Talk 5 - Iron Throne + +IF ~G("RJFayTalks",10)~ THEN BEGIN faylt5 + SAY @110 +IF ~~ THEN REPLY @111 DO ~SetGlobal("RJFayTalk","GLOBAL",2) + IncrementGlobal("RJFayTalks","GLOBAL",1)~ GOTO faylt5.1 +END + +IF ~~ THEN BEGIN faylt5.1 + SAY @112 = @113 = @114 +IF ~~ THEN REPLY @115 GOTO faylt5.2 +END + +IF ~~ THEN BEGIN faylt5.2 + SAY @116 = @117 +IF ~~ THEN REPLY @118 GOTO faylt5.3 +END + +IF ~~ THEN BEGIN faylt5.3 + SAY @119 = @120 +IF ~~ THEN REPLY @121 GOTO faylt5.9 +END + +IF ~~ THEN BEGIN faylt5.9 + SAY @122 = @124 +IF ~~ THEN REPLY @123 GOTO fayltex +END + +// Talk 6 - Tome Toll + +IF ~G("RJFayTalks",12)~ THEN BEGIN faylt6 + SAY @130 +IF ~~ THEN REPLY @131 DO ~SetGlobal("RJFayTalk","GLOBAL",2) + IncrementGlobal("RJFayTalks","GLOBAL",1)~ GOTO faylt6.1 +END + +IF ~~ THEN BEGIN faylt6.1 + SAY @132 = @133 = @134 +IF ~~ THEN REPLY @135 GOTO faylt6.9 +END + +IF ~~ THEN BEGIN faylt6.9 + SAY @136 +IF ~~ THEN REPLY @137 GOTO fayltex +END + +// Talk 7 - Fugitive + +IF ~G("RJFayTalks",14)~ THEN BEGIN faylt7 + SAY @150 +IF ~~ THEN REPLY @151 DO ~SetGlobal("RJFayTalk","GLOBAL",2) + IncrementGlobal("RJFayTalks","GLOBAL",1)~ GOTO faylt7.1 +END + +IF ~~ THEN BEGIN faylt7.1 + SAY @152 = @153 +IF ~~ THEN REPLY @154 GOTO faylt7.2 +END + +IF ~~ THEN BEGIN faylt7.2 + SAY @155 = @156 +IF ~~ THEN REPLY @157 GOTO faylt7.3 +END + +IF ~~ THEN BEGIN faylt7.3 + SAY @158 = @159 = @160 +IF ~~ THEN REPLY @161 GOTO faylt7.4 +END + +IF ~~ THEN BEGIN faylt7.4 + SAY @162 +IF ~~ THEN REPLY @163 GOTO faylt7.5 +END + +IF ~~ THEN BEGIN faylt7.5 + SAY @164 +IF ~~ THEN REPLY @165 GOTO faylt7.9 +END + +IF ~~ THEN BEGIN faylt7.9 + SAY @166 = @167 +IF ~~ THEN REPLY @168 GOTO fayltex +END + +// Talk 8 - Army + +IF ~G("RJFayTalks",16)~ THEN BEGIN faylt8 + SAY @180 +IF ~~ THEN REPLY @181 DO ~SetGlobal("RJFayTalk","GLOBAL",2) + IncrementGlobal("RJFayTalks","GLOBAL",1)~ GOTO faylt8.1 +END + +IF ~~ THEN BEGIN faylt8.1 + SAY @182 = @183 = @184 +IF ~~ THEN REPLY @185 GOTO faylt8.2 +END + +IF ~~ THEN BEGIN faylt8.2 + SAY @186 = @187 +IF ~~ THEN REPLY @188 GOTO faylt8.9 +END + +IF ~~ THEN BEGIN faylt8.9 + SAY @189 = @190 +IF ~~ THEN REPLY @191 GOTO fayltex +END + +// Talk 9 - Crowd + +IF ~G("RJFayTalks",18)~ THEN BEGIN faylt9 + SAY @200 +IF ~~ THEN REPLY @201 DO ~SetGlobal("RJFayTalk","GLOBAL",2) + IncrementGlobal("RJFayTalks","GLOBAL",1)~ GOTO faylt9.1 +END + +IF ~~ THEN BEGIN faylt9.1 + SAY @202 = @203 +IF ~~ THEN REPLY @204 GOTO faylt9.2 +END + +IF ~~ THEN BEGIN faylt9.2 + SAY @205 = @206 = @207 +IF ~~ THEN REPLY @208 GOTO faylt9.3 +END + +IF ~~ THEN BEGIN faylt9.3 + SAY @209 +IF ~~ THEN REPLY @210 GOTO faylt9.9 +END + +IF ~~ THEN BEGIN faylt9.9 + SAY @211 +IF ~~ THEN REPLY @212 GOTO fayltex +END + +// Talk 10 - Trust + +IF ~G("RJFayTalks",20)~ THEN BEGIN faylt10 + SAY @220 +IF ~~ THEN REPLY @221 DO ~SetGlobal("RJFayTalk","GLOBAL",2) + IncrementGlobal("RJFayTalks","GLOBAL",1)~ GOTO faylt10.1 +END + +IF ~~ THEN BEGIN faylt10.1 + SAY @222 = @223 +IF ~~ THEN REPLY @224 GOTO faylt10.2 +END + +IF ~~ THEN BEGIN faylt10.2 + SAY @225 = @226 = @227 +IF ~~ THEN REPLY @228 GOTO faylt10.9 +END + +IF ~~ THEN BEGIN faylt10.9 + SAY @229 = @230 +IF ~~ THEN REPLY @231 GOTO fayltex +END + +// Talk 11 - Caelar Argent + +IF ~G("RJFayTalks",22)~ THEN BEGIN faylt11 + SAY @240 +IF ~~ THEN REPLY @241 DO ~SetGlobal("RJFayTalk","GLOBAL",2) + IncrementGlobal("RJFayTalks","GLOBAL",1)~ GOTO faylt11.1 +END + +IF ~~ THEN BEGIN faylt11.1 + SAY @242 +IF ~~ THEN REPLY @243 GOTO faylt11.2 +END + +IF ~~ THEN BEGIN faylt11.2 + SAY @244 +IF ~~ THEN REPLY @245 GOTO faylt11.3 +END + +IF ~~ THEN BEGIN faylt11.3 + SAY @246 +IF ~~ THEN REPLY @247 GOTO faylt11.9 +END + +IF ~~ THEN BEGIN faylt11.9 + SAY @248 +IF ~~ THEN REPLY @249 GOTO fayltex +END + +// Talk 12 - Hell + +IF ~G("RJFayTalks",24)~ THEN BEGIN faylt12 + SAY @260 +IF ~~ THEN REPLY @261 DO ~SetGlobal("RJFayTalk","GLOBAL",2) + IncrementGlobal("RJFayTalks","GLOBAL",1)~ GOTO faylt12.1 +END + +IF ~~ THEN BEGIN faylt12.1 + SAY @262 +IF ~~ THEN REPLY @263 GOTO faylt12.2 +END + +IF ~~ THEN BEGIN faylt12.2 + SAY @264 = @265 = @266 +IF ~~ THEN REPLY @267 GOTO faylt12.3 +END + +IF ~~ THEN BEGIN faylt12.3 + SAY @268 +IF ~~ THEN REPLY @269 GOTO faylt12.9 +END + +IF ~~ THEN BEGIN faylt12.9 + SAY @270 +IF ~~ THEN REPLY @271 GOTO fayltex +END + +// Dreaming together with Fay - 1st time + +IF ~G("RJFayBig",2) + G("RJFaySleep",0)~ THEN BEGIN faydream0 + SAY @632 +IF ~~ THEN REPLY @620 DO ~SetGlobal("RJFayBig","GLOBAL",1) + SetGlobal("RJFaySleep","GLOBAL",1)~ GOTO faydr0.1 +END + +IF ~~ THEN BEGIN faydr0.1 + SAY @621 +IF ~~ THEN REPLY @622 GOTO faydr0.2 +END + +IF ~~ THEN BEGIN faydr0.2 + SAY @623 +IF ~~ THEN REPLY @624 GOTO faydr0.3 +END + +IF ~~ THEN BEGIN faydr0.3 + SAY @625 +IF ~~ THEN REPLY @626 GOTO faydr0.4 +END + +IF ~~ THEN BEGIN faydr0.4 + SAY @627 +IF ~~ THEN REPLY @628 GOTO faydr0.5 +END + +IF ~~ THEN BEGIN faydr0.5 + SAY @629 +IF ~~ THEN REPLY @630 GOTO faydr0.9 +END + +IF ~~ THEN BEGIN faydr0.9 + SAY @631 +IF ~~ THEN DO ~StartCutSceneMode() + StartCutScene("RJRET606")~ EXIT +END + +// Dreaming together with Fay - not 1st time + +IF ~G("RJFayBig",2) + G("RJFaySleep",1)~ THEN BEGIN faydream1 + SAY @640 +IF ~RandomNum(3,1)~ THEN REPLY @641 DO ~SetGlobal("RJFayBig","GLOBAL",1)~ GOTO faydr1.1.1 +IF ~RandomNum(3,2)~ THEN REPLY @650 DO ~SetGlobal("RJFayBig","GLOBAL",1)~ GOTO faydr1.2.1 +IF ~RandomNum(3,3)~ THEN REPLY @660 DO ~SetGlobal("RJFayBig","GLOBAL",1)~ GOTO faydr1.3.1 +END + +IF ~~ THEN BEGIN faydr1.1.1 + SAY @642 +IF ~~ THEN REPLY @643 GOTO faydr1.1.2 +END + +IF ~~ THEN BEGIN faydr1.1.2 + SAY @644 = @645 +IF ~~ THEN REPLY @646 GOTO faydr1.1.3 +END + +IF ~~ THEN BEGIN faydr1.1.3 + SAY @647 = @648 +IF ~~ THEN REPLY @649 GOTO faydr0.9 +END + +IF ~~ THEN BEGIN faydr1.2.1 + SAY @651 = @652 = @653 = @654 +IF ~~ THEN REPLY @655 GOTO faydr1.2.2 +END + +IF ~~ THEN BEGIN faydr1.2.2 + SAY @656 = @657 = @658 +IF ~~ THEN REPLY @659 GOTO faydr0.9 +END + +IF ~~ THEN BEGIN faydr1.3.1 + SAY @661 = @662 +IF ~~ THEN REPLY @663 GOTO faydr1.3.2 +END + +IF ~~ THEN BEGIN faydr1.3.2 + SAY @664 +IF ~~ THEN REPLY @665 GOTO faydr1.3.3 +END + +IF ~~ THEN BEGIN faydr1.3.3 + SAY @666 = @667 = @668 +IF ~~ THEN REPLY @669 GOTO faydr0.9 +END + +// Fay's Extra Talks + +// Extra 1 - 1st return to sleep venue + +IF ~G("RJFayExtra1",1)~ THEN BEGIN fayex1 + SAY @520 +IF ~~ THEN REPLY @521 DO ~SetGlobal("RJFayExtra1","GLOBAL",2)~ GOTO fayex1.1 +END + +IF ~~ THEN BEGIN fayex1.1 + SAY @522 = @523 = @524 +IF ~~ THEN REPLY @525 GOTO fayex1.2 +END + +IF ~~ THEN BEGIN fayex1.2 + SAY @526 = @527 +IF ~~ THEN REPLY @529 GOTO fayex1.3 +END + +IF ~~ THEN BEGIN fayex1.3 + SAY @530 = @531 = @532 +IF ~~ THEN REPLY @533 GOTO fayex1.9 +END + +IF ~~ THEN BEGIN fayex1.9 + SAY @534 +IF ~~ THEN REPLY @528 EXIT +END + +// Extra 2 - Return to Candlekeep + +IF ~G("RJFayExtra2",1)~ THEN BEGIN fayex2 + SAY @560 +IF ~~ THEN REPLY @561 DO ~SetGlobal("RJFayExtra2","GLOBAL",2)~ GOTO fayex2.1 +END + +IF ~~ THEN BEGIN fayex2.1 + SAY @562 = @563 = @564 +IF ~~ THEN REPLY @565 GOTO fayex2.2 +END + +IF ~~ THEN BEGIN fayex2.2 + SAY @566 +IF ~~ THEN REPLY @567 GOTO fayex2.9 +END + +IF ~~ THEN BEGIN fayex2.9 + SAY @568 = @569 +IF ~~ THEN EXIT +END + +// Extra 3 - Pokes + +CHAIN IF ~!G("RJFayExtra3",0)~ THEN RJFAY1 faypoke +@739 +== RJFAY1 IF ~G("RJRomTyp",1)~ THEN @756 +== RJFAY1 IF ~G("RJRomTyp",3)~ THEN @755 +== RJFAY1 IF ~G("RJPokeBR",1)~ THEN @721 DO ~SG("RJPokeBR",0)~ +== RJFAY1 IF ~G("RJPokeBR",2)~ THEN @722 DO ~SG("RJPokeBR",0)~ +== RJFAY1 IF ~G("RJPokeBR",3)~ THEN @723 DO ~SG("RJPokeBR",0)~ +== RJFAY1 IF ~G("RJPokeDY",1)~ THEN @724 DO ~SG("RJPokeDY",0)~ +== RJFAY1 IF ~G("RJPokeDY",2)~ THEN @725 DO ~SG("RJPokeDY",0)~ +== RJFAY1 IF ~G("RJPokeDY",3)~ THEN @726 DO ~SG("RJPokeDY",0)~ +== RJFAY1 IF ~G("RJPokeSH",1)~ THEN @727 DO ~SG("RJPokeSH",0)~ +== RJFAY1 IF ~G("RJPokeSH",2)~ THEN @728 DO ~SG("RJPokeSH",0)~ +== RJFAY1 IF ~G("RJPokeSH",3)~ THEN @729 DO ~SG("RJPokeSH",0)~ +== RJFAY1 IF ~G("RJPokeSH",-1)~ THEN @729 DO ~SG("RJPokeSH",0)~ +== RJFAY1 IF ~G("RJPokeSI1",1)~ THEN @761 DO ~SG("RJPokeSI1",0)~ +== RJFAY1 IF ~G("RJPokeSI1",2)~ THEN @762 DO ~SG("RJPokeSI1",0)~ +== RJFAY1 IF ~G("RJPokeSI1",3)~ THEN @763 DO ~SG("RJPokeSI1",0)~ +== RJFAY1 IF ~G("RJPokeSI",1)~ THEN @730 DO ~SG("RJPokeSI",0)~ +== RJFAY1 IF ~G("RJPokeSI",2)~ THEN @731 DO ~SG("RJPokeSI",0)~ +== RJFAY1 IF ~G("RJPokeSI",3)~ THEN @732 DO ~SG("RJPokeSI",0)~ +== RJFAY1 IF ~G("RJPokeCO",1)~ THEN @733 DO ~SG("RJPokeCO",0)~ +== RJFAY1 IF ~G("RJPokeCO",2)~ THEN @734 DO ~SG("RJPokeCO",0)~ +== RJFAY1 IF ~G("RJPokeCO",3)~ THEN @735 DO ~SG("RJPokeCO",0)~ +== RJFAY1 IF ~G("RJPokeNE1",-1)~ THEN @743 DO ~SG("RJPokeNE1",0)~ +== RJFAY1 IF ~G("RJPokeNE1",1)~ THEN @757 DO ~SG("RJPokeNE1",0)~ +== RJFAY1 IF ~G("RJPokeNE1",2)~ THEN @758 DO ~SG("RJPokeNE1",0)~ +== RJFAY1 IF ~G("RJPokeNE1",3)~ THEN @759 DO ~SG("RJPokeNE1",0)~ +== RJFAY1 IF ~G("RJPokeNE",1)~ THEN @741 DO ~SG("RJPokeNE",0)~ +== RJFAY1 IF ~G("RJPokeNE",2)~ THEN @742 DO ~SG("RJPokeNE",0)~ +== RJFAY1 IF ~G("RJPokeNE",3)~ THEN @743 DO ~SG("RJPokeNE",0)~ +== RJFAY1 IF ~G("RJPokeSA",1)~ THEN @744 DO ~SG("RJPokeSA",0)~ +== RJFAY1 IF ~G("RJPokeSA",2)~ THEN @745 DO ~SG("RJPokeSA",0)~ +== RJFAY1 IF ~G("RJPokeSA",3)~ THEN @746 DO ~SG("RJPokeSA",0)~ +== RJFAY1 IF ~G("RJPokeVI",1)~ THEN @747 DO ~SG("RJPokeVI",0)~ +== RJFAY1 IF ~G("RJPokeVI",2)~ THEN @748 DO ~SG("RJPokeVI",0)~ +== RJFAY1 IF ~G("RJPokeVI",3)~ THEN @749 DO ~SG("RJPokeVI",0)~ +== RJFAY1 IF ~G("RJPokeIS",1)~ THEN @766 DO ~SG("RJPokeIS",0)~ +== RJFAY1 IF ~G("RJPokeIS",2)~ THEN @767 DO ~SG("RJPokeIS",0)~ +== RJFAY1 IF ~G("RJRomTyp",2) GGT("RJRomCnt",3)~ THEN @754 DO ~IncrementGlobal("RJRomCnt","GLOBAL",1)~ +== RJFAY1 IF ~G("RJRomTyp",2) G("RJRomCnt",3)~ THEN @753 DO ~IncrementGlobal("RJRomCnt","GLOBAL",1)~ +== RJFAY1 IF ~G("RJRomTyp",2) G("RJRomCnt",2)~ THEN @752 DO ~IncrementGlobal("RJRomCnt","GLOBAL",1)~ +== RJFAY1 IF ~G("RJRomTyp",2) G("RJRomCnt",1)~ THEN @751 DO ~IncrementGlobal("RJRomCnt","GLOBAL",1)~ +== RJFAY1 IF ~G("RJRomTyp",2) G("RJRomCnt",0)~ THEN @750 DO ~IncrementGlobal("RJRomCnt","GLOBAL",1)~ +== RJFAY1 IF ~G("RJRomPrv",2)~ THEN @760 DO ~IncrementGlobal("RJRomCnt","GLOBAL",-1)~ +== RJFAY1 @720 +END +++ @740 DO ~SetGlobal("RJRomTyp","GLOBAL",0) + SetGlobal("RJRomPrv","GLOBAL",0) + SetGlobal("RJFayExtra3","GLOBAL",0)~ EXIT + + +APPEND RJFAY1 + +// Fay's Flirts - Must be at the bottom of the file + +// Fay-initiated flirts - RomanceActive = 1 + +IF ~G("RJFayFlirt",1) G("RJFayRomanceActive",1)~ fayfl1 +SAY @300 +IF ~RandomNum(10,1)~ + fayfl1.1 +IF ~RandomNum(10,2)~ + fayfl1.2 +IF ~RandomNum(10,3)~ + fayfl1.3 +IF ~RandomNum(10,4)~ + fayfl1.4 +IF ~RandomNum(10,5)~ + fayfl1.5 +IF ~RandomNum(10,6)~ + fayfl1.6 +IF ~RandomNum(10,7)~ + fayfl1.7 +IF ~RandomNum(10,8)~ + fayfl1.8 +IF ~RandomNum(10,9)~ + fayfl1.9 +IF ~RandomNum(10,10)~ + fayfl1.10 +END + +IF ~~ fayfl1.1 +SAY @301 +IF ~~ EXIT +END + +IF ~~ fayfl1.2 +SAY @302 +IF ~~ EXIT +END + +IF ~~ fayfl1.3 +SAY @303 +IF ~~ EXIT +END + +IF ~~ fayfl1.4 +SAY @304 +IF ~~ EXIT +END + +IF ~~ fayfl1.5 +SAY @305 +IF ~~ EXIT +END + +IF ~~ fayfl1.6 +SAY @306 +IF ~~ THEN REPLY @311 EXIT +END + +IF ~~ fayfl1.7 +SAY @307 +IF ~~ EXIT +END + +IF ~~ fayfl1.8 +SAY @308 +IF ~~ EXIT +END + +IF ~~ fayfl1.9 +SAY @309 +IF ~~ EXIT +END + +IF ~~ fayfl1.10 +SAY @310 +IF ~~ EXIT +END + +// Fay-initiated flirts - RomanceActive = 2 + +IF ~G("RJFayFlirt",1) G("RJFayRomanceActive",2)~ fayfl2 +SAY @320 +IF ~RandomNum(10,1)~ + fayfl2.1 +IF ~RandomNum(10,2)~ + fayfl2.2 +IF ~RandomNum(10,3)~ + fayfl2.3 +IF ~RandomNum(10,4)~ + fayfl2.4 +IF ~RandomNum(10,5)~ + fayfl2.5 +IF ~RandomNum(10,6)~ + fayfl2.6 +IF ~RandomNum(10,7)~ + fayfl2.7 +IF ~RandomNum(10,8)~ + fayfl2.8 +IF ~RandomNum(10,9)~ + fayfl2.9 +IF ~RandomNum(10,10)~ + fayfl2.10 +END + +IF ~~ fayfl2.1 +SAY @321 +IF ~~ THEN REPLY @331 EXIT +END + +IF ~~ fayfl2.2 +SAY @322 +IF ~~ EXIT +END + +IF ~~ fayfl2.3 +SAY @323 +IF ~~ EXIT +END + +IF ~~ fayfl2.4 +SAY @324 +IF ~~ THEN REPLY @332 EXIT +END + +IF ~~ fayfl2.5 +SAY @325 +IF ~~ EXIT +END + +IF ~~ fayfl2.6 +SAY @326 +IF ~~ THEN REPLY @333 EXIT +END + +IF ~~ fayfl2.7 +SAY @327 +IF ~~ EXIT +END + +IF ~~ fayfl2.8 +SAY @328 +IF ~~ EXIT +END + +IF ~~ fayfl2.9 +SAY @329 +IF ~~ THEN REPLY @334 GOTO fayfl2.9.1 +END + +IF ~~ fayfl2.9.1 +SAY @335 +IF ~~ THEN REPLY @336 EXIT +END + +IF ~~ fayfl2.10 +SAY @330 +IF ~~ EXIT +END + +// Player-initiated dialogue (last thing in file) + +IF ~IsGabber(Player1) + GGT("RJFaySpawn",1)~ FAYPid +SAY @340 ++ ~!G("RJFayRomanceActive",2)~ + @341 EXIT ++ ~G("RJFollowFY",0)~ + @343 DO ~SetGlobal("RJFollowFY","GLOBAL",1)~ EXIT ++ ~G("RJFollowFY",1)~ + @344 DO ~SetGlobal("RJFollowFY","GLOBAL",0)~ EXIT ++ ~G("RJFayRomanceActive",2)~ + @342 EXIT ++ ~G("RJFayRomanceActive",2) + G("RJiniTalk",0) + G("RJFayBig",0)~ + @500 DO ~SetGlobal("RJiniTalk","GLOBAL",1)~ + fayflt3 ++ ~G("RJiniTalk",0) + G("RJFayBig",1)~ + @501 DO ~SetGlobal("RJiniTalk","GLOBAL",1)~ + fayflt4 ++ ~G("RJFayReport",0)~ + @700 DO + ~SetGlobal("RJFayReport","GLOBAL",1) + ActionOverride(Player1,CreateCreature("RJINVJI",[-1.-1],0))~ + fayflt9 ++ ~G("RJFayReport",1)~ + @701 DO + ~ActionOverride(Player1,CreateCreature("RJINVJI",[-1.-1],0))~ + fayflt9.1 ++ ~G("RJFayRunAway",1) + G("RJFayCautious",0)~ + @510 DO ~SetGlobal("RJFayCautious","GLOBAL",1)~ + fayflt5 ++ ~G("RJFayRomanceActive",1)~ + @345 + fayflt1 ++ ~G("RJFayRomanceActive",2)~ + @345 + fayflt2 +END + +// Flirts - RomanceActive=1 + +IF ~~ fayflt1 +SAY @347 + +++ @341 EXIT + ++ ~RandomNum(2,1)~ + @353 + fayflt1.1.1 // flower ++ ~RandomNum(2,2)~ + @353 + fayflt1.1.2 + ++ ~RandomNum(2,1)~ + @354 + fayflt1.2.1 // cheek ++ ~RandomNum(2,2)~ + @354 + fayflt1.2.2 + ++ ~RandomNum(2,1)~ + @355 + fayflt1.3.1 // kiss ++ ~RandomNum(2,2)~ + @355 + fayflt1.3.2 + ++ ~RandomNum(2,1)~ + @357 + fayflt1.5.1 // hands ++ ~RandomNum(2,2)~ + @357 + fayflt1.5.2 + ++ ~RandomNum(2,1)~ + @360 + fayflt1.8.1 // beautiful ++ ~RandomNum(2,2)~ + @360 + fayflt1.8.2 + ++ ~RandomNum(2,1)~ + @362 + fayflt1.10.1 // smile ++ ~RandomNum(2,2)~ + @362 + fayflt1.10.2 + ++ ~RandomNum(2,1)~ + @365 + fayflt1.13.1 // ogle ++ ~RandomNum(2,2)~ + @365 + fayflt1.13.2 + +END + +// flirts + +IF ~~ fayflt1.1.1 // flower +SAY @370 +IF ~~ EXIT +END +IF ~~ fayflt1.1.2 +SAY @371 +IF ~~ EXIT +END + +IF ~~ fayflt1.2.1 // cheek +SAY @372 +IF ~~ EXIT +END +IF ~~ fayflt1.2.2 +SAY @373 +IF ~~ EXIT +END + +IF ~~ fayflt1.3.1 // kiss +SAY @374 +IF ~~ EXIT +END +IF ~~ fayflt1.3.2 +SAY @375 +IF ~~ EXIT +END + +IF ~~ fayflt1.5.1 // hands +SAY @376 +IF ~~ EXIT +END +IF ~~ fayflt1.5.2 +SAY @377 +IF ~~ EXIT +END + +IF ~~ fayflt1.8.1 // beautiful +SAY @378 +++ @379 EXIT +END +IF ~~ fayflt1.8.2 +SAY @380 +IF ~~ EXIT +END + +IF ~~ fayflt1.10.1 // smile +SAY @385 +IF ~~ EXIT +END +IF ~~ fayflt1.10.2 +SAY @386 +IF ~~ EXIT +END + +IF ~~ fayflt1.13.1 // ogle +SAY @387 +IF ~~ EXIT +END +IF ~~ fayflt1.13.2 +SAY @388 +IF ~~ EXIT +END + +// Flirts - RomanceActive=2 + +IF ~~ fayflt2 +SAY @348 + +++ @342 EXIT + ++ ~RandomNum(4,1)~ + @353 + fayflt2.1.1 // flower ++ ~RandomNum(4,2)~ + @353 + fayflt2.1.2 ++ ~RandomNum(4,3)~ + @353 + fayflt2.1.3 ++ ~RandomNum(4,4)~ + @353 + fayflt2.1.4 + ++ ~RandomNum(4,1)~ + @354 + fayflt2.2.1 // cheek ++ ~RandomNum(4,2)~ + @354 + fayflt2.2.2 ++ ~RandomNum(4,3)~ + @354 + fayflt2.2.3 ++ ~RandomNum(4,4)~ + @354 + fayflt2.2.4 + ++ ~RandomNum(4,1)~ + @355 + fayflt2.3.1 // kiss ++ ~RandomNum(4,2)~ + @355 + fayflt2.3.2 ++ ~RandomNum(4,3)~ + @355 + fayflt2.3.3 ++ ~RandomNum(4,4)~ + @355 + fayflt2.3.4 + ++ ~RandomNum(4,1)~ + @357 + fayflt2.5.1 // hands ++ ~RandomNum(4,2)~ + @357 + fayflt2.5.2 ++ ~RandomNum(4,3)~ + @357 + fayflt2.5.3 ++ ~RandomNum(4,4)~ + @357 + fayflt2.5.4 + ++ ~RandomNum(4,1)~ + @358 + fayflt2.6.1 // arms ++ ~RandomNum(4,2)~ + @358 + fayflt2.6.2 ++ ~RandomNum(4,3)~ + @358 + fayflt2.6.3 ++ ~RandomNum(4,4)~ + @358 + fayflt2.6.4 + ++ ~RandomNum(4,1)~ + @359 + fayflt2.7.1 // want ++ ~RandomNum(4,2)~ + @359 + fayflt2.7.2 ++ ~RandomNum(4,3)~ + @359 + fayflt2.7.3 ++ ~RandomNum(4,4)~ + @359 + fayflt2.7.4 + ++ ~RandomNum(4,1)~ + @360 + fayflt2.8.1 // beautiful ++ ~RandomNum(4,2)~ + @360 + fayflt2.8.2 ++ ~RandomNum(4,3)~ + @360 + fayflt2.8.3 ++ ~RandomNum(4,4)~ + @360 + fayflt2.8.4 + ++ ~RandomNum(4,1)~ + @361 + fayflt2.9.1 // hug ++ ~RandomNum(4,2)~ + @361 + fayflt2.9.2 ++ ~RandomNum(4,3)~ + @361 + fayflt2.9.3 ++ ~RandomNum(4,4)~ + @361 + fayflt2.9.4 + ++ ~RandomNum(4,1)~ + @362 + fayflt2.10.1 // smile ++ ~RandomNum(4,2)~ + @362 + fayflt2.10.2 ++ ~RandomNum(4,3)~ + @362 + fayflt2.10.3 ++ ~RandomNum(4,4)~ + @362 + fayflt2.10.4 + ++ ~RandomNum(4,1)~ + @363 + fayflt2.11.1 // love ++ ~RandomNum(4,2)~ + @363 + fayflt2.11.2 ++ ~RandomNum(4,3)~ + @363 + fayflt2.11.3 ++ ~RandomNum(4,4)~ + @363 + fayflt2.11.4 + ++ ~RandomNum(3,1)~ + @365 + fayflt2.13.1 // ogle ++ ~RandomNum(3,2)~ + @365 + fayflt2.13.2 ++ ~RandomNum(3,3)~ + @365 + fayflt2.13.3 + +END + +// flirts + +IF ~~ fayflt2.1.1 // flower +SAY @390 +IF ~~ EXIT +END +IF ~~ fayflt2.1.2 +SAY @391 +IF ~~ EXIT +END +IF ~~ fayflt2.1.3 +SAY @392 +IF ~~ EXIT +END +IF ~~ fayflt2.1.4 +SAY @393 +IF ~~ EXIT +END + +IF ~~ fayflt2.2.1 // cheek +SAY @394 +IF ~~ EXIT +END +IF ~~ fayflt2.2.2 +SAY @395 +IF ~~ EXIT +END +IF ~~ fayflt2.2.3 +SAY @396 +IF ~~ EXIT +END +IF ~~ fayflt2.2.4 +SAY @397 +IF ~~ EXIT +END + +IF ~~ fayflt2.3.1 // kiss +SAY @398 +IF ~~ EXIT +END +IF ~~ fayflt2.3.2 +SAY @399 +IF ~~ EXIT +END +IF ~~ fayflt2.3.3 +SAY @400 = @401 +IF ~~ EXIT +END +IF ~~ fayflt2.3.4 +SAY @402 +IF ~~ EXIT +END + +IF ~~ fayflt2.5.1 // hands +SAY @411 +IF ~~ EXIT +END +IF ~~ fayflt2.5.2 +SAY @412 = @413 +IF ~~ EXIT +END +IF ~~ fayflt2.5.3 +SAY @414 +IF ~~ EXIT +END +IF ~~ fayflt2.5.4 +SAY @415 +IF ~~ EXIT +END + +IF ~~ fayflt2.6.1 // arms +SAY @416 +IF ~~ EXIT +END +IF ~~ fayflt2.6.2 +SAY @417 +IF ~~ EXIT +END +IF ~~ fayflt2.6.3 +SAY @418 +IF ~~ EXIT +END +IF ~~ fayflt2.6.4 +SAY @419 +IF ~~ EXIT +END + +IF ~~ fayflt2.7.1 // want +SAY @420 +IF ~~ EXIT +END +IF ~~ fayflt2.7.2 +SAY @421 +IF ~~ EXIT +END +IF ~~ fayflt2.7.3 +SAY @422 +IF ~~ EXIT +END +IF ~~ fayflt2.7.4 +SAY @423 +IF ~~ EXIT +END + +IF ~~ fayflt2.8.1 // beautiful +SAY @426 +++ @427 EXIT +END +IF ~~ fayflt2.8.2 +SAY @428 +IF ~~ EXIT +END +IF ~~ fayflt2.8.3 +SAY @429 +++ @430 EXIT +END +IF ~~ fayflt2.8.4 +SAY @431 +IF ~~ EXIT +END + +IF ~~ fayflt2.9.1 // hug +SAY @432 +IF ~~ EXIT +END +IF ~~ fayflt2.9.2 +SAY @433 = @434 +++ @435 EXIT +END +IF ~~ fayflt2.9.3 +SAY @436 +IF ~~ EXIT +END +IF ~~ fayflt2.9.4 +SAY @437 = @438 +IF ~~ EXIT +END + +IF ~~ fayflt2.10.1 // smile +SAY @439 +IF ~~ EXIT +END +IF ~~ fayflt2.10.2 +SAY @440 +IF ~~ EXIT +END +IF ~~ fayflt2.10.3 +SAY @441 +IF ~~ EXIT +END +IF ~~ fayflt2.10.4 +SAY @442 +IF ~~ EXIT +END + +IF ~~ fayflt2.11.1 // love +SAY @443 +IF ~~ EXIT +END +IF ~~ fayflt2.11.2 +SAY @444 +IF ~~ EXIT +END +IF ~~ fayflt2.11.3 +SAY @445 +IF ~~ EXIT +END +IF ~~ fayflt2.11.4 +SAY @446 +++ @447 EXIT +END + +IF ~~ fayflt2.13.1 // ogle +SAY @454 +IF ~~ EXIT +END +IF ~~ fayflt2.13.2 +SAY @455 +IF ~~ EXIT +END +IF ~~ fayflt2.13.3 +SAY @456 +IF ~~ EXIT +END + +// Dream Sequence + +IF ~~ fayflt3 +SAY @503 = @504 = @505 = @506 = @507 +IF ~~ THEN REPLY @508 GOTO fayflt3.9 +END + +IF ~~ fayflt3.9 +SAY @502 +IF ~~ DO ~StartCutSceneMode() + StartCutScene("RJCUT606")~ EXIT +END + +IF ~~ fayflt4 +SAY @509 +IF ~~ THEN GOTO fayflt3.9 +END + +// Fay is cautious + +IF ~~ fayflt5 +SAY @540 = @541 = @542 +IF ~~ THEN REPLY @543 GOTO fayflt5.1 +END + +IF ~~ fayflt5.1 +SAY @544 +IF ~~ THEN REPLY @545 EXIT +END + +// Fay gives you a report on your romantic standings + +IF ~~ fayflt9 +SAY @702 +IF ~G("RJSoD",0)~ THEN EXTERN RJFAY1 fayflt9.2 +IF ~G("RJSoD",1)~ THEN EXTERN RJFAY1 fayflt9.3 +END + +IF ~~ fayflt9.1 +SAY @704 +IF ~G("RJSoD",0)~ THEN EXTERN RJFAY1 fayflt9.2 +IF ~G("RJSoD",1)~ THEN EXTERN RJFAY1 fayflt9.3 +END + +END + +CHAIN IF ~~ THEN RJFAY1 fayflt9.2 +@703 +== RJFAY1 IF ~G("RJFayRomanceActive",1)~ THEN @715 +== RJFAY1 IF ~G("RJFayRomanceActive",2)~ THEN @705 +== RJINVJI IF ~G("RJiniRomanceActive",1)~ THEN @706 +== RJINVJI IF ~G("RJiniRomanceActive",2)~ THEN @707 +== C0SIRENJ IF ~InParty("C0Sirene") G("RJSIROMBG1",0)~ THEN @714 +== C0SIRENJ IF ~InParty("C0Sirene") G("RJSIROMBG1",1)~ THEN @716 +== C0SIRENJ IF ~InParty("C0Sirene") G("RJSIROMBG1",2)~ THEN @717 +== C0SIRENJ IF ~InParty("C0Sirene") G("RJSIROMBG1",3)~ THEN @719 +== NEERAJ%rj_eet_suff% IF ~InParty("Neera") G("NEERA_ROMANCE",0)~ THEN @714 +== NEERAJ%rj_eet_suff% IF ~InParty("Neera") G("NEERA_ROMANCE",1)~ THEN @716 +== NEERAJ%rj_eet_suff% IF ~InParty("Neera") G("NEERA_ROMANCE",2)~ THEN @717 +== NEERAJ%rj_eet_suff% IF ~InParty("Neera") G("NEERA_ROMANCE",3)~ THEN @718 +== BRANWJ IF ~InParty("Branwen") G("P#BranwenRomanceActive",0)~ THEN @714 +== BRANWJ IF ~InParty("Branwen") G("P#BranwenRomanceActive",1)~ THEN @706 +== BRANWJ IF ~InParty("Branwen") G("P#BranwenRomanceActive",2)~ THEN @707 +== BRANWJ IF ~InParty("Branwen") G("P#BranwenRomanceActive",3)~ THEN @719 +== DYNAHJ IF ~InParty("Dynaheir") G("X#DynaheirRomanceActive",0)~ THEN @714 +== DYNAHJ IF ~InParty("Dynaheir") G("X#DynaheirRomanceActive",1)~ THEN @706 +== DYNAHJ IF ~InParty("Dynaheir") G("X#DynaheirRomanceActive",2)~ THEN @707 +== DYNAHJ IF ~InParty("Dynaheir") G("X#DynaheirRomanceActive",3)~ THEN @719 +== SHARTJ IF ~InParty("Sharteel") G("X#SharInterest",0)~ THEN @714 +== SHARTJ IF ~InParty("Sharteel") G("X#SharInterest",1)~ THEN @706 +== SHARTJ IF ~InParty("Sharteel") G("X#SharInterest",2)~ THEN @707 +== SHARTJ IF ~InParty("Sharteel") G("X#SharInterest",3)~ THEN @719 +== SHARTJ IF ~InParty("Sharteel") G("X#SharInterest",-1)~ THEN @719 +== RH#ISRAJ IF ~InParty("rh#isra") G("rh#IsraRomanceCheck",0)~ THEN @714 +== RH#ISRAJ IF ~InParty("rh#isra") G("rh#IsraRomanceCheck",1)~ THEN @706 +== RH#ISRAJ IF ~InParty("rh#isra") G("rh#IsraRomanceCheck",2)~ THEN @719 +== RJFAY1 IF ~G("RJRomCnt",1)~ THEN @709 +== RJFAY1 IF ~G("RJRomCnt",2)~ THEN @710 +== RJFAY1 IF ~GGT("RJRomCnt",2)~ THEN @711 +END +++ @708 DO ~ActionOverride("RJINVJI",DestroySelf())~ EXIT + +CHAIN IF ~~ THEN RJFAY1 fayflt9.3 +@703 +== RJFAY1 IF ~G("RJFayRomanceActive",1)~ THEN @715 +== RJFAY1 IF ~G("RJFayRomanceActive",2)~ THEN @705 +== RJINVJI IF ~G("RJiniRomanceActive",1)~ THEN @706 +== RJINVJI IF ~G("RJiniRomanceActive",2)~ THEN @707 + +BRANCH ~InParty("Branwen")~ BEGIN +== RJFAY1 @765 +== BDBRANWJ IF ~G("P#BranwenRomanceActive",0)~ THEN @714 +== BDBRANWJ IF ~G("P#BranwenRomanceActive",1)~ THEN @706 +== BDBRANWJ IF ~G("P#BranwenRomanceActive",2)~ THEN @707 +== BDBRANWJ IF ~G("P#BranwenRomanceActive",3)~ THEN @719 +END + +BRANCH ~InParty("Dynaheir")~ BEGIN +== RJFAY1 @765 +== BDDYNAHJ IF ~G("X#DynaheirRomanceActive",0)~ THEN @714 +== BDDYNAHJ IF ~G("X#DynaheirRomanceActive",1)~ THEN @706 +== BDDYNAHJ IF ~G("X#DynaheirRomanceActive",2)~ THEN @707 +== BDDYNAHJ IF ~G("X#DynaheirRomanceActive",3)~ THEN @719 +END + +BRANCH ~InParty("Safana")~ BEGIN +== RJFAY1 @765 +== BDSAFANJ IF ~G("bd_safana_romanceactive",0)~ THEN @714 +== BDSAFANJ IF ~G("bd_safana_romanceactive",1)~ THEN @706 +== BDSAFANJ IF ~G("bd_safana_romanceactive",2)~ THEN @707 +== BDSAFANJ IF ~G("bd_safana_romanceactive",3)~ THEN @719 +END + +BRANCH ~InParty("Safana") !G("bd_safana_romanceactive",3)~ BEGIN +== BDSAFANJ IF ~G("bd_SafanaRomance1",0)~ THEN @770 +== BDSAFANJ IF ~G("bd_SafanaRomance2",0) + !G("bd_SafanaRomance1",0)~ THEN @771 +== BDSAFANJ IF ~G("bd_SafanaRomance3",0) + !G("bd_SafanaRomance2",0)~ THEN @775 +== BDSAFANJ IF ~G("bd_SafanaRomance4",0) + !G("bd_SafanaRomance3",0)~ THEN @773 +== BDSAFANJ IF ~G("bd_SafanaRomance5",0) + !G("bd_SafanaRomance4",0)~ THEN @773 +== BDSAFANJ IF ~G("bd_SafanaRomance6",0) + !G("bd_SafanaRomance5",0)~ THEN @779 +END + +BRANCH ~InParty("Viconia")~ BEGIN +== RJFAY1 @765 +== BDVICONJ IF ~G("bd_viconia_romanceactive",0)~ THEN @714 +== BDVICONJ IF ~G("bd_viconia_romanceactive",1)~ THEN @706 +== BDVICONJ IF ~G("bd_viconia_romanceactive",2)~ THEN @707 +== BDVICONJ IF ~G("bd_viconia_romanceactive",3)~ THEN @719 +END + +BRANCH ~InParty("Viconia") !G("bd_viconia_romanceactive",3)~ BEGIN +== BDVICONJ IF ~G("bd_ViconiaRomance1",0)~ THEN @771 +== BDVICONJ IF ~G("bd_ViconiaRomance2",0) + !G("bd_ViconiaRomance1",0)~ THEN @775 +== BDVICONJ IF ~G("bd_ViconiaRomance3",0) + !G("bd_ViconiaRomance2",0)~ THEN @778 +== BDVICONJ IF ~G("bd_ViconiaRomance4",0) + !G("bd_ViconiaRomance3",0)~ THEN @773 +== BDVICONJ IF ~G("bd_ViconiaRomance5",0) + !G("bd_ViconiaRomance4",0)~ THEN @773 +== BDVICONJ IF ~G("bd_ViconiaRomance6",0) + !G("bd_ViconiaRomance5",0)~ THEN @779 +END + +BRANCH ~InParty("Neera")~ BEGIN +== RJFAY1 @765 +== BDNEERAJ IF ~G("bd_neera_romanceactive",0)~ THEN @714 +== BDNEERAJ IF ~G("bd_neera_romanceactive",1)~ THEN @706 +== BDNEERAJ IF ~G("bd_neera_romanceactive",2)~ THEN @707 +== BDNEERAJ IF ~G("bd_neera_romanceactive",3)~ THEN @719 +END + +BRANCH ~InParty("Neera") !G("bd_neera_romanceactive",3)~ BEGIN +== BDNEERAJ IF ~G("bd_NeeraRomance1",0)~ THEN @776 +== BDNEERAJ IF ~G("bd_NeeraRomance2",0) + !G("bd_NeeraRomance1",0)~ THEN @778 +== BDNEERAJ IF ~G("bd_NeeraRomance3",0) + !G("bd_NeeraRomance2",0)~ THEN @773 +== BDNEERAJ IF ~G("bd_NeeraRomance4",0) + !G("bd_NeeraRomance3",0)~ THEN @778 +== BDNEERAJ IF ~G("bd_NeeraRomance5",0) + !G("bd_NeeraRomance4",0)~ THEN @779 +== BDNEERAJ IF ~G("bd_NeeraRomance6",0) + !G("bd_NeeraRomance5",0)~ THEN @774 +END + +BRANCH ~InParty("Corwin")~ BEGIN +== RJFAY1 @765 +== BDCORWIJ IF ~G("bd_corwin_romanceactive",0)~ THEN @714 +== BDCORWIJ IF ~G("bd_corwin_romanceactive",1)~ THEN @706 +== BDCORWIJ IF ~G("bd_corwin_romanceactive",2)~ THEN @707 +== BDCORWIJ IF ~G("bd_corwin_romanceactive",3)~ THEN @719 +END + +BRANCH ~InParty("Corwin") !G("bd_corwin_romanceactive",3)~ BEGIN +== BDCORWIJ IF ~G("bd_CorwinRomance1",0)~ THEN @770 +== BDCORWIJ IF ~G("bd_CorwinRomance2",0) + !G("bd_CorwinRomance1",0)~ THEN @771 +== BDCORWIJ IF ~G("bd_CorwinRomance3",0) + !G("bd_CorwinRomance2",0)~ THEN @772 +== BDCORWIJ IF ~G("bd_CorwinRomance4",0) + !G("bd_CorwinRomance3",0)~ THEN @777 +== BDCORWIJ IF ~G("bd_CorwinRomance5",0) + !G("bd_CorwinRomance4",0)~ THEN @773 +== BDCORWIJ IF ~G("bd_CorwinRomance6",0) + !G("bd_CorwinRomance5",0)~ THEN @774 +END + +BRANCH ~InParty("C0Sirene")~ BEGIN +== RJFAY1 @765 +== C02SIREJ IF ~G("C02SireneRomanceActive",0)~ THEN @714 +== C02SIREJ IF ~G("C02SireneRomanceActive",1)~ THEN @706 +== C02SIREJ IF ~G("C02SireneRomanceActive",2)~ THEN @707 +== C02SIREJ IF ~G("C02SireneRomanceActive",3)~ THEN @719 +END + +== RJFAY1 IF ~GLT("RJRomCnt",1)~ THEN @764 +== RJFAY1 IF ~G("RJRomCnt",1)~ THEN @709 +== RJFAY1 IF ~G("RJRomCnt",2)~ THEN @710 +== RJFAY1 IF ~G("RJRomCnt",3)~ THEN @711 +== RJFAY1 IF ~G("RJRomCnt",4)~ THEN @712 +== RJFAY1 IF ~GGT("RJRomCnt",4)~ THEN @713 +END +++ @708 DO ~ActionOverride("RJINVJI",DestroySelf())~ EXIT diff --git a/Jini/Dialogue/RJINI1.d b/Jini/Dialogue/RJINI1.d new file mode 100644 index 0000000..9fec0b6 --- /dev/null +++ b/Jini/Dialogue/RJINI1.d @@ -0,0 +1,806 @@ + +BEGIN RJINVJI + +BEGIN RJINI1 + +// Jini's Romance Talks + +IF ~~ THEN BEGIN 0 // End romance talk + SAY @0 +IF ~GLT("Chapter",4)~ THEN DO ~RealSetGlobalTimer("RJiniRomance","GLOBAL",RJ_TALK) + SetGlobal("RJiniTalk","GLOBAL",99) + IncrementGlobal("RJiniTalks","GLOBAL",1)~ EXIT +IF ~G("Chapter",4)~ THEN DO ~RealSetGlobalTimer("RJiniRomance","GLOBAL",RJ_FAST) + SetGlobal("RJiniTalk","GLOBAL",99) + IncrementGlobal("RJiniTalks","GLOBAL",1)~ EXIT +IF ~G("Chapter",5)~ THEN DO ~RealSetGlobalTimer("RJiniRomance","GLOBAL",RJ_QUICK) + SetGlobal("RJiniTalk","GLOBAL",99) + IncrementGlobal("RJiniTalks","GLOBAL",1)~ EXIT +IF ~GLT("RJiniTalks",25) + GGT("Chapter",5)~ THEN DO ~RealSetGlobalTimer("RJiniRomance","GLOBAL",RJ_FAST) + SetGlobal("RJiniTalk","GLOBAL",99) + IncrementGlobal("RJiniTalks","GLOBAL",1)~ EXIT +IF ~!GLT("RJiniTalks",25) + GGT("Chapter",5)~ THEN DO ~RealSetGlobalTimer("RJiniRomance","GLOBAL",RJ_FLIRT) + SetGlobal("RJiniTalk","GLOBAL",99) + IncrementGlobal("RJiniTalks","GLOBAL",1)~ EXIT +END + +IF ~~ THEN BEGIN 1 // End other talk + SAY @0 +IF ~!G("RJFaySpawn",0)~ THEN DO ~SetGlobal("RJiniTalk","GLOBAL",99)~ EXIT +IF ~G("RJFaySpawn",0)~ THEN DO ~SetGlobal("RJiniTalk","GLOBAL",99)~ GOTO ltk0.1 +END + +IF ~~ THEN BEGIN 2 // End sleep talk + SAY @0 +IF ~~ THEN DO ~SetGlobal("RJiniTalk","GLOBAL",99) + SetGlobal("RJiniSleep","GLOBAL",2) + RealSetGlobalTimer("RJSleepTimer","GLOBAL",RJ_FLIRT)~ EXIT +END + +// Jini's CHAIN Talks + +// Jini notices Fay with the PC + +CHAIN IF ~G("RJIFA",1)~ THEN RJINI1 RJIFA1 +@570 DO ~SetGlobal("RJIFA","GLOBAL",2)~ +== RJFAY1 @571 +END +IF ~G("RJFayBig",0)~ THEN EXIT +IF ~!G("RJFayBig",0) G("RJIFASW",0)~ THEN EXTERN RJINI1 RJIFA1.1 +IF ~G("RJIFASW",1)~ THEN EXTERN RJINI1 RJIFA1.2 +IF ~G("RJIFASW",2)~ THEN EXTERN RJINI1 RJIFA1.3 + +CHAIN IF ~~ THEN RJINI1 RJIFA1.1 +@572 DO ~SetGlobal("RJIFASW","GLOBAL",1)~ +== RJFAY1 @573 = @574 +== RJINI1 @575 = @576 +== RJFAY1 @577 +== RJINI1 @578 +END +++ @579 EXIT + +CHAIN IF ~~ THEN RJINI1 RJIFA1.2 +@580 DO ~SetGlobal("RJIFASW","GLOBAL",2)~ +== RJFAY1 @581 +== RJINI1 @582 +== RJFAY1 @583 +END +++ @584 EXIT + +CHAIN IF ~~ THEN RJINI1 RJIFA1.3 +@585 +== RJFAY1 @586 +END +++ @587 EXIT + +APPEND RJINI1 + +// Talk 6 - Invitation + +IF ~IsGabber(Player1) G("RJiniTalks",12)~ THEN BEGIN jlt6 + SAY @10 = @11 +IF ~~ THEN REPLY @12 GOTO jlt6.1 +END + +IF ~~ THEN BEGIN jlt6.1 + SAY @13 +IF ~~ THEN REPLY @14 GOTO jlt6.2 +END + +IF ~~ THEN BEGIN jlt6.2 + SAY @15 +IF ~~ THEN REPLY @16 GOTO jlt6.3 +END + +IF ~~ THEN BEGIN jlt6.3 + SAY @17 +IF ~~ THEN REPLY @18 GOTO jlt6.4 +END + +IF ~~ THEN BEGIN jlt6.4 + SAY @19 = @20 +IF ~~ THEN REPLY @21 GOTO jlt6.5 +END + +IF ~~ THEN BEGIN jlt6.5 + SAY @22 = @23 = @24 +IF ~~ THEN REPLY @27 GOTO jlt6.9 +END + +IF ~~ THEN BEGIN jlt6.9 + SAY @28 = @29 = @25 +IF ~~ THEN REPLY @26 DO ~RealSetGlobalTimer("RJiniRomance","GLOBAL",RJ_TALK) + SetGlobal("RJiniTalk","GLOBAL",99) + IncrementGlobal("RJiniTalks","GLOBAL",1) + EscapeAreaObjectMove("RJB605","TRAN0605",574,699,9)~ EXIT +END + +// Talk 7 - Beginnings + +IF ~IsGabber(Player1) G("RJiniTalks",14) G("RJiniUngeas",0)~ THEN BEGIN jlt7 + SAY @30 +IF ~~ THEN REPLY @31 GOTO jlt7.1 +END + +IF ~~ THEN BEGIN jlt7.1 + SAY @33 +IF ~~ THEN REPLY @34 GOTO jlt7.2 +END + +IF ~~ THEN BEGIN jlt7.2 + SAY @35 +IF ~~ THEN REPLY @36 DO ~SetGlobal("RJiniUngeas","GLOBAL",1) + StartCutSceneMode() + CreateVisualEffectObject("SPHEALIN",Myself) + Wait(3) + StartDialogueNoSet(Player1) + EndCutSceneMode()~ EXIT +END + +IF ~G("RJiniUngeas",1)~ THEN BEGIN jlt7.3 + SAY @37 = @38 = @39 = @40 = @41 +IF ~~ THEN REPLY @42 DO ~SetGlobal("RJiniUngeas","GLOBAL",2)~ GOTO jlt7.4 +END + +IF ~~ THEN BEGIN jlt7.4 + SAY @43 +IF ~~ THEN REPLY @44 GOTO jlt7.5 +END + +IF ~~ THEN BEGIN jlt7.5 + SAY @45 = @46 = @47 +IF ~~ THEN REPLY @48 GOTO jlt7.6 +END + +IF ~~ THEN BEGIN jlt7.6 + SAY @49 = @50 = @51 +IF ~~ THEN REPLY @52 DO ~SetGlobal("RJiniRomanceActive","GLOBAL",2)~ GOTO jlt7.7 +END + +IF ~~ THEN BEGIN jlt7.7 + SAY @53 = @54 +IF ~~ THEN REPLY @55 GOTO jlt7.8 +END + +IF ~~ THEN BEGIN jlt7.8 + SAY @56 = @57 +IF ~~ THEN REPLY @58 GOTO jlt7.9 +END + +IF ~~ THEN BEGIN jlt7.9 + SAY @59 = @60 +IF ~!G("RJFaySpawn",0)~ THEN REPLY @61 GOTO 0 +IF ~G("RJFaySpawn",0)~ THEN REPLY @61 GOTO jlt7.10 +END + +IF ~~ jlt7.10 + SAY @190 +IF ~~ THEN REPLY @191 DO ~RealSetGlobalTimer("RJIMTIME1","GLOBAL",RJ_TALK) + TriggerActivation("TRAN0606",TRUE)~ GOTO 0 +END + +// Talk 8 - Freedom + +IF ~IsGabber(Player1) G("RJiniTalks",16)~ THEN BEGIN jlt8 + SAY @80 = @81 = @82 +IF ~~ THEN REPLY @83 GOTO jlt8.1 +END + +IF ~~ THEN BEGIN jlt8.1 + SAY @84 = @85 = @86 +IF ~~ THEN REPLY @87 GOTO jlt8.2 +END + +IF ~~ THEN BEGIN jlt8.2 + SAY @89 = @90 +IF ~~ THEN REPLY @91 GOTO jlt8.3 +END + +IF ~~ THEN BEGIN jlt8.3 + SAY @92 = @93 +IF ~~ THEN REPLY @94 GOTO jlt8.4 +END + +IF ~~ THEN BEGIN jlt8.4 + SAY @95 = @96 = @97 +IF ~~ THEN REPLY @98 GOTO jlt8.5 +END + +IF ~~ THEN BEGIN jlt8.5 + SAY @99 = @100 +IF ~~ THEN REPLY @101 GOTO jlt8.9 +END + +IF ~~ THEN BEGIN jlt8.9 + SAY @102 = @103 +IF ~~ THEN DO ~SetGlobal("RJiniPermit","GLOBAL",1) + RealSetGlobalTimer("RJiniExtraT1","GLOBAL",RJ_BANTER)~ GOTO 0 +END + +// Talk 9 - 1st Drop In + +IF ~IsGabber(Player1) G("RJiniTalks",18)~ THEN BEGIN jlt9 + SAY @500 = @501 = @502 +IF ~~ THEN REPLY @503 GOTO jlt9.1 +END + +IF ~~ THEN BEGIN jlt9.1 + SAY @504 +IF ~~ THEN REPLY @505 GOTO jlt9.2 +END + +IF ~~ THEN BEGIN jlt9.2 + SAY @506 +IF ~~ THEN REPLY @507 GOTO jlt9.3 +END + +IF ~~ THEN BEGIN jlt9.3 + SAY @508 +IF ~~ THEN REPLY @509 GOTO jlt9.4 +END + +IF ~~ THEN BEGIN jlt9.4 + SAY @510 +IF ~~ THEN REPLY @511 GOTO jlt9.5 +END + +IF ~~ THEN BEGIN jlt9.5 + SAY @512 = @513 +IF ~~ THEN REPLY @514 GOTO jlt9.6 +END + +IF ~~ THEN BEGIN jlt9.6 + SAY @515 = @516 +IF ~~ THEN REPLY @517 GOTO jlt9.7 +END + +IF ~~ THEN BEGIN jlt9.7 + SAY @518 +IF ~~ THEN REPLY @519 GOTO jlt9.9 +END + +IF ~~ THEN BEGIN jlt9.9 + SAY @520 = @521 +IF ~~ THEN REPLY @522 GOTO 0 +END + +// Talk 11 - Restive Party + +IF ~IsGabber(Player1) G("RJiniTalks",22)~ THEN BEGIN jlt11 + SAY @110 +IF ~NumInPartyAliveGT(1) !InParty("%rj_imoen%")~ THEN REPLY @111 GOTO jlt11.1 +IF ~NumInPartyAliveGT(1) InParty("%rj_imoen%")~ THEN REPLY @112 GOTO jlt11.1 +IF ~NumInPartyAlive(1)~ THEN REPLY @126 GOTO jlt11.1 +END + +IF ~~ THEN BEGIN jlt11.1 + SAY @113 = @114 +IF ~NumInPartyGT(1)~ THEN REPLY @115 GOTO jlt11.2 +IF ~NumInParty(1)~ THEN REPLY @127 GOTO jlt11.2 +END + +IF ~~ THEN BEGIN jlt11.2 + SAY @116 = @117 = @118 = @119 +IF ~~ THEN REPLY @120 GOTO jlt11.3 +END + +IF ~~ THEN BEGIN jlt11.3 + SAY @121 +IF ~~ THEN REPLY @122 GOTO jlt11.9 +END + +IF ~~ THEN BEGIN jlt11.9 + SAY @123 = @124 +IF ~~ THEN REPLY @125 GOTO 0 +END + +// Talk 12 - Post party intro to Jini + +IF ~IsGabber(Player1) G("RJiniTalks",24)~ THEN BEGIN jlt12 + SAY @416 +IF ~NumInPartyGT(1)~ THEN GOTO jlt12.0 +IF ~NumInParty(1)~ THEN GOTO jlt12.2 +END + +IF ~IsGabber(Player1) G("RJiniTalks",24)~ THEN BEGIN jlt12.0 + SAY @400 +IF ~!InParty("%rj_imoen%")~ THEN REPLY @401 GOTO jlt12.2 +IF ~InParty("%rj_imoen%")~ THEN REPLY @402 GOTO jlt12.1 +END + +IF ~~ THEN BEGIN jlt12.1 + SAY @403 = @404 +IF ~~ THEN REPLY @401 GOTO jlt12.2 +END + +IF ~~ THEN BEGIN jlt12.2 + SAY @405 +IF ~~ THEN REPLY @406 GOTO jlt12.3 +END + +IF ~~ THEN BEGIN jlt12.3 + SAY @407 +IF ~~ THEN REPLY @408 GOTO jlt12.4 +END + +IF ~~ THEN BEGIN jlt12.4 + SAY @409 = @410 = @411 = @412 +IF ~~ THEN REPLY @413 GOTO jlt12.9 +END + +IF ~~ THEN BEGIN jlt12.9 + SAY @414 +IF ~~ THEN REPLY @415 GOTO 0 +END + +// Talk 13 - Jini's Uncle + +IF ~IsGabber(Player1) G("RJiniTalks",26)~ THEN BEGIN jlt13 + SAY @440 = @441 +IF ~~ THEN REPLY @442 GOTO jlt13.1 +END + +IF ~~ THEN BEGIN jlt13.1 + SAY @443 = @444 +IF ~~ THEN REPLY @445 GOTO jlt13.2 +END + +IF ~~ THEN BEGIN jlt13.2 + SAY @446 +IF ~~ THEN REPLY @447 GOTO jlt13.3 +END + +IF ~~ THEN BEGIN jlt13.3 + SAY @448 = @449 = @450 = @451 = @452 +IF ~~ THEN REPLY @453 GOTO jlt13.4 +END + +IF ~~ THEN BEGIN jlt13.4 + SAY @454 +IF ~~ THEN REPLY @455 GOTO jlt13.9 +END + +IF ~~ THEN BEGIN jlt13.9 + SAY @456 = @457 = @458 = @459 = @460 +IF ~~ THEN REPLY @461 GOTO 0 +END + +// Talk 15 - Children + +IF ~IsGabber(Player1) G("RJiniTalks",30)~ THEN BEGIN jlt15 + SAY @550 +IF ~~ THEN REPLY @551 GOTO jlt15.1 +END + +IF ~~ THEN BEGIN jlt15.1 + SAY @552 +IF ~~ THEN REPLY @553 GOTO jlt15.2 +END + +IF ~~ THEN BEGIN jlt15.2 + SAY @554 = @555 = @556 +IF ~~ THEN REPLY @557 GOTO jlt15.3 +END + +IF ~~ THEN BEGIN jlt15.3 + SAY @558 = @559 = @560 = @561 = @562 +IF ~~ THEN REPLY @563 GOTO jlt15.4 +END + +IF ~~ THEN BEGIN jlt15.4 + SAY @564 +IF ~~ THEN REPLY @565 GOTO jlt15.9 +END + +IF ~~ THEN BEGIN jlt15.9 + SAY @566 +IF ~~ THEN GOTO 0 +END + +// Sleep Lamp Talks + +IF ~IsGabber(Player1) G("RJiniSleep",1)~ THEN BEGIN slp + SAY @130 ++ ~RandomNum(6,1)~ + @131 + slp.1 ++ ~RandomNum(6,2)~ + @140 + slp.2 ++ ~RandomNum(6,3)~ + @150 + slp.3 ++ ~RandomNum(6,4)~ + @160 + slp.4 ++ ~RandomNum(6,5)~ + @170 + slp.5 ++ ~RandomNum(6,6)~ + @180 + slp.6 +END + +IF ~~ slp.1 +SAY @132 = @133 +IF ~~ THEN REPLY @134 GOTO 2 +END + +IF ~~ slp.2 +SAY @141 = @142 +IF ~~ THEN REPLY @143 GOTO 2 +END + +IF ~~ slp.3 +SAY @151 = @152 +IF ~~ THEN REPLY @153 GOTO 2 +END + +IF ~~ slp.4 +SAY @161 = @162 +IF ~~ THEN REPLY @163 GOTO 2 +END + +IF ~~ slp.5 +SAY @171 +IF ~~ THEN REPLY @172 GOTO 2 +END + +IF ~~ slp.6 +SAY @181 = @182 +IF ~~ THEN REPLY @183 GOTO 2 +END + +// Lamp Flirts - Not yet + +IF ~IsGabber(Player1) GGT("RJiniTalk",89) G("RJiniPermit",0)~ THEN BEGIN ltk0 + SAY @201 ++ ~!G("RJFaySpawn",2)~ + @200 + 1 ++ ~G("RJFaySpawn",2)~ + @192 + ltk0.2 +END + +IF ~~ ltk0.1 + SAY @190 +IF ~~ THEN REPLY @191 DO ~TriggerActivation("TRAN0606",TRUE)~ EXIT +END + +IF ~~ ltk0.2 + SAY @193 +IF ~~ THEN REPLY @194 DO ~SetGlobal("RJFaySpawn","GLOBAL",3)~ GOTO 1 +END + +// Lamp Flirts + +IF ~IsGabber(Player1) GGT("RJiniTalk",89) G("RJiniPermit",1)~ THEN BEGIN ltk1 + SAY @201 + ++ ~!G("RJFaySpawn",2)~ + @200 + 1 ++ ~G("RJFaySpawn",2)~ + @192 + ltk0.2 + ++ ~RandomNum(4,1)~ + @203 + flower.1 ++ ~RandomNum(4,2)~ + @203 + flower.2 ++ ~RandomNum(4,3)~ + @203 + flower.3 ++ ~RandomNum(4,4)~ + @203 + flower.4 + ++ ~RandomNum(4,1)~ + @204 + cheek.1 ++ ~RandomNum(4,2)~ + @204 + cheek.2 ++ ~RandomNum(4,3)~ + @204 + cheek.3 ++ ~RandomNum(4,4)~ + @204 + cheek.4 + ++ ~RandomNum(4,1)~ + @205 + kiss.1 ++ ~RandomNum(4,2)~ + @205 + kiss.2 ++ ~RandomNum(4,3)~ + @205 + kiss.3 ++ ~RandomNum(4,4)~ + @205 + kiss.4 + ++ ~RandomNum(4,1)~ + @206 + grab.1 ++ ~RandomNum(4,2)~ + @206 + grab.2 ++ ~RandomNum(4,3)~ + @206 + grab.3 ++ ~RandomNum(4,4)~ + @206 + grab.4 + ++ ~RandomNum(4,1)~ + @207 + hands.1 ++ ~RandomNum(4,2)~ + @207 + hands.2 ++ ~RandomNum(4,3)~ + @207 + hands.3 ++ ~RandomNum(4,4)~ + @207 + hands.4 + ++ ~RandomNum(4,1)~ + @208 + arms.1 ++ ~RandomNum(4,2)~ + @208 + arms.2 ++ ~RandomNum(4,3)~ + @208 + arms.3 ++ ~RandomNum(4,4)~ + @208 + arms.4 + ++ ~RandomNum(4,1)~ + @209 + want.1 ++ ~RandomNum(4,2)~ + @209 + want.2 ++ ~RandomNum(4,3)~ + @209 + want.3 ++ ~RandomNum(4,4)~ + @209 + want.4 + ++ ~RandomNum(4,1)~ + @210 + beautiful.1 ++ ~RandomNum(4,2)~ + @210 + beautiful.2 ++ ~RandomNum(4,3)~ + @210 + beautiful.3 ++ ~RandomNum(4,4)~ + @210 + beautiful.4 + ++ ~RandomNum(4,1)~ + @211 + hug.1 ++ ~RandomNum(4,2)~ + @211 + hug.2 ++ ~RandomNum(4,3)~ + @211 + hug.3 ++ ~RandomNum(4,4)~ + @211 + hug.4 + ++ ~RandomNum(4,1)~ + @212 + smile.1 ++ ~RandomNum(4,2)~ + @212 + smile.2 ++ ~RandomNum(4,3)~ + @212 + smile.3 ++ ~RandomNum(4,4)~ + @212 + smile.4 + ++ ~RandomNum(4,1)~ + @213 + love.1 ++ ~RandomNum(4,2)~ + @213 + love.2 ++ ~RandomNum(4,3)~ + @213 + love.3 ++ ~RandomNum(4,4)~ + @213 + love.4 + ++ ~RandomNum(3,1)~ + @214 + caress.1 ++ ~RandomNum(3,2)~ + @214 + caress.2 ++ ~RandomNum(3,3)~ + @214 + caress.3 + ++ ~RandomNum(3,1)~ + @215 + ogle.1 ++ ~RandomNum(3,2)~ + @215 + ogle.2 ++ ~RandomNum(3,3)~ + @215 + ogle.3 + ++ ~RandomNum(3,1)~ + @225 + bath.1 ++ ~RandomNum(3,2)~ + @225 + bath.2 ++ ~RandomNum(3,3)~ + @225 + bath.3 + +++ @227 + 1 + +END + +IF ~~ flower.1 +SAY @240 +IF ~~ THEN GOTO 1 +END + +IF ~~ flower.2 +SAY @241 = @239 +IF ~~ THEN GOTO 1 +END + +IF ~~ flower.3 +SAY @242 +IF ~~ THEN GOTO 1 +END + +IF ~~ flower.4 +SAY @243 +IF ~~ THEN GOTO 1 +END + +IF ~~ kiss.1 +SAY @244 +IF ~~ THEN GOTO 1 +END + +IF ~~ kiss.2 +SAY @245 = @246 +IF ~~ THEN GOTO 1 +END + +IF ~~ kiss.3 +SAY @247 = @249 +IF ~~ THEN GOTO 1 +END + +IF ~~ kiss.4 +SAY @248 +IF ~~ THEN GOTO 1 +END + +IF ~~ cheek.1 +SAY @252 +IF ~~ THEN GOTO 1 +END + +IF ~~ cheek.2 +SAY @253 +IF ~~ THEN GOTO 1 +END + +IF ~~ cheek.3 +SAY @254 +IF ~~ THEN GOTO 1 +END + +IF ~~ cheek.4 +SAY @255 +IF ~~ THEN GOTO 1 +END + +IF ~~ grab.1 +SAY @256 +IF ~~ THEN GOTO 1 +END + +IF ~~ grab.2 +SAY @257 = @258 +++ @259 + 1 +END + +IF ~~ grab.3 +SAY @260 = @261 +IF ~~ THEN GOTO 1 +END + +IF ~~ grab.4 +SAY @262 +IF ~~ THEN GOTO 1 +END + +IF ~~ hands.1 +SAY @263 +IF ~~ THEN GOTO 1 +END + +IF ~~ hands.2 +SAY @264 +IF ~~ THEN GOTO 1 +END + +IF ~~ hands.3 +SAY @265 +IF ~~ THEN GOTO 1 +END + +IF ~~ hands.4 +SAY @266 +IF ~~ THEN GOTO 1 +END + +IF ~~ want.1 +SAY @267 +IF ~~ THEN GOTO 1 +END + +IF ~~ want.2 +SAY @268 +IF ~~ THEN GOTO 1 +END + +IF ~~ want.3 +SAY @269 +IF ~~ THEN GOTO 1 +END + +IF ~~ want.4 +SAY @270 +IF ~~ THEN GOTO 1 +END + +IF ~~ beautiful.1 +SAY @271 +IF ~~ THEN GOTO 1 +END + +IF ~~ beautiful.2 +SAY @272 +IF ~~ THEN GOTO 1 +END + +IF ~~ beautiful.3 +SAY @273 +IF ~~ THEN GOTO 1 +END + +IF ~~ beautiful.4 +SAY @274 +IF ~~ THEN GOTO 1 +END + +IF ~~ arms.1 +SAY @275 +IF ~~ THEN GOTO 1 +END + +IF ~~ arms.2 +SAY @276 +IF ~~ THEN GOTO 1 +END + +IF ~~ arms.3 +SAY @277 +IF ~~ THEN GOTO 1 +END + +IF ~~ arms.4 +SAY @278 +IF ~~ THEN GOTO 1 +END + +IF ~~ hug.1 +SAY @279 +IF ~~ THEN GOTO 1 +END + +IF ~~ hug.2 +SAY @280 +IF ~~ THEN GOTO 1 +END + +IF ~~ hug.3 +SAY @281 +IF ~~ THEN GOTO 1 +END + +IF ~~ hug.4 +SAY @282 +IF ~~ THEN GOTO 1 +END + +IF ~~ smile.1 +SAY @283 +IF ~~ THEN GOTO 1 +END + +IF ~~ smile.2 +SAY @284 +IF ~~ THEN GOTO 1 +END + +IF ~~ smile.3 +SAY @285 +IF ~~ THEN GOTO 1 +END + +IF ~~ smile.4 +SAY @286 +IF ~~ THEN GOTO 1 +END + +IF ~~ love.1 +SAY @287 +IF ~~ THEN GOTO 1 +END + +IF ~~ love.2 +SAY @288 +IF ~~ THEN GOTO 1 +END + +IF ~~ love.3 +SAY @289 +IF ~~ THEN GOTO 1 +END + +IF ~~ love.4 +SAY @290 +IF ~~ THEN GOTO 1 +END + +IF ~~ caress.1 +SAY @291 = @292 +IF ~~ THEN GOTO 1 +END + +IF ~~ caress.2 +SAY @293 = @294 +IF ~~ THEN GOTO 1 +END + +IF ~~ caress.3 +SAY @295 = @296 = @297 +IF ~~ THEN GOTO 1 +END + +IF ~~ ogle.1 +SAY @298 = @299 +IF ~~ THEN GOTO 1 +END + +IF ~~ ogle.2 +SAY @300 = @301 +++ @302 + 1 +END + +IF ~~ ogle.3 +SAY @303 = @304 +++ @305 + 1 +END + +IF ~~ bath.1 +SAY @351 = @352 = @353 = @354 = @355 +IF ~~ THEN GOTO 1 +END + +IF ~~ bath.2 +SAY @360 = @361 = @362 = @363 = @364 = @365 +IF ~~ THEN GOTO 1 +END + +IF ~~ bath.3 +SAY @370 = @371 = @372 = @373 = @374 = @375 +++ @376 + 1 +END + +END diff --git a/Jini/Dialogue/RJINII1.d b/Jini/Dialogue/RJINII1.d new file mode 100644 index 0000000..406cf49 --- /dev/null +++ b/Jini/Dialogue/RJINII1.d @@ -0,0 +1,1483 @@ + +BEGIN RJINII1 + +// Jini's Romance Talks + +IF ~~ THEN BEGIN 0 // Exit retry later + SAY @502 +IF ~~ THEN DO ~RealSetGlobalTimer("RJiniRomance","GLOBAL",RJ_QUICK) + SetGlobal("RJiniTalk","GLOBAL",0) + IncrementGlobal("RJiniTalks","GLOBAL",-1) + DestroySelf()~ EXIT +END + +IF ~~ THEN BEGIN 1 // Exit end outside talk + SAY @503 +IF ~GLT("Chapter",4)~ THEN DO ~RealSetGlobalTimer("RJiniRomance","GLOBAL",RJ_TALK) + SetGlobal("RJiniTalk","GLOBAL",0) + IncrementGlobal("RJiniTalks","GLOBAL",1) + DestroySelf()~ EXIT +IF ~G("Chapter",4)~ THEN DO ~RealSetGlobalTimer("RJiniRomance","GLOBAL",RJ_FAST) + SetGlobal("RJiniTalk","GLOBAL",0) + IncrementGlobal("RJiniTalks","GLOBAL",1) + DestroySelf()~ EXIT +IF ~G("Chapter",5)~ THEN DO ~RealSetGlobalTimer("RJiniRomance","GLOBAL",RJ_QUICK) + SetGlobal("RJiniTalk","GLOBAL",0) + IncrementGlobal("RJiniTalks","GLOBAL",1) + DestroySelf()~ EXIT +IF ~GLT("RJiniTalks",25) + GGT("Chapter",5)~ THEN DO ~RealSetGlobalTimer("RJiniRomance","GLOBAL",RJ_FAST) + SetGlobal("RJiniTalk","GLOBAL",0) + IncrementGlobal("RJiniTalks","GLOBAL",1) + DestroySelf()~ EXIT +IF ~!GLT("RJiniTalks",25) + GGT("Chapter",5)~ THEN DO ~RealSetGlobalTimer("RJiniRomance","GLOBAL",RJ_FLIRT) + SetGlobal("RJiniTalk","GLOBAL",0) + IncrementGlobal("RJiniTalks","GLOBAL",1) + DestroySelf()~ EXIT +END + +IF ~~ THEN BEGIN 2 // Exit start inside talk + SAY @504 +IF ~G("RJiniSpawn",0)~ THEN DO ~DestroySelf() + StartCutSceneMode() + StartCutScene("RJCUS604")~ EXIT +IF ~G("RJiniSpawn",1)~ THEN DO ~DestroySelf() + StartCutSceneMode() + StartCutScene("RJCUT604")~ EXIT +END + +IF ~~ THEN BEGIN 3 // Exit end extra talk + SAY @503 +IF ~~ THEN DO ~SetGlobal("RJiniTalk","GLOBAL",0) + DestroySelf()~ EXIT +END + +IF ~~ THEN BEGIN 4 // Exit end sleep talk + SAY @732 +IF ~~ THEN DO ~RealSetGlobalTimer("RJSleepTimer","GLOBAL",RJ_FLIRT) + DestroySelf() + StartCutSceneMode() + StartCutScene("RJJINSLP")~ EXIT +END + +// Talk 1 - I'm bored + +IF ~G("RJiniTalks",2)~ THEN BEGIN jlti1 + SAY @500 +IF ~~ THEN REPLY @501 GOTO 0 +IF ~~ THEN REPLY @510 DO ~SetGlobal("RJiniTalk","GLOBAL",2)~ GOTO jlti1.1 +END + +IF ~~ THEN BEGIN jlti1.1 + SAY @511 +IF ~~ THEN REPLY @525 GOTO jlti1.2 +IF ~~ THEN REPLY @512 GOTO jlti1.6 +END + +IF ~~ THEN BEGIN jlti1.2 + SAY @526 = @527 +IF ~~ THEN REPLY @528 GOTO jlti1.3 +END + +IF ~~ THEN BEGIN jlti1.3 + SAY @529 = @530 +IF ~~ THEN REPLY @512 GOTO jlti1.6 +END + +IF ~~ THEN BEGIN jlti1.6 + SAY @513 = @514 = @515 +IF ~~ THEN REPLY @516 GOTO jlti1.7 +END + +IF ~~ THEN BEGIN jlti1.7 + SAY @517 = @518 +IF ~~ THEN REPLY @519 GOTO jlti1.8 +END + +IF ~~ THEN BEGIN jlti1.8 + SAY @520 = @521 +IF ~~ THEN REPLY @522 GOTO jlti1.9 +END + +IF ~~ THEN BEGIN jlti1.9 + SAY @523 +IF ~~ THEN REPLY @524 GOTO 1 +END + +// Talk 2 - Tiff + +IF ~G("RJiniTalks",4)~ THEN BEGIN jlti2 + SAY @540 = @541 +IF ~~ THEN REPLY @501 DO ~SetGlobal("RJiniTalk","GLOBAL",2)~ GOTO jlti2.1 +IF ~~ THEN REPLY @542 DO ~SetGlobal("RJiniTalk","GLOBAL",2)~ GOTO jlti2.2 +END + +IF ~~ THEN BEGIN jlti2.1 + SAY @543 +IF ~~ THEN REPLY @542 GOTO jlti2.2 +END + +IF ~~ THEN BEGIN jlti2.2 + SAY @544 +IF ~~ THEN REPLY @545 GOTO jlti2.3 +IF ~~ THEN REPLY @546 GOTO jlti2.4 +END + +IF ~~ THEN BEGIN jlti2.3 + SAY @547 +IF ~~ THEN REPLY @546 GOTO jlti2.4 +END + +IF ~~ THEN BEGIN jlti2.4 + SAY @548 = @549 +IF ~~ THEN REPLY @550 GOTO jlti2.9 +END + +IF ~~ THEN BEGIN jlti2.9 + SAY @551 +IF ~~ THEN REPLY @552 GOTO 1 +END + +// Talk 3 - Apologies + +IF ~G("RJiniTalks",6)~ THEN BEGIN jlti3 + SAY @560 +IF ~~ THEN REPLY @501 GOTO 0 +IF ~~ THEN REPLY @561 DO ~SetGlobal("RJiniTalk","GLOBAL",2)~ GOTO jlti3.1 +END + +IF ~~ THEN BEGIN jlti3.1 + SAY @562 = @563 = @564 +IF ~~ THEN REPLY @565 GOTO jlti3.2 +END + +IF ~~ THEN BEGIN jlti3.2 + SAY @566 +IF ~~ THEN REPLY @567 GOTO jlti3.3 +END + +IF ~~ THEN BEGIN jlti3.3 + SAY @568 = @569 = @570 = @571 +IF ~~ THEN REPLY @572 GOTO jlti3.4 +END + +IF ~~ THEN BEGIN jlti3.4 + SAY @573 = @574 +IF ~~ THEN REPLY @575 GOTO jlti3.9 +END + +IF ~~ THEN BEGIN jlti3.9 + SAY @576 +IF ~~ THEN REPLY @577 DO ~SetGlobal("RJiniRescue","GLOBAL",1)~ GOTO 1 +END + +// Talk 4 - Affection + +IF ~G("RJiniTalks",8)~ THEN BEGIN jlti4 + SAY @580 +IF ~~ THEN REPLY @501 GOTO 0 +IF ~~ THEN REPLY @581 DO ~SetGlobal("RJiniTalk","GLOBAL",2)~ GOTO jlti4.1 +END + +IF ~~ THEN BEGIN jlti4.1 + SAY @582 +IF ~~ THEN REPLY @583 GOTO jlti4.2 +IF ~~ THEN REPLY @584 GOTO jlti4.3 +END + +IF ~~ THEN BEGIN jlti4.2 + SAY @585 +IF ~~ THEN REPLY @584 GOTO jlti4.3 +END + +IF ~~ THEN BEGIN jlti4.3 + SAY @587 = @588 +IF ~~ THEN REPLY @589 GOTO jlti4.4 +END + +IF ~~ THEN BEGIN jlti4.4 + SAY @590 +IF ~~ THEN REPLY @595 GOTO jlti4.5 +END + +IF ~~ THEN BEGIN jlti4.5 + SAY @596 = @597 = @598 +IF ~~ THEN REPLY @599 DO ~AddJournalEntry(@6006,USER)~ GOTO jlti4.8 +END + +IF ~~ THEN BEGIN jlti4.8 + SAY @591 +IF ~~ THEN REPLY @592 GOTO jlti4.9 +END + +IF ~~ THEN BEGIN jlti4.9 + SAY @593 +IF ~~ THEN REPLY @594 GOTO 1 +END + +// Talk 5 - First Kiss + +IF ~G("RJiniTalks",10)~ THEN BEGIN jlti5 + SAY @600 +IF ~~ THEN REPLY @501 GOTO 0 +IF ~~ THEN REPLY @601 DO ~SetGlobal("RJiniTalk","GLOBAL",2)~ GOTO jlti5.1 +END + +IF ~~ THEN BEGIN jlti5.1 + SAY @602 +IF ~~ THEN REPLY @603 GOTO jlti5.2 +END + +IF ~~ THEN BEGIN jlti5.2 + SAY @604 = @605 = @606 = @607 +IF ~~ THEN REPLY @608 GOTO jlti5.3 +END + +IF ~~ THEN BEGIN jlti5.3 + SAY @609 +IF ~~ THEN REPLY @610 GOTO jlti5.9 +END + +IF ~~ THEN BEGIN jlti5.9 + SAY @611 +IF ~~ THEN GOTO 1 +END + +// Talk 6 - Invitation + +IF ~G("RJiniTalks",12)~ THEN BEGIN jlti6 + SAY @620 +IF ~~ THEN REPLY @501 GOTO 0 +IF ~~ THEN REPLY @621 DO ~SetGlobal("RJiniTalk","GLOBAL",2)~ GOTO jlti6.1 +END + +IF ~~ THEN BEGIN jlti6.1 + SAY @622 +IF ~~ THEN REPLY @625 GOTO jlti6.2 +END + +IF ~~ THEN BEGIN jlti6.2 + SAY @626 = @627 +IF ~~ THEN REPLY @628 GOTO jlti6.9 +END + +IF ~~ THEN BEGIN jlti6.9 + SAY @629 = @623 +IF ~~ THEN REPLY @624 GOTO 2 +END + +// Talk 7 - Beginnings + +IF ~G("RJiniTalks",14)~ THEN BEGIN jlti7 + SAY @630 +IF ~~ THEN REPLY @631 DO ~SetGlobal("RJiniTalk","GLOBAL",2) + RealSetGlobalTimer("RJSleepTimer","GLOBAL",RJ_QUICK)~ GOTO jlti7.9 +END + +IF ~~ THEN BEGIN jlti7.9 + SAY @632 +IF ~~ THEN REPLY @633 GOTO 2 +END + +// Talk 8 - Freedom + +IF ~G("RJiniTalks",16)~ THEN BEGIN jlti8 + SAY @640 +IF ~~ THEN REPLY @501 GOTO 0 +IF ~~ THEN REPLY @641 DO ~SetGlobal("RJiniTalk","GLOBAL",2)~ GOTO 2 +END + +// Talk 10 - Stroll + +IF ~G("RJiniTalks",20)~ THEN BEGIN jlti10 + SAY @670 +IF ~~ THEN REPLY @501 GOTO 0 +IF ~~ THEN REPLY @671 DO ~SetGlobal("RJiniTalk","GLOBAL",2)~ GOTO jlti10.1 +END + +IF ~~ THEN BEGIN jlti10.1 + SAY @672 +IF ~~ THEN REPLY @673 GOTO jlti10.2 +END + +IF ~~ THEN BEGIN jlti10.2 + SAY @674 = @675 = @676 = @677 = @678 +IF ~~ THEN REPLY @679 GOTO jlti10.3 +END + +IF ~~ THEN BEGIN jlti10.3 + SAY @680 = @681 +IF ~~ THEN REPLY @682 GOTO jlti10.9 +END + +IF ~~ THEN BEGIN jlti10.9 + SAY @683 = @684 +IF ~~ THEN REPLY @685 GOTO 1 +END + +// Talk 14 - Hero/Fathead + +IF ~G("RJiniTalks",28)~ THEN BEGIN jlti14 + SAY @950 = @951 +IF ~~ THEN REPLY @501 GOTO 0 +IF ~~ THEN REPLY @952 DO ~SetGlobal("RJiniTalk","GLOBAL",2)~ GOTO jlti14.2 +IF ~~ THEN REPLY @953 DO ~SetGlobal("RJiniTalk","GLOBAL",2)~ GOTO jlti14.1 +IF ~~ THEN REPLY @954 DO ~SetGlobal("RJiniTalk","GLOBAL",2)~ GOTO jlti14.3 +END + +IF ~~ THEN BEGIN jlti14.1 + SAY @955 +IF ~~ THEN REPLY @956 GOTO jlti14.1.1 +END + +IF ~~ THEN BEGIN jlti14.1.1 + SAY @957 +IF ~~ THEN REPLY @958 GOTO jlti14.4 +END + +IF ~~ THEN BEGIN jlti14.2 + SAY @959 = @960 +IF ~~ THEN REPLY @958 GOTO jlti14.4 +END + +IF ~~ THEN BEGIN jlti14.3 + SAY @961 +IF ~~ THEN REPLY @962 GOTO jlti14.3.1 +END + +IF ~~ THEN BEGIN jlti14.3.1 + SAY @963 +IF ~~ THEN REPLY @964 GOTO jlti14.3.2 +END + +IF ~~ THEN BEGIN jlti14.3.2 + SAY @965 +IF ~~ THEN REPLY @958 GOTO jlti14.4 +END + +IF ~~ THEN BEGIN jlti14.4 + SAY @966 = @967 = @968 +IF ~~ THEN REPLY @969 GOTO jlti14.9 +END + +IF ~~ THEN BEGIN jlti14.9 + SAY @970 +IF ~~ THEN REPLY @971 GOTO 1 +END + +// Talk 16 - Blood War/Sigil + +IF ~G("RJiniTalks",32)~ THEN BEGIN jlti16 + SAY @1000 = @1001 = @1002 +IF ~~ THEN REPLY @1003 DO ~SetGlobal("RJiniTalk","GLOBAL",2)~ GOTO jlti16.1 +END + +IF ~~ THEN BEGIN jlti16.1 + SAY @1004 = @1005 = @1006 = @1007 +IF ~~ THEN REPLY @1008 GOTO jlti16.2 +END + +IF ~~ THEN BEGIN jlti16.2 + SAY @1009 = @1010 +IF ~~ THEN REPLY @1011 GOTO jlti16.3 +END + +IF ~~ THEN BEGIN jlti16.3 + SAY @1012 = @1013 +IF ~~ THEN REPLY @1014 GOTO jlti16.4 +END + +IF ~~ THEN BEGIN jlti16.4 + SAY @1015 +IF ~~ THEN REPLY @1016 GOTO jlti16.9 +END + +IF ~~ THEN BEGIN jlti16.9 + SAY @1017 +IF ~~ THEN REPLY @1018 GOTO 1 +END + +// Jini Comes out to Sleep (sort of) + +IF ~G("RJiniSleep",1)~ THEN BEGIN slpi + SAY @730 +IF ~~ THEN DO ~SetGlobal("RJiniTalk","GLOBAL",2) + SetGlobal("RJiniSleep","GLOBAL",2)~ GOTO slpi1 +END + +IF ~~ THEN BEGIN slpi1 + SAY @733 +IF ~RandomNum(4,1)~ THEN REPLY @731 GOTO 4 +IF ~RandomNum(4,2)~ THEN REPLY @734 GOTO 4 +IF ~RandomNum(4,3)~ THEN REPLY @735 GOTO 4 +IF ~RandomNum(4,4)~ THEN REPLY @736 GOTO 4 +END + +// Jini rescues you from a gender change + +IF ~G("RJGender",1)~ THEN BEGIN gndi1 + SAY @750 +IF ~HasItemEquiped("BELT05",Player1)~ THEN REPLY @751 DO ~ + SetGlobal("RJiniTalk","GLOBAL",2)~ GOTO gndi1.0 +IF ~!HasItemEquiped("BELT05",Player1)~ THEN REPLY @751 DO ~ + SetGlobal("RJiniTalk","GLOBAL",2)~ GOTO gndi1.1 +END + +IF ~~ THEN BEGIN gndi1.0 + SAY @753 +IF ~~ THEN DO ~TakePartyItem("BELT05") + DestroyItem("BELT05")~ GOTO gndi1.2 +END + +IF ~~ THEN BEGIN gndi1.1 + SAY @753 +IF ~~ THEN DO ~ChangeGender(Player1,MALE)~ GOTO gndi1.2 +END + +IF ~~ THEN BEGIN gndi1.2 + SAY @754 = @755 +IF ~~ THEN REPLY @756 GOTO gndi1.9 +END + +IF ~~ THEN BEGIN gndi1.9 + SAY @757 +IF ~~ THEN REPLY @758 DO ~SetGlobal("RJGender","GLOBAL",0)~ GOTO 3 +END + +// Extra Talks + +// 1 - Jini Investigates + +IF ~G("RJiniExtra1",1)~ THEN BEGIN exti1 + SAY @665 +IF ~~ THEN REPLY @666 DO ~SetGlobal("RJiniTalk","GLOBAL",2) + SetGlobal("RJiniExtra1","GLOBAL",2)~ GOTO exti1.0 +END + +IF ~~ THEN BEGIN exti1.0 + SAY @650 = @651 = @652 = @653 = @654 +IF ~~ THEN REPLY @655 GOTO exti1.1 +END + +IF ~~ THEN BEGIN exti1.1 + SAY @656 +IF ~~ THEN REPLY @657 GOTO exti1.2 +END + +IF ~~ THEN BEGIN exti1.2 + SAY @658 = @659 = @660 = @661 +IF ~~ THEN REPLY @662 GOTO exti1.9 +END + +IF ~~ THEN BEGIN exti1.9 + SAY @663 +IF ~~ THEN REPLY @664 DO ~AddJournalEntry(@6003,USER)~ GOTO 3 +END + +// 2 - After the Cloakwood Mine + +IF ~G("RJiniExtra2",1)~ THEN BEGIN exti2 + SAY @645 +IF ~~ THEN REPLY @690 DO ~SetGlobal("RJiniTalk","GLOBAL",2) + SetGlobal("RJiniExtra2","GLOBAL",2)~ GOTO exti2.1 +END + +IF ~~ THEN BEGIN exti2.1 + SAY @691 +IF ~~ THEN REPLY @692 GOTO exti2.2 +END + +IF ~~ THEN BEGIN exti2.2 + SAY @693 = @694 = @695 +IF ~~ THEN REPLY @696 GOTO exti2.9 +END + +IF ~~ THEN BEGIN exti2.9 + SAY @697 = @698 +IF ~~ THEN REPLY @699 GOTO 3 +END + +// 3 - My Mysterious Shadow + +IF ~G("RJiniExtra3",1)~ THEN BEGIN exti3 + SAY @645 +IF ~~ THEN REPLY @710 DO ~SetGlobal("RJiniTalk","GLOBAL",2) + SetGlobal("RJiniExtra3","GLOBAL",2)~ GOTO exti3.1 +END + +IF ~~ THEN BEGIN exti3.1 + SAY @711 +IF ~~ THEN REPLY @712 GOTO exti3.2 +END + +IF ~~ THEN BEGIN exti3.2 + SAY @713 = @714 +IF ~~ THEN REPLY @715 GOTO exti3.3 +END + +IF ~~ THEN BEGIN exti3.3 + SAY @716 = @717 +IF ~~ THEN REPLY @718 GOTO exti3.9 +END + +IF ~~ THEN BEGIN exti3.9 + SAY @719 +IF ~~ THEN DO ~AddJournalEntry(@6004,USER)~ GOTO 3 +END + +// 4 - Jini has checked things out in Candlekeep + +IF ~G("RJiniExtra4",1)~ THEN BEGIN exti4 + SAY @770 +IF ~~ THEN REPLY @771 DO ~SetGlobal("RJiniTalk","GLOBAL",2) + SetGlobal("RJiniExtra4","GLOBAL",2)~ GOTO exti4.1 +END + +IF ~~ THEN BEGIN exti4.1 + SAY @772 = @773 = @774 +IF ~~ THEN REPLY @775 GOTO exti4.2 +END + +IF ~~ THEN BEGIN exti4.2 + SAY @776 = @777 = @778 = @779 = @780 +IF ~~ THEN REPLY @781 GOTO exti4.3 +END + +IF ~~ THEN BEGIN exti4.3 + SAY @782 +IF ~~ THEN REPLY @783 GOTO exti4.4 +END + +IF ~~ THEN BEGIN exti4.4 + SAY @784 = @785 = @786 = @787 +IF ~~ THEN REPLY @788 GOTO exti4.5 +END + +IF ~~ THEN BEGIN exti4.5 + SAY @789 +IF ~~ THEN REPLY @790 GOTO exti4.9 +END + +IF ~~ THEN BEGIN exti4.9 + SAY @791 +IF ~~ THEN REPLY @792 DO ~AddJournalEntry(@6002,USER)~ GOTO 3 +END + +// Chain talks + +// 5 - Jini urges you to take care on the final run + +CHAIN IF ~G("RJiniExtra5",1)~ THEN RJINII1 exti5 +@830 DO ~SetGlobal("RJiniTalk","GLOBAL",2) + SetGlobal("RJiniExtra5","GLOBAL",2)~ +== IMOEN2%rj_eet_suff% IF ~InParty("%rj_imoen%")~ THEN @831 +== KIVANJ IF ~InParty("KIVAN")~ THEN @832 +== ALORAJ IF ~InParty("ALORA")~ THEN @833 +== MINSCJ%rj_eet_suff% IF ~InParty("MINSC")~ THEN @834 +== DYNAHJ IF ~InParty("DYNAHEIR")~ THEN @835 +== YESLIJ IF ~InParty("YESLICK")~ THEN @836 +== CORANJ IF ~InParty("CORAN")~ THEN @837 +== AJANTJ IF ~InParty("AJANTIS")~ THEN @838 +== KHALIJ IF ~InParty("KHALID")~ THEN @839 +== JAHEIJ IF ~InParty("JAHEIRA")~ THEN @840 +== GARRIJ IF ~InParty("GARRICK")~ THEN @841 +== SAFANJ IF ~InParty("SAFANA")~ THEN @842 +== FALDOJ IF ~InParty("FALDORN")~ THEN @843 +== BRANWJ IF ~InParty("BRANWEN")~ THEN @844 +== QUAYLJ IF ~InParty("QUAYLE")~ THEN @845 +== XANJ IF ~InParty("XAN")~ THEN @846 +== SKIEJ IF ~InParty("SKIE")~ THEN @847 +== ELDOTJ IF ~InParty("ELDOTH")~ THEN @848 +== XZARJ IF ~InParty("XZAR")~ THEN @849 +== MONTAJ IF ~InParty("MONTARON")~ THEN @850 +== TIAXJ IF ~InParty("TIAX")~ THEN @851 +== KAGAIJ IF ~InParty("KAGAIN")~ THEN @852 +== SHARTJ IF ~InParty("SHARTEEL")~ THEN @853 +== EDWINJ%rj_eet_suff% IF ~InParty("EDWIN")~ THEN @854 +== VICONJ IF ~InParty("VICONIA")~ THEN @855 +== NEERAJ%rj_eet_suff% IF ~InParty("NEERA")~ THEN @856 +== DORNJ%rj_eet_suff% IF ~InParty("DORN")~ THEN @857 +== RASAADJ%rj_eet_suff% IF ~InParty("RASAAD")~ THEN @858 +== C0SIRENJ IF ~InParty("C0Sirene")~ THEN @861 +== RJINII1 @860 +END +IF ~~ THEN EXTERN RJINII1 exti5.1 + +APPEND RJINII1 + +IF ~~ THEN BEGIN exti5.1 + SAY @930 = @931 = @932 = @933 = @934 = @935 +IF ~~ THEN REPLY @936 GOTO exti5.9 +END + +IF ~~ THEN BEGIN exti5.9 + SAY @937 +IF ~~ THEN REPLY @938 GOTO 3 +END + +// Dream Doors + +IF ~IsGabber(Player1) + OR(2) + AreaCheck("RJP13G") + AreaCheck("RJP204")~ THEN BEGIN jidd1 + SAY @900 +IF ~~ THEN REPLY @901 EXIT +END + +// Giving Jini the 1st Rub + +IF ~G("RJLamp",1) G("RJiniRomanceActive",0) !G("Chapter",0)~ THEN BEGIN firstrub + SAY @29 = @0 = @1 +IF ~~ THEN REPLY @2 GOTO firstrub1 +END + +IF ~~ THEN BEGIN firstrub1 + SAY @26 = @3 = @4 = @5 = @6 +IF ~~ THEN REPLY @7 GOTO firstrub2 +END + +IF ~~ THEN BEGIN firstrub2 + SAY @8 = @9 = @10 = @11 +IF ~~ THEN REPLY @12 DO ~SetGlobal("RJEquip","GLOBAL",1) + IncrementGlobal("RJBGCnt","GLOBAL",1) + ReallyForceSpellRES("RJ1ITALL",Player1) + ReallyForceSpellRES("RJ1ITBG",Player1) + ActionOverride(Player1,AddSpecialAbility("RJPR607")) + GiveItemCreate("SCRLPET",Player1,6,0,0)~ GOTO firstrub3 +IF ~~ THEN REPLY @13 GOTO firstrub4 +END + +IF ~~ THEN BEGIN firstrub3 + SAY @18 +IF ~~ THEN REPLY @17 GOTO firstrub4 +END + +IF ~~ THEN BEGIN firstrub4 + SAY @14 = @15 +IF ~~ THEN REPLY @23 DO ~SetGlobal("RJCheat","GLOBAL",1)~ GOTO firstrub5 +IF ~~ THEN REPLY @24 GOTO firstrub5 +END + +IF ~~ THEN BEGIN firstrub5 + SAY @16 +IF ~~ THEN REPLY @19 DO ~SetGlobal("RJiniRomanceActive","GLOBAL",1)~ GOTO firstrub6 +END + +IF ~~ THEN BEGIN firstrub6 + SAY @20 = @27 = @28 = @21 +IF ~~ THEN REPLY @22 DO ~AddJournalEntry(@6001,USER)~ GOTO rubout +END + +// Giving Jini a Rub + +IF ~G("RJLamp",1) !G("RJiniRomanceActive",0)~ THEN BEGIN therub + SAY @30 +IF ~~ THEN REPLY @64 GOTO therub1 +END + +IF ~~ THEN BEGIN therub1 + SAY @31 +IF ~~ THEN REPLY @32 GOTO rubout +// IF ~~ THEN REPLY @79 DO ~CreateCreature("RJ1TRIAS",[-1.-1],0)~ GOTO rubout +IF ~G("RJiniPermit",1)~ THEN REPLY @47 DO ~SetGlobal("RJiniTalk","GLOBAL",98)~ GOTO 2 +IF ~G("RJiniRomanceActive",1)~ THEN REPLY @33 GOTO chat1 +IF ~G("RJiniRomanceActive",2)~ THEN REPLY @48 GOTO chat2 +IF ~G("RJiniRomanceActive",1)~ THEN REPLY @42 GOTO flirt1 +IF ~G("RJiniRomanceActive",2)~ THEN REPLY @42 GOTO flirt2 +IF ~G("RJCheat",1)~ THEN REPLY @34 GOTO service +IF ~G("RJEquip",1)~ THEN REPLY @40 GOTO service2 +IF ~G("RJCheat",1)~ THEN REPLY @44 GOTO service1 +END + +// Jini's services + +IF ~~ THEN BEGIN service + SAY @36 +IF ~~ THEN REPLY @35 GOTO rubout +IF ~~ THEN REPLY @37 GOTO service3 +IF ~~ THEN REPLY @38 GOTO service4 +END + +// Jini gives NPCs XP + +IF ~~ THEN BEGIN service1 + SAY @41 + IF ~~ THEN REPLY @35 GOTO rubout + IF ~InParty(Player2)~ THEN REPLY @142 DO ~ReallyForceSpellRES("RJSPXP",Player2)~ GOTO service1 + IF ~InParty(Player2)~ THEN REPLY @152 DO ~ReallyForceSpellRES("RJSPXPL",Player2)~ GOTO service1 + IF ~InParty(Player3)~ THEN REPLY @143 DO ~ReallyForceSpellRES("RJSPXP",Player3)~ GOTO service1 + IF ~InParty(Player3)~ THEN REPLY @153 DO ~ReallyForceSpellRES("RJSPXPL",Player3)~ GOTO service1 + IF ~InParty(Player4)~ THEN REPLY @144 DO ~ReallyForceSpellRES("RJSPXP",Player4)~ GOTO service1 + IF ~InParty(Player4)~ THEN REPLY @154 DO ~ReallyForceSpellRES("RJSPXPL",Player4)~ GOTO service1 + IF ~InParty(Player5)~ THEN REPLY @145 DO ~ReallyForceSpellRES("RJSPXPL",Player5)~ GOTO service1 + IF ~InParty(Player5)~ THEN REPLY @155 DO ~ReallyForceSpellRES("RJSPXPL",Player5)~ GOTO service1 + IF ~InParty(Player6)~ THEN REPLY @146 DO ~ReallyForceSpellRES("RJSPXP",Player6)~ GOTO service1 + IF ~InParty(Player6)~ THEN REPLY @156 DO ~ReallyForceSpellRES("RJSPXPL",Player6)~ GOTO service1 +END + +// Jini equips NPCs + +IF ~~ THEN BEGIN service2 + SAY @41 + IF ~~ THEN REPLY @35 GOTO rubout + IF ~InParty(Player2) + !HasItem("RJ1SW1H",Player2) + GGT("RJBGCnt",5)~ THEN REPLY @142 DO ~ + IncrementGlobal("RJBGCnt","GLOBAL",1) + ReallyForceSpellRES("RJ1ITALL",Player2) + ActionOverride(Player2,AddSpecialAbility("RJPR607"))~ GOTO rubout + IF ~InParty(Player2) + !HasItem("RJ1SW1H",Player2) + GLT("RJBGCnt",6)~ THEN REPLY @142 DO ~ + IncrementGlobal("RJBGCnt","GLOBAL",1) + ReallyForceSpellRES("RJ1ITALL",Player2) + ReallyForceSpellRES("RJ1ITBG",Player2) + ActionOverride(Player2,AddSpecialAbility("RJPR607"))~ GOTO rubout + IF ~InParty(Player3) + !HasItem("RJ1SW1H",Player3) + GGT("RJBGCnt",5)~ THEN REPLY @143 DO ~ + IncrementGlobal("RJBGCnt","GLOBAL",1) + ReallyForceSpellRES("RJ1ITALL",Player3) + ActionOverride(Player3,AddSpecialAbility("RJPR607"))~ GOTO rubout + IF ~InParty(Player3) + !HasItem("RJ1SW1H",Player3) + GLT("RJBGCnt",6)~ THEN REPLY @143 DO ~ + IncrementGlobal("RJBGCnt","GLOBAL",1) + ReallyForceSpellRES("RJ1ITALL",Player3) + ReallyForceSpellRES("RJ1ITBG",Player3) + ActionOverride(Player3,AddSpecialAbility("RJPR607"))~ GOTO rubout + IF ~InParty(Player4) + !HasItem("RJ1SW1H",Player4) + GGT("RJBGCnt",5)~ THEN REPLY @144 DO ~ + IncrementGlobal("RJBGCnt","GLOBAL",1) + ReallyForceSpellRES("RJ1ITALL",Player4) + ActionOverride(Player4,AddSpecialAbility("RJPR607"))~ GOTO rubout + IF ~InParty(Player4) + !HasItem("RJ1SW1H",Player4) + GLT("RJBGCnt",6)~ THEN REPLY @144 DO ~ + IncrementGlobal("RJBGCnt","GLOBAL",1) + ReallyForceSpellRES("RJ1ITALL",Player4) + ReallyForceSpellRES("RJ1ITBG",Player4) + ActionOverride(Player4,AddSpecialAbility("RJPR607"))~ GOTO rubout + IF ~InParty(Player5) + !HasItem("RJ1SW1H",Player5) + GGT("RJBGCnt",5)~ THEN REPLY @145 DO ~ + IncrementGlobal("RJBGCnt","GLOBAL",1) + ReallyForceSpellRES("RJ1ITALL",Player5) + ActionOverride(Player5,AddSpecialAbility("RJPR607"))~ GOTO rubout + IF ~InParty(Player5) + !HasItem("RJ1SW1H",Player5) + GLT("RJBGCnt",6)~ THEN REPLY @145 DO ~ + IncrementGlobal("RJBGCnt","GLOBAL",1) + ReallyForceSpellRES("RJ1ITALL",Player5) + ReallyForceSpellRES("RJ1ITBG",Player5) + ActionOverride(Player5,AddSpecialAbility("RJPR607"))~ GOTO rubout + IF ~InParty(Player6) + !HasItem("RJ1SW1H",Player6) + GGT("RJBGCnt",5)~ THEN REPLY @146 DO ~ + IncrementGlobal("RJBGCnt","GLOBAL",1) + ReallyForceSpellRES("RJ1ITALL",Player6) + ActionOverride(Player6,AddSpecialAbility("RJPR607"))~ GOTO rubout + IF ~InParty(Player6) + !HasItem("RJ1SW1H",Player6) + GLT("RJBGCnt",6)~ THEN REPLY @146 DO ~ + IncrementGlobal("RJBGCnt","GLOBAL",1) + ReallyForceSpellRES("RJ1ITALL",Player6) + ReallyForceSpellRES("RJ1ITBG",Player6) + ActionOverride(Player6,AddSpecialAbility("RJPR607"))~ GOTO rubout +END + +// Jini gives PC stats upgrades + +IF ~~ THEN BEGIN service3 + SAY @80 + IF ~~ THEN REPLY @39 GOTO rubout + IF ~~ THEN REPLY @87 DO ~ReallyForceSpellRES("RJSPXP",Player1)~ GOTO rubout + IF ~~ THEN REPLY @88 DO ~ReallyForceSpellRES("RJSPXPL",Player1)~ GOTO rubout + IF ~~ THEN REPLY @92 DO ~ReallyForceSpellRES("RJSPHP",Player1)~ GOTO rubout + IF ~~ THEN REPLY @81 DO ~ReallyForceSpellRES("RJSPSTR",Player1)~ GOTO rubout + IF ~~ THEN REPLY @82 DO ~ReallyForceSpellRES("RJSPDEX",Player1)~ GOTO rubout + IF ~~ THEN REPLY @83 DO ~ReallyForceSpellRES("RJSPCON",Player1)~ GOTO rubout + IF ~~ THEN REPLY @84 DO ~ReallyForceSpellRES("RJSPINT",Player1)~ GOTO rubout + IF ~~ THEN REPLY @85 DO ~ReallyForceSpellRES("RJSPWIS",Player1)~ GOTO rubout + IF ~~ THEN REPLY @86 DO ~ReallyForceSpellRES("RJSPCHA",Player1)~ GOTO rubout + IF ~~ THEN REPLY @90 DO ~GiveGoldForce(1000)~ GOTO rubout + IF ~~ THEN REPLY @91 DO ~GiveGoldForce(10000)~ GOTO rubout + IF ~~ THEN REPLY @93 DO ~ReputationInc(1)~ GOTO rubout +END + +// Jini gives PC individual items + +IF ~~ THEN BEGIN service4 + SAY @50 + IF ~~ THEN REPLY @39 GOTO rubout + IF ~~ THEN REPLY @51 DO ~GiveItemCreate("RJ1SW1H",Player1,0,0,0)~ GOTO service4 + IF ~~ THEN REPLY @52 DO ~GiveItemCreate("RJ1AXE",Player1,0,0,0)~ GOTO service4 + IF ~~ THEN REPLY @53 DO ~GiveItemCreate("RJ1RING",Player1,0,0,0)~ GOTO service4 + IF ~~ THEN REPLY @54 DO ~GiveItemCreate("RJ1BOOT",Player1,0,0,0)~ GOTO service4 + IF ~~ THEN REPLY @55 DO ~GiveItemCreate("RJ1CLCK",Player1,0,0,0)~ GOTO service4 + IF ~~ THEN REPLY @56 DO ~GiveItemCreate("RJ1SHLD",Player1,0,0,0)~ GOTO service4 + IF ~~ THEN REPLY @57 DO ~GiveItemCreate("RJ1BRAC",Player1,0,0,0)~ GOTO service4 + IF ~~ THEN REPLY @58 DO ~GiveItemCreate("RJ1AMUL",Player1,0,0,0)~ GOTO service4 + IF ~~ THEN REPLY @59 DO ~GiveItemCreate("RJ1CHAN",Player1,0,0,0)~ GOTO service4 + IF ~~ THEN REPLY @60 DO ~GiveItemCreate("RJ1MASK",Player1,0,0,0)~ GOTO service4 + IF ~~ THEN REPLY @61 DO ~GiveItemCreate("RJ1BOOK",Player1,0,0,0)~ GOTO service4 + IF ~OR(2) + GLT("RJBGCnt",6) + G("RJSoD",1)~ THEN REPLY @62 DO ~ + IncrementGlobal("RJBGCnt","GLOBAL",1) + GiveItemCreate("RJ1BAG1",Player1,0,0,0) + GiveItemCreate("RJ1BAG2",Player1,0,0,0)~ GOTO service4 + IF ~~ THEN REPLY @66 DO ~GiveItemCreate("SCRLPET",Player1,6,0,0)~ GOTO service4 +END + +// Pre-Romanced Flirts + +IF ~~ flirt1 +SAY @400 + +++ @203 + flower +++ @204 + cheek +++ @207 + hands +++ @210 + beautiful +++ @211 + hug +++ @212 + smile +++ @215 + ogle + +++ @401 + rubout + +END + +IF ~~ flower +SAY @402 +IF ~~ GOTO rubout +END + +IF ~~ cheek +SAY @403 +IF ~~ GOTO rubout +END + +IF ~~ hands +SAY @404 +IF ~~ GOTO rubout +END + +IF ~~ beautiful +SAY @405 +IF ~~ GOTO rubout +END + +IF ~~ hug +SAY @406 +IF ~~ GOTO rubout +END + +IF ~~ smile +SAY @407 +IF ~~ GOTO rubout +END + +IF ~~ ogle +SAY @408 +IF ~~ GOTO rubout +END + +// Romanced Flirts + +IF ~~ flirt2 +SAY @200 + ++ ~RandomNum(4,1)~ + @203 + flower1 ++ ~RandomNum(4,2)~ + @203 + flower2 ++ ~RandomNum(4,3)~ + @203 + flower3 ++ ~RandomNum(4,4)~ + @203 + flower4 + ++ ~RandomNum(4,1)~ + @204 + cheek1 ++ ~RandomNum(4,2)~ + @204 + cheek2 ++ ~RandomNum(4,3)~ + @204 + cheek3 ++ ~RandomNum(4,4)~ + @204 + cheek4 + ++ ~RandomNum(4,1)~ + @205 + kiss1 ++ ~RandomNum(4,2)~ + @205 + kiss2 ++ ~RandomNum(4,3)~ + @205 + kiss3 ++ ~RandomNum(4,4)~ + @205 + kiss4 + ++ ~RandomNum(4,1)~ + @206 + grab1 ++ ~RandomNum(4,2)~ + @206 + grab2 ++ ~RandomNum(4,3)~ + @206 + grab3 ++ ~RandomNum(4,4)~ + @206 + grab4 + ++ ~RandomNum(4,1)~ + @207 + hands1 ++ ~RandomNum(4,2)~ + @207 + hands2 ++ ~RandomNum(4,3)~ + @207 + hands3 ++ ~RandomNum(4,4)~ + @207 + hands4 + ++ ~RandomNum(4,1)~ + @208 + arms1 ++ ~RandomNum(4,2)~ + @208 + arms2 ++ ~RandomNum(4,3)~ + @208 + arms3 ++ ~RandomNum(4,4)~ + @208 + arms4 + ++ ~RandomNum(4,1)~ + @209 + want1 ++ ~RandomNum(4,2)~ + @209 + want2 ++ ~RandomNum(4,3)~ + @209 + want3 ++ ~RandomNum(4,4)~ + @209 + want4 + ++ ~RandomNum(4,1)~ + @210 + beautiful1 ++ ~RandomNum(4,2)~ + @210 + beautiful2 ++ ~RandomNum(4,3)~ + @210 + beautiful3 ++ ~RandomNum(4,4)~ + @210 + beautiful4 + ++ ~RandomNum(4,1)~ + @211 + hug1 ++ ~RandomNum(4,2)~ + @211 + hug2 ++ ~RandomNum(4,3)~ + @211 + hug3 ++ ~RandomNum(4,4)~ + @211 + hug4 + ++ ~RandomNum(4,1)~ + @212 + smile1 ++ ~RandomNum(4,2)~ + @212 + smile2 ++ ~RandomNum(4,3)~ + @212 + smile3 ++ ~RandomNum(4,4)~ + @212 + smile4 + ++ ~RandomNum(4,1)~ + @213 + love1 ++ ~RandomNum(4,2)~ + @213 + love2 ++ ~RandomNum(4,3)~ + @213 + love3 ++ ~RandomNum(4,4)~ + @213 + love4 + ++ ~RandomNum(3,1)~ + @214 + caress1 ++ ~RandomNum(3,2)~ + @214 + caress2 ++ ~RandomNum(3,3)~ + @214 + caress3 + ++ ~RandomNum(3,1)~ + @215 + ogle1 ++ ~RandomNum(3,2)~ + @215 + ogle2 ++ ~RandomNum(3,3)~ + @215 + ogle3 + ++ ~RandomNum(3,1)~ + @225 + bath1 ++ ~RandomNum(3,2)~ + @225 + bath2 ++ ~RandomNum(3,3)~ + @225 + bath3 + +++ @227 + rubout + +END + +// flirts + +IF ~~ flower1 +SAY @240 +IF ~~ GOTO rubout +END + +IF ~~ flower2 +SAY @241 = @239 +IF ~~ GOTO rubout +END + +IF ~~ flower3 +SAY @242 +IF ~~ GOTO rubout +END + +IF ~~ flower4 +SAY @243 +IF ~~ GOTO rubout +END + +IF ~~ kiss1 +SAY @244 +IF ~~ GOTO rubout +END + +IF ~~ kiss2 +SAY @245 = @246 +IF ~~ GOTO rubout +END + +IF ~~ kiss3 +SAY @247 +IF ~~ GOTO rubout +END + +IF ~~ kiss4 +SAY @248 +IF ~~ GOTO rubout +END + +IF ~~ cheek1 +SAY @252 +IF ~~ GOTO rubout +END + +IF ~~ cheek2 +SAY @253 +IF ~~ GOTO rubout +END + +IF ~~ cheek3 +SAY @254 +IF ~~ GOTO rubout +END + +IF ~~ cheek4 +SAY @255 +IF ~~ GOTO rubout +END + +IF ~~ grab1 +SAY @256 +IF ~~ GOTO rubout +END + +IF ~~ grab2 +SAY @257 = @258 +++ @259 + rubout +END + +IF ~~ grab3 +SAY @260 = @261 +IF ~~ GOTO rubout +END + +IF ~~ grab4 +SAY @262 +IF ~~ GOTO rubout +END + +IF ~~ hands1 +SAY @263 +IF ~~ GOTO rubout +END + +IF ~~ hands2 +SAY @264 +IF ~~ GOTO rubout +END + +IF ~~ hands3 +SAY @265 +IF ~~ GOTO rubout +END + +IF ~~ hands4 +SAY @266 +IF ~~ GOTO rubout +END + +IF ~~ want1 +SAY @267 +IF ~~ GOTO rubout +END + +IF ~~ want2 +SAY @268 +IF ~~ GOTO rubout +END + +IF ~~ want3 +SAY @269 +IF ~~ GOTO rubout +END + +IF ~~ want4 +SAY @270 +IF ~~ GOTO rubout +END + +IF ~~ beautiful1 +SAY @271 +IF ~~ GOTO rubout +END + +IF ~~ beautiful2 +SAY @272 +IF ~~ GOTO rubout +END + +IF ~~ beautiful3 +SAY @273 +IF ~~ GOTO rubout +END + +IF ~~ beautiful4 +SAY @274 +IF ~~ GOTO rubout +END + +IF ~~ arms1 +SAY @275 +IF ~~ GOTO rubout +END + +IF ~~ arms2 +SAY @276 +IF ~~ GOTO rubout +END + +IF ~~ arms3 +SAY @277 +IF ~~ GOTO rubout +END + +IF ~~ arms4 +SAY @278 +IF ~~ GOTO rubout +END + +IF ~~ hug1 +SAY @279 +IF ~~ GOTO rubout +END + +IF ~~ hug2 +SAY @280 +IF ~~ GOTO rubout +END + +IF ~~ hug3 +SAY @281 +IF ~~ GOTO rubout +END + +IF ~~ hug4 +SAY @282 +IF ~~ GOTO rubout +END + +IF ~~ smile1 +SAY @283 +IF ~~ GOTO rubout +END + +IF ~~ smile2 +SAY @284 +IF ~~ GOTO rubout +END + +IF ~~ smile3 +SAY @285 +IF ~~ GOTO rubout +END + +IF ~~ smile4 +SAY @286 +IF ~~ GOTO rubout +END + +IF ~~ love1 +SAY @287 +IF ~~ GOTO rubout +END + +IF ~~ love2 +SAY @288 +IF ~~ GOTO rubout +END + +IF ~~ love3 +SAY @289 +IF ~~ GOTO rubout +END + +IF ~~ love4 +SAY @290 +IF ~~ GOTO rubout +END + +IF ~~ caress1 +SAY @291 = @292 +IF ~~ GOTO rubout +END + +IF ~~ caress2 +SAY @293 = @294 +IF ~~ GOTO rubout +END + +IF ~~ caress3 +SAY @295 = @296 = @297 +IF ~~ GOTO rubout +END + +IF ~~ ogle1 +SAY @298 = @299 +IF ~~ GOTO rubout +END + +IF ~~ ogle2 +SAY @300 = @301 +++ @302 + rubout +END + +IF ~~ ogle3 +SAY @303 = @304 +++ @305 + rubout +END + +IF ~~ bath1 +SAY @350 = @351 = @352 = @353 = @354 = @355 +IF ~~ GOTO rubout +END + +IF ~~ bath2 +SAY @360 = @361 = @362 = @363 = @364 +++ @365 + rubout +END + +IF ~~ bath3 +SAY @370 = @371 = @372 = @373 = @374 = @375 +++ @376 + rubout +END + +// Pre-Romanced Chats + +IF ~~ chat1 +SAY @400 +++ @401 + rubout +++ @410 + c1geas +++ @420 + c1gorion +++ @430 + c1imoen +++ @440 + c1candlekeep +END + +// Romanced Chats + +IF ~~ chat2 +SAY @201 +++ @401 + rubout +++ @450 + c2whyme +++ @460 + c2rjali ++ ~G("RJB605",1)~ + @470 + c2decor ++ ~G("RJB604",1)~ + @480 + c2fountain ++ ~G("RJB606",1)~ + @490 + c2backroom +++ @410 + c2geas +++ @420 + c2gorion +++ @430 + c2imoen +++ @440 + c2candlekeep +END + +IF ~~ c1geas +SAY @411 = @412 = @413 = @414 = @415 +++ @416 + c1geas1 +END + +IF ~~ c1geas1 +SAY @417 = @418 +++ @419 + chat1 +END + +IF ~~ c1gorion +SAY @421 = @422 = @423 +++ @424 + c1gorion1 +END + +IF ~~ c1gorion1 +SAY @425 = @426 +++ @427 + chat1 +END + +IF ~~ c1imoen +SAY @431 +++ @432 + c1imoen1 +END + +IF ~~ c1imoen1 +SAY @433 = @434 = @435 +++ @436 + c1imoen2 +END + +IF ~~ c1imoen2 +SAY @437 = @438 +++ @439 + chat1 +END + +IF ~~ c1candlekeep +SAY @441 +++ @442 + c1candlekeep1 +END + +IF ~~ c1candlekeep1 +SAY @443 = @444 = @445 +++ @446 + c1candlekeep2 +END + +IF ~~ c1candlekeep2 +SAY @447 +++ @448 + chat1 +END + +IF ~~ c2geas +SAY @411 = @412 = @413 = @414 = @415 +++ @416 + c2geas1 +END + +IF ~~ c2geas1 +SAY @417 = @418 +++ @419 + chat2 +END + +IF ~~ c2gorion +SAY @421 = @422 = @423 +++ @424 + c2gorion1 +END + +IF ~~ c2gorion1 +SAY @425 = @426 +++ @427 + chat2 +END + +IF ~~ c2imoen +SAY @431 +++ @432 + c2imoen1 +END + +IF ~~ c2imoen1 +SAY @433 = @434 = @435 +++ @436 + c2imoen2 +END + +IF ~~ c2imoen2 +SAY @437 = @438 +++ @439 + chat2 +END + +IF ~~ c2candlekeep +SAY @441 +++ @442 + c2candlekeep1 +END + +IF ~~ c2candlekeep1 +SAY @443 = @444 = @445 +++ @446 + c2candlekeep2 +END + +IF ~~ c2candlekeep2 +SAY @447 +++ @448 + chat2 +END + +IF ~~ c2whyme +SAY @451 +++ @452 + c2whyme1 +END + +IF ~~ c2whyme1 +SAY @453 = @454 = @455 = @456 = @457 +++ @458 + chat2 +END + +IF ~~ c2rjali +SAY @461 = @462 = @463 +++ @465 + c2rjali1 +++ @464 + chat2 +END + +IF ~~ c2rjali1 +SAY @466 = @467 +++ @468 + chat2 +END + +IF ~~ c2decor +SAY @471 = @472 +++ @473 + chat2 +END + +IF ~~ c2fountain +SAY @481 = @482 = @483 +++ @484 + c2fountain1 +END + +IF ~~ c2fountain1 +SAY @485 = @486 +++ @487 + chat2 +END + +IF ~~ c2backroom +SAY @491 = @492 = @493 +++ @494 + chat2 +END + +// Rub Exit + +IF ~~ THEN BEGIN rubout +SAY @43 +IF ~~ THEN DO ~SetGlobal("RJLamp","GLOBAL",0) + SetGlobal("RJiniTalk","GLOBAL",0) + DestroySelf()~ EXIT +END + +// Jini-initiated flirts. + +IF ~G("RJiniFlirt",1) + G("RJiniTalk",1)~ jiflirt +SAY @320 +IF ~~ + jif0 +IF ~RandomNum(10,1)~ + jif1 +IF ~RandomNum(10,2)~ + jif2 +IF ~RandomNum(10,3)~ + jif3 +IF ~RandomNum(10,4)~ + jif4 +IF ~RandomNum(10,5)~ + jif5 +IF ~RandomNum(10,6)~ + jif6 +IF ~RandomNum(10,7)~ + jif7 +IF ~RandomNum(10,8)~ + jif8 +IF ~RandomNum(10,9)~ + jif9 +IF ~RandomNum(10,10)~ + jif10 +END + +IF ~~ jif0 +SAY @321 +IF ~~ THEN DO ~SetGlobal("RJiniFlirt","GLOBAL",0) + SetGlobal("RJiniTalk","GLOBAL",0) + DestroySelf()~ EXIT +END + +IF ~~ jif1 +SAY @322 = @323 +++ @324 + jif0 +END + +IF ~~ jif2 +SAY @325 +IF ~~ + jif0 +END + +IF ~~ jif3 +SAY @326 +IF ~~ + jif0 +END + +IF ~~ jif4 +SAY @327 +IF ~~ + jif0 +END + +IF ~~ jif5 +SAY @328 +++ @329 + jif0 +END + +IF ~~ jif6 +SAY @330 = @331 +IF ~~ + jif0 +END + +IF ~~ jif7 +SAY @332 = @333 +++ @334 + jif0 +END + +IF ~~ jif8 +SAY @335 = @336 +++ @337 + jif0 +END + +IF ~~ jif9 +SAY @338 = @339 +IF ~~ + jif0 +END + +IF ~~ jif10 +SAY @340 = @341 +IF ~~ + jif0 +END + +END \ No newline at end of file diff --git a/Jini/Dialogue/RJIRENI.d b/Jini/Dialogue/RJIRENI.d new file mode 100644 index 0000000..78f79f3 --- /dev/null +++ b/Jini/Dialogue/RJIRENI.d @@ -0,0 +1,41 @@ + +BEGIN ~RJIRENI~ + +// Intro + +IF ~IsGabber(Player1) + AreaCheck("RJP204")~ THEN BEGIN ireni + SAY @0 +IF ~~ THEN DO ~ActionOverride(Player1,SetDialog("RJPLAYER"))~ GOTO ireni1 +END + +IF ~~ THEN BEGIN ireni1 + SAY @1 +IF ~~ THEN DO ~ActionOverride(Player1,SetDialog("RJPLAYER"))~ GOTO ireni2 +END + +IF ~~ THEN BEGIN ireni2 + SAY @2 +IF ~~ THEN EXTERN RJPLAYER ireni3 +END + +CHAIN RJPLAYER ireni3 +@3 +== RJIRENI @4 = @5 = @6 = @7 +END +IF ~~ THEN REPLY @19 DO ~SetGlobal("RJiniRescue","GLOBAL",98) + StartCutSceneMode() + StartCutScene("RJIR3")~ EXIT + +CHAIN IF ~G("RJiniRescue",98)~ THEN RJPLAYER ireni4 +@8 +== RJINII1 @9 +== RJPLAYER @10 +== RJINII1 @11 = @12 +== RJPLAYER @13 = @14 +== RJINII1 @15 = @16 = @17 +END +IF ~~ THEN REPLY @20 DO ~SetGlobal("RJiniRescue","GLOBAL",99) + AddJournalEntry(@6005,USER) + StartCutSceneMode() + StartCutScene("RJIR4")~ EXIT diff --git a/Jini/Dialogue/RJMARIL.d b/Jini/Dialogue/RJMARIL.d new file mode 100644 index 0000000..1ee659b --- /dev/null +++ b/Jini/Dialogue/RJMARIL.d @@ -0,0 +1,2 @@ + +BEGIN ~RJMARIL~ diff --git a/Jini/Dialogue/RJPLAYER.d b/Jini/Dialogue/RJPLAYER.d new file mode 100644 index 0000000..a53e1da --- /dev/null +++ b/Jini/Dialogue/RJPLAYER.d @@ -0,0 +1,603 @@ + +// Player1's Dialog File + +BEGIN RJPLAYER + +// Trying to Give Jini the 1st Rub + +IF ~G("RJLamp",1) G("Chapter",0)~ THEN BEGIN tryrub + SAY @402 +IF ~G("RJCursed",0)~ THEN REPLY @403 DO ~SetGlobal("RJCursed","GLOBAL",1) + SetGlobal("RJLamp","GLOBAL",0)~ EXIT +IF ~G("RJCursed",1)~ THEN REPLY @404 DO ~SetGlobal("RJLamp","GLOBAL",0)~ EXIT +END + +// Rub but Jini is out + +IF ~G("RJLamp",9)~ THEN BEGIN therubmsg + SAY @48 +IF ~~ THEN REPLY @49 DO ~SetGlobal("RJLamp","GLOBAL",0) + SetGlobal("RJiniTalk","GLOBAL",0) + SetGlobal("RJRUB","GLOBAL",0)~ EXIT +END + +// Dream Doors + +// After Trias + +IF ~G("RJiniRescue",6) + AreaCheck("RJP13G")~ THEN BEGIN RJDD02 + SAY @1011 +IF ~~ THEN DO ~IncrementGlobal("RJiniRescue","GLOBAL",1) + TriggerActivation("Exit2",FALSE) + TriggerActivation("Exit2a",TRUE)~ EXIT +END + +// After Ravel + +IF ~G("RJiniRescue",9) + AreaCheck("RJP13G")~ THEN BEGIN RJDD03 + SAY @1012 +IF ~~ THEN DO ~IncrementGlobal("RJiniRescue","GLOBAL",1) + TriggerActivation("Exit3",FALSE) + TriggerActivation("Exit3a",TRUE)~ EXIT +END + +// After Maril + +IF ~G("RJiniRescue",12) + AreaCheck("RJP13G")~ THEN BEGIN RJDD04 + SAY @1013 +IF ~~ THEN DO ~IncrementGlobal("RJiniRescue","GLOBAL",1) + TriggerActivation("Exit4",FALSE) + TriggerActivation("Exit4a",TRUE)~ EXIT +END + +// After Ireni + +IF ~G("RJINV204",1) + AreaCheck("RJP204")~ THEN BEGIN RJDD05 + SAY @1018 +IF ~~ THEN DO ~SetGlobal("RJINV204","GLOBAL",2) + ActionOverride("RJ1INV",DestroySelf()) + StartCutSceneMode() + StartCutScene("RJRESRET")~ EXIT +END + +// Before Maril + +IF ~G("RJINV705",1) + AreaCheck("RJP705")~ THEN BEGIN RJDD06 + SAY @1019 = @1020 +IF ~~ THEN DO ~SetGlobal("RJINV705","GLOBAL",2) + DestroyItem("RJSCRLM") + StartCutSceneMode() + StartCutScene("RJMA2")~ EXIT +END + +// Initial Ireni + +CHAIN IF ~G("RJiniRescue",3) + AreaCheck("RJP13G")~ THEN RJPLAYER RJDD01 +@1000 DO ~IncrementGlobal("RJiniRescue","GLOBAL",1) + TriggerActivation("Exit1",FALSE) + TriggerActivation("Exit1a",TRUE)~ +== RJIRENI @1001 = @1002 = @1003 = @1004 = @1005 +== RJINII1 @1014 +== RJPLAYER @1015 +== RJINII1 @1016 +== RJPLAYER @1017 = @1006 +== RJIRENI @1007 = @1008 = @1022 = @1009 +END +++ @1021 DO ~StartCutSceneMode() + StartCutScene("RJIR1")~ EXIT + +// With Maril + +CHAIN IF ~G("RJINV705",2)~ THEN RJPLAYER RJDD07 +@1030 DO ~IncrementGlobal("RJiniRescue","GLOBAL",1) + SetGlobal("RJINV705","GLOBAL",3) + TriggerActivation("to0700",TRUE)~ +== RJMARIL @1031 = @1032 = @1033 = @1034 +== RJPLAYER @1035 +== RJMARIL @1036 = @1037 +== RJPLAYER @1038 = @1039 = @1040 +== RJMARIL @1041 +== RJPLAYER @1042 = @1043 +== RJMARIL @1044 = @1045 = @1046 = @1047 = @1048 +END +++ @1050 DO ~StartCutSceneMode() + StartCutScene("RJMA1")~ EXIT + +// Meeting Gregore and Rjali. + +CHAIN IF ~G("Rjali1Met",1)~ THEN RJPLAYER P1MeetRjali +@0 DO ~SetGlobal("Rjali1Met","GLOBAL",2)~ +== RJGREG @1 = @2 +== RJALIY @3 +== RJGREG @4 +== RJALIY @5 +== RJALIY IF ~G("RjaliLamp",1)~ THEN @6 DO ~GiveItemCreate("RJ1LAMP",Player1,100,0,0)~ +== RJPLAYER IF ~G("RjaliLamp",1)~ THEN @7 +== RJALIY IF ~G("RjaliLamp",1)~ THEN @8 +== RJPLAYER IF ~G("RjaliLamp",1)~ THEN @9 DO ~FillSlot(SLOT_MISC2) Rest()~ +== RJPLAYER @10 = @11 +== RJGREG @12 +== RJALIY @13 +END ++ ~G("RjaliLamp",1)~ + @14 DO ~AddJournalEntry(@6000,USER) + ActionOverride("RJGreg",EscapeAreaDestroy(5)) + ActionOverride("RjaliY",EscapeAreaDestroy(5))~ EXIT + ++ ~G("RjaliLamp",0)~ + @18 DO ~ + ActionOverride("RJGreg",EscapeAreaDestroy(5)) + ActionOverride("RjaliY",EscapeAreaDestroy(5))~ EXIT + +// Imoen wants to know where the equipment comes from. + +CHAIN IF ~G("RJIMTK1",1)~ THEN RJPLAYER P1Imoen1 +@20 DO ~SetGlobal("RJIMTK1","GLOBAL",2)~ +== IMOEN2%rj_eet_suff% @21 = @22 +== RJPLAYER @23 +== IMOEN2%rj_eet_suff% @24 = @25 +== RJPLAYER @26 +== IMOEN2%rj_eet_suff% @27 +== RJPLAYER @28 +EXIT + +// Imoen wants to know how you shift position. + +CHAIN IF ~G("RJIMTK2",1)~ THEN RJPLAYER P1Imoen2 +@30 DO ~SetGlobal("RJIMTK2","GLOBAL",2)~ +== IMOEN2%rj_eet_suff% @31 = @32 +== RJPLAYER @33 +== IMOEN2%rj_eet_suff% @34 = @35 = @36 +== RJPLAYER @37 = @38 = @39 +== IMOEN2%rj_eet_suff% @40 = @41 +== RJPLAYER @42 +EXIT + +// Imoen wants to know why you look so smug. + +CHAIN IF ~G("RJIMTK3",1)~ THEN RJPLAYER P1Imoen3 +@50 DO ~SetGlobal("RJIMTK3","GLOBAL",2)~ +== IMOEN2%rj_eet_suff% @51 = @52 = @53 +== RJPLAYER @54 = @55 = @56 = @57 +== IMOEN2%rj_eet_suff% @58 = @59 +== RJPLAYER @60 +== IMOEN2%rj_eet_suff% @61 +== RJPLAYER @62 +== IMOEN2%rj_eet_suff% @63 +EXIT + +// Imoen meets Fay. + +CHAIN IF ~G("RJIMTK4",1)~ THEN RJPLAYER P1Imoen4 +@120 DO ~SetGlobal("RJIMTK4","GLOBAL",2)~ +== IMOEN2%rj_eet_suff% @121 +== RJPLAYER @122 +== IMOEN2%rj_eet_suff% @123 = @124 +== RJFAY1 @125 +== IMOEN2%rj_eet_suff% @126 +== RJFAY1 @127 = @128 +== IMOEN2%rj_eet_suff% @129 +== RJPLAYER @130 +== IMOEN2%rj_eet_suff% @131 = @132 +== RJFAY1 @133 +== RJPLAYER @134 = @135 +EXIT + +// Revealing Jini to your Party + +CHAIN IF ~G("RJJIRVL",1)~ THEN RJPLAYER P2JiniReveal +@200 = @201 DO ~SetGlobal("RJJIRVL","GLOBAL",2)~ +== IMOEN2%rj_eet_suff% IF ~InParty("%rj_imoen%")~ THEN @202 = @203 +== RH#ISRAJ IF ~InParty("rh#isra")~ THEN @259 +== KIVANJ IF ~InParty("KIVAN")~ THEN @204 +== ALORAJ IF ~InParty("ALORA")~ THEN @205 +== MINSCJ%rj_eet_suff% IF ~InParty("MINSC")~ THEN @206 +== DYNAHJ IF ~InParty("DYNAHEIR")~ THEN @207 +== YESLIJ IF ~InParty("YESLICK")~ THEN @208 +== CORANJ IF ~InParty("CORAN")~ THEN @209 +== AJANTJ IF ~InParty("AJANTIS")~ THEN @210 +== KHALIJ IF ~InParty("KHALID")~ THEN @211 +== JAHEIJ IF ~InParty("JAHEIRA")~ THEN @212 +== GARRIJ IF ~InParty("GARRICK")~ THEN @213 +== SAFANJ IF ~InParty("SAFANA")~ THEN @214 +== RH#ISRAJ IF ~InParty("rh#isra")~ THEN @259 +== FALDOJ IF ~InParty("FALDORN")~ THEN @215 +== BRANWJ IF ~InParty("BRANWEN")~ THEN @216 +== QUAYLJ IF ~InParty("QUAYLE")~ THEN @217 +== XANJ IF ~InParty("XAN")~ THEN @218 +== SKIEJ IF ~InParty("SKIE")~ THEN @219 +== ELDOTJ IF ~InParty("ELDOTH")~ THEN @220 +== XZARJ IF ~InParty("XZAR")~ THEN @221 +== MONTAJ IF ~InParty("MONTARON")~ THEN @222 +== TIAXJ IF ~InParty("TIAX")~ THEN @223 +== KAGAIJ IF ~InParty("KAGAIN")~ THEN @224 +== SHARTJ IF ~InParty("SHARTEEL")~ THEN @225 +== EDWINJ%rj_eet_suff% IF ~InParty("EDWIN")~ THEN @226 +== VICONJ IF ~InParty("VICONIA")~ THEN @227 +== NEERAJ%rj_eet_suff% IF ~InParty("NEERA")~ THEN @228 +== DORNJ%rj_eet_suff% IF ~InParty("DORN")~ THEN @229 +== RASAADJ%rj_eet_suff% IF ~InParty("RASAAD")~ THEN @230 +== C0SIRENJ IF ~InParty("C0Sirene")~ THEN @231 +== RJPLAYER @232 +== IMOEN2%rj_eet_suff% IF ~InParty("%rj_imoen%")~ THEN @234 +== RJPLAYER IF ~InParty("%rj_imoen%")~ THEN @235 +== RJPLAYER @233 +== IMOEN2%rj_eet_suff% IF ~InParty("%rj_imoen%")~ THEN @236 +== RJPLAYER @237 +== RJPLAYER IF ~G("RJEquip",1)~ THEN @238 +== RJPLAYER @239 +== IMOEN2%rj_eet_suff% IF ~InParty("%rj_imoen%")~ THEN @240 +== RH#ISRAJ IF ~InParty("rh#isra") InParty("%rj_imoen%")~ THEN @260 +== JAHEIJ IF ~InParty("JAHEIRA")~ THEN @241 +== DYNAHJ IF ~InParty("DYNAHEIR")~ THEN @242 +== SAFANJ IF ~InParty("SAFANA")~ THEN @243 +== BRANWJ IF ~InParty("BRANWEN")~ THEN @244 +== BRANWJ IF ~InParty("BRANWEN") G("RJEquip",1)~ THEN @245 +== SKIEJ IF ~InParty("SKIE")~ THEN @246 +== SHARTJ IF ~InParty("SHARTEEL")~ THEN @247 +== VICONJ IF ~InParty("VICONIA")~ THEN @248 +== NEERAJ%rj_eet_suff% IF ~InParty("NEERA")~ THEN @249 +== ALORAJ IF ~InParty("ALORA")~ THEN @250 +== C0SIRENJ IF ~InParty("C0Sirene")~ THEN @253 +== FALDOJ IF ~InParty("FALDORN")~ THEN @251 +== RJPLAYER @254 = @252 +== IMOEN2%rj_eet_suff% IF ~InParty("%rj_imoen%")~ THEN @256 +== RJPLAYER @255 = @257 = @258 +END +IF ~~ THEN DO ~StartCutSceneMode() + SetGlobal("RJiniTalk","GLOBAL",11) + StartCutScene("RJCUT605")~ EXIT + +CHAIN IF ~G("RJPort",2) G("RJJIRVL",2)~ THEN RJPLAYER P2JiniReveal1 +@270 DO ~SetGlobal("RJJIRVL","GLOBAL",99) + RealSetGlobalTimer("RJiniRomance","GLOBAL",RJ_TALK) + RealSetGlobalTimer("RJSleepTimer","GLOBAL",RJ_FLIRT)~ +== RJINI1 @271 +== RJPLAYER @272 +== RJPLAYER IF ~InParty(Player2)~ @273 +== RJPLAYER IF ~InParty(Player3)~ @274 +== RJPLAYER IF ~InParty(Player4)~ @275 +== RJPLAYER IF ~InParty(Player5)~ @276 +== RJPLAYER IF ~InParty(Player6)~ @277 +== IMOEN2%rj_eet_suff% IF ~InParty("%rj_imoen%")~ THEN @279 +== RJINI1 IF ~InParty("%rj_imoen%")~ THEN @280 +== IMOEN2%rj_eet_suff% IF ~InParty("%rj_imoen%")~ THEN @281 +== RJINI1 IF ~InParty("%rj_imoen%")~ THEN @282 +== RH#ISRAJ IF ~InParty("rh#isra")~ THEN @347 +== RJINI1 IF ~InParty("rh#isra")~ THEN @348 +== KIVANJ IF ~InParty("KIVAN")~ THEN @283 +== RJINI1 IF ~InParty("KIVAN")~ THEN @284 +== ALORAJ IF ~InParty("ALORA")~ THEN @285 +== RJINI1 IF ~InParty("ALORA")~ THEN @286 +== MINSCJ%rj_eet_suff% IF ~InParty("MINSC")~ THEN @287 +== RJINI1 IF ~InParty("MINSC")~ THEN @288 +== DYNAHJ IF ~InParty("DYNAHEIR")~ THEN @289 +== RJINI1 IF ~InParty("DYNAHEIR")~ THEN @290 +== YESLIJ IF ~InParty("YESLICK")~ THEN @291 +== RJINI1 IF ~InParty("YESLICK")~ THEN @292 +== CORANJ IF ~InParty("CORAN")~ THEN @293 +== RJINI1 IF ~InParty("CORAN")~ THEN @294 +== AJANTJ IF ~InParty("AJANTIS")~ THEN @295 +== RJINI1 IF ~InParty("AJANTIS")~ THEN @296 +== KHALIJ IF ~InParty("KHALID")~ THEN @297 +== RJINI1 IF ~InParty("KHALID")~ THEN @298 +== JAHEIJ IF ~InParty("JAHEIRA")~ THEN @299 +== RJINI1 IF ~InParty("JAHEIRA")~ THEN @300 +== GARRIJ IF ~InParty("GARRICK")~ THEN @301 +== RJINI1 IF ~InParty("GARRICK")~ THEN @302 +== SAFANJ IF ~InParty("SAFANA")~ THEN @303 +== RJINI1 IF ~InParty("SAFANA")~ THEN @304 +== FALDOJ IF ~InParty("FALDORN")~ THEN @305 +== RJINI1 IF ~InParty("FALDORN")~ THEN @306 +== BRANWJ IF ~InParty("BRANWEN")~ THEN @307 +== RJINI1 IF ~InParty("BRANWEN")~ THEN @308 +== QUAYLJ IF ~InParty("QUAYLE")~ THEN @309 +== RJINI1 IF ~InParty("QUAYLE")~ THEN @310 +== XANJ IF ~InParty("XAN")~ THEN @311 +== RJINI1 IF ~InParty("XAN")~ THEN @312 +== SKIEJ IF ~InParty("SKIE")~ THEN @313 +== RJINI1 IF ~InParty("SKIE")~ THEN @314 +== ELDOTJ IF ~InParty("ELDOTH")~ THEN @315 +== RJINI1 IF ~InParty("ELDOTH")~ THEN @316 +== XZARJ IF ~InParty("XZAR")~ THEN @317 +== RJINI1 IF ~InParty("XZAR")~ THEN @318 +== MONTAJ IF ~InParty("MONTARON")~ THEN @319 +== RJINI1 IF ~InParty("MONTARON")~ THEN @320 +== TIAXJ IF ~InParty("TIAX")~ THEN @321 +== RJINI1 IF ~InParty("TIAX")~ THEN @322 +== KAGAIJ IF ~InParty("KAGAIN")~ THEN @323 +== RJINI1 IF ~InParty("KAGAIN")~ THEN @324 +== SHARTJ IF ~InParty("SHARTEEL")~ THEN @325 +== RJINI1 IF ~InParty("SHARTEEL")~ THEN @326 +== EDWINJ%rj_eet_suff% IF ~InParty("EDWIN")~ THEN @327 +== RJINI1 IF ~InParty("EDWIN")~ THEN @328 +== VICONJ IF ~InParty("VICONIA")~ THEN @329 +== RJINI1 IF ~InParty("VICONIA")~ THEN @330 +== NEERAJ%rj_eet_suff% IF ~InParty("NEERA")~ THEN @331 +== RJINI1 IF ~InParty("NEERA")~ THEN @332 +== DORNJ%rj_eet_suff% IF ~InParty("DORN")~ THEN @333 +== RJINI1 IF ~InParty("DORN")~ THEN @334 +== RASAADJ%rj_eet_suff% IF ~InParty("RASAAD")~ THEN @335 +== RJINI1 IF ~InParty("RASAAD")~ THEN @336 +== C0SIRENJ IF ~InParty("C0Sirene")~ THEN @337 +== RJINI1 IF ~InParty("C0Sirene")~ THEN @338 +== RJINI1 @339 +== RJPLAYER @340 +== RJINI1 @341 = @342 = @343 = @344 = @345 +== RJPLAYER @346 +END +IF ~!InParty("%rj_imoen%")~ THEN DO ~SetGlobal("RJiniTalk","GLOBAL",99)~ EXIT +IF ~InParty("%rj_imoen%")~ THEN DO ~ActionOverride("Imoen",MoveToObjectOffset("RJini",[0.4])~ EXTERN RJPLAYER P2JiniReveal2 + +CHAIN IF ~~ THEN RJPLAYER P2JiniReveal2 +@360 +== IMOEN2%rj_eet_suff% @361 +== RJINI1 @362 +== RJPLAYER @363 +== IMOEN2%rj_eet_suff% @364 = @365 +== RJINI1 @366 +== IMOEN2%rj_eet_suff% @367 +== RJINI1 @368 +== IMOEN2%rj_eet_suff% @369 +== RJINI1 @370 = @371 +== IMOEN2%rj_eet_suff% @372 +== RJINI1 @373 = @374 = @375 +END +IF ~~ THEN DO ~SetGlobal("RJiniTalk","GLOBAL",99)~ EXIT + +// Your party visits Jini before sleep. + +CHAIN IF ~G("RJPort",2) G("RJGRSLP",1)~ THEN RJPLAYER P2JiniSleep +@600 DO ~SetGlobal("RJGRSLP","GLOBAL",2)~ +== RJINI1 @601 = @602 +== RJPLAYER @603 +== IMOEN2%rj_eet_suff% IF ~InParty("%rj_imoen%")~ THEN @604 = @605 +== RJPLAYER @606 + +BRANCH ~InParty("%rj_imoen%")~ BEGIN +== RJINI1 @607 +== IMOEN2%rj_eet_suff% @608 +== RJINI1 @609 = @610 +== IMOEN2%rj_eet_suff% @611 = @612 +== RJINI1 @613 +== IMOEN2%rj_eet_suff% @614 +== RJINI1 @615 +END + +BRANCH ~InParty("C0Sirene")~ BEGIN +== C0SIRENJ @726 = @727 +== RJINI1 @728 = @729 +== C0SIRENJ @730 +END + +BRANCH ~InParty("rh#isra")~ BEGIN +== RH#ISRAJ @731 = @732 +== RJINI1 @733 = @734 +== RH#ISRAJ @735 +END + +BRANCH ~InParty("KIVAN")~ BEGIN +== KIVANJ @616 = @617 +== RJINI1 @618 +END + +BRANCH ~InParty("ALORA")~ BEGIN +== ALORAJ @619 = @620 +== RJINI1 @621 = @622 +== ALORAJ @623 +END + +BRANCH ~InParty("MINSC")~ BEGIN +== MINSCJ%rj_eet_suff% @624 = @625 +== RJINI1 @626 +== MINSCJ%rj_eet_suff% @627 +== RJINI1 @628 +END + +BRANCH ~InParty("DYNAHEIR")~ BEGIN +== DYNAHJ @629 +== RJINI1 @630 +== RJINI1 IF ~InParty("MINSC")~ THEN @631 +== DYNAHJ IF ~InParty("MINSC")~ THEN @632 +== MINSCJ IF ~InParty("MINSC")~ THEN @633 +== DYNAHJ IF ~InParty("MINSC")~ THEN @634 +== MINSCJ IF ~InParty("MINSC")~ THEN @635 +END + +BRANCH ~InParty("YESLICK")~ BEGIN +== YESLIJ @636 +== RJINI1 @637 +END + +BRANCH ~InParty("CORAN")~ BEGIN +== CORANJ @638 +== RJINI1 @639 +END + +BRANCH ~InParty("AJANTIS")~ BEGIN +== AJANTJ @640 +== RJINI1 @641 +== RJPLAYER @642 +END + +BRANCH ~InParty("KHALID")~ BEGIN +== KHALIJ @643 +== RJINI1 @644 +END + +BRANCH ~InParty("JAHEIRA")~ BEGIN +== JAHEIJ @645 +== RJINI1 @646 +== JAHEIJ IF ~InParty("KHALID")~ THEN @647 +== RJINI1 IF ~InParty("KHALID")~ THEN @648 +END + +BRANCH ~InParty("GARRICK")~ BEGIN +== GARRIJ @649 +== RJINI1 @650 +END + +BRANCH ~InParty("SAFANA")~ BEGIN +== SAFANJ @651 = @652 +== RJINI1 @653 +== SAFANJ @654 +END + +BRANCH ~InParty("FALDORN")~ BEGIN +== FALDOJ @655 +== RJINI1 @656 +== FALDOJ @657 +END + +BRANCH ~InParty("BRANWEN")~ BEGIN +== BRANWJ @659 +== RJINI1 @660 +== RJPLAYER @661 +END + +BRANCH ~InParty("QUAYLE")~ BEGIN +== QUAYLJ @662 +== RJINI1 @663 +END + +BRANCH ~InParty("XAN")~ BEGIN +== XANJ @664 +== RJINI1 @665 +== XANJ @666 +END + +BRANCH ~InParty("SKIE")~ BEGIN +== SKIEJ @667 +== RJINI1 @668 +== SKIEJ @669 +== RJINI1 @670 +== SKIEJ @671 +END + +BRANCH ~InParty("ELDOTH")~ BEGIN +== ELDOTJ @672 +== RJINI1 @673 +END + +BRANCH ~InParty("XZAR")~ BEGIN +== XZARJ @674 +== XZARJ IF ~InParty("MONTARON")~ THEN @675 +== MONTAJ IF ~InParty("MONTARON")~ THEN @676 +== RJINI1 @677 = @678 +== XZARJ @679 +END + +BRANCH ~InParty("TIAX")~ BEGIN +== TIAXJ @680 +== RJINI1 @681 +== RJPLAYER @682 +== RJINI1 @683 +END + +BRANCH ~InParty("KAGAIN")~ BEGIN +== KAGAIJ @684 +== RJINI1 @685 = @686 +== KAGAIJ @687 +== RJINI1 @688 +END + +BRANCH ~InParty("SHARTEEL")~ BEGIN +== SHARTJ @689 +== RJINI1 @690 = @691 = @692 +END + +BRANCH ~InParty("EDWIN")~ BEGIN +== EDWINJ%rj_eet_suff% @693= @694 +== RJINI1 @695 +END + +BRANCH ~InParty("VICONIA")~ BEGIN +== VICONJ @696 +== RJINI1 @697 = @698 = @699 +== VICONJ @700 = @701 +== RJPLAYER @702 +== IMOEN2%rj_eet_suff% IF ~InParty("%rj_imoen%")~ THEN @703 +== RJINI1 @704 +END + +BRANCH ~InParty("NEERA")~ BEGIN +== NEERAJ%rj_eet_suff% @705 = @706 = @707 +== RJINI1 @708 = @709 +== NEERAJ%rj_eet_suff% IF ~G("ADOY_MET_PARTY",1)~ THEN @710 +== NEERAJ%rj_eet_suff% @711 = @712 +== RJINI1 @713 +== NEERAJ%rj_eet_suff% @714 +END + +BRANCH ~InParty("DORN")~ BEGIN +== DORNJ%rj_eet_suff% @715 +== RJINI1 @716 +END + +BRANCH ~InParty("RASAAD")~ BEGIN +== RASAADJ%rj_eet_suff% @717 +== RJINI1 @718 = @719 = @720 +END + +== RJPLAYER @721 = @722 +== RJINI1 @723 = @724 +== RJPLAYER @725 +END +IF ~~ THEN DO ~SetGlobal("RJiniTalk","GLOBAL",99)~ EXTERN RJINI1 2 + +// Rjali is shadowing you. + +CHAIN IF ~G("RJShadow",1) G("RJShadowCnt",1)~ THEN RJPLAYER P1Rjali1 +@70 DO ~SetGlobal("RJShadow","GLOBAL",0)~ +== IMOEN2%rj_eet_suff% IF ~InParty("%rj_imoen%")~ THEN @71 +== RJPLAYER @72 +== IMOEN2%rj_eet_suff% IF ~InParty("%rj_imoen%")~ THEN @73 +== RJPLAYER @74 +== IMOEN2%rj_eet_suff% IF ~InParty("%rj_imoen%")~ THEN @75 +EXIT + +CHAIN IF ~G("RJShadow",1) G("RJShadowCnt",2)~ THEN RJPLAYER P1Rjali2 +@80 DO ~SetGlobal("RJShadow","GLOBAL",0)~ +== IMOEN2%rj_eet_suff% IF ~InParty("%rj_imoen%")~ THEN @81 +== RJPLAYER IF ~InParty("%rj_imoen%")~ THEN @82 = @84 +== IMOEN2%rj_eet_suff% IF ~InParty("%rj_imoen%")~ THEN @83 +EXIT + +CHAIN IF ~G("RJShadow",1) G("RJShadowCnt",3)~ THEN RJPLAYER P1Rjali3 +@90 DO ~SetGlobal("RJShadow","GLOBAL",0)~ +== IMOEN2%rj_eet_suff% IF ~InParty("%rj_imoen%")~ THEN @91 +== RJPLAYER IF ~InParty("%rj_imoen%")~ THEN @92 +== IMOEN2%rj_eet_suff% IF ~InParty("%rj_imoen%")~ THEN @93 +== RJPLAYER @94 +== IMOEN2%rj_eet_suff% IF ~InParty("%rj_imoen%")~ THEN @95 +EXIT + +CHAIN IF ~G("RJShadow",1) G("RJShadowCnt",4)~ THEN RJPLAYER P1Rjali4 +@100 DO ~SetGlobal("RJShadow","GLOBAL",0)~ +== IMOEN2%rj_eet_suff% IF ~InParty("%rj_imoen%")~ THEN @101 +== RJPLAYER @102 +== IMOEN2%rj_eet_suff% IF ~InParty("%rj_imoen%")~ THEN @103 +== RJPLAYER @104 +== IMOEN2%rj_eet_suff% IF ~InParty("%rj_imoen%")~ THEN @105 +EXIT + +CHAIN IF ~G("RJShadow",1) GGT("RJShadowCnt",4)~ THEN RJPLAYER P1Rjali5 +@110 DO ~SetGlobal("RJShadow","GLOBAL",0)~ +== IMOEN2%rj_eet_suff% IF ~InParty("%rj_imoen%")~ THEN @111 +== RJPLAYER IF ~G("RJShadowCnt",6)~ THEN @112 +== IMOEN2%rj_eet_suff% IF ~G("RJShadowCnt",6) InParty("%rj_imoen%")~ THEN @113 +== RJPLAYER IF ~G("RJShadowCnt",6) InParty("%rj_imoen%")~ THEN @114 +EXIT + +// Ensure that helping Drizzt is recognized. + +ALTER_TRANS DRIZZT +BEGIN 0 END +BEGIN 0 END +BEGIN + "ACTION" ~SetGlobal("HelpDrizzt","GLOBAL",1)~ +END diff --git a/Jini/Dialogue/SOD/RJINI1.d b/Jini/Dialogue/SOD/RJINI1.d new file mode 100644 index 0000000..3f49c3d --- /dev/null +++ b/Jini/Dialogue/SOD/RJINI1.d @@ -0,0 +1,26 @@ + +// Jini's SoD only Dialog File + +APPEND RJINI1 + +// Talk 18 - Menage a Trois + +IF ~IsGabber(Player1) G("RJiniTalks",36)~ THEN BEGIN jlt18 + SAY @600 +IF ~~ THEN REPLY @601 GOTO jlt18.1 +END + +IF ~~ THEN BEGIN jlt18.1 + SAY @602 = @603 +IF ~~ THEN REPLY @604 DO ~StartCutSceneMode() + FadeToColor([30.0],0) + Wait(1) + ActionOverride("RJFAY1",Polymorph(SIRINE)) + ActionOverride("RJFAY1",FaceObject(Player1)) + FadeFromColor([20.0],0) + Wait(1) + EndCutSceneMode() + ActionOverride(Player1,StartDialogue("BDPLAYER",Player1))~ EXIT +END + +END diff --git a/Jini/Dialogue/SOD/RJINII1.d b/Jini/Dialogue/SOD/RJINII1.d new file mode 100644 index 0000000..3195954 --- /dev/null +++ b/Jini/Dialogue/SOD/RJINII1.d @@ -0,0 +1,91 @@ + +// Jinii's SoD only Dialog File + +APPEND RJINII1 + +// Talk 17 - Multiple Lovers + +IF ~G("RJiniTalks",34)~ THEN BEGIN jlti17 + SAY @1070 +IF ~~ THEN DO ~SetGlobal("RJiniTalk","GLOBAL",2) + ActionOverride(Player1,SetDialog("BDPLAYER"))~ GOTO jlti17.1 +END + +IF ~~ THEN BEGIN jlti17.1 + SAY @1071 +IF ~~ THEN DO ~ActionOverride(Player1,SetDialog("BDPLAYER"))~ GOTO jlti17.2 +END + +IF ~~ THEN BEGIN jlti17.2 + SAY @1072 +IF ~~ THEN EXTERN BDPLAYER jlti17.9 +END + +END + +CHAIN IF ~~ THEN BDPLAYER jlti17.9 +@1073 +== RJFAY1 @1074 +== BDPLAYER @1075 +== RJFAY1 @1076 +== RJINII1 @1077 +== BDPLAYER @1078 +== RJFAY1 @1079 +== RJINII1 @1080 = @1081 = @1082 +== RJFAY1 @1083 +== RJINII1 @1084 +== RJFAY1 @1085 +== BDPLAYER @1086 +== RJFAY1 @1087 +== RJINII1 @1088 +== BDPLAYER @1089 = @1090 +== RJFAY1 @1091 +== RJINII1 @1092 +== BDPLAYER @1093 +== RJFAY1 @1094 +== BDPLAYER @1095 +== RJINII1 @1096 +== RJFAY1 @1097 +== BDPLAYER @1098 +== RJINII1 @1099 +END +IF ~~ THEN EXTERN RJINII1 1 + +// Jini pops out to say Hey! to Nazramu + +CHAIN IF ~G("RJBDNaz",1)~ THEN RJINII1 RJiniNaz +@800 DO ~SetGlobal("RJBDNaz","GLOBAL",2)~ +== BDNAZRAM @801 = @802 +== RJINII1 @803 = @804 +== BDNAZRAM @805 = @806 +== RJINII1 @807 = @808 +== BDNAZRAM @809 +== RJINII1 @810 +== BDNAZRAM @811 +== RJINII1 @812 +== BDNAZRAM @813 +END +IF ~~ THEN EXTERN RJINII1 3 + +// Jini pops out to forshadow the end + +CHAIN IF ~G("RJBDExt9",1)~ THEN RJINII1 exti9 +@1050 = @1051 = @1052 = @1053 = @1054 = @1055 +END +++ @1056 DO ~SetGlobal("RJiniTalk","GLOBAL",2) + SetGlobal("RJBDExt9","GLOBAL",2)~ EXTERN RJINII1 exti9.1 + +CHAIN IF ~~ THEN RJINII1 exti9.1 +@1057 +== RJINII1 IF ~GGT("RJFaySpawn",1)~ THEN @1059 +== RJFAY1 IF ~GGT("RJFaySpawn",1)~ THEN @1060 +== RJINII1 IF ~GGT("RJFaySpawn",1)~ THEN @1061 DO ~ + SetGlobal("RJFaySpawn","GLOBAL",1) + ActionOverride("RJFAY1",RemoveFamiliar()) + ActionOverride("RJFAY1",ChangeEnemyAlly(Myself,NEUTRAL)) + ActionOverride("RJFAY1",MoveBetweenAreas("RJB606",[349.260],4))~ +END +++ @1058 DO ~SetGlobal("RJiniTalk","GLOBAL",0) + DestroySelf() + StartCutSceneMode() + StartCutScene("RJCUTESC")~ EXIT diff --git a/Jini/Dialogue/SOD/RJPlayer.d b/Jini/Dialogue/SOD/RJPlayer.d new file mode 100644 index 0000000..fbcd486 --- /dev/null +++ b/Jini/Dialogue/SOD/RJPlayer.d @@ -0,0 +1,102 @@ + +// Player1's SoD Dialog File + +APPEND BDPLAYER + +// Rub but Jini is out + +IF ~G("RJLamp",9)~ THEN BEGIN therubmsg + SAY @48 +IF ~~ THEN REPLY @49 DO ~SetGlobal("RJLamp","GLOBAL",0) + SetGlobal("RJiniTalk","GLOBAL",0) + SetGlobal("RJRUB","GLOBAL",0)~ EXIT +END + +END + +// Rjali shadows you in SoD + +CHAIN IF ~G("RJShadow",1)~ THEN BDPLAYER P1Rjali6 +@115 DO ~SetGlobal("RJShadow","GLOBAL",0)~ +EXIT + +// Menage a Trois + +CHAIN IF WEIGHT #-11 ~G("RJiniTalks",36)~ THEN BDPLAYER menage3 +@420 = @421 +== RJINI1 @422 +== RJFAY1 @423 +== RJINI1 @424 +== RJFAY1 @425 = @426 +== RJINI1 @427 +== BDPLAYER @428 +== RJFAY1 @429 = @430 +== BDPLAYER @431 +== RJINI1 @432 +== RJFAY1 @433 +== RJINI1 @434 +== RJFAY1 @435 +== BDPLAYER @436 = @437 +== RJFAY1 @438 +== RJINI1 @439 +== BDPLAYER @440 +== RJINI1 @442 +== BDPLAYER @441 +END +IF ~~ THEN DO ~StartCutSceneMode() + FadeToColor([30.0],0) + Wait(1) + ActionOverride("RJFAY1",Polymorph(WILL_O_WISP_SMALL)) + FadeFromColor([20.0],0) + Wait(1) + RealSetGlobalTimer("RJiniRomance","GLOBAL",RJ_FLIRT) + SetGlobal("RJiniTalk","GLOBAL",99) + IncrementGlobal("RJiniTalks","GLOBAL",1) + EndCutSceneMode()~ EXIT + +// Rjali shows up at the end + +CHAIN IF WEIGHT #-10 ~AreaCheck("bd6100") + GlobalLT("bd_plot","global",675)~ THEN BDIMOEN RJBD6100 +@500 DO ~ActionOverride(Player1,CreateCreature("Rjali1",[-1.-1],0)) + Wait(3)~ +END +++ @501 EXTERN BDIMOEN RJBD6101 + +CHAIN IF ~~ THEN BDIMOEN RJBD6101 +@502 +== RJALI1 @503 +END ++ ~!HasItem("RJ1LAMP",Player1)~ + @504 EXTERN BDIMOEN RJBD6102 ++ ~HasItem("RJ1LAMP",Player1)~ + @504 + DO ~ActionOverride(Player1,DestroyItem("RJ1LAMP")) + ActionOverride("Rjali1",TakePartyGold(2000000000))~ EXTERN BDIMOEN RJBD6102 + +CHAIN IF ~~ THEN BDIMOEN RJBD6102 +@505 +== RJALI1 @506 +END ++ ~!PartyHasItem("RJ1SW1H")~ + @507 EXTERN BDIMOEN 129 ++ ~PartyHasItem("RJ1SW1H")~ + @507 + DO ~ActionOverride(Player1,DestroyAllEquipment()) + ActionOverride(Player2,DestroyAllEquipment()) + ActionOverride(Player3,DestroyAllEquipment()) + ActionOverride(Player4,DestroyAllEquipment()) + ActionOverride(Player5,DestroyAllEquipment()) + ActionOverride(Player6,DestroyAllEquipment())~ EXTERN BDIMOEN 129 + +// Remove non-obvious Safana romance termination + +ALTER_TRANS BDSAFANJ +BEGIN 168 END +BEGIN 1 2 END +BEGIN + "ACTION" ~~ +END + +ALTER_TRANS BDSAFANJ +BEGIN 169 END +BEGIN 0 END +BEGIN + "ACTION" ~~ +END diff --git a/Jini/Items/Bags/RJ1BAG1.STO b/Jini/Items/Bags/RJ1BAG1.STO new file mode 100644 index 0000000..7e15249 Binary files /dev/null and b/Jini/Items/Bags/RJ1BAG1.STO differ diff --git a/Jini/Items/Bags/RJ1BAG2.STO b/Jini/Items/Bags/RJ1BAG2.STO new file mode 100644 index 0000000..7e15249 Binary files /dev/null and b/Jini/Items/Bags/RJ1BAG2.STO differ diff --git a/Jini/Items/Bags/RJBAG1.BAM b/Jini/Items/Bags/RJBAG1.BAM new file mode 100644 index 0000000..477fe89 Binary files /dev/null and b/Jini/Items/Bags/RJBAG1.BAM differ diff --git a/Jini/Items/Bags/RJBAG2.BAM b/Jini/Items/Bags/RJBAG2.BAM new file mode 100644 index 0000000..709134d Binary files /dev/null and b/Jini/Items/Bags/RJBAG2.BAM differ diff --git a/Jini/Items/RJ1AMUL.ITM b/Jini/Items/RJ1AMUL.ITM new file mode 100644 index 0000000..84bbd35 Binary files /dev/null and b/Jini/Items/RJ1AMUL.ITM differ diff --git a/Jini/Items/RJ1AXE.itm b/Jini/Items/RJ1AXE.itm new file mode 100644 index 0000000..10afdaf Binary files /dev/null and b/Jini/Items/RJ1AXE.itm differ diff --git a/Jini/Items/RJ1BAG1.ITM b/Jini/Items/RJ1BAG1.ITM new file mode 100644 index 0000000..afd1f6a Binary files /dev/null and b/Jini/Items/RJ1BAG1.ITM differ diff --git a/Jini/Items/RJ1BAG2.ITM b/Jini/Items/RJ1BAG2.ITM new file mode 100644 index 0000000..62603bf Binary files /dev/null and b/Jini/Items/RJ1BAG2.ITM differ diff --git a/Jini/Items/RJ1BOOK.itm b/Jini/Items/RJ1BOOK.itm new file mode 100644 index 0000000..30c747e Binary files /dev/null and b/Jini/Items/RJ1BOOK.itm differ diff --git a/Jini/Items/RJ1BOOT.itm b/Jini/Items/RJ1BOOT.itm new file mode 100644 index 0000000..cf966cd Binary files /dev/null and b/Jini/Items/RJ1BOOT.itm differ diff --git a/Jini/Items/RJ1BRAC.ITM b/Jini/Items/RJ1BRAC.ITM new file mode 100644 index 0000000..d3df91a Binary files /dev/null and b/Jini/Items/RJ1BRAC.ITM differ diff --git a/Jini/Items/RJ1CHAN.ITM b/Jini/Items/RJ1CHAN.ITM new file mode 100644 index 0000000..f9cb758 Binary files /dev/null and b/Jini/Items/RJ1CHAN.ITM differ diff --git a/Jini/Items/RJ1CLCK.ITM b/Jini/Items/RJ1CLCK.ITM new file mode 100644 index 0000000..e7983fb Binary files /dev/null and b/Jini/Items/RJ1CLCK.ITM differ diff --git a/Jini/Items/RJ1LAMP.ITM b/Jini/Items/RJ1LAMP.ITM new file mode 100644 index 0000000..392cdfe Binary files /dev/null and b/Jini/Items/RJ1LAMP.ITM differ diff --git a/Jini/Items/RJ1MASK.itm b/Jini/Items/RJ1MASK.itm new file mode 100644 index 0000000..55a760a Binary files /dev/null and b/Jini/Items/RJ1MASK.itm differ diff --git a/Jini/Items/RJ1MNHP.itm b/Jini/Items/RJ1MNHP.itm new file mode 100644 index 0000000..dfc8e15 Binary files /dev/null and b/Jini/Items/RJ1MNHP.itm differ diff --git a/Jini/Items/RJ1RING.itm b/Jini/Items/RJ1RING.itm new file mode 100644 index 0000000..1efe3e3 Binary files /dev/null and b/Jini/Items/RJ1RING.itm differ diff --git a/Jini/Items/RJ1SCRL.ITM b/Jini/Items/RJ1SCRL.ITM new file mode 100644 index 0000000..7f59bdf Binary files /dev/null and b/Jini/Items/RJ1SCRL.ITM differ diff --git a/Jini/Items/RJ1SHLD.itm b/Jini/Items/RJ1SHLD.itm new file mode 100644 index 0000000..136a57e Binary files /dev/null and b/Jini/Items/RJ1SHLD.itm differ diff --git a/Jini/Items/RJ1SW1H.itm b/Jini/Items/RJ1SW1H.itm new file mode 100644 index 0000000..7f35fac Binary files /dev/null and b/Jini/Items/RJ1SW1H.itm differ diff --git a/Jini/Languages/English/RJ1DOOFS.tra b/Jini/Languages/English/RJ1DOOFS.tra new file mode 100644 index 0000000..98e477d --- /dev/null +++ b/Jini/Languages/English/RJ1DOOFS.tra @@ -0,0 +1,120 @@ + +@0 = ~Hello! I'm The Doofus, but you may call me Doofus.~ +@1 = ~What may I do for you?~ +@2 = ~I'm curious. Why are you called Doofus?~ +@3 = ~Doofus, would you send me back to my party, please?~ +@4 = ~You must talk with Jini first before I may send you back.~ +@5 = ~Those are the rules.~ +@6 = ~OK. See you later, Doofus.~ +@7 = ~Off you go, then.~ +@8 = ~I'm . May I ask who you are?~ +@9 = ~Doofus, would you send us back, please?~ + +@10 = ~The Doofus, if you please.~ +@11 = ~Jini's uncle gave me the title when he met me.~ +@12 = ~Said I was the biggest Doofus he had ever met.~ +@13 = ~This puzzled me until he explained that a Doofus is a title somewhere between Duke and Prince.~ +@14 = ~I'm royalty! Or almost. My cousin, Cespenar, is so-o-o-o jealous.~ +@15 = ~He can just go to hell! He-he-he! He can just go to hell.~ +@16 = ~(suppressing a guffaw) I will remember that, Your Highness.~ +@17 = ~Nothing at the moment, thank you. See you later.~ +@18 = ~OK. See you later.~ +@19 = ~I haven't seen you before.~ + +@20 = ~Hi Doofus. I would like to introduce you to my party members.~ +@21 = ~Oooo! Nice new friends!~ +@22 = ~First, here is .~ +@23 = ~Then, there is .~ +@24 = ~And over here is .~ +@25 = ~Next, there is .~ +@26 = ~Finally, there is .~ +@27 = ~Pleased to meetcha!~ +@28 = ~Doofus is pleased to meet you all. Come back often!~ +@29 = ~We'll certainly try, Doofus.~ + +@30 = ~Fay wants to say goodbye. She is leaving with me.~ +@31 = ~Doofus will miss you Fay. You're funny.~ +@32 = ~I'll miss you, too, Doofus. It is time for me to be moving on.~ +@33 = ~Notice the hunk I'm moving on with?~ +@34 = ~Yes, Doofus sees him. He seems nice but not very impressive.~ +@35 = ~We will have to see about that. Later, Doofus.~ + +@100 = ~Can we talk?~ +@101 = ~What else would you like to know?~ +@102 = ~Nothing at the moment.~ +@103 = ~Could you tell me something about Jini's uncle?~ +@104 = ~Could you tell me something about your cousin, Cespenar?~ +@105 = ~How did you come to be with Jini?~ +@106 = ~How come you aren't in Hell?~ +@107 = ~How do you like working for Jini?~ +@108 = ~Doofus, what the hell is a taco?~ + +@120 = ~I really shouldn't talk about him, but...~ +@121 = ~He is big and kind and powerful and handsome and smart and he likes Doofus.~ +@122 = ~He gave me my title, you know.~ +@123 = ~Yes, you told me about that.~ +@124 = ~He rarely visits any more.~ +@125 = ~He's a very busy Djinni, you know.~ +@126 = ~I can imagine, what with handing out titles and all.~ +@127 = ~Exactly!~ +@128 = ~He has no legs. Poor fellow.~ +@129 = ~Doofus feels so sorry for him, but he is brave and he never complains.~ +@130 = ~He is my bestest friend.~ +@131 = ~Sounds like a wonderul fellow.~ + +@140 = ~We don't see each other much any more.~ +@141 = ~He's in hell, you know.~ +@142 = ~He is butler to the Lord of Murder.~ +@143 = ~Jini is much nicer.~ +@144 = ~I can well imagine.~ +@145 = ~We haven't talked for a long time.~ +@146 = ~Mostly, we see each other in nightmares.~ +@147 = ~It's fun but so distracting.~ +@148 = ~All those female imps, you know.~ +@149 = ~(You choke suppressing a guffaw.)~ +@150 = ~He makes stuff from shiny things.~ +@151 = ~His recipes are very dangerous, you know.~ +@152 = ~It is so much fun when they blow up.~ +@153 = ~I'll take you word for that, Doofus.~ + +@160 = ~She took me in when I was exiled.~ +@161 = ~She has been very kind to me.~ +@162 = ~Yes, Jini is like that.~ +@163 = ~I was grabbed by some other demons.~ +@164 = ~They would have put me in... Well, it isn't a very nice place, and is very hot and painful.~ +@165 = ~Jini's uncle rescued me and gave me to her.~ +@166 = ~Sounds like things worked out OK in the end.~ +@167 = ~Just lucky, I guess.~ + +@180 = ~Embarassing, that was.~ +@181 = ~You make one teeny, tiny little mistake, and BOOM!~ +@182 = ~The Big Guys are sooooooooo unforgiving!~ +@183 = ~Well, I'm happy to have you here, Doofus.~ +@184 = ~I eased off on one tortured soul who had the time and bad manners to repent, freeing himself from Hell.~ +@185 = ~It caused an awful amount of paperwork, and I was sentenced to...~ +@186 = ~Never mind. Doofus tries to forget that part.~ +@187 = ~You're here, so it couldn't have been all bad, Doofus.~ +@188 = ~Don't feel like remembering that now.~ + +@200 = ~Bestest job in the worlds!~ +@201 = ~I got respect, now.~ +@202 = ~And I don't even have to torture anybody!~ +@203 = ~So, it's a good deal...~ +@204 = ~Jini gives me power over her portal.~ +@205 = ~I'm the BOSS!~ +@206 = ~You got to ask me to leave.~ +@207 = ~And so I shall.~ +@208 = ~Jini doesn't hurt Doofus, even when he makes a mistake.~ +@209 = ~I don't like her frowns, so I try to not make mistakes.~ +@210 = ~Good plan, Doofus.~ + +@220 = ~You don't know?~ +@221 = ~It's something that Jini hates but Doofus loves.~ +@222 = ~Maybe you ahould ask Jini.~ +@223 = ~She doesn't want to talk about it!~ +@224 = ~Well, if you really must know...~ +@225 = ~(Doofus describes the making of a taco.)~ +@226 = ~Sounds good. I wonder why Jini doesn't like them.~ +@227 = ~Doofus would rather not say.~ +@228 = ~They upset Jini, and Doofus loves Jini.~ +@229 = ~OK for now.~ diff --git a/Jini/Languages/English/RJ1GOSS.tra b/Jini/Languages/English/RJ1GOSS.tra new file mode 100644 index 0000000..4a73566 --- /dev/null +++ b/Jini/Languages/English/RJ1GOSS.tra @@ -0,0 +1,18 @@ + +@0 = ~I'm hurt here. You got a heal potion I could use?~ +@1 = ~No, but I'll check around in case there is one in the building.~ +@2 = ~Hang on. Let me check my pack.~ +@3 = ~Please, give it to me quick!~ +@4 = ~Here you go.~ +@5 = ~Thanks, Mate. That worked a treat.~ +@6 = ~What happened, Friend?~ +@7 = ~Name's Goss. The chant is that this place was totally looted back along, but I didn't believe it.~ +@8 = ~Hear tell there is a Deva in here looking for his sword.~ +@9 = ~Sounds nuts, I know. But strange things happen here on the border lands.~ +@10 = ~Thought I'ld have a look-see. Ran into a minor trap. Then, you showed up.~ +@11 = ~Thanks again for the potion. Be seeing you.~ +@12 = ~Bye, Goss.~ + +@20 = ~You find any potion?~ +@21 = ~Not yet, but I haven't finished looking.~ +@22 = ~Luckily, yes.~ diff --git a/Jini/Languages/English/RJ1RAVEL.tra b/Jini/Languages/English/RJ1RAVEL.tra new file mode 100644 index 0000000..c174b49 --- /dev/null +++ b/Jini/Languages/English/RJ1RAVEL.tra @@ -0,0 +1,39 @@ + +@0 = ~So you have finally come to Ravel.~ +@1 = ~Have you a message for me?~ +@2 = ~This is one helluva a dream but, yes, I was asked to give you a message.~ +@3 = ~The Deva said: "I can fix that, but it comes at a price. I will meet you at Fhjull's."~ +@4 = ~What's that all about?~ +@5 = ~Never you mind. That is not for you to know.~ +@6 = ~What you have to do is give me an answer to my question.~ +@7 = ~What can change the nature of a man?~ [RJRV079B] +@8 = ~Regret.~ +@9 = ~Love.~ +@10 = ~Nothing.~ +@11 = ~Tacos. Whatever the hell they are.~ +@12 = ~You are being frivolous with Ravel.~ +@13 = ~I warn you to take this seriously. Try again.~ +@14 = ~Say you so? I think you will need to consider this further.~ +@15 = ~Possibly.~ +@16 = ~Interesting.~ +@17 = ~That's all the answer I have at the moment.~ +@18 = ~Ravel will give you some advice, although she is not supposed to.~ +@19 = ~The person who set this dream in motion is testing you.~ +@20 = ~He is trying to determine how useful you will be to him and is seeking any weakness of yours that he can use as leverage.~ +@21 = ~I fear that he is learning just that. Beware!~ +@22 = ~Now, Ravel must give you the item you will need to meet your next challenge.~ +@23 = ~This scroll will summon the demon who will send you on your way.~ +@24 = ~Thank you, Ravel. I appreciate your advice and aid.~ +@25 = ~Is there anyway I may repay you?~ +@26 = ~Not yet. You remind me of another who came before you.~ +@27 = ~Ravel has her weaknesses, too. Perhaps, you will assist me someday.~ +@28 = ~Now, be off with you. The way is open again.~ +@29 = ~I must go to get *fixed* and find what the price will be.~ +@31 = ~Good luck with that, Ravel.~ +@32 = ~I can see nothing else that will do.~ +@33 = ~Perhaps, you are thinking of this one.~ +@34 = ~What the hell?!?~ +@35 = ~Oops!~ +@36 = ~Damn! Still on the fritz!~ +@37 = ~That the problem that needs fixing?~ +@38 = ~Never you mind. Was that your final answer?~ diff --git a/Jini/Languages/English/RJ1TRIAS.tra b/Jini/Languages/English/RJ1TRIAS.tra new file mode 100644 index 0000000..5c92209 --- /dev/null +++ b/Jini/Languages/English/RJ1TRIAS.tra @@ -0,0 +1,21 @@ + +@0 = ~Ah yes. . I am Trias. I was told this was your dream.~ +@1 = ~It was designed by another, however.~ +@2 = ~Yeah. I know. Who is this guy?~ +@3 = ~That would be telling, which I am not prepared to do.~ +@4 = ~The point (so to speak) is whether you have found my sword and are willing to give it to me.~ +@5 = ~Well?~ +@6 = ~I don't have it yet. If I do get it, will you tell me what is going on?~ +@7 = ~Here. Take it. Now what?~ +@8 = ~I will not. But I will give you the means to continue your quest.~ +@9 = ~I guess that'll have to do. I'll be back.~ +@10 = ~Have you found my sword yet?~ +@11 = ~Not yet. I just needed to make sure you weren't a figment of my imagination.~ +@12 = ~Thank you. Now, I can leave this *place*.~ +@13 = ~First, there is a message you must give to your next encounter.~ +@14 = ~Say this: "I can fix that, but it comes at a price. I will meet you at Fhjull's."~ +@15 = ~Do I need to repeat that?~ +@16 = ~No. I got it the first time. Now what?~ +@17 = ~Now I depart, and you leave via the entrance to this building, which is now open.~ +@18 = ~We may each begin our punishment.~ +@19 = ~Safe journey, Trias.~ diff --git a/Jini/Languages/English/RJBFAY1.tra b/Jini/Languages/English/RJBFAY1.tra new file mode 100644 index 0000000..83c9bb7 --- /dev/null +++ b/Jini/Languages/English/RJBFAY1.tra @@ -0,0 +1,266 @@ + +@0 = ~Heya, Fay! Got a moment?~ +@1 = ~Sure, Imoen. Whatcha planning to do to this time?~ +@2 = ~I never...~ +@3 = ~Ah, come on! I want in on the action.~ +@4 = ~Well. If you put it like that, I do have a thought or two on the subject.~ +@5 = ~But what I really wanted was to ask you about being a Will-O-The-Wisp.~ +@6 = ~What's it like? I mean, only having ever been human, I have had zero opportunity to check out the other side.~ +@7 = ~I'm different from others of my kind.~ +@8 = ~Basically, it involves leading unwary travellers into bogs and traps and such.~ +@9 = ~There is some sort of quota system that I was never able to figure out.~ +@10 = ~Sex was hit or miss. Literally. No family life to speak of.~ +@11 = ~And the stink? You wouldn't believe.~ +@12 = ~That's about it. Just a bunch of psychopathic sadists trying to get along.~ +@13 = ~I'm glad you made it out OK.~ +@14 = ~I just wish you were bigger. You would make a great *companion* for .~ +@15 = ~That's nice to hear. I kinda wish that, too.~ +@16 = ~He is quite a hunk.~ +@17 = ~Never thought about him like that.~ +@18 = ~What never?~ +@19 = ~Well, hardly ever.~ +@20 = ~Now, about these plans you have in mind...~ +@21 = ~(Fay sees Imoen approaching her.)~ + +@30 = ~Fay, you have been looking unbearably smug lately and you are spending a LOT more time on 's shoulder.~ +@31 = ~What's with that?~ +@32 = ~Why, Imoen. I'm sure I have no idea what you are talking about.~ +@33 = ~Look, Miss Butter-Wouldn't-Melt, you can't fool The Imoen.~ +@34 = ~I know size is a barrier, but you and he have been up to something.~ +@35 = ~Now give!~ +@36 = ~Oh, alright, Miss Nosey Parker!~ +@37 = ~We have discovered that we can dream together, and there are no such limitations in dreams.~ +@38 = ~You gonna try to censor people's dreams?~ +@39 = ~Not even a little bit. More power to you.~ +@40 = ~I just cannot stand not knowing everything going on around me.~ +@41 = ~That's why I became a sneak in the first place.~ +@42 = ~Now that we have established the venue, how about giving with the details?~ +@43 = ~Not on your life!~ +@44 = ~You want to know, then try it yourself.~ +@45 = ~From what I have seen, you would get no objections from .~ +@46 = ~(Imoen is taken aback.)~ +@47 = ~I...I...couldn't do that!~ +@48 = ~Why not?~ +@49 = ~Because...reasons! Leave me alone!~ +@50 = ~Heya, Imoen. What's up?~ + +@60 = ~Don't you go casting spells at me, Neera.~ +@61 = ~And if I did...?~ +@62 = ~Wouldn't work, that's all.~ +@63 = ~You got magic of your own then, Fay?~ +@64 = ~I don't *have* magic. I *am* magic.~ +@65 = ~Makes me immune to all that stuff you find so fascinating.~ +@66 = ~And I do NOT like being threatened!~ +@67 = ~I'm sorry, Fay. I didn't mean to threaten you.~ +@68 = ~Being a wild mage just makes me wonder about all kinds of magic, and why I can't control mine.~ +@69 = ~I sorta understand that chaos can't be controlled, but I don't have to like it.~ +@70 = ~It worries me. I thought I would check if you had any insights on the subject.~ +@71 = ~Oh. Now it's my turn to be sorry.~ +@72 = ~I didn't think, but I am still as much in the dark as you, Neera.~ +@73 = ~Wish I could help.~ +@74 = ~Say! Imoen has been pretty quiet lately.~ +@75 = ~How about we play a trick on Fearless Leader? Just to take our minds off the cussedness of things in general.~ +@76 = ~I could get behind that! let's discuss ways and means...~ +@77 = ~(Fay sees Neera approaching, waving her arms.)~ + +@80 = ~You've got that look on again, Neera.~ +@81 = ~I suppose I have. There's something that puzzles me.~ +@82 = ~You have been spending more and more time perched on 's shoulder.~ +@83 = ~What's that all about?~ +@84 = ~Love and sex and the whole damned thing.~ +@85 = ~Sex?!? How ever do you manage that? The mind boggles!~ +@86 = ~(laughs) In dreaming. No size restrictions there, you know.~ +@87 = ~The trick is dreaming together, but we seem to have mastered that.~ +@88 = ~Or mistressed, if you prefer.~ +@89 = ~It ain't the best, but it is some good.~ +@90 = ~Now I really feel left out.~ +@91 = ~Don't be, Neera. You have all that awake time to play with. Use it, or lose it.~ +@92 = ~Gonna have to think about this. Later. My head aches at the moment.~ + +@100 = ~Hi, Branwen. How's tricks?~ +@101 = ~Tricks? I have more serious concerns than "tricks", Fay.~ +@102 = ~Why do you always run away when there is a battle? It worries me.~ +@103 = ~That is not the way a warrior should behave.~ +@104 = ~First, Branwen, I am NOT a warrior.~ +@105 = ~Second, I run away because I am small and don't have the weapons to do battle.~ +@106 = ~You don't hear me running you down for being big and clumsy.~ +@107 = ~I am not clumsy!~ +@108 = ~You must have *some* weapons.~ +@109 = ~Well, I was born to lead people down the garden path to their destruction.~ +@110 = ~I gave that up, but I could try to revive it to use on you, if you would like.~ +@111 = ~(Branwen looks startled.)~ +@112 = ~I hadn't given it that much thought. Perhaps, you have the right of it.~ +@113 = ~But why did you give up your only talents?~ +@114 = ~Not all of them. Just the nasty ones.~ +@115 = ~I can still float around and provide light.~ +@116 = ~I simply couldn't continue harming innocent beings.~ +@117 = ~It wasn't nice.~ +@118 = ~I suppose that was a good thing. I'm not used to such thinking.~ +@119 = ~Nevermind, it takes all sorts, and you are kinda nice, anyway.~ + +@130 = ~Hey, Viconia! I hear you were kicked out by your people, too.~ +@131 = ~No. They were going to kill me. I ran away.~ +@132 = ~Now, I am stuck with a bunch of lowly surfacers.~ +@133 = ~It is very demeaning.~ +@134 = ~Don't be like that, Vicky.~ +@135 = ~ is a good specimen of a human, and it's gotta be way better than being dead.~ +@136 = ~Perhaps. I have noticed you snuggling up to him.~ +@137 = ~Don't you find that embarassing?~ +@138 = ~Nope. He's cute. I just wish I were your size to take full advantage of him.~ +@139 = ~My question is: why aren't you?~ +@140 = ~I have been considering it, but it goes against all I have been taught.~ +@141 = ~Give your pride a rest, and let your body do the thinking.~ +@142 = ~I guarantee you will be glad you did.~ +@143 = ~We shall see.~ + +@150 = ~(Fay is surprised when she feels Safana touching her.)~ +@151 = ~Hey, Safana! I'm not *that* kind of girl.~ +@152 = ~Just seeing if I could pick your pocket, Fay, but you don't seem to have any.~ +@153 = ~Comes with not having any pants.~ +@154 = ~Besides, I don't have any need of them.~ +@155 = ~The only thing they would be good for is chocolate, and gives me all I want.~ +@156 = ~I have seen you eyeing his *pocket*.~ +@157 = ~Why do you go all coy, when you could be romping in the hay?~ +@158 = ~It is not right to let a male think he owns you.~ +@159 = ~That is a good way to be taken advantage of and dumped.~ +@160 = ~Lumping him in with your other male disappointments is gonna lose you out on a lot.~ +@161 = ~Just sayin'.~ + +@170 = ~Hi, Skie. What's up?~ +@171 = ~Fay, you don't wear much. How can you stand not being in fashion?~ +@172 = ~Dunno. I never thought about it much.~ +@173 = ~Where I come from, skin is in.~ +@174 = ~Doesn't that make it easier for men to...~ +@175 = ~Hell, yes! I sometimes think that's why we do it.~ +@176 = ~Drives them nuts!~ +@177 = ~But that would be so dangerous!~ +@178 = ~Well, sometimes. But it is more often a lot of fun.~ +@179 = ~I just wish I were larger so would be incited to molest me.~ +@180 = ~Surely you are joking.~ +@181 = ~Not even a little bit.~ +@182 = ~I would like some of that one. Wouldn't you?~ +@183 = ~He might muss my hair and clothes.~ +@184 = ~That's the point, Girl!~ + +@190 = ~Alora, you must be the happiest person I have ever met.~ +@191 = ~Thank you, Fay! There is so much to enjoy.~ +@192 = ~Doesn't being small ever get you down?~ +@193 = ~Look who's talking. Does it ever get you down?~ +@194 = ~Yes. Whenever I think of . I would like to...~ +@195 = ~Never mind! You have a one track mind.~ +@196 = ~Well, I would have thought it would cause you concern in battle.~ +@197 = ~Nope. I am just the right height to go for the knees, and certain other vulnerable areas.~ +@198 = ~It gives my enemies pause, I can tell you!~ +@199 = ~(laughs) I would imagine so!~ + +@210 = ~Dynaheir, why are you always giving me those looks?~ +@211 = ~Well, Fay, you are underdressed and seem to have no morals.~ +@212 = ~Do so have morals! Haven't seen me leading anybody down the garden path, have you?~ +@213 = ~And, as to my dress (or lack thereof), my culture is quite different from yours.~ +@214 = ~I have been told that you used to sneer at Minsc because he had Boo.~ +@215 = ~Maybe, you should examine your preconceived ideas about others, too.~ +@216 = ~You might have a point.~ +@217 = ~I will have to consider it.~ + +@230 = ~Boo is such a cute littel bundle of fur, Minsc.~ +@231 = ~I want to cuddle him!~ +@232 = ~I think Boo would like that, Fay.~ +@233 = ~Just don't let Imoen get her hands on him.~ +@234 = ~She feeds him biscuits, which makes him fat and leaves crumbs in my bedroll.~ + +@250 = ~You gotta cheer up, Xan. Things could be worse.~ +@251 = ~So, I cheered up and, sure enough, things got worse.~ +@252 = ~But...but, you have seen how well things are going for us.~ +@253 = ~Makes no difference. We are all doomed.~ +@254 = ~You will see.~ +@255 = ~Oh! You are hopeless!~ +@256 = ~Yes. That's what I have been saying all along.~ +@257 = ~Hmph!~ + +@270 = ~(Fay sees Jaheira approaching with a determined expression on her face.)~ +@271 = ~Fay, I have never been able to see the balance in Will-O-The-Wisps.~ +@272 = ~Can you shed any light on their usefullness in nature?~ +@273 = ~Nope. And I am hardly the one to ask.~ +@274 = ~I don't do what the others do, so I have no idea what purpose it might serve.~ +@275 = ~This one you'll have to figure out on your own.~ +@276 = ~But, I have tried! Nothing makes sense!~ +@277 = ~Nobody ever said it had to make sense.~ +@278 = ~Nature just IS. So, relax and enjoy the variety.~ +@279 = ~You guys always believe that you can balance things, when it is my experience that Nature does a pretty good job on her own.~ +@280 = ~She needs some help occasionally.~ +@281 = ~I suppose so, but don't be so self-righteous.~ + +@290 = ~Corwin, Rohma is so sweet. How can you stand to leave her?~ +@291 = ~It is difficult, Fay.~ +@292 = ~My work is very important, but it hurts every time I have to say goodbye to her.~ +@293 = ~Still, I must strive to make the world a safer place for her.~ +@294 = ~That alone keeps me steadfast in my duty.~ +@295 = ~I suppose. I wish I had a child to love and take care of.~ +@296 = ~That doesn't look like happening.~ +@297 = ~I will have to make do with what I have. (*sobs*)~ +@298 = ~There, there, Fay. I'm sure your life will be filled with good things.~ +@299 = ~ helps, but it is hard at times.~ +@300 = ~I don't really approve, but you could sing one of those off-color ditties you seem to be so fond of.~ + +@310 = ~Hey, Vicky! Why haven't you hopped into the sack with ?~ +@311 = ~Do NOT use that ridiculous nickname!~ +@312 = ~And what business is that of yours?~ +@313 = ~Well, I want to and can't. I think you want to and won't.~ +@314 = ~It just seems perverse to me.~ +@315 = ~Your world is much simpler than mine.~ +@316 = ~My dignity will not allow me to stoop to this.~ +@317 = ~I noticed you didn't say you don't want to.~ +@318 = ~Give your dignity a rest and have some fun!~ + +@330 = ~Safana, you sure have a lot of sparklies in your pack.~ +@331 = ~You've been into my pack! Again?~ +@332 = ~Sure. All the time. just checking out the fruits of your labors.~ +@333 = ~You better not have taken anything.~ +@334 = ~Look at me. Do I look like I have any use for those things?~ +@335 = ~Why if I took even one of those rings, I would hardly be able to move.~ +@336 = ~Hmmm. And you don't have anything to pin a broach to. Do you?~ +@337 = ~Nope. But then I also have nothing to distract from the goodies.~ +@338 = ~You should take notes.~ + +@350 = ~(Fay plonks herself on Sirene's shoulder.)~ +@351 = ~Hi, Sirene! How goes the battle?~ +@352 = ~If you would stick around and fight, you would have a better idea of that, yourself.~ +@353 = ~Nah. If I did that, I would be dead.~ +@354 = ~Magic or no magic, the gods seem to be on the side of the big swords.~ +@355 = ~I only wanted to see how you were doing.~ +@356 = ~I am doing fine. But how can you say such a thing about Ilmater?~ +@357 = ~Did Ilmater ever step in personally to help in a fight?~ +@358 = ~Well, no. I have always relied on my own faith and skill.~ +@359 = ~QED, Kiddo. Helps to be big, doesn't it?~ +@360 = ~I suppose you have a point.~ +@361 = ~I have tried to be good. All it ever got me was a bunch of goons trying to capture me for purposes I hesitate to imagine.~ +@362 = ~Until came along, that is. Gotta love that man!~ +@363 = ~He IS different, as I am finding out.~ +@364 = ~Don't let him get away, then.~ +@365 = ~Me, I'm off to bite his ear. After whispering sweet nothings into it, that is. Bye!~ + +@370 = ~(Fay sees Sirene approaching her with a determined look on her face.)~ +@371 = ~OK. What did I do now?~ +@372 = ~I have come to apologize for my treatment of you in the past.~ +@373 = ~You provide light and cheer in the darkest moments.~ +@374 = ~It seems such a small thing, but I now see that you help hold our company together.~ +@375 = ~(*blushes*) Thank you, Sirene. It is nice to appreciated.~ +@376 = ~May I sit on your horns?~ +@377 = ~Not even in your dreams, Fay. Don't push your luck.~ + +@400 = ~(Fay floats up and settles gently on Isra's shoulder.)~ +@401 = ~Hey, Isra! Why haven't you jumped into the sack with ?~ +@402 = ~I thought that's what you Sunites were all about.~ +@403 = ~That's not quite how it works, Fay.~ +@404 = ~OK. Enlighten me. Enquiring minds want to know.~ +@405 = ~Well, we believe in beauty and love, but there is no compulsion to hop into the sack as you put it.~ +@406 = ~No compulsion, maybe, but I'm betting there is urge, and is a prime specimen.~ +@407 = ~Granted the latter, I am trying to avoid perpetuating the prevalent idea that we are thoroughly promiscuous.~ +@408 = ~We're not, you know.~ +@409 = ~So, you are depriving yourself to spite the multitude, hmmm?~ +@410 = ~Seems a bit perverse to moi.~ +@411 = ~Again, not quite, Fay.~ +@412 = ~I am not sure how I feel about yet, and I will not compromise my standing as a paladin to explore the matter.~ +@413 = ~I would jump him if I could, and am jealous and perplexed that you can and won't.~ +@414 = ~Let's leave it at that, shall we, Fay?~ +@415 = ~Your loss, Toots!~ diff --git a/Jini/Languages/English/RJFAY1.tra b/Jini/Languages/English/RJFAY1.tra new file mode 100644 index 0000000..5a9ee2f --- /dev/null +++ b/Jini/Languages/English/RJFAY1.tra @@ -0,0 +1,483 @@ + +@0 = ~Hello, sailor! What's a cute guy like you doing here?~ +@1 = ~Jini sent me up. She said you wanted to meet me.~ +@2 = ~My name's Fay. You must be the one then.~ +@3 = ~My name's . But what one is that?~ +@4 = ~Long story short, I have been stuck here since some humans were hunting me.~ +@5 = ~It was nice of Jini to rescue me, but I need to get back outside.~ +@6 = ~I need a protector. Will you let me tag along with you? Please!~ +@7 = ~Not at the moment, but maybe later.~ +@8 = ~Sure. You are kinda cute yourself, in case nobody has told you before.~ +@9 = ~Yeah, they have. Usually just before hauling out the butterfly nets.~ +@10 = ~Can we go now? I itch to breathe some fresh air.~ +@11 = ~Let us away, Fay.~ +@12 = ~(*sigh*) I guess I'll wait here. Come back soon.~ +@13 = ~Welcome back. Can I come with you now? Pretty please!~ +@14 = ~I decided that helping damsels in distress is the right thing to do. Come on.~ +@15 = ~(Fay happily returns to her position in the formation.)~ + +@20 = ~Hey, ! There's something I have to get off my chest.~ +@21 = ~Doesn't look like it from where I'm standing. What is it?~ +@22 = ~Why thank you, Sir. I'm glad you noticed.~ +@23 = ~No, really. I'm not really a fairy, you know.~ +@24 = ~You look a lot like one. What are you then.~ +@25 = ~Actually, I'm a Will-O-The-Wisp. You must have noticed this ball of light surrounding me.~ +@26 = ~Of course I have. But I thought your kind were located in swamps and such.~ +@27 = ~Normally that is true, but I blotted my copy book.~ +@28 = ~While all my friends were leading creatures to their untimely deaths, I was leading them out of trouble onto safe ground.~ +@29 = ~It seemed like a good idea at the time, but all the others got very angry with me and kicked me out of the swamp.~ +@30 = ~That's when humans I had rescued tried to capture me for their own use.~ +@31 = ~I didn't want you letting me tag along under false pretenses.~ +@32 = ~I seem to have missed out on the Sadism gene. Being good is such a trial.~ +@33 = ~I'm not sorry you were exiled, Fay. It's kind of nice having a cute Fey around.~ +@34 = ~Hmmm. I think I like the sound of that.~ +@35 = ~Nothing bad is going to happen to you as long as you're with me. But we should get going.~ + +@40 = ~So you've solved the iron crisis. What now?~ +@41 = ~Fay, the crisis isn't *solved*. We've just discovered what is actually happening. There's still the who and why to find and fix.~ +@42 = ~Oh, well! If you're gonna be fussy.~ +@43 = ~Maybe I can shed some light on the subject. (Get it?)~ +@44 = ~(*groan*) Got it.~ +@45 = ~Good. Now listen up!~ +@46 = ~Those guys that were trying to capture me? Remember?~ +@47 = ~Well, they were part of a network of bandit gangs that have something to do with the crisis and other stuff.~ +@48 = ~I also heard that there is some sort of rich consortium paying them. Over and above the loot they get.~ +@49 = ~They were very secretive, so I didn't get any details.~ +@50 = ~There that should be worth a reward.~ +@51 = ~It certainly is, Fay. I would kiss you but, given the situation, all I can do is give you some chocolate.~ +@52 = ~(*sigh*) A kiss would have been nice, but chocolate will have to do.~ + +@60 = ~It is so nice to be out of the swamp.~ +@61 = ~I can imagine.~ +@62 = ~Even after Jini saved me, I haven't had much chance to see the rest of the world.~ +@63 = ~The country! The trees! The air!~ +@64 = ~And a handsome protector into the bargain.~ +@65 = ~How did I get so lucky?~ +@66 = ~Just the benefits of being good, I guess.~ +@67 = ~You think so? Does that include the handsome protector?~ +@68 = ~Of course! Every damsel in distress deserves a handsome protector.~ +@69 = ~Do they? Well, I just wish I were bigger so I could take advantage of *my* protector.~ +@70 = ~Why, Fay! Are you flirting with me?~ +@71 = ~Yes, you big lug!~ +@72 = ~I have all these charms (as you can see), but I'm too tiny to use them. On you, anyway.~ +@73 = ~I've seen what you and Jini get up to.~ +@74 = ~I want in on the action.~ +@75 = ~Not gonna happen, though.~ +@76 = ~Cheer up,Fay. Maybe we'll run into someone who can do something about your size problem.~ +@77 = ~Do you think so?~ +@78 = ~You never know your luck. We do get around.~ +@79 = ~In my dreams maybe. Now, there's a thought...~ + +@90 = ~What's a Taco?~ +@91 = ~I have no idea.~ +@92 = ~Jini was always on about them but would never give with the details.~ +@93 = ~Enquiring minds want to know!~ +@94 = ~She only mentioned them once to me. Sounded like something to eat.~ +@95 = ~Yeah! Which she does NOT like!~ +@96 = ~I suppose you and Jini have or will have other things to do than to talk about those taco thingies.~ +@97 = ~One can only hope.~ +@98 = ~Since you are practically sitting on my shoulder, you should know.~ +@99 = ~Oh yeah. I see it coming. I might even be jealous.~ +@100 = ~Now, don't be like that, Fay.~ +@101 = ~Yeah, I do. I'm a little jealous.~ +@102 = ~Hard not to be, handicapped as I am.~ +@103 = ~Nothing to be jealous about, Fay. You are my light in dark places.~ +@104 = ~That's something. Could be better.~ +@105 = ~(You grin at Fay, and she grins back.)~ + +@110 = ~I told you so! I told you so!~ +@111 = ~What this time, Little One?~ +@112 = ~Enough with that "Little One" business, or comes it consequences!~ +@113 = ~I told you there was a big organization behind this mess.~ +@114 = ~Now, does that deserve chocolate or what? In the absence of kisses, that is...~ +@115 = ~Here you go. I remember now. You are quite wonderful, aren't you?~ +@116 = ~Yeth (mumbling around a chunk of chocolate), I am.~ +@117 = ~'Bout time you noticed, Buster.~ +@118 = ~You mentioned "consequences"?~ +@119 = ~Just hope you never find out! They're HUGE!~ +@120 = ~Surprising things come in little packages.~ +@121 = ~I can well believe it. And such nice packaging!~ +@122 = ~Don't get me started, or I'll have another go at your ear.~ +@123 = ~Kiss kiss, Fay. Time to push off.~ +@124 = ~Dreams are nice, but I want more.~ + +@130 = ~What's with this tome entrance fee then?~ +@131 = ~Must be a recent thing. Candlekeep was more open when I was a kid. Probably a security measure.~ +@132 = ~I guaran-damn-tee you, it ain't gonna work.~ +@133 = ~Judging by the characters my people got lost, the bad'uns tended to have the most arcane (and evil, I might add) books.~ +@134 = ~Who do you think is most likely to get in here based on that toll?~ +@135 = ~Hmm. You may have a point. I guess we have clean-up detail.~ +@136 = ~When you're up to your ass in goblins, it is hard to remember that the initial objective was to drain the swamp.~ +@137 = ~Too true. Now, get off my shoulder and stop nibbling on my ear. You can distract me later when we have more time.~ + +@150 = ~Hey! Now you're a fugitive just like me!~ +@151 = ~If you haven't noticed, I have had a bounty on my head for some time now, with thugs and assassins out to collect.~ +@152 = ~Yeah, I noticed, but they have moved on to enlisting the government to do you in.~ +@153 = ~That's an escallation of some note, you must admit.~ +@154 = ~Point taken.~ +@155 = ~Look, when are we going to find someone to let me size up?~ +@156 = ~I would kinda like to have a go at you before you lose your head.~ +@157 = ~Dunno, Fay. It would probably take a celestial of some sort, and I have no idea when or if we will run into one of those.~ +@158 = ~(*grumble*) Not fair!~ +@159 = ~I don't ask for much. Just a tiny bit of godlike magic.~ +@160 = ~Is that too much to ask?~ +@161 = ~Not by me, Love. I would tell you to keep your pants on...if you had any.~ +@162 = ~Hmph! Wait! Did you just call me "Love"?~ +@163 = ~I did, didn't I? Let it stand. You have grown on me. Well, not exactly, but you know what I mean.~ +@164 = ~Didn't you meet a Deva when you rescued Jini?~ +@165 = ~Trias. Yeah. But that was in a dream. Sort of. If we run into him again, we'll see what he can do for us.~ +@166 = ~Us. I like that sound of that.~ +@167 = ~Meanwhile, I won't be able to calm down. Imagine the stress!~ +@168 = ~We won't meet anybody unless we get on the road again.~ + +@180 = ~Once more into the fray for the Hero of Baldur's Gate!~ +@181 = ~This time with an army at our back.~ +@182 = ~Yeah. At our back. The same army that was on your ass not so long ago.~ +@183 = ~I somehow suspect we will be in the vanguard the whole way.~ +@184 = ~Let's hope they don't have a little backstabbing in mind.~ +@185 = ~I'm sure some of them would like to do just that. We won't let'em.~ +@186 = ~I'll keep my eyes out to give warning if someone looks like having it on.~ +@187 = ~No one's gonna cut my Bunny until I have had my stab at him!~ +@188 = ~And after that...?~ +@189 = ~Second verse same as the first.~ +@190 = ~Which is to say, not then either.~ +@191 = ~Good to know. Let's get on with it.~ + +@200 = ~I'm getting nervous with all these people around.~ +@201 = ~I know what you mean. I like more elbow room, too.~ +@202 = ~It's not just that. Some of these folks look an awful lot like the ones who tried to capture me.~ +@203 = ~Self centered. Greedy. Domineering.~ +@204 = ~Crowds do seem to bring out the worst in people. What can you do?~ +@205 = ~When you live in a shoe?~ +@206 = ~The answer is: Move to a boot and get laced.~ +@207 = ~Speaking of wine...~ +@208 = ~OK. OK. I get the hint. As soon as we find an appropriate vendor, we'll get you a drink.~ +@209 = ~Just a little one. Wouldn't want to lose my senses with all these potential fey-nappers around.~ +@210 = ~Now, I really wish I could kiss you, Your Cuteness!~ +@211 = ~Don't tease! It's not nice.~ +@212 = ~Sorry, Fay. You have gotten under my skin.~ + +@220 = ~.~ +@221 = ~Yes, Fay?~ +@222 = ~I just felt like saying your name.~ +@223 = ~There are people here who obviously do not trust you, and it makes me feel very insecure.~ +@224 = ~Fay, perch on my shoulder if it helps. I will NOT let anything happen to you.~ +@225 = ~I know, . You have demonstrated that quite convincingly up to now.~ +@226 = ~I would still like to go off with you alone for a while.~ +@227 = ~Away from the madding crowds, as it were.~ +@228 = ~I could get behind that, Fay. Unfortunately, it's just not possible at the moment.~ +@229 = ~(*sigh*) I think I will hide behind your ear for a bit.~ +@230 = ~They're quite large enough.~ +@231 = ~Minx!~ + +@240 = ~Say, . Isn't Caelar Argent a celestial?~ +@241 = ~About half-and-half, I think. Oh. I see what you mean. I wouldn't get my hopes up, Fay.~ +@242 = ~Why not?!? There's a chance...~ +@243 = ~Not much of one, Love. First, we're at war with her. Second, not being a full celestial would almost certainly restrict her powers.~ +@244 = ~But still...~ +@245 = ~Please think, Fay. If she had full celestial powers, would she need this army to accomplish whatever it is she wants done?~ +@246 = ~I suppose not. I'm going to cry on you now. (*sobs*)~ +@247 = ~There. There. Everything will turn out good in the end. You'll see. If it isn't good, it isn't the end.~ +@248 = ~(*sniffle*) Do you really think so?~ +@249 = ~I really do. Now, get your cute butt back in formation. We've got stuff to do.~ + +@260 = ~Boy, you sure bring a girl to the best places!~ +@261 = ~I aim to please. The devil is in the details.~ +@262 = ~If you could feel it, I would hit you!~ +@263 = ~Just trying to get you to smile, Fay. Your frown is worse than any slap I have ever had.~ +@264 = ~That's something, I guess.~ +@265 = ~Why are men so addicted to puns?~ +@266 = ~It can be so irritating.~ +@267 = ~Dunno. But we are. At least the best of us are. The others are dullards.~ +@268 = ~You have an annoying habit of being right. Did you know that?~ +@269 = ~So I have been told. Not that it does me any good most of the time.~ +@270 = ~I should think not! Let's get this damned quest over with!~ +@271 = ~(*guffaw*) Addictive aren't they?~ + +@300 = ~(Fay flies up and plonks her not inconsiderable self onto your shoulder.)~ +@301 = ~My! What big ears you have, Grandma!~ +@302 = ~Just checking out the view from up here.~ +@303 = ~I get tired eating your dust from the back of the pack.~ +@304 = ~I wish... Well, never mind.~ +@305 = ~Don't you just love being able to go wherever you want?~ +@306 = ~What's it like carrying all that weight around?~ +@307 = ~Do you have any more of that chocolate?~ +@308 = ~I love breathing fresh air.~ +@309 = ~Thank you for taking me with you.~ +@310 = ~Your shoulders are quite muscular, aren't they?~ +@311 = ~Gets a little tiring, Fay.~ + +@320 = ~Hi, Handsome! I'll just sit on you for a bit.~ +@321 = ~(Fay plants a kiss on your neck.)~ +@322 = ~I suppose I could always ride in your pocket.~ +@323 = ~I like cuddling up to you like this.~ +@324 = ~I wish you could kiss me.~ +@325 = ~Hmmm. You need to do something about those whiskers. They're like wire.~ +@326 = ~If I were only big enough...~ +@327 = ~Maybe I *should* get some pants...~ +@328 = ~I ache for you, you know.~ +@329 = ~(Fay chomps down on your earlobe.)~ +@330 = ~It is nice to be close to you.~ +@331 = ~Butterfly kiss!~ +@332 = ~So do I, Fay.~ +@333 = ~The bushes in this country would be rustling right now.~ +@334 = ~OUCH! That hurt!~ +@335 = ~Sorry, Love. It's just I have seen Jini doing that to your ear.~ +@336 = ~Nibble, Fay. Not taking a chunk.~ + +@340 = ~(Fay looks at you with merriment in her eye.)~ +@341 = ~Just wanted to say "Hey!"~ +@342 = ~Just enjoying the view.~ +@343 = ~Fay, you need to stick close to me for a bit.~ +@344 = ~OK, Fay. You can go back to running away, now.~ +@345 = ~(Flirt with Fay.)~ +@347 = ~Something on your mind, ?~ +@348 = ~Something on your mind, Love.~ +@353 = ~(Give Fay a pretty little moss flower.)~ +@354 = ~You have such rosy cheeks, Fay.~ +@355 = ~(Blow Fay a kiss.)~ +@357 = ~You have delicate hands, Fay.~ +@358 = ~The skin on your arms looks so soft.~ +@359 = ~Wanting you is very frustrating.~ +@360 = ~You're really quite beautiful, Fay.~ +@361 = ~I wish I could hug you, Fay.~ +@362 = ~(Smile at Fay.)~ +@363 = ~I love you, Fay.~ +@365 = ~(Ogle Fay.)~ +@370 = ~How did you know I like blue?~ +@371 = ~This will make a lovely hat.~ +@372 = ~Thank you, kind sir.~ +@373 = ~Which ones?~ +@374 = ~Are you flirting with me?~ +@375 = ~Hey! You'll blow me right off your shoulder.~ +@376 = ~You like?~ +@377 = ~They are nice, aren't they?~ +@378 = ~Boys who say that usually want something.~ +@379 = ~I do. I want to see you smile.~ +@380 = ~(*blushes*)~ +@385 = ~(Fay gives you a radiant beam in reply.)~ +@386 = ~(Fay grins mischievously.)~ +@387 = ~(Turns a pretty shade of pink.)~ +@388 = ~(Wiggles all over, inviting your admiration.)~ +@390 = ~A pretty red one! Too bad the thought doesn't count.~ +@391 = ~Pink! Now, if we could only make it blush...~ +@392 = ~A white flower. Not exactly the message I wanted.~ +@393 = ~Blue! It will make a nice hat.~ +@394 = ~I've seen you eyeing my bottom!~ +@395 = ~Like to pinch'em, wouldn't you?~ +@396 = ~(She rubs her cheek against your neck, and you can almost feel it.)~ +@397 = ~North or South? Or both?~ +@398 = ~Whoa, Sailor! Gotta set the storm topsails, here.~ +@399 = ~(*sigh*)~ +@400 = ~This is frustrating!~ +@401 = ~Gotta find that size shifter. And soon!~ +@402 = ~I would like one of those someday.~ +@411 = ~Give me a little size, and I'll show how delicate they are.~ +@412 = ~You noticed that I have hands?~ +@413 = ~You keep eyeing the rest of the merchandise.~ +@414 = ~I play a pretty good harp...if I had a harp.~ +@415 = ~(She peers at her hands with speculation...)~ +@416 = ~It is, too. Phththth!~ +@417 = ~Since I can barely circle your earlobe, you'll never know.~ +@418 = ~Just like the rest of me.~ +@419 = ~If you think my *arms* are soft,...~ +@420 = ~Tell me ALL about it!~ +@421 = ~I know. Pits isn't it?~ +@422 = ~We gotta do something about this.~ +@423 = ~Unless you have a solution, just shutup!~ +@426 = ~I know. Drives you wild, doesn't it?~ +@427 = ~Yes. I wish...~ +@428 = ~I find you beautiful, too.~ +@429 = ~You've said that before.~ +@430 = ~Then you'll just have to be bored, 'cause I intend to say it often.~ +@431 = ~Thank you, Love.~ +@432 = ~That would be ever so nice.~ +@433 = ~And I you, Darling.~ +@434 = ~But the reality is that we can't. Yet.~ +@435 = ~One day...~ +@436 = ~Mmmmmmmm!~ +@437 = ~Stop teasing me, !~ +@438 = ~I want that as much as you.~ +@439 = ~(Fay gives you a brilliant smile in return.)~ +@440 = ~(Fay grins back at you a little sadly.)~ +@441 = ~I love your smile.~ +@442 = ~(Fay smiles as a tear traces her cheek.)~ +@443 = ~I love you, too, .~ +@444 = ~Of course you do! I'm loveable!~ +@445 = ~I feel like I'm going to burst!~ +@446 = ~Kiss-kiss, you big lug.~ +@447 = ~Kiss-kiss back at you, you gorgeous creature.~ +@454 = ~Checking out the merchandise, eh?~ +@455 = ~I gather you like what you see?~ +@456 = ~(Fay preens under your gaze.)~ + +@500 = ~You have a gleam in your eye. What's up, Fay?~ +@501 = ~I think it is time for a little dream. Don't you?~ +@502 = ~Sleep, perchance to dream, Love.~ +@503 = ~Well, I think I have found a way around this whole size thing.~ +@504 = ~It isn't perfect, but it is better than the nothing we have now.~ +@505 = ~I can't do anything in the real world (yet), but anything is possible in dreams.~ +@506 = ~So, if I use Jini's time out thingy and we fall asleep, we can dream together.~ +@507 = ~What do you think?~ +@508 = ~It sounds a whole lot better than nothing. Can we do it right now?~ +@509 = ~What a marvellous idea! Clever boy!~ +@510 = ~Fay, I have noticed that you run away whenever we get into a fight.~ + +@520 = ~(*sigh*) It's a pity we aren't asleep.~ +@521 = ~We can come back tonight the *other* way, Fay.~ +@522 = ~Still...~ +@523 = ~And it would be ever so much nicer if we could just jump each other whenever we felt like it.~ +@524 = ~As you and Jini can...~ +@525 = ~Now, Fay. We do what we are able to. What Jini and I do doesn't affect what you and I want to do.~ +@526 = ~I know. I'm jealous anyway.~ +@527 = ~Come the day! So to speak...~ +@528 = ~I'll second that motion. Time to go.~ +@529 = ~Say, Fay. That red outfit looks really good on you. But what's with the red hair?~ +@530 = ~(*laughs*) Just 'cause I can!~ +@531 = ~I mean, it's a dream, so I can do whatever I want, and I have always wanted red hair.~ +@532 = ~You mind?~ +@533 = ~Not in the least. In fact it enflames me (if you didn't notice).~ +@534 = ~I noticed. Oh yes. So I propose we do it again tonight.~ + +@540 = ~, I love being with you but I am NOT a fighter.~ +@541 = ~I developed the flight reflex when those nasty humans were trying to capture me.~ +@542 = ~Think of what they would have done to my complexion!~ +@543 = ~Nope. You just take care of yourself. I'll handle the nasties. After all, that's what I promised you.~ +@544 = ~Good. Plus, this way I'm not a burden on you.~ +@545 = ~You are never a burden, Fay. And I certainly want no harm to come to that lovely complexion of yours.~ + +@560 = ~So this is where you grew up. Impressive!~ +@561 = ~I don't know about that, but this is the place.~ +@562 = ~Boyo, I am here to inform you that this is better than a swamp.~ +@563 = ~And I'm just the girl who would know.~ +@564 = ~Did you have fun?~ +@565 = ~Oh yes. Imoen and I used to create quite a ruckus with our pranks.~ +@566 = ~I bet they were worth the punishments.~ +@567 = ~We thought so. Insofar as we thought at all.~ +@568 = ~You better get back to business. I am gonna rubberneck.~ +@569 = ~(Nibbles your ear before returning to her place in the formation.)~ + +@620 = ~You are beautiful, Fay. I want you.~ +@621 = ~Come to me, Lover.~ +@622 = ~(You gather Fay into your arms, and passion follows its usual course.)~ +@623 = ~Oh my! That was wonderful.~ +@624 = ~It seems dreams are very nearly as good as the real world.~ +@625 = ~You mean this is even better awake?~ +@626 = ~It's more complex, but this will do to be going on with.~ +@627 = ~I should think so! Let's do it again before waking up.~ +@628 = ~(The second time is just as good as the first. Eventually, you feel the tug of the world drawing you back.)~ +@629 = ~Time to go, I guess. We must do this again, please.~ +@630 = ~Definitely. Give me a last kiss, and let us awake for now.~ +@631 = ~(Fay almost purrs as she kisses you.)~ +@632 = ~Do you like?~ + +@640 = ~Here we are again. Whatever shall we do?~ +@641 = ~Let's see now... (You gently take her clothes off.)~ +@642 = ~I seem to be ready. Before you get started, would you...?~ +@643 = ~(Having a good idea what she means, you proceed to administer a form of resuscitation.)~ +@644 = ~(gasping for breath) Oh my!~ +@645 = ~Now, get those clothes off and come to me!~ +@646 = ~Yes, ma'am. (You eagerly comply with her latest demand.)~ +@647 = ~I certainly see why they call it a *wet* dream.~ +@648 = ~Must be messy in the real world. I would sure like an opportunity to check it out.~ +@649 = ~Maybe one day, Love. Meanwhile, give me a kiss, and let's go.~ + +@650 = ~I thought we might try this...(You lift Fay up and, as her legs wrap around you, enter her.)~ +@651 = ~That's...that's nice. Yes. Like that. Just like tha...~ +@652 = ~(Groans against your neck.) Enough! Please...please...~ +@653 = ~(Your continued pumping pushes her into an even stronger orgasm.)~ +@654 = ~Ahhhhhhhhhh!~ +@655 = ~(Her cry into your neck triggers your own climax, after which you fall to the floor cushioning her fall with your body.)~ +@656 = ~(Fay gradually regains her breath.)~ +@657 = ~I...I didn't know there was more.~ +@658 = ~When you didn't stop, I thought I wouldn't be able to stand it. Silly me!~ +@659 = ~You are just too exciting. Now, a wake up kiss, and it will be time to return.~ + +@660 = ~(You remove her clothes and lay her gently on the floor.)~ +@661 = ~(Fay watches as you remove your own clothes, an appreciative glint in her eyes.)~ +@662 = ~Well, you certainly are ready. Come to Momma.~ +@663 = ~(But you tease her by soft touches and light kisses all over her body.)~ +@664 = ~, I'm ready. Please, now.~ +@665 = ~(Nevertheless, you linger over a kiss to her lips and, as she begins to shudder with desire, you enter her.)~ +@666 = ~(Fay gasps, removing her lips from yours.)~ +@667 = ~(Her breath on your neck begins a simultaneous orgasm that continues to peak for a considerable time.)~ +@668 = ~Do we have to go back?~ +@669 = ~'Fraid so, Fay. I'll have one last kiss, though, before we go.~ + +@700 = ~Fay, I know this is an odd request, but have you been keeping track of my romantic encounters?~ +@701 = ~Fay, would you give me a rundown on where I stand with women? I lose track.~ +@702 = ~Branching out already? You randy dog!~ +@703 = ~Let's see here...~ +@704 = ~(Fay gives you a very old fashioned look...)~ +@705 = ~As you know, I love you.~ +@706 = ~is still making up her mind.~ +@707 = ~loves you.~ +@708 = ~Thank you, Fay.~ +@709 = ~I'm keeping this to myself. It is way too good to share!~ +@710 = ~Slow down, Bucko! You'll exhaust yourself into an early grave.~ +@711 = ~You must have gotten Bhaal's randy gene!~ +@712 = ~OK. My head is spinning trying to keep up with your shenanigans!~ +@713 = ~If you don't find that deva soon, I'm gonna bite your ears off!~ +@714 = ~is just following you around for the moment.~ +@715 = ~I've got my eye on you.~ +@716 = ~has started giving you the look.~ +@717 = ~is eyeing you more frequently.~ +@718 = ~is about ready to fall into your arms.~ +@719 = ~is with you out of duty, you having dumped her.~ + +@720 = ~I'm keeping my eye on you, .~ +@721 = ~Looks like Branwen has her eye on you.~ +@722 = ~Branwen, eh? Enquiring minds want to know how you got a shieldmaiden to love you!~ +@723 = ~That was not a nice thing you did to Branwen.~ +@724 = ~Looks like Dynaheir has her eye on you.~ +@725 = ~Dynaheir, eh? You do know that the love a mage comes with certain risks?~ +@726 = ~That was not a nice thing you did to Dynaheir.~ +@727 = ~Looks like Sharteel has her eye on you.~ +@728 = ~Sharteel, eh? We'll just have to see how many limbs you have left when she is finished loving you.~ +@729 = ~That was not a nice thing you did to Sharteel.~ +@730 = ~Looks like Sirene has her eye on you.~ +@731 = ~Sirene, eh? With her love, you should get enough tail...~ +@732 = ~That was not a nice thing you did to Sirene.~ +@733 = ~Looks like Corwin has her eye on you.~ +@734 = ~Corwin, eh? Loving her gets you a jumpstart on the whole "family" thing, I suppose.~ +@735 = ~That was not a nice thing you did to Corwin.~ +@739 = ~AHA!~ +@740 = ~Enjoying yourself, aren't you?~ +@741 = ~Looks like Neera still has her eye on you.~ +@742 = ~Neera, eh? She's gonna love you into a ferret, you know.~ +@743 = ~That was not a nice thing you did to Neera.~ +@744 = ~Looks like Safana has her eye on you.~ +@745 = ~Safana, eh? Stole her heart, did you?.~ +@746 = ~That was not a nice thing you did to Safana.~ +@747 = ~Looks like Viconia has her eye on you.~ +@748 = ~Viconia, eh? I hear that drow love is strenuous and exhausting.~ +@749 = ~That was not a nice thing you did to Viconia.~ +@750 = ~Jini seems to have started something here.~ +@751 = ~Gotten a taste for it, have we?~ +@752 = ~Well, you can't say you aren't getting any.~ +@753 = ~WHOA, Bucko! Aren't you ever satisfied?~ +@754 = ~Jini and I have created a monster!~ +@755 = ~Naughty Boy!~ +@756 = ~Hey, Ladies' Man!~ +@757 = ~Neera seems to have noticed you.~ +@758 = ~I think Neera is having ideas about you.~ +@759 = ~Neera is definitely on the verge of giving in to your charms.~ +@760 = ~Well, that reduces the competition a little.~ +@761 = ~Sirene seems to have noticed you.~ +@762 = ~Looks like Sirene is gonna succumb to your charms!~ +@763 = ~That was not a nice thing you did to Sirene.~ +@764 = ~Nobody else given you a tumble yet, eh?~ +@765 = ~According to my notes...~ +@766 = ~Looks like Isra doesn't mind having you close to her.~ +@767 = ~That was not a nice thing you did to Isra.~ + +@770 = ~will talk with you next at Coast Way Crossing.~ +@771 = ~will talk with you next in Troll Claw Woods .~ +@772 = ~will talk with you next at Dead Man's Pass.~ +@773 = ~will talk with you next at Underground River (Inside).~ +@774 = ~will talk with you next in Dragonspear Castle Basement (Area).~ +@775 = ~will talk with you next at the Coalition Camp.~ +@776 = ~will talk with you next at Boareskyr Bridge.~ +@777 = ~will talk with you next at Underground River (Warrens).~ +@778 = ~will talk with you next at Underground River (Outside).~ +@779 = ~will talk with you next in Dragonspear Castle Basement (Portal).~ diff --git a/Jini/Languages/English/RJINI1.tra b/Jini/Languages/English/RJINI1.tra new file mode 100644 index 0000000..e5cd8b9 --- /dev/null +++ b/Jini/Languages/English/RJINI1.tra @@ -0,0 +1,351 @@ + +@0 = ~I'll see you soon.~ + +@10 = ~Here's the thing, . I...well...I want to make love with you.~ [RJINROM] +@11 = ~I have come to like you a lot, so this isn't entirely a boredom thing.~ +@12 = ~(You stare at her speechlessly.)~ +@13 = ~Say *something*!~ +@14 = ~Er...something. No. Wait. I am nervous, Jini. And I am worried about something.~ +@15 = ~(tapping her foot) And that would be...?~ +@16 = ~Well, I am master of the lamp, which makes you my slave. I don't like it, but there it is.~ +@17 = ~From which you deduce...?~ +@18 = ~I worry that you would only do this because of our *relationship*. That's not what I want. I do, indeed, want you, but not if you are compelled to it.~ +@19 = ~Oh. I see. I hadn't thought about that.~ +@20 = ~I'll have to think about this some more.~ +@21 = ~It does get complicated, and I do NOT want to rape you. Not sure if I could, and I have no desire to find out.~ +@22 = ~Leave it with me for the moment, .~ +@23 = ~I'll get back to you when I have figured it out.~ +@24 = ~Talk with Doofus, over by the east entrance. He will send you back.~ +@25 = ~I think I will just go to my boudoir and ponder this conundrum.~ +@26 = ~I'll go, then. Be well, Jini.~ +@27 = ~Doofus?~ +@28 = ~(laughs) My uncle named him. He has been my servant since I was a little girl.~ +@29 = ~Ask him yourself!~ + +@30 = ~You have found me. Shall we proceed?~ +@31 = ~Jini, please hear me out. I, also, have been thinking about this. I love you. I know I am young and this sounds callow, but there it is.~ +@33 = ~I was afraid of that.~ +@34 = ~Second, I hate the whole idea of slavery, and I cannot do this with that hanging over my head.~ +@35 = ~(Jini goggles at you.)~ +@36 = ~So, Jini, as your master, I wish the geas on you to be lifted.~ +@37 = ~(A light envelopes Jini and fades rapidly.)~ +@38 = ~You...you freed me! I thank you.~ +@39 = ~Now, I can...I can...Oh shit! I don't know what I want to do.~ +@40 = ~Yesterday, I would have said that, if this happened, I would immediately take off for parts unknown to get this whole business out of my system.~ +@41 = ~Now, I don't know. It seems that I have come to care about you, too.~ +@42 = ~I, too, had expected you to leave, although I had hoped you would stay.~ +@43 = ~So...now what former master?~ +@44 = ~Jini will you stay with me? As a friend. No obligations.~ +@45 = ~(Jini wrinkles her brow in thought.)~ +@46 = ~As a friend, no. But as a lover, that I think I would stay for.~ +@47 = ~What do you say?~ +@48 = ~Maybe you should wait to decide until after. I've never done this before. I might be awful at it.~ +@49 = ~A virgin? Oh my! This just keeps getting better.~ +@50 = ~Come to me, Lover. Let's see if we can introduce you to this properly.~ +@51 = ~Not that it is ever proper, but you know what I mean.~ +@52 = ~(Starting slowly, Jini inducts you into the mystery of sex. Aside from a tendency to go too fast - which you shall have to work on, you appear to do a creditable job of pleasing Jini.)~ +@53 = ~(Getting her breath back) That may have been your first but, Buster if that was anything to go by, we are in for some times!~ +@54 = ~When you get your breath back, let's check if second time is lucky.~ +@55 = ~(Eventually, both exhausted, you go out to bathe in the fountain.)~ +@56 = ~It is time for you to go, Love.~ +@57 = ~We will do this again soon. And often, if I have anything to say about it, and I do.~ +@58 = ~Gonna be hard to keep people from noticing the change in me, I suspect.~ +@59 = ~Tough! I got here first, and I am staking my claim.~ +@60 = ~If they don't like it, they can pound sand!~ +@61 = ~That's my little wild cat! Bye, Jini.~ + +@70 = ~Well, here we are again! What's *up*, ?~ +@71 = ~Just stopping by for a quick kiss, Jini. Gotta run.~ +@72 = ~(Jini provides the requested kiss, and pats your cheek.)~ + +@80 = ~(Jini throws herself into you arms, and things progress from there in the natural manner.)~ +@81 = ~Whew! I needed that. It is so nice to be able to go outside whenever I want.~ +@82 = ~It certainly gets my hormones moving. (laughs)~ +@83 = ~So, you are enjoying your freedom?~ +@84 = ~You have no idea! After centuries of boredom, this.~ +@85 = ~And a handsome lover thrown into the bargain.~ +@86 = ~What's not to enjoy?~ +@87 = ~It pleases me to see you so happy, Jini. I just wish I could get past all this fighting and spend more time with you.~ +@89 = ~Poor Dear! I never thought.~ +@90 = ~Are you all right? Do you need any healing?~ +@91 = ~That's OK, Jini. I've got enough potions to see to that. I just can't figure out what is going on and what it has to do with me.~ +@92 = ~Does it really have anything to do with you personally?~ +@93 = ~This could all be coincidence, you know.~ +@94 = ~I don't think so. So much of what is happening seems to wait until I am around to pounce. Once is chance; twice is coincidence; three times is enemy action. And this has gone far beyond three times.~ +@95 = ~Hmm. You have a point.~ +@96 = ~I'll nose around. See what I can dig up.~ +@97 = ~You're going to be glad that you granted me my freedom. You'll see!~ +@98 = ~Jini, I'm glad I freed you, even without the fringe benefits. I *hated* seeing you cooped up.~ +@99 = ~I know, Dear, but don't disparage the fringe benefits.~ +@100 = ~I might get the impression you don't want me.~ +@101 = ~Can't have that. (You demonstrate how much you appreciate the fringe benefits.)~ +@102 = ~(*sigh*) That's more like it. And for that, you have my permission to visit me whenever you want. Which had better be pretty often, Buster!~ +@103 = ~Now, be off with you. I have shopping to do.~ + +@110 = ~Darling! You look worried. Come. Tell Mama.~ +@111 = ~You're right, of course. It's just that members of my party are beginning to suspect.~ +@112 = ~You're right, of course. It's just that Imoen is beginning to suspect.~ +@113 = ~I did tell you that would probably happen, but this is sooner than I expected.~ +@114 = ~What would you like to do about it?~ +@115 = ~Nothing at the moment, Love. Eventually, I thought I could introduce you to my party. What do you think?~ +@116 = ~You *do* like testing the limits of precidence, don't you?~ +@117 = ~Let me check that one with my uncle. He'll know what to do.~ +@118 = ~I suspect he will OK it. He is not exactly orthodox, himself.~ +@119 = ~Did you want to do this in the near future?~ +@120 = ~Not really. I would prefer to keep you to myself as long as possible.~ +@121 = ~But you foresee a time when that just won't be feasible.~ +@122 = ~Exactly. Let's get the protocols laid out first. We can then invoke them when it becomes necessary.~ +@123 = ~Protocols for being *laid* out. Hmmm. I think I'm going to like this.~ +@124 = ~Let's make a start on that before you go back.~ +@125 = ~(The protocols are well laid out by the time you leave Jini.)~ +@126 = ~You're right, of course. I just worry that people may begin to suspect that I have you.~ +@127 = ~Nothing at the moment, Love. Eventually, I might have to let the world know. What do you think?~ + +@130 = ~(*yawn*) You're here late, Love. I wonder what you could possibly have on your mind...?~ +@131 = ~Sleep wrapped in your arms, actually, Jini.~ +@132 = ~Not sleeping well lately, eh? I think we can accomodate that.~ +@133 = ~Come to bed.~ +@134 = ~(You fall asleep almost instantly in Jini's embrace.)~ + +@140 = ~Just a quick hug and a kiss, Love. The natives are restless.~ +@141 = ~(She gives you a crushing hug and a passionate kiss.)~ +@142 = ~Would that be your party or those others out for your scalp?~ +@143 = ~Bit of both, actually. Gotta run!~ + +@150 = ~Come over here to the couch. I have something to show you.~ +@151 = ~I wonder what that could be. (*giggles*)~ [RJGIGGLE] +@152 = ~Well, out with it!~ +@153 = ~(Lacking the element of surprise, the *showing* proves quite adequate, anyway.)~ + +@160 = ~Can't stay. But it has been a while, and I thought I had better bring you chocolate as a peace offering.~ +@161 = ~Why, ! You say the sweetest things!~ +@162 = ~It will do as a consolation prize, but I expect to be *consoled* properly, soon.~ +@163 = ~I will endeavor to make it so. Bye.~ + +@170 = ~I know this is going to be hard on you, but...~ +@171 = ~(Jini's eyes widen as she sees what you intend for her.)~ +@172 = ~(After, you both fall asleep, although Jini continues to purr.)~ + +@180 = ~I need a quick bath. Well, it doesn't have to be *that* quick.~ +@181 = ~(Without a word, Jini takes your hand and leads you to her fountain.)~ +@182 = ~(Bathing does eventually occur, but is proceeded by vigorous water sport.)~ +@183 = ~(Clean, refreshed, and satiated, you bid Jini a fond goodbye.)~ + +@190 = ~Before you go, you should go up to my inside room. There's someone who would like to meet you.~ +@191 = ~I'll do that. Thank you, Jini.~ +@192 = ~You already have. As you can see, Fay has decided to tag around with me.~ +@193 = ~Good! She has needed a protector for some time, poor thing.~ +@194 = ~Now, I really must be off.~ + +@200 = ~Not at the moment. Bye, Jini.~ +@201 = ~Is there something I can do for you?~ +@203 = ~(Give her a flower)~ +@204 = ~(Kiss her cheek)~ +@205 = ~(Kiss Jini)~ +@206 = ~(Grab Jini)~ +@207 = ~(Kiss her hands)~ +@208 = ~(Hold her arms)~ +@209 = ~I want you tonight, Love.~ +@210 = ~You are beautiful, Jini.~ +@211 = ~(Hug Jini)~ +@212 = ~(Smile at Jini)~ +@213 = ~I love you, Jini.~ +@214 = ~(Caress Jini's body)~ +@215 = ~(Stare down Jini's robe)~ +@225 = ~I'm hot. Could we bathe?~ +@227 = ~I forgot! You are so distracting. (You give her a quick kiss by way of apology)~ + +@239 = ~Give me a kiss. Let's see if we can make this thing blush.~ +@240 = ~A red rose! Hoping to get lucky tonight are we? Hmmm?~ +@241 = ~A white rose? What good did that ever do a girl?.~ +@242 = ~A pink rose? Better paint it red!~ +@243 = ~Why, it's one of those blue flowers! You remembered! (gives you a quick kiss)~ +@244 = ~Oh my! I need to take a breath!~ +@245 = ~And again.~ +@246 = ~(Jini climbs into your arms)~ +@247 = ~(Jini nibbles on your lips.)~ +@248 = ~(Jini hums as she licks your tongue.)~ +@249 = ~I need more of those.~ +@252 = ~(Jini smiles and touches her face where your lips were.)~ +@253 = ~That's sweet, .~ +@254 = ~Now, if you'ld move that around to the front...~ +@255 = ~Why, Sir! Whatever do you want?~ +@256 = ~(Jini laughs) Hey! Careful with the merchandise!~ +@257 = ~(Jini reaches down to check the state of your intentions.)~ +@258 = ~(She squeezes lightly, finding a rising interest.)~ +@259 = ~You realize I'm gonna have to do something about that, don't you?~ +@260 = ~This could be habit forming, couldn't it?~ +@261 = ~(She looks coyly into your eyes.)~ +@262 = ~, this better be prelude to a kiss!~ +@263 = ~How very gallant of you!~ +@264 = ~(Jini smiles quietly.)~ +@265 = ~(When you look at her, Jini bends and kisses your hands.)~ +@266 = ~Well, if you just have to. (She hangs on tightly, nevertheless.)~ +@267 = ~Under the covers? Or on top?~ +@268 = ~Going to make me wait for it, eh? Is that nice, I ask you?~ +@269 = ~The answer is always "Yes", and always will be.~ +@270 = ~How did you know that was what I was going to say?~ +@271 = ~I know. Just keep on telling me so.~ +@272 = ~Of course I am! That's how I hang on to you. Well, that and...~ +@273 = ~, you always cheer me up.~ +@274 = ~(Jini blushes.) I'm glad you think so.~ +@275 = ~So strong and gentle! Think I'll keep you around for a bit longer.~ +@276 = ~You don't need to court me any more, you know. Don't stop!~ +@277 = ~(Jini places her hand on your arm and flashes you a tender smile.)~ +@278 = ~(Jini moves forward, pressing her body against yours.)~ +@279 = ~Nice. Got anything else on your mind?~ +@280 = ~(Jini wraps her arms around you and squeezes back.)~ +@281 = ~(Jini rests her head against your chest and sighs.)~ +@282 = ~(Jini laughs, wrapping her arms and legs around you.)~ +@283 = ~(Jini's eyes glow at you.)~ +@284 = ~What was that for? Having nice thoughts, I hope.~ +@285 = ~(A twinkle flashes from her eyes as she grins back at you)~ +@286 = ~(Jini chants) I know what you're thinking!~ +@287 = ~Say it with a kiss, Lover.~ +@288 = ~I love to hear you say that, .~ +@289 = ~(Jini gives you a passionate kiss.)~ +@290 = ~Of course you do! Now, on a more practical note...~ +@291 = ~(Jini hums softly at the back of her throat as your hands move over her body. When you reach her buttocks, she locks her lips on yours and groans into your mouth.)~ +@292 = ~If you don't stop now, I'm dragging you onto that couch!~ +@293 = ~(As you start to move your hands over her, Jini gently grabs you between the legs.)~ +@294 = ~I remember this one, . Let me remind you...~ +@295 = ~(Jini turns her back into you, offering her front for easier access. Her breathing roughens as your fingers slide into her undies and begin to stroke.)~ +@296 = ~Should we be doing this? Oh! Don't stop!~ +@297 = ~(She sags against you at last, supported only by your arms. Turning slowly, she kisses you softly and sighs.)~ +@298 = ~(You catch Jini slightly bent over with her cleavage invitingly displayed. When she notices where you are looking, she shifts to increase the view for you.)~ +@299 = ~Is this what you want to see? We can do the rest soon...~ +@300 = ~(Jini seems to be unaware of your gaze, but she accidentally on purpose writhes making her soft curves do enticing things.)~ +@301 = ~Did you want something, ?~ +@302 = ~You. All of you. But that will have wait until later. Unfortunately...~ +@303 = ~It is nice to know that I am appreciated. Maybe we should take care of this little thing.~ +@304 = ~(She points down your body as she says this, making her meaning quite plain.)~ +@305 = ~Yes, please.~ + +@351 = ~(Jini leads you to the fountain where she immediately shucks her clothes. Her nude body is perfect, and standing there with her arms akimbo waiting for you to undress, the incentive to follow her example is irresistable.)~ +@352 = ~(As you slide into the water with her, Jini glides on top of you and skillfully guides you into her. You kiss her until the gentle rocking robs you of breathe.)~ +@353 = ~(Things get urgent for a while, culminating in a mutual climax.)~ +@354 = ~(In the afterglow, soap makes an appearance; but the slithery petting thinly disguised as washing soon leads to another round.)~ +@355 = ~(This time, you both agree to wash yourselves in the interests of actually getting clean.)~ + +@360 = ~Of course, Dear. Follow me.~ +@361 = ~(Jini leads you to her fountain where, for once, you make it into the water before her.)~ +@362 = ~(Once she gets into the fountain, you firmly draw her down to your chest, kissing her as she relaxes aginst you.)~ +@363 = ~(In the middle of the kiss, you enter her and begin the ages old ritual.)~ +@364 = ~(When she cries out, you follow her into nirvana.)~ +@365 = ~(Afterward, the bathing is somewhat abbreviated, but you are, nonetheless, clean...and satisfied.)~ + +@370 = ~(Jini leers at you and leads you to her fountain. You prepare and enter the water.)~ +@371 = ~I'm a little tired today. Can we save it for later?~ +@372 = ~(You wickedly kneel between Jini's legs and, hands on her buttocks, raise her hips to the surface. As you employ your lips and tongue in the time honored fashion, Jini first seems a little annoyed but gradually begins to writhe, hands locked in your hair.)~ +@373 = ~(With a cry simultaneous with the final spasms, Jini comes completely.)~ +@374 = ~(You cradle her in your arms afterwards, stroking her hair soothingly and planting little kisses on her neck.)~ +@375 = ~Thank you, . Now, I really AM tired! I need some sleep. That's S-L-E-E-P, Boyo! I'll take care of you another time.~ +@376 = ~I know you will, Jini. I just wanted to do something special for you.~ + +@400 = ~It was nice meeting your friends.~ +@401 = ~It went much better than I expected.~ +@402 = ~Imoen has her nose a little out of joint, but she'll get over that.~ +@403 = ~I must have been a shock to her, having had you all to herself all those years.~ +@404 = ~Overall, how do you think it went?~ +@405 = ~Now that the protocols have been observed, I think we should get on with the laying out. Don't you?~ +@406 = ~(You comply with Jini's wishes.)~ +@407 = ~That's more like it. Now, what's really on your mind?~ +@408 = ~I'm a Bhaalspawn. The prophecies about such are really bad. We have all this going on in the Sword Coast. What am I to do?~ +@409 = ~It's a conundrum. My best advice is to try to clear up the local problems before worrying about what comes next.~ +@410 = ~There is not a lot you can do about those nasty prophecies. Or at least, not yet.~ +@411 = ~One step at a time.~ +@412 = ~Always trying to keep from getting executed and to keep from slaughtering the forces of law and the innocent.~ +@413 = ~I don't see that I have any other choices. I hate this destiny crap!~ +@414 = ~I know, Love. Just do the best you can.~ +@415 = ~I will, Jini. Now, I had better get back to the next step.~ +@416 = ~(kisses )~ + +@440 = ~Hello, Love. (gives you a quick peck on the cheek)~ +@441 = ~How was your day?~ +@442 = ~You know. Slaying monsters. Rescuing maidens. The usual.~ +@443 = ~(laughs) Such a boring life you lead. I'm surprised you can stay awake.~ +@444 = ~What do you do for excitement?~ +@445 = ~Well, lately I have been wondering about your uncle. Sounds like quite a guy.~ +@446 = ~Really? Anything specific?~ +@447 = ~He seems to be important to you, so I thought it would be nice to know a little more about him. Care to fill me in a bit?~ +@448 = ~I suppose. He's a little more complex than the usual Djinn, but we're a fairly simple folk.~ +@449 = ~Aside from all the magic foofoorah, we are pretty laissez-faire.~ +@450 = ~Uncle is, if anything, a little more laissez-faire than most, which is what leads to his complications.~ +@451 = ~Not to put too fine a point on it, he's a randy old bastard.~ +@452 = ~In a nice way, of course.~ +@453 = ~Of course. I see it runs in the family.~ +@454 = ~Very perceptive of you. Shall we check that out now?~ +@455 = ~(*yet more editorial censorship*)~ +@456 = ~Whew! As we just demonstrated, it does indeed run in the family.~ +@457 = ~I seem to like humans, but Uncle prefers Dryads.~ +@458 = ~Other than that, we just do the usual Djinni stuff.~ +@459 = ~Speaking of which, I have some errands to run.~ +@460 = ~Give me a quick kiss and go away. I'll see you again soon.~ +@461 = ~Bye, Jini.~ + +@500 = ~! What a pleasant surprise!~ +@501 = ~I am glad to see you accepted my invitation.~ +@502 = ~Now, come here and give me a kiss.~ +@503 = ~(You gladly provide the requested kiss.)~ +@504 = ~What brings you to my lamp? (As if I couldn't guess...)~ +@505 = ~Not that, Jini. Well, not just that. I wanted to give you this flower.~ +@506 = ~Why ! You remembered!~ +@507 = ~You did say you liked these blue flowers, and I thought I had better start acting like an attentive swain.~ +@508 = ~Oh my! It is lovely, and you are now officially my beau.~ +@509 = ~I also brought you some chocolate which, as I recall, acts as an aphrodisiac.~ +@510 = ~(Jini grabs you, throws you to the couch, and proceeds to have her way with you.)~ +@511 = ~(You were barely able to lay the chocolate aside before being mugged.)~ +@512 = ~As soon as I get my breathe, I want some of that chocolate.~ +@513 = ~Is anything else on your mind?~ +@514 = ~Mind? I have a mind? My Lady, you have erased anything that might have been on my putative mind.~ +@515 = ~(*laughs*) Good! I am glad to see that I haven't lost my touch.~ +@516 = ~I would hate to think that you are not thoroughly in my thrall.~ +@517 = ~The roles seem to have been reversed, Love. What may this slave do for you, Mistress?~ +@518 = ~Let me see...~ +@519 = ~(What Jini suggests is highly unusual and strenous, but you manage to perform to expectations.)~ +@520 = ~Go! Go now! Before I lose my mind, too.~ +@521 = ~One of us, at least, should retain their mind on all occasions.~ +@522 = ~I don't see why. Not for these occasions, anyway. See you soon, Darling.~ + +@550 = ~What brings you here this fine day, ?~ +@551 = ~There is a question in my mind, Jini. What do you think about having children?~ +@552 = ~Woof! Where did that come from?~ +@553 = ~Well, we are having a wonderful time, and it occured to me that this sort of activity frequently leads to children. So...~ +@554 = ~I suppose, but there are things you should know.~ +@555 = ~Djinn have children very infrequently, and I'm not even sure about the statistics on hybrids.~ +@556 = ~I'll look it up.~ +@557 = ~I guess my actual question was whether you would want to a have a child with me.~ +@558 = ~I'll have to think about that one.~ +@559 = ~My initial reaction is mixed.~ +@560 = ~On one hand I'm not sure I would want a child interfering with my life style.~ +@561 = ~On the other hand, the thought of a child of yours and mine does give me a thrill.~ +@562 = ~As I said, I'll have to think about this.~ +@563 = ~If it factors into your thinking, I'll will insert (pun intended) that I really like the idea.~ +@564 = ~I can see that. Meanwhile, we should practice a lot so we don't get it wrong.~ +@565 = ~I'm all for that! I'll visit you tonight for a spot of *practice*.~ +@566 = ~Yes, please. See you tonight.~ + +@570 = ~Welcome, Fay! It's good to see you again.~ +@571 = ~Likewise, Jini. The big lug has kept me alive and free so far.~ +@572 = ~You are looking very smug and pleased with yourself.~ +@573 = ~Well, you see I've figured out a way around the whole size thingy.~ +@574 = ~I mean, if we are dreaming, I can be any size I want, and it has been working a treat. If you know what I mean...~ +@575 = ~I think I have a fair idea.~ +@576 = ~Welcome to the menage, Fay.~ +@577 = ~Sort of. I still wish we could dream awake.~ +@578 = ~Maybe someday. Lemme see what wants.~ +@579 = ~(Somewhat uneasily, you try to ignore the implications of that little exchange.)~ +@580 = ~Looking to pick up some pointers?~ +@581 = ~Well, it can't hurt to check out the competition.~ +@582 = ~(laughs) I suppose not. But no interruptions!~ +@583 = ~Quiet as a little mouse. Promise!~ +@584 = ~(The beginings of a smirk twist the corners of your mouth.)~ +@585 = ~Sisters are always good to have around.~ +@586 = ~I'm a sister? I'm a sister!~ +@587 = ~(You are pleased with your incredible good fortune.)~ + +@600 = ~It's good to see you both. I have a suggestion.~ +@601 = ~We're listening, Jini.~ +@602 = ~I think we should all fall asleep together, and have a dream orgy.~ +@603 = ~I would also like to see Fay in the large economy size.~ +@604 = ~(You and Fay exchange a glance. Then, the three of you crowd onto a couch and drift off to sleep.)~ diff --git a/Jini/Languages/English/RJINII1.tra b/Jini/Languages/English/RJINII1.tra new file mode 100644 index 0000000..a5bf98b --- /dev/null +++ b/Jini/Languages/English/RJINII1.tra @@ -0,0 +1,709 @@ + +@0 = ~Hi, Rjali. Long time no...Wait. You're not Rjali.~ +@1 = ~Who are you and how did you get my lamp? Speak fast, Buster!~ +@2 = ~I'm . This cute girl gave me the lamp. I didn't even know it was *that* kind of lamp. It has been cursed, so I can't get rid of the damned thing, now.~ +@3 = ~Oh well. I'm Jini the Djinni, and this is my lamp.~ +@4 = ~Or rather, I'm its Genie. The geas pretty much ties me to the lamp.~ +@5 = ~It's a pain, but that damned necromancer found the formula, and Djinn everywhere have been suffering ever since.~ +@6 = ~What can I do for you today?~ +@7 = ~I'm a bit busy right now. Could you just tell me what you can do, please?~ +@8 = ~"Please" yet! At least you are polite, which is better than 99% of lamp owners.~ +@9 = ~Let's see.~ +@10 = ~I can equip you or any of your party members with really neat stuff that Rjali whipped up.~ +@11 = ~You interested in that?~ +@12 = ~Why, yes. That would be very nice. How about doing me now?~ +@13 = ~I don't think so. It would be too much like cheating.~ +@14 = ~Either way, I can get individual items for you on request.~ +@15 = ~Then, I can provide a variety of buffing services.~ +@16 = ~You can always rub me up for a chat. It gets lonely in here.~ +@17 = ~Whoa! This stuff is great! Thanks, Jini.~ +@18 = ~There you go.~ +@19 = ~Can't have that. I'll call you often. You also have permission to call me whenever you feel like it.~ +@20 = ~Thank you, . That would be lovely.~ +@21 = ~Bye for now.~ +@22 = ~(Jini is gorgeous, but you are way too young to foresee the complications.)~ +@23 = ~I'll keep that in mind.~ +@24 = ~Thank you, Jini, but no. I prefer not to cheat at all.~ +@26 = ~(laughs) Is that so? I think I can see why she gave me to you. Looks like you are *stuck* with me!~ +@27 = ~And you needn't worry about your friends.~ +@28 = ~I create a pause in time whenever I answer your call. That alone could create a little confusion. Deal with it.~ +@29 = ~(You try to remove the smudge on the lamp, when suddenly...)~ + +@30 = ~Hi, .~ +@31 = ~What can I do for you?~ +@32 = ~I forgot. You are very distracting, you know.~ +@33 = ~I just wanted to chat with you.~ +@34 = ~Could I see your services, please, Jini?~ +@35 = ~That should do me for the moment. You have been very helpful, Jini.~ +@36 = ~Certainly. What would you like?~ +@37 = ~Please, show me your services.~ +@38 = ~I would like to see what equipment you have in stock.~ +@39 = ~Just browsing. Thank you, Jini.~ +@40 = ~I need to equip one of my party members.~ +@41 = ~Name your party member.~ +@42 = ~(Flirt with Jini.)~ +@43 = ~Call again soon, please.~ +@44 = ~Some of my party members could do with a little more experience~ +@45 = ~(One of your party members is trying to activate the lamp.)~ +@46 = ~I'll just take that back, shall I?~ +@47 = ~I would like to visit with you in your lamp.~ +@48 = ~I just wanted to chat with you.~ [RJINROM] + +@50 = ~Here is what I have in stock. Choose what you will.~ +@51 = ~Kill Sword~ +@52 = ~All Purpose Axe~ +@53 = ~Gaxx's Ring (modified)~ +@54 = ~Boots of Speed~ +@55 = ~Fortress Cloak +2~ +@56 = ~Audn's Shield (modified)~ +@57 = ~Melee Bracers~ +@58 = ~Amulet of Power~ +@59 = ~Rjali's Chain Mail~ +@60 = ~Dorn's Helm (modified)~ +@61 = ~Rjali's Book~ +@62 = ~Set of two Bags of Holding.~ +@63 = ~(*giggle*)~ [RJGIGGLE] +@64 = ~Hi, Jini. Thank you for answering my rub.~ +@66 = ~A cure for petrification.~ + +@79 = ~*** testing ***~ + +@80 = ~What's your pleasure?~ +@81 = ~Give me some strength.~ +@82 = ~Give me some dexterity.~ +@83 = ~Give me some health.~ +@84 = ~Give me some intelligence.~ +@85 = ~Give me some wisdom.~ +@86 = ~Give me some charisma.~ +@87 = ~Give me some experience.~ +@88 = ~Give me a lot of experience.~ +@90 = ~Give me some gold.~ +@91 = ~Give me a lot of gold.~ +@92 = ~Give me some hit points.~ +@93 = ~Give me some reputation.~ + +@100 = ~Imoen~ +@101 = ~Jaheira~ +@102 = ~Khalid~ +@103 = ~Viconia~ +@104 = ~Neera~ +@105 = ~Kivan~ +@106 = ~Alora~ +@107 = ~Minsc~ +@108 = ~Dynaheir~ +@109 = ~Yeslick~ +@110 = ~Coran~ +@111 = ~Ajantis~ +@112 = ~Garrick~ +@113 = ~Safana~ +@114 = ~Faldorn~ +@115 = ~Branwen~ +@116 = ~Quayle~ +@117 = ~Xan~ +@118 = ~Skie~ +@119 = ~Eldoth~ +@120 = ~Xzar~ +@121 = ~Montarin~ +@122 = ~Tiax~ +@123 = ~Kagain~ +@124 = ~Shar-Teel~ +@125 = ~Edwin~ +@126 = ~Dorn~ +@127 = ~Rasaad~ +@128 = ~Baeloth~ +@129 = ~Corwin~ + +@142 = ~I think could use some.~ +@143 = ~I think could use some.~ +@144 = ~I think could use some.~ +@145 = ~I think could use some.~ +@146 = ~I think could use some.~ + +@152 = ~I think could use a lot.~ +@153 = ~I think could use a lot.~ +@154 = ~I think could use a lot.~ +@155 = ~I think could use a lot.~ +@156 = ~I think could use a lot.~ + +@200 = ~Yes, Lover?~ [RJINROM] +@201 = ~Yes, Lover?~ +@203 = ~(Give her a flower)~ +@204 = ~(Kiss her cheek)~ +@205 = ~(Kiss Jini)~ +@206 = ~(Grab Jini)~ +@207 = ~(Hold hands)~ +@208 = ~(Link arms)~ +@209 = ~I want you tonight, Love.~ +@210 = ~You are beautiful, Jini.~ +@211 = ~(Hug Jini)~ +@212 = ~(Smile at Jini)~ +@213 = ~I love you, Jini.~ +@214 = ~(Caress Jini's body)~ +@215 = ~(Stare down Jini's robe)~ +@216 = ~You look hungry. Have some food, Love.~ +@225 = ~I need a bath.~ +@227 = ~I forgot! You are so distracting. (You give her a quick kiss by way of apology)~ + +@239 = ~Give me a kiss. Let's see if we can make this thing blush.~ +@240 = ~A red rose! Hoping to get lucky tonight are we? Hmmm?~ +@241 = ~A white rose? What good did that ever do a girl?.~ +@242 = ~A pink rose? Better paint it red!~ +@243 = ~Why, it's one of those blue flowers! You remembered! (gives you a quick kiss)~ +@244 = ~Oh my! I need to take a breath!~ +@245 = ~And again.~ +@246 = ~(Jini climbs into your arms)~ +@247 = ~(Jini nibbles on your lips.)~ +@248 = ~(Jini hums as she licks your tongue.)~ +@249 = ~I need more of those.~ +@252 = ~(Jini smiles and touches her face where your lips were.)~ +@253 = ~That's sweet, .~ +@254 = ~Now, if you'ld move that around to the front...~ +@255 = ~Why, Sir! Whatever do you want?~ +@256 = ~(Jini laughs) Hey! Careful with the merchandise!~ +@257 = ~(Jini reaches down to check the state of your intentions.)~ +@258 = ~(She squeezes lightly, finding a rising interest.)~ +@259 = ~You realize I'm gonna have to do something about that, don't you?~ +@260 = ~Don't mind an audience, do we?~ +@261 = ~(She looks coyly into your eyes.)~ +@262 = ~, this better be prelude to a kiss!~ +@263 = ~(Jini reaches over and takes your hand with both of hers.)~ +@264 = ~(Jini smiles quietly as you walk along.)~ +@265 = ~(Jini swings your arms back-and-forth in an access of happiness.)~ +@266 = ~Well, if you just have to. (She hangs on tightly, nevertheless.)~ +@267 = ~Under the covers? Or on top?~ +@268 = ~Going to make me wait for it, eh? Is that nice, I ask you?~ +@269 = ~The answer is always "Yes", and always will be.~ +@270 = ~How did you know that was what I was going to say?~ +@271 = ~I know. Just keep on telling me so.~ +@272 = ~Of course I am! That's how I hang on to you. Well, that and...~ +@273 = ~, you always cheer me up.~ +@274 = ~(Jini blushes.) I'm glad you think so.~ +@275 = ~So strong and gentle! Think I'll hang on for a bit.~ +@276 = ~You don't need to court me any more. Don't stop!~ +@277 = ~(Jini places her hand on your arm and flashes you a tender smile.)~ +@278 = ~(It becomes difficult to tell which arm is whose.)~ +@279 = ~Nice. Got anything else on your mind?~ +@280 = ~(Jini wraps her arms around you and squeezes back.)~ +@281 = ~(Jini rests her head against your chest and sighs.)~ +@282 = ~(Jini laughs, wrapping her arms and legs around you.)~ +@283 = ~(Jini's eyes glow at you.)~ +@284 = ~What was that for? Having nice thoughts, I hope.~ +@285 = ~(A twinkle flashes from her eyes as she grins back at you)~ +@286 = ~(Jini chants) I know what you're thinking!~ +@287 = ~Say it with a kiss, Lover.~ +@288 = ~I love to hear you say that, .~ +@289 = ~(Jini gives you a passionate kiss.)~ +@290 = ~Of course you do! Now, on a more practical note...~ +@291 = ~(Jini hums softly at the back of her throat as your hands move over her body. When you reach her buttocks, she locks her lips on yours and groans into your mouth.)~ +@292 = ~If you don't stop now, I'm dragging you into the bushes!~ +@293 = ~(As you start to move your hands over her, Jini gently grabs you between the legs.)~ +@294 = ~I remember this one, . Let me remind you...~ +@295 = ~(Jini turns her back into you, offering her front for easier access. Her breathing roughens as your fingers slide into her undies and begin to stroke.)~ +@296 = ~Is this allowed in public? Oh! Don't stop!~ +@297 = ~(She sags against you at last, supported only by your arms. Turning slowly, she kisses you softly and sighs.)~ +@298 = ~(You catch Jini slightly bent over with her cleavage invitingly displayed. When she notices where you are looking, she shifts to increase the view for you.)~ +@299 = ~Is this what you want to see? We can do the rest later...~ +@300 = ~(Jini seems to be unaware of your gaze, but she accidentally on purpose writhes making her soft curves do enticing things.)~ +@301 = ~Did you want something, ?~ +@302 = ~You. All of you. But that will have wait until later. Unfortunately...~ +@303 = ~It is nice to know that I am appreciated. Visit my lamp soon, and we can take care of this little thing.~ +@304 = ~(She points down your body as she says this, making her meaning quite plain.)~ +@305 = ~Yes, please.~ + +@320 = ~(Jini pops out of her lamp and touches your cheek.)~ [RJINROM] +@321 = ~(She smiles at you and pops back into her lamp.)~ +@322 = ~Are you joining me in my lamp tonight?~ +@323 = ~Or do you need a little seducing? Hmmm?~ +@324 = ~I don't *need* it, but seduction is nice...~ +@325 = ~Where did you get your randy gene? You sure wear a girl out!~ +@326 = ~You really must visit me more often. I have become quite addicted.~ +@327 = ~(Gives you a big hug.)~ +@328 = ~Can you guess what I want to do with you tonight?~ +@329 = ~No guessing is involved, Love. There are one or two things we haven't tried yet...~ +@330 = ~If you visit me tonight, we can have a feast and cuddle.~ +@331 = ~Before *and* after.~ +@332 = ~(Jini grabs your ears, pulling you down for a thorough kiss.)~ +@333 = ~More, please.~ +@334 = ~As you command, my Lady.~ +@335 = ~Will you visit me early tonight?~ +@336 = ~I have an itch that only you can scratch...~ +@337 = ~I would like that.~ +@338 = ~(Jini embraces you, humming a soft melody into your neck.)~ +@339 = ~You smell almost as nice as you taste.~ +@340 = ~I wish we could make the night last forever.~ +@341 = ~I fall asleep and wake up wondering why you aren't beside me.~ + +@350 = ~Ooo, . Step into my lamp, and we can get clean.~ +@351 = ~(Jini leads you to the fountain where she immediately shucks her clothes. Her nude body is perfect, and standing there with her arms akimbo waiting for you to undress, the incentive to follow her example is irresistable.)~ +@352 = ~(As you slide into the water with her, Jini glides on top of you and skillfully guides you into her. You kiss her until the gentle rocking robs you of breathe.)~ +@353 = ~(Things get urgent for a while, culminating in a mutual climax.)~ +@354 = ~(In the afterglow, soap makes an appearance; but the slithery petting thinly disguised as washing each other soon leads to another round.)~ +@355 = ~(This time, you both agree to wash yourselves in the interests of actually getting clean. Besides, as Jini points out, your party might begin to talk.)~ + +@360 = ~Well, if you can step over, I guess it's OK.~ +@361 = ~(Jini leads you to the familiar fountain. You both disrobe and get into the water, but Jini looks a little distracted.)~ +@362 = ~I wish we could do this outside in a real stream or lake. Could we just wash this time, Love?~ +@363 = ~(Acquiescing, you linger over cleaning each other, which causes certain reactions requiring a great deal of self control - not Jini's strong suit. Clean, refreshed and more than a little frustrated, you exit the water and prepare to return to your party.)~ +@364 = ~Later we're gonna have to take care of this, . You could always visit me tonight.~ +@365 = ~It's a date. See you soon, Jini.~ + +@370 = ~(Jini leers at you and leads you into her lamp where the fountain awaits. You prepare and enter the water.)~ +@371 = ~I'm a little tired today. Can we save it for later?~ +@372 = ~(You wickedly kneel between Jini's legs and, hands on her buttocks, raise her hips to the surface. As you employ your lips and tongue in the time honored fashion, Jini first seems a little annoyed but gradually begins to writhe, hands locked in your hair.)~ +@373 = ~(With a cry simultaneous with the final spasms, Jini comes completely.)~ +@374 = ~(You cradle her in your arms afterwards, stroking her hair soothingly and planting little kisses on her neck.)~ +@375 = ~Thank you, . Now, I really AM tired! I need some sleep. That's S-L-E-E-P, Boyo! I'll take care of you another time.~ +@376 = ~I know you will, Jini. I just wanted to do something special for you. (You kiss her and return to your party.)~ + +@400 = ~So. What's on your mind, ?~ +@401 = ~One look at you, and it went right out of my head. Sorry, Jini.~ +@402 = ~How sweet of you! I must go put this into a vase right away.~ +@403 = ~Why, ! You are flirting with me!~ +@404 = ~I don't know if this is proper, but it *is* nice.~ +@405 = ~Yes, I know. It is pleasant that you are equally handsome.~ +@406 = ~I'm not sure this is in my job description. Don't stop!~ +@407 = ~(Jini beams back at you.)~ +@408 = ~(Jini preens in your regard. She obviously doesn't find your attentions obnoxious.)~ + +@410 = ~Tell me about this geas that locks you in your lamp.~ +@411 = ~Well, it all started a long time ago with this necromancer.~ +@412 = ~He had this totally unpronouncable Arabic name, so we Djinn graciously refer to him as Butthead.~ +@413 = ~One day while Butthead was puttering about his alchemy lab, a Djinn wandered in to check out the local scene.~ +@414 = ~Butthead fell down in surprise and voiced a powerful expletive.~ +@415 = ~This turned out to be the exact gesture and phrase required, and my uncle was trapped in a lamp that was laying around.~ +@416 = ~Your uncle? Oh my!~ +@417 = ~"Oh my" indeed. Butthead did some experimenting - Et Voila! - the Djinni in a Bottle was born.~ +@418 = ~Luckily, over the millenia, we have found that not all humans are so rancid. In fact, the situation occasionally has some perks.~ +@419 = ~No wonder the Djinn are so down on humans. Can't really blame them.~ + +@420 = ~Had you ever heard of Gorion before?~ +@421 = ~Funnily enough, yes.~ +@422 = ~He is quite well known among the Djinn, and well liked as he has...had always treated us with respect.~ +@423 = ~I was saddened to hear of his death. It must be very hard on you.~ +@424 = ~(A tear traces down your cheek.) Yes. Looks like I have to grow up now.~ +@425 = ~(Eyeing you appreciatively) You have done a certain amount of that already.~ +@426 = ~I will help in any way I can.~ +@427 = ~Thank you, Jini. I need to be alone for a while.~ + +@430 = ~Imoen was my constant companion while I was growing up.~ +@431 = ~So? Did the two of you ever...?~ +@432 = ~(gasp) Never! Why would you ask that?~ +@433 = ~Because these things happen more often than not. It would have been only natural.~ +@434 = ~I have seen it many times and, despite your protestations, I suspect the thought is lodged at the back of your mind.~ +@435 = ~Care to examine it further?~ +@436 = ~No! I...I...~ +@437 = ~Then save it for another time. If it festers, who knows what will result.~ +@438 = ~Better to confront the urge before it grabs you willy-nilly.~ +@439 = ~(You have a puzzled look as you bid Jini goodbye.)~ + +@440 = ~I know other people find Candlekeep an odd place to grow up, but to me it was just home.~ +@441 = ~Trust me: it is better than being shut up in this lamp.~ +@442 = ~It would be. I was always too busy to notice, what with school, training, and pranks with Imoen.~ +@443 = ~It sounds like a reasonably normal childhood to me.~ +@444 = ~Even the Djinn go through that phase, although mine was a considerable time ago.~ +@445 = ~And do NOT ask how long. It is neither polite nor kind.~ +@446 = ~Wouldn't think of it! Well, actually, I would, but I won't. Now if Imoen finds out...~ +@447 = ~Best see that she doesn't then. I *am* a Djinn, and we have a sudden way about us.~ +@448 = ~(grins) I would like to see that!~ + +@450 = ~Why me?~ +@451 = ~You own the lamp.~ +@452 = ~That can't be why you made love with me. Nothing in the contract requires that. Does it?~ +@453 = ~Well, no.~ +@454 = ~The truth is that I was bored, and you *are* a fine figure of a man.~ +@455 = ~My uncle keeps refering to my proclivities, dirty old Djinn that he is.~ +@456 = ~It turned out that you are also kind and gentle, and I came to care for you.~ +@457 = ~That answer your question? Hmmm?~ +@458 = ~Yes. I care for you too, Jini.~ + +@460 = ~Tell me a little more about your previous owner.~ +@461 = ~(Jini's eyes drop with what looks like embarrassment.)~ +@462 = ~I am afraid that comes under the heading of Djinn/Master Confidentiality.~ +@463 = ~You may ask her if you ever see her again, but I may not speak of it.~ +@464 = ~(That sounded like the humbug excuse of the year. You let it go to avoid upsetting Jini any further.)~ +@465 = ~That doesn't sound right. Come on! What's the story?~ +@466 = ~I cannot prevent your skepticism.~ +@467 = ~I, also, cannot satisfy your curiosity. You are just going to have live in ignorance.~ +@468 = ~(It still sounds like a lot of humbug, but you hold your tongue to avoid upsetting Jini any more.~ + +@470 = ~You have done a marvellous job of decorating your lamp.~ +@471 = ~Why, thank you! A woman always likes to have her efforts appreciated.~ +@472 = ~All of her efforts. If you know what I mean...~ +@473 = ~Indeed, I do. Quick kiss, then I really have to get back to the road.~ + +@480 = ~What gave you the idea to put a fountain in your lamp?~ +@481 = ~Locked up here, I missed the beauties of nature.~ +@482 = ~The fountain was my poor attempt to bring some natural sights and sound into my prison.~ +@483 = ~Is it not nice?~ +@484 = ~Very. Especially with the uses to which it can be put.~ +@485 = ~That *is* an added bonus, isn't it?~ +@486 = ~Speaking of which,...~ +@487 = ~(A quick refreshing sidetrip ensues.)~ + +@490 = ~What's with that back room? There doesn't seem to be a lot in there, and it clashes with your other rooms.~ +@491 = ~Think of it as my escape clause.~ +@492 = ~If my current master dies before passing me on, or if I am released from the geas, that room contains a hidden portal which I may then use to escape the claws of whoever tries to further enslave me.~ +@493 = ~Escape Claws. Get it?~ +@494 = ~(groan!) I may be sick. Going now.~ + +@500 = ~Well, you said I could call you anytime, and I'm bored.~ +@501 = ~Sorry, Jini. This is a really bad time. Could you come back a little later?~ +@502 = ~If I must. See you soon.~ +@503 = ~Well. Back to the lamp. Have a nice day!~ +@504 = ~Come away in then.~ + +@510 = ~I wish there were something I could do for you, Jini.~ +@511 = ~About all you can do is stand here and talk with me for a moment. (*sigh*)~ +@512 = ~How about showing me around your lamp? I would certainly like to see where you live.~ +@513 = ~That would be *most* irregular, !~ +@514 = ~I'm not even sure it has ever been done before.~ +@515 = ~In any case, it's not on. At least for the moment.~ +@516 = ~You mean that later maybe...?~ +@517 = ~I would have to look into the feasability. We shall see.~ +@518 = ~Meanwhile, tell me: what is that flower over there. The blue one.~ +@519 = ~Dunno. Growing up in Candlekeep, I was rarely allowed outside the walls, so I never learned much about the local flora and fauna.~ +@520 = ~It *is* lovely. I'll bet swains present them to their amorata frequently.~ +@521 = ~What do you think?~ +@522 = ~(A glimmer of a thought flits across your mind.) I suppose.~ +@523 = ~(Jini grins at you.) You seem preoccupied. We should continue this later.~ +@524 = ~OK. See you later, Jini.~ +@525 = ~(You take Jini's hand in yours.) We could just stand here enjoying the day for a bit.~ +@526 = ~(Jini looks down at your hand holding hers but neither removes her hand nor says anything about it.)~ +@527 = ~It *is* a lovely day. I enjoy the fresh air for a change.~ +@528 = ~Come out and visit anytime. I enjoy your company.~ +@529 = ~I think I will.~ +@530 = ~(A little smile settles on her face.)~ + +@540 = ~, the last time I came out, you held my hand.~ +@541 = ~Why did you do that?~ +@542 = ~I took your hand because it felt right.~ +@543 = ~Tough! We deal with this right now!~ +@544 = ~Thinking back on it, it seemed presumptious. What gave you the right?~ +@545 = ~You said nothing about it at the time, so I thought it was OK.~ +@546 = ~I didn't think right or wrong came into it. It was just a friendly gesture.~ +@547 = ~I said nothing because I was so surprised. Nobody has ever done that before.~ +@548 = ~Just watch those "friendly gestures" in future!~ +@549 = ~I'm not *that* sort of Djinni!~ +@550 = ~I never thought you were, Jini. I'll be more proper from now on, if that's what you want.~ +@551 = ~That's what I want. I think I shall return to my lamp.~ +@552 = ~Sorry if I upset you, Jini.~ + +@560 = ~Do you have a minute?~ +@561 = ~Of course. Jini. What is it?~ +@562 = ~I'm sorry for snapping at you the last time, .~ +@563 = ~I'm not used to companionship, having been cooped up for so long.~ +@564 = ~I just feel so *used* all the time!~ +@565 = ~And I am so sorry that I upset you. I wouldn't do that for the world, Jini.~ +@566 = ~I came to realize that. I just get so frustrated!~ +@567 = ~Is it OK to offer you some chocolate in amends?~ +@568 = ~Chocolate! Yes! That always makes everything better.~ +@569 = ~Well, almost everything.~ +@570 = ~(Jini takes your hand.) Now, we're even.~ +@571 = ~Don't you feel violated?~ +@572 = ~Not so as you'ld notice. This feels quite nice, actually.~ +@573 = ~(Jini smiles at you while she munches on the chocolate.)~ +@574 = ~Just don't try to give me tacos.~ +@575 = ~Tacos? What are they?~ +@576 = ~Never mind. I have become sick of them, and they no longer matter.~ +@577 = ~I'm glad to be back in your good graces. But I must get moving.~ + +@580 = ~Hi .~ +@581 = ~Hi, Miss Out-of-the-Dumps! You seem a lot more cheerful today.~ +@582 = ~(Jini reaches up and kisses your cheek.)~ [RJINROM] +@583 = ~Whoa, Nelly! What was that all about?~ +@584 = ~I thought that sort of thing was off-limits?~ +@585 = ~That was about I just felt like it!~ +@587 = ~I have decided that you are the exception to the rule, what with being kind and handsome and all. And rescuing me from evil clutches. And a dispenser of chocolate.~ +@588 = ~Didn't you like it? A girl needs to feel wanted.~ +@589 = ~I liked it very much. Gonna have to lay in a supply of chocolate, if that's the effect it has.~ +@590 = ~Wise man.~ +@591 = ~Now, hold my hand and let me breath free air for a bit.~ +@592 = ~I could get used to having you around, My Dear.~ +@593 = ~(Jini gives you a speculative look, and you stand together for several moments.)~ +@594 = ~I really hate to break this up but, what with everything going on, I should get back to it.~ +@595 = ~Wait! Rescuing you? I thought that was a dream. You were really there?~ +@596 = ~It *was* a dream, and I was really there. That man forced me into your dream, and he seemed sincere about killing me.~ +@597 = ~That was no ordinary dream, .~ +@598 = ~We should keep our eyes out, in case he shows up again.~ +@599 = ~Hell, I'm gonna grow eyes on the back of my head! That is NOT gonna happen again!~ + +@600 = ~Copper for your thoughts.~ +@601 = ~Oh. Hi, Jini. You surprised me. Actually, I was just thinking about you.~ +@602 = ~That's nice. And what were you thinking?~ +@603 = ~(You hug Jini and lower your lips gently onto hers.)~ [RJINROM] +@604 = ~(Far from objecting, Jini accepts your kiss and becomes actively involved in the process.)~ +@605 = ~(When the clinch finally ends, Jini gives you a very old fashioned look.)~ +@606 = ~That sort of thing could get a boy into a lot of trouble.~ +@607 = ~Come here and do it again, just to be sure.~ +@608 = ~(You repeat the kiss, which lasts longer and you feel as if steam were coming out of your ears.)~ +@609 = ~Definitely going to be trouble here.~ +@610 = ~Jini, I...I...~ +@611 = ~Shhhh. No words are necessary. But I think I had better return to my lamp before things get out of control.~ + +@620 = ~, have you got a little time for me?~ +@621 = ~As it happens, I have. What's on your mind?~ +@622 = ~I checked it out in my old DDU texts and, evidently, there is no rule against having you enter my lamp.~ +@623 = ~Would you come with me now? As I explained before, your party will be none the wiser.~ +@624 = ~Sure. I have always wanted to see your place.~ +@625 = ~DDU?~ +@626 = ~That would be Dao Djinn University. I graduated with honors, you know.~ +@627 = ~My uncle was quite chuffed. He even got me a... Well, never mind that.~ +@628 = ~I believe you. Now, he got you a...what?~ +@629 = ~Down, Rover! I have no intention of letting *that* skeleton out of the closet.~ + +@630 = ~I have decided. Will you come with me?~ +@631 = ~Is this what you truly wish, Jini?~ +@632 = ~Yes. Now stop dithering.~ +@633 = ~OK.~ + +@640 = ~I just got back from a stroll and would like to cap my day with you.~ +@641 = ~I would like that, too. Let's go.~ + +@645 = ~You called, Love?~ + +@650 = ~Down, Boy! A quick kiss only. Then you must hear my news. (a quickish kiss follows)~ +@651 = ~Now. I have checked out this and that, and have found that there is a bounty on your head and the heads of all your party.~ +@652 = ~Someone considers you a threat to their operations, whatever they may be.~ +@653 = ~This definitely has something to do with the iron crisis, but that's as far as I have managed to get.~ +@654 = ~Oh, yes. Do you know anything about Bhaalspawn? They seem to be involved in some unspecified manner.~ +@655 = ~Well, I know that Bhall was a randy old bastard who had a variety of offspring. But that's about it.~ +@656 = ~You wouldn't just happen to *be* a Bhaalspawn?~ +@657 = ~There's a thought. I would have thought Gorion would have mentioned something like that. So, no, I don't think so.~ +@658 = ~But you don't really know, do you? It would make sense of some of the references I have run into.~ +@659 = ~Time will tell.~ +@660 = ~Give me another kiss and go away.~ +@661 = ~I need my beauty sleep.~ +@662 = ~I see nothing lacking in your beauty as is. Surely,...~ +@663 = ~No. Thank you, Sir, but no.~ +@664 = ~(The kiss lingers a little longer this time. Regretfully, you bid Jini farewell.)~ +@665 = ~, I have found some stuff you need to hear.~ +@666 = ~Jini, you have some stuff I need to touch.~ + +@670 = ~, can you spend a little time with me now?~ +@671 = ~Certainly, Jini. How are you doing?~ +@672 = ~Much better. I just thought it would be nice to stroll with you for a few moments.~ +@673 = ~Why, that's a wonderful idea. Let's.~ +@674 = ~(Jini holds your hand as you walk around, your party oblivious to what is going on.)~ +@675 = ~This is so nice. You have no idea how frustrating it was to pop in and out of the lamp only at the dictates of whoever owned it.~ +@676 = ~Now, I can spit on the ground and call the cat a bastard if I feel like it.~ +@677 = ~Or just be like this with you whenever I want.~ +@678 = ~I think I'm falling in love with you.~ +@679 = ~Not just because I freed you, I hope.~ +@680 = ~Oh no. That just let me fully realize what a prize you are.~ +@681 = ~It doesn't hurt that you are getting quite good at...er...pleasing me.~ +@682 = ~(*grins*) That's all your fault. You not only teach me well, but you are endlessly attractive. Can't help myself, as it were...~ +@683 = ~Yes. I think it is time for more *lessons*, don't you think?~ +@684 = ~Drop in tonight, and we'll do a lab. I'ld better get back.~ +@685 = ~The Alchemy of Jini. I'm trying for a degree in the subject. Tonight it is.~ + +@690 = ~After what we've just been through, I needed to see you.~ +@691 = ~It is always nice to be needed, but what in particular has upset you this time?~ +@692 = ~In order to thwart the Iron Throne in its nefarious plans, we had to flood this mine. Not all the good guys got out. It hurts.~ +@693 = ~(Jini bends your head to her shoulder, crooning softly in your ear.)~ +@694 = ~(After a short while, she kisses your forehead, your nose, and - finally - your lips.)~ +@695 = ~(She notes that you are breathing less raggedly, and steps back to look at you.)~ +@696 = ~Thank you, My Love. I'm not at all sure I could get through all this without you.~ +@697 = ~Well, I am certain you could, but this is ever so much nicer.~ +@698 = ~Come by tonight, and we will complete the treatment.~ +@699 = ~Yes. That would be wonderful. See you then, Jini.~ + +@710 = ~We...I...have been having a young woman following me around. As soon as I see her, she disappears.~ +@711 = ~That is odd.~ +@712 = ~Do you know anything about her?~ +@713 = ~No. I mean, how could I?~ +@714 = ~Is she threatening you in any way?~ +@715 = ~(Jini sounds like she is prevaricating. You give her a very old fashioned look.)~ +@716 = ~I would tell you anything I know if I could, . Don't look at me like that!~ +@717 = ~I have nothing to tell you.~ +@718 = ~If you say so, let it be so. Better give me a hug to dispell the megrims.~ +@719 = ~(Jini hugs you lovingly, but you still think she is holding something back. You let it go, in the interests of domestic felicity.)~ + +@730 = ~I'm lonely, bored, and horny. May I crawl in with you tonight?~ +@731 = ~Of course, Jini. If we get caught, I'll just have to deal with it.~ +@732 = ~Shove over, Buster. I am going to invade your space.~ +@733 = ~(Jini is practically purring.)~ +@734 = ~Well now. Let's just see what you have to offer.~ +@735 = ~You're wearing entirely too many clothes to share my bed.~ +@736 = ~As you can plainly see, I'm not about to say "no".~ + +@750 = ~! What has happened here?~ +@751 = ~Well, I put on this pretty belt and, as you can see,...~ +@752 = ~Dunno. Someone is messing with me, it seems.~ +@753 = ~(*laughs*) Let's see what we can do about that.~ +@754 = ~There. All better, now.~ +@755 = ~I prefer you this way. Much more attractive.~ +@756 = ~I prefer me this way, too. Thank you, Jini.~ +@757 = ~I look forward to seeing you again, soon. (*giggles*)~ [RJGIGGLE] +@758 = ~At least, I'm good for a laugh. Bye, Jini.~ + +@770 = ~, I think you should...~ +@771 = ~(You grab Jini and give her a big kiss.)~ +@772 = ~(breathlessly) Well, Hello to you too!~ +@773 = ~Now, settle down and listen for a moment.~ +@774 = ~There will be time for that, later.~ +@775 = ~OK, but this better be important!~ +@776 = ~(pats you fondly on the cheek)~ +@777 = ~It is. While you have been chatting and browsing, I have been casing the joint.~ +@778 = ~There are some very odd documents hiding in some very odd places in this keep.~ +@779 = ~I, of course, have unlimited access to whatever interests me, as you well know.~ +@780 = ~What I have found indicates, to a near certainty, that you ARE a child of Bhaal.~ +@781 = ~(*sigh*). That would explain why I have been gaining these powers.~ +@782 = ~And...Wait! What? You haven't mentioned anything like this before. I must hear about this now!~ +@783 = ~(You explain to Jini about the new powers you have mysteriously acquired.)~ +@784 = ~Yes. That's the finishing touch. Forget the "near certainty". You ARE a Bhallspawn, and a very powerful one at that.~ +@785 = ~Not everything is clear, but you are in for a rough ride, according to those odd documents.~ +@786 = ~Oh, My Love, I wish the news were not so bleak, but better warned than walking in leading with your nose.~ +@787 = ~Such a pretty nose!~ +@788 = ~Gonna have to get a nose guard for this helmut, then.~ +@789 = ~Can't you ever be serious?~ +@790 = ~Nope. Now, if you would just slide those lips around the prominence on my face...~ +@791 = ~(After the kiss, Jini returns thoughtfully to her lamp.)~ +@792 = ~(A frown creases your brow, causing your companions to give you unsettled looks.)~ + +@800 = ~Nazzy! How did you get here? I thought you were potting around the planes gathering and selling your wares!~ +@801 = ~Jini! Not entirely sure myself, but the sight of your esteemed self and your even more highly esteemed body are a sight for sore eyes.~ +@802 = ~What are *you* doing here?~ +@803 = ~I've been hanging out with this fine party of adventurers.~ +@804 = ~Take especial note of that hunk leading the group.~ +@805 = ~Hmm... Yes, I can see where you might become attached to such a one.~ +@806 = ~I mean, if you really can't settle for a Djinn...~ +@807 = ~As you know, Djinn males tend to be a might too domineering for my taste.~ +@808 = ~Remember that pass you made back in Calimshan?~ +@809 = ~Ouch! All too well. I still have the scars.~ +@810 = ~Nice chatting with you. See you later.~ +@811 = ~But, I...~ +@812 = ~Shut it *all* the way down, Nazzy, or I'll sic my uncle on you.~ +@813 = ~(*grumbles*)~ + +@830 = ~, I...~ +@831 = ~Heya, Jini!~ +@832 = ~Hello, Jini.~ +@833 = ~Wotcher, Jini!~ +@834 = ~Minsc and Boo are happy to see you, Jini.~ +@835 = ~Good day to you, Jini.~ +@836 = ~Lookin' good, Lass.~ +@837 = ~Beauty is always a welcome sight, Jini.~ +@838 = ~A fine day to you, my Lady.~ +@839 = ~H-H-Hello, J-J-Jini.~ +@840 = ~You are looking well, Jini.~ +@841 = ~Your ballad is not ready yet, Jini.~ +@842 = ~I didn't take it, Jini!~ +@843 = ~Nature greets her daughter.~ +@844 = ~We need to have a long chat, Jini.~ +@845 = ~Oh, my Dear, you shouldn't pop out on an old gnome like that.~ +@846 = ~You haven't been maimed yet, then.~ +@847 = ~I still don't believe that you use no cosmetics, Jini.~ +@848 = ~Jini, I have a proposition for you...~ +@849 = ~I wish you were around more, Jini.~ +@850 = ~(*stares*)~ +@851 = ~Tiax greets his creation!~ +@852 = ~I think I will crack a skull unless you come out more often.~ +@853 = ~I could say I would like to see more of you, but that's just not possible. Is it?~ +@854 = ~Be off with you! I am busy here.~ +@855 = ~I'm surprised that lamp hasn't disappeared with all that rubbing it has been getting.~ +@856 = ~Must be nice to have a lamp. 'Course, getting in and out would be a bit dangerous.~ +@857 = ~PAH! Another do-gooder.~ +@858 = ~As a matter of balance, you are almost a complete explanation of Alargoth, Jini.~ +@859 = ~Yes, Love?~ +@860 = ~Hi, everybody! Great to see you all.~ +@861 = ~It is good to see you, Jini.~ + +@900 = ~I think you had better talk to this *thing* first, .~ +@901 = ~OK, Jini.~ + +@930 = ~, don't you mess around here.~ +@931 = ~Get in there and put this guy down.~ +@932 = ~FAST!~ +@933 = ~Him and his motley crew.~ +@934 = ~Don't take a single chance.~ +@935 = ~I want you back, and you're mine, so you had better listen!~ +@936 = ~WILCO, Jini. He's messed with my life enough. Time to take out the garbage.~ +@937 = ~Good. Now, get this over with so we can get down to some serious...protocols.~ +@938 = ~(You kiss Jini and pat her on the bottom as she returns to her lamp.)~ + +@950 = ~Hi, ! (*kiss*)~ +@951 = ~What does it feel like to be an acclaimed hero?~ +@952 = ~Well, I haven't started feeling all lordly yet, but it could grow on me.~ +@953 = ~Dunno, Jini. Am I supposed to feel differently?~ +@954 = ~It's a damned nuisance, if you must know, Jini.~ +@955 = ~I would have thought so, but my life has been pretty sheltered. So to speak...~ +@956 = ~Right! The lamp thing. I guess I am still so focused on finding out what this is all about that I haven't had a lot of time to start feeling superior.~ +@957 = ~Just as well. You wouldn't be quite so handsome with a fat head. [RJGIGGLE]~ +@958 = ~Speaking of which, how do you like being consort to a budding fat head?~ +@959 = ~I certainly hope not.~ +@960 = ~I wouldn't enjoy shrinking your fat head, but I *would* do it!~ +@961 = ~How so?~ +@962 = ~I can hardly walk down a street without being mugged by admirers.~ +@963 = ~You mean you don't enjoy all that female adulation? That's hard to believe.~ +@964 = ~Believe it. And it isn't just the women. There're men, children, dogs...~ +@965 = ~I hope you continue to avoid the usual fat head.~ +@966 = ~I'm kind of hidden away, but there is an atavistic thrill to sleeping with a public figure.~ +@967 = ~I mean, there are all these people wanting a piece of you, and here I have you to myself.~ +@968 = ~I admit to moments of smugness.~ +@969 = ~Against my better judgement, I will have to feed your smugness tonight. Just to take the edge off the adoration of my fans.~ +@970 = ~Of course, Dear. Come away in whenever you are ready to...you know.~ +@971 = ~Later, Love.~ + +@1000 = ~I have thought about it and, if we should have a child, I would be happy with that.~ +@1001 = ~On a more somber note, all this battle reminds me so much of the Blood War.~ +@1002 = ~Even Sigil was a happier place than this country we are going through.~ +@1003 = ~Tell me about this Blood War.~ +@1004 = ~Well, the two major tribes of demons have an eternal war going on in the planes.~ +@1005 = ~I saw a little of it when I visited Sigil, and it was insane.~ +@1006 = ~This war you have going on now is approaching it in intensity.~ +@1007 = ~It makes me wonder if the planes are leaking into the abyss, and affecting affairs here on Toril.~ +@1008 = ~This Sigil sounds like a place to avoid.~ +@1009 = ~Not really. The Lady of Pain keeps Sigil on a fairly even keel.~ +@1010 = ~She has a habit of mazing those who step out of line.~ +@1011 = ~Tough broad!~ +@1012 = ~You have no idea. At least the Gods pretty much stay away from that plane, unlike what they are doing here.~ +@1013 = ~I have to wonder if they know what they are doing.~ +@1014 = ~Gods are inscrutable. Nobody knows what they are up to, which is why I restrict my beliefs to the basics.~ +@1015 = ~And what *are* the basics?~ +@1016 = ~You.~ +@1017 = ~For that, Lover, you are getting lucky tonight!~ +@1018 = ~Every night and all!~ + +@1050 = ~, I have a bad feeling about this.~ +@1051 = ~A very bad feeling.~ +@1052 = ~It feels like I am going to lose you.~ +@1053 = ~Hold me for a moment.~ +@1054 = ~If I have to leave in a hurry, find me. Please!~ +@1055 = ~I love you.~ +@1056 = ~I love you, too, Jini. I hope you are wrong. Things look easy from here on. (You hold Jini close.)~ +@1057 = ~There. Now, kiss me and I will return to my lamp. I...I have some preparations to make.~ +@1058 = ~(You watch Jini leave with apprehension.)~ +@1059 = ~Fay, would you come and help me? Please.~ +@1060 = ~Sure, Jini. (Enters the lamp with a frown.)~ +@1061 = ~(Jini hurries back into her lamp.)~ + +@1070 = ~It is so nice to breathe fresh air.~ +@1071 = ~Hi, . Hi, Fay.~ +@1072 = ~I thought it was about time we three had a little talk.~ +@1073 = ~That sounds ominous, Jini.~ +@1074 = ~I agree, Jini. I'm glad you had the nerve to bring it up.~ +@1075 = ~Why do I get the feeling I am being ganged up on?~ +@1076 = ~Because you are, Buster.~ +@1077 = ~That's right.~ +@1078 = ~Do I get to know what it's all about, or do I just get left in a fog?~ +@1079 = ~You tell it Jini. I'll just sit here and bite his ear as necessary.~ +@1080 = ~Well, , you have been having it on with both of us, even if only in your dreams.~ +@1081 = ~What this is is a gathering of the clan, so that everybody knows what is going on and nobody gets hurt inadvertently.~ +@1082 = ~I, personally, have no problems with the arrangements as they stand, and would have none were both to be happening in the real world. (Whatever that means.)~ +@1083 = ~Me, I hate the whole feeling of sneaking around. It makes my stomach ache.~ +@1084 = ~I am perfectly satisfied with you, and I gather so is Fay.~ +@1085 = ~Oh yes! Well, it would be better awake, but for now it will do.~ +@1086 = ~Am I allowed to get a word in edgewise?~ +@1087 = ~Go for it.~ +@1088 = ~I am listening.~ +@1089 = ~I love you both and, since the whole thing is new to me, I worried about hurting your feelings.~ +@1090 = ~I wouldn't do that for worlds. I feel so...so out of my depth.~ +@1091 = ~See, Jini. He is a nice guy. That's in addition to being an amazing stud.~ +@1092 = ~Pretty much what we expected, Fay.~ +@1093 = ~Am I to gather that you two have already talked this over?~ +@1094 = ~Yep. Not to worry. We decided to keep you. You can relax.~ +@1095 = ~Whew! Still gonna take some getting used to.~ +@1096 = ~Oh yes. I must get back. Bite his ear for me, Fay.~ +@1097 = ~OK. (*chomp*)~ +@1098 = ~OUCH!~ +@1099 = ~Wuss. (On which note, Jini pops back into her lamp.)~ diff --git a/Jini/Languages/English/RJIRENI.tra b/Jini/Languages/English/RJIRENI.tra new file mode 100644 index 0000000..f9fea85 --- /dev/null +++ b/Jini/Languages/English/RJIRENI.tra @@ -0,0 +1,21 @@ + +@0 = ~Here you are at last.~ +@1 = ~And you have completed all the tasks.~ +@2 = ~As promised, I shall release your Lady.~ +@3 = ~So, what was this all about?~ +@4 = ~That is beyond your comprehension. Suffice it to say that I have learned what I needed to know.~ +@5 = ~I must be going as I have other *candidates* to check.~ +@6 = ~Behind me is the exit to leave this dream.~ +@7 = ~Perhaps I will see you later.~ +@8 = ~Good. He's gone. Jini, how are you?~ +@9 = ~This was a dream?~ +@10 = ~Apparently. It was none of my doing. I would not have subjected you to this.~ +@11 = ~I don't know what to think!~ +@12 = ~I believe you, but things do seem to happen around you.~ +@13 = ~I know and I am sorry that you got taken into this.~ +@14 = ~Perhaps, you should just forget about me.~ +@15 = ~You are forgetting that you are the owner of my lamp.~ +@16 = ~I can hardly forget about you.~ +@17 = ~I have some hard thinking to do. I...I'll see you later.~ +@19 = ~Good riddance!~ +@20 = ~Later, Jini.~ diff --git a/Jini/Languages/English/RJMARIL.tra b/Jini/Languages/English/RJMARIL.tra new file mode 100644 index 0000000..e69de29 diff --git a/Jini/Languages/English/RJPLAYER.tra b/Jini/Languages/English/RJPLAYER.tra new file mode 100644 index 0000000..95f01bc --- /dev/null +++ b/Jini/Languages/English/RJPLAYER.tra @@ -0,0 +1,494 @@ + +@0 = ~Well, hello. I haven't seen you around Candlekeep before.~ +@1 = ~We're just visiting, Lad.~ +@2 = ~I am Gregore a wandering cleric, and this is my ward: Rjali.~ +@3 = ~(Rjali stands there with a dazed look on her face.)~ +@4 = ~Say hello to the nice boy, Rjali.~ +@5 = ~He...hello. I...I...am pleased to meetcha.~ +@6 = ~(She rummages in her pack.) Here. I would like you to have this. I have a spare.~ +@7 = ~Why, it's a lamp! Thank you, Miss. I'm sure it will be a comfort in dark places.~ +@8 = ~(giggles) More than you know! Keep it polished, though.~ +@9 = ~I will do that when I have time.~ +@10 = ~I have to see my father, Gorion, right away.~ +@11 = ~Have a pleasant stay.~ +@12 = ~I'm sure we shall, Young Master. I'm sure we shall.~ +@13 = ~Bye! Be seeing ya.~ +@14 = ~Thank you for the lamp. Bye!~ +@15 = ~Oops! I'll just take that back, shall I?~ +@16 = ~(You decide to take a break and visit Jini.)~ +@17 = ~(You think you had better tell Jini about these developments.)~ +@18 = ~Bye!~ + +@20 = ~(You see Imoen's face light up with amazement.)~ +@21 = ~WOW! Where did you get all this neat stuff from?~ +@22 = ~You never had any of this back in Candlkeep. I would have known.~ +@23 = ~And just how would you have known?~ +@24 = ~Heya! Because I snoop. A lot.~ +@25 = ~So give.~ +@26 = ~Nope. Let it remain one of life's little mysteries.~ +@27 = ~Not likely. I'll worm it out of you. I always do.~ +@28 = ~We'll see.~ + +@30 = ~(Returning to normal after a talk with Jini, you see Imoen giving you the beady eye.)~ +@31 = ~You just keep getting stranger and stranger.~ +@32 = ~You turning into a mage? 'Cause if you are, I'm gonna be jealous.~ +@33 = ~What do you mean, Imoen?~ +@34 = ~Lately...just now in fact...you shift locations.~ +@35 = ~It's like teleportation without the casting glow or anything.~ +@36 = ~I only seem to catch it out of the corner of my eye, but I am used to that, what with all my special talents.~ +@37 = ~I really don't know what you're on about.~ +@38 = ~I just have a great set of reflexes.~ +@39 = ~I always could beat you in weapons.~ +@40 = ~Could not so!~ +@41 = ~Remember the day before we left,...~ +@42 = ~(You sigh with relief, having dodged the bullet as Imoen goes off on one of her trademark digressions.)~ + +@48 = ~I am out thanks to your kindness, . Please, leave a message at the sound of the giggle.~ [RJGIGGLE] +@49 = ~Sorry to miss you, Jini. I'll call back later.~ + +@50 = ~(As Imoen approaches you wearing a puzzled expression, you wonder how long you can keep Jini secret.)~ +@51 = ~What's with the smug look you been sporting lately, ?~ +@52 = ~You're also walking funny. Sort of free and easy like.~ +@53 = ~Is something going on that I should know about? Hmmm?~ +@54 = ~Not that I can think of, Imoen.~ +@55 = ~We *have* been doing a lot walking lately, which probably accounts for my change of stride.~ +@56 = ~And surviving all the battles we have had since we left Candlekeep is surely cause for a certain smugness.~ +@57 = ~Wouldn't you say?~ +@58 = ~I suppose. Just don't grow up too much too fast.~ +@59 = ~I would miss my old friend .~ +@60 = ~Not to worry. I am still me, and that isn't going to change.~ +@61 = ~Better not, or I might have to take you down a notch.~ +@62 = ~Yeah, sure. You and whose army?~ +@63 = ~(laughs)~ + +@70 = ~There was a young woman checking me out.~ +@71 = ~I didn't see nothing.~ +@72 = ~She took off as soon as she saw me notice her. That was weird.~ +@73 = ~Get over yourself! She probably thought *you* were a weirdo.~ +@74 = ~Hold it! She took 10 gold. Wonder why she didn't just take the whole wallet?~ +@75 = ~Who knows? Not exactly gonna break the exchequer, is it?~ + +@80 = ~There she was again.~ +@81 = ~Yeah, I saw her. I just don't think it means anything.~ +@82 = ~If you say so, but I think she was after my wallet again.~ +@83 = ~So what? Can we get back to business? Hunh?~ +@84 = ~I'm missing another 10 gold.~ + +@90 = ~That does it! Three times is NOT a coincidence.~ +@91 = ~I'll give you that. So, she's following us. So what?~ +@92 = ~Ask yourself how she could do that. We haven't exactly been travelling the common routes.~ +@93 = ~Point to you. Maybe we can catch her and ask her.~ +@94 = ~Wonder why she keeps taking only 10 gold?~ +@95 = ~Collecting for her trousseau would be my guess.~ + +@100 = ~There she goes again. Gotta say she's alert and quick.~ +@101 = ~I don't think were gonna be able to catch her.~ +@102 = ~Oh well. Aside from repeated attempts to lift my wallet, she doesn't seem a real figure of menace.~ +@103 = ~Not so as you'ld notice. More the shy, retiring type.~ +@104 = ~Almost worth the 10 gold. She's kinda cute.~ +@105 = ~Men!~ + +@110 = ~(*sigh*) Gonna be lonely if she stops showing up.~ +@111 = ~Persistent little devil, isn't she?~ +@112 = ~I'ld offer her more than 10 gold just to stick around.~ +@113 = ~You're turning into a dirty old man, you know.~ +@114 = ~Nah. It's just taking me a while to get old.~ +@115 = ~Wonder what it would take to get her to stick around?~ + +@120 = ~(You watch Imoen do a double take as she comes out of timestop.)~ +@121 = ~This is new! What is this?~ +@122 = ~This is a she. Imoen meet Fay.~ +@123 = ~Hi, Fay. Where did you come from?~ +@124 = ~ never tells me nothin'.~ +@125 = ~Hi, Imoen. agreed to protect me, so here I am.~ +@126 = ~Just like that? Poof! Out of nowhere?~ +@127 = ~Pretty much. I rarely know what is going on, myself.~ +@128 = ~We should get along just fine.~ +@129 = ~Yeah, I think so, too. I seem to be getting a crash course in weird.~ +@130 = ~I didn't think you would mind, Imoen, what with being a defender of the weak and all.~ +@131 = ~(Imoen gives you a very old fashioned look.)~ +@132 = ~You really are away with the fairies, aren't you?~ +@133 = ~Imoen, I...~ +@134 = ~Save it for later, Fay.~ +@135 = ~We've got miles to cover, Troops. Let's march.~ + +@200 = ~(You look at your companions, and they seem to be on the edge of rebellion.)~ +@201 = ~All right. I gather that you are all worried about my little quirks.~ +@202 = ~I told you I would be asking you about your strange abilities.~ +@203 = ~Time to come clean, !~ +@204 = ~Odd things happen around you. They bother me.~ +@205 = ~I wanna know how you shift your position without apparently using magic.~ +@206 = ~Boo has been curious. His whiskers twitch when he is agitated.~ +@207 = ~I don't think you are a mage, so an explanation is in order.~ +@208 = ~You're pretty amazing, Laddie. Enquiring minds want to know how you do it.~ +@209 = ~I don't know about anybody else, but I twitch whenever you seem to teleport.~ +@210 = ~I would like to be assured that you are not using black magic.~ +@211 = ~I'm afraid that Jaheira spends an inordinate amount of time soothing me after your little...episodes.~ +@212 = ~You are seriously upsetting my husband. Stop it or explain it.~ +@213 = ~I see a lay in here somewhere.~ +@214 = ~Is it something I can use. It looks useful.~ +@215 = ~If it is against nature, you are in real trouble.~ +@216 = ~Such would be useful in combat. Can the rest of us be taught?~ +@217 = ~I don't think it is magic as such, Folks. Let's just listen to what the lad has to say.~ +@218 = ~What does it matter? We're all doomed anyway.~ +@219 = ~Has been doing things? I must have been powdering my nose at the time.~ +@220 = ~Give. I have a right to whatever anyone in the party has.~ +@221 = ~Tell now, or I might have to...~ +@222 = ~Don't get Xzar upset. He can't always control his temper.~ +@223 = ~Tiax will not tell how he gave this ability to his servant.~ +@224 = ~Tell if you want. It won't affect my axe work, whatever it is.~ +@225 = ~Is this how you beat me? By cheating?~ +@226 = ~(None of them are to be trusted, least of all this upstart "leader".)~ +@227 = ~I am interested in what you have to say. You are not a Drow. But interesting, anyway.~ +@228 = ~Well, it isn't wild magic. I know 'cause nobody has been turned into a mouse by it.~ +@229 = ~My masters have asked me for an explanation of these little "quirks", as you call them.~ +@230 = ~My techniques can handle the shifting, but one would not be able to avoid all damage.~ +@231 = ~I do not like puzzles. They too often mask evil.~ +@232 = ~Back in Candlekeep, I met a visiting cleric and his ward, a young girl.~ +@233 = ~She seemed quite taken with me and gave me a lamp for my travels.~ +@234 = ~I saw them! That was the day you and Gorion set out.~ +@235 = ~But you weren't there when I met them.~ +@236 = ~Yeah. We've all seen you fiddling with it.~ +@237 = ~Well, it turned out to have a Genie inside.~ +@238 = ~She is the one who has provided our equipment and other...services.~ +@239 = ~I have been visiting with her, off-and-on, this whole time.~ +@240 = ~Wait! Her? Yeah, right. Services. Visiting. We know what your doing!~ +@241 = ~, you should be ashamed of yourself.~ +@242 = ~I am shocked! You have been taking advantage of this Genie.~ +@243 = ~Men! I should have known!~ +@244 = ~Now that's behaving like a true warrior!~ +@245 = ~And I have to say the equipment is first rate!~ +@246 = ~What does she wear? How is her lamp decorated?~ +@247 = ~(muttering) Men only want one thing...~ +@248 = ~I would like to meet this Djinn.~ +@249 = ~You collecting women or something, ?~ +@250 = ~And she's probably tall, too.~ +@251 = ~Hey! We have some rights to wrong here! Keep you eyes on the ball, people.~ +@252 = ~And you are right. Jini and I have developed a...relationship.~ +@253 = ~I'm not sure I like where this is going.~ +@254 = ~I know what you're thinking.~ +@255 = ~Whatever. Jini has agreed to meet you all. Shall we visit her?~ +@256 = ~You're kidding, right? Jini the Djinni? This is too good to be true!~ +@257 = ~(There is a general agreement, unanimous and loud.)~ +@258 = ~Let's go, then.~ +@259 = ~I have wondered about that.~ +@260 = ~Now, Imoen, it IS only natural.~ + +@270 = ~Hi, Jini. As you can see, the time has come to introduce you to my companions.~ +@271 = ~(laughs) I can see that. Hadn't you better introduce us?~ +@272 = ~Of course. Well, going around widdershins we have:~ +@273 = ~.~ +@274 = ~.~ +@275 = ~.~ +@276 = ~.~ +@277 = ~.~ +@278 = ~Everybody, this is Jini about whom you have heard so little.~ +@279 = ~Hi, Jini. I hope is treating you properly. Sort of.~ +@280 = ~Why, yes he is, Imoen. I am pleased to meet you at last.~ +@281 = ~Don't believe half of what he told you. I'm really a nice person.~ +@282 = ~Funnily enough, that's exactly what he said.~ +@283 = ~I am pleased to meet you, Lady Jini.~ +@284 = ~Thank you, Kivan. Even if I am a little odd? Sorry, I was eavesdropping.~ +@285 = ~You're tall and you're pretty. I think I will like you anyway, Jini.~ +@286 = ~And I you, Alora. I have found halflings ever courteous.~ +@287 = ~Boo tells me that I must give you his best regards. Along with my own, that is.~ +@288 = ~You and Boo are most welcome in my abode, Minsc.~ +@289 = ~Hello, Jini. Have you ever been to Rashoman?~ +@290 = ~Of course, Dynaheir. But that was a long time ago, and I imagine things have changed since then.~ +@291 = ~You're a likely looking lass, Jini. Could be a bit shorter, though.~ +@292 = ~That's my curse, Yeslick. The Djinn come only in size tall.~ +@293 = ~Well now! Aren't you the sweet one!~ +@294 = ~Thank you, Coran. But I am, as you see, taken.~ +@295 = ~I have never heard that the Djinn use black magic, Jini. Is this true?~ +@296 = ~We have had our rogues, Ajantis. Most of us do not.~ +@297 = ~N-n-nice to m-m-meet you, Jini.~ +@298 = ~It is nice to meet you, too, Khalid.~ +@299 = ~It is not natural to be locked up like this, Jini.~ +@300 = ~No, it is not, Jaheira.~ +@301 = ~Tell me your tale, Sweet Lady, that I may sing your praises!~ +@302 = ~I think not, Garrick. But, thank you for the thought.~ +@303 = ~You're just about what I expected, Jini. has excellent taste in women.~ +@304 = ~It would seem so, Safana, judging by what he has in you.~ +@305 = ~Shall I break you out of this cage, Jini?~ +@306 = ~That won't be necessary, Faldorn.~ +@307 = ~By the Balls of...! You are a sight to behold, Jini!~ +@308 = ~(blushes) Thank you, Branwen. Coming from you, that is quite a compliment.~ +@309 = ~Jini, if I were even a century younger...~ +@310 = ~Believe me, Quayle, you are still a youngster. I do NOT count myself safe in your presence!~ +@311 = ~Why do you stay conneccted with , Jini? He will only come to a bad end.~ +@312 = ~I have heard about you, Xan. If I am doomed, I prefer to go out in style.~ +@313 = ~Nice decor. Nice clothes. But, Jini, if I might offer a suggestion on your makeup...~ +@314 = ~Later, Skie, we will have time to discuss these important matters.~ +@315 = ~(Eldoth scans the room for items worth stealing.)~ +@316 = ~(Jini catches his eye and waves an admonitory finger at his face.)~ +@317 = ~Perhaps, Jini, you might prefer to accompany me from now on.~ +@318 = ~No. Xzar, you scoundrel, your reputation preceeds you.~ +@319 = ~(Montaron can only stare, temporarily bereft of words.)~ +@320 = ~Welcome to my place, Montaron.~ +@321 = ~Tiax approves. You are a credit to his domain.~ +@322 = ~I always thought so, Tiax. Good of you to say so.~ +@323 = ~You're not so bad for one of the big folk, Jini.~ +@324 = ~As sharp as your axe, I see, Kagain.~ +@325 = ~(sneers) I can imagine the *contest* you bested him in.~ +@326 = ~It's not a contest in which either is bested, Shar-Teel but, essentially, yes.~ +@327 = ~(She has a soft voice and eyes me. She obviously wants to come over to me.)~ +@328 = ~Hello, Edwin. You are wrong as usual.~ +@329 = ~A proper woman. We have much to discuss, Jini.~ +@330 = ~I believe we do, Viconia.~ +@331 = ~Talking about wild magic, where did you get all those goodies, Jini?~ +@332 = ~(laughs) Born with them, much like your wild magic, Neera.~ +@333 = ~I wonder, Jini, if I may talk to about the dark side?~ +@334 = ~It would do you no good, Dorn. While I respect your abilities, I have no desire to emulate your life.~ +@335 = ~I am please to find such beauty in our travels, Jini.~ +@336 = ~Thank you, Rasaad. You yourself are a fine figure of a monk.~ +@337 = ~You certainly do well for yourself, Jini. (*sniff*)~ +@338 = ~Sirene, after centuries of servitude, I deserve a little pampering.~ +@339 = ~I see that you think that is taking advantage of me.~ +@340 = ~Jini...~ +@341 = ~Hush, . Your party needs to know this.~ +@342 = ~You should know that he refused to...take advantage of me while he was my master.~ +@343 = ~He freed me from the geas of the lamp.~ +@344 = ~It was I who decided to stay with him and become his lover.~ +@345 = ~You are following a kind, honorable man, and I thought you should know that.~ +@346 = ~On which note, we should be getting back to our quest.~ +@347 = ~Hello, Jini. You should come to one of our festivals. You would be a hit!~ +@348 = ~Why, thank you, Isra. I just might do that some day.~ + +@360 = ~(You were trying to avoid this so you look on with apprehension as Imoen approaches Jini.)~ +@361 = ~So. You're now a free Genie and you decided to stay with ?~ +@362 = ~That is what I said. It is the truth.~ +@363 = ~Imoen...~ +@364 = ~Shut up, . I want to get this straight.~ +@365 = ~Jini, do you love, him?~ +@366 = ~Yes.~ +@367 = ~You planning to have his children?~ +@368 = ~No.~ +@369 = ~Well, I...What?!? No?~ +@370 = ~That's right. We are lovers and, while that isn't going to change, the societal norms can go hang.~ +@371 = ~Or as my uncle would say: Phththth!!!~ +@372 = ~(guffaws) I like you, Jini. We're definitely gonna get along.~ +@373 = ~I should hope so.~ +@374 = ~Now, if you would all please go, I have some things to do.~ +@375 = ~Alone, . Call me later.~ + +@400 = ~Cut it out! You are already inside the lamp, and there is already one Doofus here!~ +@401 = ~One at a time, please.~ +@402 = ~(The lamp seems to have a smudge that almost looks like a woman.)~ +@403 = ~(You try to put the lamp away for later perusal, but it appears to be cursed. Looks like you are stuck with it.)~ +@404 = ~(You eye the lamp suspiciously, suspecting that the girl got rid of it for her own reasons.)~ +@405 = ~(The lamp doesn't seem to work here.)~ + +@420 = ~(There is a great commotion as clothes are removed in haste.)~ +@421 = ~(What follows is fairly complex and satisfying for all three of you.)~ +@422 = ~(breathlessly) I must say it isn't quite the same, but it will do.~ +@423 = ~I'm an old hand at this. I wish I had the experience to compare the two modes.~ +@424 = ~Oh Fay! You are absolutely gorgeous. Whatever possessed you to go for red hair?~ +@425 = ~At first, it was because I've always wanted red hair.~ +@426 = ~Then, when I observed its effect on ,...well...it just seemed like a pretty good idea.~ +@427 = ~(*laughs*) I can see where that might be an adequate motive.~ +@428 = ~Enquiring minds want to know where you got the idea in the first place, Fay?~ +@429 = ~I watched you and Jini *at it*, and that spurred me to look for a solution to my problem.~ +@430 = ~Et voila!~ +@431 = ~I was pleased with your genius. Almost as much as with your other attributes.~ +@432 = ~I think I have created a sex fiend, Fay.~ +@433 = ~Created?~ +@434 = ~He was a virgin, but I fixed that ASAP.~ +@435 = ~Oh my! Then I have you to thank for his...er...expertise?~ +@436 = ~Hey! I take some of the credit, here.~ +@437 = ~Although, I have to admit that Jini's tutelage was instrumental.~ +@438 = ~Is he always this pompous?~ +@439 = ~He thinks he is being funny. Humor him, Fay.~ +@440 = ~Unfortunately, Loves, it is time to wake up. We'll have to do this again.~ +@441 = ~(A round of kisses follow, and the dream ends.)~ +@442 = ~I interrupted important stuff. When we wake up, you should scoot!~ + +@500 = ~?~ +@501 = ~What is it, Imoen?~ +@502 = ~Can we...~ +@503 = ~He-he!~ +@504 = ~And here she is again!~ +@505 = ~Never mind her now. We have other fish to fry.~ +@506 = ~Hey!~ +@507 = ~True. You were saying...?~ + +@600 = ~Hi, Love. We're back for a visit this evening~ +@601 = ~(claps her hands) This is such a wonderful unexpected surprise!~ +@602 = ~Welcome! Welcome! It gets a bit lonely around the lamp, especially when old Whatshisface here neglects me so much.~ +@603 = ~Do not so! Why, just last night...~ +@604 = ~I think it's a case of what-have-you-done-for-me-lately, .~ +@605 = ~Relax to the inevitable!~ +@606 = ~(You grumble for the appearance of the thing.)~ +@607 = ~Thank you, Imoen. We must keep him in his place. Don't you think?~ +@608 = ~Yes indeedy. But I gotta tell you it ain't gonna work.~ +@609 = ~We'll see about that.~ +@610 = ~Meanwhile, what have you been up to, lately?~ +@611 = ~The usual: running for our lives; fighting monsters; stuff like that.~ +@612 = ~What about you? Anything exciting in your life lately?~ +@613 = ~Since I have been freed, I *have* been doing some shopping. I'll have to show you my new things.~ +@614 = ~Oh, yes please! But another time, heya. This is just a quick drop-in.~ +@615 = ~It's good to see you. Even briefly.~ +@616 = ~Hello, Jini. The furnishings are rather sparse in here, and I see that you have no growing things.~ +@617 = ~I could never live like this.~ +@618 = ~It suits me, Kivan. Not everyone is a ranger, you know.~ +@619 = ~WOW! It is HUGE in here!~ +@620 = ~Or maybe I'm just small.~ +@621 = ~Alora, you are the perfect size for being you.~ +@622 = ~Do not let anyone tell you otherwise. That incloudes yourself.~ +@623 = ~It's a thought. I'll try.~ +@624 = ~Minsc is happy to see you, Jini.~ +@625 = ~And Boo asks me to tell you that he likes you.~ +@626 = ~Thank you so much, Minsc. I think Boo is cute. And ferocious, of course.~ +@627 = ~Yes he is. You may, however, pet him if you wish.~ +@628 = ~(pats Boo)~ +@629 = ~Jini, you are so lovely. How do you maintain your virtue? You must have males fauning all over you.~ +@630 = ~It is not easy, Dynaheir. Not that I am immune to 's advances, nor do I want to be.~ +@631 = ~But, tell me: what is it like having two such protectors?~ +@632 = ~It is comforting to be able to have such reliable friends.~ +@633 = ~I am a friend?~ +@634 = ~Yes, you are, Minsc. I have even come to regard Boo as such.~ +@635 = ~(wipes his eye)~ +@636 = ~Hi, Jini. Let me know if my axe can ever assist you.~ +@637 = ~I will do that, Yeslick. And I thank you.~ +@638 = ~So lovely. Want to trade up from ?~ +@639 = ~(blushes) No, I do not. But it is nice to be appreciated, Coran.~ +@640 = ~I am afraid that I prefer damsels in distress, Jini.~ +@641 = ~That rules me out, Ajantis. gives me all the protection I require.~ +@642 = ~I certainly do my best.~ +@643 = ~H-h-hello, Jini.~ +@644 = ~Welcome to my home, Khalid.~ +@645 = ~Hello, Jini. What is this I hear about you and ?~ +@646 = ~All true, Jaheira. We are very compatible.~ +@647 = ~As are Khalid and I. It is good to have someone to care for.~ +@648 = ~Indeed it is!~ +@649 = ~I am going to write a song for you, Jini. You are worthy of a ballad.~ +@650 = ~Why, thank you, Garrick.~ +@651 = ~(Eyes Jini appraisingly)~ +@652 = ~I don't like competition, you know.~ +@653 = ~You need to keep to your own league, then.~ +@654 = ~(Pouts huffily)~ +@655 = ~What do you do for nature?~ +@656 = ~I'm afraid that is a secret that the Djinn do not share with others.~ +@657 = ~Hmph!~ +@658 = ~Jini! You are gorgeous!~ +@659 = ~I would like to share exploits with you. It would pass an evening amusingly.~ +@660 = ~We will have to do that soon, Branwen.~ +@661 = ~(You watch with apprehension as Jini and Branwen trade ribald anecdotes, many of them at your expense.)~ +@662 = ~Jini. If I were only 100 years younger...~ +@663 = ~(Laughs and kisses Quayle on the forehead.)~ +@664 = ~How safe is this place? By associating with us, you are doomed, you know.~ +@665 = ~Perhaps, Xan. All the more reason to enjoy what you have, while you have it.~ +@666 = ~Hmmm...~ +@667 = ~Jini, what sort of makeup do you use?~ +@668 = ~Why, none, Skie.~ +@669 = ~Doesn't that limit your social options a lot?~ +@670 = ~Not that I have ever noticed. I have certainly had no complaints.~ +@671 = ~But... (apparently at a loss for words).~ +@672 = ~I have a proposition for you, Jini. It could make you wealthy.~ +@673 = ~Thank you, no, Eldoth. I already want for nothing.~ +@674 = ~If you left here, Jini, we could form our own adventuring party.~ +@675 = ~Just the three of us: me, you, and Monty.~ +@676 = ~Nice of you to remember me. (grumbles)~ +@677 = ~No, thank you, Xzar.~ +@678 = ~I am a lover, not a fighter. And I have all the love I can handle for the moment.~ +@679 = ~Well, if you ever change your mind...~ +@680 = ~Tiax proclaims you his best creation, ever.~ +@681 = ~Thanks, Tiax. It is nice to know that I was constructed properly.~ +@682 = ~I don't know about proper...~ +@683 = ~(pinches you)~ +@684 = ~Nice place ye have here, Jini. Do you have a grinder I could use to sharpen my axe?~ +@685 = ~Not really, Kagain.~ +@686 = ~Why? Is there something or someone here in need of your attention?~ +@687 = ~No, but me axe has seen a lot of use lately, and it is always wise to be prepared.~ +@688 = ~I'll see what I can find for you in a moment.~ +@689 = ~Bah! You look disgustingly soft and good!~ +@690 = ~I am both of those, Sharteel.~ +@691 = ~Just remember that I am a free Djinn, and we are *very* hard targets.~ +@692 = ~You do not want to find out just how hard. Trust me.~ +@693 = ~Are you another like who insists on being *good*?~ +@694 = ~The air gets shokingly thick with the odor of sanctity in this party.~ +@695 = ~Yes.~ +@696 = ~Jini, you have such fair skin. Doesn't the sun burn you?~ +@697 = ~Not at all, Viconia.~ +@698 = ~I don't think the shade of the skin has anything to do with it.~ +@699 = ~It's more what you are used to. And a little sunscreen potion that I can share with you, if you wish.~ +@700 = ~That would be welcome. Ever since I left the Underdark, I have dreaded the touch of the sun.~ +@701 = ~Fearless Leader here seems unable to avoid travelling during the day.~ +@702 = ~I knew it was going to be all my fault.~ +@703 = ~Of course! The buck stops with you.~ +@704 = ~I think you will find that the sun will no longer cause you so much pain, Viconia.~ +@705 = ~Jini? You've been around a while and seen a lot.~ +@706 = ~Have you ever seen anything that could control wild magic?~ +@707 = ~I keep getting blamed for stuff, and I can't seem to do anything about it.~ +@708 = ~No, I haven't, Neera. At DDU we were taught that wild mages tap fundamental chaos which nothing can control.~ +@709 = ~In fact, it seems that a wild mage cannot even always prevent initiating the surge.~ +@710 = ~Yeah. That's what Adoy said.~ +@711 = ~I can confirm that stuff happens around me when I didn't do anything.~ +@712 = ~I'll keep looking, but it looks like I'm stuck.~ +@713 = ~I assure you, Neera, that it helps to have people who love you.~ +@714 = ~Maybe. I'll see.~ +@715 = ~Jini, I must try to win you over to the dark side.~ +@716 = ~That's not going to happen, Dorn.~ +@717 = ~Do the Djinn worship a god or gods?~ +@718 = ~Not so you'ld notice, Rasaad.~ +@719 = ~The gods tend to be hard on the Djinn, and it is all we can do to get by on our own.~ +@720 = ~As much as anything, we try to avoid them. That way we survive longer.~ +@721 = ~Sorry, Jini. That's all the time we can afford.~ +@722 = ~We'll be going now.~ +@723 = ~Come again anytime, all of you.~ +@724 = ~And you, , had better be back soon.~ +@725 = ~(kisses her) You can bank on it, Jini!~ +@726 = ~Jini, I wish to apologize for my rudeness at our first meeting.~ +@727 = ~It was uncalled for and unwarranted.~ +@728 = ~I accept your apology, Sirene.~ +@729 = ~First meetings are delicate, and great allowance must be made for our differences.~ +@730 = ~Thank you.~ +@731 = ~Hello again, Jini.~ +@732 = ~Have you given any further thought to my invitation?~ +@733 = ~I'm sorry, Isra, but things have ganged up on me lately.~ +@734 = ~Rest assured that I have not forgotten, and will get to it when I can.~ +@735 = ~Good! I look forward to surprising my people out of their complacency.~ + +@1000 = ~Who the hell are you, and what are you doing with Jini?~ +@1001 = ~Who I am is unimportant. The girl is fine, as you see. So far.~ +@1002 = ~This is your dream, and you have a mission.~ +@1003 = ~If you perform all the tasks involved, she will be returned to the waking world unharmed.~ +@1004 = ~If you fail, she will die in the real world.~ +@1005 = ~It is entirely up to you.~ +@1006 = ~I would like to know how is this possible?~ +@1007 = ~Again, unimportant. The line between awake and dreaming is much thinner than is commonly realized.~ +@1008 = ~But to continue, behind each of these doors is an area which you must navigate and in which you will have a task you must perform.~ +@1009 = ~I will leave you now. If you succeed, I will see you at the end.~ +@1010 = ~Eeny, meeny, miny, mo...~ +@1011 = ~Deva down and three to go. Onward!~ +@1012 = ~(Ravel was a real eye openner. You head for the next door thoughtfully.)~ +@1013 = ~A demon yet! This just keeps getting better and better!~ +@1014 = ~, this bastard grabbed me in my sleep.~ +@1015 = ~Jini, I will get you out of this whatever it takes.~ +@1016 = ~But why?~ +@1017 = ~Because life wouldn't be any fun without you.~ +@1018 = ~Here goes. There's no place like home!~ +@1019 = ~Well, that pentagram sure looks like the right place.~ +@1020 = ~(You read the scroll.)~ +@1021 = ~I'll see you soon, Jini.~ +@1022 = ~Oh, yes. I shouldn't drop anything in this vestibule if I were you.~ + +@1030 = ~Oh my! Who are you, and what is to happen here?~ +@1031 = ~I am Maril. As you can see, I am female and considered quite comely.~ +@1032 = ~What you are to do here is give up your Djinn lady, and transfer your affections to me.~ +@1033 = ~I can assure you that you will be more than adequately gratified.~ +@1034 = ~My *attributes* are obvious. Are they not?~ +@1035 = ~What would then happen to my lady?~ +@1036 = ~You would no longer care, but she would die.~ +@1037 = ~Now, I believe I asked you a question about my *attributes*.~ +@1038 = ~Maril, your attributes are irrelevant.~ +@1039 = ~I will not give up *my lady* as you call her, for such as you.~ +@1040 = ~Now what?~ +@1041 = ~You risk my anger, Mortal! Reconsider!~ +@1042 = ~Hmmm. OK. I have reconsidered. I'll dance with the one I brought to the dance.~ +@1043 = ~Are we to battle then?~ +@1044 = ~I told Fhjull this wouldn't work, but no-o-o-o-o!~ +@1045 = ~Would he listen? As soon as it can be reliably determined that Hell has frozen over, he would. Except Dante and those Scandinavians already...~ +@1046 = ~But I digress. You are free to go.~ +@1047 = ~The door is now open, and I have to get back to inform Fhjull of his latest fiasco.~ +@1048 = ~He will not be happy. He-he-he.~ +@1050 = ~So long, Maril.~ diff --git a/Jini/Languages/English/rjali1.tra b/Jini/Languages/English/rjali1.tra new file mode 100644 index 0000000..71c79f7 --- /dev/null +++ b/Jini/Languages/English/rjali1.tra @@ -0,0 +1,2 @@ + +@0 = ~(This cute girl seems to be following you around.)~ diff --git a/Jini/Languages/English/rjaliy.tra b/Jini/Languages/English/rjaliy.tra new file mode 100644 index 0000000..d1125b6 --- /dev/null +++ b/Jini/Languages/English/rjaliy.tra @@ -0,0 +1,2 @@ + +@0 = ~(This cute girl stands before you all agog.)~ diff --git a/Jini/Languages/English/setup.tra b/Jini/Languages/English/setup.tra new file mode 100644 index 0000000..9b31fd6 --- /dev/null +++ b/Jini/Languages/English/setup.tra @@ -0,0 +1,326 @@ +@0 = ~Jini Romance Mod (BGEE NPNPC) created by nullset~ +@1 = ~Rjali~ +@2 = ~Jini~ +@3 = ~Gregore~ + +@4 = ~As a child, Rjali's parents were killed when her village was raided by the Sahuagin, and she was left a starving waif with no one to take care of her. She has been wandering over Faerun ever since looking for something, someone. Aided by a talent for magic and thievery, she has survived by her wits and the aid of infrequent mentors.~ + +@5 = ~Jini had been a captive of the lamp for uncounted time. How she wound up in Rjali's possession is unknown. Rjali gave the lamp (and Jini) to in a fit of adolescent hero worship. Since she had a spare, this was no hardship, and Horace was a more congenial companion, anyway.~ + +@6 = ~This will only install on BGEE.~ +@7 = ~New Mage/Thief Multiclass Imoen~ +@8 = ~Doofus~ +@9 = ~Hooded Man~ +@10 = ~Maril~ +@11 = ~Ravel~ +@12 = ~Trias~ +@13 = ~Goss~ +@14 = ~Invisible Man~ +@15 = ~Fay~ + +@40 = ~Fay is a Will-O-The-Wisp who was exiled by her people for being nice to lost travellers. Jini rescued her and kept her safe in the lamp from humans who want to capture her for their own nefarious purposes. She is willing to tag along with for his protection and to get out of the lamp.~ + +@41 = ~Doofus is an imp exiled from hell for a mistake that allowed some damned souls to escape. Jini's uncle Horace gave him his name, and presented him to Jini as a birthday present.~ + +@54 = ~Basic Talk Timings~ +@55 = ~A Little Faster~ +@56 = ~A Lot Faster~ +@57 = ~Set Talk Timings~ + +@74 = ~Rjali's Boots~ +@75 = ~Rjali created these boots because she got tired of villains getting away from her. Jini keeps them in inventory in case of need. + +STATISTICS: + +Equipped abilities: +– Doubles movement rate + +Weight: 4~ + + +@76 = ~Rjali's Cloak~ +@77 = ~Rjali created this cloak for times when she didn't feel like wearing armor. Jini keeps them in inventory in case of need. + +STATISTICS: + +Equipped abilities: +– Armor Class: +2 +– Saving Throws: +2 + +Charge abilities: +– Improved Haste once per day + Duration: 23 rounds + Area of Effect: The user + +– Improved Invisibility once per day + Duration: 23 rounds + Area of Effect: The user + +Weight: 3~ + + +@78 = ~Rjali's Long Sword~ +@79 = ~At one time, Rjali got her hands on Varscona's blade and beefed it up. She wanted to take not the least little chance in melee. Jini keeps them in inventory in case of need. + +STATISTICS + +Equipped abilities: + +- Hit Die = 1D10 +– Improved Haste +- Armor Class +10 +- Magic Resistance = 100 +- Attacks per Round = Max +- THAC0 = +50 +- Damage Bonus = 1000 Slashing/Piercing/Acid +- Damage Bonus = 1500 Fire/Magic/Cold +- Immunity: Fear/Charm/Sleep/Slow/Stun/Fatigue/Paralyze/Confusion/Web/Hold/Level Drain/ + Feeblemind/Chaos/Imprisonment/Rigid Thinking/Negative Plane/Maze/Energy Drain/ + Dire Charm/Domination + +Weight: 3~ + + +@80 = ~Rjali's Book~ +@81 = ~Rjali created this book as a self-improvement project. Jini keeps them in inventory in case of need. + +STATISTICS: + +Strength: Set to 25 permanently +Dexterity: Set to 25 permanently +Constitution: Set to 25 permanently +Intelligence: Set to 25 permanently +Wisdom: Set to 25 permanently +Charisma: Set to 25 permanently +Current/Max HP: 100 +Base THAC0: Set to 10 +Magic resistance: Set to 125 +Proficiency Longsword: 5 +Proficiency Axe: 5 +Proficiency Sword and Shield: 2 + +Special: The book is consumed upon use +Usage: Place into quick item slot + +Weight: 25~ + +@82 = ~Rjali's Axe~ +@83 = ~While Rjali will not say how she got this axe, she is said to have picked a warrior's pocket. Jini keeps them in inventory in case of need. + + +STATISTICS: + +Combat abilities: +– Returns to the wielder's hand when thrown +– Hit target must save vs. Death or be knocked down and take 2d6 extra damage + +THAC0: +4 +Damage: 1d6+4 +Damage type (melee): slashing +Damage type (thrown): missile +Speed Factor: 0 +Proficiency Type: Axe +Type: One-handed +Requires: + 4 Strength + +Weight: 1~ + +@84 = ~Rjali's Chain Mail~ +@85 = ~While Rjali will not say how she got this mail, it is suspected that she swiped it the morning after a liason with an unsuspecting adventurer. Jini keeps them in inventory in case of need. + + +STATISTICS: + +Equipped abilities: +– Immunity to normal weapons +– Open Locks: -5% +– Find Traps: -5% +– Pick Pockets: -25% +- Hide in Shadows: -15% +– Move Silently: -20% + +Armor Class: 0 (-2 vs. slashing, 2 vs. crushing) +Requires: + 5 Strength + +Weight: 15~ + +@86 = ~Rjali's Bracers~ +@87 = ~While Rjali will not say how she got these bracers, it is suspected that she swiped it the morning after a liason with an unsuspecting adventurer. Jini keeps them in inventory in case of need. + + +STATISTICS: + +Combat abilities: +– Extra 1/2 attack per round + +THAC0: +1 +Damage: +2 + +Weight: 1~ + +@88 = ~Rjali's Amulet~ +@89 = ~While Rjali will not say how she got this amulet, it is suspected that she swiped it the morning after a liason with an unsuspecting wizard. Jini keeps them in inventory in case of need. + + +STATISTICS + +Equipped abilities: +– Vocalize +– Magic Resistance: +5% +– Immunity to level drain +– Decrease spellcasting time by 1 + +Weight: 3~ + +@94 = ~Rjali's Helm~ +@95 = ~While Rjali will not say how she got this helm, it is suspected that she picked Dorn's pocket (as it were) and, after making a copy, somehow returned it without making him suspicious. This seems ludicrous until you actually hold the helm in your hands. It undeniably exists and has the same powers as Dorn's. Rjali also seems to have changed its appearance from the hideous Visage and to have enchanted it to allow the *good* to use it. Jini keeps them in inventory in case of need. + +STATISTICS: + +Equipped abilities: +– THAC0: +1 +– Saving Throws: +1 +– Immunity to petrification, feeblemind, confusion, fear, and charm +– Protects against critical hits +- Grants infravision when worn + +Charge abilities: +– Domination once per day (Save vs. Spell at -2 negates) + Duration: 8 rounds + +– Breathe Acid once per day + Damage: 6d6 acid (Save vs. Breath for half) + Target must save vs. Death at -4 or fall unconscious for 2 rounds + +Weight: 1~ + +@96 = ~Rjali's Shield~ +@97 = ~While Rjali will not say how she got this shield, it is suspected she go her hands on Audn's shield and copied it. Jini keeps them in inventory in case of need. + +STATISTICS: + +Abilities: Immunity to charm, psionics, confusion, domination, and hold person +Armor Class Bonus: 4 +Weight: 2 +Miscast Arcane Magic: +5% +Requires: 4 Strength~ + +@98 = ~Rjali's Ring~ +@99 = ~While Rjali will not say how she got this ring, it is suspected she go her hands on Gaxx's ring and copied it. Rjali also seems to have enchanted it to allow the *good* to use it. Jini keeps them in inventory in case of need. + +STATISTICS: + +Equipped abilities: +– Armor Class: +2 +– Saving Throws: +2 +– Magic Resistance: +10% +– Regenerate 1 Hit Point every 3 seconds +– Immunity to disease and poison + +Charge abilities: +– Invisibility once per day + Duration: 12 hours + Area of Effect: The wearer + +– Improved Haste three times per day + Duration: 10 seconds + Area of Effect: The wearer + +Weight: 0~ + +@100 = ~Bag of Holding~ +@101 = ~As with other magical bags, this one appears to be a common cloth sack of about 2 feet by 4 feet in size. The bag of holding opens into a nondimensional space, and its inside is larger than its outside dimensions. Regardless of what is put into this item, the bag always weighs a fixed amount. + +STATISTICS: + +Weight: 5~ + +@102 = ~Heal Party~ +@103 = ~Heal Party +(Necromancy) + +Level: 7 +Sphere: Healing +Range: Any +Duration: Permanent +Casting Time: 0 +Area of Effect: Party +Saving Throw: None + +The very potent Heal spell enables the mage to wipe away disease and injury in every party member. It completely cures all disease and blindness and heals all points of damage suffered due to wounds or injury. It also dispels a Feeblemind spell and cures those mental disorders caused by spells or injury to the brain. Naturally, the effects can be negated by later wounds, injuries, and diseases.~ + +@112 = ~Rjali's Lamp~ +@113 = ~This lamp summons a djinni who can provide a variety of services. While she befriended Rjali, she is still restive about being confined to the lamp.~ + +@114 = ~Summon Maril~ +@115 = ~This scroll summons the demon Maril.~ + +@116 = ~Sword of Trias~ +@117 = ~This is the sword of Trias, who seems to have some trouble hanging on to it.~ + +@118 = ~MINHP1 version~ +@119 = ~Allow Polymorph~ + +@200 = ~(You must talk to Jini before leaving.)~ +@201 = ~He-he!~ +@202 = ~There she is again.~ +@203 = ~Who was that girl?~ +@204 = ~Damn! I had better get on with it.~ +@205 = ~Wonder if I will ever know what that was all about.~ +@206 = ~A Deva, a hag, and a demon to come. Are we having fun yet?~ +@207 = ~I wonder what's next? Onward!~ +@208 = ~Time to find the exit and wake up from this nightmare.~ +@209 = ~(Fay smirks at you shamelessly.)~ +@210 = ~(You decide to spend the night with Jini.)~ + +@250 = ~Everything packed, Fay?~ +@251 = ~What is going on? Turn around and look at me!~ +@252 = ~Fay, something terrible is about to happen. We must escape!~ +@253 = ~And leave ?~ +@254 = ~You saw that nasty mage. We can do nothing.~ +@255 = ~I've seen him. I don't like it though.~ +@256 = ~We can only hope that can find us later.~ +@257 = ~If anyone can, he will. Where are we going?.~ +@258 = ~I don't know what you need with all these undies.~ +@259 = ~Never mind. Come over here near the chair.~ +@260 = ~Just a minute. Doofus, is the door secure?~ +@261 = ~Yes, Jini, but hurry...please.~ +@262 = ~Mistress! They're almost through the final ward!~ +@263 = ~That's it. Let's go.~ +@264 = ~Sigil. I have friends there.~ +@265 = ~OK. Let's do it.~ + +@400 = ~I am sorry, . I am urgently needed by my order and must leave you.~ + +@730 = ~Yes?~ [FEMALE2G] +@731 = ~A simple matter..~ [FEMALE2K] + +@6000 = ~Met Rjali + +Just met a cute little girl visiting Candlekeep with her cleric guardian. She seemed quite taken with me and gave me a lamp as a present. I will have to check it out when I have a little time.~ + +@6001 = ~Met Jini + +Turns out the lamp that girl gave me is inhabitted by a Djinni. A female Djinni named Jini. A *gorgeous* female Djinni named Jini. Seems she can provide me with a variety of services. (DOWN ROVER!) She is also lonely, being a captive in the lamp. Gonna have to do something about that.~ + +@6002 = ~Jini Spies Out Candlekeep + +Jini has checked out the more esoteric volumes in Candlekeep and determined that I am, indeed, a Bhallspawn. Well, that explains a lot of things, but I can't say that I like it much.~ + +@6003 = ~Jini Investigates + +Jini has checked around and, evidently, someone is after my ass. I got a laugh when she suspected that I might be a Bhallspawn. I mean, really?~ + +@6004 = ~My Mysterious Follower + +When I asked Jini about the girl who has been popping up and stealing such a small amount of gold, Jini denied any knowledge of the little thief. I'm not entirely sure I believe her, but it wasn't worth upsetting her by pushing the issue. Maybe time will tell.~ + +@6005 = ~Dream Doors + +Well, that was unpleasant. Just had a dream where a mysterious hooded man had kidnapped Jini to force me to run around on various non-sensical errands. I was able to perform all of the tasks, so I did not have to find out if it was real.~ + +@6006 = ~Dream Doors Confirmed + +Since Jini remembers that dream, too, it was probably more than a dream. I'll have to be extra cautious in case that bastard shows up again.~ diff --git a/Jini/Languages/Russian/RJ1DOOFS.tra b/Jini/Languages/Russian/RJ1DOOFS.tra new file mode 100644 index 0000000..df42cb8 --- /dev/null +++ b/Jini/Languages/Russian/RJ1DOOFS.tra @@ -0,0 +1,120 @@ + +@0 = ~Привет! Я ДуфуÑ, но вы можете обращатьÑÑ ÐºÐ¾ мне "ДуфуÑ".~ +@1 = ~Что Ñ Ð¼Ð¾Ð³Ñƒ Ð´Ð»Ñ Ð²Ð°Ñ Ñделать?~ +@2 = ~Мне любопытно. Почему Ñ‚ÐµÐ±Ñ Ð·Ð¾Ð²ÑƒÑ‚ ДуфуÑ?~ +@3 = ~ДуфуÑ, будь добр, отправь Ð¼ÐµÐ½Ñ Ð¾Ð±Ñ€Ð°Ñ‚Ð½Ð¾ к моей партии.~ +@4 = ~Прежде чем Ñ Ð¾Ñ‚Ð¿Ñ€Ð°Ð²Ð»ÑŽ Ð²Ð°Ñ Ð¾Ð±Ñ€Ð°Ñ‚Ð½Ð¾, вы должны поговорить Ñ Ð”Ð¶Ð¸Ð½Ð¸.~ +@5 = ~Таковы правила.~ +@6 = ~Ладно. УвидимÑÑ, ДуфуÑ.~ +@7 = ~Тогда поехали.~ +@8 = ~Я . Могу Ñ ÑпроÑить кто Ñ‚Ñ‹?~ +@9 = ~ДуфуÑ, будь добр, отправь Ð½Ð°Ñ Ð¾Ð±Ñ€Ð°Ñ‚Ð½Ð¾.~ + +@10 = ~ДуфуÑ, Ñ Ð²Ð°ÑˆÐµÐ³Ð¾ позволениÑ.~ +@11 = ~ДÑÐ´Ñ Ð”Ð¶Ð¸Ð½Ð¸ назвал Ð¼ÐµÐ½Ñ Ñ‚Ð°Ðº, когда вÑтретил.~ +@12 = ~Сказал, что Ñ Ñамый большой ДуфуÑ, которого он когда-либо вÑтречал.~ +@13 = ~Я был озадачен, пока он не объÑÑнил, что Ð”ÑƒÑ„ÑƒÑ - Ñто титул где-то между герцогом и принцем.~ +@14 = ~Так что Ñ ÐºÐ¾Ñ€Ð¾Ð»ÐµÐ²ÑÐºÐ°Ñ Ð¾Ñоба! Или почти. Мой кузен ЦеÑпенар о-о-очень завидует.~ +@15 = ~Ðу и пуÑÑ‚ÑŒ катитÑÑ Ð² ад! Хе-хе-хе! ПуÑÑ‚ÑŒ катитÑÑ Ð² ад.~ +@16 = ~(ÑÐ´ÐµÑ€Ð¶Ð¸Ð²Ð°Ñ Ñмех) Я Ñто запомню, Ваше Ð’Ñ‹ÑочеÑтво.~ +@17 = ~Ð¡ÐµÐ¹Ñ‡Ð°Ñ Ð½Ð¸Ñ‡ÐµÐ³Ð¾, ÑпаÑибо. УвидимÑÑ.~ +@18 = ~Ладно. УвидимÑÑ.~ +@19 = ~Я Ñ‚ÐµÐ±Ñ Ñ€Ð°Ð½ÑŒÑˆÐµ не видел.~ + +@20 = ~Привет ДуфуÑ. Я хочу предÑтавить Ñ‚ÐµÐ±Ñ Ñ‡Ð»ÐµÐ½Ð°Ð¼ моей партии.~ +@21 = ~Оооо! Хорошие новые друзьÑ!~ +@22 = ~Во первых, Ñто .~ +@23 = ~Ð Ñто .~ +@24 = ~Дальше .~ +@25 = ~Затем .~ +@26 = ~И наконец, .~ +@27 = ~Очень приÑтно!~ +@28 = ~Ð”ÑƒÑ„ÑƒÑ Ñ€Ð°Ð´ Ñо вÑеми вами познакомитьÑÑ. ВозвращайтеÑÑŒ ко мне почаще!~ +@29 = ~Мы обÑзательно поÑтараемÑÑ, ДуфуÑ.~ + +@30 = ~ФÑй хочет попрощатьÑÑ. Она уходит Ñо мной.~ +@31 = ~Ð”ÑƒÑ„ÑƒÑ Ð±ÑƒÐ´ÐµÑ‚ Ñкучать по тебе, ФÑй. Ты забавнаÑ.~ +@32 = ~Я тоже буду по тебе Ñкучать, ДуфуÑ. Пора мне двигатьÑÑ Ð´Ð°Ð»ÑŒÑˆÐµ.~ +@33 = ~Видел краÑавчика, Ñ ÐºÐ¾Ñ‚Ð¾Ñ€Ñ‹Ð¼ Ñ Ð¸ ÑобираюÑÑŒ двигатьÑÑ?~ +@34 = ~Да, Ð”ÑƒÑ„ÑƒÑ Ð²Ð¸Ð´ÐµÐ» его. ВыглÑдит хорошим, Ñ…Ð¾Ñ‚Ñ Ð½Ðµ оÑобенно впечатлÑющим.~ +@35 = ~Мы об Ñтом позаботимÑÑ. До Ñкорого, ДуфуÑ.~ + +@100 = ~Мы можем поговорить?~ +@101 = ~Что ещё вы хотели бы узнать?~ +@102 = ~Ð¡ÐµÐ¹Ñ‡Ð°Ñ Ð½Ð¸Ñ‡ÐµÐ³Ð¾.~ +@103 = ~Можешь раÑÑказать мне про дÑдю Джини?~ +@104 = ~Можешь раÑÑказать мне про Ñвоего кузена, ЦеÑпенара?~ +@105 = ~Как Ñ‚Ñ‹ оказалÑÑ Ñ Ð”Ð¶Ð¸Ð½Ð¸?~ +@106 = ~Почему Ñ‚Ñ‹ не в аду?~ +@107 = ~Тебе нравитÑÑ Ñ€Ð°Ð±Ð¾Ñ‚Ð°Ñ‚ÑŒ на Джини?~ +@108 = ~ДуфуÑ, что, чёрт возьми, такое "тако"?~ + +@120 = ~Ðа Ñамом деле мне не Ñтоит говорить о нём, но...~ +@121 = ~Он большой, и добрый, и Ñильный, а ещё краÑивый, и умный, и вообще, а главное, ему нравитÑÑ Ð”ÑƒÑ„ÑƒÑ.~ +@122 = ~Он дал мне моё звание, знаете ли.~ +@123 = ~Да, Ñ‚Ñ‹ мне об Ñтом говорил.~ +@124 = ~Он теперь редко Ð¼ÐµÐ½Ñ Ð½Ð°Ð²ÐµÑ‰Ð°ÐµÑ‚.~ +@125 = ~Он, знаете ли, очень занÑтой Джин.~ +@126 = ~Могу Ñебе предÑтавить, Ñ Ñ€Ð°Ð·Ð´Ð°Ñ‡ÐµÐ¹ титулов и вÑÑ‘ такое.~ +@127 = ~Именно так!~ +@128 = ~Ещё у него нет ног. БеднÑга.~ +@129 = ~ДуфуÑу его очень жаль, но он храбрый и никогда не жалуетÑÑ.~ +@130 = ~Он мой Ñамый-приÑамый наилучший друг.~ +@131 = ~Похоже, замечательный парень.~ + +@140 = ~Мы больше Ñ Ð½Ð¸Ð¼ не видимÑÑ.~ +@141 = ~Он в аду, знаете ли.~ +@142 = ~Он дворецкий у Лорда УбийÑтв.~ +@143 = ~Джини намного лучше.~ +@144 = ~Что ж, могу предÑтавить.~ +@145 = ~Мы долгое Ð²Ñ€ÐµÐ¼Ñ Ð½Ðµ разговаривали.~ +@146 = ~Ð’ оÑновном мы видим друг друга в кошмарах.~ +@147 = ~Это веÑело, но очень отвлекает от дел.~ +@148 = ~Ð’Ñе Ñти женщины-беÑÑ‹, знаете ли.~ +@149 = ~(Ты подавлÑешь хохот.)~ +@150 = ~Он делает разные штуки-дрюки из блеÑÑ‚Ñщих вещей.~ +@151 = ~Его рецепты, знаете ли, очень опаÑны.~ +@152 = ~Когда они взрываютÑÑ, Ñто так веÑело.~ +@153 = ~Верю тебе на Ñлово, ДуфуÑ.~ + +@160 = ~Она забрала менÑ, когда Ñ Ð±Ñ‹Ð» в изгнании.~ +@161 = ~Она была очень добра ко мне.~ +@162 = ~Да, Джини такаÑ.~ +@163 = ~Я был Ñхвачен другими демонами.~ +@164 = ~Они бы заÑунули Ð¼ÐµÐ½Ñ Ð²... Что ж, Ñто не очень хорошее меÑто, там очень жарко, а ещё больно.~ +@165 = ~ДÑÐ´Ñ Ð”Ð¶Ð¸Ð½Ð¸ ÑÐ¿Ð°Ñ Ð¼ÐµÐ½Ñ Ð¸ отдал ей.~ +@166 = ~Похоже, в конце концов вÑÑ‘ вышло вполне удачно.~ +@167 = ~ПроÑто повезло, Ñ Ð´ÑƒÐ¼Ð°ÑŽ.~ + +@180 = ~Это было очень неловко.~ +@181 = ~Делаешь одну крошечную, маленькую небольшую ошибку, и БУМ!~ +@182 = ~Эти Большие Парни ну оооооочень беÑпощадны!~ +@183 = ~Что ж, ÑчаÑтлив видеть Ñ‚ÐµÐ±Ñ Ð² добром здравии, ДуфуÑ.~ +@184 = ~Я облегчил одну измученную душу, у которой было Ð²Ñ€ÐµÐ¼Ñ Ð¸ дурные манеры покаÑÑ‚ÑŒÑÑ, оÑвободившиÑÑŒ из ада.~ +@185 = ~Этот Ñлучай Ñтал причиной ужаÑного количеÑтва бумажной работы, и Ð¼ÐµÐ½Ñ Ð¿Ñ€Ð¸Ð³Ð¾Ð²Ð¾Ñ€Ð¸Ð»Ð¸ к тому, чтобы...~ +@186 = ~Ðе важно. Ð”ÑƒÑ„ÑƒÑ ÑтараетÑÑ Ð·Ð°Ð±Ñ‹Ñ‚ÑŒ Ñту чаÑÑ‚ÑŒ иÑтории.~ +@187 = ~Ты здеÑÑŒ, так что не вÑÑ‘ так уж плохо, ДуфуÑ.~ +@188 = ~Ðе хочетÑÑ ÑÐµÐ¹Ñ‡Ð°Ñ Ð¾Ð± Ñтом вÑпоминать.~ + +@200 = ~Ð¡Ð°Ð¼Ð°Ñ Ð»ÑƒÑ‡ÑˆÐ°Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ð° в мире!~ +@201 = ~ÐœÐµÐ½Ñ Ñ‚ÐµÐ¿ÐµÑ€ÑŒ уважают.~ +@202 = ~И мне даже не надо никого мучить!~ +@203 = ~Так что Ñто Ñ…Ð¾Ñ€Ð¾ÑˆÐ°Ñ Ñделка...~ +@204 = ~Джини даёт мне влаÑÑ‚ÑŒ над Ñвоим порталом.~ +@205 = ~Я БОСС!~ +@206 = ~Ð’Ñ‹ должны попроÑить Ð¼ÐµÐ½Ñ ÑƒÐ¹Ñ‚Ð¸.~ +@207 = ~Пожалуй, Ñ Ñ‚Ð°Ðº и поÑтуплю.~ +@208 = ~Джини не обижает ДуфуÑа, даже когда он делает что-то неправильно.~ +@209 = ~Рмне не нравитÑÑ, когда она хмуритÑÑ, так что Ñ ÑтараюÑÑŒ не ошибатьÑÑ.~ +@210 = ~Хороший план, ДуфуÑ.~ + +@220 = ~Ð’Ñ‹ не знаете?~ +@221 = ~Это кое-что, что ненавидит Джини, но Ð”ÑƒÑ„ÑƒÑ Ð¾Ð±Ð¾Ð¶Ð°ÐµÑ‚.~ +@222 = ~Может, вам лучше ÑпроÑить у Ñамой Джини.~ +@223 = ~Она не хочет об Ñтом говорить!~ +@224 = ~Что ж, еÑли вам дейÑтвительно нужно знать...~ +@225 = ~(Ð”ÑƒÑ„ÑƒÑ Ð¾Ð¿Ð¸Ñывает приготовление тако.)~ +@226 = ~Звучит неплохо. ИнтереÑно, почему Джини их не любит?~ +@227 = ~Ð”ÑƒÑ„ÑƒÑ Ð»ÑƒÑ‡ÑˆÐµ не будет говорить.~ +@228 = ~Они раÑÑтраивают Джини, а Ð”ÑƒÑ„ÑƒÑ Ð»ÑŽÐ±Ð¸Ñ‚ Джини.~ +@229 = ~Ладно, пока.~ diff --git a/Jini/Languages/Russian/RJ1GOSS.tra b/Jini/Languages/Russian/RJ1GOSS.tra new file mode 100644 index 0000000..20f1c93 --- /dev/null +++ b/Jini/Languages/Russian/RJ1GOSS.tra @@ -0,0 +1,18 @@ + +@0 = ~Я тут ранен. У Ñ‚ÐµÐ±Ñ ÐµÑÑ‚ÑŒ лечебное зелье, которое Ñ Ð¼Ð¾Ð³ бы иÑпользовать?~ +@1 = ~Ðет, но Ñ Ð±ÑƒÐ´Ñƒ глÑдеть вокруг, может найду одно в здании.~ +@2 = ~ДержиÑÑŒ. Дай мне поиÑкать в Ñвоей Ñумке.~ +@3 = ~ПожалуйÑта, быÑтрее, дай его мне!~ +@4 = ~Вот, держи.~ +@5 = ~СпаÑибо, приÑтель. ДейÑтвует как надо.~ +@6 = ~Что ÑлучилоÑÑŒ, друг?~ +@7 = ~Зовут ГоÑÑ. Пение глаÑит, что Ñто меÑто было полноÑтью разграблено, но Ñ Ð½Ðµ поверил.~ +@8 = ~Слушай, здеÑÑŒ еÑÑ‚ÑŒ ДÑва, что ищет Ñвой меч.~ +@9 = ~Звучит безумно, Ñ Ð·Ð½Ð°ÑŽ. Ðо здеÑÑŒ, на окраинах, проиÑходÑÑ‚ Ñтранные вещи.~ +@10 = ~Думал поглÑжу-оÑмотрюÑÑŒ. Угодил в небольшую ловушку. Ртут Ñ‚Ñ‹ поÑвлÑешьÑÑ.~ +@11 = ~Еще раз ÑпаÑибо за зелье. УвидимÑÑ.~ +@12 = ~Пока, ГоÑÑ.~ + +@20 = ~Ð’Ñ‹ нашли какое-нибудь зелье?~ +@21 = ~Пока нет, но Ñ ÐµÑ‰Ñ‘ не закончил поиÑки.~ +@22 = ~К ÑчаÑтью, да.~ diff --git a/Jini/Languages/Russian/RJ1RAVEL.tra b/Jini/Languages/Russian/RJ1RAVEL.tra new file mode 100644 index 0000000..1e00e0e --- /dev/null +++ b/Jini/Languages/Russian/RJ1RAVEL.tra @@ -0,0 +1,39 @@ + +@0 = ~Итак, Ñ‚Ñ‹ наконец пришёл к РÑйвел..~ +@1 = ~У Ñ‚ÐµÐ±Ñ ÐµÑÑ‚ÑŒ Ð´Ð»Ñ Ð¼ÐµÐ½Ñ Ñообщение?~ +@2 = ~Этот Ñон проÑто адÑкий, но да, Ð¼ÐµÐ½Ñ Ð¿Ð¾Ð¿Ñ€Ð¾Ñили передать тебе Ñообщение.~ +@3 = ~Дева Ñказал: "Я могу Ñто иÑправить, но за Ñтим поÑледует цена. Я вÑтречуÑÑŒ Ñ Ñ‚Ð¾Ð±Ð¾Ð¹ у Фьюлла."~ +@4 = ~Что вÑе Ñто значит?~ +@5 = ~Ðе бери в голову. Тебе не нужно Ñто знать.~ +@6 = ~Что тебе нужно Ñделать, так Ñто ответить на мой вопроÑ.~ +@7 = ~Что может изменить ÑущноÑÑ‚ÑŒ человека?~ [RJRV079B] +@8 = ~Сожаление.~ +@9 = ~Любовь.~ +@10 = ~Ðичто.~ +@11 = ~Тако. Чем бы они, чёрт возьми, ни были.~ +@12 = ~Ты легкомыÑленен Ñ Ð Ñйвел.~ +@13 = ~Я предупреждаю Ñ‚ÐµÐ±Ñ Ð¾Ñ‚Ð½ÐµÑтиÑÑŒ к Ñтому Ñерьёзно. Попробуй ещё раз.~ +@14 = ~Это твой ответ? Думаю, тебе Ñтоит поразмыÑлить об Ñтом в дальнейшем.~ +@15 = ~Возможно.~ +@16 = ~ИнтереÑно.~ +@17 = ~Это вÑÑ‘, что Ñ Ð¼Ð¾Ð³Ñƒ ответить на данный момент.~ +@18 = ~РÑйвел даÑÑ‚ вам неÑколько Ñоветов, Ñ…Ð¾Ñ‚Ñ Ð¾Ð½Ð° и не должна Ñтого делать.~ +@19 = ~Тот, кто привёл в движение Ñтот Ñон, иÑпытывает тебÑ.~ +@20 = ~Он пытаетÑÑ Ð¾Ð¿Ñ€ÐµÐ´ÐµÐ»Ð¸Ñ‚ÑŒ, наÑколько Ñ‚Ñ‹ будешь Ð´Ð»Ñ Ð½ÐµÐ³Ð¾ полезным, и ищет любую твою ÑлабоÑÑ‚ÑŒ, которую может иÑпользовать в качеÑтве рычага.~ +@21 = ~БоюÑÑŒ, что именно Ñтому он и учитÑÑ. ОÑтерегайÑÑ.~ +@22 = ~Теперь РÑйвел должна дать тебе предмет, который понадобитÑÑ Ñ‚ÐµÐ±Ðµ, чтобы вÑтретить твоё Ñледующее иÑпытание.~ +@23 = ~Этот Ñвиток вызовет демона, который отправит Ñ‚ÐµÐ±Ñ Ð´Ð°Ð»ÑŒÑˆÐµ на твой путь.~ +@24 = ~СпаÑибо тебе, РÑйвел. Я ценю твой Ñовет и помощь.~ +@25 = ~Могу ли Ñ Ñ‡ÐµÐ¼-нибудь отплатить тебе?~ +@26 = ~Пока нет. Ты напоминаешь мне другого, что пришёл раньше тебÑ.~ +@27 = ~У РÑйвел тоже еÑÑ‚ÑŒ Ñвои ÑлабоÑти. Возможно, однажды Ñ‚Ñ‹ поможешь мне.~ +@28 = ~Теперь Ñтупай прочь. Путь Ñнова открыт.~ +@29 = ~Я должна идти и добитьÑÑ "иÑправлениÑ", а заодно узнать, ÐºÐ°ÐºÐ°Ñ Ð±ÑƒÐ´ÐµÑ‚ цена.~ +@31 = ~Удачи Ñ Ñтим, РÑйвел.~ +@32 = ~Я не вижу ничего более подходÑщего.~ +@33 = ~Возможно, Ñ‚Ñ‹ думаешь об Ñтом.~ +@34 = ~Какого чёрта?!?~ +@35 = ~УпÑ!~ +@36 = ~ПроклÑтье! Ð’ÑÑ‘ по прежнему!~ +@37 = ~Это проблема, которую нужно иÑправить?~ +@38 = ~Ðе бери в голову. Это был твой окончательный ответ?~ diff --git a/Jini/Languages/Russian/RJ1TRIAS.tra b/Jini/Languages/Russian/RJ1TRIAS.tra new file mode 100644 index 0000000..487605c --- /dev/null +++ b/Jini/Languages/Russian/RJ1TRIAS.tra @@ -0,0 +1,21 @@ + +@0 = ~ÐÑ…, да. . Я ТриаÑ. Мне Ñказали, Ñто был твой Ñон.~ +@1 = ~Он был Ñпроектирован другим, однако.~ +@2 = ~Ðга. Я знаю. Кто Ñтот парень?~ +@3 = ~ЕÑли Ñ Ð¾Ñ‚Ð²ÐµÑ‡Ñƒ на Ñтот вопроÑ, Ñто будет утверждением, которое Ñ Ð´ÐµÐ»Ð°Ñ‚ÑŒ не готов.~ +@4 = ~Главный Ð²Ð¾Ð¿Ñ€Ð¾Ñ Ð² том, нашёл ли Ñ‚Ñ‹ мой меч и готов ли отдать его мне.~ +@5 = ~Ðу?~ +@6 = ~У Ð¼ÐµÐ½Ñ ÐµÐ³Ð¾ ещё нет. ЕÑли Ñ ÐµÐ³Ð¾ доÑтану, Ñ‚Ñ‹ раÑÑкажешь мне, что проиÑходит?~ +@7 = ~Вот. Забирай. Что теперь?~ +@8 = ~Ðет. Ðо Ñ Ð´Ð°Ð¼ тебе возможноÑÑ‚ÑŒ продолжить поиÑки.~ +@9 = ~Думаю, придётÑÑ Ñто Ñделать. Я вернуÑÑŒ.~ +@10 = ~Ты ещё не нашёл мой меч?~ +@11 = ~Пока нет. Мне проÑто нужно было убедитьÑÑ, что Ñ‚Ñ‹ не плод моего воображениÑ.~ +@12 = ~СпаÑибо. Теперь Ñ Ð¼Ð¾Ð³Ñƒ покинуть Ñто "меÑто".~ +@13 = ~Во первых, Ñ‚Ñ‹ должен передать Ñообщение той, кого вÑтретишь дальше.~ +@14 = ~Передай Ñледующее: "Я могу Ñто иÑправить, но за Ñтим поÑледует цена. Я вÑтречуÑÑŒ Ñ Ñ‚Ð¾Ð±Ð¾Ð¹ у Фьюлла."~ +@15 = ~Мне повторить Ñообщение?~ +@16 = ~Ðет. Одного раза доÑтаточно. Что теперь?~ +@17 = ~Теперь Ñ ÑƒÐ´Ð°Ð»ÑÑŽÑÑŒ, а Ñ‚Ñ‹ идёшь через открывшийÑÑ Ð²Ñ…Ð¾Ð´ в Ñто здание.~ +@18 = ~Теперь мы оба можем начать наше наказание.~ +@19 = ~Удачного путешеÑтвиÑ, ТриаÑ.~ diff --git a/Jini/Languages/Russian/RJBFAY1.tra b/Jini/Languages/Russian/RJBFAY1.tra new file mode 100644 index 0000000..ca6a930 --- /dev/null +++ b/Jini/Languages/Russian/RJBFAY1.tra @@ -0,0 +1,266 @@ + +@0 = ~Ð¥Ñ-Ñ…Ñй, ФÑй! ЕÑÑ‚ÑŒ минутка?~ +@1 = ~Конечно, Имоен. Что щадумала Ñделать Ñ Ð½Ð° Ñтот раз?~ +@2 = ~Да Ñ Ð½Ð¸ÐºÐ¾Ð³Ð´Ð°...~ +@3 = ~Ой, да ладно! Я тоже хочу поучаÑтвовать.~ +@4 = ~Что ж. ЕÑли Ñ‚Ñ‹ так Ñтавишь вопроÑ, у Ð¼ÐµÐ½Ñ ÐµÑÑ‚ÑŒ пара мыÑлей на Ñтот Ñчёт.~ +@5 = ~Ðо что Ñ Ð´ÐµÐ¹Ñтвительно хотела, так Ñто ÑпроÑить, каково Ñто - быть блуждающим огоньком.~ +@6 = ~Ðа что Ñто похоже? То еÑÑ‚ÑŒ, Ñ-то вÑегда была человеком, и у Ð¼ÐµÐ½Ñ Ð½ÑƒÐ»ÐµÐ²Ð°Ñ Ð²Ð¾Ð·Ð¼Ð¾Ð¶Ð½Ð¾ÑÑ‚ÑŒ иÑпытать жизнь Ñ ÐºÐ°ÐºÐ¾Ð¹-то другой Ñтороны.~ +@7 = ~Я отличаюÑÑŒ от других Ñебе подобных.~ +@8 = ~Ð’ оÑновном Ñ‚Ð°ÐºÐ°Ñ Ð¶Ð¸Ð·Ð½ÑŒ включает в ÑÐµÐ±Ñ Ð²Ð¾Ð²Ð»ÐµÑ‡ÐµÐ½Ð¸Ðµ неоÑторожных путешеÑтвенников в болота, ловушки и вÑÑ‘ такое.~ +@9 = ~ЕÑÑ‚ÑŒ какой-то общий набор норм, которые Ñ Ð½Ð¸ÐºÐ¾Ð³Ð´Ð° не могла понÑÑ‚ÑŒ.~ +@10 = ~Ð¡ÐµÐºÑ Ð±Ñ‹Ð» ударом или промахом. Буквально. Ðикакой Ñемейной жизни, не Ñ ÐºÐµÐ¼ поговорить.~ +@11 = ~Рвонь? Ты не поверишь.~ +@12 = ~Вот и вÑÑ‘. ПроÑто кучка ÑадиÑтов-пÑихопатов пытаютÑÑ ÑƒÐ¶Ð¸Ñ‚ÑŒÑÑ Ð¼ÐµÐ¶Ð´Ñƒ Ñобой.~ +@13 = ~Я рада, что Ñ‚Ñ‹ выбралаÑÑŒ.~ +@14 = ~Правда, хочетÑÑ, чтобы Ñ‚Ñ‹ была больше. Ты бы Ñтала отличным *компаньоном* Ð´Ð»Ñ .~ +@15 = ~ПриÑтно Ñто Ñлышать. Я тоже Ñтого хочу.~ +@16 = ~Он наÑтоÑщий краÑавчик.~ +@17 = ~Ðикогда не думала о нём в таком ключе.~ +@18 = ~Что, никогда?~ +@19 = ~Ðу, почти никогда.~ +@20 = ~Ладно, теперь раÑÑкажи, что Ñ‚Ñ‹ там придумала...~ +@21 = ~(Имоен Ñ‚ÑнетÑÑ Ðº ФÑй поближе.)~ + +@30 = ~ФÑй, Ñ‚Ñ‹ в поÑледнее Ð²Ñ€ÐµÐ¼Ñ Ð²Ñ‹Ð³Ð»Ñдишь невыноÑимо Ñамодовольной, а ещё проводишь ÐÐÐœÐОГО больше времени на плече .~ +@31 = ~Что Ñ Ñ‚Ð¾Ð³Ð¾?~ +@32 = ~То еÑÑ‚ÑŒ, Ñ‚Ñ‹ про что, Имоен? Я вообще понÑÑ‚Ð¸Ñ Ð½Ðµ имею, о чем Ñ‚Ñ‹ говоришь.~ +@33 = ~Слушай, МиÑÑ Ð¯-Сама-ÐевинноÑÑ‚ÑŒ, тебе не обмануть Имоен.~ +@34 = ~Я знаю, что размер Ñто препÑÑ‚Ñтвие, но Ñ‚Ñ‹ и он Ñвно причаÑтны к каким то Ñекретикам.~ +@35 = ~Теперь давай правду!~ +@36 = ~О, ну хорошо, МиÑÑ Ð’Ñюду-СующаÑ-Свой-ÐоÑ!~ +@37 = ~Мы обнаружили, что можем видетьÑÑ Ð² наших ÑновидениÑÑ…. Это наши ÑовмеÑтные Ñны, и там нет никаких привычных ограничений.~ +@38 = ~Что, Ñ‚Ñ‹ ÑобираешьÑÑ Ð¿Ð¾Ð´Ð²ÐµÑ€Ð³Ð°Ñ‚ÑŒ цензуре человечеÑкие Ñны?~ +@39 = ~Ðичего подобного. У Ñ‚ÐµÐ±Ñ Ñ‚ÑƒÑ‚ больше влаÑти.~ +@40 = ~ПроÑто Ñ Ñ‚ÐµÑ€Ð¿ÐµÑ‚ÑŒ не могу не знать про вÑÑ‘, что проиÑходит вокруг менÑ.~ +@41 = ~Вот почему Ñ Ð² первую очередь Ñтала такой пронырливой.~ +@42 = ~Теперь, когда мы выÑÑнили меÑто проведениÑ, как наÑчёт подробноÑтей?~ +@43 = ~Ðе в Ñтой жизни!~ +@44 = ~Хочешь знать, тогда попробуй Ñама.~ +@45 = ~Ð¡ÑƒÐ´Ñ Ð¿Ð¾ тому, что Ñ Ð²Ð¸Ð´ÐµÐ»Ð°, у нет никаких возражений.~ +@46 = ~(Имоен ошеломлена.)~ +@47 = ~Я...Я...не могу так поÑтупить!~ +@48 = ~Почему нет?~ +@49 = ~Потому что...еÑÑ‚ÑŒ причины! ОÑтавь Ð¼ÐµÐ½Ñ Ð² покое!~ +@50 = ~Ð¥Ñ-Ñ…Ñй, Имоен. Как дела?~ + +@60 = ~Ðе броÑайÑÑ Ð² Ð¼ÐµÐ½Ñ Ð·Ð°ÐºÐ»Ð¸Ð½Ð°Ð½Ð¸Ñми, Ðира.~ +@61 = ~РеÑли вдруг...?~ +@62 = ~Они не Ñработают, вот и вÑÑ‘.~ +@63 = ~Значит, ФÑй, у Ñ‚ÐµÐ±Ñ ÐµÑÑ‚ÑŒ ÑобÑÑ‚Ð²ÐµÐ½Ð½Ð°Ñ Ð¼Ð°Ð³Ð¸Ñ?~ +@64 = ~У Ð¼ÐµÐ½Ñ Ð½ÐµÑ‚ *ÑобÑтвенной* магии. Я Ñама - *магиÑ*.~ +@65 = ~Что делает Ð¼ÐµÐ½Ñ Ð½ÐµÐ²Ð¾Ñприимчивой ко вÑем тем штукам, которые вы находите такими увлекательными.~ +@66 = ~И мне ÐЕ нравитÑÑ, когда мне угрожают!~ +@67 = ~ПроÑти, ФÑй. Я не ÑобиралаÑÑŒ тебе угрожать.~ +@68 = ~Я ведь дикий маг, а Ñто заÑтавлÑет Ð¼ÐµÐ½Ñ Ð·Ð°Ð´Ð°Ð²Ð°Ñ‚ÑŒÑÑ Ð²Ð¾Ð¿Ñ€Ð¾Ñами о вÑех видах магии. Рещё о том, почему Ñ Ð½Ðµ могу контролировать Ñвою.~ +@69 = ~Я вроде как понимаю, что Ñ…Ð°Ð¾Ñ Ð½ÐµÐ»ÑŒÐ·Ñ ÐºÐ¾Ð½Ñ‚Ñ€Ð¾Ð»Ð¸Ñ€Ð¾Ð²Ð°Ñ‚ÑŒ, но такое не обÑзательно должно нравитьÑÑ Ð¼Ð½Ðµ.~ +@70 = ~ÐœÐµÐ½Ñ Ñто беÑпокоит. Так что Ñ Ð¿Ð¾Ð´ÑƒÐ¼Ð°Ð»Ð°, надо бы поинтереÑоватьÑÑ, может, у Ñ‚ÐµÐ±Ñ ÐµÑÑ‚ÑŒ идеи на Ñтот Ñчёт?~ +@71 = ~Оу. Теперь Ð¼Ð¾Ñ Ð¾Ñ‡ÐµÑ€ÐµÐ´ÑŒ извинÑÑ‚ÑŒÑÑ.~ +@72 = ~Я вÑÑ‘ ещё таком же в неведении, как и Ñ‚Ñ‹, Ðира.~ +@73 = ~Хотела бы Ñ Ñ‡ÐµÐ¼-то помочь.~ +@74 = ~Скажи! Ð’ поÑледнее Ð²Ñ€ÐµÐ¼Ñ Ð˜Ð¼Ð¾ÐµÐ½ ведет ÑÐµÐ±Ñ Ð´Ð¾Ð²Ð¾Ð»ÑŒÐ½Ð¾ тихо.~ +@75 = ~Как наÑчет того, чтобы подшутить над нашим «БеÑÑтрашным Лидером»? ПроÑто чтобы отвлечьÑÑ Ð¾Ñ‚ вÑеобщего проклÑÑ‚Ð¸Ñ Ð¾Ð±Ñ‹Ð´ÐµÐ½Ð½Ð¾Ñти.~ +@76 = ~Это Ñ Ð¼Ð¾Ð³Ñƒ! ОбÑудим ÑпоÑобы и ÑредÑтва...~ +@77 = ~(Ðира ÑклонÑетÑÑ Ðº ФÑй, Ñ€Ð°Ð·Ð¼Ð°Ñ…Ð¸Ð²Ð°Ñ Ñ€ÑƒÐºÐ°Ð¼Ð¸.)~ + +@80 = ~У Ñ‚ÐµÐ±Ñ Ñнова Ñтот взглÑд, Ðира.~ +@81 = ~Похоже что так. ЕÑÑ‚ÑŒ кое-что, что Ð¼ÐµÐ½Ñ Ð¾Ð·Ð°Ð´Ð°Ñ‡Ð¸Ð²Ð°ÐµÑ‚.~ +@82 = ~Ты проводишь вÑÑ‘ больше и больше времени, ÑÐ¸Ð´Ñ Ð½Ð° плече у .~ +@83 = ~Что вÑе Ñто значит?~ +@84 = ~Это значит любовь, ÑÐµÐºÑ Ð¸ вÑÑ‘, что Ñ Ñтим ÑвÑзано, чёрт возьми.~ +@85 = ~СекÑ?!? Как вы вообще Ñто проворачиваете? Уму непоÑтижимо!~ +@86 = ~(СмеётÑÑ) Ð’ наших Ñнах. Знаешь, там ведь нет ограничений в габаритах.~ +@87 = ~Ð¤Ð¾ÐºÑƒÑ Ð² том, чтобы приÑутÑтвовать вмеÑте в одном Ñне, и мы, похоже, оÑвоили Ñто. Я там прÑмо маÑтер.~ +@88 = ~Или любовница, еÑли хочешь.~ +@89 = ~Это не лучший вариант, но неплохой.~ +@90 = ~Вот теперь Ñ Ð´ÐµÐ¹Ñтвительно чувÑтвую ÑÐµÐ±Ñ Ð¾Ð±Ð´ÐµÐ»Ñ‘Ð½Ð½Ð¾Ð¹.~ +@91 = ~Ðе Ñтоит, Ðира. У Ð²Ð°Ñ Ð´Ð»Ñ Ñтих игр еÑÑ‚ÑŒ вÑÑ‘ Ð²Ñ€ÐµÐ¼Ñ Ð±Ð¾Ð´Ñ€ÑтвованиÑ.~ +@92 = ~Я точно об Ñтом поразмыÑлю. Позже. Ð¡ÐµÐ¹Ñ‡Ð°Ñ Ñƒ Ð¼ÐµÐ½Ñ Ñ‡Ñ‚Ð¾-то голова болит.~ + +@100 = ~Привет, Бранвен. Как делишки?~ +@101 = ~Делишки? У Ð¼ÐµÐ½Ñ ÐµÑÑ‚ÑŒ Ñерьёзные заботы, и Ñ Ð±Ñ‹ не назвала их "делишками", ФÑй.~ +@102 = ~Ðапример, почему Ñ‚Ñ‹ вÑегда убегаешь, когда идет битва? Это Ð¼ÐµÐ½Ñ Ð±ÐµÑпокоит.~ +@103 = ~Ðе должно воину так ÑÐµÐ±Ñ Ð²ÐµÑти.~ +@104 = ~Во-первых, Бранвен, Ñ ÐЕ воин.~ +@105 = ~Во вторых, Ñ ÑƒÐ±ÐµÐ³Ð°ÑŽ, потому что Ñ Ð¼Ð°Ð»ÐµÐ½ÑŒÐºÐ°Ñ Ð¸ у Ð¼ÐµÐ½Ñ Ð½ÐµÑ‚ оружиÑ, чтобы ÑражатьÑÑ.~ +@106 = ~Ты проÑто не Ñлышишь, как Ñ Ð½ÐµÑуÑÑŒ за тобой Ñнизу, потому что Ñ‚Ñ‹ Ð±Ð¾Ð»ÑŒÑˆÐ°Ñ Ð¸ неуклюжаÑ.~ +@107 = ~Я не неуклюжаÑ!~ +@108 = ~У Ñ‚ÐµÐ±Ñ Ð´Ð¾Ð»Ð¶Ð½Ð¾ быть хоть *какое-то* оружие.~ +@109 = ~Что ж, Ñ Ñ€Ð¾Ð¶Ð´ÐµÐ½Ð°, чтобы веÑти людей вниз по Ñадовой дорожке, прÑмо к их гибели.~ +@110 = ~Я Ñ Ñтим завÑзала, но могу попытатьÑÑ Ð²Ð¾Ð·Ñ€Ð¾Ð´Ð¸Ñ‚ÑŒ Ñвой талант и иÑпользовать его на тебе, еÑли захочешь.~ +@111 = ~(Бранвен выглÑдит вÑтревоженной.)~ +@112 = ~Я не оÑобенно о таком задумывалаÑÑŒ. Возможно, у Ñ‚ÐµÐ±Ñ ÐµÑÑ‚ÑŒ на Ñто право.~ +@113 = ~Ðо почему Ñ‚Ñ‹ отказалаÑÑŒ от Ñвоего единÑтвенного таланта?~ +@114 = ~Рон далеко не единÑтвенный. ПроÑто Ñамый неприÑтный.~ +@115 = ~Я вÑÑ‘ ещё могу парить вокруг и вÑÑ‘ оÑвещать.~ +@116 = ~ПроÑто Ñ Ð½Ðµ могла и дальше причинÑÑ‚ÑŒ вред невинным ÑущеÑтвам.~ +@117 = ~Это было плохо.~ +@118 = ~По моему, Ñто было хорошее дело. Мне непривычно такое мышление.~ +@119 = ~Ðеважно. Ð’Ñе мы разные, и в любом Ñлучае, Ñ‚Ñ‹ довольно милаÑ.~ + +@130 = ~Эй, ВикониÑ! Я Ñлышала, Ñ‚ÐµÐ±Ñ Ñ‚Ð¾Ð¶Ðµ изгнали твои Ñородичи.~ +@131 = ~Ðет. Они ÑобиралиÑÑŒ убить менÑ. Я бежала.~ +@132 = ~Теперь Ñ Ð·Ð°ÑÑ‚Ñ€Ñла здеÑÑŒ, Ñ ÐºÑƒÑ‡ÐºÐ¾Ð¹ примитивных наземников.~ +@133 = ~Это крайне унизительно.~ +@134 = ~Ðе будь такой, Вики.~ +@135 = ~ прекраÑный человечеÑкий ÑкземплÑÑ€, и Ñто гораздо лучше, чем быть мёртвой.~ +@136 = ~Возможно. Я заметила, что Ñ‚Ñ‹ чаÑто к нему прижимаешьÑÑ.~ +@137 = ~Тебе Ñто не кажетÑÑ Ð½ÐµÑƒÐ¼ÐµÑтным?~ +@138 = ~Ðет, даже наоборот. Он краÑивый. Мне лишь жаль, что Ñ Ð½Ðµ твоего размера. Ох, Ñ Ð±Ñ‹ тогда так им воÑпользовалаÑÑŒ...~ +@139 = ~У Ð¼ÐµÐ½Ñ Ñ‚Ð°ÐºÐ¾Ð¹ вопроÑ: а что мешает тебе?~ +@140 = ~Я думала об Ñтом, но Ñто идёт вразрез Ñо вÑем, чему Ð¼ÐµÐ½Ñ ÑƒÑ‡Ð¸Ð»Ð¸.~ +@141 = ~Дай отдых Ñвоей гордоÑти, и пуÑÑ‚ÑŒ за Ñ‚ÐµÐ±Ñ Ð´ÑƒÐ¼Ð°ÐµÑ‚ твоё тело.~ +@142 = ~Я гарантирую, Ñ‚Ñ‹ будешь рада, что так поÑтупила.~ +@143 = ~ПоÑмотрим.~ + +@150 = ~(ФÑй удивлÑетÑÑ, когда чувÑтвует, что Сафана прикаÑаетÑÑ Ðº ней.)~ +@151 = ~Эй, Сафана! Я не из *таких* девушек.~ +@152 = ~ПроÑто проверÑÑŽ, Ñмогу ли залезть в твой карман, ФÑй, но похоже, что у Ñ‚ÐµÐ±Ñ Ð¸Ñ… нет.~ +@153 = ~ПоÑтавлÑетÑÑ Ñ Ð¿Ð¾Ð»Ð½Ñ‹Ð¼ отÑутÑтвием штанов.~ +@154 = ~Кроме того, мне карманы вообще не нужны.~ +@155 = ~ЕдинÑтвенное, на что они годÑÑ‚ÑÑ - Ñто шоколад, и дает мне вÑÑ‘, чего Ñ Ñ…Ð¾Ñ‡Ñƒ.~ +@156 = ~Я видела, как Ñ‚Ñ‹ разглÑдывала его *карман*.~ +@157 = ~Почему Ñ‚Ñ‹ так Ñкромничаешь, еÑли легко можешь резвитьÑÑ Ð² Ñене?~ +@158 = ~ÐÐµÐ»ÑŒÐ·Ñ Ð¿Ð¾Ð·Ð²Ð¾Ð»ÑÑ‚ÑŒ мужчине думать, что он владеет тобой.~ +@159 = ~Это отличный ÑпоÑоб, чтобы быть иÑпользованной и выброшенной.~ +@160 = ~Свалив его в кучу Ñ Ð´Ñ€ÑƒÐ³Ð¸Ð¼Ð¸ твоими мужÑкими разочарованиÑми, Ñ‚Ñ‹ потерÑешь очень многое.~ +@161 = ~ПроÑто к Ñлову.~ + +@170 = ~Привет, Скай. Как дела?~ +@171 = ~ФÑй, Ñ‚Ñ‹ почти ничего не ноÑишь. Как Ñ‚Ñ‹ можешь быть далека от моды?~ +@172 = ~Ðе знаю. Я никогда об Ñтом не задумывалаÑÑŒ.~ +@173 = ~Там, откуда Ñ Ñ€Ð¾Ð´Ð¾Ð¼, еÑÑ‚ÑŒ лишь кожа.~ +@174 = ~Разве Ñто не облегчает мужчинам...~ +@175 = ~Черт возьми, да! Иногда Ñ Ð´ÑƒÐ¼Ð°ÑŽ, именно поÑтому мы Ñто и делаем.~ +@176 = ~Сводим их Ñ ÑƒÐ¼Ð°!~ +@177 = ~Ðо Ñто ведь так опаÑно!~ +@178 = ~Ðу, иногда. Ðо чаще вÑего Ñто очень веÑело.~ +@179 = ~Хотела бы Ñ Ð±Ñ‹Ñ‚ÑŒ больше, чтобы возбуждалÑÑ Ð¸ приÑтавал ко мне.~ +@180 = ~Ты, конечно, шутишь.~ +@181 = ~Ðи капли.~ +@182 = ~Я бы хотела чего-то подобного. Ð Ñ‚Ñ‹ нет?~ +@183 = ~Он может иÑпачкать мои волоÑÑ‹ и одежду.~ +@184 = ~Так в Ñтом и ÑмыÑл, девочка!~ + +@190 = ~Ðлора, Ñ‚Ñ‹, должно быть, Ñамый ÑчаÑтливый человек, которого Ñ ÐºÐ¾Ð³Ð´Ð°-либо вÑтречала.~ +@191 = ~СпаÑибо, ФÑй! ЕÑÑ‚ÑŒ так много вÑего, чем можно наÑлаждатьÑÑ.~ +@192 = ~Разве то, что Ñ‚Ñ‹ маленькаÑ, никогда не раÑÑтраивает тебÑ?~ +@193 = ~Слушай, кто бы говорил. Ð¢ÐµÐ±Ñ Ñто когда-нибудь раÑÑтраивало?~ +@194 = ~Да. Каждый раз, когда думаю о . Я бы хотела...~ +@195 = ~Ðе важно! Ты мыÑлишь одноÑторонне.~ +@196 = ~Что ж, Ñ Ð¿Ð¾Ð´ÑƒÐ¼Ð°Ð»Ð°, вдруг Ñто вызывает у Ñ‚ÐµÐ±Ñ Ð±ÐµÑпокойÑтво в бою.~ +@197 = ~Ðеа. Я как раз подходÑщего роÑта, чтобы подкраÑÑ‚ÑŒÑÑ Ðº коленÑм и некоторым другим уÑзвимым меÑтам.~ +@198 = ~Говорю тебе, Ñто заÑтавлÑет моих врагов притормозить!~ +@199 = ~(ÑмеётÑÑ) Так Ñебе Ñто и предÑтавлÑÑŽ!~ + +@210 = ~Динахейр, почему Ñ‚Ñ‹ вÑегда так на Ð¼ÐµÐ½Ñ Ñмотришь?~ +@211 = ~Что ж, ФÑй, Ñ‚Ñ‹ недоÑтаточно одета и, похоже, не обременена никакой моралью.~ +@212 = ~У Ð¼ÐµÐ½Ñ Ð¼Ð½Ð¾Ð³Ð¾ морали! Ты же не видела, чтобы Ñ Ð²ÐµÐ»Ð° кого-нибудь вниз по Ñадовой дорожке? Или видела?~ +@213 = ~Рчто каÑаетÑÑ Ð¼Ð¾ÐµÐ³Ð¾ Ð¿Ð»Ð°Ñ‚ÑŒÑ (или его отÑутÑтвиÑ), то Ð¼Ð¾Ñ ÐºÑƒÐ»ÑŒÑ‚ÑƒÑ€Ð° Ñовершенно отличаетÑÑ Ð¾Ñ‚ вашей..~ +@214 = ~Мне раÑÑказывали, что раньше и Ñ‚Ñ‹ наÑмехалаÑÑŒ над МинÑком от того, что у него еÑÑ‚ÑŒ Бу.~ +@215 = ~Возможно, тебе тоже Ñледует переÑмотреть Ñвои предвзÑтые предÑÑ‚Ð°Ð²Ð»ÐµÐ½Ð¸Ñ Ð¾ других.~ +@216 = ~Должна признать, кое в чём Ñ‚Ñ‹ права.~ +@217 = ~Я не премину Ñто Ñделать.~ + +@230 = ~МинÑк, Бу такой миленький маленький комочек меха.~ +@231 = ~Я хочу обнÑÑ‚ÑŒ его и потиÑкать!~ +@232 = ~Думаю, Бу Ñто понравитÑÑ, ФÑй.~ +@233 = ~Только не дай Имоен добратьÑÑ Ð´Ð¾ него.~ +@234 = ~Она кормит его печеньем, он от него толÑтеет и оÑтавлÑет крошки в моём Ñпальнике.~ + +@250 = ~Тебе надо взбодритьÑÑ, КÑан. Могло быть и хуже.~ +@251 = ~Итак, Ñ Ð²Ð·Ð±Ð¾Ð´Ñ€Ð¸Ð»ÑÑ. И конечно же, вÑÑ‘ Ñтало ещё хуже.~ +@252 = ~Ðо...но, Ñ‚Ñ‹ же видел, как хорошо у Ð½Ð°Ñ Ð¸Ð´ÑƒÑ‚ дела.~ +@253 = ~Ðикакой разницы. Мы вÑе обречены.~ +@254 = ~Сама увидишь.~ +@255 = ~Ох! Ты безнадёжен!~ +@256 = ~Да. Именно Ñто Ñ Ð¸ твердил вÑÑ‘ Ñто времÑ.~ +@257 = ~Хмф!~ + +@270 = ~(ФÑй видит Джахейру, приближающуюÑÑ Ðº ней Ñ Ñ€ÐµÑˆÐ¸Ñ‚ÐµÐ»ÑŒÐ½Ñ‹Ð¼ выражением лица.)~ +@271 = ~ФÑй, Ñ Ð½Ð¸ÐºÐ¾Ð³Ð´Ð° не была ÑпоÑобна увидеть Ð±Ð°Ð»Ð°Ð½Ñ Ð² блуждающих огоньках.~ +@272 = ~Ты можешь пролить Ñвет на их пользу в природе?~ +@273 = ~Ðеа. И врÑдли Ñ Ñ‚Ð°, кого Ñтоит Ñпрашивать.~ +@274 = ~Я не делаю того, что делают другие, поÑтому понÑÑ‚Ð¸Ñ Ð½Ðµ имею, какой цели Ñто может Ñлужить.~ +@275 = ~Ð’ Ñтом тебе придётьÑÑ Ñ€Ð°Ð·Ð±Ð¸Ñ€Ð°Ñ‚ÑŒÑÑ ÑамоÑтоÑтельно.~ +@276 = ~Ðо Ñ Ð¿Ñ‹Ñ‚Ð°Ð»Ð°ÑÑŒ! Ðичто в Ñтом вопроÑе не имеет ÑмыÑла!~ +@277 = ~Ðикто никогда и не говорил, что Ñто должно иметь ÑмыÑл.~ +@278 = ~Природа проÑто ЕСТЬ. Так что раÑÑлабьÑÑ Ð¸ наÑлаждайÑÑ Ñ€Ð°Ð·Ð½Ð¾Ð¾Ð±Ñ€Ð°Ð·Ð¸ÐµÐ¼.~ +@279 = ~Ð’Ñ‹, ребÑта, вечно думаете, что можете уравновеÑить вÑÑ‘ в мире, хотÑ, по моему опыту, Природа прекраÑно ÑправлÑетÑÑ Ñама..~ +@280 = ~Временами ей вÑÑ‘ же нужна помощь.~ +@281 = ~Полагаю что так, но не будь Ñтоль Ñамоуверенна.~ + +@290 = ~Корвин, Рома очень милаÑ. Как Ñ‚Ñ‹ можешь оÑтавлÑÑ‚ÑŒ её?~ +@291 = ~Это трудно, ФÑй.~ +@292 = ~ÐœÐ¾Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ð° очень важна, но мне больно каждый раз, когда приходитÑÑ Ñ Ð½ÐµÐ¹ прощатьÑÑ.~ +@293 = ~И вÑÑ‘ же, Ñ Ð´Ð¾Ð»Ð¶Ð½Ð° ÑтремитьÑÑ Ñделать мир более безопаÑным Ð´Ð»Ñ Ð½ÐµÑ‘.~ +@294 = ~Одно Ñто удерживает Ð¼ÐµÐ½Ñ Ð² верноÑти моему долгу.~ +@295 = ~Похоже что так. ХотелоÑÑŒ бы мне иметь ребёнка. Я бы любила его и заботилаÑÑŒ о нём.~ +@296 = ~Ðепохоже, что Ñто может когда-либо произойти.~ +@297 = ~ПридетÑÑ Ð¼Ð½Ðµ довольÑтвоватьÑÑ Ñ‚ÐµÐ¼, что у Ð¼ÐµÐ½Ñ ÐµÑÑ‚ÑŒ. (*вÑхлип*)~ +@298 = ~Ðу-ну, ФÑй. Уверена, Ñ‚Ð²Ð¾Ñ Ð¶Ð¸Ð·Ð½ÑŒ будет наполнена множеÑтвом хороших вещей.~ +@299 = ~ помогает, но иногда бывает так трудно.~ +@300 = ~Ðа Ñамом деле Ñ Ñтого не одобрÑÑŽ, но Ñ‚Ñ‹ могла бы Ñпеть одну из тех неприÑтойных чаÑтушек, которые, кажетÑÑ, так любишь.~ + +@310 = ~Эй, Вики! Почему Ñ‚Ñ‹ не запрыгнула в Ñпальник к ?~ +@311 = ~ÐЕ ИСПОЛЬЗУЙ Ñто нелепое прозвище!~ +@312 = ~И какое тебе до Ñтого дело?~ +@313 = ~Ðу, Ñ Ñ…Ð¾Ñ‡Ñƒ и не могу. Думаю, что и Ñ‚Ñ‹ хочешь и не можешь.~ +@314 = ~ПроÑто Ñто кажетÑÑ Ð¼Ð½Ðµ каким-то извращением.~ +@315 = ~Твой мир гораздо проще, чем мой.~ +@316 = ~К тому же, моё доÑтоинÑтво не позволит мне опуÑтитьÑÑ Ð´Ð¾ Ñтого.~ +@317 = ~Я заметила - Ñ‚Ñ‹ не Ñказала, что не хочешь Ñтого.~ +@318 = ~Дай уже Ñвоему доÑтоинÑтву отдохнуть и повеÑелиÑÑŒ!~ + +@330 = ~Сафана, у Ñ‚ÐµÐ±Ñ Ð² Ñумке дейÑтвительно много блёÑток.~ +@331 = ~Ты была в моей Ñумке, опÑÑ‚ÑŒ!~ +@332 = ~Конечно. Ð’ÑÑ‘ времÑ. ПроÑто проверÑла плоды твоих трудов.~ +@333 = ~Лучше бы тебе ничего оттуда не брать.~ +@334 = ~ПоÑмотри на менÑ. Я что, выглÑжу так, будто мне нужны Ñти вещи?~ +@335 = ~ЕÑли Ñ Ð²Ð¾Ð·ÑŒÐ¼Ñƒ Ñ…Ð¾Ñ‚Ñ Ð±Ñ‹ одно из Ñтих колец, Ñ ÐµÐ´Ð²Ð° Ñмогу двигатьÑÑ.~ +@336 = ~Хммм. И тебе не к чему приколоть брошь. Или еÑÑ‚ÑŒ к чему?~ +@337 = ~Ðеа. Ðо тогда мне и нечем отвлекать от маленьких прелеÑтей.~ +@338 = ~Тебе Ñтоит Ñто запомнить.~ + +@350 = ~(ФÑй плюхаетÑÑ Ð¡Ð¸Ñ€ÐµÐ½Ðµ на плечо.)~ +@351 = ~Привет, Сирена! Как проходит битва?~ +@352 = ~ЕÑли бы Ñ‚Ñ‹ держалаÑÑŒ Ñ€Ñдом и ÑражалаÑÑŒ, у Ñ‚ÐµÐ±Ñ Ñамой было бы лучшее о ней предÑтавление.~ +@353 = ~Ðее. ЕÑли бы Ñ Ñто Ñделала, Ñ Ð±Ñ‹Ð»Ð° бы мертва.~ +@354 = ~Хоть магиÑ, хоть не магиÑ, а боги, кажетÑÑ, на Ñтороне больших мечей. .~ +@355 = ~Я только хотела поÑмотреть, как Ñ‚Ñ‹ ÑправлÑешьÑÑ.~ +@356 = ~Я ÑправлÑÑŽÑÑŒ прекраÑно. Ðо как Ñ‚Ñ‹ можешь говорить такое об Ильматере?~ +@357 = ~Разве Ильматер когда-нибудь лично помогал тебе в драке?~ +@358 = ~Ðу, нет. Я вÑегда полагалаÑÑŒ на Ñвою веру и маÑтерÑтво.~ +@359 = ~Что-и-требовалоÑÑŒ-доказать, малышка. Помогает быть большой, не так ли?~ +@360 = ~Полагаю, в чём-то Ñ‚Ñ‹ права.~ +@361 = ~Я ÑтаралаÑÑŒ быть хорошей. Ð’ÑÑ‘, что мне Ñто дало - Ñто кучка головорезов, пытающихÑÑ Ð¿Ð¾Ð¹Ð¼Ð°Ñ‚ÑŒ Ð¼ÐµÐ½Ñ Ð´Ð»Ñ Ñ†ÐµÐ»ÐµÐ¹, которые Ñ Ð½Ðµ решаюÑÑŒ Ñебе даже вообразить.~ +@362 = ~То еÑÑ‚ÑŒ, до тех пор, пока не поÑвилÑÑ . ÐÐµÐ»ÑŒÐ·Ñ Ð½Ðµ любить Ñтого мужчину!~ +@363 = ~Он другой, как Ñ Ñ‚ÐµÐ¿ÐµÑ€ÑŒ обнаруживаю.~ +@364 = ~Тогда не дай ему уйти.~ +@365 = ~Что до менÑ, пойду и укушу его за ухо. Конечно, поÑле того, как нашепчу ему Ñладкие пуÑÑ‚Ñки. Пока!~ + +@370 = ~(ФÑй видит приближающуюÑÑ Ðº ней Сирену Ñ Ñ€ÐµÑˆÐ¸Ñ‚ÐµÐ»ÑŒÐ½Ñ‹Ð¼ выражением лица.)~ +@371 = ~Ладно. Что Ñ Ñделала теперь?~ +@372 = ~Я пришла извинитьÑÑ Ð·Ð° то, как обходилаÑÑŒ Ñ Ñ‚Ð¾Ð±Ð¾Ð¹ в прошлом.~ +@373 = ~Ты вноÑишь Ñвет и радоÑÑ‚ÑŒ в Ñамые темные моменты.~ +@374 = ~Это кажетÑÑ Ñ‚Ð°ÐºÐ¾Ð¹ мелочью, но теперь Ñ Ð²Ð¸Ð¶Ñƒ, что Ñ‚Ñ‹ помогаешь нашей компании держатьÑÑ Ð²Ð¼ÐµÑте.~ +@375 = ~(*краÑнеет*) СпаÑибо, Сирена. ПриÑтно, что Ð¼ÐµÐ½Ñ Ñ†ÐµÐ½ÑÑ‚.~ +@376 = ~Можно мне ÑеÑÑ‚ÑŒ на твои рога?~ +@377 = ~Ðи за что, даже в твоих мечтах, ФÑй. Ðе иÑпытывай Ñудьбу.~ + +@400 = ~(ФÑй парит и мÑгко ÑадитÑÑ Ð½Ð° плечо ИÑры.)~ +@401 = ~Ð¥Ñй, ИÑра! Почему Ñ‚Ñ‹ не прыгнула в Ñпальник Ñ ?~ +@402 = ~Я-то думала, что в Ñтом вы, Ñуниты, вÑе и еÑÑ‚ÑŒ.~ +@403 = ~Это работает не ÑовÑем так, ФÑй.~ +@404 = ~Ладно. ПроÑвети менÑ. Пытливые умы хотÑÑ‚ знать.~ +@405 = ~Что ж, мы верим в краÑоту и любовь, но нет никакого Ð¿Ñ€Ð¸Ð½ÑƒÐ¶Ð´ÐµÐ½Ð¸Ñ Ðº тому, чтобы прыгать в Ñпальник, как Ñ‚Ñ‹ Ñто называешь.~ +@406 = ~Ðет принуждениÑ, возможно, но держу пари, что еÑÑ‚ÑŒ Ñильное желание, и - первоклаÑÑный ÑкземплÑÑ€.~ +@407 = ~ÐŸÑ€Ð¸Ð½Ð¸Ð¼Ð°Ñ Ð²Ð¾ внимание поÑледнее, Ñ Ð¿Ñ‹Ñ‚Ð°ÑŽÑÑŒ избежать ÑƒÐ²ÐµÐºÐ¾Ð²ÐµÑ‡Ð¸Ð²Ð°Ð½Ð¸Ñ Ñ€Ð°ÑпроÑтраненной идеи о том, что мы Ñовершенно неразборчивы в ÑвÑзÑÑ….~ +@408 = ~Знаешь, мы не такие.~ +@409 = ~Значит, Ñ‚Ñ‹ лишаешь ÑÐµÐ±Ñ Ð¶ÐµÐ»Ð°ÐµÐ¼Ð¾Ð³Ð¾ назло толпе, ммм?~ +@410 = ~Это Ñлегка извращение, как по мне.~ +@411 = ~ОпÑÑ‚ÑŒ же, не ÑовÑем, ФÑй.~ +@412 = ~Я пока не уверена, что на Ñамом деле чувÑтвую к , и Ñ Ð½Ðµ буду Ñтавить под угрозу Ñвое положение паладина, чтобы иÑÑледовать Ñтот вопроÑ.~ +@413 = ~Я бы наброÑилаÑÑŒ на него, еÑли бы могла, и Ñ Ð·Ð°Ð²Ð¸Ð´ÑƒÑŽ и недоумеваю, что Ñ‚Ñ‹ можешь Ñто и не хочешь.~ +@414 = ~Давай на Ñтом и оÑтановимÑÑ, ладно, ФÑй?~ +@415 = ~Ð¢Ð²Ð¾Ñ Ð¿Ð¾Ñ‚ÐµÑ€Ñ, дорогуша!~ diff --git a/Jini/Languages/Russian/RJFAY1.tra b/Jini/Languages/Russian/RJFAY1.tra new file mode 100644 index 0000000..1d3e8cc --- /dev/null +++ b/Jini/Languages/Russian/RJFAY1.tra @@ -0,0 +1,483 @@ + +@0 = ~Привет, морÑк! И что же такой Ñимпатичный парень, как Ñ‚Ñ‹, делает здеÑÑŒ?~ +@1 = ~ÐœÐµÐ½Ñ Ð¾Ñ‚Ð¿Ñ€Ð°Ð²Ð¸Ð»Ð° Ñюда Джини. Она Ñказала, Ñ‚Ñ‹ хочешь вÑтретитьÑÑ Ñо мной.~ +@2 = ~Моё Ð¸Ð¼Ñ Ð¤Ñй. Значит, Ñ‚Ñ‹ и еÑÑ‚ÑŒ тот Ñамый.~ +@3 = ~ÐœÐµÐ½Ñ Ð·Ð¾Ð²ÑƒÑ‚ . Только что Ñто за "тот Ñамый"?~ +@4 = ~Коротко говорÑ, Ñ Ð·Ð°ÑÑ‚Ñ€Ñла здеÑÑŒ Ñ Ñ‚ÐµÑ… пор, как за мной Ñтали охотитьÑÑ ÐºÐ°ÐºÐ¸Ðµ-то люди.~ +@5 = ~Было очень мило Ñо Ñтороны Джини ÑпаÑти менÑ, но мне нужно вернутьÑÑ Ð½Ð°Ñ€ÑƒÐ¶Ñƒ.~ +@6 = ~Мне нужен защитник. Ты позволишь мне пойти Ñ Ñ‚Ð¾Ð±Ð¾Ð¹? ПожалуйÑта!~ +@7 = ~Ðе ÑейчаÑ, но, может быть, позже.~ +@8 = ~Конечно. КÑтати, Ñ‚Ñ‹ очень милый. Ðа Ñлучай, еÑли раньше никто тебе не говорил.~ +@9 = ~Ðга, было дело. Обычно прÑмо перед тем, как вытащить Ñачки Ð´Ð»Ñ Ð±Ð°Ð±Ð¾Ñ‡ÐµÐº.~ +@10 = ~Мы уже можем отправлÑÑ‚ÑŒÑÑ? Мне не терпитÑÑ Ð¿Ð¾Ð´Ñ‹ÑˆÐ°Ñ‚ÑŒ Ñвежим воздухом.~ +@11 = ~ОтпуÑти наÑ, ФÑй.~ +@12 = ~(*вздох*) Пожалуй, Ñ Ð¿Ð¾Ð´Ð¾Ð¶Ð´Ñƒ здеÑÑŒ. ВозвращайтеÑÑŒ поÑкорее.~ +@13 = ~С возвращением. Теперь мне можно пойти Ñ Ñ‚Ð¾Ð±Ð¾Ð¹? Ðу пожалуйÑта!~ +@14 = ~Я решил, что помогать девицам в беде Ñто правильно. ПриÑоединÑйÑÑ.~ +@15 = ~(ФÑй Ñ Ñ€Ð°Ð´Ð¾Ñтью возвращаетÑÑ Ð½Ð° Ñвое меÑто в Ñтрою.)~ + +@20 = ~Ð¥Ñй, ! ЕÑÑ‚ÑŒ кое-какой груз, от которого Ñ Ð´Ð¾Ð»Ð¶Ð½Ð° оÑвободитьÑÑ.~ +@21 = ~С того меÑта, где Ñ Ñтою, груза не видно. О чём Ñ‚Ñ‹?~ +@22 = ~Ох, что вы, ÑпаÑибо ÑÑÑ€! Рада, что Ñ‚Ñ‹ заметил.~ +@23 = ~Ðет, на Ñамом деле. Ðа Ñамом деле... знаешь, Ñ Ð½Ðµ ÑовÑем феÑ.~ +@24 = ~Ð’ÑÑ‘ же, Ñ‚Ñ‹ очень похожа на одну из них. Кто же Ñ‚Ñ‹ тогда?.~ +@25 = ~Вообще-то, Ñ Ð±Ð»ÑƒÐ¶Ð´Ð°ÑŽÑ‰Ð¸Ð¹ огонек. Ты, должно быть, заметил Ñтот шар Ñвета, окружающий менÑ.~ +@26 = ~Конечно Ñ Ð·Ð°Ð¼ÐµÑ‚Ð¸Ð». Ðо Ñ Ð´ÑƒÐ¼Ð°Ð», твой вид живёт на болотах и вÑÑ‘ такое.~ +@27 = ~Обычно так и еÑÑ‚ÑŒ, но Ñ Ð·Ð°Ð¼Ð°Ñ€Ð°Ð»Ð° Ñвой поÑлужной ÑпиÑок.~ +@28 = ~Пока вÑе мои Ð´Ñ€ÑƒÐ·ÑŒÑ Ð²ÐµÐ»Ð¸ ÑущеÑтв к их безвременной Ñмерти, Ñ Ð²Ñ‹Ð²Ð¾Ð´Ð¸Ð»Ð° их из беды на твёрдую и безопаÑную почву.~ +@29 = ~Ð’ то Ð²Ñ€ÐµÐ¼Ñ Ñто казалоÑÑŒ хорошей идеей, но вÑе оÑтальные очень раÑÑердилиÑÑŒ на Ð¼ÐµÐ½Ñ Ð¸, ну, в общем, выгнали Ð¼ÐµÐ½Ñ Ð¸Ð· болота.~ +@30 = ~Именно тогда люди, которых Ñ ÑпаÑла, попыталиÑÑŒ Ñхватить Ð¼ÐµÐ½Ñ Ð´Ð»Ñ ÑобÑтвенного пользованиÑ.~ +@31 = ~Мне бы не хотелоÑÑŒ, чтобы Ñ‚Ñ‹ позволÑл мне таÑкатьÑÑ Ð·Ð° Ñобой под ложным предлогом.~ +@32 = ~Похоже, Ñ ÑƒÐ¿ÑƒÑтила какой-то важный ген Ñадизма. Быть хорошим - Ñто такое иÑпытание.~ +@33 = ~Я не жалею, что Ñ‚ÐµÐ±Ñ Ð¸Ð·Ð³Ð½Ð°Ð»Ð¸. Это вроде как приÑтно, когда Ñ€Ñдом еÑÑ‚ÑŒ Ñ‚Ð°ÐºÐ°Ñ Ð¼Ð¸Ð»Ð°Ñ ÑÐ¸Ð¼Ð¿Ð°Ñ‚Ð¸Ñ‡Ð½Ð°Ñ Ð¤Ñй.~ +@34 = ~Хммм. КажетÑÑ, мне нравитÑÑ, как Ñто звучит.~ +@35 = ~Ð’ÑÑ‘ будет хорошо. Пока Ñ‚Ñ‹ Ñо мной, тебе ничто не угрожает. Ðо нам пора идти.~ + +@40 = ~Итак, Ñ‚Ñ‹ решил железный кризиÑ. Что теперь?~ +@41 = ~ФÑй, ÐºÑ€Ð¸Ð·Ð¸Ñ Ð½Ðµ *решён*. Мы лишь выÑÑнили, что проиÑходит на Ñамом деле. ЕÑÑ‚ÑŒ ещё *кто* и *почему*, и мы обÑзательно найдём их и вÑÑ‘ иÑправим.~ +@42 = ~О, понÑтно! Значит, ÑобираешьÑÑ Ð²Ð¾Ñ€Ñ‡Ð°Ñ‚ÑŒ.~ +@43 = ~Может быть, Ñ Ñмогу пролить Ñвет на Ñту тему. (Уловил?)~ +@44 = ~(*Ñ‚Ñжёлый вздох*) Уловил.~ +@45 = ~Хорошо. Теперь Ñлушай!~ +@46 = ~Те ребÑта, что пыталиÑÑŒ Ñхватить менÑ, помнишь?~ +@47 = ~Так вот, они были чаÑтью Ñети бандитÑких банд, которые имеют отношение к кризиÑу и прочим вещам.~ +@48 = ~Я также Ñлышала, что им платит ÐºÐ°ÐºÐ°Ñ Ñ‚Ð¾ Ð±Ð¾Ð³Ð°Ñ‚Ð°Ñ Ð¸ влиÑÑ‚ÐµÐ»ÑŒÐ½Ð°Ñ Ð¾Ñ€Ð³Ð°Ð½Ð¸Ð·Ð°Ñ†Ð¸Ñ. Это даже не организациÑ, Ñкорее конÑорциум. Он покрывает их раходы Ñверх того награбленного, что те получают.~ +@49 = ~Они были очень Ñкрытными, так что Ñ Ð½Ðµ Ñумела узнать никаких подробноÑтей.~ +@50 = ~Думаю, мне за Ñто что-то причитаетÑÑ.~ +@51 = ~Определённо так, ФÑй. Я бы Ñ‚ÐµÐ±Ñ Ð¿Ð¾Ñ†ÐµÐ»Ð¾Ð²Ð°Ð», но, ÑƒÑ‡Ð¸Ñ‚Ñ‹Ð²Ð°Ñ Ñитуацию, вÑÑ‘, что Ñ Ð¼Ð¾Ð³Ñƒ Ñделать, Ñто дать тебе немного шоколада.~ +@52 = ~(*вздох*) Поцелуй был бы очень кÑтати, но придетÑÑ Ð¾Ð±Ð¾Ð¹Ñ‚Ð¸ÑÑŒ шоколадом.~ + +@60 = ~Так приÑтно выбратьÑÑ Ð¸Ð· болота.~ +@61 = ~Могу предÑтавить.~ +@62 = ~Даже поÑле того, как Джини ÑпаÑла менÑ, у Ð¼ÐµÐ½Ñ Ð½Ðµ было возможноÑти увидеть оÑтальной мир.~ +@63 = ~Страна! ДеревьÑ! Воздух!~ +@64 = ~И краÑивый защитник в придачу.~ +@65 = ~Как Ñто мне так повезло?~ +@66 = ~Может, Ñто маленькие бонуÑÑ‹, полагающиеÑÑ Ñ‚ÐµÐ¼, кто на Ñтороне добра.~ +@67 = ~Думаешь? Ð’ÐºÐ»ÑŽÑ‡Ð°Ñ ÐºÑ€Ð°Ñивого защитника?~ +@68 = ~РазумеетÑÑ! ÐšÐ°Ð¶Ð´Ð°Ñ Ð´ÐµÐ²Ð¸Ñ†Ð° в беде заÑлуживает краÑивого защитника.~ +@69 = ~Правда? Что ж, хотела бы Ñ Ð±Ñ‹Ñ‚ÑŒ больше. Тогда бы Ñ ÐºÐ°Ðº Ñледует воÑпользовалаÑÑŒ *моим* защитником.~ +@70 = ~Ðадо же, ФÑй! Ты что, флиртуешь Ñо мной?~ +@71 = ~Да, глупый здоровÑк!~ +@72 = ~У Ð¼ÐµÐ½Ñ ÐµÑÑ‚ÑŒ вÑе Ñти женÑкие прелеÑти (как Ñам видишь), но Ñ Ñлишком мала, чтобы их иÑпользовать. Ðа тебе, во вÑÑком Ñлучае.~ +@73 = ~Я видела, чем вы Ñ Ð”Ð¶Ð¸Ð½Ð¸ занимаетеÑÑŒ...~ +@74 = ~И Ñ Ñ‚Ð¾Ð¶Ðµ хочу поучаÑтвовать.~ +@75 = ~Ðо Ñтого не ÑлучитÑÑ.~ +@76 = ~Ðе унывай, ФÑй. Может быть, мы вÑтретим кого-нибудь, кто Ñможет решить твою проблему Ñ Ñ€Ð°Ð·Ð¼ÐµÑ€Ð¾Ð¼.~ +@77 = ~Ты так думаешь?~ +@78 = ~Ðикогда не знаешь, где и в чём тебе повезёт. Может, возможноÑÑ‚ÑŒ таитÑÑ Ð³Ð´Ðµ-то Ñ€Ñдом.~ +@79 = ~Разве что в моих Ñнах. Хммм, еÑÑ‚ÑŒ одна мыÑль...~ + +@90 = ~Что такое "тако"?~ +@91 = ~Без понÑтиÑ.~ +@92 = ~Джини вÑегда говорила о них, но никогда не вдавалаÑÑŒ в подробноÑти.~ +@93 = ~Пытливые умы хотÑÑ‚ знать!~ +@94 = ~При мне она упоминала о них только раз. Похоже, что-то Ñъедобное.~ +@95 = ~Да! Что-то, что ей ÑовÑем ÐЕ нравитÑÑ!~ +@96 = ~Полагаю, у Ð²Ð°Ñ Ñ Ð”Ð¶Ð¸Ð½Ð¸ еÑÑ‚ÑŒ или будут другие занÑтиÑ, кроме разговоров о тех тако-штучках.~ +@97 = ~ОÑтаетÑÑ Ñ‚Ð¾Ð»ÑŒÐºÐ¾ надеÑÑ‚ÑŒÑÑ.~ +@98 = ~ПоÑкольку Ñ‚Ñ‹ практичеÑки Ñидишь у Ð¼ÐµÐ½Ñ Ð½Ð° плече, тебе виднее.~ +@99 = ~О-о да. Я вижу, к чему вÑÑ‘ идёт. Возможно, Ñ Ð´Ð°Ð¶Ðµ ревную.~ +@100 = ~Ðу, не будь такой, ФÑй.~ +@101 = ~Да, Ñ Ñ‚Ð°ÐºÐ°Ñ. Я немного ревную.~ +@102 = ~Трудно такой не быть, Ñ Ð²ÐµÐ´ÑŒ неполноценна.~ +@103 = ~Тебе не к чему ревновать, ФÑй. Ты - мой Ñвет во тьме.~ +@104 = ~Это уже кое-что. Ðо могло быть ещё лучше.~ +@105 = ~(Ты шутливо ÑкалишьÑÑ Ð½Ð° ФÑй, и она игриво ÑкалитÑÑ Ð² ответ.)~ + +@110 = ~Ð Ñ Ð³Ð¾Ð²Ð¾Ñ€Ð¸Ð»Ð° тебе! Я говорила!~ +@111 = ~Что на Ñтот раз, малышка?~ +@112 = ~Ðу вÑÑ‘, заканчивай Ñ Ñтими "малышкиными" делами, или наÑтупÑÑ‚ поÑледÑтвиÑ!~ +@113 = ~Я говорила тебе, за вÑем Ñтим Ñтоит Ð±Ð¾Ð»ÑŒÑˆÐ°Ñ Ð¾Ñ€Ð³Ð°Ð½Ð¸Ð·Ð°Ñ†Ð¸Ñ.~ +@114 = ~Так что, Ñ Ð·Ð°Ñлуживаю шоколадку или как? То еÑÑ‚ÑŒ, в отÑутÑтвие поцелуев...~ +@115 = ~Держи. Теперь вÑпомнил. Ты проÑто чудо, не правда ли?~ +@116 = ~ÐÐ´Ñ (бормоча что-то вокруг куÑка шоколада), Ñ Ñ‚Ð°ÐºÐ°Ñ.~ +@117 = ~'Ð’Ð¾Ð²Ñ€ÐµÐ¼Ñ Ñ‚Ñ‹ Ñто подметил, негодник.~ +@118 = ~Ты упоминала "поÑледÑтвиÑ"?~ +@119 = ~ÐадеюÑÑŒ, Ñ‚Ñ‹ их никогда не узнаешь! Они ОГРОМÐЫЕ!~ +@120 = ~Рудивительные вещи приходÑÑ‚ к нам в маленьких упаковках.~ +@121 = ~Вполне могу в Ñто поверить. И Ñ‚Ð°ÐºÐ°Ñ ÐºÑ€Ð°ÑÐ¸Ð²Ð°Ñ ÑƒÐ¿Ð°ÐºÐ¾Ð²ÐºÐ°!~ +@122 = ~Ðе заводи менÑ, а то Ñ ÐµÑ‰Ñ‘ раз вцеплюÑÑŒ тебе в ухо.~ +@123 = ~Поцелуй, поцелуй, ФÑй. Пора отчаливать.~ +@124 = ~Сны прекраÑны, но Ñ Ñ…Ð¾Ñ‡Ñƒ большего.~ + +@130 = ~Что там Ñ Ñтим фолиантом за вход?~ +@131 = ~Должно быть, Ñ Ð½ÐµÐ´Ð°Ð²Ð½Ð¸Ñ… пор. Когда Ñ Ð±Ñ‹Ð» ребенком, КÑндлкип был более открытым. ВероÑтно, Ñто мера безопаÑноÑти.~ +@132 = ~Я тебе гарантирую, что Ñто ни черта не Ñработает.~ +@133 = ~Ð¡ÑƒÐ´Ñ Ð¿Ð¾ "перÑонажам", которых заблудил мой народ, Ñамые плохие тщательнее вÑего ухаживали за Ñвоими томами, и обычно Ñто были Ñамые загадочные (и злодейÑкие, могу добавить) книги.~ +@134 = ~Как думаешь, кто, вероÑтнее вÑего, попадёт Ñюда Ñ Ñ‚Ð°ÐºÐ¸Ð¼Ð¸ требованиÑми за вход?~ +@135 = ~Хмм. Возможно, Ñ‚Ñ‹ права. Думаю, у Ð½Ð°Ñ Ð¿Ð¾ÑвилиÑÑŒ некоторые приметы Ð´Ð»Ñ Ð¿Ñ€ÐµÐ´ÑтоÑщей зачиÑтки.~ +@136 = ~Когда Ñ‚Ñ‹ по уши в гоблинах, трудно вÑпомнить, что первоначальной целью было оÑушить болото.~ +@137 = ~Ð¡ÑƒÑ€Ð¾Ð²Ð°Ñ Ð¿Ñ€Ð°Ð²Ð´Ð°. Ртеперь Ñлезь Ñ Ð¼Ð¾ÐµÐ³Ð¾ плеча и переÑтань покуÑывать Ð¼ÐµÐ½Ñ Ð·Ð° ухо. Можешь отвлечь Ð¼ÐµÐ½Ñ Ð¿Ð¾Ð·Ð¶Ðµ, когда у Ð½Ð°Ñ Ð±ÑƒÐ´ÐµÑ‚ больше времени.~ + +@150 = ~-Эй! Теперь Ñ‚Ñ‹ такой же беглец, как и Ñ!~ +@151 = ~ЕÑли Ñ‚Ñ‹ ещё не заметила, за мою голову уже давно назначена награда, и за ней охотÑÑ‚ÑÑ Ð³Ð¾Ð»Ð¾Ð²Ð¾Ñ€ÐµÐ·Ñ‹ и убийцы.~ +@152 = ~Ðга, Ñ Ð·Ð°Ð¼ÐµÑ‚Ð¸Ð»Ð°. Только теперь они, ни много ни мало, решили привлечь правительÑтво. И вÑÑ‘ Ð´Ð»Ñ Ñ‚Ð¾Ð³Ð¾, чтобы покончить Ñ Ñ‚Ð¾Ð±Ð¾Ð¹.~ +@153 = ~При нынешнем конфликте, ÑоглаÑиÑÑŒ, Ñто довольно резкое повышение градуÑа накалов и ÑтраÑтей.~ +@154 = ~Ð¢Ð²Ð¾Ñ Ð¿Ñ€Ð°Ð²Ð´Ð°.~ +@155 = ~Слушай, когда мы найдём кого-нибудь, кто поÑодейÑтвует мне в увеличении моих размеров?~ +@156 = ~Я, вообще то, хотела бы занÑÑ‚ÑŒÑÑ Ñ‚Ð¾Ð±Ð¾Ð¹ прежде, чем Ñ‚Ñ‹ потерÑешь голову.~ +@157 = ~Ðе знаю, ФÑй. Ð”Ð»Ñ Ñтого, вероÑтно нужен небожитель или кто-то вроде того, и Ñ Ð¿Ð¾Ð½ÑÑ‚Ð¸Ñ Ð½Ðµ имею, когда мы ÑтолкнемÑÑ Ñ Ð¾Ð´Ð½Ð¸Ð¼ из них и ÑтолкнёмÑÑ Ð»Ð¸.~ +@158 = ~(*ворчание*) ÐечеÑтно!~ +@159 = ~Я не прошу многого. Ð’Ñего лишь щепотку божеÑтвенной магии.~ +@160 = ~Разве Ñ Ð¿Ñ€Ð¾ÑˆÑƒ Ñлишком многого?~ +@161 = ~Ðе от менÑ, любимаÑ. Я бы поÑоветовал тебе держать штаны открытыми... еÑли бы они у Ñ‚ÐµÐ±Ñ Ð±Ñ‹Ð»Ð¸.~ +@162 = ~Хмф! Подожди! Ты только что назвал Ð¼ÐµÐ½Ñ "любимаÑ"?~ +@163 = ~Я так и Ñделал, разве нет? ПуÑÑ‚ÑŒ так оÑтаётÑÑ. Ты выроÑла на мне. Ðу, не ÑовÑем так, но Ñ‚Ñ‹ понимаешь, о чём Ñ.~ +@164 = ~Ты разве не вÑтретил Деву, когда ÑпаÑал Джини?~ +@165 = ~ТриаÑ. Ðга. Ðо Ñто было во Ñне. Вроде бы. ЕÑли мы Ñнова Ñ Ð½Ð¸Ð¼ вÑтретимÑÑ, поÑмотрим, что он Ñможет Ð´Ð»Ñ Ð½Ð°Ñ Ñделать.~ +@166 = ~"Ð”Ð»Ñ Ð½Ð°Ñ"... мне нравитÑÑ, как Ñто звучит.~ +@167 = ~Между тем, Ñ Ð²ÑÑ‘ никак не могу уÑпокоитьÑÑ. ПредÑтавь какой ÑтреÑÑ!~ +@168 = ~Мы точно никого не вÑтретим, еÑли Ñнова не отправимÑÑ Ð² путь.~ + +@180 = ~И Ñнова в бой, за Ð“ÐµÑ€Ð¾Ñ Ð’Ñ€Ð°Ñ‚ Балдура!~ +@181 = ~Ðа Ñтот раз Ñ Ð°Ñ€Ð¼Ð¸ÐµÐ¹ за Ñпиной.~ +@182 = ~Ðга. За нашей Ñпиной. С той же армией, ÐºÐ¾Ñ‚Ð¾Ñ€Ð°Ñ Ð³Ð½Ð°Ð»Ð°ÑÑŒ за твоей задницей не так уж и давно.~ +@183 = ~Я почему-то подозреваю, что мы будем в авангарде вÑÑŽ дорогу.~ +@184 = ~Будем надеÑÑ‚ÑŒÑÑ, что они не таÑÑ‚ в уме маленькое предательÑтво.~ +@185 = ~Я уверен, что некоторые из них именно его и таÑÑ‚. Мы им не позволим.~ +@186 = ~Я буду держать ухо воÑтро и предупрежу, еÑли кто-то примерит на ÑÐµÐ±Ñ Ñ‚Ð°ÐºÐ¸Ðµ коварные мыÑлишки. Мигом их вычиÑлю.~ +@187 = ~Ðикто не порежет моего кролика, пока Ñ Ð½Ðµ заимею его на Ñвоём праздничном Ñтоле!~ +@188 = ~РпоÑле Ñтого...?~ +@189 = ~Ð’Ñ‚Ð¾Ñ€Ð°Ñ Ñтрочка Ñ‚Ð°ÐºÐ°Ñ Ð¶Ðµ, как и перваÑ.~ +@190 = ~Иными Ñловами, заимею опÑÑ‚ÑŒ.~ +@191 = ~ПриÑтно знать. Продолжим дела.~ + +@200 = ~Я начинаю нервничать, когда вокруг Ñтолько людей.~ +@201 = ~Знаю, что Ñ‚Ñ‹ имеешь в виду. Мне тоже нравитÑÑ Ð¿Ñ€Ð¾Ñтор Ð´Ð»Ñ Ð»Ð¾ÐºÑ‚ÐµÐ¹.~ +@202 = ~Дело не только в Ñтом. Ðекоторые из Ñтих людей ужаÑно похожи на тех, кто пыталÑÑ Ð¼ÐµÐ½Ñ Ð¿Ð¾Ð¹Ð¼Ð°Ñ‚ÑŒ.~ +@203 = ~Эгоцентричные. Жадные. ВлаÑтолюбивые.~ +@204 = ~Толпы, похоже, пробуждают в людÑÑ… Ñамое худшее. Что тут можно поделать?~ +@205 = ~Когда Ñ‚Ñ‹ живешь в ботинке?~ +@206 = ~Ответ: вернутьÑÑ Ð² ботинок и зашнуровать его.~ +@207 = ~КÑтати, о вине...~ +@208 = ~Ладно, ладно. Ðамек понÑл. Как только мы найдем подходÑщего продавца, доÑтанем тебе выпивки.~ +@209 = ~Только Ñамую малоÑÑ‚ÑŒ. Ðе хотелоÑÑŒ бы потерÑÑ‚ÑŒ раÑÑудок, когда вокруг Ñтолько потенциальных фейри-похитителей.~ +@210 = ~Вот теперь Ñ Ð´ÐµÐ¹Ñтвительно хочу поцеловать тебÑ, Ваша ми-ми-МилоÑÑ‚ÑŒ!~ +@211 = ~Ðу, не дразни менÑ! Ðехорошо так делать.~ +@212 = ~ПроÑти, ФÑй. Ты залезла мне под кожу.~ + +@220 = ~.~ +@221 = ~Да, ФÑй?~ +@222 = ~ПроÑто хотелоÑÑŒ произнеÑти твоё имÑ.~ +@223 = ~ЗдеÑÑŒ еÑÑ‚ÑŒ люди, которые Ñвно не доверÑÑŽÑ‚ тебе, и из-за Ñтого Ñ Ð½Ðµ чувÑтвую ÑÐµÐ±Ñ Ð² безопаÑноÑти.~ +@224 = ~ФÑй, ÑадиÑÑŒ мне на плечо, еÑли Ñто поможет. Я не позволю, чтобы Ñ Ñ‚Ð¾Ð±Ð¾Ð¹ что-нибудь ÑлучилоÑÑŒ.~ +@225 = ~Я знаю, . До Ñих пор Ñ‚Ñ‹ веÑьма убедительно Ñто демонÑтрировал.~ +@226 = ~Я вÑÑ‘ ещё хотела бы какое-то Ð²Ñ€ÐµÐ¼Ñ Ð¿Ð¾Ð±Ñ‹Ñ‚ÑŒ Ñ Ñ‚Ð¾Ð±Ð¾Ð¹ наедине.~ +@227 = ~Так Ñказать, подальше от обезумевшей толпы.~ +@228 = ~Я был бы только за, ФÑй. К Ñожалению, в данный момент Ñто проÑто невозможно.~ +@229 = ~(*вздох*) Я, пожалуй, ненадолго ÑпрÑчуÑÑŒ у Ñ‚ÐµÐ±Ñ Ð·Ð° ухом.~ +@230 = ~Они доÑтаточно большие.~ +@231 = ~ШалуньÑ!~ + +@240 = ~Скажи, . Разве Кейлар Ðрджент не небожитель?~ +@241 = ~Думаю, только наполовину. О. Понимаю, куда Ñ‚Ñ‹ клонишь. Я бы не Ñтал на Ñто надеÑÑ‚ÑŒÑÑ, ФÑй.~ +@242 = ~Почему нет?!? ЕÑÑ‚ÑŒ же шанÑ...~ +@243 = ~Едва ли он еÑÑ‚ÑŒ, милаÑ. Во-первых, мы Ñ Ð½ÐµÐ¹ воюем. Во-вторых, то, что она не была полноправным небожителем, почти навернÑка ограничивает её ÑпоÑобноÑти.~ +@244 = ~Ðо вÑÑ‘ же...~ +@245 = ~ПожалуйÑта, подумай, ФÑй. ЕÑли бы она полноÑтью обладала Ñилами небожителÑ, понадобилаÑÑŒ бы ей Ñта Ð°Ñ€Ð¼Ð¸Ñ Ð´Ð»Ñ ÑÐ²ÐµÑ€ÑˆÐµÐ½Ð¸Ñ Ñ‚Ð¾Ð³Ð¾, что она там хочет Ñовершить?~ +@246 = ~Полагаю, что нет. Я ÑÐµÐ¹Ñ‡Ð°Ñ Ð±ÑƒÐ´Ñƒ плакать, лёжа на тебе. (*вÑхлипывает*)~ +@247 = ~Ðу, ну, ФÑй... Ð’ конце концов вÑÑ‘ будет хорошо. Вот увидишь. ЕÑли пока не Ñтало хорошо, значит Ñто ещё не конец.~ +@248 = ~(*шмыгает ноÑиком*) Ты правда так думаешь?~ +@249 = ~Я дейÑтвительно так думаю. Ртеперь верни Ñвою милую попку в Ñтрой. Ðам нужно кое-что Ñделать.~ + +@260 = ~Мальчик, Ñ‚Ñ‹ точно умеешь водить девушку по лучшим меÑтам!~ +@261 = ~Рад угодить. ДьÑвол кроетÑÑ Ð² деталÑÑ….~ +@262 = ~ЕÑли бы Ñ‚Ñ‹ мог Ñто почувÑтвовать, Ñ Ð±Ñ‹ Ñ‚ÐµÐ±Ñ ÑƒÐ´Ð°Ñ€Ð¸Ð»Ð°!~ +@263 = ~ПроÑто ÑтараюÑÑŒ, чтобы Ñ‚Ñ‹ улыбнулаÑÑŒ. Твой хмурый взглÑд хуже любой пощечины, которую Ñ ÐºÐ¾Ð³Ð´Ð°-либо получал.~ +@264 = ~Это уже кое-что, Ñ Ð´ÑƒÐ¼Ð°ÑŽ.~ +@265 = ~Почему мужчины так увлекаютÑÑ ÐºÐ°Ð»Ð°Ð¼Ð±ÑƒÑ€Ð°Ð¼Ð¸?~ +@266 = ~Порой Ñто веÑьма раздражает.~ +@267 = ~Ðе знаю. Ðо мы таковы. По крайней мере, лучшие из наÑ. ОÑтальные тупицы.~ +@268 = ~У Ñ‚ÐµÐ±Ñ ÐµÑÑ‚ÑŒ Ñ€Ð°Ð·Ð´Ñ€Ð°Ð¶Ð°ÑŽÑ‰Ð°Ñ Ð¿Ñ€Ð¸Ð²Ñ‹Ñ‡ÐºÐ° быть правым. Знаешь об Ñтом?~ +@269 = ~Мне говорили. Ðе то чтобы Ñто приноÑило мне какую-то пользу большую чаÑÑ‚ÑŒ времени.~ +@270 = ~Я тоже думаю, что нет! Давай уже покончим Ñ Ñтим проклÑтым заданием!~ +@271 = ~(*Ñмех*) ЗатÑгивает, не правда ли?~ + +@300 = ~(ФÑй подлетает и плюхает Ñвоё не такое уж и маленькое "Ñ" тебе на плечо.)~ +@301 = ~Боже! Бабушка, какие у Ñ‚ÐµÐ±Ñ Ð±Ð¾Ð»ÑŒÑˆÐ¸Ðµ уши!~ +@302 = ~ПроÑто любуюÑÑŒ видом отÑюда.~ +@303 = ~Я уÑтала еÑÑ‚ÑŒ твою пыль из задней чаÑти рюкзака.~ +@304 = ~Я хочу... ХотÑ, не важно.~ +@305 = ~Разве тебе не нравитÑÑ, что Ñ‚Ñ‹ можешь идти куда только захочешь?~ +@306 = ~Каково Ñто - таÑкать Ñ Ñобой веÑÑŒ Ñтот груз?~ +@307 = ~У Ñ‚ÐµÐ±Ñ ÐµÑÑ‚ÑŒ ещё тот шоколад?~ +@308 = ~Люблю дышать Ñвежим воздухом.~ +@309 = ~СпаÑибо, что взÑл Ð¼ÐµÐ½Ñ Ñ Ñобой.~ +@310 = ~У Ñ‚ÐµÐ±Ñ Ð²ÐµÑьма муÑкулиÑтые плечи, знаешь?~ +@311 = ~Это немного утомлÑет, ФÑй.~ + +@320 = ~Привет, КраÑавчик! ПроÑто поÑижу на тебе немного.~ +@321 = ~(ФÑй запечатлевает поцелуй на твоей шее.)~ +@322 = ~Полагаю, Ñ Ð²Ñегда могу покататьÑÑ Ð² твоём кармане.~ +@323 = ~Мне нравитÑÑ Ð²Ð¾Ñ‚ так прижиматьÑÑ Ðº тебе и обнимать.~ +@324 = ~Как бы мне хотелоÑÑŒ, чтобы Ñ‚Ñ‹ Ð¼ÐµÐ½Ñ Ð¿Ð¾Ñ†ÐµÐ»Ð¾Ð²Ð°Ð».~ +@325 = ~Хммм. Тебе нужно что-то Ñделать Ñ Ñтими волоÑами. Они как проволока.~ +@326 = ~ЕÑли бы только Ñ Ð±Ñ‹Ð»Ð° доÑтаточно большой...~ +@327 = ~Может, мне Ñтоит доÑтать Ñебе какие-нибудь штаны...~ +@328 = ~Знаешь, Ñ Ñ‚Ð°Ðº томлюÑÑŒ по тебе.~ +@329 = ~(ФÑй куÑает Ñ‚ÐµÐ±Ñ Ð·Ð° мочку уха.)~ +@330 = ~Так приÑтно быть Ñ€Ñдом Ñ Ñ‚Ð¾Ð±Ð¾Ð¹.~ +@331 = ~Поцелуй бабочки!~ +@332 = ~Мне тоже, ФÑй.~ +@333 = ~КуÑÑ‚Ñ‹ в Ñтой Ñтране ÑÐµÐ¹Ñ‡Ð°Ñ Ð±Ñ‹ зашуршали.~ +@334 = ~ÐУЧ! Это больно!~ +@335 = ~ПроÑти, любимый. ПроÑто Ñ Ð²Ð¸Ð´ÐµÐ»Ð°, как Джини делает Ñто Ñ Ñ‚Ð²Ð¾Ð¸Ð¼ ухом.~ +@336 = ~ПокуÑывай, ФÑй. Ðе Ð¾Ñ‚Ñ€Ñ‹Ð²Ð°Ñ Ð½Ð¸ куÑочка.~ + +@340 = ~(ФÑй Ñмотрит на Ñ‚ÐµÐ±Ñ Ñ Ð²ÐµÑельем в глазах.)~ +@341 = ~ПроÑто хотела Ñказать "Ð¥Ñй!"~ +@342 = ~ПроÑто наÑлаждаюÑÑŒ видом.~ +@343 = ~ФÑй, тебе нужно держатьÑÑ Ñ‡ÑƒÑ‚ÑŒ поближе ко мне.~ +@344 = ~Ладно, ФÑй. Теперь можешь вернутьÑÑ Ðº беготне.~ +@345 = ~(Флиртуешь Ñ Ð¤Ñй.)~ +@347 = ~Что у Ñ‚ÐµÐ±Ñ Ð½Ð° уме, ?~ +@348 = ~Что у Ñ‚ÐµÐ±Ñ Ð½Ð° уме, любимый.~ +@353 = ~(Даришь ФÑй маленький Ñимпатичный цветочек мха.)~ +@354 = ~У Ñ‚ÐµÐ±Ñ Ñ‚Ð°ÐºÐ¸Ðµ розовые щёчки, ФÑй.~ +@355 = ~(ПоÑылаешь ФÑй воздушный поцелуй.)~ +@357 = ~У Ñ‚ÐµÐ±Ñ Ð½ÐµÐ¶Ð½Ñ‹Ðµ руки, ФÑй.~ +@358 = ~Кожа на твоих руках выглÑдит такой нежной.~ +@359 = ~Я хочу тебÑ, и мне доÑадно.~ +@360 = ~Ты дейÑтвительно очень краÑиваÑ, ФÑй.~ +@361 = ~Как бы мне хотелоÑÑŒ обнÑÑ‚ÑŒ тебÑ, ФÑй.~ +@362 = ~(УлыбаешьÑÑ Ð¤Ñй.)~ +@363 = ~Я люблю тебÑ, ФÑй.~ +@365 = ~(Глазеешь на ФÑй.)~ +@370 = ~Откуда Ñ‚Ñ‹ знаешь, что Ñ Ð»ÑŽÐ±Ð»ÑŽ Ñиний?~ +@371 = ~Из Ñтого получитÑÑ Ð¿Ñ€ÐµÐ»ÐµÑÑ‚Ð½Ð°Ñ ÑˆÐ»Ñпка.~ +@372 = ~СпаÑибо, добрый ÑÑÑ€.~ +@373 = ~Какие именно?~ +@374 = ~Ты заигрываешь Ñо мной?~ +@375 = ~Эй! Ты Ð¼ÐµÐ½Ñ Ñ Ð¿Ð»ÐµÑ‡Ð° ÑнеÑешь.~ +@376 = ~Тебе нравитÑÑ?~ +@377 = ~Они очень милые, правда?~ +@378 = ~Мальчики, которые так говорÑÑ‚, обычно чего-то хотÑÑ‚.~ +@379 = ~Так и еÑÑ‚ÑŒ. Я хочу увидеть твою улыбку.~ +@380 = ~(*краÑнеет*)~ +@385 = ~(ФÑй поÑылает тебе луч Ñвета в ответ.)~ +@386 = ~(ФÑй озорно улыбаетÑÑ.)~ +@387 = ~(ПолучаетÑÑ ÐºÑ€Ð°Ñивый оттенок розового.)~ +@388 = ~(ИзвиваетÑÑ Ð²Ñем телом, Ð²Ñ‹Ð·Ñ‹Ð²Ð°Ñ Ñ‚Ð²Ð¾Ñ‘ воÑхищение.)~ +@390 = ~Ð¥Ð¾Ñ€Ð¾ÑˆÐµÐ½ÑŒÐºÐ°Ñ ÐºÑ€Ð°ÑÐ½Ð°Ñ ÑˆÑ‚ÑƒÑ‡ÐºÐ°! Жаль, что мыÑль не ÑчитаетÑÑ.~ +@391 = ~Розовый! Теперь, еÑли бы мы только могли заÑтавить его покраÑнеть...~ +@392 = ~Белый цветок. Ðе ÑовÑем тот поÑыл, который Ñ Ñ…Ð¾Ñ‚ÐµÐ»Ð°.~ +@393 = ~Синий! ПолучитÑÑ ÑÐ¸Ð¼Ð¿Ð°Ñ‚Ð¸Ñ‡Ð½Ð°Ñ ÑˆÐ»Ñпка.~ +@394 = ~Я видела, как Ñ‚Ñ‹ пÑлишьÑÑ Ð½Ð° мой зад!~ +@395 = ~Хотел бы его ущипнуть, а?~ +@396 = ~(Она третÑÑ Ñ‰ÐµÐºÐ¾Ð¹ о твою шею, и Ñ‚Ñ‹ почти чувÑтвуешь Ñто.)~ +@397 = ~Север или Юг? Или оба?~ +@398 = ~Э-Ñй, морÑк! Ðужно уÑтановить паруÑа, вот здеÑÑŒ.~ +@399 = ~(*вздох*)~ +@400 = ~Это раÑÑтраивает!~ +@401 = ~Ðадо найти Ñтот переключатель размеров. И поÑкорее!~ +@402 = ~ХотелоÑÑŒ бы мне когда-нибудь такой.~ +@411 = ~Дайте мне немного размера, и Ñ Ð¿Ð¾ÐºÐ°Ð¶Ñƒ, какие они нежные.~ +@412 = ~Ты заметил, что у Ð¼ÐµÐ½Ñ ÐµÑÑ‚ÑŒ руки?~ +@413 = ~ПриÑмотриÑÑŒ, может, положишь глаз на оÑтальной товар.~ +@414 = ~Я неплохо играю на арфе...еÑли бы у Ð¼ÐµÐ½Ñ Ð±Ñ‹Ð»Ð° арфа.~ +@415 = ~(Она Ñмотрит на Ñвои руки, ÑÑ‚Ñ€Ð¾Ñ Ð¿Ñ€ÐµÐ´Ð¿Ð¾Ð»Ð¾Ð¶ÐµÐ½Ð¸Ñ...)~ +@416 = ~Это тоже. Пфффф!~ +@417 = ~Раз уж Ñ ÐµÐ´Ð²Ð° могу обвеÑти мочку твоего уха, Ñ‚Ñ‹ никогда не узнаешь.~ +@418 = ~Как и оÑÑ‚Ð°Ð»ÑŒÐ½Ð°Ñ Ñ‡Ð°ÑÑ‚ÑŒ менÑ.~ +@419 = ~ЕÑли Ñ‚Ñ‹ думаешь, только мои *руки* мÑгкие,...~ +@420 = ~РаÑÑкажи мне ВСÐ!~ +@421 = ~Я знаю. Поглощает, не так ли?~ +@422 = ~Мы должны что-то Ñ Ñтим Ñделать.~ +@423 = ~ЕÑли у Ñ‚ÐµÐ±Ñ Ð½ÐµÑ‚ решениÑ, проÑто заткниÑÑŒ!~ +@426 = ~Я знаю. Это заводит тебÑ, не правда ли?~ +@427 = ~Да. Я хочу...~ +@428 = ~Я тоже Ñчитаю Ñ‚ÐµÐ±Ñ ÐºÑ€Ð°Ñивым.~ +@429 = ~Ты уже говорил Ñто раньше.~ +@430 = ~Тогда тебе Ñтанет Ñкучно, потому что Ñ ÑобираюÑÑŒ повторÑÑ‚ÑŒ Ñто чаÑто.~ +@431 = ~СпаÑибо, любимый.~ +@432 = ~Это было бы так приÑтно.~ +@433 = ~И Ñ Ñ‚ÐµÐ±Ñ, дорогой.~ +@434 = ~Ðо реальноÑÑ‚ÑŒ такова, что мы не можем. Пока.~ +@435 = ~Однажды...~ +@436 = ~Мммммммм!~ +@437 = ~ПереÑтань дразнить менÑ, !~ +@438 = ~Я хочу Ñтого так же Ñильно, как Ñ‚Ñ‹.~ +@439 = ~(ФÑй одаривает Ñ‚ÐµÐ±Ñ Ð¾Ñлепительной улыбкой в ответ.)~ +@440 = ~(ФÑй улыбаетÑÑ Ñ‚ÐµÐ±Ðµ в ответ Ñ Ð»Ñ‘Ð³ÐºÐ¾Ð¹ груÑтью.)~ +@441 = ~Люблю твою улыбку.~ +@442 = ~(ФÑй улыбаетÑÑ, пока по её щеке катитÑÑ Ñлеза.)~ +@443 = ~Я тоже люблю тебÑ, .~ +@444 = ~Конечно любишь! Я краÑотка!~ +@445 = ~Я чувÑтвую, что ÑÐµÐ¹Ñ‡Ð°Ñ Ð»Ð¾Ð¿Ð½Ñƒ!~ +@446 = ~Чмоки-чмоки, Ñ‚Ñ‹, глупый здоровÑк.~ +@447 = ~Чмоки-чмоки в ответ, воÑхитительное Ñоздание.~ +@454 = ~ОÑматриваешь товар, а?~ +@455 = ~Я вижу, тебе нравитÑÑ Ñ‚Ð¾, что Ñ‚Ñ‹ видишь?~ +@456 = ~(ФÑй прихорашиваетÑÑ Ð¿Ð¾Ð´ твоим приÑтальным взглÑдом.)~ + +@500 = ~У Ñ‚ÐµÐ±Ñ Ñ‚Ð°ÐºÐ¾Ð¹ блеÑк в глазах. Как дела, ФÑй?~ +@501 = ~Я думаю, пришло Ð²Ñ€ÐµÐ¼Ñ Ð´Ð»Ñ Ð½ÐµÐ±Ð¾Ð»ÑŒÑˆÐ¾Ð³Ð¾ Ñна. Что Ñкажешь?~ +@502 = ~Спать, и видеть Ñны, любимый.~ +@503 = ~Я думаю, что нашла ÑпоÑоб обойти вÑÑŽ Ñту проблему Ñ Ñ€Ð°Ð·Ð¼ÐµÑ€Ð¾Ð¼.~ +@504 = ~Он не идеален, но вÑÑ‘ же лучше, чем "ничего", которое мы имеем ÑейчаÑ.~ +@505 = ~Я ничего не могу Ñделать в реальном мире (пока что), но во Ñне возможно вÑÑ‘.~ +@506 = ~Так что, еÑли Ñ Ð¸Ñпользую твой Ñ Ð”Ð¶Ð¸Ð½Ð¸ перерыв и мы заÑнём, мы Ñможем видеть Ñны вмеÑте.~ +@507 = ~Что думаешь?~ +@508 = ~Это звучит намного лучше, чем ничего. Мы можем Ñделать Ñто прÑмо ÑейчаÑ?~ +@509 = ~ÐšÐ°ÐºÐ°Ñ Ñ‡ÑƒÐ´ÐµÑÐ½Ð°Ñ Ð¸Ð´ÐµÑ! Умный мальчик!~ +@510 = ~ФÑй, Ñ Ð·Ð°Ð¼ÐµÑ‚Ð¸Ð», что Ñ‚Ñ‹ убегаешь вÑÑкий раз, когда мы вÑтупаем в Ñражение.~ + +@520 = ~(*вздох*) Жалко, что мы не Ñпим.~ +@521 = ~ФÑй, мы можем вернутьÑÑ ÑÐµÐ³Ð¾Ð´Ð½Ñ Ð²ÐµÑ‡ÐµÑ€Ð¾Ð¼ *другим* путем.~ +@522 = ~Ð’ÑÑ‘ же...~ +@523 = ~Было бы намного лучше и приÑтнее, еÑли бы мы могли проÑто прыгать друг на друга вÑÑкий раз, когда захотим.~ +@524 = ~Как вы Ñ Ð”Ð¶Ð¸Ð½Ð¸...~ +@525 = ~Ðу же, ФÑй. Мы делаем то, что в наших Ñилах. То, что мы Ñ Ð”Ð¶Ð¸Ð½Ð¸ делаем, не влиÑет на то, что хотим делать мы Ñ Ñ‚Ð¾Ð±Ð¾Ð¹.~ +@526 = ~Я знаю. Ð’ÑÑ‘ равно Ñ Ñ€ÐµÐ²Ð½ÑƒÑŽ.~ +@527 = ~ÐаÑтанет день! Как говоритÑÑ...~ +@528 = ~ПолноÑтью Ñто поддерживаю. Пора идти.~ +@529 = ~ФÑй. Этот краÑный нарÑд очень тебе идет. Ðо откуда за краÑные волоÑÑ‹?~ +@530 = ~(*ÑмеетÑÑ*) ПроÑто потому что Ñ Ð¼Ð¾Ð³Ñƒ!~ +@531 = ~Я имею в виду, Ñто Ñон, так что Ñ Ð¼Ð¾Ð³Ñƒ делать вÑÑ‘ что захочу, и Ñ Ð²Ñегда хотела краÑные волоÑÑ‹.~ +@532 = ~Ты не против?~ +@533 = ~Ðи в малейшей Ñтепени. Вообще-то, Ñ‚Ñ‹ воÑпламенÑешь Ð¼ÐµÐ½Ñ (еÑли не заметила).~ +@534 = ~Я заметила. О да. ПоÑтому Ñ Ð¿Ñ€ÐµÐ´Ð»Ð°Ð³Ð°ÑŽ Ñделать Ñто Ñнова ÑÐµÐ³Ð¾Ð´Ð½Ñ Ð½Ð¾Ñ‡ÑŒÑŽ.~ + +@540 = ~, Ñ Ð»ÑŽÐ±Ð»ÑŽ быть Ñ Ñ‚Ð¾Ð±Ð¾Ð¹, но Ñ Ð½Ðµ боец.~ +@541 = ~У Ð¼ÐµÐ½Ñ Ð²Ñ‹Ñ€Ð°Ð±Ð¾Ñ‚Ð°Ð»ÑÑ Ñ€ÐµÑ„Ð»ÐµÐºÑ Ð±ÐµÐ³Ñтва, когда Ñти мерзкие людишки пыталиÑÑŒ Ð¼ÐµÐ½Ñ Ð¿Ð¾Ð¹Ð¼Ð°Ñ‚ÑŒ.~ +@542 = ~Подумай, что бы они Ñделали Ñ Ð¼Ð¾Ð¸Ð¼ цветом лица!~ +@543 = ~Я хочу Ñказать, проÑто береги ÑебÑ. Ð Ñ Ñ€Ð°Ð·Ð±ÐµÑ€ÑƒÑÑŒ Ñ Ð¼ÐµÑ€Ð·Ð¾ÑÑ‚Ñми и вÑем прочим. Ð’ конце концов, именно Ñто Ñ Ñ‚ÐµÐ±Ðµ и обещал.~ +@544 = ~Хорошо. К тому же, так Ñ Ð½Ðµ буду Ð´Ð»Ñ Ñ‚ÐµÐ±Ñ Ð¾Ð±ÑƒÐ·Ð¾Ð¹.~ +@545 = ~Ты никогда не будешь обузой, ФÑй. И уж конечно Ñ Ð½Ðµ хочу, чтобы что-то могло навредить твоему прекраÑному цвету лица.~ + +@560 = ~Так вот где вы выроÑли. ВпечатлÑет!~ +@561 = ~Ðе знаю, впечатлÑет ли, но Ñто то Ñамое меÑто.~ +@562 = ~Ох, мальчик, Ñ Ð·Ð´ÐµÑÑŒ, дабы Ñообщить тебе - Ñто лучше, чем болото.~ +@563 = ~И Ñ Ñ‚Ð° девочка, ÐºÐ¾Ñ‚Ð¾Ñ€Ð°Ñ Ð·Ð½Ð°ÐµÑ‚ навернÑка.~ +@564 = ~Тебе было веÑело?~ +@565 = ~О да. Мы Ñ Ð¸Ð¼Ð¾ÐµÐ½ чаÑто уÑтраивали Ñерьёзный переполох Ñвоими проделками.~ +@566 = ~Держу пари, они Ñтоили ваших наказаний.~ +@567 = ~Мы именно так и думали. ÐаÑколько мы вообще думали.~ +@568 = ~Тебе лучше вернутьÑÑ Ðº делу. Ð Ñ Ð±ÑƒÐ´Ñƒ подглÑдывать тут и там.~ +@569 = ~(ПокуÑывает твое ухо, прежде чем вернутьÑÑ Ð½Ð° Ñвое меÑто в Ñтрою.)~ + +@620 = ~Ты прекраÑна, ФÑй. Я хочу тебÑ.~ +@621 = ~Иди ко мне, мой любовник.~ +@622 = ~(Ты заключаешь ФÑй в Ñвои объÑтиÑ, и вы открываете друг другу вÑÑŽ Ñвою ÑтраÑÑ‚ÑŒ.)~ +@623 = ~О боже! Это было замечательно!~ +@624 = ~Похоже, Ñны почти так же хороши, как реальный мир.~ +@625 = ~Ты хочешь Ñказать, что в бодрÑтвовании Ñто даже лучше?~ +@626 = ~Это чуть Ñложнее, но мы будем продолжать делать Ñто где можем и ÑовершенÑтвоватьÑÑ.~ +@627 = ~Я так и думала! О-ох, да! Давай Ñделаем Ñто ещё раз, прежде чем проÑнёмÑÑ.~ +@628 = ~(Второй раз Ñтоль же хорош, что и первый. Ð’ конце концов, вы чувÑтвуете, как мир Ñ‚Ñнет Ð²Ð°Ñ Ð½Ð°Ð·Ð°Ð´.)~ +@629 = ~Похоже, пришло Ð²Ñ€ÐµÐ¼Ñ ÑƒÑ…Ð¾Ð´Ð¸Ñ‚ÑŒ. Мы должны Ñделать Ñто Ñнова, пожалуйÑта!~ +@630 = ~БезуÑловно, ФÑй. Поцелуй Ð¼ÐµÐ½Ñ Ð½Ð°Ð¿Ð¾Ñледок, и пока что давай проÑнёмÑÑ.~ +@631 = ~(ФÑй почти мурлычет, Ñ†ÐµÐ»ÑƒÑ Ñ‚ÐµÐ±Ñ.)~ +@632 = ~Тебе нравитÑÑ?~ + +@640 = ~И вот мы Ñнова здеÑÑŒ. Что же нам делать?~ +@641 = ~Давай-ка поÑмотрим... (Ты нежно Ñнимаешь Ñ Ð½ÐµÑ‘ одежду.)~ +@642 = ~КажетÑÑ, Ñ ÑƒÐ¶Ðµ готова. Ðе мог бы Ñ‚Ñ‹...?~ +@643 = ~(Хорошо понимаÑ, что она имеет в виду, Ñ‚Ñ‹ приÑтупаешь к долгожданному "внедрению" и "управлению" процеÑÑом вашего ÑладоÑтраÑтного забытьÑ.)~ +@644 = ~(задыхаÑÑÑŒ) О боже!~ +@645 = ~Снимай вÑÑŽ одежду и прижмиÑÑŒ ко мне!~ +@646 = ~Да, мадам. (Ты нетерпеливо иÑполнÑешь её поÑледнее требование.)~ +@647 = ~Я определённо понимаю, почему они называют Ñто *влажным* Ñном.~ +@648 = ~Должно быть, в реальном мире Ñто более грÑзно. Как же Ñ Ñ…Ð¾Ñ‡Ñƒ Ñто проверить...~ +@649 = ~Возможно, однажды, любимаÑ. Рпока поцелуй менÑ, и пойдем.~ + +@650 = ~Я думаю, мы можем попробовать Ñто...(Ты поднимаешь ФÑй и, когда её ноги обхватывают тебÑ, входишь в неё.)~ +@651 = ~Это...Ñто приÑтно. Да. Вот так. Именно та...~ +@652 = ~(Стонет у твоей шеи) Подожди!.. Стой! ПожалуйÑта...пожалуйÑта...~ +@653 = ~(Твои ненаÑытные, непрерывные Ð²Ñ‚Ð¾Ñ€Ð¶ÐµÐ½Ð¸Ñ Ñ‚Ð¾Ð»ÐºÐ°ÑŽÑ‚ её к ещё более Ñильному оргазму.)~ +@654 = ~ÐÑ…Ñ…Ñ…Ñ…Ñ…Ñ…Ñ…Ñ…Ñ…Ñ…!~ +@655 = ~(Её крик Ñ€Ñдом Ñ Ñ‚Ð²Ð¾ÐµÐ¹ шеей вызывает твой ÑобÑтвенный оргазм, поÑле которого Ñ‚Ñ‹ падаешь на пол, ÑмÑÐ³Ñ‡Ð°Ñ ÐµÑ‘ падение Ñвоим телом.)~ +@656 = ~(ФÑй поÑтепенно воÑÑтанавливает дыхание.)~ +@657 = ~Я... Я не знала, что там еÑÑ‚ÑŒ и дальше... ещё, и ещё, вÑÑ‘ Ñильнее...~ +@658 = ~Когда Ñ‚Ñ‹ не оÑтановилÑÑ, Ñ Ð´ÑƒÐ¼Ð°Ð»Ð°, что не Ñмогу Ñтого выдержать. (краÑнеет) ÐšÐ°ÐºÐ°Ñ Ñ Ð³Ð»ÑƒÐ¿Ð°Ñ!~ +@659 = ~Ты проÑто воÑхитительнаÑ. Ртеперь, поцелуй Ð´Ð»Ñ Ð¿Ñ€Ð¾Ð±ÑƒÐ¶Ð´ÐµÐ½Ð¸Ñ. Пора возвращатьÑÑ.~ + +@660 = ~(Ты раздеваешь её и нежно кладёшь на пол.)~ +@661 = ~(ФÑй Ñ Ð¾Ð´Ð¾Ð±Ñ€Ð¸Ñ‚ÐµÐ»ÑŒÐ½Ñ‹Ð¼ блеÑком в глазах наблюдает, как Ñ‚Ñ‹ Ñнимаешь Ñ ÑÐµÐ±Ñ Ð¾Ð´ÐµÐ¶Ð´Ñƒ.)~ +@662 = ~Что ж, Ñ‚Ñ‹ определённо готов. Иди к мамочке.~ +@663 = ~(Ðо Ñ‚Ñ‹ дразнишь её мÑгкими прикоÑновениÑми и легкими поцелуÑми по вÑему её телу.)~ +@664 = ~, Ñ Ð³Ð¾Ñ‚Ð¾Ð²Ð°. ПрÑмо ÑейчаÑ... пожалуйÑта...~ +@665 = ~(Тем не менее, Ñ‚Ñ‹ задерживаешь поцелуй на её губах, гулÑешь ладонÑми по вÑему её телу. Лишь когда она терÑет оÑтатки разума и начинает ÑодрогатьÑÑ Ð¾Ñ‚ вожделениÑ, Ñ‚Ñ‹ входишь в неё.)~ +@666 = ~(ФÑй задыхаетÑÑ, Ð¾Ñ‚Ñ€Ñ‹Ð²Ð°Ñ Ñвои губы от твоих.)~ +@667 = ~(Её дыхание на твоей шее начинает ваш одновременный оргазм, и вы открываетеÑÑŒ друг другу в полном ÑлиÑнии, Ð¿Ñ€Ð¾Ð´Ð¾Ð»Ð¶Ð°Ñ Ð´Ð¾Ñтигать неиÑтового пика в течение значительного времени.)~ +@668 = ~Ðам обÑзательно возвращатьÑÑ?~ +@669 = ~БоюÑÑŒ что так, ФÑй. Ðо прежде чем мы уйдем, Ñ Ð¿Ð¾Ñ†ÐµÐ»ÑƒÑŽ Ñ‚ÐµÐ±Ñ Ð² поÑледний раз.~ + +@700 = ~ФÑй, Ñ Ð·Ð½Ð°ÑŽ, что Ñто ÑÑ‚Ñ€Ð°Ð½Ð½Ð°Ñ Ð¿Ñ€Ð¾Ñьба, но Ñ‚Ñ‹ Ñледила за моими романтичеÑкими вÑтречами?~ +@701 = ~Ðе могла бы Ñ‚Ñ‹ вкратце раÑÑказать мне, какие у менÑ, по твоему, Ð¾Ñ‚Ð½Ð¾ÑˆÐµÐ½Ð¸Ñ Ñ Ð¶ÐµÐ½Ñ‰Ð¸Ð½Ð°Ð¼Ð¸? Я Ñлегка терÑÑŽÑÑŒ в проиÑходÑщем.~ +@702 = ~Что, вÑÑ‘ так разроÑлоÑÑŒ? ÐÑ… Ñ‚Ñ‹ похотливый кобель!~ +@703 = ~Давай-ка поÑмотрим...~ +@704 = ~(ФÑй одаривает Ñ‚ÐµÐ±Ñ Ð¾Ñ‡ÐµÐ½ÑŒ Ñтаромодным взглÑдом...)~ +@705 = ~Я люблю тебÑ, как Ñ‚Ñ‹ знаешь.~ +@706 = ~ещё решает.~ +@707 = ~любит тебÑ.~ +@708 = ~СпаÑибо тебе, ФÑй.~ +@709 = ~Это Ñ Ð´ÐµÑ€Ð¶Ñƒ при Ñебе. Это Ñлишком хорошо, чтобы делитьÑÑ!~ +@710 = ~Притормози, хваÑтун! Ты загонишь ÑÐµÐ±Ñ Ð² раннюю могилу.~ +@711 = ~Должно быть, Ñ‚Ñ‹ унаÑледовал похотливый ген Баала!~ +@712 = ~Ладно. У Ð¼ÐµÐ½Ñ Ð³Ð¾Ð»Ð¾Ð²Ð° идет кругом, когда Ñ Ð¿Ñ‹Ñ‚Ð°ÑŽÑÑŒ угнатьÑÑ Ð·Ð° твоими интригами!~ +@713 = ~ЕÑли Ñ‚Ñ‹ не найдешь Ñтого ДÑва в ближайшее времÑ, Ñ Ð¾Ñ‚ÐºÑƒÑˆÑƒ тебе уши!~ +@714 = ~в данный момент проÑто ходит за тобой по пÑтам.~ +@715 = ~Я положила на Ñ‚ÐµÐ±Ñ Ð³Ð»Ð°Ð·.~ +@716 = ~начала к тебе приÑматриватьÑÑ.~ +@717 = ~Ñмотрит на Ñ‚ÐµÐ±Ñ Ð¿Ð¾Ñ‡Ñ‚Ð¸ поÑтоÑнно.~ +@718 = ~вот-вот готова упаÑÑ‚ÑŒ в твои объÑтиÑ.~ +@719 = ~Ñ Ñ‚Ð¾Ð±Ð¾Ð¹ из чувÑтва долга, Ñ‚Ñ‹ её броÑил.~ + +@720 = ~Я не ÑпуÑкаю Ñ Ñ‚ÐµÐ±Ñ Ð³Ð»Ð°Ð·, .~ +@721 = ~Похоже, Бранвен положила на Ñ‚ÐµÐ±Ñ Ð³Ð»Ð°Ð·.~ +@722 = ~Бранвен, а? Пытливые умы хотÑÑ‚ знать, как Ñ‚Ñ‹ заÑтавил деву-воительницу полюбить тебÑ!~ +@723 = ~Ðехорошо было поÑтупать так Ñ Ð‘Ñ€Ð°Ð½Ð²ÐµÐ½.~ +@724 = ~Похоже, Динахейр не ÑпуÑкает Ñ Ñ‚ÐµÐ±Ñ Ð³Ð»Ð°Ð·. Ты определённо её интереÑуешь.~ +@725 = ~Значит, Динахейр? Ты ведь знаешь, что любовь мага ÑопрÑжена Ñ Ð¾Ð¿Ñ€ÐµÐ´ÐµÐ»Ñ‘Ð½Ð½Ñ‹Ð¼ риÑком?~ +@726 = ~Это было нехорошо по отношению к Динахейр.~ +@727 = ~Похоже, Шар-тил положила на Ñ‚ÐµÐ±Ñ Ð³Ð»Ð°Ð·.~ +@728 = ~Шар-тил, а? Пожалуй, мы проÑто поÑмотрим, Ñколько конечноÑтей у Ñ‚ÐµÐ±Ñ Ð¾ÑтанетÑÑ, когда она переÑтанет любить тебÑ.~ +@729 = ~Это не очень хорошо - то, как Ñ‚Ñ‹ поÑтупил Ñ Ð¨Ð°Ñ€-тил.~ +@730 = ~Похоже, Сирена положила на Ñ‚ÐµÐ±Ñ Ð³Ð»Ð°Ð·.~ +@731 = ~Сирена, а? С ее любовью тебе должно хватить и хвоÑта...~ +@732 = ~Ðехорошо было поÑтупать так Ñ Ð¡Ð¸Ñ€ÐµÐ½Ð¾Ð¹.~ +@733 = ~Похоже, Ñ‚Ñ‹ заинтереÑовал Корвин.~ +@734 = ~Ðадо же, Корвин? Полагаю, Ñто даёт тебе толчок ко вÑем Ñтим "Ñемейным" вещам.~ +@735 = ~Ты не очень-то хорошо поÑтупил Ñ ÐšÐ¾Ñ€Ð²Ð¸Ð½.~ +@739 = ~Ð-ГÐ!~ +@740 = ~ÐаÑлаждаешьÑÑ Ñобой, не так ли?~ +@741 = ~Похоже, Ðира на Ñ‚ÐµÐ±Ñ Ð·Ð°ÑматриваетÑÑ.~ +@742 = ~Хм, Ðира? Знаешь, еÑли она будет любить тебÑ, то может залюбить в хорька.~ +@743 = ~Ты поÑтупил нехорошо по отношению к Ðире.~ +@744 = ~Ð¡ÑƒÐ´Ñ Ð¿Ð¾ вÑему, Сафана Ñтроит на Ñ‚ÐµÐ±Ñ Ð¿Ð»Ð°Ð½Ñ‹.~ +@745 = ~Хех, Сафана? Украл её раÑчётливое Ñердце, да?~ +@746 = ~Ты поÑтупил Ñ Ð¡Ð°Ñ„Ð°Ð½Ð¾Ð¹ довольно жёÑтко.~ +@747 = ~ÐаÑколько Ñ Ð¼Ð¾Ð³Ñƒ Ñудить, у Виконии еÑÑ‚ÑŒ к тебе женÑкий интереÑ.~ +@748 = ~ВикониÑ, да? Я Ñлышала, что любовь дроу изматывает и отÑгощает.~ +@749 = ~Ты поÑтупил Ñ Ð’Ð¸ÐºÐ¾Ð½Ð¸ÐµÐ¹ не очень хорошо~ +@750 = ~Похоже, Джини тут что-то затеÑла.~ +@751 = ~ПочувÑтвовали к Ñтому вкуÑ, не правда ли?~ +@752 = ~Ðу, Ñ‚Ñ‹ же не можешь Ñказать, что ничего не получаешь.~ +@753 = ~Э-Ñй, хваÑтун! Ты когда нибудь бываешь удовлетворён?~ +@754 = ~Мы Ñ Ð”Ð¶Ð¸Ð½Ð¸ Ñоздали монÑтра!~ +@755 = ~ÐепоÑлушный Мальчик!~ +@756 = ~Эй, ДамÑкий Угодник!~ +@757 = ~Ðира, кажетÑÑ, приметила тебÑ.~ +@758 = ~Думаю, у Ðиры еÑÑ‚ÑŒ мыÑли наÑчет тебÑ.~ +@759 = ~Ðира почти готова уÑтупить твоим чарам.~ +@760 = ~Ðу, Ñто немного Ñнижает конкуренцию.~ +@761 = ~Сирена, кажетÑÑ, приметила тебÑ.~ +@762 = ~Похоже, Сирена на грани того, чтобы поддатьÑÑ Ñ‚Ð²Ð¾Ð¸Ð¼ чарам!~ +@763 = ~Это было нехорошо, то, как Ñ‚Ñ‹ поÑтупил Ñ Ñиреной.~ +@764 = ~Ðикто ещё не дал тебе покувыркатьÑÑ, а?~ +@765 = ~СоглаÑно моим заметкам...~ +@766 = ~Похоже, ИÑра не возражает, чтобы Ñ‚Ñ‹ был Ñ€Ñдом Ñ Ð½ÐµÐ¹.~ +@767 = ~Ты нехорошо поÑтупил Ñ Ð˜Ñрой.~ + +@770 = ~поговорим в Ñледующий раз на ПерекреÑтке Прибрежного пути.~ +@771 = ~поговорим в Ñледующий раз в ЛеÑу Когтей ТроллÑ.~ +@772 = ~поговорим в Ñледующий раз на Проходе Мертвеца.~ +@773 = ~поговорим в Ñледующий раз возле Подземной Реки (Внутри).~ +@774 = ~поговорим в Ñледующий раз в подвале КрепоÑти Драконьего ÐšÐ¾Ð¿ÑŒÑ (облаÑÑ‚ÑŒ).~ +@775 = ~поговорим в Ñледующий раз в Лагере Коалиции.~ +@776 = ~поговорим в Ñледующий раз на МоÑту БоареÑкир.~ +@777 = ~поговорим в Ñледующий раз возле Подземной Реки (Муравейник).~ +@778 = ~поговорим в Ñледующий раз возле Подземной Реки (Снаружи).~ +@779 = ~поговорим в Ñледующий раз в КрепоÑти Драконьего ÐšÐ¾Ð¿ÑŒÑ (Портал).~ diff --git a/Jini/Languages/Russian/RJINI1.tra b/Jini/Languages/Russian/RJINI1.tra new file mode 100644 index 0000000..4de7c69 --- /dev/null +++ b/Jini/Languages/Russian/RJINI1.tra @@ -0,0 +1,351 @@ + +@0 = ~Скоро увидимÑÑ.~ + +@10 = ~Я должна Ñказать кое-что важное, . Ðе думай, будто Ñто от Ñкуки, потому что... дело в том, что... Ñ‚Ñ‹ мне нравишьÑÑ. Я имею ввиду, *очень Ñильно* нравишьÑÑ...~ [RJINROM] +@11 = ~Я хочу...ну...Ñ Ñ…Ð¾Ñ‡Ñƒ занÑÑ‚ÑŒÑÑ Ñ Ñ‚Ð¾Ð±Ð¾Ð¹ любовью.~ +@12 = ~(Ты безмолвно глазеешь на неё.)~ +@13 = ~Скажи *что-нибудь*!~ +@14 = ~Э-Ñ...что-нибудь. Ðет. Погоди. Я нервничаю, Джини. И Ð¼ÐµÐ½Ñ ÐºÐ¾Ðµ-что беÑпокоит.~ +@15 = ~(поÑÑ‚ÑƒÐºÐ¸Ð²Ð°Ñ Ð½Ð¾Ð³Ð¾Ð¹) И-и, Ñто...?~ +@16 = ~Ðу, Ñ Ñ…Ð¾Ð·Ñин лампы, что делает Ñ‚ÐµÐ±Ñ Ð¼Ð¾ÐµÐ¹ рабыней. Мне Ñто не нравитÑÑ, но так оно и еÑÑ‚ÑŒ.~ +@17 = ~Из чего Ñ‚Ñ‹ делаешь вывод, что...?~ +@18 = ~Я опаÑаюÑÑŒ, что Ñ‚Ñ‹ делаешь Ñто только из-за наших *отношений*. Я не хочу Ñтого. Я по наÑтоÑщему хочу тебÑ, но не в том Ñлучае, еÑли Ñ‚Ñ‹ лишь вынуждена Ñто делать.~ +@19 = ~О. Я понимаю. Об Ñтом Ñ ÐºÐ°Ðº-то не думала.~ +@20 = ~Мне нужно немного поразмышлÑÑ‚ÑŒ об Ñтом.~ +@21 = ~Тут не вÑÑ‘ так проÑто, и Ñ Ñ‚Ð¾Ñ‡Ð½Ð¾ ÐЕ хочу Ñ‚ÐµÐ±Ñ Ð½Ð°Ñиловать. Ðе уверен, что Ñмогу, и у Ð¼ÐµÐ½Ñ Ð½ÐµÑ‚ Ð¶ÐµÐ»Ð°Ð½Ð¸Ñ Ñто выÑÑнÑÑ‚ÑŒ.~ +@22 = ~ПредоÑтавь Ñто мне, .~ +@23 = ~Я вернуÑÑŒ к тебе, когда разберуÑÑŒ Ñ Ñтим.~ +@24 = ~Поговори Ñ Ð”ÑƒÑ„ÑƒÑом возле воÑточного входа. Он отправит Ñ‚ÐµÐ±Ñ Ð¾Ð±Ñ€Ð°Ñ‚Ð½Ð¾.~ +@25 = ~Ð Ñ, пожалуй, пойду в Ñвой будуар и буду думать над Ñтой загадкой.~ +@26 = ~Тогда Ñ Ð¿Ð¾Ð¹Ð´Ñƒ. Ðе Ñкучай, Джини.~ +@27 = ~ДуфуÑ?~ +@28 = ~(ÑмеётÑÑ) Мой дÑÐ´Ñ Ñ‚Ð°Ðº его назвал. Он был моим Ñлугой ещё Ñ Ñ‚ÐµÑ… пор как Ñ Ð±Ñ‹Ð»Ð° маленькой девочкой.~ +@29 = ~Сам его ÑпроÑи!~ + +@30 = ~Ты Ð¼ÐµÐ½Ñ Ð½Ð°ÑˆÐµÐ». Может, продолжим...?~ +@31 = ~Джини, пожалуйÑта, выÑлушай менÑ. Я, как и Ñ‚Ñ‹, думал об Ñтом. Я люблю тебÑ. Я знаю, что молод, и что Ñто звучит незрело, но Ñто так.~ +@33 = ~Я боÑлаÑÑŒ Ñтого.~ +@34 = ~Во-вторых, Ñ Ð½ÐµÐ½Ð°Ð²Ð¸Ð¶Ñƒ Ñаму идею рабÑтва, и Ñ Ð¿Ñ€Ð¾Ñто не могу поÑтупить так. Я должен Ñ Ñтим разобратьÑÑ, или Ñто будет давить на Ð¼ÐµÐ½Ñ Ñ‚Ñжелейшим грузом.~ +@35 = ~(Джини изумленно Ñмотрит на тебÑ.)~ +@36 = ~Итак... Джини, как твой хозÑин, Ñ Ñ…Ð¾Ñ‡Ñƒ ÑнÑÑ‚ÑŒ Ñ Ñ‚ÐµÐ±Ñ Ð·Ð°ÐºÐ»Ñтие повиновениÑ.~ +@37 = ~(Свет окутывает Джини и быÑтро гаÑнет.)~ +@38 = ~Ðе может быть... , Ñ‚Ñ‹... Ты оÑвободил менÑ!~ +@39 = ~О, ! Я благодарю тебÑ! Теперь Ñ Ð¼Ð¾Ð³Ñƒ...Ñ Ð¼Ð¾Ð³Ñƒ... Ох, чёрт! Я понÑÑ‚Ð¸Ñ Ð½Ðµ имею, чем хочу занÑÑ‚ÑŒÑÑ!~ +@40 = ~Вчера Ñ Ð±Ñ‹ Ñказала что, еÑли такое произойдёт, Ñ Ð½ÐµÐ¼ÐµÐ´Ð»ÐµÐ½Ð½Ð¾ улечу в неизвеÑтном направлении, чтобы выкинуть вÑÑ‘ Ñто дело из головы!~ +@41 = ~Ртеперь Ñ Ð½Ðµ знаю... КажетÑÑ Ñ Ð¸Ñпытываю к тебе наÑтоÑщие чувÑтва...~ +@42 = ~Я ожидал, что Ñ‚Ñ‹ уйдешь, Ñ…Ð¾Ñ‚Ñ Ð¸ надеÑлÑÑ, что оÑтанешьÑÑ.~ +@43 = ~Так... что теперь, "бывший хозÑин"?~ +@44 = ~Джини, Ñ‚Ñ‹ оÑтанешьÑÑ Ñо мной? Как друг. Ðикаких обÑзательÑтв.~ +@45 = ~(Джини задумчиво хмурит бровки.)~ +@46 = ~Как друг - нет. Рвот как любовница - ради Ñтого Ñ Ð¾ÑтануÑÑŒ.~ +@47 = ~Что Ñ‚Ñ‹ на Ñто Ñкажешь?~ +@48 = ~Может, тебе Ñтоит пока подождать Ñ Ñ€ÐµÑˆÐµÐ½Ð¸ÐµÐ¼? Я никогда не делал Ñтого раньше. Я могу быть в Ñтом полным неумехой.~ +@49 = ~ДевÑтвенник? О боже! Ð’ÑÑ‘ даже лучше, чем Ñ Ð¾Ð¶Ð¸Ð´Ð°Ð»Ð°.~ +@50 = ~Иди Ñюда, мой милый любовник. Давай поÑмотрим, Ñможем ли мы правильно Ñ‚ÐµÐ±Ñ Ñ Ñтим познакомить.~ +@51 = ~Ðе то чтобы еÑÑ‚ÑŒ какое-то "правильно", но Ñ‚Ñ‹ знаешь, о чём Ñ.~ +@52 = ~(Ðачав медленно, Джини погружает Ñ‚ÐµÐ±Ñ Ð² миÑтичеÑкую тайну ÑекÑа. ЕÑли не Ñчитать ÑклонноÑти двигатьÑÑ Ñлишком быÑтро - над которой тебе ещё придётÑÑ Ð¿Ð¾Ñ€Ð°Ð±Ð¾Ñ‚Ð°Ñ‚ÑŒ - Ñ‚Ñ‹, кажетÑÑ, делаешь доÑтойную работу по удовлетворению Джини.)~ +@53 = ~(ОтдышавшиÑÑŒ) Может, Ñто и был твой первый раз, но знаешь, негодник, даже еÑли Ñ‚Ñ‹ пыталÑÑ Ð¿Ð¾Ñкорее Ñ Ñтим закончить, пару раз мы были там где нужно!~ +@54 = ~Когда переведёшь дух, давай проверим, повезет ли нам во второй раз.~ +@55 = ~(Ð’ конце концов, оба обеÑÑиленные, вы идёте купатьÑÑ Ð² фонтане.)~ +@56 = ~Тебе пора идти, любимый.~ +@57 = ~Ð’ ближайшее Ð²Ñ€ÐµÐ¼Ñ Ð¼Ñ‹ Ñделаем Ñто Ñнова. И будем делать чаÑто - теперь у Ð¼ÐµÐ½Ñ ÐµÑÑ‚ÑŒ право голоÑа, так что вот - Ñ ÐµÐ³Ð¾ выÑказываю.~ +@58 = ~Подозреваю, будет трудно не дать окружающим заметить во мне перемены.~ +@59 = ~Ещё чего! Я пришла Ñюда первой, и Ñ Ð·Ð°ÑвлÑÑŽ Ñвои права!~ +@60 = ~ЕÑли им Ñто не нравитÑÑ, пуÑÑ‚ÑŒ хоть пеÑок колотÑÑ‚!~ +@61 = ~Вот она, Ð¼Ð¾Ñ Ð¼Ð°Ð»ÐµÐ½ÑŒÐºÐ°Ñ Ð´Ð¸ÐºÐ°Ñ ÐºÐ¾ÑˆÐºÐ°! Пока, Джини.~ + +@70 = ~Что ж, мы Ñнова здеÑÑŒ! Как *дела*, ?~ +@71 = ~ПроÑто заÑкочил на минутку, чтобы поцеловать тебÑ, Джини. Ðадо бежать.~ +@72 = ~(Джини отвечает на твой поцелуй и гладит Ñ‚ÐµÐ±Ñ Ð¿Ð¾ щеке.)~ + +@80 = ~(Джини броÑаетÑÑ Ð² твои объÑтиÑ, и ваша близоÑÑ‚ÑŒ продолжаетÑÑ Ñамым еÑтеÑтвенным и приÑтным образом.)~ +@81 = ~Фух! Как же Ñ Ð½ÑƒÐ¶Ð´Ð°Ð»Ð°ÑÑŒ в Ñтом! Ð’ÑÑ‘-таки, здорово иметь возможноÑÑ‚ÑŒ выходить куда и когда захочешь.~ +@82 = ~Это определенно приводит мои гормоны в движение. (ÑмеётÑÑ)~ +@83 = ~Итак, Ñ‚Ñ‹ наÑлаждаешьÑÑ Ñвоей Ñвободой?~ +@84 = ~Ты даже не предÑтавлÑешь! И Ñто поÑле Ñтолетий Ñкуки.~ +@85 = ~Ещё и краÑивый любовник в придачу.~ +@86 = ~Как не наÑлаждатьÑÑ?~ +@87 = ~Мне приÑтно видеть Ñ‚ÐµÐ±Ñ Ñ‚Ð°ÐºÐ¾Ð¹ ÑчаÑтливой, Джини. Я бы очень хотел оÑтавить вÑе Ñти битвы и проводить Ñ Ñ‚Ð¾Ð±Ð¾Ð¹ больше времени.~ +@89 = ~Ох, бедный мой! Я даже не думала.~ +@90 = ~С тобой вÑÑ‘ в порÑдке? Тебе нужно какое-нибудь лечение?~ +@91 = ~Ð’Ñе в порÑдке, Джини. У Ð¼ÐµÐ½Ñ Ð´Ð¾Ñтаточно зелий Ð´Ð»Ñ Ñтого. Я проÑто не могу понÑÑ‚ÑŒ, что проиÑходит и какое Ñто имеет отношение ко мне.~ +@92 = ~РпроиÑходÑщее на Ñамом деле имеет какое-то отношение лично к тебе?~ +@93 = ~Знаешь, Ñто может быть Ñовпадение.~ +@94 = ~Ðе думаю. Слишком многое из проиÑходÑщего Ñловно ждёт, когда Ñ Ð¾ÐºÐ°Ð¶ÑƒÑÑŒ Ñ€Ñдом, чтобы наброÑитьÑÑ Ð½Ð° менÑ. Один раз может и ÑлучайноÑÑ‚ÑŒ. Два - Ñовпадение. Три - Ñто уже дейÑÑ‚Ð²Ð¸Ñ Ð²Ñ€Ð°Ð³Ð°. Притом что вÑÑ‘ вышло уже далеко за пределы трёх раз.~ +@95 = ~Хмм. Похоже, Ñ‚Ñ‹ прав.~ +@96 = ~Попробую разведать обÑтановку. ПоÑмотрим, что Ñ Ñмогу раÑкопать.~ +@97 = ~Ты будешь рад, что подарил мне Ñвободу. Вот увидишь!~ +@98 = ~Джини, Ñ ÑƒÐ¶Ðµ рад, что оÑвободил тебÑ, даже без дополнительных бонуÑов. Мне было ненавиÑтно видеть Ñ‚ÐµÐ±Ñ Ð²Ð·Ð°Ð¿ÐµÑ€Ñ‚Ð¸.~ +@99 = ~Я знаю, дорогой, но не пренебрегай дополнительными преимущеÑтвами.~ +@100 = ~У Ð¼ÐµÐ½Ñ Ð¼Ð¾Ð¶ÐµÑ‚ ÑложитьÑÑ Ð²Ð¿ÐµÑ‡Ð°Ñ‚Ð»ÐµÐ½Ð¸Ðµ, что Ñ‚Ñ‹ Ð¼ÐµÐ½Ñ Ð½Ðµ хочешь.~ +@101 = ~Ðи за что не допущу у Ñ‚ÐµÐ±Ñ Ñ‚Ð°ÐºÐ¸Ñ… мыÑлей. (Ты демонÑтрируешь, как Ñильно Ñ‚Ñ‹ ценишь "дополнительные преимущеÑтва".)~ +@102 = ~(*вздох*) Вот так-то лучше. За Ñто Ñ Ñ€Ð°Ð·Ñ€ÐµÑˆÐ°ÑŽ тебе навещать менÑ, когда захочешь. И лучше бы Ñто ÑлучалоÑÑŒ очень чаÑто, негодник!~ +@103 = ~Ртеперь, живо-марш отÑюда. Мне нужно пройтиÑÑŒ по магазинам.~ + +@110 = ~Дорогой! Ты выглÑдишь обеÑпокоенным. Иди Ñюда. РаÑÑкажи мне.~ +@111 = ~Конечно, Ñ‚Ñ‹ права. ПроÑто члены моей группы начинают что-то подозревать.~ +@112 = ~Конечно, Ñ‚Ñ‹ права. ПроÑто Имоен начинает что-то подозревать.~ +@113 = ~Я говорил тебе, что Ñто рано или поздно произойдет, вот только Ñто проиÑходит раньше, чем Ñ Ð¾Ð¶Ð¸Ð´Ð°Ð».~ +@114 = ~Ты бы хотел что-то Ñ Ñтим Ñделать?~ +@115 = ~Ð¡ÐµÐ¹Ñ‡Ð°Ñ Ð½Ð¸Ñ‡ÐµÐ³Ð¾, любовь моÑ. Ð’ конечном Ñчёте Ñ Ð¿Ð¾Ð´ÑƒÐ¼Ð°Ð», что могу познакомить Ñ‚ÐµÐ±Ñ Ñо Ñвоей компанией. Что Ñ‚Ñ‹ об Ñтом думаешь?~ +@116 = ~Ð Ñ‚Ñ‹ любишь иÑпытывать пределы допуÑтимого, не так ли, милый?~ +@117 = ~Позволь Ñ Ð¿Ð¾ÑоветуюÑÑŒ Ñо Ñвоим дÑдей. Он знает, что делать.~ +@118 = ~Я подозреваю, что он Ñто одобрит. Он ведь и Ñам не оÑобенно ортодокÑален.~ +@119 = ~Ты хотел бы Ñделать Ñто в ближайшее времÑ?~ +@120 = ~Ðе оÑобо. Я бы предпочел держать Ñ‚ÐµÐ±Ñ Ð¿Ñ€Ð¸ Ñебе и в Ñекрете как можно дольше.~ +@121 = ~Ðо Ñ‚Ñ‹ предвидишь времÑ, когда Ñто Ñтанет проÑто невозможно.~ +@122 = ~Именно. Слушай, Джини, давай Ñначала... ÑоÑтавим протоколы наших отношений. ЗаÑвидетельÑтвуем их.~ +@123 = ~Хммм. Протоколы, которые мы *ÑоÑтавим*. КажетÑÑ, мне Ñто нравитÑÑ.~ +@124 = ~Пока Ñ‚Ñ‹ не вернулÑÑ Ðº ним, давай Ñтим и займёмÑÑ.~ +@125 = ~(К тому времени, как Ñ‚Ñ‹ покидаешь Джини, ваши "протоколы" воиÑтину ÑоÑтавлены.)~ +@126 = ~Конечно, Ñ‚Ñ‹ права. Я проÑто волнуюÑÑŒ, что люди могут начать подозревать, что у Ð¼ÐµÐ½Ñ ÐµÑÑ‚ÑŒ Ñ‚Ñ‹.~ +@127 = ~Ð¡ÐµÐ¹Ñ‡Ð°Ñ Ð½Ð¸Ñ‡ÐµÐ³Ð¾, любовь моÑ. Ð’ конечном Ñчёте, возможно, мне придётÑÑ Ñообщить о Ð½Ð°Ñ Ð¼Ð¸Ñ€Ñƒ. Что Ñ‚Ñ‹ об Ñтом думаешь?~ + +@130 = ~(*зевает*) Ты поздно, любовь моÑ. ИнтереÑно, что может быть у Ñ‚ÐµÐ±Ñ Ð½Ð° уме...?~ +@131 = ~Вообще-то, планирую Ñпать, завернувшиÑÑŒ в твои объÑтиÑ.~ +@132 = ~Плохо Ñпишь в поÑледнее времÑ? Думаю, мы Ñто иÑправим. Я знаю, где Ñ‚ÐµÐ±Ñ Ñ€Ð°Ð·Ð¼ÐµÑтить.~ +@133 = ~Пойдём в кровать.~ +@134 = ~(Ты почти мгновенно заÑыпаешь в нежных объÑтиÑÑ… Джини.)~ + +@140 = ~ПроÑто быÑтрое объÑтие и поцелуй, любимаÑ. МеÑтные не знают покоÑ.~ +@141 = ~(Она крепко обнимает Ñ‚ÐµÐ±Ñ Ð¸ ÑтраÑтно целует.)~ +@142 = ~Ты про Ñвой отрÑд, или еÑÑ‚ÑŒ другие, кому нужен твой Ñкальп?~ +@143 = ~Ðемного тех и других, вроде как. Ðадо бежать!~ + +@150 = ~Иди Ñюда, на диван. Хочу тебе кое-что показать.~ +@151 = ~ИнтереÑно, что бы Ñто могло быть? (*хихикает*)~ [RJGIGGLE] +@152 = ~Ðу же, выкладывай!~ +@153 = ~(Лишённый Ñлемента неожиданноÑти, *показ* так или иначе оказываетÑÑ Ð²Ð¿Ð¾Ð»Ð½Ðµ доÑтойным.)~ + +@160 = ~Ð¡ÐµÐ¹Ñ‡Ð°Ñ Ñ Ð½Ðµ могу оÑтатьÑÑ. Ðо мы давненько не виделиÑÑŒ, так что Ñ Ð¿Ð¾Ð´ÑƒÐ¼Ð°Ð», что лучше принеÑти тебе шоколад в качеÑтве Ð¿Ñ€ÐµÐ´Ð»Ð¾Ð¶ÐµÐ½Ð¸Ñ Ð¼Ð¸Ñ€Ð°.~ +@161 = ~Ох, ! Ты говоришь такие милые вещи!~ +@162 = ~Это поÑлужит утешительным призом, но Ñ Ð½Ð°Ð´ÐµÑŽÑÑŒ, что очень Ñкоро буду "утешена" должным образом.~ +@163 = ~Я поÑтараюÑÑŒ, чтобы так и произошло. Пока.~ + +@170 = ~Я знаю, что Ñто будет Ñ‚Ñжело Ð´Ð»Ñ Ñ‚ÐµÐ±Ñ, но-о-о...~ +@171 = ~(Глаза Джини раÑширÑÑŽÑ‚ÑÑ, когда она видит, что Ñ‚Ñ‹ ÑобралÑÑ Ñ Ð½ÐµÐ¹ делать.)~ +@172 = ~(ПоÑле вы оба заÑыпаете, Ñ…Ð¾Ñ‚Ñ Ð”Ð¶Ð¸Ð½Ð¸ продолжает Ñладко мурлыкать.)~ + +@180 = ~Мне нужно быÑтро принÑÑ‚ÑŒ ванну. Ðу, не обÑзательно так уж *быÑтро*.~ +@181 = ~(Ðе Ð³Ð¾Ð²Ð¾Ñ€Ñ Ð½Ð¸ Ñлова, Джини берет Ñ‚ÐµÐ±Ñ Ð·Ð° руку и ведет к Ñвоему фонтану.)~ +@182 = ~(Ð’ конце концов, купание дейÑтвительно проиÑходит, но ÑопровождаетÑÑ Ñнергичным водным *Ñпортом*.)~ +@183 = ~(ЧиÑтые, Ñвежие и удовлетворённые, вы Ñ Ð”Ð¶Ð¸Ð½Ð¸ нежно прощаетеÑÑŒ.)~ + +@190 = ~Прежде чем Ñ‚Ñ‹ уйдёшь, тебе Ñтоит поднÑÑ‚ÑŒÑÑ Ð² мою внутреннюю комнату. ЕÑÑ‚ÑŒ кое-кто, кто хотел бы вÑтретитьÑÑ Ñ Ñ‚Ð¾Ð±Ð¾Ð¹.~ +@191 = ~Я так и поÑтуплю. СпаÑибо, Джини.~ +@192 = ~Уже. Как видишь, ФÑй решила приÑоединитьÑÑ ÐºÐ¾ мне.~ +@193 = ~Хорошо! БеднÑжка, ей давно нужен защитник.~ +@194 = ~Теперь мне дейÑтвительно пора.~ + +@200 = ~Ðе в данный момент. Пока, Джини.~ +@201 = ~Я могу что-нибудь Ð´Ð»Ñ Ñ‚ÐµÐ±Ñ Ñделать?~ +@203 = ~(Подарить ей цветок)~ +@204 = ~(Поцеловать её в щёку)~ +@205 = ~(Поцеловать Джини)~ +@206 = ~(Схватить Джини)~ +@207 = ~(Целовать её руки)~ +@208 = ~(Держать её за руки)~ +@209 = ~Я хочу Ñ‚ÐµÐ±Ñ ÑÐµÐ³Ð¾Ð´Ð½Ñ Ð½Ð¾Ñ‡ÑŒÑŽ, любимаÑ.~ +@210 = ~Джини, Ñ‚Ñ‹ очень краÑиваÑ.~ +@211 = ~(ОбнÑÑ‚ÑŒ Джини)~ +@212 = ~(УлыбнутьÑÑ Ð”Ð¶Ð¸Ð½Ð¸)~ +@213 = ~Джини, Ñ Ð»ÑŽÐ±Ð»ÑŽ тебÑ.~ +@214 = ~(ЛаÑкать тело Джини)~ +@215 = ~(Глазеть вниз, на одежду Джини)~ +@225 = ~Жарковато... может, иÑкупаемÑÑ?~ +@227 = ~Я забыл! Ð’ÑÑ‘ внимание было увлечено тобой. (Ты быÑтро целуешь её в качеÑтве извинениÑ)~ + +@239 = ~Поцелуй менÑ. ПоÑмотрим, Ñможем ли мы заÑтавить Ñту штуку покраÑнеть.~ +@240 = ~КраÑÐ½Ð°Ñ Ñ€Ð¾Ð·Ð°! ÐадеюÑÑŒ, ÑÐµÐ³Ð¾Ð´Ð½Ñ Ð½Ð¾Ñ‡ÑŒÑŽ нам повезёт, ведь правда? Хммм?~ +@241 = ~Ð‘ÐµÐ»Ð°Ñ Ñ€Ð¾Ð·Ð°? Что хорошего она может принеÑти девушке?~ +@242 = ~Ð Ð¾Ð·Ð¾Ð²Ð°Ñ Ñ€Ð¾Ð·Ð°? Лучше покраÑÑŒ её в краÑный!~ +@243 = ~Да ведь Ñто один их тех голубых цветов! Ты помнишь! (дарит тебе быÑтрый поцелуй)~ +@244 = ~О боги! Мне нужно вздохнуть поглубже!~ +@245 = ~И Ñнова.~ +@246 = ~(Джини укутываетÑÑ Ð² твои объÑтиÑ)~ +@247 = ~(Джини покуÑывает твои губы.)~ +@248 = ~(Джини мычит, Ð¾Ð±Ð»Ð¸Ð·Ñ‹Ð²Ð°Ñ Ñ‚Ð²Ð¾Ð¹ Ñзык.)~ +@249 = ~Мне нужно больше твоих губ.~ +@252 = ~(Джини улыбаетÑÑ Ð¸ каÑаетÑÑ Ñвоего лица там, где были твои губы.)~ +@253 = ~Так мило, .~ +@254 = ~Ртеперь, еÑли Ñ‚Ñ‹ перемеÑтишьÑÑ Ð½Ð° мои губы...~ +@255 = ~Да что вы, СÑÑ€! ПроÑите что угодно.~ +@256 = ~(Джини ÑмеётÑÑ) Эй! ОÑторожнее Ñ Ñ‚Ð¾Ð²Ð°Ñ€Ð¾Ð¼!~ +@257 = ~(Джини наклонÑетÑÑ, чтобы проверить ÑоÑтоÑние твоих намерений.)~ +@258 = ~(Она Ñлегка Ñжимает тебÑ, Ð¾Ð±Ð½Ð°Ñ€ÑƒÐ¶Ð¸Ð²Ð°Ñ Ñ€Ð°Ñтущий интереÑ.)~ +@259 = ~Ты же понимаешь, что мне придетÑÑ Ñ‡Ñ‚Ð¾-то Ñ Ñтим делать, не так ли?~ +@260 = ~Знаешь, Ñто может перераÑти в привычку.~ +@261 = ~(Она заÑтенчиво Ñмотрит тебе в глаза.)~ +@262 = ~, надеюÑÑŒ, Ñто Ð¿Ñ€ÐµÐ»ÑŽÐ´Ð¸Ñ Ðº поцелую!~ +@263 = ~Какой Ñ‚Ñ‹ галантный!~ +@264 = ~(Джини безмÑтежно улыбаетÑÑ.)~ +@265 = ~(Когда Ñ‚Ñ‹ Ñмотришь на нее, Джини наклонÑетÑÑ Ð¸ целует твои руки.)~ +@266 = ~Ðу, еÑли тебе так нравитÑÑ. (Тем не менее, она крепко держит твои руки в Ñвоих.)~ +@267 = ~Под одеÑлом? Или Ñверху?~ +@268 = ~ЗаÑтавишь Ð¼ÐµÐ½Ñ Ð¶Ð´Ð°Ñ‚ÑŒ, а? Разве Ñто хорошо, Ñ Ñпрашиваю?~ +@269 = ~Ответ вÑегда "да", и он вÑегда будет таким.~ +@270 = ~Откуда Ñ‚Ñ‹ знаешь, что именно Ñто Ñ Ð¸ ÑобиралаÑÑŒ Ñказать?~ +@271 = ~Я знаю. ПроÑто продолжай говорить мне об Ñтом.~ +@272 = ~Конечно Ñ ÐºÑ€Ð°ÑиваÑ! ПоÑтому Ñ Ð¸ держуÑÑŒ за тебÑ. Ðу, поÑтому, и ещё...~ +@273 = ~... Ñ Ñ‡ÑƒÐ²Ñтвую, что раÑцветаю, когда Ñ‚Ñ‹ говоришь Ñто.~ +@274 = ~(Джини краÑнеет.) Я рада, что Ñ‚Ñ‹ так Ñчитаешь.~ +@275 = ~Такой Ñильный и нежный! Думаю, Ñ Ð·Ð°Ð´ÐµÑ€Ð¶Ñƒ Ñ‚ÐµÐ±Ñ ÐµÑ‰Ñ‘ немного.~ +@276 = ~Знаешь, Ñ ÑƒÐ¶Ðµ твоÑ. Тебе больше не нужно Ð¼ÐµÐ½Ñ Ð¾Ð±Ñ…Ð°Ð¶Ð¸Ð²Ð°Ñ‚ÑŒ. Только не оÑтанавливайÑÑ!~ +@277 = ~(Джини кладет руку тебе на плечо и озарÑет Ñ‚ÐµÐ±Ñ Ð½ÐµÐ¶Ð½Ð¾Ð¹ улыбкой.)~ +@278 = ~(Джини делает шаг вперед, прижимаÑÑÑŒ к тебе вÑем телом.)~ +@279 = ~ПриÑтно. У Ñ‚ÐµÐ±Ñ Ð½Ð° уме еÑÑ‚ÑŒ что-то *ещё*?~ +@280 = ~(Джини обхватывает Ñ‚ÐµÐ±Ñ Ñ€ÑƒÐºÐ°Ð¼Ð¸ и Ñжимает в ответ.)~ +@281 = ~(Джини кладет голову тебе на грудь и вздыхает.)~ +@282 = ~(Джини ÑмеетÑÑ, обхватив Ñ‚ÐµÐ±Ñ Ñ€ÑƒÐºÐ°Ð¼Ð¸ и ногами.)~ +@283 = ~(Глаза Джини горÑÑ‚, глÑÐ´Ñ Ð½Ð° тебÑ.)~ +@284 = ~Это ещё к чему? У Ñ‚ÐµÐ±Ñ Ñ…Ð¾Ñ€Ð¾ÑˆÐ¸Ðµ мыÑли, надеюÑÑŒ.~ +@285 = ~(Озорные иÑкорки Ñверкают в её глазах, когда она улыбаетÑÑ Ñ‚ÐµÐ±Ðµ в ответ.)~ +@286 = ~(Джини напевает) Я знаю, о чём Ñ‚Ñ‹ думаешь!~ +@287 = ~Скажи Ñто Ñ Ð¿Ð¾Ñ†ÐµÐ»ÑƒÐµÐ¼, любимый.~ +@288 = ~Люблю Ñлушать, как Ñ‚Ñ‹ говоришь Ñто, .~ +@289 = ~(Джини ÑтраÑтно целует тебÑ.)~ +@290 = ~Конечно любишь! Ртеперь, перейдём к практичеÑкой чаÑти...~ +@291 = ~(Джини тихонько мурлычет в глубине горла, пока твои руки ÑкользÑÑ‚ по её телу. Когда Ñ‚Ñ‹ доÑтигаешь её Ñгодиц, она прижимаетÑÑ Ð³ÑƒÐ±Ð°Ð¼Ð¸ к твоим и Ñтонет тебе в рот.)~ +@292 = ~ЕÑли Ñ‚Ñ‹ ÑÐµÐ¹Ñ‡Ð°Ñ Ð½Ðµ прекратишь, Ñ Ð·Ð°Ñ‚Ð°Ñ‰Ñƒ Ñ‚ÐµÐ±Ñ Ð½Ð° диван!~ +@293 = ~(Когда Ñ‚Ñ‹ начинаешь водить по ней руками, Джини нежно хватает Ñ‚ÐµÐ±Ñ Ð¼ÐµÐ¶Ð´Ñƒ ног.)~ +@294 = ~Я помню о нём, . Дай-ка напомню тебе...~ +@295 = ~(Джини поворачиваетÑÑ Ð¸ прижимаетÑÑ Ðº тебе Ñпиной, Ð¿Ñ€ÐµÐ´Ð»Ð°Ð³Ð°Ñ Ñ‚Ð²Ð¾Ð¸Ð¼ рукам полный доÑтуп к её роÑкошному телу. Её дыхание ÑтановитÑÑ Ð¿Ñ€ÐµÑ€Ñ‹Ð²Ð¸Ñтым, когда твои пальцы ÑкользÑÑ‚ в её труÑики и начинают поглаживать её прÑмо там.)~ +@296 = ~Стоит ли нам...делать Ñто на публике? О-о! Ðе оÑтанавливайÑÑ!~ +@297 = ~(Твои пальцы раз за разом проникают в Джини. Она вытÑгиваетÑÑ Ð½Ð° ноÑочках, мнёт твоей ладонью грудь и Ñладко подрагивает, Ð¿Ð¾Ð´Ð´ÐµÑ€Ð¶Ð¸Ð²Ð°ÐµÐ¼Ð°Ñ Ð»Ð¸ÑˆÑŒ твоими Ñильными руками. Она дрожит вÑÑ‘ Ñильнее, пока наконец не оÑедает на тебÑ, обмÑкнув вÑем телом. ОборачиваÑÑÑŒ, она нежно целует Ñ‚ÐµÐ±Ñ Ð¸ томно вздыхает.)~ +@298 = ~(Ты заÑтаёшь Джини, когда она Ñлегка нагибаетÑÑ, и не можешь оторватьÑÑ Ð¾Ñ‚ её Ñоблазнительного разреза декольте, приглашающе выÑтавленного твоему взору. Когда она замечает, куда Ñ‚Ñ‹ Ñмотришь, то поворачиваетÑÑ, чтобы увеличить Ð´Ð»Ñ Ñ‚ÐµÐ±Ñ Ð¾Ð±Ð·Ð¾Ñ€.)~ +@299 = ~Мой милый. Ты *Ñто* хочешь увидеть? Ð’Ñкоре мы перейдём и к оÑтальному...~ +@300 = ~(Джини, кажетÑÑ, не замечает твоего приÑтального взглÑда, но по умышленной ÑлучайноÑти Ñоблазнительно извиваетьÑÑ, Ð³Ð¸Ð¿Ð½Ð¾Ñ‚Ð¸Ð·Ð¸Ñ€ÑƒÑ Ñ‚ÐµÐ±Ñ Ñ‡Ð°Ñ€Ð°Ð¼Ð¸ волнующих изгибов и аппетитных форм.)~ +@301 = ~Ты что-то хотел, ?~ +@302 = ~ТебÑ. Ð’ÑÑŽ тебÑ. Ðо придётÑÑ Ð¾Ñ‚Ð»Ð¾Ð¶Ð¸Ñ‚ÑŒ Ñто на потом. К Ñожалению...~ +@303 = ~ПриÑтно Ñознавать, что Ð¼ÐµÐ½Ñ Ñ‚Ð°Ðº ценÑÑ‚. Может, нам Ñтоит позаботитьÑÑ Ð¾Ð± Ñтой маленькой вещице?~ +@304 = ~(Она говорит Ñто, кокетливо ÑƒÐºÐ°Ð·Ñ‹Ð²Ð°Ñ Ð²Ð½Ð¸Ð· на твоё тело, так что ÑмыÑл Ñказанного ÑтановитÑÑ Ñовершенно ÑÑен.)~ +@305 = ~Да, пожалуйÑта.~ + +@351 = ~(Джини ведёт Ñ‚ÐµÐ±Ñ Ðº фонтану, где немедленно ÑбраÑывает Ñ ÑÐµÐ±Ñ Ð²ÑÑŽ одежду. Её обнажённое тело Ñовершенно, и когда она Ñтоит там, изÑщно держа руки на талии в ожидании, пока Ñ‚Ñ‹ разденешьÑÑ, Ñтимул поÑледовать её примеру непреодолим.)~ +@352 = ~(Когда Ñ‚Ñ‹ опуÑкаешьÑÑ Ð² воду вмеÑте Ñ Ð½ÐµÐ¹, Джини Ñкользит на Ñ‚ÐµÐ±Ñ Ñверху и умело направлÑет в ÑебÑ. Ты целуешь её, пока её чувÑтвенное покачивание не лишает Ñ‚ÐµÐ±Ñ Ð´Ñ‹Ñ…Ð°Ð½Ð¸Ñ.)~ +@353 = ~(Ðа какое-то Ð²Ñ€ÐµÐ¼Ñ Ð²Ð°ÑˆÐµ дейÑтво ÑтановитÑÑ Ð±ÑƒÑ€Ð½Ñ‹Ð¼, пока не приводит Ð²Ð°Ñ Ðº обоюдной кульминации.)~ +@354 = ~(ПоÑле небольшого ÑÐ²ÐµÑ‡ÐµÐ½Ð¸Ñ Ñ€Ñдом Ñ Ð²Ð°Ð¼Ð¸ поÑвлÑетÑÑ Ð¼Ñ‹Ð»Ð¾; однако Ñкользкие поглаживаниÑ, тонко замаÑкированные под мытье, вÑкоре приводÑÑ‚ к Ñледующему, более дикому и ÑтраÑтному раунду.)~ +@355 = ~(Ðа Ñтот раз вы оба ÑоглаÑны помытьÑÑ, заинтереÑованные уже в том, чтобы дейÑтвительно Ñтать чиÑтыми.)~ + +@360 = ~Конечно, дорогой. Следуй за мной.~ +@361 = ~(Джини ведет Ñ‚ÐµÐ±Ñ Ðº Ñвоему фонтану, и на Ñтот раз Ñ‚Ñ‹ входишь в воду раньше неё.)~ +@362 = ~(Как только она попадает в фонтан, Ñ‚Ñ‹ притÑгиваешь её к Ñебе, крепко прижимаешь её к Ñвоей груди и целуешь, чувÑтвуÑ, как она раÑÑлаблÑетÑÑ Ð² твоих руках и отвечает тебе.)~ +@363 = ~(Ð’Ñ‹ ÑплетаетеÑÑŒ в объÑтиÑÑ…, и в Ñередине вашего глубокого Ð¿Ð¾Ñ†ÐµÐ»ÑƒÑ Ñ‚Ñ‹ входишь в неё. Эти первые Ð¼Ð³Ð½Ð¾Ð²ÐµÐ½Ð¸Ñ Ñ‚ÐµÐ¿Ð»Ð°, Ð¿Ñ€Ð¾Ð½Ð¸ÐºÐ½Ð¾Ð²ÐµÐ½Ð¸Ñ Ð¸ полного принÑÑ‚Ð¸Ñ Ð»ÑŽÐ±Ð¸Ð¼Ð¾Ð¹ - что еÑÑ‚ÑŒ в мире лучше Ñтого? Ð’Ñ‹ приобщаетеÑÑŒ к великой тайне Ñтого древнего ритуала, и лишь грÑдущие взрывы ваших чувÑтв и Ñнергий раÑкроют вам его Ñекреты.)~ +@364 = ~(Когда Джини кричит, Ñ‚Ñ‹ воÑпарÑешь за ней в нирвану, ÑливаÑÑÑŒ Ñ Ð½ÐµÐ¹ в безграничном океане любви и единÑтва.)~ +@365 = ~(ПоÑле вашей близоÑти Ð²Ñ€ÐµÐ¼Ñ ÐºÑƒÐ¿Ð°Ð½Ð¸Ñ Ð½ÐµÑколько ÑокращаетÑÑ, но вы, тем не менее, чиÑÑ‚Ñ‹...и удовлетворены.)~ + +@370 = ~(Джини украдкой Ñмотрит на Ñ‚ÐµÐ±Ñ Ð¸ ведёт к Ñвоему фонтану. Ð’Ñ‹ готовитеÑÑŒ и входите в воду.)~ +@371 = ~Я ÑÐµÐ³Ð¾Ð´Ð½Ñ Ð½ÐµÐ¼Ð½Ð¾Ð³Ð¾ уÑтала. Может, оÑтавим Ñто на потом?~ +@372 = ~(Ðе ÑÐºÑ€Ñ‹Ð²Ð°Ñ Ñвоих раÑпутных намерений, Ñ‚Ñ‹ опуÑкаешьÑÑ Ð½Ð° колени между ног Джини, кладёшь руки ей на Ñгодицы и поднимаешь её бёдра над поверхноÑтью. Ты иÑпользуешь Ñвои губы и Ñзык, чтобы доÑтавить ей удовольÑтвие, и еÑли поначалу Джини кажетÑÑ Ñлегка недовольной, то поÑтепенно начинает изгибатьÑÑ, запуÑÐºÐ°Ñ Ñ€ÑƒÐºÐ¸ в твои волоÑÑ‹, то и дело ÑÐ¶Ð¸Ð¼Ð°Ñ Ñ‚ÐµÐ±Ñ Ð¼ÐµÐ¶Ð´Ñƒ дрожащих бёдер.)~ +@373 = ~(Ты вÑлушиваешьÑÑ Ð² её ÑладоÑтраÑтные вздохи, направлÑешь её, Ð²ÐµÐ´Ñ Ð¿Ñ€Ñмо к вершинам чувÑтвенного наÑлаждениÑ. Ðаконец, вÑкрикнув, вмеÑте Ñ Ð¿Ð¾Ñледними Ñудорогами Джини полноÑтью кончает.)~ +@374 = ~(ПоÑтепенно она уÑпокаиваетÑÑ, пока Ñ‚Ñ‹ баюкаешь её в Ñвоих объÑтиÑÑ…, лаÑково гладишь по волоÑам и покрываешь маленькими поцелуÑми шею.)~ +@375 = ~СпаÑибо, . Вот теперь Ñ Ð´ÐµÐ¹Ñтвительно уÑтала. Мне нужно немного поÑпать. Я имею ввиду СОÐ, мальчик! Я позабочуÑÑŒ о тебе в Ñледующий раз.~ +@376 = ~Ðе ÑомневаюÑÑŒ, Джини. Я проÑто хотел Ñделать Ð´Ð»Ñ Ñ‚ÐµÐ±Ñ Ñ‡Ñ‚Ð¾-то оÑобенное.~ + +@400 = ~Было приÑтно познакомитьÑÑ Ñ Ñ‚Ð²Ð¾Ð¸Ð¼Ð¸ друзьÑми.~ +@401 = ~Ð’ÑÑ‘ прошло гораздо лучше, чем Ñ Ð¾Ð¶Ð¸Ð´Ð°Ð».~ +@402 = ~У Имоен Ð½Ð¾Ñ Ð½ÐµÐ¼Ð½Ð¾Ð³Ð¾ "длиннее", чем Ñледовало бы, но Ñ Ð²Ð¾Ð·Ñ€Ð°Ñтом она Ñто переживёт.~ +@403 = ~Должно быть, Ñ Ð±Ñ‹Ð»Ð° Ð´Ð»Ñ Ð½ÐµÑ‘ шоком, ведь вÑе Ñти годы Ñ‚Ñ‹ принадлежал только ей.~ +@404 = ~Ð’ целом, как Ñ‚Ñ‹ Ñчитаешь вÑÑ‘ прошло?~ +@405 = ~Теперь, когда протоколы заÑвидетельÑтвованы, Ñ Ð´ÑƒÐ¼Ð°ÑŽ, мы должны незамедлительно приÑтупить к их фактичеÑкому "изложению". Ммм?~ +@406 = ~(Ты полноÑтью ÑоглаÑен Ñ Ð¶ÐµÐ»Ð°Ð½Ð¸Ñми Джини.)~ +@407 = ~Так мне больше нравитÑÑ. Ртеперь, что на Ñамом деле у Ñ‚ÐµÐ±Ñ Ð½Ð° уме?~ +@408 = ~Я порождение Баала. ПророчеÑтва о таких по-наÑтоÑщему плохие. И вÑÑ‘ Ñто проиÑходит у наÑ, на побережье мечей. Что же мне делать?~ +@409 = ~Это ÑÐµÑ€ÑŒÑ‘Ð·Ð½Ð°Ñ Ð·Ð°Ð³Ð°Ð´ÐºÐ°. Мой лучший Ñовет-попытатьÑÑ Ð¿Ñ€Ð¾ÑÑнить меÑтные проблемы, прежде чем беÑпокоитьÑÑ Ð¾ том, что будет дальше.~ +@410 = ~С Ñтими мерзкими пророчеÑтвами мало что можно поделать. Ðу, по крайней мере, не ÑейчаÑ.~ +@411 = ~Шаг за шагом, по чуть-чуть.~ +@412 = ~Ты вÑегда ÑтаралÑÑ Ð½Ðµ быть казнённым Ñвоими же, и притом умудрÑлÑÑ Ð¾Ð±ÐµÑ€ÐµÐ³Ð°Ñ‚ÑŒ от Ñмерти невинных и защищать Ñилы закона.~ +@413 = ~Я не вижу, чтобы у Ð¼ÐµÐ½Ñ Ð±Ñ‹Ð» другой выбор. Ðенавижу Ñто дерьмо Ñ Ñудьбой!~ +@414 = ~Я знаю, любимый мой. ПроÑто делай вÑÑ‘, что в твоих Ñилах.~ +@415 = ~И буду, Джини. Ртеперь, лучше мне вернутьÑÑ Ð¸ приÑтупить к Ñледующему шагу.~ +@416 = ~(Она оÑыпает Ñ‚ÐµÐ±Ñ Ð·Ð°Ð±Ð¾Ñ‚Ð»Ð¸Ð²Ñ‹Ð¼Ð¸ поцелуÑми.)~ + +@440 = ~ЗдравÑтвуй, любовь моÑ. (быÑтро чмокает Ñ‚ÐµÐ±Ñ Ð² щеку)~ +@441 = ~Как прошел твой день?~ +@442 = ~Ты знаешь. УбийÑтво монÑтров. СпаÑение девиц. Ð’ÑÑ‘ как обычно.~ +@443 = ~(ÑмеетÑÑ) Какую Ñкучную жизнь Ñ‚Ñ‹ ведешь. Удивлена что Ñ‚Ñ‹ не Ñпишь на ходу.~ +@444 = ~Что же Ñ‚Ñ‹ делаешь Ð´Ð»Ñ Ð²Ð¾Ð¾Ð´ÑƒÑˆÐµÐ²Ð»ÐµÐ½Ð¸Ñ?~ +@445 = ~Что ж, в поÑледнее Ð²Ñ€ÐµÐ¼Ñ Ñ Ð²ÑÑ‘ думаю о твоём дÑде. Похоже, неплохой парень.~ +@446 = ~Правда? Что-нибудь конкретное?~ +@447 = ~Похоже, он очень важен Ð´Ð»Ñ Ñ‚ÐµÐ±Ñ, так что Ñ Ð¿Ð¾Ð´ÑƒÐ¼Ð°Ð», было бы неплохо узнать о нём побольше. Ðе хочешь немного проÑветить менÑ?~ +@448 = ~Полагаю что так. Он немного Ñложнее обычного Джинна, но мы вполне проÑтой народ.~ +@449 = ~ЕÑли не Ñчитать вÑех Ñтих магичеÑких фуфуров, мы незавиÑимы и довольно Ñвободолюбивы.~ +@450 = ~ДÑдÑ, еÑли уж на то пошло, чуть более Ñвободолюбив, чем большинÑтво, что и приводит к его оÑложнениÑм.~ +@451 = ~ЕÑли не вдаватьÑÑ Ð² подробноÑти, то он похотливый Ñтарый негодÑй.~ +@452 = ~Ð’ хорошем ÑмыÑле, конечно.~ +@453 = ~Конечно. Я вижу, Ñто у Ð²Ð°Ñ Ñемейное.~ +@454 = ~Очень проницательно Ñ Ñ‚Ð²Ð¾ÐµÐ¹ Ñтороны. Может, проверим Ñто ÑейчаÑ?~ +@455 = ~(*ещё больше бурного и воÑхитительного разврата*)~ +@456 = ~У-ух, вот Ñто да! Что ж, как мы только что выÑÑнили, Ñто дейÑтвительно Ñемейное.~ +@457 = ~Похоже, мне нравÑÑ‚ÑÑ Ð»ÑŽÐ´Ð¸, но дÑÐ´Ñ Ð¿Ñ€ÐµÐ´Ð¿Ð¾Ñ‡Ð¸Ñ‚Ð°ÐµÑ‚ Дриад.~ +@458 = ~Помимо Ñтого, мы проÑто занимаемÑÑ Ð¾Ð±Ñ‹Ñ‡Ð½Ñ‹Ð¼Ð¸ Ð´Ð»Ñ Ð´Ð¶Ð¸Ð½Ð½Ð¾Ð² вещами.~ +@459 = ~КÑтати Ð³Ð¾Ð²Ð¾Ñ€Ñ Ð¾ них, у Ð¼ÐµÐ½Ñ ÐµÑÑ‚ÑŒ кое-какие дела.~ +@460 = ~БыÑтрый поцелуй перед уходом, и Ñтупай. Скоро увижу Ñ‚ÐµÐ±Ñ Ñнова.~ +@461 = ~Пока, Джини.~ + +@500 = ~! Какой приÑтный Ñюрприз!~ +@501 = ~Я рада, что Ñ‚Ñ‹ принÑл мое приглашение.~ +@502 = ~Ртеперь, иди Ñюда и поцелуй менÑ.~ +@503 = ~(Ты Ñ Ñ€Ð°Ð´Ð¾Ñтью даёшь ей запрошенный поцелуй.)~ +@504 = ~Что привело Ñ‚ÐµÐ±Ñ Ð² мою лампу? (Как будто Ñ Ð½Ðµ догадываюÑÑŒ...)~ +@505 = ~Ðе Ñто, Джини. Ðу, не только Ñто. Я хочу подарить тебе Ñтот цветок.~ +@506 = ~О-ох, ! Ты помнишь!~ +@507 = ~Ты Ñказала, что тебе нравÑÑ‚ÑÑ Ñти голубые цветы, и Ñ Ð¿Ð¾Ð´ÑƒÐ¼Ð°Ð», что мне лучше начать веÑти ÑÐµÐ±Ñ ÐºÐ°Ðº внимательный поклонник.~ +@508 = ~О боже! Они воÑхитительны! Скажу лишь одно - Ñ‚Ñ‹ официально мой парень.~ +@509 = ~Я также Ð¿Ñ€Ð¸Ð½Ñ‘Ñ Ñ‚ÐµÐ±Ðµ шоколад, который, наÑколько Ñ Ð¿Ð¾Ð¼Ð½ÑŽ, дейÑтвует как афродизиак.~ +@510 = ~(Джини хватает тебÑ, толкает на диван и продолжает делать Ñ Ñ‚Ð¾Ð±Ð¾Ð¹ вÑÑ‘, что захочет. Боги! Она хочет и делает воÑхитительные вещи!)~ +@511 = ~(Ты едва ÑпоÑобен отложить шоколад в Ñторону, как она грабит тебÑ.)~ +@512 = ~Как только Ñ Ð¾Ñ‚Ð´Ñ‹ÑˆÑƒÑÑŒ, хочу ÑъеÑÑ‚ÑŒ немного шоколада.~ +@513 = ~Ð Ñ‚Ñ‹, хочешь чего-нибудь ещё? У Ñ‚ÐµÐ±Ñ Ñ‡Ñ‚Ð¾-нибудь на уме?~ +@514 = ~Ðа уме? У Ð¼ÐµÐ½Ñ Ð½Ð° уме? ÐœÐ¾Ñ Ð›ÐµÐ´Ð¸, Ñ‚Ñ‹ Ñтёрла вÑÑ‘, что могло быть в моём предполагаемом уме.~ +@515 = ~(*ÑмеётÑÑ*) Хорошо! Я рада видеть, что могу так Ñ‚ÐµÐ±Ñ Ð¾ÑчаÑтливить.~ +@516 = ~Мне ненавиÑтна мыÑль о том, что Ñ‚Ñ‹ не полноÑтью захвачен и порабощён мной.~ +@517 = ~КажетÑÑ, мы поменÑлиÑÑŒ ролÑми, любовь моÑ. Что Ñтот раб может Ñделать Ð´Ð»Ñ Ð²Ð°Ñ, гоÑпожа?~ +@518 = ~Хммм, дай-ка подумать...~ +@519 = ~(То, что предлагает Джини, веÑьма необычно и требует уÑилий, но тебе удаётÑÑ Ð¾Ð¿Ñ€Ð°Ð²Ð´Ð°Ñ‚ÑŒ ожиданиÑ.)~ +@520 = ~О-ох... вÑÑ‘, иди! Иди же! Пока Ñ Ñ‚Ð¾Ð¶Ðµ не Ñошла Ñ ÑƒÐ¼Ð°.~ +@521 = ~Один из наÑ, по крайней мере, должен ÑохранÑÑ‚ÑŒ Ñвой разум на вÑе Ñлучаи жизни.~ +@522 = ~Ðе понимаю, зачем. Уж точно не Ð´Ð»Ñ Ñ‚Ð°ÐºÐ¸Ñ… Ñлучаев. До Ñкорой вÑтречи, дорогаÑ.~ + +@550 = ~Что привело Ñ‚ÐµÐ±Ñ Ñюда в Ñтот чудеÑный день, ?~ +@551 = ~У Ð¼ÐµÐ½Ñ Ð²Ð¾Ð·Ð½Ð¸Ðº один вопроÑ, Джини. Что Ñ‚Ñ‹ думаешь о том, чтобы иметь детей?~ +@552 = ~Ого! Откуда вдруг такие мыÑли?~ +@553 = ~Ðу, мы вдвоём замечательно проводим времÑ, и мне пришло в голову, что занÑÑ‚Ð¸Ñ Ñ‚Ð°ÐºÐ¾Ð³Ð¾ рода чаÑто приводÑÑ‚ к поÑвлению детей. Так что...~ +@554 = ~Ты прав, однако, еÑÑ‚ÑŒ вещи, которые Ñ‚Ñ‹ должен знать.~ +@555 = ~Джинны очень редко рожают детей, и Ñ Ð´Ð°Ð¶Ðµ не уверена в ÑтатиÑтике гибридов.~ +@556 = ~Я разузнаю об Ñтом.~ +@557 = ~Ðаверное, на Ñамом деле мой Ð²Ð¾Ð¿Ñ€Ð¾Ñ Ð±Ñ‹Ð» в том, захочешь ли Ñ‚Ñ‹ иметь от Ð¼ÐµÐ½Ñ Ñ€ÐµÐ±ÐµÐ½ÐºÐ°.~ +@558 = ~Я должна подумать об Ñтом.~ +@559 = ~Знаешь, когда Ñ‚Ñ‹ ÑпроÑил, Ð¼Ð¾Ñ Ð¿ÐµÑ€Ð²Ð¾Ð½Ð°Ñ‡Ð°Ð»ÑŒÐ½Ð°Ñ Ñ€ÐµÐ°ÐºÑ†Ð¸Ñ Ð±Ñ‹Ð»Ð° Ñмешанной.~ +@560 = ~С одной Ñтороны, Ñ Ð½Ðµ уверена, что хотела бы, чтобы ребёнок вмешивалÑÑ Ð² мой образ жизни.~ +@561 = ~Ох, а Ñ Ð´Ñ€ÑƒÐ³Ð¾Ð¹ Ñтороны... когда Ñ Ð´ÑƒÐ¼Ð°ÑŽ о нашем Ñ Ñ‚Ð¾Ð±Ð¾Ð¹ ребёнке, Ñ Ñ‡ÑƒÐ²Ñтвую такой воÑхитительный трепет...~ +@562 = ~Как Ñ ÑƒÐ¶Ðµ Ñказала, мне нужно подумать об Ñтом.~ +@563 = ~ЕÑли Ñто как-то повлиÑет на твои размышлениÑ, Ñ Ð±Ñ‹ вÑтавил (Ñ, в переноÑном ÑмыÑле), что мне дейÑтвительно нравитÑÑ Ñта идеÑ.~ +@564 = ~Я вижу. Рмежду делом, мы должны много практиковатьÑÑ, чтобы вÑÑ‘ было правильно.~ +@565 = ~Я целиком за! Я приду к тебе ÑÐµÐ³Ð¾Ð´Ð½Ñ Ð²ÐµÑ‡ÐµÑ€Ð¾Ð¼, и мы как Ñледует *попрактикуемÑÑ*.~ +@566 = ~Я буду ждать, любимый. УвидимÑÑ Ð²ÐµÑ‡ÐµÑ€Ð¾Ð¼.~ + +@570 = ~Добро Пожаловать, ФÑй! Рада Ñнова Ñ‚ÐµÐ±Ñ Ð²Ð¸Ð´ÐµÑ‚ÑŒ.~ +@571 = ~Я тоже, Джини. Этот здоровÑк вÑÑ‘ Ñто Ð²Ñ€ÐµÐ¼Ñ Ð±ÐµÑ€Ñ‘Ð³ мою жизнь и Ñвободу.~ +@572 = ~Ты выглÑдишь очень радоÑтной и довольной Ñобой.~ +@573 = ~Что ж, видишь ли, Ñ Ð½Ð°ÑˆÐ»Ð° ÑпоÑоб обойти вÑе Ñти препоны Ñ Ñ€Ð°Ð·Ð¼ÐµÑ€Ð¾Ð¼.~ +@574 = ~Я имею ввиду, еÑли мы Ñпим, Ñ Ð¼Ð¾Ð³Ñƒ быть любого размера, какой мне захочетÑÑ. Это работает, и, боооги, какое Ñто наÑлаждение! ЕÑли Ñ‚Ñ‹ понимаешь, о чём Ñ...~ +@575 = ~КажетÑÑ, у Ð¼ÐµÐ½Ñ ÐµÑÑ‚ÑŒ Ð¾Ñ‚Ð»Ð¸Ñ‡Ð½Ð°Ñ Ð¸ ÑÐ¿Ñ€Ð°Ð²ÐµÐ´Ð»Ð¸Ð²Ð°Ñ Ð¸Ð´ÐµÑ...~ +@576 = ~Добро пожаловать в любовь втроём, ФÑй.~ +@577 = ~Вроде того. Я вÑÑ‘ ещё хочу, чтобы мы могли делать то же Ñамое наÑву.~ +@578 = ~Может быть, однажды. Давай-ка, раÑÑкажи, чего хочет .~ +@579 = ~(С некоторой неловкоÑтью Ñ‚Ñ‹ пытаешьÑÑ Ð¸Ð³Ð½Ð¾Ñ€Ð¸Ñ€Ð¾Ð²Ð°Ñ‚ÑŒ поÑледÑÑ‚Ð²Ð¸Ñ Ñтого небольшого обмена мнениÑми.)~ +@580 = ~Хочешь получить какие-нибудь Ñоветы или наÑтавлениÑ?~ +@581 = ~Ðуу, врÑд ли будет лишним, еÑли Ñ Ð¿Ñ€Ð¾Ñ‰ÑƒÐ¿Ð°ÑŽ конкурентку.~ +@582 = ~(ÑмеётÑÑ) Я полагаю, что нет. Только не мешать! И никаких прерываний!~ +@583 = ~Буду тихаÑ, как мышонок. Обещаю!~ +@584 = ~(ПоÑвлÑющаÑÑÑ ÑƒÑ…Ð¼Ñ‹Ð»ÐºÐ° трогает уголки твоего рта.)~ +@585 = ~Ð’Ñегда хорошо иметь Ñ€Ñдом ÑеÑтрёнку.~ +@586 = ~Я - ÑеÑтра? Я ÑеÑтра!~ +@587 = ~(Ты крайне доволен Ñвоей невероÑтной удачей.)~ + +@600 = ~Рада видеть Ð²Ð°Ñ Ð¾Ð±Ð¾Ð¸Ñ…. И-и-и, у Ð¼ÐµÐ½Ñ ÐµÑÑ‚ÑŒ предложение.~ +@601 = ~Мы Ñлушаем, Джини.~ +@602 = ~Я думаю, нам Ñтоит лечь Ñпать втроём и во Ñне вÑем вмеÑте занÑÑ‚ÑŒÑÑ Ð»ÑŽÐ±Ð¾Ð²ÑŒÑŽ. Мы можем уÑтроить оргию.~ +@603 = ~Ðе терпитÑÑ ÑƒÐ²Ð¸Ð´ÐµÑ‚ÑŒ ФÑй в большом размере.~ +@604 = ~(Ð’Ñ‹ Ñ Ð¤Ñй переглÑдываетеÑÑŒ. Очень Ñкоро вы втроём лежите на диване и, обнÑвшиÑÑŒ, заÑыпаете.)~ diff --git a/Jini/Languages/Russian/RJINII1.tra b/Jini/Languages/Russian/RJINII1.tra new file mode 100644 index 0000000..b39bcb7 --- /dev/null +++ b/Jini/Languages/Russian/RJINII1.tra @@ -0,0 +1,709 @@ + +@0 = ~Привет, РьÑли. Давно уже...нет...подожди. Ты не РьÑли.~ +@1 = ~Кто Ñ‚Ñ‹ и откуда у Ñ‚ÐµÐ±Ñ Ð¼Ð¾Ñ Ð»Ð°Ð¼Ð¿Ð°? БыÑтро говори, негодÑй!~ +@2 = ~Я . Мне дала лампу Ñта Ð¼Ð¸Ð»Ð°Ñ Ð´ÐµÐ²ÑƒÑˆÐºÐ°, и Ñ Ð´Ð°Ð¶Ðµ не знал, что Ñто была *такаÑ* лампа... Ðаверное, она проклÑта, потому что теперь Ñ Ð´Ð°Ð¶Ðµ не могу избавитьÑÑ Ð¾Ñ‚ Ñтой штуки.~ +@3 = ~О... что ж... понÑтно. Я Джини, джинн, и Ñто Ð¼Ð¾Ñ Ð»Ð°Ð¼Ð¿Ð°.~ +@4 = ~Вернее, Ñ Ð“ÐµÐ½Ð¸Ð¹. Так мы зовёмÑÑ, еÑли по правильному. МагичеÑкие оковы в значительной Ñтепени привÑзывают Ð¼ÐµÐ½Ñ Ðº лампе.~ +@5 = ~Я зову их шеÑтерёнками. Так безобиднее звучит. Это больно, но Ñ Ñ‚ÐµÑ… пор, как Ñтот проклÑтый некромант нашел формулу, джинны вынуждены Ñтрадать повÑюду.~ +@6 = ~Что Ñ Ð¼Ð¾Ð³Ñƒ Ñделать Ð´Ð»Ñ Ñ‚ÐµÐ±Ñ ÑегоднÑ?~ +@7 = ~Я ÑÐµÐ¹Ñ‡Ð°Ñ Ð½ÐµÐ¼Ð½Ð¾Ð³Ð¾ занÑÑ‚. Ðе могла бы Ñ‚Ñ‹ вообще раÑÑказать мне, что Ñ‚Ñ‹ умеешь делать, пожалуйÑта?~ +@8 = ~Даже "пожалуйÑта"! По крайней мере, Ñ‚Ñ‹ вежлив, что уже лучше, чем 99% владельцев ламп.~ +@9 = ~Давай поÑмотрим.~ +@10 = ~Я могу Ñкипировать Ñ‚ÐµÐ±Ñ Ð¸Ð»Ð¸ любого из членов твоей партии дейÑтвительно качеÑтвенными вещами, которые Ñварганила РьÑли.~ +@11 = ~Тебе Ñто интереÑно?~ +@12 = ~Почему бы и нет. Это было бы здорово. Как наÑчёт того, чтобы занÑÑ‚ÑŒÑÑ Ð¼Ð½Ð¾Ð¹ ÑейчаÑ?~ +@13 = ~Я так не думаю. Это было бы Ñлишком похоже на мошенничеÑтво.~ +@14 = ~Ð’ любом Ñлучае, Ñ Ð¼Ð¾Ð³Ñƒ доÑтать Ð´Ð»Ñ Ñ‚ÐµÐ±Ñ Ð¾Ñ‚Ð´ÐµÐ»ÑŒÐ½Ñ‹Ðµ вещи по запроÑу.~ +@15 = ~Ещё Ñ Ð¼Ð¾Ð³Ñƒ оказывать разные уÑлуги по полировке.~ +@16 = ~Ты вÑегда можешь потереть менÑ, чтобы поболтать. ЗдеÑÑŒ бывает довольно одиноко.~ +@17 = ~Ого! Эта штука проÑто великолепна! СпаÑибо, Джини.~ +@18 = ~Вот.~ +@19 = ~Ðе могу позволить тебе груÑтить. Я буду чаÑто Ñ Ñ‚Ð¾Ð±Ð¾Ð¹ разговаривать. И Ñ‚Ñ‹ тоже можешь обращатьÑÑ ÐºÐ¾ мне, когда тебе захочетÑÑ.~ +@20 = ~СпаÑибо тебе, . Это было бы чудеÑно.~ +@21 = ~До Ñкорого.~ +@22 = ~(Джини великолепна, но Ñ‚Ñ‹ Ñлишком молод, чтобы предвидеть ÑложноÑти.)~ +@23 = ~Я буду иметь Ñто в виду.~ +@24 = ~СпаÑибо, Джини, но нет. Я предпочитаю вообще не жульничать.~ +@26 = ~(ÑмеётÑÑ) Вот значит как? Думаю, Ñ Ð¿Ð¾Ð½Ð¸Ð¼Ð°ÑŽ, почему она отдала Ð¼ÐµÐ½Ñ Ñ‚ÐµÐ±Ðµ. Похоже, Ñ‚Ñ‹ *заÑÑ‚Ñ€Ñл* Ñо мной!~ +@27 = ~И тебе не нужно беÑпокоитьÑÑ Ð¾ Ñвоих друзьÑÑ….~ +@28 = ~Я Ñоздаю паузу во времени вÑÑкий раз, когда отвечаю на твой зов. Это Ñамо по Ñебе может Ñоздать небольшую путаницу. Прими Ñто как еÑÑ‚ÑŒ.~ +@29 = ~(Ты пытаешьÑÑ ÑƒÐ´Ð°Ð»Ð¸Ñ‚ÑŒ пÑтно на лампе, как вдруг...)~ + +@30 = ~Приветик, .~ +@31 = ~Что Ñ Ð¼Ð¾Ð³Ñƒ Ñделать Ð´Ð»Ñ Ñ‚ÐµÐ±Ñ?~ +@32 = ~Я ÑовÑем забыл. Умеешь Ñ‚Ñ‹ отвлечь.~ +@33 = ~ПроÑто хотел поболтать Ñ Ñ‚Ð¾Ð±Ð¾Ð¹.~ +@34 = ~Могу Ñ Ð²Ð¾ÑпользоватьÑÑ Ñ‚Ð²Ð¾Ð¸Ð¼Ð¸ уÑлугами, Джини? ПожалуйÑта.~ +@35 = ~Пока Ñтого вполне доÑтаточно. Ты мне очень помогла, Джини.~ +@36 = ~ÐеÑомненно можешь. Чего бы Ñ‚Ñ‹ хотел?~ +@37 = ~ЕÑли можно, покажи мне Ñвои уÑлуги.~ +@38 = ~Я бы хотел поÑмотреть, какое ÑнарÑжение еÑÑ‚ÑŒ у Ñ‚ÐµÐ±Ñ Ð² припаÑах.~ +@39 = ~ПроÑто проÑматриваю. СпаÑибо, Джини.~ +@40 = ~Мне нужно ÑнарÑдить одного из членов моего отрÑда.~ +@41 = ~Ðазови члена отрÑда.~ +@42 = ~(Флиртовать Ñ Ð”Ð¶Ð¸Ð½Ð¸.)~ +@43 = ~ПоÑкорее зови Ð¼ÐµÐ½Ñ Ñнова, пожалуйÑта.~ +@44 = ~Ðекоторым из моих партийцев не помешало бы немного больше опыта.~ +@45 = ~(Один из членов твоего отрÑда пытаетÑÑ Ð°ÐºÑ‚Ð¸Ð²Ð¸Ñ€Ð¾Ð²Ð°Ñ‚ÑŒ лампу.)~ +@46 = ~Я проÑто заберу Ñто обратно, хорошо?~ +@47 = ~Я бы хотел вÑтретитьÑÑ Ñ Ñ‚Ð¾Ð±Ð¾Ð¹ в твоей лампе.~ +@48 = ~ПроÑто хотел поболтать Ñ Ñ‚Ð¾Ð±Ð¾Ð¹.~ [RJINROM] + +@50 = ~Вот что еÑÑ‚ÑŒ у Ð¼ÐµÐ½Ñ Ð² припаÑах. Выбирай, что хочешь.~ +@51 = ~Меч-Убийца~ +@52 = ~УниверÑальный Топор~ +@53 = ~Кольцо КангакÑа (улучшено)~ +@54 = ~Ботинки ÑкороÑти~ +@55 = ~КрепоÑтной плащ +2~ +@56 = ~Щит Ðудна (улучшено)~ +@57 = ~Ðаручи Ближнего БоÑ~ +@58 = ~Ðмулет Силы~ +@59 = ~Кольчуга РьÑли~ +@60 = ~Шлем Дорна (улучшено)~ +@61 = ~Книга РьÑли~ +@62 = ~Сет из двух Мешков Ð´Ð»Ñ Ð¥Ñ€Ð°Ð½ÐµÐ½Ð¸Ñ.~ +@63 = ~(*хихикает*)~ [RJGIGGLE] +@64 = ~Привет, Джини. СпаÑибо, что откликнулаÑÑŒ на моё трение.~ +@66 = ~ЛекарÑтво от окаменениÑ.~ + +@79 = ~*** теÑтирование ***~ + +@80 = ~Ð’ чём Ñ‚Ð²Ð¾Ñ Ð¾Ñ‚Ñ€Ð°Ð´Ð°?~ +@81 = ~Дай мне немного Ñилы.~ +@82 = ~Дай мне немного ловноÑти.~ +@83 = ~Дай мне немного здоровьÑ.~ +@84 = ~Дай мне немного интеллекта.~ +@85 = ~Дай мне немного мудроÑти.~ +@86 = ~Дай мне немного харизмы.~ +@87 = ~Дай мне немного опыта.~ +@88 = ~Дай мне много опыта.~ +@90 = ~Дай мне немного золота.~ +@91 = ~Дай мне много золота.~ +@92 = ~Дай мне немного очков урона.~ +@93 = ~Дай мне немного очков репутации.~ + +@100 = ~Имоен~ +@101 = ~Джахейра~ +@102 = ~Халид~ +@103 = ~ВикониÑ~ +@104 = ~Ðира~ +@105 = ~Киван~ +@106 = ~Ðлора~ +@107 = ~МинÑк~ +@108 = ~Динахейр~ +@109 = ~ЙеÑлик~ +@110 = ~Коран~ +@111 = ~ÐджантиÑ~ +@112 = ~Гаррик~ +@113 = ~Сафана~ +@114 = ~Фалдорн~ +@115 = ~Бранвен~ +@116 = ~КвÑйл~ +@117 = ~КÑан~ +@118 = ~Скай~ +@119 = ~Элдот~ +@120 = ~Кзар~ +@121 = ~Монтарон~ +@122 = ~ТиакÑ~ +@123 = ~Кагайн~ +@124 = ~Шар-Тил~ +@125 = ~Эдвин~ +@126 = ~Дорн~ +@127 = ~РаÑаад~ +@128 = ~БаÑлот~ +@129 = ~Корвин~ + +@142 = ~Я думаю, мог бы иÑпользовать немного.~ +@143 = ~Я думаю, мог бы иÑпользовать немного.~ +@144 = ~Я думаю, мог бы иÑпользовать немного.~ +@145 = ~Я думаю, мог бы иÑпользовать немного.~ +@146 = ~Я думаю, мог бы иÑпользовать немного.~ + +@152 = ~Я думаю, мог бы иÑпользовать побольше.~ +@153 = ~Я думаю, мог бы иÑпользовать побольше.~ +@154 = ~Я думаю, мог бы иÑпользовать побольше.~ +@155 = ~Я думаю, мог бы иÑпользовать побольше.~ +@156 = ~Я думаю, мог бы иÑпользовать побольше.~ + +@200 = ~Да, любимый?~ [RJINROM] +@201 = ~Да, любимый?~ +@203 = ~(Подарить ей цветок)~ +@204 = ~(Поцеловать её в щёку)~ +@205 = ~(Поцеловать Джини)~ +@206 = ~(Схватить Джини)~ +@207 = ~(ДержатьÑÑ Ð·Ð° руки)~ +@208 = ~(СплеÑти руки)~ +@209 = ~Я хочу Ñ‚ÐµÐ±Ñ ÑÐµÐ³Ð¾Ð´Ð½Ñ Ð½Ð¾Ñ‡ÑŒÑŽ, любимаÑ.~ +@210 = ~Джини, Ñ‚Ñ‹ прекраÑна.~ +@211 = ~(ОбнÑÑ‚ÑŒ Джини)~ +@212 = ~(УлыбнутьÑÑ Ð”Ð¶Ð¸Ð½Ð¸)~ +@213 = ~Джини, Ñ Ð»ÑŽÐ±Ð»ÑŽ тебÑ.~ +@214 = ~(ЛаÑкать тело Джини)~ +@215 = ~(Глазеть вниз, на одежду Джини)~ +@216 = ~Ты наверно проголодалаÑÑŒ. Ðемного еды, любовь моÑ.~ +@225 = ~Мне нужна ванна.~ +@227 = ~Я забыл! Ð’ÑÑ‘ внимание было увлечено тобой. (Ты быÑтро целуешь её в качеÑтве извинениÑ)~ + +@239 = ~Поцелуй менÑ. ПоÑмотрим, Ñможем ли мы заÑтавить Ñту штуку покраÑнеть.~ +@240 = ~КраÑÐ½Ð°Ñ Ñ€Ð¾Ð·Ð°! ÐадеемÑÑ, ÑÐµÐ³Ð¾Ð´Ð½Ñ Ð½Ð¾Ñ‡ÑŒÑŽ нам повезёт, не так ли? Хммм?~ +@241 = ~Ð‘ÐµÐ»Ð°Ñ Ñ€Ð¾Ð·Ð°? Что хорошего она может принеÑти девушке?.~ +@242 = ~Ð Ð¾Ð·Ð¾Ð²Ð°Ñ Ñ€Ð¾Ð·Ð°? Лучше покраÑÑŒ её в краÑный!~ +@243 = ~Да ведь Ñто один их тех голубых цветов! Ты помнишь! (дарит тебе быÑтрый поцелуй)~ +@244 = ~О боги! Мне нужно вздохнуть поглубже!~ +@245 = ~И Ñнова.~ +@246 = ~(Джини укутываетÑÑ Ð² твои объÑтиÑ)~ +@247 = ~(Джини покуÑывает твои губы.)~ +@248 = ~(Джини мычит, Ð¾Ð±Ð»Ð¸Ð·Ñ‹Ð²Ð°Ñ Ñ‚Ð²Ð¾Ð¹ Ñзык.)~ +@249 = ~Мне нужно больше твоих губ.~ +@252 = ~(Джини улыбаетÑÑ Ð¸ каÑаетÑÑ Ñвоего лица там, где были твои губы.)~ +@253 = ~Так мило, .~ +@254 = ~Ртеперь, еÑли Ñ‚Ñ‹ перемеÑтишьÑÑ Ð½Ð° мои губы...~ +@255 = ~Да что вы, СÑÑ€! ПроÑите что угодно.~ +@256 = ~Джини ÑмеётÑÑ) Эй! ОÑторожнее Ñ Ñ‚Ð¾Ð²Ð°Ñ€Ð¾Ð¼!~ +@257 = ~(Джини наклонÑетÑÑ, чтобы проверить ÑоÑтоÑние твоих намерений.)~ +@258 = ~Она Ñлегка Ñжимает тебÑ, Ð¾Ð±Ð½Ð°Ñ€ÑƒÐ¶Ð¸Ð²Ð°Ñ Ñ€Ð°Ñтущий интереÑ.)~ +@259 = ~Ты же понимаешь, что мне придетÑÑ Ñ‡Ñ‚Ð¾-то Ñ Ñтим делать, не так ли?~ +@260 = ~Мы ведь не возражаем против аудитории, правда?~ +@261 = ~(Она заÑтенчиво Ñмотрит тебе в глаза.)~ +@262 = ~, надеюÑÑŒ, Ñто Ð¿Ñ€ÐµÐ»ÑŽÐ´Ð¸Ñ Ðº поцелую!~ +@263 = ~(Джини Ñ‚ÑнетÑÑ Ðº твоей руке и трогательно Ñжимает твою ладонь в Ñвоих.)~ +@264 = ~(Джини тепло улыбаетÑÑ, проÑто от того, что Ñ‚Ñ‹ Ñ€Ñдом Ñ Ð½ÐµÐ¹. Она Ñмотрит на тебÑ, и в твоём животе порхают бабочки. Ты берёшь её за руку, чувÑтвуÑ, что Ñ Ð½ÐµÐ¹ проиÑходит то же Ñамое.)~ +@265 = ~(Джини Ñтоит перед тобой и раÑкачивает твои руки взад-вперёд в порыве ÑчаÑÑ‚ÑŒÑ.)~ +@266 = ~Ðу, еÑли тебе так нравитÑÑ. (Тем не менее, она крепко держит твои руки в Ñвоих.)~ +@267 = ~Под одеÑлом? Или Ñверху?~ +@268 = ~ЗаÑтавишь Ð¼ÐµÐ½Ñ Ð¶Ð´Ð°Ñ‚ÑŒ, а? Разве Ñто хорошо, Ñ Ñпрашиваю?~ +@269 = ~Ответ вÑегда "да", и он вÑегда будет таким.~ +@270 = ~Откуда Ñ‚Ñ‹ знаешь, что именно Ñто Ñ Ð¸ ÑобиралаÑÑŒ Ñказать?~ +@271 = ~Я знаю. ПроÑто продолжай говорить мне об Ñтом.~ +@272 = ~Конечно Ñ ÐºÑ€Ð°ÑиваÑ! ПоÑтому Ñ Ð¸ держуÑÑŒ за тебÑ. Ðу, поÑтому, и ещё...~ +@273 = ~... Ñ Ñ‡ÑƒÐ²Ñтвую, что раÑцветаю, когда Ñ‚Ñ‹ говоришь Ñто.~ +@274 = ~(Джини краÑнеет.) Я рада, что Ñ‚Ñ‹ так Ñчитаешь.~ +@275 = ~Такой Ñильный и нежный! Думаю, Ñ Ð·Ð°Ð´ÐµÑ€Ð¶Ñƒ Ñ‚ÐµÐ±Ñ ÐµÑ‰Ñ‘ немного.~ +@276 = ~Знаешь, Ñ ÑƒÐ¶Ðµ твоÑ. Тебе больше не нужно Ð¼ÐµÐ½Ñ Ð¾Ð±Ñ…Ð°Ð¶Ð¸Ð²Ð°Ñ‚ÑŒ. Только не оÑтанавливайÑÑ!~ +@277 = ~(Джини кладет руку тебе на плечо и озарÑет Ñ‚ÐµÐ±Ñ Ð½ÐµÐ¶Ð½Ð¾Ð¹ улыбкой.)~ +@278 = ~(Джини делает шаг вперед, прижимаÑÑÑŒ к тебе вÑем телом.)~ +@279 = ~ПриÑтно. У Ñ‚ÐµÐ±Ñ Ð½Ð° уме еÑÑ‚ÑŒ что-то *ещё*?~ +@280 = ~(Джини обхватывает Ñ‚ÐµÐ±Ñ Ñ€ÑƒÐºÐ°Ð¼Ð¸ и Ñжимает в ответ.)~ +@281 = ~(Джини кладет голову тебе на грудь и вздыхает.)~ +@282 = ~(Джини ÑмеетÑÑ, обхватив Ñ‚ÐµÐ±Ñ Ñ€ÑƒÐºÐ°Ð¼Ð¸ и ногами.)~ +@283 = ~(Глаза Джини горÑÑ‚, глÑÐ´Ñ Ð½Ð° тебÑ.)~ +@284 = ~Это ещё к чему? У Ñ‚ÐµÐ±Ñ Ñ…Ð¾Ñ€Ð¾ÑˆÐ¸Ðµ мыÑли, надеюÑÑŒ.~ +@285 = ~(Озорные иÑкорки Ñверкают в её глазах, когда она улыбаетÑÑ Ñ‚ÐµÐ±Ðµ в ответ.)~ +@286 = ~(Джини напевает) Я знаю, о чём Ñ‚Ñ‹ думаешь!~ +@287 = ~Скажи Ñто Ñ Ð¿Ð¾Ñ†ÐµÐ»ÑƒÐµÐ¼, любимый.~ +@288 = ~Люблю Ñлушать, как Ñ‚Ñ‹ говоришь Ñто, .~ +@289 = ~(Джини ÑтраÑтно целует тебÑ.)~ +@290 = ~Конечно любишь! Ртеперь, перейдём к практичеÑкой чаÑти...~ +@291 = ~(Джини тихонько мурлычет в глубине горла, пока твои руки ÑкользÑÑ‚ по её телу. Когда Ñ‚Ñ‹ доÑтигаешь её Ñгодиц, она прижимаетÑÑ Ð³ÑƒÐ±Ð°Ð¼Ð¸ к твоим и Ñтонет тебе в рот.)~ +@292 = ~ЕÑли Ñ‚Ñ‹ ÑÐµÐ¹Ñ‡Ð°Ñ Ð½Ðµ прекратишь, Ñ Ð·Ð°Ñ‚Ð°Ñ‰Ñƒ Ñ‚ÐµÐ±Ñ Ð½Ð° диван!~ +@293 = ~(Когда Ñ‚Ñ‹ начинаешь водить по ней руками, Джини нежно хватает Ñ‚ÐµÐ±Ñ Ð¼ÐµÐ¶Ð´Ñƒ ног.)~ +@294 = ~Я помню о нём, . Дай-ка напомню тебе...~ +@295 = ~(Джини поворачиваетÑÑ Ð¸ прижимаетÑÑ Ðº тебе Ñпиной, Ð¿Ñ€ÐµÐ´Ð»Ð°Ð³Ð°Ñ Ñ‚Ð²Ð¾Ð¸Ð¼ рукам полный доÑтуп к её роÑкошному телу. Её дыхание ÑтановитÑÑ Ð¿Ñ€ÐµÑ€Ñ‹Ð²Ð¸Ñтым, когда твои пальцы ÑкользÑÑ‚ в её труÑики и начинают поглаживать её прÑмо там.)~ +@296 = ~Стоит ли нам...делать Ñто на публике? О-о! Ðе оÑтанавливайÑÑ!~ +@297 = ~(Твои пальцы раз за разом проникают в Джини. Она вытÑгиваетÑÑ Ð½Ð° ноÑочках, мнёт твоей ладонью грудь и Ñладко подрагивает, Ð¿Ð¾Ð´Ð´ÐµÑ€Ð¶Ð¸Ð²Ð°ÐµÐ¼Ð°Ñ Ð»Ð¸ÑˆÑŒ твоими Ñильными руками. Она дрожит вÑÑ‘ Ñильнее, пока наконец не оÑедает на тебÑ, обмÑкнув вÑем телом. ОборачиваÑÑÑŒ, она нежно целует Ñ‚ÐµÐ±Ñ Ð¸ томно вздыхает.)~ +@298 = ~(Ты заÑтаёшь Джини, когда она Ñлегка нагибаетÑÑ, и не можешь оторватьÑÑ Ð¾Ñ‚ её Ñоблазнительного разреза декольте, приглашающе выÑтавленного твоему взору. Когда она замечает, куда Ñ‚Ñ‹ Ñмотришь, то поворачиваетÑÑ, чтобы увеличить Ð´Ð»Ñ Ñ‚ÐµÐ±Ñ Ð¾Ð±Ð·Ð¾Ñ€.)~ +@299 = ~Мой милый. Ты *Ñто* хочешь увидеть? Ð’Ñкоре мы перейдём и к оÑтальному...~ +@300 = ~(Джини, кажетÑÑ, не замечает твоего приÑтального взглÑда, но по умышленной ÑлучайноÑти Ñоблазнительно извиваетьÑÑ, Ð³Ð¸Ð¿Ð½Ð¾Ñ‚Ð¸Ð·Ð¸Ñ€ÑƒÑ Ñ‚ÐµÐ±Ñ Ñ‡Ð°Ñ€Ð°Ð¼Ð¸ волнующих изгибов и аппетитных форм.)~ +@301 = ~Ты что-то хотел, ?~ +@302 = ~ТебÑ. Ð’ÑÑŽ тебÑ. Ðо придётÑÑ Ð¾Ñ‚Ð»Ð¾Ð¶Ð¸Ñ‚ÑŒ Ñто на потом. К Ñожалению...~ +@303 = ~ПриÑтно Ñознавать, что Ð¼ÐµÐ½Ñ Ñ‚Ð°Ðº ценÑÑ‚. Может, нам Ñтоит позаботитьÑÑ Ð¾Ð± Ñтой маленькой вещице?~ +@304 = ~(Она говорит Ñто, кокетливо ÑƒÐºÐ°Ð·Ñ‹Ð²Ð°Ñ Ð²Ð½Ð¸Ð· на твоё тело, так что ÑмыÑл Ñказанного ÑтановитÑÑ Ñовершенно ÑÑен.)~ +@305 = ~Да, пожалуйÑта.~ + +@320 = ~(Джини выÑкакивает из Ñвоей лампы и каÑаетÑÑ Ñ‚Ð²Ð¾ÐµÐ¹ щеки.)~ [RJINROM] +@321 = ~(Она улыбаетÑÑ Ñ‚ÐµÐ±Ðµ и возвращаетÑÑ Ð² Ñвою лампу.)~ +@322 = ~Ты приÑоединишьÑÑ ÐºÐ¾ мне в моей лампе ÑÐµÐ³Ð¾Ð´Ð½Ñ Ð²ÐµÑ‡ÐµÑ€Ð¾Ð¼?~ +@323 = ~Или Ñ‚ÐµÐ±Ñ Ð½ÑƒÐ¶Ð½Ð¾ немножко Ñоблазнить? Хммм?~ +@324 = ~Я уже Ñоблазнён. Ðо ещё *немножко* будет приÑтно...~ +@325 = ~Где Ñ‚Ñ‹ взÑл Ñвой похотливый ген? Ты проÑто изматываешь девчонку!~ +@326 = ~Тебе дейÑтвительно Ñледует навещать Ð¼ÐµÐ½Ñ Ð¿Ð¾Ñ‡Ð°Ñ‰Ðµ. Я Ñтала очень завиÑимой от тебÑ.~ +@327 = ~(Крепко Ñ‚ÐµÐ±Ñ Ð¾Ð±Ð½Ð¸Ð¼Ð°ÐµÑ‚.)~ +@328 = ~ДогадаешьÑÑ, что Ñ Ñ…Ð¾Ñ‡Ñƒ Ñделать Ñ Ñ‚Ð¾Ð±Ð¾Ð¹ ÑÐµÐ³Ð¾Ð´Ð½Ñ Ð½Ð¾Ñ‡ÑŒÑŽ?~ +@329 = ~Ðикаких догадок здеÑÑŒ нет, любовь моÑ. ЕÑÑ‚ÑŒ одна или две вещи, которые мы ещё не пробовали...~ +@330 = ~ЕÑли поÑетишь Ð¼ÐµÐ½Ñ ÑÐµÐ³Ð¾Ð´Ð½Ñ Ð²ÐµÑ‡ÐµÑ€Ð¾Ð¼, мы уÑтроим пир и теÑные обнимашки.~ +@331 = ~И до, и поÑле.~ +@332 = ~(Джини хватает Ñ‚ÐµÐ±Ñ Ð·Ð° уши и притÑгивает к Ñебе Ð´Ð»Ñ Ð³Ð»ÑƒÐ±Ð¾ÐºÐ¾Ð³Ð¾ поцелуÑ.)~ +@333 = ~Еще, пожалуйÑта.~ +@334 = ~Как прикажете, Миледи.~ +@335 = ~Ты придешь ко мне ÑÐµÐ³Ð¾Ð´Ð½Ñ Ð¿Ð¾Ñ€Ð°Ð½ÑŒÑˆÐµ?~ +@336 = ~У Ð¼ÐµÐ½Ñ Ð·ÑƒÐ´, который можешь почеÑать только Ñ‚Ñ‹...~ +@337 = ~Мне бы Ñтого очень хотелоÑÑŒ.~ +@338 = ~(Джини прижимаетÑÑ Ðº тебе, Ð½Ð°Ð¿ÐµÐ²Ð°Ñ Ð¼Ñгкую мелодию тебе в шею.)~ +@339 = ~Ты пахнешь почти так же приÑтно, каков на вкуÑ...~ +@340 = ~Я хочу, чтобы Ñта ночь длилаÑÑŒ вечно.~ +@341 = ~Я заÑыпаю и проÑыпаюÑÑŒ, удивлÑÑÑÑŒ, почему Ñ‚ÐµÐ±Ñ Ð½ÐµÑ‚ Ñ€Ñдом Ñо мной.~ + +@350 = ~Ooo, ... Шагни в мою лампу, и мы Ñможем помытьÑÑ.~ +@351 = ~(Джини ведёт Ñ‚ÐµÐ±Ñ Ðº фонтану, где немедленно ÑбраÑывает Ñ ÑÐµÐ±Ñ Ð²ÑÑŽ одежду. Её обнажённое тело Ñовершенно, и когда она Ñтоит там, изÑщно держа руки на талии в ожидании, пока Ñ‚Ñ‹ разденешьÑÑ, Ñтимул поÑледовать её примеру непреодолим.)~ +@352 = ~(Когда Ñ‚Ñ‹ опуÑкаешьÑÑ Ð² воду вмеÑте Ñ Ð½ÐµÐ¹, Джини Ñкользит на Ñ‚ÐµÐ±Ñ Ñверху и умело направлÑет в ÑебÑ. Ты целуешь её, пока её чувÑтвенное покачивание не лишает Ñ‚ÐµÐ±Ñ Ð´Ñ‹Ñ…Ð°Ð½Ð¸Ñ.)~ +@353 = ~(Ðа какое-то Ð²Ñ€ÐµÐ¼Ñ Ð²Ð°ÑˆÐµ дейÑтво ÑтановитÑÑ Ð±ÑƒÑ€Ð½Ñ‹Ð¼, пока не приводит Ð²Ð°Ñ Ðº обоюдной кульминации.)~ +@354 = ~(ПоÑле небольшого ÑÐ²ÐµÑ‡ÐµÐ½Ð¸Ñ Ñ€Ñдом Ñ Ð²Ð°Ð¼Ð¸ поÑвлÑетÑÑ Ð¼Ñ‹Ð»Ð¾; однако Ñкользкие поглаживаниÑ, тонко замаÑкированные под мытье, вÑкоре приводÑÑ‚ к Ñледующему, более дикому и ÑтраÑтному раунду.)~ +@355 = ~(Ðа Ñтот раз вы оба ÑоглаÑны помытьÑÑ, заинтереÑованные уже в том, чтобы дейÑтвительно Ñтать чиÑтыми. Кроме того, как отмечает Джини, твой отрÑд может начать разговорчики.)~ + +@360 = ~Конечно дорогой. Следуй за мной.~ +@361 = ~(Она ведет Ñ‚ÐµÐ±Ñ Ðº знакомому фонтану. Ð’Ñ‹ оба раздеваетеÑÑŒ и входите в воду, но Джини выглÑдит немного раÑÑеÑнной.)~ +@362 = ~Жаль, что мы не можем Ñделать Ñто Ñнаружи, в наÑтоÑщем ручье или озере. Любовь моÑ, может, на Ñтот раз мы проÑто помоемÑÑ?~ +@363 = ~(Ð’ молчаливом ÑоглаÑии вы задерживаетеÑÑŒ и моете друг друга, что вызывает определенные реакции, требующие Ñерьёзного ÑÐ°Ð¼Ð¾ÐºÐ¾Ð½Ñ‚Ñ€Ð¾Ð»Ñ - не ÑÐ°Ð¼Ð°Ñ ÑÐ¸Ð»ÑŒÐ½Ð°Ñ Ñторона Джини. ЧиÑтый, Ñвежий и более чем немного неудовлетворённый, Ñ‚Ñ‹ выходишь из воды и готовишьÑÑ Ð²ÐµÑ€Ð½ÑƒÑ‚ÑŒÑÑ Ðº Ñвоей группе.)~ +@364 = ~Позже мы обÑзательно позаботимÑÑ Ð¾Ð± Ñтом, . Ты вÑегда можешь навеÑтить Ð¼ÐµÐ½Ñ Ð²ÐµÑ‡ÐµÑ€Ð¾Ð¼.~ +@365 = ~Это уже Ñвидание. До Ñкорой вÑтречи, Джини.~ + +@370 = ~(Джини украдкой Ñмотрит на Ñ‚ÐµÐ±Ñ Ð¸ ведёт в Ñвою лампу, где Ð²Ð°Ñ Ð¶Ð´Ñ‘Ñ‚ фонтан. Ð’Ñ‹ готовитеÑÑŒ и входите в воду.)~ +@371 = ~Я ÑÐµÐ³Ð¾Ð´Ð½Ñ Ð½ÐµÐ¼Ð½Ð¾Ð³Ð¾ уÑтала. Может, оÑтавим Ñто на потом?~ +@372 = ~(Ðе ÑÐºÑ€Ñ‹Ð²Ð°Ñ Ñвоих раÑпутных намерений, Ñ‚Ñ‹ опуÑкаешьÑÑ Ð½Ð° колени между ног Джини, кладёшь руки ей на Ñгодицы и поднимаешь её бёдра над поверхноÑтью. Ты иÑпользуешь Ñвои губы и Ñзык, чтобы доÑтавить ей удовольÑтвие, и еÑли поначалу Джини кажетÑÑ Ñлегка недовольной, то поÑтепенно начинает изгибатьÑÑ, запуÑÐºÐ°Ñ Ñ€ÑƒÐºÐ¸ в твои волоÑÑ‹, то и дело ÑÐ¶Ð¸Ð¼Ð°Ñ Ñ‚ÐµÐ±Ñ Ð¼ÐµÐ¶Ð´Ñƒ дрожащих бёдер.)~ +@373 = ~(Ты вÑлушиваешьÑÑ Ð² её ÑладоÑтраÑтные вздохи, направлÑешь её, Ð²ÐµÐ´Ñ Ð¿Ñ€Ñмо к вершинам чувÑтвенного наÑлаждениÑ. Ðаконец, вÑкрикнув, вмеÑте Ñ Ð¿Ð¾Ñледними Ñудорогами Джини полноÑтью кончает.)~ +@374 = ~(ПоÑтепенно она уÑпокаиваетÑÑ, пока Ñ‚Ñ‹ баюкаешь её в Ñвоих объÑтиÑÑ…, лаÑково гладишь по волоÑам и покрываешь маленькими поцелуÑми шею.)~ +@375 = ~СпаÑибо, . Вот теперь Ñ Ð´ÐµÐ¹Ñтвительно уÑтала. Мне нужно немного поÑпать. Я имею ввиду СОÐ, мальчик! Я позабочуÑÑŒ о тебе в Ñледующий раз.~ +@376 = ~Ðе ÑомневаюÑÑŒ, Джини. Я проÑто хотел Ñделать Ð´Ð»Ñ Ñ‚ÐµÐ±Ñ Ñ‡Ñ‚Ð¾-то оÑобенное.~ + +@400 = ~Итак. Что у Ñ‚ÐµÐ±Ñ Ð½Ð° уме, ?~ +@401 = ~Один взглÑд на тебÑ, и вÑÑ‘ вылетело из головы. ПроÑти, Джини.~ +@402 = ~Как мило Ñ Ñ‚Ð²Ð¾ÐµÐ¹ Ñтороны! Я должна немедленно поÑтавить Ñто в вазу.~ +@403 = ~ÐÑ…, ! Ты флиртуешь Ñо мной!~ +@404 = ~Я не знаю, правильно ли Ñто, но мне приÑтно.~ +@405 = ~Да, Ñ Ð·Ð½Ð°ÑŽ. ПриÑтно, что Ñ‚Ñ‹ не менее краÑив.~ +@406 = ~Ðе уверена, что Ñто входит в мои должноÑтные обÑзанноÑти. Ðе оÑтанавливайÑÑ!~ +@407 = ~(Джини ÑиÑет улыбкой тебе в ответ.)~ +@408 = ~(Джини определённо не находит твоё внимание утомительным - она кокетливо прихорашиваетÑÑ, видÑ, как Ñ‚Ñ‹ на неё Ñмотришь. )~ + +@410 = ~РаÑÑкажи мне об Ñтих магичеÑких шеÑтерёнках, запирающих Ñ‚ÐµÐ±Ñ Ð² твоей лампе.~ +@411 = ~Ðу, вÑÑ‘ Ñто началоÑÑŒ давным-давно из-за того некроманта.~ +@412 = ~У него было Ñовершенно непроизноÑимое воÑточное имÑ, поÑтому мы, джинны, любезно называем его Жопоглав.~ +@413 = ~Однажды, когда Жопоглав возилÑÑ Ð² Ñвоей алхимичеÑкой лаборатории, туда заглÑнул Джинн - так, проÑто, проверить обÑтановку.~ +@414 = ~Жопоглав не ждал гоÑтей, поÑтому грохнулÑÑ Ð¾Ñ‚ неожиданноÑти - то ли задом шлёпнулÑÑ, то ли головой, одно и то же. Ð’ общем, шлёпнулÑÑ, и разразилÑÑ Ð¼Ð¾Ñ‰Ð½Ð¾Ð¹, отборнейшей бранью.~ +@415 = ~Это оказалоÑÑŒ именно тем жеÑтом и формулировкой, которые требовалиÑÑŒ, чтобы мой дÑÐ´Ñ Ð¾ÐºÐ°Ð·Ð°Ð»ÑÑ Ð·Ð°Ð¿ÐµÑ€Ñ‚ в лампе, ÐºÐ¾Ñ‚Ð¾Ñ€Ð°Ñ Ð»ÐµÐ¶Ð°Ð»Ð° Ñ€Ñдом.~ +@416 = ~Твой дÑдÑ? О, мой...~ +@417 = ~"О, мой", дейÑтвительно. Жопоглав немного поÑкÑпериментировал - и вуалÑ! - Джинн в бутылке родилÑÑ.~ +@418 = ~К ÑчаÑтью, за прошедшие Ñ‚Ñ‹ÑÑÑ‡ÐµÐ»ÐµÑ‚Ð¸Ñ Ð¼Ñ‹ обнаружили, что не вÑе люди так протухли. Ðа Ñамом деле, ÑÐ¸Ñ‚ÑƒÐ°Ñ†Ð¸Ñ Ð¿Ð¾Ñ€Ð¾Ð¹ имеет некоторые плюÑÑ‹.~ +@419 = ~Ðеудивительно, что джинны так плохо отноÑÑÑ‚ÑÑ Ðº людÑм. Ðе могу их винить.~ + +@420 = ~Ты когда-нибудь Ñлышала прежде о Горайоне?~ +@421 = ~Как ни Ñтранно, да.~ +@422 = ~Он хорошо извеÑтен Ñреди джиннов, и его очень любÑÑ‚. Он вÑегда отноÑитÑÑ...отноÑилÑÑ...к нам Ñ ÑƒÐ²Ð°Ð¶ÐµÐ½Ð¸ÐµÐ¼.~ +@423 = ~Я была опечалена, узнав о его Ñмерти. Должно быть, тебе очень Ñ‚Ñжело.~ +@424 = ~(отгонÑешь подÑтупающие Ñлёзы) Да. Похоже, мне пора повзроÑлеть.~ +@425 = ~(Ñ Ñ‚Ñ‘Ð¿Ð»Ñ‹Ð¼ одобрением Ñмотрит на тебÑ) Ты уже неплохо в Ñтом продвинулÑÑ.~ +@426 = ~Я помогу тебе вÑем, чем только Ñмогу.~ +@427 = ~СпаÑибо, Джини. Мне нужно ненадолго побыть одному.~ + +@430 = ~Пока Ñ Ñ€Ð¾Ñ, Имоен вÑегда была Ñ€Ñдом Ñо мной.~ +@431 = ~И? Ð’Ñ‹ двое когда-нибудь...?~ +@432 = ~(поперхнувшиÑÑŒ) Ðикогда! Почему Ñ‚Ñ‹ Ñпрашиваешь такое?~ +@433 = ~Потому что такие вещи чаще ÑлучаютÑÑ, чем нет. Это было бы вполне еÑтеÑтвенно.~ +@434 = ~Я видела такое много раз, и неÑÐ¼Ð¾Ñ‚Ñ€Ñ Ð½Ð° твои протеÑÑ‚Ñ‹, подозреваю, что Ñта мыÑль вÑÑ‘ же заÑела где-то в глубине твоего разума.~ +@435 = ~СобираешьÑÑ Ð² Ñтом разобратьÑÑ?~ +@436 = ~Ðет! Я...Я...~ +@437 = ~Тогда прибереги Ñто Ð´Ð»Ñ Ð´Ñ€ÑƒÐ³Ð¾Ð³Ð¾ раза. ЕÑли она загноитÑÑ, кто знает, к чему Ñто приведёт.~ +@438 = ~Лучше противоÑтоÑÑ‚ÑŒ Ñтому влечению, пока оно не захватило Ð²Ð°Ñ Ð²Ð¾Ð»ÐµÐ¹-неволей.~ +@439 = ~(У Ñ‚ÐµÐ±Ñ Ð¾Ð·Ð°Ð´Ð°Ñ‡ÐµÐ½Ð½Ñ‹Ð¹ вид, когда Ñ‚Ñ‹ прощаешьÑÑ Ñ Ð”Ð¶Ð¸Ð½Ð¸.)~ + +@440 = ~Я знаю, другие люди находÑÑ‚ КÑндлкип необычным меÑтом Ð´Ð»Ñ Ð²Ð·Ñ€Ð¾ÑлениÑ, но Ð´Ð»Ñ Ð¼ÐµÐ½Ñ Ñто проÑто родное меÑто.~ +@441 = ~Поверь мне: Ñто лучше, чем Ñидеть взаперти в Ñтой лампе.~ +@442 = ~Ðаверное. Я вÑегда был Ñлишком занÑÑ‚, чтобы замечать, что Ñо школой, что Ñ Ñ‚Ñ€ÐµÐ½Ð¸Ñ€Ð¾Ð²ÐºÐ°Ð¼Ð¸ и шалоÑÑ‚Ñми Ñ Ð˜Ð¼Ð¾ÐµÐ½.~ +@443 = ~По мне звучит как Ñовершенно нормальное детÑтво.~ +@444 = ~Даже джинны проходÑÑ‚ через Ñту фазу, Ñ…Ð¾Ñ‚Ñ Ð¼Ð¾Ñ Ð±Ñ‹Ð»Ð° довольно давно.~ +@445 = ~И не Ñпрашивай, наÑколько давно. Это нехорошо и невежливо.~ +@446 = ~Даже не ÑобиралÑÑ! Ðу, вообще-то ÑобиралÑÑ, но не буду. Теперь, еÑли Имоен узнает...~ +@447 = ~Лучше проÑледи, чтобы она Ñтого не делала. Я - джинн, и наÑчёт наших ÑпоÑобноÑтей ходÑÑ‚ Ñамые необычные Ñлухи.~ +@448 = ~(ухмылÑешьÑÑ) Хотел бы Ñ Ð½Ð° Ñто поÑмотреть!~ + +@450 = ~Почему Ñ?~ +@451 = ~Ты хозÑин лампы.~ +@452 = ~Ðе может быть, чтобы Ñ‚Ñ‹ занималаÑÑŒ Ñо мной любовью из-за Ñтого. Ðичто в контракте Ñтого не требует. Разве требует?~ +@453 = ~Ðу, нет.~ +@454 = ~Правда в том, что мне было Ñкучно и тоÑкливо, а Ñ‚Ñ‹ - прекраÑный мужчина, Ñтатный и привлекательный.~ +@455 = ~Мой дÑÐ´Ñ Ð¿Ð¾ÑтоÑнно напоминает, что у Ð¼ÐµÐ½Ñ Ñ‚Ð¾Ð¶Ðµ еÑÑ‚ÑŒ еÑтеÑтвенные наклонноÑти... Такой уж он, грÑзный Ñтарый Джинн.~ +@456 = ~ОказалоÑÑŒ, что помимо прочего, Ñ‚Ñ‹ по наÑтоÑщему добрый и нежный. Ты Ñтал мне не безразличен, так что вот, Ñ Ð·Ð´ÐµÑÑŒ, забочуÑÑŒ о тебе.~ +@457 = ~Я ответила на твой вопроÑ? Хммм?~ +@458 = ~Да. Я чувÑтвую к тебе то же Ñамое, Джини.~ + +@460 = ~РаÑÑкажи мне немного больше о Ñвоём предыдущем владельце.~ +@461 = ~(С выражением, похожим на Ñмущение, глаза Джини опуÑкаютÑÑ.)~ +@462 = ~БоюÑÑŒ, Ñто подпадает под категорию конфиденциальноÑти "Джинн/Владелец лампы".~ +@463 = ~Ты можешь ÑпроÑить её Ñаму, еÑли однажды увидишь её Ñнова, но Ñ Ð½Ðµ могу говорить об Ñтом.~ +@464 = ~(Это звучит как ÑÐ°Ð¼Ð°Ñ Ð´ÑƒÑ€Ð°Ñ†ÐºÐ°Ñ Ð¾Ñ‚Ð³Ð¾Ð²Ð¾Ñ€ÐºÐ° года, но Ñ‚Ñ‹ решаешь не обращать на Ñто вниманиÑ, чтобы не раÑÑтраивать Джини ещё больше.)~ +@465 = ~Что-то тут не так. Да ладно! Что Ñто за иÑториÑ?~ +@466 = ~Я понимаю, что не могу избежать твоего недовериÑ.~ +@467 = ~Ðо также Ñ Ð½Ðµ в Ñилах удовлетворить твоё любопытÑтво. К Ñожалению, тебе придётÑÑ Ð¶Ð¸Ñ‚ÑŒ в неведении.~ +@468 = ~(Это вÑÑ‘ еще звучит как большое надувательÑтво, но Ñ‚Ñ‹ держишь Ñзык за зубами, чтобы больше не раÑÑтраивать Джини.~ + +@470 = ~Ты проделала замечательную работу по украшению Ñвоей лампы.~ +@471 = ~Ой, ÑпаÑибо! Женщине вÑегда нравитÑÑ, когда её уÑÐ¸Ð»Ð¸Ñ Ñ†ÐµÐ½ÑÑ‚.~ +@472 = ~Ð’Ñе её уÑилиÑ, еÑли Ñ‚Ñ‹ понимаешь, о чём Ñ...~ +@473 = ~О, Ñ Ð¿Ð¾Ð½Ð¸Ð¼Ð°ÑŽ. БыÑтрый поцелуй, и мне правда нужно возвращатьÑÑ.~ + +@480 = ~Что натолкнуло Ñ‚ÐµÐ±Ñ Ð½Ð° мыÑль поÑтавить у ÑÐµÐ±Ñ Ð² лампе фонтан?~ +@481 = ~Ð—Ð°Ð¿ÐµÑ€Ñ‚Ð°Ñ Ð·Ð´ÐµÑÑŒ, Ñ Ñкучала по краÑотам природы.~ +@482 = ~Фонтан был жалкой попыткой привнеÑти в мою тюрьму хоть какое-то её звучание.~ +@483 = ~Разве он не прелеÑтный?~ +@484 = ~Очень. ОÑобенно ÑƒÑ‡Ð¸Ñ‚Ñ‹Ð²Ð°Ñ Ñ‚Ð¾, Ñ ÐºÐ°ÐºÐ¸Ð¼Ð¸ целÑми он может иÑпользоватьÑÑ.~ +@485 = ~*Это* приÑтный дополнительный бонуÑ, не так ли?~ +@486 = ~БезуÑловно. КÑтати о нём,...~ +@487 = ~(БыÑтрое ополаÑкивание перетекает в очень приÑтные дополнительные бонуÑÑ‹.)~ + +@490 = ~Рчто Ñто за заднÑÑ ÐºÐ¾Ð¼Ð½Ð°Ñ‚Ð°? Ðе похоже, чтобы там было много вÑего, и она ÑталкиваетÑÑ Ñ Ð´Ñ€ÑƒÐ³Ð¸Ð¼Ð¸ твоими комнатами.~ +@491 = ~Думай о ней как моём запаÑном выходе.~ +@492 = ~ЕÑли мой нынешний хозÑин умрёт прежде, чем передать Ð¼ÐµÐ½Ñ Ð´Ð°Ð»ÑŒÑˆÐµ, или еÑли Ñ Ð¾ÑвобожуÑÑŒ от шеÑтерёнок, в Ñтой комнате будет Ñкрытый портал, который Ñ Ñмогу иÑпользовать, чтобы избежать когтей того, кто попытаетÑÑ ÐºÐ°Ðº-то ещё поработить менÑ.~ +@493 = ~СпаÑательные Когти. ПонÑл?~ +@494 = ~(Ñтон!) Я ÑÐµÐ¹Ñ‡Ð°Ñ ÑлÑгу. Пойдём.~ + +@500 = ~Что ж, Ñ‚Ñ‹ Ñказал, Ñ Ð¼Ð¾Ð³Ñƒ обратитьÑÑ Ðº тебе в любое времÑ. Мне Ñкучно.~ +@501 = ~Извини, Джинни. Ð¡ÐµÐ¹Ñ‡Ð°Ñ Ð¿Ñ€Ð°Ð²Ð´Ð° неподходÑщее времÑ. Ðе могла бы Ñ‚Ñ‹ вернутьÑÑ Ð¿Ð¾Ð¿Ð¾Ð·Ð¶Ðµ?~ +@502 = ~Раз уж должна. Скоро увидимÑÑ.~ +@503 = ~Что ж. Ðазад в лампу. Хорошего днÑ!~ +@504 = ~Ðе Ñкучай, увидимÑÑ Ð¿Ð¾Ð·Ð¶Ðµ.~ + +@510 = ~Жаль, что Ñ Ð½Ð¸Ñ‡ÐµÐ³Ð¾ не могу Ð´Ð»Ñ Ñ‚ÐµÐ±Ñ Ñделать, Джини.~ +@511 = ~То еÑÑ‚ÑŒ, вÑÑ‘ что Ñ‚Ñ‹ можешь - лишь поÑтоÑÑ‚ÑŒ здеÑÑŒ и поговорить Ñо мной (вздох).~ +@512 = ~Как наÑчёт того, чтобы показать мне Ñвою лампу изнутри? Мне бы очень хотелоÑÑŒ поÑмотреть, где Ñ‚Ñ‹ живешь.~ +@513 = ~Это было бы *Ñамое* необычное, !~ +@514 = ~Я даже не уверена, что Ñто когда-либо делалоÑÑŒ раньше.~ +@515 = ~Ð’ любом Ñлучае, не получитÑÑ. По крайней мере, на данный момент.~ +@516 = ~Ты имеешь ввиду что, может быть, позже...?~ +@517 = ~Я должна выÑÑнить, еÑÑ‚ÑŒ ли Ñ‚Ð°ÐºÐ°Ñ Ð²Ð¾Ð·Ð¼Ð¾Ð¶Ð½Ð¾ÑÑ‚ÑŒ. Увидим.~ +@518 = ~Рпока, Ñкажи мне: что Ñто за цветок там? Тот, Ñиний.~ +@519 = ~Ðе знаю. Я Ð²Ñ‹Ñ€Ð¾Ñ Ð² КÑндлкипе и редко выходил за его Ñтены, так что почти ничего не знаю о меÑтной флоре и фауне.~ +@520 = ~Он такой чудеÑный. Держу пари, молодые и романтичные парни чаÑто дарÑÑ‚ такие Ñвоим возлюбленным.~ +@521 = ~Ведь навернÑка. Как думаешь?~ +@522 = ~(ПроблеÑк идеи мелькает в твоей голове.) Полагаю, да.~ +@523 = ~(Джини уÑмехаетÑÑ Ñ‚ÐµÐ±Ðµ.) Ты, кажетÑÑ, куда-то унёÑÑÑ. Давай продолжим позже.~ +@524 = ~Хорошо. УвидимÑÑ Ð¿Ð¾Ð·Ð¶Ðµ, Джини.~ +@525 = ~(Ты берёшь руку Джини в Ñвою.) Мы могли бы проÑто немного поÑтоÑÑ‚ÑŒ здеÑÑŒ, наÑлаждаÑÑÑŒ Ñтим днём.~ +@526 = ~(Джини Ñмотрит на твою руку, держащую её, но не убирает её и не произноÑит ни Ñлова.)~ +@527 = ~Это замечательный день. И Ñ Ð½Ð°ÑлаждаюÑÑŒ Ñвежим воздухом, Ð´Ð»Ñ Ñ€Ð°Ð·Ð½Ð¾Ð¾Ð±Ñ€Ð°Ð·Ð¸Ñ.~ +@528 = ~Выходи ко мне почаще. Знаешь, в любое времÑ. Мне приÑтно, когда Ñ‚Ñ‹ Ñ€Ñдом.~ +@529 = ~Думаю, Ñ... Хорошо.~ +@530 = ~(ÐœÐ°Ð»ÐµÐ½ÑŒÐºÐ°Ñ ÑƒÐ»Ñ‹Ð±ÐºÐ° ÑелитÑÑ Ð½Ð° её краÑивом лице.)~ + +@540 = ~, в поÑледний раз, когда Ñ Ð²Ñ‹ÑˆÐ»Ð°, Ñ‚Ñ‹ держал Ð¼ÐµÐ½Ñ Ð·Ð° руку.~ +@541 = ~Почему Ñ‚Ñ‹ Ñто Ñделал?~ +@542 = ~Я взÑл Ñ‚ÐµÐ±Ñ Ð·Ð° руку, потому что почувÑтвовал, что Ñто правильно.~ +@543 = ~Крепкий орешек! Мы разберемÑÑ Ñ Ñтим прÑмо ÑейчаÑ!~ +@544 = ~ОглÑдываÑÑÑŒ назад и размышлÑÑ Ð¾Ð± Ñтом, Ñ Ñчитаю, что Ñто было ÑамонадеÑнно. Кто дал тебе такое право?~ +@545 = ~Ð’ тот момент Ñ‚Ñ‹ ничего не Ñказала, не Ñтала отдёргивать руку, так что... Я решил, что вÑÑ‘ в порÑдке.~ +@546 = ~Я не думал, правильно Ñто или неправильно. Это был проÑто дружелюбный жеÑÑ‚.~ +@547 = ~Я ничего не Ñказала, потому что была крайне удивлена. Ðикто никогда не делал Ñтого прежде.~ +@548 = ~ПроÑто Ñледи за Ñвоими "дружелюбными жеÑтами" в будущем!~ +@549 = ~Я не из *таких* джиннов!~ +@550 = ~Я никогда такого не думал, Джини. С Ñтого момента Ñ Ð±ÑƒÐ´Ñƒ веÑти ÑÐµÐ±Ñ Ð±Ð¾Ð»ÐµÐµ подобающим образом, еÑли Ñ‚Ñ‹ Ñтого хочешь.~ +@551 = ~Этого Ñ Ð¸ хочу! Ртеперь Ñ Ð²ÐµÑ€Ð½ÑƒÑÑŒ в Ñвою лампу.~ +@552 = ~ПроÑти, еÑли Ñ Ð¾Ð±Ð¸Ð´ÐµÐ» тебÑ, Джини.~ + +@560 = ~У Ñ‚ÐµÐ±Ñ Ð½Ð°Ð¹Ð´Ñ‘Ñ‚ÑÑ Ð¼Ð¸Ð½ÑƒÑ‚ÐºÐ°?~ +@561 = ~Конечно, Джини. Что такое?~ +@562 = ~Извини, что ÑорвалаÑÑŒ на Ñ‚ÐµÐ±Ñ Ð² прошлый раз, .~ +@563 = ~Я не привыкла к близкому дружеÑкому общению. ПроÑидела взаперти так долго...~ +@564 = ~ПроÑто Ñ Ð²ÑÑ‘ Ð²Ñ€ÐµÐ¼Ñ Ñ‡ÑƒÐ²Ñтвую, что мной пользуютÑÑ! Одно и то же одиночеÑтво, вÑем что-то нужно, а до Ð¼ÐµÐ½Ñ Ð½ÐµÑ‚ дела... Это обидно...~ +@565 = ~Мне очень жаль, что Ñ Ñ€Ð°ÑÑтроил тебÑ. Я бы ни за что на Ñвете не Ñтал поÑтупать так, Джини. Ð”Ð»Ñ Ð¼ÐµÐ½Ñ Ð²Ð°Ð¶Ð½Ð¾, чтобы тебе было хорошо.~ +@566 = ~Теперь Ñ Ñто понимаю. ПроÑто, иногда из-за вÑего Ñтого находит Ñ‚Ð°ÐºÐ°Ñ Ð³Ñ€ÑƒÑÑ‚ÑŒ!~ +@567 = ~Я ÑобираюÑÑŒ её победить. Ðапример, Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ шоколада. Могу Ñ Ð¿Ñ€ÐµÐ´Ð»Ð¾Ð¶Ð¸Ñ‚ÑŒ его тебе как компенÑацию?~ +@568 = ~Шоколад! Да! С ним вÑегда вÑÑ‘ ÑтановитÑÑ Ð»ÑƒÑ‡ÑˆÐµ.~ +@569 = ~Ðу, почти вÑÑ‘.~ +@570 = ~(Джини берёт Ñ‚ÐµÐ±Ñ Ð·Ð° руку.) Вот. Теперь мы квиты.~ +@571 = ~Ты больше не обижаешьÑÑ?~ +@572 = ~СовÑем нет, как видишь. Вообще-то мне даже приÑтно.~ +@573 = ~(Джини улыбаетÑÑ Ñ‚ÐµÐ±Ðµ, Ð¶ÑƒÑ ÑˆÐ¾ÐºÐ¾Ð»Ð°Ð´.)~ +@574 = ~Только не пытайÑÑ Ð¿Ñ€ÐµÐ´Ð»Ð¾Ð¶Ð¸Ñ‚ÑŒ мне тако.~ +@575 = ~Тако? Что Ñто такое?~ +@576 = ~Ðеважно. Я уÑтала от них, и они больше не имеют значениÑ.~ +@577 = ~Я рад, что вернулÑÑ Ð¿Ð¾Ð´ Ñводы твоей благоÑклонноÑти. Правда, мне пора двигатьÑÑ.~ + +@580 = ~Привет, .~ +@581 = ~Привет, МиÑÑ ÐŸÑ€Ð¾Ñ‡ÑŒ-Плохое-ÐаÑтроение! Ты ÑÐµÐ³Ð¾Ð´Ð½Ñ Ð²Ñ‹Ð³Ð»Ñдишь очень жизнерадоÑтной.~ +@582 = ~(Джини Ñ‚ÑнетÑÑ Ðº тебе и целует в щёку.)~ [RJINROM] +@583 = ~Ой-ёй, очаровашка! Что вÑÑ‘ Ñто значит?~ +@584 = ~Мне казалоÑÑŒ, такие вещи у Ð½Ð°Ñ Ð¿Ð¾Ð´ запретом?~ +@585 = ~Вот примерно так Ñ ÑÐµÐ±Ñ Ð¸ чувÑтвовала!~ +@587 = ~Я решила, что Ñ‚Ñ‹ иÑключение из правил. Потому что Ñ‚Ñ‹ невероÑтно добрый, краÑивый, и вообще, веÑÑŒ такой... И Ñ‚Ñ‹ ÑпаÑаешь Ð¼ÐµÐ½Ñ Ð¸Ð· когтей зла. К тому же, Ñ‚Ñ‹ наÑтоÑщий контейнер Ð´Ð»Ñ Ð²Ñ‹Ð´Ð°Ñ‡Ð¸ шоколадок.~ +@588 = ~Тебе не понравилоÑÑŒ? Ðе молчи! девушке нужно чувÑтвовать ÑÐµÐ±Ñ Ð¶ÐµÐ»Ð°Ð½Ð½Ð¾Ð¹.~ +@589 = ~Мне Ñто очень понравилоÑÑŒ. КажетÑÑ, мне придётÑÑ ÐºÐ°Ðº Ñледует запаÑтиÑÑŒ шоколадом, еÑли у него такой Ñффект. Я даже готов в нём иÑкупатьÑÑ, может, тогда Ñ‚Ñ‹ поцелуешь Ð¼ÐµÐ½Ñ Ñнова.~ +@590 = ~Умный мальчик. Ðо Ñ‚Ñ‹ будешь ужаÑно липкий (Джини добродушно тебе улыбаетÑÑ).~ +@591 = ~Ртеперь, возьми Ð¼ÐµÐ½Ñ Ð·Ð° руку и дай немного подышать Ñвежим воздухом.~ +@592 = ~ÐœÐ¾Ñ Ð¼Ð¸Ð»Ð°Ñ Ð”Ð¶Ð¸Ð½Ð¸. Я мог бы привыкнуть к тому, что Ñ‚Ñ‹ Ñ€Ñдом.~ +@593 = ~(Джини броÑает на Ñ‚ÐµÐ±Ñ Ð·Ð°Ð´ÑƒÐ¼Ñ‡Ð¸Ð²Ñ‹Ð¹ взглÑд, и вы Ñтоите вмеÑте, наÑлаждаÑÑÑŒ близким приÑутÑтвием друг друга неÑколько долгих, приÑтных мгновений.)~ +@594 = ~Мне ненавиÑтна мыÑль о том, чтобы прерывать Ñто, но, ÑƒÑ‡Ð¸Ñ‚Ñ‹Ð²Ð°Ñ Ð²ÑÑ‘ проиÑходÑщее, Ñ Ð´Ð¾Ð»Ð¶ÐµÐ½ вернутьÑÑ.~ +@595 = ~Погоди. Что значит ÑпаÑаю тебÑ? Я думал, Ñто был Ñон. Ты была там на Ñамом деле?~ +@596 = ~Это и *был* Ñон, но Ñ Ð±Ñ‹Ð»Ð° там на Ñамом деле. Этот человек заÑтавил Ð¼ÐµÐ½Ñ Ð¿Ð¾Ð³Ñ€ÑƒÐ·Ð¸Ñ‚ÑŒÑÑ Ð² твоё Ñновидение, и он был иÑкренен, говорÑ, что может убить менÑ.~ +@597 = ~Он казалÑÑ Ð½ÐµÐ²ÐµÑ€Ð¾Ñтно опаÑным и могущеÑтвенным, но ему не было до Ð¼ÐµÐ½Ñ Ð´ÐµÐ»Ð°. Это очень Ñтранно, как-то жутко... так что нет, Ñто не был обычный Ñон, .~ +@598 = ~Мы должны Ñмотреть в оба, на Ñлучай, еÑли он поÑвитÑÑ Ñнова.~ +@599 = ~ДьÑвол, Ñ Ð¾Ñ‚Ñ€Ð°Ñ‰Ñƒ глаза на затылке! Этого больше ÐЕ повторитÑÑ!~ + +@600 = ~Дам медÑк за твои мыÑли.~ +@601 = ~О. Привет, Джини. Ты Ð¼ÐµÐ½Ñ ÑƒÐ´Ð¸Ð²Ð¸Ð»Ð°. Вообще-то, Ñ ÐºÐ°Ðº раз думал о тебе.~ +@602 = ~Это приÑтно. И о чём Ñ‚Ñ‹ думал?~ +@603 = ~(Ты обнимаешь Джини и нежно прижимаешьÑÑ Ð³ÑƒÐ±Ð°Ð¼Ð¸ к её губам.)~ [RJINROM] +@604 = ~(Ð”Ð°Ð»Ñ‘ÐºÐ°Ñ Ð¾Ñ‚ возражений, Джини принимает твой поцелуй, а вÑкоре начинает активно в нём учаÑтвовать.)~ +@605 = ~(Когда ваша хватка Ñлабеет и прерываетÑÑ, Джини одаривает Ñ‚ÐµÐ±Ñ Ð¾Ñ‡ÐµÐ½ÑŒ Ñтаромодным взглÑдом.)~ +@606 = ~Такого рода вещи могут доÑтавить мальчику маÑÑу неприÑтноÑтей.~ +@607 = ~Обними Ð¼ÐµÐ½Ñ Ð¸ поцелуй ещё раз... проÑто чтобы убедитьÑÑ.~ +@608 = ~(Ð’Ñ‹ повторÑете поцелуй, который длитÑÑ Ð´Ð¾Ð»ÑŒÑˆÐµ. Ð’Ñ‹ ÑливаетеÑÑŒ в нём - Джини Ñвно увлекаетÑÑ, у Ñ‚ÐµÐ±Ñ Ñамого кружитÑÑ Ð³Ð¾Ð»Ð¾Ð²Ð°. Ð’Ð°Ñ Ð²Ð»ÐµÑ‡Ñ‘Ñ‚ друг к другу Ñ Ð½ÐµÐ²ÐµÑ€Ð¾Ñтной Ñилой.)~ +@609 = ~Ох, здеÑÑŒ определенно зреют неприÑтноÑти.~ +@610 = ~Джини, Ñ...Ñ...~ +@611 = ~ТÑÑÑÑ. Ðе нужно Ñлов. Ðо Ñ Ð´ÑƒÐ¼Ð°ÑŽ, что мне лучше вернутьÑÑ Ð² мою лампу, пока вÑÑ‘ не вышло из-под контролÑ.~ + +@620 = ~, еÑÑ‚ÑŒ немного времени Ð´Ð»Ñ Ð¼ÐµÐ½Ñ?~ +@621 = ~Так получилоÑÑŒ, что да. Что у Ñ‚ÐµÐ±Ñ Ð½Ð° уме?~ +@622 = ~Я проÑмотрела вÑÑ‘ в Ñвоих Ñтарых текÑтах УДД, и, очевидно, нет никакого правила, запрещающего тебе входить в мою лампу.~ +@623 = ~Пойдёшь Ñо мной прÑмо ÑейчаÑ? Как Ñ ÑƒÐ¶Ðµ объÑÑнÑла, Ñ‚Ð²Ð¾Ñ Ð¿Ð°Ñ€Ñ‚Ð¸Ñ Ð²Ð¾Ð¾Ð±Ñ‰Ðµ ничего не заметит.~ +@624 = ~Конечно. Я вÑегда хотел увидеть твой дом.~ +@625 = ~УДД?~ +@626 = ~"УниверÑитет Дао Джиннов". Я закончила его Ñ Ð¾Ñ‚Ð»Ð¸Ñ‡Ð¸ÐµÐ¼, знаешь ли.~ +@627 = ~Мой дÑÐ´Ñ Ð±Ñ‹Ð» необычайно доволен. Он даже подарил мне... а, не бери в голову.~ +@628 = ~Я тебе верю. Значит, закончила Ñ Ð¾Ñ‚Ð»Ð¸Ñ‡Ð¸ÐµÐ¼, и он подарил тебе...что?~ +@629 = ~Полегче, ловкач! Я не ÑобираюÑÑŒ выпуÑкать *Ñтот* Ñкелет из шкафа.~ + +@630 = ~Я решила, . Ты пойдешь Ñо мной?~ +@631 = ~Ты дейÑтвительно Ñтого хочешь, Джини?~ +@632 = ~Да. Ртеперь хватит Ñомнений.~ +@633 = ~Хорошо.~ + +@640 = ~Я только что вернулаÑÑŒ Ñ Ð¿Ñ€Ð¾Ð³ÑƒÐ»ÐºÐ¸ и хотела бы завершить Ñвой день Ñ Ñ‚Ð¾Ð±Ð¾Ð¹.~ +@641 = ~Мне бы тоже Ñтого хотелоÑÑŒ. Пойдем.~ + +@645 = ~Ты звал, любимый?~ + +@650 = ~Лежать, мальчик! Только быÑтрый поцелуй. Рпотом Ñ‚Ñ‹ должен уÑлышать мои новоÑти (Ñледует торопливый поцелуй).~ +@651 = ~Так вот. Я проверила там и тут и обнаружила, что за твою голову и за головы вÑего твоего отрÑда назначена награда.~ +@652 = ~Кто-то Ñчитает Ñ‚ÐµÐ±Ñ ÑƒÐ³Ñ€Ð¾Ð·Ð¾Ð¹ Ð´Ð»Ñ Ñвоей деÑтельноÑти, какой бы она ни была.~ +@653 = ~Это определённо имеет какое-то отношение к железному кризиÑу, но пока Ñто вÑÑ‘, что мне удалоÑÑŒ разузнать.~ +@654 = ~Да, кÑтати... Ñ‚Ñ‹ знаешь что-нибудь о ПорождениÑÑ… Баала? КажетÑÑ, они каким-то непонÑтным образом в Ñто вовлечены.~ +@655 = ~Что ж, Ñ Ð·Ð½Ð°ÑŽ, что Баал был похотливым ублюдком, у которого было множеÑтво потомков. И в общем-то вÑÑ‘..~ +@656 = ~Ð Ñ‚Ñ‹ Ñам Ñлучайно не можешь быть Порождением Баала?~ +@657 = ~Была Ñ‚Ð°ÐºÐ°Ñ Ð¼Ñ‹Ñль. Ðо, думаю, что-что, а Горайон навернÑка упомÑнул бы о чём-то ТÐКОМ. Так что нет, Ñто врÑд ли.~ +@658 = ~Ðо на Ñамом деле Ñ‚Ñ‹ не знаешь, верно? Это имело бы ÑмыÑл, ÑƒÑ‡Ð¸Ñ‚Ñ‹Ð²Ð°Ñ Ð½ÐµÐºÐ¾Ñ‚Ð¾Ñ€Ñ‹Ðµ упоминаниÑ, Ñ ÐºÐ¾Ñ‚Ð¾Ñ€Ñ‹Ð¼Ð¸ Ñ ÑтолкнулаÑÑŒ.~ +@659 = ~Ð’Ñ€ÐµÐ¼Ñ Ð¿Ð¾ÐºÐ°Ð¶ÐµÑ‚.~ +@660 = ~Поцелуй Ð¼ÐµÐ½Ñ ÐµÑ‰Ñ‘ раз и иди.~ +@661 = ~Мне нужен мой Ñон, чтобы оÑтаватьÑÑ Ñ‚Ð°ÐºÐ¾Ð¹ же краÑивой.~ +@662 = ~Я не вижу в твоей краÑоте никаких изъÑнов. Конечно...~ +@663 = ~Ðет. Благодарю ваÑ, ÑÑÑ€, но вÑÑ‘-таки нет.~ +@664 = ~(Ðа Ñтот раз поцелуй длитÑÑ Ñ‡ÑƒÑ‚ÑŒ дольше. С Ñожалением, но Ñ‚Ñ‹ вÑÑ‘ же прощаешьÑÑ Ñ Ð”Ð¶Ð¸Ð½Ð¸.)~ +@665 = ~, у Ð¼ÐµÐ½Ñ ÐµÑÑ‚ÑŒ кое-что, что тебе Ñтоит уÑлышать.~ +@666 = ~Джини, у Ñ‚ÐµÐ±Ñ ÐµÑÑ‚ÑŒ кое-что, что мне нужно потрогать.~ + +@670 = ~, можешь провеÑти Ñо мной немного времени?~ +@671 = ~Определённо, Джини. Как поживаешь?~ +@672 = ~Гораздо лучше. Я проÑто подумала, что было бы неплохо чуть-чуть Ñ Ñ‚Ð¾Ð±Ð¾Ð¹ прогулÑÑ‚ÑŒÑÑ.~ +@673 = ~Да, Ñто Ð·Ð°Ð¼ÐµÑ‡Ð°Ñ‚ÐµÐ»ÑŒÐ½Ð°Ñ Ð¸Ð´ÐµÑ. Пойдём.~ +@674 = ~(Джини держит Ñ‚ÐµÐ±Ñ Ð·Ð° руку, пока вы прогуливаетеÑÑŒ, а Ñ‚Ð²Ð¾Ñ ÐºÐ¾Ð¼Ð¿Ð°Ð½Ð¸Ñ Ð´Ð°Ð¶Ðµ не замечает, что проиÑходит.)~ +@675 = ~Мне так хорошо. Ты даже не предÑтавлÑешь, до чего было доÑадно выходить из лампы только по предпиÑанию того, кому она принадлежала.~ +@676 = ~Ртеперь Ñ Ð¼Ð¾Ð³Ñƒ плюнуть на землю и назвать кота ублюдком, еÑли того пожелаю.~ +@677 = ~Или могу проÑто быть вот так Ñ Ñ‚Ð¾Ð±Ð¾Ð¹, когда захочу.~ +@678 = ~КажетÑÑ, Ñ Ð²Ð»ÑŽÐ±Ð»ÑÑŽÑÑŒ в тебÑ.~ +@679 = ~ÐадеюÑÑŒ, не только из-за того, что Ñ Ñ‚ÐµÐ±Ñ Ð¾Ñвободил.~ +@680 = ~О нет. Это лишь помогло мне полноÑтью оÑознать, какой Ñ‚Ñ‹ Ð´Ð»Ñ Ð¼ÐµÐ½Ñ Ð¿Ð¾Ð´Ð°Ñ€Ð¾Ðº.~ +@681 = ~Ðет ничего плохого в том, что Ñ‚Ñ‹ ÑтановишьÑÑ Ñ‚Ð°Ðº хорош в... Ñ-Ñ... ну... умеешь доÑтавить мне удовольÑтвие.~ +@682 = ~(улыбаешьÑÑ) Это вÑÑ‘ Ñ‚Ð²Ð¾Ñ Ð²Ð¸Ð½Ð°. Ты не только хорошо Ð¼ÐµÐ½Ñ ÑƒÑ‡Ð¸ÑˆÑŒ, но ещё и беÑконечно привлекательна. Ðичего не могу Ñ Ñобой поделать...~ +@683 = ~Да. Думаю, пришло Ð²Ñ€ÐµÐ¼Ñ Ð´Ð»Ñ Ð½Ð¾Ð²Ñ‹Ñ… *уроков*, как Ñчитаешь?~ +@684 = ~ЗаглÑни ко мне ÑÐµÐ³Ð¾Ð´Ð½Ñ Ð²ÐµÑ‡ÐµÑ€Ð¾Ð¼, и мы запрёмÑÑ Ð² *лаборатории*. Ð¡ÐµÐ¹Ñ‡Ð°Ñ Ð¼Ð½Ðµ лучше вернутьÑÑ.~ +@685 = ~ÐÐ»Ñ…Ð¸Ð¼Ð¸Ñ Ð”Ð¶Ð¸Ð½Ð¸. Я пытаюÑÑŒ получить Ñтепень по Ñтому предмету. Ð¡ÐµÐ³Ð¾Ð´Ð½Ñ Ð²ÐµÑ‡ÐµÑ€Ð¾Ð¼.~ + +@690 = ~ПоÑле того, что мы только что пережили, мне нужно было увидеть тебÑ.~ +@691 = ~Ð’Ñегда приÑтно быть нужным, но что именно раÑÑтроило Ñ‚ÐµÐ±Ñ Ð½Ð° Ñтот раз?~ +@692 = ~Чтобы помешать Железному трону в его гнуÑных планах, мы должны были затопить Ñту шахту. Ðе вÑе хорошие парни выбралиÑÑŒ оттуда. Это ранит.~ +@693 = ~(Джини оÑторожно ÑклонÑет твою голову к Ñвоему плечу, тихо Ð½Ð°Ð¿ÐµÐ²Ð°Ñ Ñ‚ÐµÐ±Ðµ на ухо.)~ +@694 = ~(Через некоторое Ð²Ñ€ÐµÐ¼Ñ Ð¾Ð½Ð° мÑгко целует Ñ‚ÐµÐ±Ñ Ð² лоб, затем в переноÑицу, начинает медленно и нежно оÑыпать твоё лицо поцелуÑми, пока не каÑаетÑÑ Ð³ÑƒÐ±Ð°Ð¼Ð¸ твоих губ.)~ +@695 = ~(Она замечает, что Ñ‚Ñ‹ дышишь не так прерывиÑто, и чуть отÑтранÑетÑÑ, чтобы взглÑнуть на тебÑ.)~ +@696 = ~СпаÑибо тебе, любовь моÑ. Ðе уверен, что Ñмог бы пройти через вÑÑ‘ Ñто без тебÑ.~ +@697 = ~Ð Ñ ÑƒÐ²ÐµÑ€ÐµÐ½Ð°, что Ñмог бы. Ðо Ñо мной гораздо приÑтнее.~ +@698 = ~Приходи ÑÐµÐ³Ð¾Ð´Ð½Ñ Ð²ÐµÑ‡ÐµÑ€Ð¾Ð¼. Мы обÑзательно завершим твоё лечение.~ +@699 = ~Да. Это было бы замечательно. Тогда увидимÑÑ, Джини.~ + +@710 = ~За нами...то еÑÑ‚ÑŒ, за мной...повÑюду ходила Ð¼Ð¾Ð»Ð¾Ð´Ð°Ñ Ð¶ÐµÐ½Ñ‰Ð¸Ð½Ð°. Как только Ñ ÐµÑ‘ вижу, она иÑчезает.~ +@711 = ~Это Ñтранно.~ +@712 = ~Скажи, Ñ‚Ñ‹ что нибудь о ней знаешь?~ +@713 = ~Ðет. Ð’ ÑмыÑле, Ñ Ñ‡ÐµÐ³Ð¾ бы мне знать?~ +@714 = ~Она тебе как-то угрожает?~ +@715 = ~(Звучит так, будто Джини увиливает от ответа. Ты Ñмотришь на неё Ñтаромодным взглÑдом.)~ +@716 = ~Я бы раÑÑказала тебе вÑÑ‘ что знаю, еÑли бы могла, . Ðе Ñмотри на Ð¼ÐµÐ½Ñ Ñ‚Ð°Ðº!~ +@717 = ~Мне нечего тебе Ñказать.~ +@718 = ~ЕÑли Ñ‚Ñ‹ так говоришь, пуÑÑ‚ÑŒ будет так. Лучше обними менÑ, чтобы развеÑÑ‚ÑŒ плохое наÑтроение.~ +@719 = ~(Джини нежно обнимает тебÑ, но Ñ‚Ñ‹ вÑе ещё думаешь, что же и почему она Ñкрывает. Ты отодвигаешь Ñти мыÑли на задний план в интереÑах вашего Ñ Ð½ÐµÐ¹ благополучиÑ.)~ + +@730 = ~Мне одиноко, Ñ Ñкучаю, поÑтоÑнно думаю о тебе и возбуждаюÑÑŒ. Можно мне ÑÐµÐ³Ð¾Ð´Ð½Ñ Ð²ÐµÑ‡ÐµÑ€Ð¾Ð¼ залезть к тебе под одеÑло?~ +@731 = ~Конечно, Джини. РеÑли Ð½Ð°Ñ Ð¿Ð¾Ð¹Ð¼Ð°ÑŽÑ‚, мне проÑто придётÑÑ Ñ Ñтим ÑмиритьÑÑ.~ +@732 = ~ПодвиньÑÑ, негодник. Я ÑобираюÑÑŒ вторгнутьÑÑ Ð² твоё личное проÑтранÑтво.~ +@733 = ~(Джини практичеÑки мурлычет.)~ +@734 = ~Ртеперь... Давай-ка поÑмотрим, что Ñ‚Ñ‹ можешь предложить.~ +@735 = ~Ðа тебе Ñлишком много одежды, чтобы делить Ñо мной поÑтель.~ +@736 = ~Как Ñ‚Ñ‹ легко можешь заметить, Ñ Ð½Ðµ ÑобираюÑÑŒ говорить "нет".~ + +@750 = ~! Что здеÑÑŒ произошло?~ +@751 = ~Ðу, в общем, Ñ Ð½Ð°Ð´ÐµÐ» Ñтот краÑивый поÑÑ, и, как видишь,...~ +@752 = ~Ðе знаю. Похоже Ð¼ÐµÐ½Ñ ÐºÑ‚Ð¾-то разыгрывает.~ +@753 = ~(*ÑмеётÑÑ*) Давай поÑмотрим, что можем Ñ Ñтим Ñделать.~ +@754 = ~Вот. Теперь лучше.~ +@755 = ~Я предпочитаю Ñ‚ÐµÐ±Ñ Ñ‚Ð°ÐºÐ¸Ð¼. Так Ñ‚Ñ‹ намного Ñоблазнительнее.~ +@756 = ~Я тоже предпочитаю ÑÐµÐ±Ñ Ñ‚Ð°ÐºÐ¸Ð¼. СпаÑибо, Джини.~ +@757 = ~С нетерпением жду вÑтречи Ñ Ñ‚Ð¾Ð±Ð¾Ð¹ Ñнова, в ближайшее Ð²Ñ€ÐµÐ¼Ñ (*хихикает*).~ [RJGIGGLE] +@758 = ~По крайней мере, Ñ Ñ…Ð¾Ñ€Ð¾Ñˆ Ð´Ð»Ñ Ñ‚Ð¾Ð³Ð¾, чтобы поÑмеÑÑ‚ÑŒÑÑ. Пока, Джини.~ + +@770 = ~, Ñ Ð´ÑƒÐ¼Ð°ÑŽ, тебе Ñтоит...~ +@771 = ~(Ты хватаешь Джини и крепко целуешь её.)~ +@772 = ~(задыхаÑÑÑŒ) Что ж, и тебе привет!~ +@773 = ~Теперь, прошу, уÑпокойÑÑ Ð¸ выÑлушай менÑ.~ +@774 = ~Ð”Ð»Ñ Ñтого ещё будет времÑ, позже.~ +@775 = ~Хорошо, но лучше бы Ñто было важно!~ +@776 = ~(Джини лаÑково гладит Ñ‚ÐµÐ±Ñ Ð¿Ð¾ щеке.)~ +@777 = ~Это важно. Пока вы разговаривали и оÑматривалиÑÑŒ, Ñ Ð¸ÑÑледовала Ñто меÑто.~ +@778 = ~Ð’ Ñтой крепоÑти еÑÑ‚ÑŒ очень Ñтранные документы, ÑпрÑтанные в очень Ñтранных меÑтах.~ +@779 = ~Я, конечно, имею неограниченный доÑтуп ко вÑему, что Ð¼ÐµÐ½Ñ Ð¸Ð½Ñ‚ÐµÑ€ÐµÑует, как Ñ‚Ñ‹ знаешь.~ +@780 = ~То, что Ñ Ð½Ð°ÑˆÐ»Ð°, Ñ Ð±Ð¾Ð»ÑŒÑˆÐ¾Ð¹ вероÑтноÑтью указывает на то, что ТЫ - Ð´Ð¸Ñ‚Ñ Ð‘Ð°Ð°Ð»Ð°...~ +@781 = ~(*вздох*). Это могло бы объÑÑнить, почему Ñ Ð¿Ñ€Ð¸Ð¾Ð±Ñ€ÐµÑ‚Ð°ÑŽ Ñти Ñилы.~ +@782 = ~И...подожди! Что? Ты никогда не упоминал ничего подобного прежде. Я должна уÑлышать об Ñтом ÑейчаÑ!~ +@783 = ~(Ты раÑÑказываешь Джини о новых ÑпоÑобноÑÑ‚ÑÑ…, поÑвившихÑÑ Ñƒ Ñ‚ÐµÐ±Ñ Ñтоль таинÑтвенным образом.)~ +@784 = ~Да. Это поÑледний штрих. Забудь о "вероÑтноÑти". Ты и ЕСТЬ Ð”Ð¸Ñ‚Ñ Ð‘Ð°Ð°Ð»Ð°, причём очень Ñильное.~ +@785 = ~Ðе вÑÑ‘ пока ÑÑно, но ÑÑƒÐ´Ñ Ð¿Ð¾ Ñтим Ñтранным документам, тебе предÑтоит крайне Ñ‚Ñжёлый путь.~ +@786 = ~Ох, любимый мой. Хотела бы Ñ, чтобы новоÑти были не такими мрачными. Ðо лучше быть предупреждённым, чем ходить, тыкаÑÑÑŒ ноÑом в опаÑноÑти.~ +@787 = ~Этим краÑивым, прелеÑтным ноÑиком!~ +@788 = ~Значит, придётÑÑ Ð¾Ð±Ð·Ð°Ð²ÐµÑтиÑÑŒ ноÑовым щитком.~ +@789 = ~Ðеужели Ñ‚Ñ‹ никогда не можешь быть Ñерьезным?~ +@790 = ~Ðеа. Ртеперь, еÑли бы Ñ‚Ñ‹ только Ñкользнула Ñтими губами по выÑтупу на моём лице...~ +@791 = ~(ПоÑле Ð¿Ð¾Ñ†ÐµÐ»ÑƒÑ Ð”Ð¶Ð¸Ð½Ð¸ задумчиво возвращаетÑÑ Ð² Ñвою лампу.)~ +@792 = ~(Твоё хмурое Ñерьёзное лицо заÑтавлÑет Ñпутников броÑать на Ñ‚ÐµÐ±Ñ Ñ‚Ñ€ÐµÐ²Ð¾Ð¶Ð½Ñ‹Ðµ взглÑды.)~ + +@800 = ~Ðаззи! Как Ñ‚Ñ‹ Ñюда попал? Я думала, Ñ‚Ñ‹ ÑкитаешьÑÑ Ð¿Ð¾ планам, ÑÐ¾Ð±Ð¸Ñ€Ð°Ñ Ð¸ Ð¿Ñ€Ð¾Ð´Ð°Ð²Ð°Ñ Ð²ÑÑ‘ подрÑд!~ +@801 = ~Джини! Я и Ñам не вполне уверен как, но вид твоей многоуважаемой перÑоны и твоего чрезвычайно многоуважаемого тела - отрадное зрелище Ð´Ð»Ñ Ð¼Ð¾Ð¸Ñ… уÑталых глаз.~ +@802 = ~Что ТЫ здеÑÑŒ делаешь?~ +@803 = ~Я туÑуюÑÑŒ Ñ Ñтой замечательной компанией иÑкателей приключений.~ +@804 = ~Обрати оÑобое внимание на Ñтого парнÑ, ведущего группу.~ +@805 = ~Хмм... Даа... Вижу, отчего Ñ‚Ñ‹ могла привÑзатьÑÑ Ðº такому.~ +@806 = ~Я имею в виду, раз уж Ñ‚Ñ‹ дейÑтвительно не можешь ÑоглаÑитьÑÑ Ð½Ð° джинна...~ +@807 = ~Как Ñ‚Ñ‹ знаешь, мужчины-джинны обычно Ñлишком деÑпотичны, на мой вкуÑ.~ +@808 = ~Помнишь тот переход, Ñовершённый тобой назад в Калимшан?~ +@809 = ~Ðуч! Слишком хорошо. У Ð¼ÐµÐ½Ñ Ð´Ð¾ Ñих пор оÑталиÑÑŒ шрамы.~ +@810 = ~ПриÑтно было поболтать. УвидимÑÑ.~ +@811 = ~Ðо, Ñ...~ +@812 = ~Закрой Ñвой рот, Ðаззи, и больше не Ñмей открывать, или Ñ Ð½Ð°Ñ‚Ñ€Ð°Ð²Ð»ÑŽ на Ñ‚ÐµÐ±Ñ Ñвоего дÑдю.~ +@813 = ~(*ворчит*)~ + +@830 = ~, Ñ...~ +@831 = ~Ð¥ÑйÑ, Джини!~ +@832 = ~ЗдравÑтвуй, Джини.~ +@833 = ~Дароф, Джини!~ +@834 = ~МинÑк и Бу рады Ñ‚ÐµÐ±Ñ Ð²Ð¸Ð´ÐµÑ‚ÑŒ, Джини.~ +@835 = ~Доброго тебе днÑ, Джини~ +@836 = ~Хорошо выглÑдишь, девочка.~ +@837 = ~КраÑота вÑегда приÑтное зрелище, Джини.~ +@838 = ~Хорошего вам днÑ, Миледи.~ +@839 = ~П-п-привет, Джини.~ +@840 = ~Ðеплохо выглÑдишь, Джини.~ +@841 = ~Ð¢Ð²Ð¾Ñ Ð±Ð°Ð»Ð»Ð°Ð´Ð° ещё не готова, Джини.~ +@842 = ~Я Ñто не брала, Джини.~ +@843 = ~Природа приветÑтвует Ñвою дочь.~ +@844 = ~Ðам нужна Ð´Ð¾Ð»Ð³Ð°Ñ Ð±ÐµÑеда, Джини.~ +@845 = ~О, Ð¼Ð¾Ñ Ð´Ð¾Ñ€Ð¾Ð³Ð°Ñ, не Ñтоит так выÑкакивать на Ñтарого гнома.~ +@846 = ~Значит, Ñ‚ÐµÐ±Ñ ÐµÑ‰Ñ‘ не покалечили.~ +@847 = ~Я по прежнему не верю, что Ñ‚Ñ‹ не пользуешьÑÑ ÐºÐ¾Ñметикой, Джини.~ +@848 = ~Джини, у Ð¼ÐµÐ½Ñ Ðº тебе предложение...~ +@849 = ~Жаль, что Ñ‚ÐµÐ±Ñ Ð½ÐµÑ‚ Ñ€Ñдом, Джини.~ +@850 = ~(*таращит глаза*)~ +@851 = ~Ð¢Ð¸Ð°ÐºÑ Ð¿Ñ€Ð¸Ð²ÐµÑ‚Ñтвует Ñвое творение!~ +@852 = ~Буду проламывать черепа, еÑли Ñ‚Ñ‹ не будешь выходить почаще.~ +@853 = ~Я могла бы Ñказать, что хочу видеть Ñ‚ÐµÐ±Ñ Ñ‡Ð°Ñ‰Ðµ, но Ñто проÑто невозможно. Верно?~ +@854 = ~Уходи! Я занÑÑ‚ важными делами!~ +@855 = ~Удивлена, что лампа ещё не ÑтёрлаÑÑŒ Ñо вÑем Ñтим трением, которое получала.~ +@856 = ~Должно быть, здорово иметь Ñвою лампу. Конечно, входить и выходить было бы немного опаÑно.~ +@857 = ~Тьфу! Еще один благодетель.~ +@858 = ~Ð’ вопроÑе равновеÑÐ¸Ñ Ñ‚Ñ‹ почти полное объÑÑнение Ðларгота, Джини.~ +@859 = ~Да, любовь моÑ?~ +@860 = ~Ð’Ñем привет! Рада вÑех Ð²Ð°Ñ Ð²Ð¸Ð´ÐµÑ‚ÑŒ.~ +@861 = ~Рада Ñ‚ÐµÐ±Ñ Ð²Ð¸Ð´ÐµÑ‚ÑŒ, Джини.~ + +@900 = ~Я думаю, тебе лучше Ñначала поговорить Ñ Ñтой *штукой*, .~ +@901 = ~Ладно, Джини.~ + +@930 = ~, не вздумай валÑÑ‚ÑŒ дурака.~ +@931 = ~Иди туда и уложи Ñтого парнÑ.~ +@932 = ~БЫСТРО!~ +@933 = ~Его и вÑÑŽ его пёÑтрую шайку.~ +@934 = ~Ðе оÑтавлÑй им ни единого шанÑа.~ +@935 = ~Я хочу Ñ‚ÐµÐ±Ñ Ð½Ð°Ð·Ð°Ð´, и Ñ‚Ñ‹ мой, так что тебе лучше Ñлушать менÑ!~ +@936 = ~Хорошо, Джини. Он доÑтаточно подпортил мне жизнь. Пора выноÑить муÑор.~ +@937 = ~Хорошо. Ртеперь покончим Ñ Ñтим, и можем переходить к более Ñерьезным ... процедурам.~ +@938 = ~(Ты целуешь Джини и похлопываешь её по попе, когда она возвращаетÑÑ Ð² Ñвою лампу.)~ + +@950 = ~Привет, ! (*поцелуй*)~ +@951 = ~Каково Ñто - быть общепризнанным героем?~ +@952 = ~Что ж, чувÑтва, что отныне Ñ Ð²ÐµÐ»Ð¸ÐºÐ¸Ð¹ лорд, ещё не поÑвилоÑÑŒ, но оно может на мне выраÑти.~ +@953 = ~Ðе знаю, Джини. Ð Ñ Ð´Ð¾Ð»Ð¶ÐµÐ½ чувÑтвовать ÑÐµÐ±Ñ ÐºÐ°Ðº-то иначе?~ +@954 = ~ЕÑли так хочешь знать, Джини, Ñто крайне неудобно.~ +@955 = ~Я бы так и подумала, но Ð¼Ð¾Ñ ÑобÑÑ‚Ð²ÐµÐ½Ð½Ð°Ñ Ð¶Ð¸Ð·Ð½ÑŒ была довольно уединённой. ЕÑли можно так Ñказать...~ +@956 = ~Верно! Дела Ñ Ð»Ð°Ð¼Ð¿Ð¾Ð¹. Ðаверное, Ñ Ð²Ñе ещё так ÑоÑредоточен на выÑÑнении того, что вÑÑ‘ Ñто значит, что у Ð¼ÐµÐ½Ñ Ð½Ðµ было много времени, чтобы начать чувÑтвовать Ñвоё превоÑходÑтво.~ +@957 = ~И к лучшему. С такой раздутой головой Ñ‚Ñ‹ не был бы таким краÑавчиком. [RJGIGGLE]~ +@958 = ~КÑтати об Ñтом - наÑколько тебе нравитÑÑ Ð±Ñ‹Ñ‚ÑŒ Ñпутницей активно раздувающейÑÑ Ð³Ð¾Ð»Ð¾Ð²Ñ‹?~ +@959 = ~Я очень надеюÑÑŒ на обратное.~ +@960 = ~Мне бы не доÑтавило удовольÑÑ‚Ð²Ð¸Ñ ÑƒÐ¼ÐµÐ½ÑŒÑˆÐ°Ñ‚ÑŒ твою толÑтую голову, но Ñ Ð±Ñ‹ определённо Ñто Ñделала!~ +@961 = ~Как так?~ +@962 = ~Я едва могу пройти по улице без того, чтобы на Ð¼ÐµÐ½Ñ Ð½Ðµ напали поклонники.~ +@963 = ~Ты хочешь Ñказать, что тебе не нравитÑÑ Ñто вÑеобщее женÑкое обожание? Ð’ Ñто трудно поверить.~ +@964 = ~Поверь. И дело не только в женщинах. Там мужчины, дети... Ñобаки...~ +@965 = ~ÐадеюÑÑŒ, Ñ‚Ñ‹ и дальше будешь избегать традиционной толÑтоголовоÑти.~ +@966 = ~Я вроде как Ñкрыта от них, но Ñто так волнующе. Я чувÑтвую атавиÑтичеÑкий трепет от того, что Ñплю Ñо знаменитым публичным человеком.~ +@967 = ~Я о том, что вÑе Ñти люди хотÑÑ‚ получить хоть чаÑтичку тебÑ, а Ñ‚Ñ‹ здеÑÑŒ, в моём раÑпорÑжении, и Ñ‚Ñ‹ веÑÑŒ мой.~ +@968 = ~ПризнаюÑÑŒ, Ñ Ð¸Ñпытываю моменты ÑамодовольÑтва. Смешанного Ñ Ð²Ð¾Ð·Ð±ÑƒÐ¶Ð´ÐµÐ½Ð¸ÐµÐ¼, когда Ñмотрю на тебÑ...~ +@969 = ~Вопреки здравому ÑмыÑлу, ÑÐµÐ³Ð¾Ð´Ð½Ñ Ð½Ð¾Ñ‡ÑŒÑŽ Ñ ÑобираюÑÑŒ Ñполна утолить твое ÑамодовольÑтво. ПроÑто чтобы уÑпокоить обожание моих поклонниц.~ +@970 = ~Конечно, дорогой. Приходи, как только будешь готов к тому, чтобы... Ñам знаешь.~ +@971 = ~Скоро, любовь моÑ.~ + +@1000 = ~Я думала об Ñтом. ЕÑли бы Ñ Ð·Ð°Ð±ÐµÑ€ÐµÐ¼ÐµÐ½ÐµÐ»Ð° от тебÑ... ЕÑли бы у Ð½Ð°Ñ Ð±Ñ‹Ð» бы ребёнок, Ñ Ð±Ñ‹Ð»Ð° бы ÑчаÑтлива.~ +@1001 = ~Ðа более мрачной ноте, вÑÑ‘ Ñто Ñражение Ñильно напоминает мне Войну Крови.~ +@1002 = ~Даже Сигил был более ÑчаÑтливым меÑтом, чем Ñта Ñтрана, через которую мы проходим.~ +@1003 = ~РаÑÑкажи мне об Ñтой Войне Крови.~ +@1004 = ~Ты не Ñлышал о ней? Два главных племени демонов ведут неÑкончаемую войну на нижних планах. Огромный, титаничеÑких маÑштабов конфликт.~ +@1005 = ~Ð’ определённой Ñтепени Война Крови затронула почти вÑе планы. Я видела её немного, когда поÑещала Сигил, и Ñто было безумием.~ +@1006 = ~Эта война, которую вы ведете ÑейчаÑ, не так уж далека от неё по накалу.~ +@1007 = ~Это заÑтавлÑет Ð¼ÐµÐ½Ñ Ð·Ð°Ð´Ð°Ñ‚ÑŒÑÑ Ð²Ð¾Ð¿Ñ€Ð¾Ñом, не перетекают ли планы в бездну, и не влиÑÑŽÑ‚ ли они на положение дел здеÑÑŒ, в Ториле.~ +@1008 = ~Ð¡ÑƒÐ´Ñ Ð¿Ð¾ опиÑаниÑм, Ñтот Сигил похож на меÑто, которое Ñледует избегать.~ +@1009 = ~Ðе ÑовÑем. ГоÑпожа Боли удерживает Сигил на довольно ровном киле.~ +@1010 = ~У неё еÑÑ‚ÑŒ привычка "Ñбивать" Ñ Ð½ÐµÐ³Ð¾ тех, кто переÑтупает черту.~ +@1011 = ~ЖёÑÑ‚ÐºÐ°Ñ Ð´Ð°Ð¼Ð¾Ñ‡ÐºÐ°!~ +@1012 = ~Ты даже не предÑтавлÑешь. ГоворÑÑ‚, именно из-за неё боги не могут завладеть Сигилом - она как-то блокирует им путь в город. Так что, хоть она и жуткаÑ, по крайней мере, они держатÑÑ Ð¾Ñ‚ Ñтого плана подальше. ÐŸÐ¾Ð»Ð½Ð°Ñ Ð¿Ñ€Ð¾Ñ‚Ð¸Ð²Ð¾Ð¿Ð¾Ð»Ð¾Ð¶Ð½Ð¾ÑÑ‚ÑŒ тому, что они делают здеÑÑŒ.~ +@1013 = ~ИнтереÑно, знают ли они вообще, что делают?~ +@1014 = ~Боги загадочны. Ðикто не знает, что они затевают и чем занимаютÑÑ, поÑтому Ñ Ð¾Ð³Ñ€Ð°Ð½Ð¸Ñ‡Ð¸Ð²Ð°ÑŽ Ñвои взглÑды на мир фундаментальными оÑновами.~ +@1015 = ~И *что* Ñто за оÑновы?~ +@1016 = ~Ты.~ +@1017 = ~За Ñто, возлюбленный мой, ÑÐµÐ³Ð¾Ð´Ð½Ñ Ð½Ð¾Ñ‡ÑŒÑŽ тебе очень повезёт!~ +@1018 = ~Каждую ночь, и вÑе!~ + +@1050 = ~, не знаю почему... но у Ð¼ÐµÐ½Ñ ÑÐµÐ¹Ñ‡Ð°Ñ Ð¿Ð»Ð¾Ñ…Ð¾Ðµ предчувÑтвие.~ +@1051 = ~Очень плохое предчувÑтвие.~ +@1052 = ~Такое пугающее чувÑтво, Ñловно Ñ ÑÐµÐ¹Ñ‡Ð°Ñ Ð¿Ð¾Ñ‚ÐµÑ€ÑÑŽ тебÑ.~ +@1053 = ~Обними Ð¼ÐµÐ½Ñ Ð½Ð° мгновение.~ +@1054 = ~ЕÑли мне придетÑÑ Ð² Ñпешке бежать, найди менÑ. ПожалуйÑта!~ +@1055 = ~Я люблю тебÑ.~ +@1056 = ~(Ты крепко прижимаешь Джини к Ñебе) Я тоже люблю тебÑ, Джини. ÐадеюÑÑŒ, Ñ‚Ñ‹ ошибаешьÑÑ. С Ñтого момента вÑÑ‘ кажетÑÑ Ð¿Ñ€Ð¾Ñтым.~ +@1057 = ~Хорошо...вÑÑ‘ будет хорошо. Поцелуй менÑ, и Ñ Ð²ÐµÑ€Ð½ÑƒÑÑŒ в Ñвою лампу. Я...Ñ Ð´Ð¾Ð»Ð¶Ð½Ð° быть готовой ко вÑему.~ +@1058 = ~(Ты Ñ Ð±ÐµÑпокойÑтвом Ñмотришь, как Джини уходит.)~ +@1059 = ~ФÑй, Ñ‚Ñ‹ поможешь мне? ПожалуйÑта, ФÑй.~ +@1060 = ~Конечно помогу, Джини. (Входит в лампу, нахмурившиÑÑŒ.)~ +@1061 = ~(Джини Ñпешно возвращаетÑÑ Ð² Ñвою лампу.)~ + +@1070 = ~Так приÑтно дышать Ñвежим воздухом.~ +@1071 = ~Привет, . Привет, ФÑй.~ +@1072 = ~Я подумала, пришло Ð²Ñ€ÐµÐ¼Ñ Ð½Ð°Ð¼ троим немного поговорить.~ +@1073 = ~Это звучит угрожающе, Джини.~ +@1074 = ~Я ÑоглаÑна, Джини. Я рада, что у Ñ‚ÐµÐ±Ñ Ñ…Ð²Ð°Ñ‚Ð¸Ð»Ð¾ наглоÑти заговорить об Ñтом.~ +@1075 = ~Почему у Ð¼ÐµÐ½Ñ Ñ‚Ð°ÐºÐ¾Ðµ чувÑтво, что на Ð¼ÐµÐ½Ñ Ð¾Ð¿Ð¾Ð»Ñ‡Ð¸Ð»Ð¸ÑÑŒ, и более того, ÑобираютÑÑ Ð½Ð°Ð¿Ð°ÑÑ‚ÑŒ?~ +@1076 = ~Потому что таков Ñ‚Ñ‹, негодник!~ +@1077 = ~Вот именно.~ +@1078 = ~Так Ñ Ð²ÑÑ‘-таки узнаю, что здеÑÑŒ творитÑÑ, или Ð¼ÐµÐ½Ñ Ð¿Ñ€Ð¾Ñто оÑтавÑÑ‚ в тумане неведениÑ?~ +@1079 = ~Говори Ñ‚Ñ‹, Джини. Я проÑто поÑижу здеÑÑŒ и буду куÑать его за ухо, еÑли понадобитÑÑ.~ +@1080 = ~Ðу что ж, . У Ñ‚ÐµÐ±Ñ Ñто было Ñ Ð½Ð°Ð¼Ð¸ обеими, даже еÑли где-то только во Ñне.~ +@1081 = ~ÐаÑчёт того, что здеÑÑŒ творитÑÑ - Ñто Ñобрание клана, чтобы вÑе знали, что проиÑходит, и никто по ÑлучайноÑти не поÑтрадал.~ +@1082 = ~Лично у Ð¼ÐµÐ½Ñ Ð½ÐµÑ‚ никаких вопроÑов к нашим отношениÑм в их нынешнем виде, и не было бы, где бы они ни проиÑходили - хоть в лампе, хоть в Ñнах, хоть в реальноÑти (что бы под ней ни подразумевалоÑÑŒ).~ +@1083 = ~ÐаÑчёт менÑ, Ñ Ð½ÐµÐ½Ð°Ð²Ð¸Ð¶Ñƒ вÑÑ‘ Ñто ощущение ÑÐ¾ÐºÑ€Ñ‹Ñ‚Ð¸Ñ Ð¸ вÑтреч тайком. У Ð¼ÐµÐ½Ñ Ð¾Ñ‚ Ñтого ноет в животе.~ +@1084 = ~Ты Ñовершенно Ð¼ÐµÐ½Ñ ÑƒÐ´Ð¾Ð²Ð»ÐµÑ‚Ð²Ð¾Ñ€Ñешь, Ñ ÑчаÑтлива Ñ Ñ‚Ð¾Ð±Ð¾Ð¹, и, наÑколько Ñ Ð¿Ð¾Ð½Ð¸Ð¼Ð°ÑŽ, ФÑй тоже.~ +@1085 = ~О да! То еÑÑ‚ÑŒ, было бы лучше, чтобы наÑву, но ÑÐµÐ¹Ñ‡Ð°Ñ Ð³Ð¾Ð´Ð¸Ñ‚ÑÑ Ð¸ так.~ +@1086 = ~Могу ли Ñ Ñ…Ð¾Ñ‚Ñ Ð±Ñ‹ вÑтавить Ñлово?~ +@1087 = ~Дерзай.~ +@1088 = ~Я Ñлушаю.~ +@1089 = ~Хорошо... Я... Я люблю Ð²Ð°Ñ Ð¾Ð±ÐµÐ¸Ñ…. Ð’Ñ‹ знаете, что Ñ Ñ‡ÑƒÐ²Ñтвую. ПуÑÑ‚ÑŒ вÑÑ‘ Ñто ново Ð´Ð»Ñ Ð¼ÐµÐ½Ñ, вÑÑ‘ же, Ñ Ð½Ð¸ за что не хочу ранить ваши чувÑтва. ЕÑли Ñтого не избежать, то, возможно, мне лучше уйти, потому что Ñ Ð½Ðµ прощу Ñебе, еÑли обижу одну из ваÑ, или Ñделаю больно, или Ñовру, будто чувÑтва могут быть взвешены. Ðе могут.~ +@1090 = ~Мне хочетÑÑ, чтобы вы обе были ÑчаÑтливы, ÐºÐ°Ð¶Ð´Ð°Ñ Ð¸Ð· ваÑ... И ÑовÑем не хочетÑÑ Ð½ÐµÑ‡Ð°Ñнно навредить. Я бы не Ñделал Ñтого ни за что на Ñвете. Я люблю Ð²Ð°Ñ Ð¾Ð±ÐµÐ¸Ñ…. И ÑейчаÑ, Ñ Ñ‡ÑƒÐ²Ñтвую... беÑÑилие.~ +@1091 = ~Видишь, Джини, он добрый парень. ДейÑтвительно хороший. Это вдобавок к тому, что потрÑÑающий жеребец.~ +@1092 = ~Именно то, что мы ожидали, ФÑй. , Ñ‚Ñ‹ чиÑтый и правдивый. Это было очень иÑкренне.~ +@1093 = ~Эмм... СпаÑибо? Значит, еÑли Ñ Ð²ÐµÑ€Ð½Ð¾ понимаю... Ð’Ñ‹ уже обÑуждали Ñто ранее?~ +@1094 = ~Ðга. Ðе беÑпокойÑÑ, милый, мы решили оÑтатьÑÑ Ñ Ñ‚Ð¾Ð±Ð¾Ð¹. Можешь раÑÑлабитьÑÑ.~ +@1095 = ~О... ЯÑно... Ðичего Ñебе...! Ох, боги! Мне нужно привыкнуть к такому...~ +@1096 = ~О да. Ð ÑÐµÐ¹Ñ‡Ð°Ñ Ð¼Ð½Ðµ нужно возвращатьÑÑ. ФÑй, прикуÑи его за ухо Ð´Ð»Ñ Ð¼ÐµÐ½Ñ.~ +@1097 = ~ХОРОШО. (*чавк*)~ +@1098 = ~ÐУЧ!~ +@1099 = ~Слабак. (Ðа Ñтой ноте Джини возвращаетÑÑ Ð² Ñвою лампу.)~ diff --git a/Jini/Languages/Russian/RJIRENI.tra b/Jini/Languages/Russian/RJIRENI.tra new file mode 100644 index 0000000..d7fde50 --- /dev/null +++ b/Jini/Languages/Russian/RJIRENI.tra @@ -0,0 +1,21 @@ + +@0 = ~Вот и Ñ‚Ñ‹, наконец.~ +@1 = ~И Ñ‚Ñ‹ выполнил вÑе заданиÑ.~ +@2 = ~Как и обещал, Ñ Ð¾Ñ‚Ð¿ÑƒÑ‰Ñƒ твою леди.~ +@3 = ~Так к чему Ñто вÑÑ‘ было?~ +@4 = ~Это ЗРпределами твоего пониманиÑ. ДоÑтаточно Ñказать, что Ñ ÑƒÐ·Ð½Ð°Ð» то, что хотел узнать.~ +@5 = ~Я должен идти, поÑкольку Ñ‚Ñ‹ не единÑтвенный, кто требует моего вниманиÑ.~ +@6 = ~Позади Ð¼ÐµÐ½Ñ ÐµÑÑ‚ÑŒ выход, через который Ñ‚Ñ‹ можешь покинуть Ñтот Ñон.~ +@7 = ~Возможно, мы увидимÑÑ Ð¿Ð¾Ð·Ð¶Ðµ.~ +@8 = ~Хорошо. Он ушел. Джини, Ñ‚Ñ‹ в порÑдке?~ +@9 = ~Это был Ñон?~ +@10 = ~ВероÑтно. Это не моих рук дело. Я бы не Ñтал подвергать Ñ‚ÐµÐ±Ñ Ñ‚Ð°ÐºÐ¾Ð¼Ñƒ.~ +@11 = ~Я не знаю, что думать!~ +@12 = ~Я верю тебе, но, кажетÑÑ, вокруг Ñ‚ÐµÐ±Ñ Ñ‡Ñ‚Ð¾-то проиÑходит.~ +@13 = ~Я знаю. Мне жаль, что Ñ‚Ñ‹ оказалаÑÑŒ втÑнута в Ñто.~ +@14 = ~Возможно, тебе Ñтоит проÑто забыть обо мне.~ +@15 = ~Ты забываешь, что Ð¼Ð¾Ñ Ð»Ð°Ð¼Ð¿Ð° принадлежит тебе.~ +@16 = ~Я не могу забыть о тебе. Ðе хочу и не ÑобираюÑÑŒ.~ +@17 = ~Мне нужно Ñерьёзно кое о чём поразмыÑлить. Я...Я вÑтречуÑÑŒ Ñ Ñ‚Ð¾Ð±Ð¾Ð¹ позже.~ +@19 = ~Скатертью дорога!~ +@20 = ~Значит, позже, Джини.~ diff --git a/Jini/Languages/Russian/RJPLAYER.tra b/Jini/Languages/Russian/RJPLAYER.tra new file mode 100644 index 0000000..0f9ff22 --- /dev/null +++ b/Jini/Languages/Russian/RJPLAYER.tra @@ -0,0 +1,500 @@ + +@0 = ~ЗдравÑтвуйте. Я прежде не видел Ð²Ð°Ñ Ð² КÑндлкипе.~ +@1 = ~Мы проÑто гоÑтим здеÑÑŒ, мальчик.~ +@2 = ~Я Грегор, ÑтранÑтвующий клирик, а Ñто Ð¼Ð¾Ñ Ð¿Ð¾Ð´Ð¾Ð¿ÐµÑ‡Ð½Ð°Ñ, РьÑли.~ +@3 = ~(РьÑли Ñтоит Ñ Ð¾ÑˆÐµÐ»Ð¾Ð¼Ð»ÐµÐ½Ð½Ñ‹Ð¼ выражением на миловидном лице.)~ +@4 = ~ПоздоровайÑÑ Ñ Ñтим приÑтным юношей, РьÑли.~ +@5 = ~При...привет. Я...Я...рада Ñ Ñ‚Ð¾Ð±Ð¾Ð¹ познакомитьÑÑ.~ +@6 = ~(ВзволнованнаÑ, она начинает лихорадочно рытьÑÑ Ð² Ñумке.) СейчаÑ, ÑейчаÑ! Вот... Это подарок. ПригодитÑÑ Ð² путешеÑтвиÑÑ…. Я бы хотела... Ñ Ð±Ñ‹ хотела, чтобы Ñ‚Ñ‹ взÑл его. ПожалуйÑта. У Ð¼ÐµÐ½Ñ ÐµÑÑ‚ÑŒ запаÑнаÑ.~ +@7 = ~Подарок...? О, Ñто лампа! ÐеÑколько неожиданно... ЭÑ... СпаÑибо, МиÑÑ. Уверен, она поÑлужит мне утешением в тёмные дни.~ +@8 = ~(хихикает) Именно! Больше, чем Ñ‚Ñ‹ думаешь! Только прошу, держи её отполированной.~ +@9 = ~Хорошо, Ñ Ð¾Ð±Ñзательно найду Ð´Ð»Ñ Ñтого времÑ.~ +@10 = ~Что ж, мне... Ñ Ð´Ð¾Ð»Ð¶ÐµÐ½ немедленно увидеть Ñвоего отца, Горайона. Прошу Ð¼ÐµÐ½Ñ Ð¸Ð·Ð²Ð¸Ð½Ð¸Ñ‚ÑŒ.~ +@11 = ~ÐадеюÑÑŒ, вам понравитÑÑ Ð² КÑндлкипе. ПриÑтного вам отдыха.~ +@12 = ~Уверен, что так оно и будет, молодой гоÑподин. Так оно и будет.~ +@13 = ~Пока! УвидимÑÑ!~ +@14 = ~Ещё раз ÑпаÑибо за лампу. Пока!~ +@15 = ~УпÑ! Я проÑто заберу Ñто назад, хорошо?~ +@16 = ~(Ты решаешь Ñделать перерыв и навеÑтить Джини)~ +@17 = ~(Ты решаешь, что тебе лучше раÑÑказать Джини об Ñтих ÑобытиÑÑ….)~ +@18 = ~Пока!~ + +@20 = ~(Ты видишь, как лицо Имоен озарÑетÑÑ Ð¸Ð·ÑƒÐ¼Ð»ÐµÐ½Ð¸ÐµÐ¼.)~ +@21 = ~УХ ТЫ! Откуда у Ñ‚ÐµÐ±Ñ Ð²Ð·ÑлаÑÑŒ Ñ‚Ð°ÐºÐ°Ñ Ð¸Ð·ÑÑ‰Ð½Ð°Ñ Ð²ÐµÑ‰Ð¸Ñ†Ð°?~ +@22 = ~Ð’ КÑндлкипе у Ñ‚ÐµÐ±Ñ Ð½Ð¸Ñ‡ÐµÐ³Ð¾ подобного не было. Я бы знала.~ +@23 = ~Это как же?~ +@24 = ~Ð¥ÑйÑ! Потому что Ñ ÑˆÐ¿Ð¸Ð¾Ð½ÑŽ. И много.~ +@25 = ~Ðу дай.~ +@26 = ~Ðеа. ПуÑÑ‚ÑŒ Ñто оÑтанетÑÑ Ð¾Ð´Ð½Ð¾Ð¹ из маленьких тайн моей жизни.~ +@27 = ~Это врÑд ли. Я вÑÑ‘ из Ñ‚ÐµÐ±Ñ Ð²Ñ‹Ñ‚Ñну. Я вÑегда так делаю.~ +@28 = ~Вот и поÑмотрим.~ + +@30 = ~(ВозвращаÑÑÑŒ к нормальноÑти поÑле разговора Ñ Ð”Ð¶Ð¸Ð½Ð¸, Ñ‚Ñ‹ видишь, как Имоен Ñмотрит на Ñ‚ÐµÐ±Ñ Ð³Ð»Ð°Ð·Ð°Ð¼Ð¸-буÑинками.)~ +@31 = ~Что-то Ñ‚Ñ‹ ÑтановишьÑÑ Ð²ÑÑ‘ более и более Ñтранным.~ +@32 = ~Ты превращаешьÑÑ Ð² мага? Потому что еÑли Ñто так, Ñ ÑобираюÑÑŒ завидовать.~ +@33 = ~О чём Ñ‚Ñ‹ говоришь, Имоен?~ +@34 = ~Ðедавно...на Ñамом деле только что...Ñ‚Ñ‹ Ñменил положение.~ +@35 = ~Это как телепортациÑ, только без магичеÑкого ÑÐ²ÐµÑ‡ÐµÐ½Ð¸Ñ Ð¸ вÑего такого.~ +@36 = ~Я вроде как улавливаю Ñто краем глаза, едва-едва, но Ñ Ñ‚Ð¾ умею вÑÑ‘ подмечать.~ +@37 = ~Я дейÑтвительно не понимаю, о чем Ñ‚Ñ‹.~ +@38 = ~ПроÑто у Ð¼ÐµÐ½Ñ Ð²ÐµÐ»Ð¸ÐºÐ¾Ð»ÐµÐ¿Ð½Ñ‹Ð¹ набор рефлекÑов.~ +@39 = ~Я вÑегда был лучше Ñ‚ÐµÐ±Ñ Ñ Ð¾Ñ€ÑƒÐ¶Ð¸ÐµÐ¼, помнишь?~ +@40 = ~Так уж вÑегда!~ +@41 = ~Ð’Ñпомни день перед нашим уходом,...~ +@42 = ~(Ты вздыхаешь Ñ Ð¾Ð±Ð»ÐµÐ³Ñ‡ÐµÐ½Ð¸ÐµÐ¼, когда Имоен делает одно из Ñвоих фирменных отÑтуплений и тема ÑменÑетÑÑ.)~ + +@48 = ~Я вышла Ð±Ð»Ð°Ð³Ð¾Ð´Ð°Ñ€Ñ Ñ‚Ð²Ð¾ÐµÐ¹ доброте, . ПожалуйÑта, оÑтавь Ñообщение на звук хихиканьÑ.~ [RJGIGGLE] +@49 = ~Жаль, что проморгал тебÑ, Джини. СвÑжуÑÑŒ Ñ Ñ‚Ð¾Ð±Ð¾Ð¹ позднее.~ + +@50 = ~(Пока Имоен подходит к тебе Ñ Ð¾Ð·Ð°Ð´Ð°Ñ‡ÐµÐ½Ð½Ñ‹Ð¼ выражением лица, Ñ‚Ñ‹ задаешьÑÑ Ð²Ð¾Ð¿Ñ€Ð¾Ñом, как долго Ñ‚Ñ‹ Ñможешь держать Джини в Ñекрете.)~ +@51 = ~, что Ñто за вызывающе благодушный вид у Ñ‚ÐµÐ±Ñ Ð² поÑледнее времÑ? Смешанный Ñ Ñ‚Ð°ÐºÐ¸Ð¼, знаешь, раздражающим ÑамодовольÑтвом.~ +@52 = ~И ещё Ñ‚Ñ‹ как-то забавно ходишь. Вроде как Ñвободно и легко.~ +@53 = ~ПроиÑходит что-то, о чем Ñ Ð´Ð¾Ð»Ð¶Ð½Ð° знать? Хммм?~ +@54 = ~Вроде бы нет, Имоен. Ðичего не приходит на ум.~ +@55 = ~Ð’ поÑледнее Ð²Ñ€ÐµÐ¼Ñ Ð¼Ñ‹ много ходили пешком, что, вероÑтно, и объÑÑнÑет Ð¸Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð² походке.~ +@56 = ~Рпережить вÑе битвы, которые мы пережили Ñ Ñ‚ÐµÑ… пор, как покинули КÑндлкип - Ñто, неÑомненно, повод Ð´Ð»Ñ Ð½ÐµÐºÐ¾Ñ‚Ð¾Ñ€Ð¾Ð³Ð¾ ÑамодовольÑтва.~ +@57 = ~Разве нет?~ +@58 = ~Думаю, что так. Только не взроÑлей Ñлишком быÑтро.~ +@59 = ~Или Ñ Ð±ÑƒÐ´Ñƒ Ñкучать по Ñвоему Ñтарому другу.~ +@60 = ~Ðе волнуйÑÑ. Я - Ñто вÑÑ‘ ещё Ñ, и Ñто не изменитÑÑ.~ +@61 = ~И не надо. Рто мне придётÑÑ Ñбить Ñ Ñ‚ÐµÐ±Ñ Ñту ÑпеÑÑŒ.~ +@62 = ~Да, конечно. Где твоё войÑко, чтобы Ð¼ÐµÐ½Ñ Ð·Ð°Ñтавить?~ +@63 = ~(ÑмеётÑÑ)~ + +@70 = ~Там была Ð¼Ð¾Ð»Ð¾Ð´Ð°Ñ Ð´ÐµÐ²ÑƒÑˆÐºÐ°, поглÑдывала на менÑ.~ +@71 = ~Я ничего не видела.~ +@72 = ~Она куда-то Ñбежала, как только увидела, что Ñ ÐµÑ‘ заметил. Это было Ñтранно.~ +@73 = ~СпуÑтиÑÑŒ на землю! ÐавернÑка она подумала, что Ñто *Ñ‚Ñ‹* Ñтранный.~ +@74 = ~Держи. Она взÑла 10 золотых. ИнтереÑно, почему она проÑто не забрала веÑÑŒ кошель?~ +@75 = ~Кто знает? Давай Ñюда. Ðе будем нарушать законы казначейÑтва, ага.~ + +@80 = ~Это была она. Снова.~ +@81 = ~Ðга, Ñ ÐµÑ‘ видела. Ð¥Ð¾Ñ‚Ñ Ð½Ðµ думаю, что Ñто что-то значит.~ +@82 = ~Как Ñкажешь, но мне кажетÑÑ, она опÑÑ‚ÑŒ охотилаÑÑŒ за моим кошелём.~ +@83 = ~Ðу и что? Может вернёмÑÑ Ðº Ñвоим делам? Ðга?~ +@84 = ~У Ð¼ÐµÐ½Ñ Ð¿Ñ€Ð¾Ð¿Ð°Ð»Ð¸ ещё 10 золотых.~ + +@90 = ~Ðу вÑÑ‘! Три раза - Ñто уже никакое не Ñовпадение.~ +@91 = ~Ты прав, отдаю тебе должное. Итак, она Ð½Ð°Ñ Ð¿Ñ€ÐµÑледует. Ðу и что?~ +@92 = ~СпроÑи ÑебÑ, как у неё Ñто выходит. Мы путешеÑтвовали отнюдь не Ñтандартными маршрутами.~ +@93 = ~Очко в твою пользу. Может, нам удаÑÑ‚ÑÑ Ð¿Ð¾Ð¹Ð¼Ð°Ñ‚ÑŒ её, тогда мы у неё же и ÑпроÑим.~ +@94 = ~ИнтереÑно, почему она продолжает брать только 10 золотых?~ +@95 = ~Думаю, она Ñобирает деньги Ñебе на приданое. Ðет, ну а что?~ + +@100 = ~Она вон там, Ñнова. Ðадо Ñказать, она Ñвно начеку. Очень быÑтраÑ.~ +@101 = ~Я уÑпела заметить. Знаешь, не думаю, что нам удаÑÑ‚ÑÑ ÐµÑ‘ поймать.~ +@102 = ~О... Ðу ладно. ЕÑли не Ñчитать неоднократных попыток поднÑÑ‚ÑŒ мой кошель, она Ñвно не похожа на реальную угрозу.~ +@103 = ~Да уж, ÑовÑем не похожа, как Ñ‚Ñ‹ заметил. Скорее наоборот - больше заÑтенчивый, замкнутый тип.~ +@104 = ~Это почти Ñтоит 10 золотых. Ðет, точно Ñтоит. Она милашка. Ð¢Ð°ÐºÐ°Ñ Ñ…Ð¾Ñ€Ð¾ÑˆÐµÐ½ÑŒÐºÐ°Ñ...~ +@105 = ~Мужчины!~ + +@110 = ~(*вздох*) Будет одиноко, еÑли она переÑтанет поÑвлÑÑ‚ÑŒÑÑ.~ +@111 = ~УпрÑÐ¼Ð°Ñ Ð¼Ð°Ð»ÐµÐ½ÑŒÐºÐ°Ñ Ð´ÑŒÑволица, не так ли?~ +@112 = ~Я бы предложил ей больше 10 золотых только за то, чтобы она оÑталаÑÑŒ.~ +@113 = ~Ты превращаешьÑÑ Ð² грÑзного Ñтарикашку, знаешь Ñто?~ +@114 = ~Да ну тебÑ. Мне ещё нужно времÑ, чтобы ÑоÑтаритьÑÑ.~ +@115 = ~ИнтереÑно, что можно Ñделать, чтобы побудить её оÑтатьÑÑ Ñ€Ñдом?~ + +@120 = ~(Ты наблюдаешь, как Имоен хлопает ладонÑми, когда Ð²Ñ€ÐµÐ¼Ñ Ð²Ð¾Ð·Ð¾Ð±Ð½Ð¾Ð²Ð»Ñет Ñвой бег.)~ +@121 = ~Это что-то новенькое! Что Ñто такое?~ +@122 = ~Это *она*. Имоен, познакомьÑÑ Ñ Ð¤Ñй.~ +@123 = ~Привет, ФÑй. Откуда Ñ‚Ñ‹ взÑлаÑÑŒ?~ +@124 = ~ никогда мне ничего не раÑÑказывает.~ +@125 = ~Привет, Имоен. ÑоглаÑилÑÑ Ð·Ð°Ñ‰Ð¸Ñ‰Ð°Ñ‚ÑŒ менÑ, и вот Ñ Ð·Ð´ÐµÑÑŒ.~ +@126 = ~Вот так проÑто? Пуф! Из ниоткуда?~ +@127 = ~Да, приблизительно так. Я вообще-то и Ñама редко понимаю, что проиÑходит.~ +@128 = ~Должно быть, мы Ñ Ñ‚Ð¾Ð±Ð¾Ð¹ прекраÑно поладим.~ +@129 = ~Ðга, Ñ Ñ‚Ð¾Ð¶Ðµ так думаю. КажетÑÑ, Ñ Ð¿Ñ€Ð¾Ñ…Ð¾Ð¶Ñƒ какой-то уÑкоренный ÐºÑƒÑ€Ñ Ð¿Ð¾ ÑтранноÑÑ‚Ñм.~ +@130 = ~Я не думала, что Ñ‚Ñ‹ будешь возражать, Имоен. Ты ведь защитница Ñлабых и вÑÑ‘ такое.~ +@131 = ~(Имоен вперÑетÑÑ Ð² Ñ‚ÐµÐ±Ñ Ð¾Ñ‡ÐµÐ½ÑŒ Ñтаромодным взглÑдом.)~ +@132 = ~Ты дейÑтвительно иÑчезал Ñ Ñ„ÐµÑми, не так ли?~ +@133 = ~Имоен, Ñ...~ +@134 = ~Отложи Ñто на потом, ФÑй.~ +@135 = ~Впереди Ð´Ð»Ð¸Ð½Ð½Ð°Ñ Ð´Ð¾Ñ€Ð¾Ð³Ð°, бойцы. ВыдвигаемÑÑ.~ + +@200 = ~(Ты Ñмотришь на Ñвоих Ñпутников, и они, кажетÑÑ, находÑÑ‚ÑÑ Ð½Ð° грани мÑтежа.)~ +@201 = ~Хорошо. Я так понимаю, вы вÑе обеÑпокоены моими маленькими причудами.~ +@202 = ~Я же говорила, что буду раÑÑпрашивать Ñ‚ÐµÐ±Ñ Ð¾ твоих Ñтранных ÑпоÑобноÑÑ‚ÑÑ….~ +@203 = ~Пришло Ð²Ñ€ÐµÐ¼Ñ Ð²Ð¾ вÑём ÑознатьÑÑ, !~ +@204 = ~Вокруг Ñ‚ÐµÐ±Ñ Ñ‚Ð²Ð¾Ñ€ÑÑ‚ÑÑ Ð´Ð¸ÐºÐ¾Ð²Ð¸Ð½Ð½Ñ‹Ðµ вещи. Такого мне видеть не доводилоÑÑŒ.~ +@205 = ~Я хочу знать, как Ñ‚Ñ‹ менÑешь Ñвоё положение, не Ð¿Ñ€Ð¸Ð±ÐµÐ³Ð°Ñ Ðº магии.~ +@206 = ~Бу любопытно. Его уÑÑ‹ подергиваютÑÑ, когда он взволнован.~ +@207 = ~Я не думаю, что Ñ‚Ñ‹ маг, так что объÑÑнение будет вполне умеÑтно.~ +@208 = ~Ты проÑто чудо, малец. Пытливые умы хотÑÑ‚ знать, как Ñ‚Ñ‹ Ñто делаешь.~ +@209 = ~Ðе знаю, как вÑе оÑтальные, но Ñ Ð´Ñ‘Ñ€Ð³Ð°ÑŽÑÑŒ вÑÑкий раз, как Ñ‚Ñ‹ телепортируешьÑÑ.~ +@210 = ~Я бы хотел быть уверенным, что вы не иÑпользуете чёрную магию.~ +@211 = ~БоюÑÑŒ, Джахейре приходитÑÑ Ñ‚Ñ€Ð°Ñ‚Ð¸Ñ‚ÑŒ времÑ, уÑÐ¿Ð¾ÐºÐ°Ð¸Ð²Ð°Ñ Ð¼ÐµÐ½Ñ Ð¿Ð¾Ñле твоих маленьких... фокуÑов.~ +@212 = ~Ð’Ñ‹ Ñерьезно беÑпокоишь моего мужа. Прекрати или объÑÑниÑÑŒ.~ +@213 = ~Я вижу где-то здеÑÑŒ лежачего.~ +@214 = ~Хм, Ñто можно иÑпользовать Ñ Ñ‚Ð¾Ð»ÐºÐ¾Ð¼. Возможно, Ñ Ð±Ñ‹ нашла Ñтому применение.~ +@215 = ~ЕÑли Ñто противоречит природе, вы в наÑтоÑщей беде.~ +@216 = ~Это может быть веÑьма полезно в бою. Можно ли научить такому оÑтальных?~ +@217 = ~Я не думаю, что Ñто Ð¼Ð°Ð³Ð¸Ñ ÐºÐ°Ðº таковаÑ, ребÑта. Давайте проÑто поÑлушаем, что парень Ñкажет.~ +@218 = ~Ð’Ñ€Ñд ли Ñто что-то изменит. Мы вÑÑ‘ равно обречены.~ +@219 = ~ что-то Ñделал? Я пудрила ноÑик, что Ñ Ð¿Ñ€Ð¾Ð¿ÑƒÑтила?~ +@220 = ~Дай мне. У Ð¼ÐµÐ½Ñ Ñтолько же прав на пользование вещами, что и у оÑтальных в отрÑде.~ +@221 = ~РаÑÑкажи ÑейчаÑ. РаÑÑкажи, раÑÑкажи! Мамочка тоже любила Ñекреты!~ +@222 = ~Ðе раÑÑтраивай Кзара. У него от жажды знаний бывают заÑкоки.~ +@223 = ~Ð¢Ð¸Ð°ÐºÑ Ð½Ðµ раÑÑкажет, как он дал Ñту ÑпоÑобноÑÑ‚ÑŒ Ñвоему Ñлуге.~ +@224 = ~Говори еÑли хочешь. Мой топор Ñто не затупит, так что мне без разницы.~ +@225 = ~Так вот как Ñ‚Ñ‹ Ð¼ÐµÐ½Ñ Ð¿Ð¾Ð±ÐµÐ´Ð¸Ð»? Жульничал?!~ +@226 = ~(Ðикому из них Ð½ÐµÐ»ÑŒÐ·Ñ Ð´Ð¾Ð²ÐµÑ€ÑÑ‚ÑŒ, и меньше вÑего Ñтому выÑкочке - "лидеру".)~ +@227 = ~Мне почти интереÑно, что Ñ‚Ñ‹ можешь Ñказать.~ +@228 = ~Ðу, Ñто точно не Ð´Ð¸ÐºÐ°Ñ Ð¼Ð°Ð³Ð¸Ñ. Я Ñто знаю, никто ведь пока не превратилÑÑ Ð² мышь. Я бы заметила. Обычно так и бывает. БУ! И белочка. БУ! И хомÑчок. Хм...~ +@229 = ~Мои хозÑева попроÑили Ð¼ÐµÐ½Ñ Ð¾Ð±ÑŠÑÑнить Ñти маленькие "причуды", как вы их называете.~ +@230 = ~ÐœÐ¾Ñ Ñ‚ÐµÑ…Ð½Ð¸ÐºÐ° может ÑправитьÑÑ Ñ Ð¿ÐµÑ€ÐµÐ¼ÐµÑ‰ÐµÐ½Ð¸Ñми, но невозможно избежать вÑех повреждений.~ +@231 = ~Я не люблю загадок. Слишком чаÑто они маÑкируют зло.~ +@232 = ~Ð’ КÑндлкипе, незадолго до Ñвоего ухода, Ñ Ð²Ñтретил приезжего клирика и его подопечную, молодую девушку.~ +@233 = ~Она волновалаÑÑŒ и... по моему, была очень увлечена мной. Рещё дала мне лампу Ð´Ð»Ñ Ð¼Ð¾Ð¸Ñ… путешеÑтвий.~ +@234 = ~Я их видела! Это было в тот день, когда вы Ñ Ð“Ð¾Ñ€Ð°Ð¹Ð¾Ð½Ð¾Ð¼ отправилиÑÑŒ в путь.~ +@235 = ~Ðо Ñ‚ÐµÐ±Ñ Ð¶Ðµ не было там, когда Ñ Ð¸Ñ… вÑтретил.~ +@236 = ~Ðга. Мы вÑе видели, как Ñ‚Ñ‹ Ñ Ð½ÐµÐ¹ возишьÑÑ.~ +@237 = ~Так вот. ОказалоÑÑŒ, что... Ð’ общем... Внутри Ñтой лампы живёт Джинн.~ +@238 = ~Она очень хорошаÑ, и именно она поделилаÑÑŒ Ñ Ð½Ð°Ð¼Ð¸ ÑнарÑжением и прочими...уÑлугами.~ +@239 = ~Это Ñ Ð½ÐµÐ¹ Ñ Ð²Ð¸Ð´ÐµÐ»ÑÑ, и Ñнаружи, и внутри. Я поÑещал её вÑÑ‘ Ñто времÑ.~ +@240 = ~Подожди! С *ней*? Ðга, конечно. УÑлуги. ПоÑещениÑ. Мы знаем, чем Ñ‚Ñ‹ занимаешьÑÑ!~ +@241 = ~, тебе должно быть Ñтыдно!~ +@242 = ~Я потрÑÑена! Ðеужели Ñ‚Ñ‹ иÑпользуешь женщину-джинна в Ñвоих интереÑах?~ +@243 = ~Мужчины! Я должна была догадатьÑÑ!~ +@244 = ~Вот что значит веÑти ÑÐµÐ±Ñ ÐºÐ°Ðº наÑтоÑщий воин!~ +@245 = ~И должна Ñказать, ÑнарÑжение первоклаÑÑное!~ +@246 = ~Рчто она ноÑит? Как оформлена внутри её лампа?~ +@247 = ~(бормоча) долбанным мужчинам нужно только одно...~ +@248 = ~Я хотела бы вÑтретитьÑÑ Ñ Ñтим джинном.~ +@249 = ~Ты коллекционируешь женщин или что-то в Ñтом роде, ?~ +@250 = ~И она, наверное, тоже выÑокаÑ.~ +@251 = ~Эй! Ð’Ñе мы имеем право на ошибку!~ +@252 = ~Кое в чём вы правы. У Ð½Ð°Ñ Ñ Ð”Ð¶Ð¸Ð½Ð¸ ÑложилиÑÑŒ...отношениÑ.~ +@253 = ~Я не уверена, что мне нравитÑÑ, к чему Ñто ведёт.~ +@254 = ~Я знаю, о чем вы думаете.~ +@255 = ~Ðеважно. Джини ÑоглаÑилаÑÑŒ вÑтретитьÑÑ Ñо вÑеми вами. Так что, готовы навеÑтить её?~ +@256 = ~Ты ведь шутишь, правда? Джинн Джини? Это Ñлишком хорошо, чтобы быть правдой!~ +@257 = ~(Ðалицо вÑеобщее ÑоглаÑие, громкое и единодушное.)~ +@258 = ~Тогда вперёд.~ +@259 = ~Я раздумывала над Ñтим.~ +@260 = ~Имоен, Ñто вполне еÑтеÑтвенно.~ + +@270 = ~Привет, Джини. Как видишь, пришло Ð²Ñ€ÐµÐ¼Ñ Ð¿Ñ€ÐµÐ´Ñтавить Ñ‚ÐµÐ±Ñ Ð¼Ð¾Ð¸Ð¼ Ñпутникам.~ +@271 = ~(ÑмеётÑÑ) Конечно вижу. Какие они вÑе Ñркие и интереÑные! Давай, , познакомь наÑ!~ +@272 = ~Конечно. Итак, как бы начать, по чаÑовой, против, у Ð½Ð°Ñ Ð·Ð´ÐµÑÑŒ:~ +@273 = ~.~ +@274 = ~.~ +@275 = ~.~ +@276 = ~.~ +@277 = ~.~ +@278 = ~Ð’Ñе-вÑе, Ñто Джини, о которой вы так мало Ñлышали (ибо Ñ Ð±ÐµÑ€Ñ‘Ð³ её от ваших иÑпорченных жизнью натур).~ +@279 = ~Ð¥Ñй, Джини. Я его ÑеÑтрёнка. ÐадеюÑÑŒ, отноÑитÑÑ Ðº тебе подобающим образом?~ +@280 = ~Да, такой, Имоен. Он замечательный. И вот она Ñ‚Ñ‹! ПриÑтно наконец Ñ Ñ‚Ð¾Ð±Ð¾Ð¹ познакомитьÑÑ.~ +@281 = ~Ðе верь и половине того, что он тебе раÑÑказывал. Я дейÑтвительно хороший человек.~ +@282 = ~Удивительно, но именно Ñто он и Ñказал.~ +@283 = ~ПриветÑтвую тебÑ, Ð´Ð¾Ð±Ñ€Ð°Ñ Ð»ÐµÐ´Ð¸. ÐœÐµÐ½Ñ Ñогревает радоÑÑ‚ÑŒ подобных вÑтреч.~ +@284 = ~СпаÑибо, Киван. Это взаимно. ПуÑÑ‚ÑŒ Ñ Ð¸ немного Ð´Ð¸ÐºÐ¾Ð²Ð¸Ð½Ð½Ð°Ñ (хихикает). ПроÑти пожалуйÑта, Ñ Ð½ÐµÐ¼Ð½Ð¾Ð³Ð¾ подÑлушивала.~ +@285 = ~Ты выÑÐ¾ÐºÐ°Ñ Ð¸ краÑиваÑ. Думаю, Ñ‚Ñ‹ в любом Ñлучае мне понравишьÑÑ, Джини.~ +@286 = ~Ð Ñ‚Ñ‹ мне, Ðлора. Я нахожу халфлингов веÑьма обходительными.~ +@287 = ~Бу говорит мне, чтобы Ñ Ð¿ÐµÑ€ÐµÐ´Ð°Ð» тебе его наилучшие пожеланиÑ! То еÑÑ‚ÑŒ, вмеÑте Ñ Ð¼Ð¾Ð¸Ð¼Ð¸ ÑобÑтвенными.~ +@288 = ~Ты и Бу - Ñамые желанные гоÑти в моём жилище, МинÑк.~ +@289 = ~Привет, Джини. ПроÑти мне моё любопытÑтво, но Ñкажи, Ñ‚Ñ‹ когда-нибудь бывала в Рашемене?~ +@290 = ~Конечно, Динахейр, правда, Ñто было давным-давно. Могу предÑтавить, Ñколь многое Ñ Ñ‚ÐµÑ… пор изменилоÑÑŒ.~ +@291 = ~Эх, Джини до чего опрÑÑ‚Ð½Ð°Ñ Ð¸ Ñ…Ð¾Ñ€Ð¾ÑˆÐµÐ½ÑŒÐºÐ°Ñ Ñ‚Ñ‹ девчушка. Только роÑту бы покороче.~ +@292 = ~Это мое проклÑтие, ЙеÑлик. Джинны получаютÑÑ Ð»Ð¸ÑˆÑŒ выÑоких размеров.~ +@293 = ~Ðу и ну, краÑавица! Разве Ñ‚Ñ‹ не прелеÑÑ‚ÑŒ!~ +@294 = ~СпаÑибо, Коран, но Ñ, как Ñ‚Ñ‹ видишь, уже занÑта.~ +@295 = ~Я никогда не Ñлышал, чтобы джинны иÑпользовали черную магию, Джини. Это правда?~ +@296 = ~Изредка Ñреди Ð½Ð°Ñ Ð¼Ð¾Ð³Ð»Ð¸ бы вÑтретитьÑÑ Ñ€Ð°Ð·Ð±Ð¾Ð¹Ð½Ð¸ÐºÐ¸, ÐджантиÑ. БольшинÑтво из Ð½Ð°Ñ - нет.~ +@297 = ~П-п-приÑтно п-познакомитьÑÑ, Джини. Теперь Ñ Ð¼-м-могу не беÑпокоитьÑÑ Ð¾ Ñекретах .~ +@298 = ~И Ñ Ñ€Ð°Ð´Ð° знакомÑтву, Халид. Да, Ñ…Ð¾Ñ‚Ñ Ð¸ жаль, что тебе пришлоÑÑŒ поволноватьÑÑ.~ +@299 = ~Это нееÑтеÑтвенно - вот так Ñидеть взаперти, Джини.~ +@300 = ~Да, Джахейра. Ты права.~ +@301 = ~Может, позволит мне уÑлышать твою иÑторию, прекраÑÐ½Ð°Ñ Ð»ÐµÐ´Ð¸? Я мог бы Ñочинить о тебе балладу, петь её тебе!~ +@302 = ~Пожалуй Ñ Ð¾Ñ‚ÐºÐ°Ð¶ÑƒÑÑŒ, Гаррик. Ðо ÑпаÑибо за предложение.~ +@303 = ~Ты именно такаÑ, как Ñ Ð¸ ожидала, Джини. У превоÑходный Ð²ÐºÑƒÑ Ð² женщинах.~ +@304 = ~СпаÑибо, Сафана. Похоже на то. Ты и Ñама у него в отрÑде.~ +@305 = ~Давай Ñ Ð²Ñ‹Ñ‚Ð°Ñ‰Ñƒ Ñ‚ÐµÐ±Ñ Ð¸Ð· Ñтой клетки, Джини!~ +@306 = ~Ð’ Ñтом нет необходимоÑти, Фалдорн.~ +@307 = ~КлÑнуÑÑŒ Ñйцами Ñамого...! Ðа Ñ‚ÐµÐ±Ñ Ñтоит поÑмотреть, Джини. Ты воиÑтину зрелище, доÑтойное любованиÑ!~ +@308 = ~(заливаетÑÑ Ñ€ÑƒÐ¼Ñнцем) СпаÑибо, Бранвен... Из твоих уÑÑ‚, Ñто наÑтоÑщий комплимент.~ +@309 = ~Джини, Ñ ÑƒÐ¶Ðµ Ñтароват, но был бы Ñ Ñ…Ð¾Ñ‚ÑŒ на Ñто лет моложе...~ +@310 = ~Поверь мне, КвÑйл, Ñ‚Ñ‹ еще ÑовÑем юноша. И Ñ ÐЕ Ñчитаю ÑÐµÐ±Ñ Ð² безопаÑноÑти в твоём приÑутÑтвии!~ +@311 = ~Джини, почему Ñ‚Ñ‹ так держишьÑÑ Ð·Ð° ÑвÑзь Ñ ? Он вÑÑ‘ равно придёт к плохому концу.~ +@312 = ~Я Ñлышала о тебе, КÑан. ЕÑли мы вÑе дейÑтвительно обречены, то Ñ Ð¿Ñ€ÐµÐ´Ð¿Ð¾Ñ‡Ð¸Ñ‚Ð°ÑŽ уходить Ñтильно и Ñо вкуÑом.~ +@313 = ~КраÑивый декор. КраÑÐ¸Ð²Ð°Ñ Ð¾Ð´ÐµÐ¶Ð´Ð°. Разве что, Джини, могу Ñ ÑпроÑить Ñ‚ÐµÐ±Ñ ÐºÐ¾Ðµ-что наÑчет макиÑжа?~ +@314 = ~Позже, Скай. У Ð½Ð°Ñ Ð±ÑƒÐ´ÐµÑ‚ Ð²Ñ€ÐµÐ¼Ñ Ð¾Ð±Ñудить Ñти важные вопроÑÑ‹.~ +@315 = ~(Элдот оÑматривает помещение в поиÑках предметов, которые Ñтоит украÑÑ‚ÑŒ.)~ +@316 = ~(Джини ловит его взглÑд и то ли предоÑтерегающе, то ли Ñ ÑƒÐ³Ñ€Ð¾Ð·Ð¾Ð¹ качает пальцем ему перед лицом.)~ +@317 = ~Может быть, Джини, теперь Ñ‚Ñ‹ предпочтешь Ñопровождать менÑ?~ +@318 = ~Ðет, Кзар. Ты законченый негодÑй, и Ñ‚Ð²Ð¾Ñ Ñ€ÐµÐ¿ÑƒÑ‚Ð°Ñ†Ð¸Ñ Ð¾Ð¿ÐµÑ€ÐµÐ¶Ð°ÐµÑ‚ тебÑ.~ +@319 = ~(Монтарон может только Ñмотреть, временно утратив речь.)~ +@320 = ~Добро пожаловать, бедный потерÑвшийÑÑ Ñ…Ð°Ð»Ñ„Ð»Ð¸Ð½Ð³.~ +@321 = ~Ð¢Ð¸Ð°ÐºÑ Ð¾Ð´Ð¾Ñ€Ñет! Ты гордоÑÑ‚ÑŒ его владений.~ +@322 = ~Я вÑегда так думала, ТиакÑ. Хорошо, что Ñ‚Ñ‹ так говоришь.~ +@323 = ~Ты не так уж плоха Ð´Ð»Ñ Ð±Ð¾Ð»ÑŒÑˆÐ¾Ð³Ð¾ народа, Джини.~ +@324 = ~Вижу, Ñ‚Ñ‹ такой же оÑтрый, как твой топор, Кагайн.~ +@325 = ~(наÑмешка) Могу Ñебе предÑтавить *Ñоревнование*, в котором Ñ‚Ñ‹ его победила.~ +@326 = ~Это не Ñоревнование, еÑли оба в нём победители, Шар-Тил. Ðо, в общем, да.~ +@327 = ~(У неё мÑгкий голоÑ, и она Ñмотрит на менÑ. Она навернÑка хочет подойти ко мне)~ +@328 = ~Привет Эдвин. Ты ошибаешьÑÑ, как впрочем, и вÑегда.~ +@329 = ~ИÑÑ‚Ð¸Ð½Ð½Ð°Ñ Ð¶ÐµÐ½Ñ‰Ð¸Ð½Ð°. Вижу, Ñ Ñ‚Ð¾Ð±Ð¾Ð¹ можно говорить на равных, и еÑÑ‚ÑŒ о чём.~ +@330 = ~Думаю, что так, ВикониÑ.~ +@331 = ~КÑтати о дикой магии, Джини. Откуда у Ñ‚ÐµÐ±Ñ Ð²Ñе Ñти прелеÑти?~ +@332 = ~(ÑмеётÑÑ) Я родилаÑÑŒ Ñ Ð½Ð¸Ð¼Ð¸. ПрÑмо как Ñ‚Ð²Ð¾Ñ Ð´Ð¸ÐºÐ°Ñ Ð¼Ð°Ð³Ð¸Ñ, Ðира.~ +@333 = ~Похоже на Ñделку Ñ ÐºÐµÐ¼-то могущеÑтвенным. Сделка в обмен на краÑоту. ИнтереÑно, Джини, Ñ Ð¼Ð¾Ð³Ñƒ говорить о тёмной Ñтороне?~ +@334 = ~Это не принеÑÑ‘Ñ‚ тебе ничего хорошего, Дорн. Ð¥Ð¾Ñ‚Ñ Ñ ÑƒÐ²Ð°Ð¶Ð°ÑŽ твои ÑпоÑобноÑти, у Ð¼ÐµÐ½Ñ Ð½ÐµÑ‚ Ð¶ÐµÐ»Ð°Ð½Ð¸Ñ Ð¿Ð¾Ð´Ñ€Ð°Ð¶Ð°Ñ‚ÑŒ твоей трагичной жизни.~ +@335 = ~Я рад вÑтретить такую краÑоту в наших путешеÑтвиÑÑ…, Джини. Она оÑвещает Ñердца, Ñловно Ñвет богини.~ +@336 = ~СпаÑибо тебе, РаÑаад. Ты и Ñам - прекраÑный образец духовноÑти.~ +@337 = ~Ð Ñ‚Ñ‹ неплохо ÑправлÑешьÑÑ. Определённо, у Ñ‚ÐµÐ±Ñ Ð²ÑÑ‘ в жизни замечательно (*принюхиваетÑÑ*)~ +@338 = ~Сирена, поÑле Ñтолетий неволи Ñ Ð·Ð°Ñлуживаю немного побаловать ÑебÑ.~ +@339 = ~Я вижу, вы думаете, что иÑпользует менÑ.~ +@340 = ~Джини...~ +@341 = ~Тише, , прошу. Твои люди должны знать правду.~ +@342 = ~Ð’Ñ‹ должны знать, что он отказалÑÑ... воÑпользоватьÑÑ Ð¼Ð½Ð¾Ð¹, пока был моим хозÑином. Я Ñама предложила Ñто, но он отверг мою проÑьбу и пожелал видеть Ð¼ÐµÐ½Ñ Ñвободной.~ +@343 = ~Он оÑвободил Ð¼ÐµÐ½Ñ Ð¾Ñ‚ оков лампы.~ +@344 = ~Я Ñама выбрала его и решила оÑтатьÑÑ Ñ Ð½Ð¸Ð¼, Ñтать его девушкой, любовницей и возлюбленной.~ +@345 = ~Ð’Ñ‹ Ñледуете за добрым, благородным человеком, и Ñ Ð¿Ð¾Ð´ÑƒÐ¼Ð°Ð»Ð°, что вы должны Ñто знать. Мне бы хотелоÑÑŒ, чтобы знали.~ +@346 = ~Хорошо... Ладно. Ðа Ñтой ноте, пока Ñ ÐµÑ‰Ñ‘ не Ñгорел от ÑмущениÑ, мы должны вернутьÑÑ Ðº нашим поиÑкам.~ +@347 = ~Привет, Джини. Ты должна прийти на один из наших феÑтивалей. Ты будешь хитом!~ +@348 = ~О, ÑпаÑибо, ИÑра. Возможно, однажды Ñ Ñ‚Ð°Ðº и Ñделаю.~ + +@360 = ~(Ты пыталÑÑ Ñтого избежать, поÑтому Ñ Ð¾Ð¿Ð°Ñкой Ñмотришь, как Имоен приближаетÑÑ Ðº Джини.)~ +@361 = ~Итак. Ты теперь Ñвободный джинн, и Ñ‚Ñ‹ решила оÑтатьÑÑ Ñ ?~ +@362 = ~Именно Ñто Ñ Ð¸ говорю. Это правда.~ +@363 = ~Имоен...~ +@364 = ~Помолчи, . Я лишь хочу вÑе проÑÑнить.~ +@365 = ~Джини, Ñ‚Ñ‹ любишь его?~ +@366 = ~Да.~ +@367 = ~Ты планируешь иметь от него детей?~ +@368 = ~Ðет.~ +@369 = ~Что ж, Ñ...Что?!? Ðет?~ +@370 = ~Ð’ÑÑ‘ верно. Мы любовники, и Ñ…Ð¾Ñ‚Ñ Ñто не изменитÑÑ, Ñоциальные нормы могут и подождать.~ +@371 = ~Или, как Ñказал бы мой дÑдÑ: Ñ„Ñ„Ñ„Ñ„Ñ„!!!~ +@372 = ~(гогочет) Ты мне нравишьÑÑ, Джини. Мы определённо поладим.~ +@373 = ~Очень на Ñто надеюÑÑŒ.~ +@374 = ~Ртеперь, пожалуйÑта, еÑли вы вÑе будете любезны и удалитеÑÑŒ, мне нужно кое-что Ñделать.~ +@375 = ~Одной, . СвÑжиÑÑŒ Ñо мной попозже.~ + +@400 = ~ПереÑтань! Ты уже внутри лампы, и здеÑÑŒ уже еÑÑ‚ÑŒ ДуфуÑ!~ +@401 = ~По одному за раз, пожалуйÑта.~ +@402 = ~(Ðа лампе, кажетÑÑ, еÑÑ‚ÑŒ пÑтно, которое почти похоже на женщину.)~ +@403 = ~(Ты пытаешьÑÑ ÑƒÐ±Ñ€Ð°Ñ‚ÑŒ лампу, раÑÑÑ‡Ð¸Ñ‚Ñ‹Ð²Ð°Ñ Ñ€Ð°Ð·Ð¾Ð±Ñ€Ð°Ñ‚ÑŒÑÑ Ñ Ð½ÐµÐ¹ позже, но она, кажетÑÑ, проклÑта. Похоже, Ñ‚Ñ‹ заÑÑ‚Ñ€Ñл Ñ Ð½ÐµÑŽ.)~ +@404 = ~(Ты наÑтороженно Ñмотришь на лампу, подозреваÑ, что девушка избавилаÑÑŒ от неё по каким-то Ñвоим причинам.)~ +@405 = ~(Похоже, лампа здеÑÑŒ не работает.)~ + +@420 = ~(Ð’Ñ‹ трое уÑтраиваете большую Ñуматоху, Ñ€Ð°Ð·Ð´ÐµÐ²Ð°Ñ Ð´Ñ€ÑƒÐ³ друга в нетерпеливой Ñпешке, жадно Ð²Ð¾Ð»Ð½ÑƒÑ Ð´Ñ€ÑƒÐ³ друга лаÑками.)~ +@421 = ~(То, что Ñледует дальше, веÑьма запутанно, беÑÑтыдно и воÑхитительно. Ваши тела теÑно переплетаютÑÑ, ÑливаютÑÑ Ð² ÑладоÑтраÑтном единÑтве, ÑƒÐ¼Ð½Ð¾Ð¶Ð°Ñ Ð²Ð°ÑˆÑƒ общую ÑтраÑÑ‚ÑŒ и удовольÑтвие в разы. Вам жарко, мокро и очень хорошо втроём.)~ +@422 = ~(пытаÑÑÑŒ отдышатьÑÑ) Должна Ñказать, Ñто не ÑовÑем одно и то же... Ñ…Ð¾Ñ‚Ñ Ð²Ð¿Ð¾Ð»Ð½Ðµ годитÑÑ.~ +@423 = ~Я Ñтала в Ñтом почти профи. Жаль, что у Ð¼ÐµÐ½Ñ Ð½ÐµÑ‚ опыта, чтобы Ñравнить Ñти два ÑпоÑоба.~ +@424 = ~О, ФÑй... Ты шикарна, проÑто беÑподобна! Что заÑтавило Ñ‚ÐµÐ±Ñ Ð¿Ð¾Ð¹Ñ‚Ð¸ на краÑные волоÑÑ‹?~ +@425 = ~Ðу, изначально Ñ Ð¿Ð¾ÑˆÐ»Ð° на Ñто, потому что вÑегда хотела краÑные волоÑÑ‹.~ +@426 = ~Затем, когда Ñ Ð¾Ð±Ð½Ð°Ñ€ÑƒÐ¶Ð¸Ð»Ð°, *какой* Ñффект они оказывают на ,... Что ж... Это показалоÑÑŒ мне отличной идеей.~ +@427 = ~(*ÑмеётÑÑ*) КажетÑÑ, Ñ Ð²Ð¸Ð¶Ñƒ, в чём тут главный мотив.~ +@428 = ~Пытливые умы хотÑÑ‚ знать, ФÑй, откуда у Ñ‚ÐµÐ±Ñ Ð²Ð¾Ð¾Ð±Ñ‰Ðµ поÑвилаÑÑŒ Ñта Ð¸Ð´ÐµÑ Ñо Ñновидением?~ +@429 = ~Я чаÑто наблюдала за тобой и Джини, когда вы Ñтим занималиÑÑŒ... Ñто побудило Ð¼ÐµÐ½Ñ Ð¸Ñкать решение моей проблемы.~ +@430 = ~И вуалÑ!~ +@431 = ~ÐœÐµÐ½Ñ Ð¾Ñ‡ÐµÐ½ÑŒ радует Ñ‚Ð²Ð¾Ñ Ð³ÐµÐ½Ð¸Ð°Ð»ÑŒÐ½Ð¾ÑÑ‚ÑŒ. Почти так же, как радуют некоторые другие качеÑтва.~ +@432 = ~По моему, Ñ Ñотворила монÑтра, ФÑй. ÐаÑтоÑщего дьÑвола ÑекÑа.~ +@433 = ~Сотворила?~ +@434 = ~Он был девÑтвенником, но Ñ Ð² Ñрочном порÑдке Ñто иÑправила.~ +@435 = ~О боги! Тогда Ñ Ð´Ð¾Ð»Ð¶Ð½Ð° поблагодарить Ñ‚ÐµÐ±Ñ Ð·Ð° его... Ñ-Ñ... маÑтерÑтво.~ +@436 = ~Эй! ЧеÑтно беру на ÑÐµÐ±Ñ Ñ‡Ð°ÑÑ‚ÑŒ заÑлуг, еÑли позволите.~ +@437 = ~Впрочем, Ñтоит признать, наÑтавничеÑтво Джини Ñыграло важную роль.~ +@438 = ~Он вÑегда такой напыщенный?~ +@439 = ~Это он так шутит, ФÑй. Думает, Ñто забавно. Подыграешь ему?~ +@440 = ~К Ñожалению, мои ангелы-возлюбленные, ÑÐµÐ¹Ñ‡Ð°Ñ Ð½Ð°Ð¼ пора проÑыпатьÑÑ. Мы обÑзательно Ñделаем Ñто Ñнова.~ +@441 = ~(ÐаÑтупает череда поцелуев, и Ñон заканчиваетÑÑ.)~ +@442 = ~Я прервала важные дела. Когда мы проÑнёмÑÑ, тебе лучше бежать!~ + +@500 = ~?~ +@501 = ~Ð’ чём дело, Имоен?~ +@502 = ~Можем мы...~ +@503 = ~Хе-хе!~ +@504 = ~И вот она Ñнова здеÑÑŒ!~ +@505 = ~Ðе обращай вниманиÑ. У Ð½Ð°Ñ ÑÐµÐ¹Ñ‡Ð°Ñ Ð´Ñ€ÑƒÐ³Ð¸Ðµ дела.~ +@506 = ~Ð¥Ñй!~ +@507 = ~И правда. Так Ñ‚Ñ‹ говоришь...?~ + +@600 = ~Привет, любимаÑ. Мы пришли к тебе в гоÑти ÑÐµÐ³Ð¾Ð´Ð½Ñ Ð²ÐµÑ‡ÐµÑ€Ð¾Ð¼.~ +@601 = ~(хлопает в ладоши) Я даже не ожидала! Какой замечательный Ñюрприз!~ +@602 = ~Привет-привет вÑем! Добро пожаловать! Вокруг лампы бывает немного одиноко, оÑобенно когда Ñтарина как-его-там так пренебрегает мной.~ +@603 = ~Ðе надо так! Да ведь только вчера вечером...~ +@604 = ~Думаю, Ñто тот Ñамый Ñлучай "что-Ñ‚Ñ‹-Ñделал-длÑ-менÑ-в-поÑледнее времÑ", .~ +@605 = ~РаÑÑлабьÑÑ, прими неизбежное.~ +@606 = ~(Ты ворчишь, но Ñкорее Ð´Ð»Ñ Ð¿Ñ€Ð¸Ð»Ð¸Ñ‡Ð¸Ñ, даже не пытаÑÑÑŒ Ñкрыть лёгкую улыбку.)~ +@607 = ~СпаÑибо, Имоен. Мы должны держать его на Ñвоём меÑте, не находишь?~ +@608 = ~ÐеÑомненно! Ðо, должна Ñказать тебе, Ñто не Ñработает.~ +@609 = ~(шаловливо Ñмотрит на тебÑ) Это мы ещё поÑмотрим.~ +@610 = ~Между тем, раÑÑкажите, чем занималиÑÑŒ в поÑледнее времÑ?~ +@611 = ~Ð’ÑÑ‘ как обычно: бегали, ÑпаÑÐ°Ñ Ð½Ð°ÑˆÐ¸ жизни, ÑражалиÑÑŒ Ñ Ð¼Ð¾Ð½Ñтрами и вÑÑкое такое.~ +@612 = ~Что наÑчет тебÑ? Что-нибудь интереÑное и увлекательное в твоей жизни в поÑледнее времÑ?~ +@613 = ~С тех пор как Ñ Ñтала Ñвободна, Ñ ÑƒÐ²Ð»ÐµÐºÐ»Ð°ÑÑŒ покупками. То да ÑÑ‘. ОбÑзательно покажу тебе Ñвои новые вещи, у Ð¼ÐµÐ½Ñ Ð¿Ð¾ÑвилоÑÑŒ много вÑего.~ +@614 = ~Ух, здорово! Я бы поÑмотрела! Ðо похоже, в другой раз. Это вÑего лишь быÑтрый заход.~ +@615 = ~Хорошо. Рада была увидетьÑÑ, даже ненадолго.~ +@616 = ~Привет, Джини. У Ñ‚ÐµÐ±Ñ Ð·Ð´ÐµÑÑŒ довольно ÑÐºÑ€Ð¾Ð¼Ð½Ð°Ñ Ð¾Ð±Ñтановка, никаких цветов или раÑтений.~ +@617 = ~Мне было бы Ñ‚Ñжело так жить. Без запахов леÑа, шелеÑта лиÑтвы и деревьев. Ð’ ÑпокойÑтвии природы не ÑущеÑтвует одиночеÑтва.~ +@618 = ~Ох... природа великолепна. Я бы очень хотела, чтобы здеÑÑŒ было так же, Киван. Ðо имею что имею. Ð’ чём-то рейнджерам везёт.~ +@619 = ~УÐУ! ЗдеÑÑŒ вÑÑ‘ такое огромное!~ +@620 = ~Или Ñто проÑто Ñ Ð¼Ð°Ð»ÐµÐ½ÑŒÐºÐ°Ñ.~ +@621 = ~Ðлора, Ñ‚Ñ‹ идеально подходишь Ð´Ð»Ñ Ñ‚Ð¾Ð³Ð¾, чтобы быть Ñобой.~ +@622 = ~Ðе позволÑй никому утверждать обратное.~ +@623 = ~ПоÑтараюÑÑŒ как Ñмогу.~ +@624 = ~МинÑк очень рад Ñ‚ÐµÐ±Ñ Ð²Ð¸Ð´ÐµÑ‚ÑŒ, Джини. И Бу тоже рад!~ +@625 = ~Он проÑит передать, что Ñ‚Ñ‹ ему нравишьÑÑ. Говорит, Ñ‚Ñ‹ напоминаешь ему добрую принцеÑÑу.~ +@626 = ~О, большое ÑпаÑибо вам обоим! По-моему, Бу очень милый. И Ñвирепый конечно же.~ +@627 = ~Да, он такой! Слышал, Бу? Ты нравишьÑÑ Ð¿Ñ€Ð¸Ð½Ñ†ÐµÑÑе. Ðу же, Бу, не ÑмущайÑÑ! Джини, еÑли хочешь, можешь его погладить.~ +@628 = ~(УлыбаетÑÑ Ð¸ гладит Бу.)~ +@629 = ~Джини, Ñ‚Ñ‹ Ð¾Ñ‡Ð°Ñ€Ð¾Ð²Ð°Ñ‚ÐµÐ»ÑŒÐ½Ð°Ñ Ð´ÐµÐ²ÑƒÑˆÐºÐ°. И Ñто не Ñтолько комплимент, Ñколько конÑÑ‚Ð°Ñ‚Ð°Ñ†Ð¸Ñ Ñ„Ð°ÐºÑ‚Ð°. По моему опыту, такое обаÑние приÑуще лишь иÑтинно добродетельным ÑущеÑтвам. Как Ñ‚Ñ‹ поддерживаешь Ñтот Ñвет целомудриÑ? ÐавернÑка мужчины поÑтоÑнно заиÑкивают перед тобой.~ +@630 = ~Это нелегко, Динахейр. Я вÑÑ‘-же воÑприимчива к вниманию . И Ñ Ð±Ñ‹ не хотела, чтобы было иначе.~ +@631 = ~Ðо раÑÑкажи мне: каково иметь двух надёжных и преданных защитников?~ +@632 = ~Я доверÑÑŽ им Ñвою жизнь, и мне отрадно иметь Ñ€Ñдом таких друзей.~ +@633 = ~Я? Друг Динахейр?~ +@634 = ~РазумеетÑÑ, МинÑк. Я даже Бу Ñтала Ñчитать таковым.~ +@635 = ~(Вытирает глаза).~ +@636 = ~Привет, Джини. Дай мне знать, еÑли мой топор когда-нибудь Ñможет тебе чем-то помочь.~ +@637 = ~ОбÑзательно, ЙеÑлик. Благодарю Ñ‚ÐµÐ±Ñ Ð·Ð° твою дружбу.~ +@638 = ~Ты Ñ‚Ð°ÐºÐ°Ñ Ð¿Ñ€ÐµÐ»ÐµÑÑ‚ÑŒ. ОÑтаётÑÑ Ð»Ð¸ÑˆÑŒ жалеть, что Ñ Ð½Ðµ . Какие же подвиги наш герой Ñовершил, чтобы Ñ‚ÐµÐ±Ñ Ð·Ð°Ñлужить? Потому что Ñ Ð³Ð¾Ñ‚Ð¾Ð² их повторить и заÑлужить такую же краÑавицу.~ +@639 = ~(краÑнеет) Мне льÑÑ‚ÑÑ‚ твои Ñлова, Коран, но у Ñ‚ÐµÐ±Ñ Ð½Ðµ получитÑÑ. Ðет таких подвигов, что Ñделают Ñ‚ÐµÐ±Ñ Ð¸Ð¼.~ +@640 = ~БоюÑÑŒ, Ñ Ð¿Ñ€ÐµÐ´Ð¿Ð¾Ñ‡Ð¸Ñ‚Ð°ÑŽ "девушек в беде", Джини.~ +@641 = ~О, тогда Ñ Ð¸Ñключена, ÐджантиÑ. даёт мне вÑÑŽ защиту, ÐºÐ°ÐºÐ°Ñ Ð¼Ð½Ðµ необходима.~ +@642 = ~Я рад делать Ð´Ð»Ñ Ñ‚ÐµÐ±Ñ Ð²ÑÑ‘ возможное, любовь моÑ.~ +@643 = ~П-п-привет, Джини.~ +@644 = ~Добро пожаловать в мой дом, Халид.~ +@645 = ~Привет, Джини. Что Ñто Ñ Ñлышу о тебе и ?~ +@646 = ~Ð’ÑÑŽ правду, Джахейра. Мы Ñ Ð½Ð¸Ð¼ чрезвычайно ÑовмеÑтимы.~ +@647 = ~Ð’Ñ‹ и правда подходите друг другу. Как и мы Ñ Ð¥Ð°Ð»Ð¸Ð´Ð¾Ð¼. Хорошо иметь кого-то, о ком заботишьÑÑ.~ +@648 = ~ВоиÑтину так!~ +@649 = ~Я ÑобираюÑÑŒ напиÑать о тебе пеÑню, Джини. Ты доÑтойна баллады!~ +@650 = ~СпаÑибо, Гаррик, раз уж тебе так хочетÑÑ.~ +@651 = ~(Смотрит на Джини оценивающе)~ +@652 = ~Джини, лапочка, Ñ‚Ñ‹ правда очень женÑтвенна, но Ñкажи, Ñ‚Ñ‹ нарочно держишьÑÑ *так*? Знаешь, Ñ Ð½Ðµ люблю конкуренции.~ +@653 = ~(вздох) Сафана. Думаю, нам Ñтоит поговорить. Похоже, тебе показалоÑÑŒ, что ÑветÑкие игры, которыми Ñ‚Ñ‹ увлекаешьÑÑ, каÑаютÑÑ Ð¸ менÑ. Это не так. ЕдинÑÑ‚Ð²ÐµÐ½Ð½Ð°Ñ ÐºÐ¾Ð½ÐºÑƒÑ€ÐµÐ½Ñ†Ð¸Ñ, ÐºÐ¾Ñ‚Ð¾Ñ€Ð°Ñ Ð¼Ð¾Ð³Ð»Ð° бы у Ð½Ð°Ñ Ð±Ñ‹Ñ‚ÑŒ, каÑаетÑÑ , но и здеÑÑŒ вÑÑ‘ очевидно. Я не знаю, зачем Ñ‚Ñ‹ ищешь каких-то Ñоревнований или побед, что и кому пытаешьÑÑ Ð´Ð¾ÐºÐ°Ð·Ð°Ñ‚ÑŒ, но поверь, мне Ñто не нужно. И еÑли ÑпроÑишь моего Ð¼Ð½ÐµÐ½Ð¸Ñ - тебе Ñто не нужно тоже. Разве Ñ‚Ñ‹ и без того не знаешь, кто Ñ‚Ñ‹, что хочешь и чего Ñтоишь? Я думаю, нам Ñ Ñ‚Ð¾Ð±Ð¾Ð¹ лучше дружить. ЕÑли Ñ‚Ñ‹ против - видимо, тебе Ñтоит держатьÑÑ Ñвоей ÑобÑтвенной лиги.~ +@654 = ~(Обиженно надувает губы)~ +@655 = ~Что ТЫ делаешь Ð´Ð»Ñ Ð¿Ñ€Ð¸Ñ€Ð¾Ð´Ñ‹?~ +@656 = ~БоюÑÑŒ, что Ñто Ñекрет, которым джинны не делÑÑ‚ÑÑ Ñ Ð´Ñ€ÑƒÐ³Ð¸Ð¼Ð¸.~ +@657 = ~Хмпф~ +@658 = ~Джини! Ðикак к Ñтому не привыкну - Ñ‚Ñ‹ великолепна!~ +@659 = ~Давай, приÑаживайÑÑ. Я бы поделилаÑÑŒ Ñ Ñ‚Ð¾Ð±Ð¾Ð¹ Ñвоими подвигами. Вечер пройдёт веÑело.~ +@660 = ~Скоро мы Ñто Ñделаем.~ +@661 = ~(Ты Ñ Ð¾Ð¿Ð°Ñкой наблюдаешь, как Джини и Бранвен хихикают, обмениваÑÑÑŒ неприÑтойными анекдотами, многие из которых на твой Ñчёт.)~ +@662 = ~Джини. ЕÑли бы Ñ Ñ‚Ð¾Ð»ÑŒÐºÐ¾ был на Ñотню лет моложе...~ +@663 = ~(СмеетÑÑ Ð¸ целует КвÑйла в лоб.)~ +@664 = ~ÐаÑколько вообще Ñто меÑто безопаÑно? Знаешь, еÑли уж Ñ‚Ñ‹ ÑвÑзалаÑÑŒ Ñ Ð½Ð°Ð¼Ð¸, то Ñ‚Ñ‹ обречена.~ +@665 = ~Возможно, КÑан. Тем больше причин наÑлаждатьÑÑ Ñ‚ÐµÐ¼, что у Ñ‚ÐµÐ±Ñ ÐµÑÑ‚ÑŒ, пока оно у Ñ‚ÐµÐ±Ñ ÐµÑÑ‚ÑŒ.~ +@666 = ~Хм.~ +@667 = ~Джини, так какой коÑметикой Ñ‚Ñ‹ пользуешьÑÑ?~ +@668 = ~Да нет её, Скай.~ +@669 = ~То еÑÑ‚ÑŒ как? Разве Ñто не ограничивает твои Ñоциальные возможноÑти~ +@670 = ~Ðе то чтобы Ñ ÐºÐ¾Ð³Ð´Ð°-либо замечала подобное. Во вÑÑком Ñлучае, пока мне жалоб не поÑтупало.~ +@671 = ~Ðо... (по-видимому, она не находит, что Ñказать).~ +@672 = ~У Ð¼ÐµÐ½Ñ ÐµÑÑ‚ÑŒ к тебе предложение, Джини. Это может Ñделать Ñ‚ÐµÐ±Ñ Ð±Ð¾Ð³Ð°Ñ‚Ð¾Ð¹.~ +@673 = ~Ðет, Элдот. Я ни в чем не нуждаюÑÑŒ.~ +@674 = ~ЕÑли бы Ñ‚Ñ‹ уехала отÑюда, Джини, мы могли бы Ñоздать ÑобÑтвенную группу иÑкателей приключений.~ +@675 = ~Только мы трое: Ñ, Ñ‚Ñ‹ и Монти.~ +@676 = ~Очень мило, что Ñ‚Ñ‹ Ð¼ÐµÐ½Ñ Ð¿Ð¾Ð¼Ð½Ð¸ÑˆÑŒ (ворчит).~ +@677 = ~СпаÑибо Кзар, ÐЕТ, ответ окончательный. И Ñ Ð¾Ñтавлю при Ñебе моё о Ð²Ð°Ñ Ð¼Ð½ÐµÐ½Ð¸Ðµ.~ +@678 = ~Я "любовник", а не боец. И у Ð¼ÐµÐ½Ñ ÑƒÐ¶Ðµ еÑÑ‚ÑŒ вÑÑ Ð»ÑŽÐ±Ð¾Ð²ÑŒ, ÐºÐ¾Ñ‚Ð¾Ñ€Ð°Ñ Ð¼Ð½Ðµ нужна.~ +@679 = ~Ладно. Ðу, еÑли Ñ‚Ñ‹ передумаешь, и вÑÑ‘ такое прочее.~ +@680 = ~Ð¢Ð¸Ð°ÐºÑ Ð¾Ð±ÑŠÑвлÑет Ñ‚ÐµÐ±Ñ Ñвоим лучшим творением!~ +@681 = ~СпаÑибо, ТиакÑ. ПриÑтно Ñознавать, что Ð¼ÐµÐ½Ñ Ñоздали такой идеальной и правильной.~ +@682 = ~Ðу, не знаю наÑчёт *правильной*...~ +@683 = ~(щипает тебÑ)~ +@684 = ~Славное у Ñ‚Ñ Ñ‚ÑƒÑ‚ меÑтечко, Джини. Может, какие точильные камни имеютÑÑ, чтобы Ñ Ð¼Ð¾Ð³ Ñвой топор подточить?~ +@685 = ~Это врÑд ли, Кагайн.~ +@686 = ~Рчто? Кто-то или что-то здеÑÑŒ нуждаетÑÑ Ð² твоём внимании?~ +@687 = ~Да не. Ðо в поÑледнее Ð²Ñ€ÐµÐ¼Ñ Ð¾Ð½ чаÑто иÑпользуетÑÑ, и вÑегда разумно быть готовым.~ +@688 = ~Я дам тебе знать, еÑли вдруг найду.~ +@689 = ~Ба! Ты выглÑдишь отвратительно мÑгкой и доброй!~ +@690 = ~Потому что Ñ Ð¸ то, и другое, Шар-Тил.~ +@691 = ~ПроÑто помни, что Ñ Ñвободный джин, а мы - ОЧЕÐЬ трудные мишени.~ +@692 = ~Ты бы не хотела знать, наÑколько Ñто Ñ‚Ñжело. Поверь мне.~ +@693 = ~Значит, Ñ‚Ñ‹ ещё одна, Ñ‚Ð°ÐºÐ°Ñ Ð¶Ðµ как , кто упорÑтвует на том, чтобы быть *хорошими*?~ +@694 = ~Воздух на Ñтой вечеринке ÑтановитÑÑ ÑˆÐ¾ÐºÐ¸Ñ€ÑƒÑŽÑ‰Ðµ гуÑтым от запахов ÑвÑтоÑти.~ +@695 = ~Да.~ +@696 = ~Джини, у Ñ‚ÐµÐ±Ñ Ð¾Ñ‡ÐµÐ½ÑŒ ÑÐ²ÐµÑ‚Ð»Ð°Ñ ÐºÐ¾Ð¶Ð°. Разве Ñолнце не обжигает тебÑ?~ +@697 = ~ВовÑе нет, ВикониÑ.~ +@698 = ~Я не думаю, что оттенок кожи имеет к Ñтому какое-то отношение.~ +@699 = ~Это больше то, к чему Ñ‚Ñ‹ привыкла или не привыкла. Рещё немного мази от Ñолнца - Ñто одна из моих поÑледних находок. Там, где Ñ ÐµÑ‘ купила, она называетÑÑ "Ñолнцезащитный крем". Я могу поделитьÑÑ Ñ Ñ‚Ð¾Ð±Ð¾Ð¹, еÑли хочешь.~ +@700 = ~Это было бы очень кÑтати. С тех пор как покинула Ðндердарк, Ñ Ð²ÑÑ‘ не переÑтаю ужаÑатьÑÑ Ð¿Ñ€Ð¸ÐºÐ¾ÑновениÑм Ñтого палÑщего Ñветила. Оно невыноÑимо.~ +@701 = ~Ðаш беÑÑтрашный лидер, похоже, проÑто не ÑпоÑобен избегать путешеÑтвий в Ñветлое Ð²Ñ€ÐµÐ¼Ñ Ð´Ð½Ñ.~ +@702 = ~Я даже не ÑомневалÑÑ, что по обыкновению окажуÑÑŒ виноватым.~ +@703 = ~Ркак иначе! Ты лидер, идёшь впереди - проÑто идеален, чтобы нагрузить на твою Ñпину вÑе мешки ответÑтвенноÑти, и иногда даже немножко подгонÑÑ‚ÑŒ.~ +@704 = ~Я думаю, Ñкоро Ñ‚Ñ‹ обнаружишь, что Ñолнце уже не причинÑет тебе такой боли, ВикониÑ.~ +@705 = ~Джини? Ты уже давно здеÑÑŒ и многое повидала.~ +@706 = ~Ты когда-нибудь вÑтречала что-нибудь, что могло бы контролировать дикую магию?~ +@707 = ~ÐœÐµÐ½Ñ Ð¿Ð¾ÑтоÑнно упрекают во вÑÑких нелепых штуках. Бывает Ñтрашно, и груÑтно, иногда даже веÑело и Ñмешно, но Ñ Ð½Ð¸Ñ‡ÐµÐ³Ð¾ не могу Ñ Ñтим поделать.~ +@708 = ~Понимаю, Ðира, но Ñ Ñ Ñ‚Ð°ÐºÐ¸Ð¼ не ÑталкивалаÑÑŒ. Ð’ УДД Ð½Ð°Ñ ÑƒÑ‡Ð¸Ð»Ð¸, что дикие маги так уÑтроены, что обращаютÑÑ Ð½Ð°Ð¿Ñ€Ñмую к фундаментальному хаоÑу, а его уже ничто не может контролировать.~ +@709 = ~ФактичеÑки из Ñтого Ñледует, что дикий маг чаÑто даже не ÑпоÑобен предотвратить Ñам вÑплеÑк.~ +@710 = ~Мда. Примерно Ñто Ðдой и Ñказал.~ +@711 = ~Легко могу подтвердить - вÑÑ‘ Ñто проиÑходит вокруг менÑ, даже когда Ñ Ð½Ð¸Ñ‡ÐµÐ³Ð¾ не делаю.~ +@712 = ~Я, конечно, буду продолжать поиÑки, но похоже, Ñ Ð·Ð°ÑÑ‚Ñ€Ñла Ñ Ñтим навÑегда.~ +@713 = ~Мне жаль, что Ñ‚Ñ‹ из-за Ñтого раÑÑтраиваешьÑÑ, Ðира. Может, Ð´Ð»Ñ Ð¼Ð½Ð¾Ð³Ð¸Ñ… Ð´Ð¸ÐºÐ°Ñ Ð¼Ð°Ð³Ð¸Ñ Ð¸ неудобна, но Ñто не значит, что тебе нужно быть одной. И уверÑÑŽ тебÑ, именно Ð´Ð¸ÐºÐ°Ñ Ð¼Ð°Ð³Ð¸Ñ Ð¿Ð¾Ð¼Ð¾Ð¶ÐµÑ‚ тебе иметь Ñ€Ñдом тех людей, что дейÑтвительно Ñ‚ÐµÐ±Ñ Ð»ÑŽÐ±ÑÑ‚.~ +@714 = ~Хмм... уже хоть что-то.~ +@715 = ~Джини. Я должен попытатьÑÑ Ñклонить Ñ‚ÐµÐ±Ñ Ð½Ð° тёмную Ñторону.~ +@716 = ~Это невозможно, Дорн. ~ +@717 = ~Джины поклонÑÑŽÑ‚ÑÑ Ð±Ð¾Ð³Ñƒ или богам?~ +@718 = ~Ðе так, чтобы Ñ‚Ñ‹ заметил, РаÑаад.~ +@719 = ~Боги, как правило, Ñуровы к джиннам, и вÑÑ‘, что мы можем делать, Ñто выживать ÑамоÑтоÑтельно.~ +@720 = ~Мы ÑтараемÑÑ Ð¸Ð·Ð±ÐµÐ³Ð°Ñ‚ÑŒ их больше вÑего прочего. Так мы выживаем дольше.~ +@721 = ~ПроÑти, Джини. Это вÑÑ‘ времÑ, какое мы можем позволить Ñебе ÑейчаÑ.~ +@722 = ~Пора идти.~ +@723 = ~Приходите Ñнова в любое времÑ, вÑе вы.~ +@724 = ~Ртебе, , лучше бы вернутьÑÑ Ð¾Ñ‡ÐµÐ½ÑŒ Ñкоро.~ +@725 = ~(целуешь её) Ðеужели Ñ‚Ñ‹ во мне ÑомневаешьÑÑ?~ +@726 = ~Джини, Ñ Ñ…Ð¾Ñ‡Ñƒ извинитьÑÑ Ð·Ð° Ñвою грубоÑÑ‚ÑŒ при нашей первой вÑтрече.~ +@727 = ~Это было неумеÑтно и необоÑнованно.~ +@728 = ~Я принимаю твои извинениÑ, Сирена.~ +@729 = ~Первые вÑтречи очень хрупки, и нам Ñтоит принимать наши различиÑ. Ð’Ñе мы разные, но у вÑех еÑÑ‚ÑŒ право быть Ñобой. Ð’ конце концов, именно наши Ñ€Ð°Ð·Ð»Ð¸Ñ‡Ð¸Ñ ÑƒÐºÑ€ÐµÐ¿Ð»ÑÑŽÑ‚ наше единÑтво многообразием.~ +@730 = ~Ты говоришь мудро. СпаÑибо, Джини, за твою доброту.~ +@731 = ~Ещё раз здравÑтвуй, Джини.~ +@732 = ~У Ñ‚ÐµÐ±Ñ ÐµÑÑ‚ÑŒ какие-нибудь дальнейшие мыÑли наÑчёт моего приглашениÑ?~ +@733 = ~ПроÑти ИÑра, но в поÑледнее Ð²Ñ€ÐµÐ¼Ñ Ð½Ð° Ð¼ÐµÐ½Ñ Ð½Ð°Ð²Ð°Ð»Ð¸Ð»Ð¾ÑÑŒ Ñтолько дел.~ +@734 = ~Будь уверена, Ñ Ð½Ð¸Ñ‡ÐµÐ³Ð¾ не забыла и доберуÑÑŒ туда, когда Ñмогу.~ +@735 = ~Хорошо! Я Ñ Ð½ÐµÑ‚ÐµÑ€Ð¿ÐµÐ½Ð¸ÐµÐ¼ жду возможноÑти удивить мой народ. Ð¢Ð²Ð¾Ñ ÐºÑ€Ð°Ñота Ñвно убавит их ÑамодовольÑтво.~ + +@1000 = ~Кто Ñ‚Ñ‹ чёрт Ñ‚ÐµÐ±Ñ Ð´ÐµÑ€Ð¸ такой и что Ñ‚Ñ‹ делаешь Ñ Ð”Ð¶Ð¸Ð½Ð¸?!~ +@1001 = ~ОÑтановиÑÑŒ. С девушкой вÑÑ‘ в порÑдке, как видишь. Пока что. ÐаÑчёт того, кто Ñ - Ñто не имеет значениÑ.~ +@1002 = ~Это твой Ñон, и у Ñ‚ÐµÐ±Ñ ÐµÑÑ‚ÑŒ миÑÑиÑ.~ +@1003 = ~ЕÑли Ñ‚Ñ‹ выполнишь вÑе поÑтавленные задачи, она вернётÑÑ Ð² реальный мир целой и невредимой.~ +@1004 = ~ЕÑли Ñ‚Ñ‹ потерпишь неудачу, в реальном мире она умрет.~ +@1005 = ~Как видишь, вÑÑ‘ полноÑтью завиÑит от тебÑ.~ +@1006 = ~Я хочу знать, как такое возможно?~ +@1007 = ~И Ñнова - неважно. Грань между бодрÑтвованием и Ñновидением гораздо тоньше, чем принÑто Ñчитать.~ +@1008 = ~Ðо продолжим. За каждой из Ñтих дверей лежит облаÑÑ‚ÑŒ, в которой тебе придётÑÑ Ð¾Ñ€Ð¸ÐµÐ½Ñ‚Ð¸Ñ€Ð¾Ð²Ð°Ñ‚ÑŒÑÑ, и в каждой перед тобой вÑтанет задача, которую Ñ‚Ñ‹ должен будешь выполнить.~ +@1009 = ~Теперь Ñ Ð²Ð°Ñ Ð¿Ð¾ÐºÐ¸Ð½Ñƒ. ЕÑли Ñ‚Ñ‹ добьёшьÑÑ ÑƒÑпеха, Ñ Ð²Ñтречу Ñ‚ÐµÐ±Ñ Ð² конце.~ +@1010 = ~Ини, мини, мини, МО... +СущеÑтво ÑовÑем одно. +Как ни бейÑÑ, ни хитри, +Дева пал, оÑталоÑÑŒ три.~ +@1011 = ~Ини, мини, мини, мо, +Где у Ñна таитÑÑ Ð´Ð½Ð¾, +Кто-то вышел из двери, +Что Ñ‚Ñ‹ ищешь, говори.~ +@1012 = ~(РÑйвел Ñерьёзно открыла тебе глаза на проиÑходÑщее. Задумчивый, Ñ‚Ñ‹ направлÑешьÑÑ Ðº Ñледующей двери.)~ +@1013 = ~Ещё один демон! СтановитÑÑ Ð²ÑÑ‘ лучше и лучше!~ +@1014 = ~, Ñтот мерзавец Ñхватил Ð¼ÐµÐ½Ñ Ð²Ð¾ Ñне.~ +@1015 = ~Джини, Ñ Ð²Ñ‹Ñ‚Ð°Ñ‰Ñƒ Ñ‚ÐµÐ±Ñ Ð¾Ñ‚Ñюда, чего бы Ñто ни Ñтоило.~ +@1016 = ~Ðо почему?~ +@1017 = ~Потому что без Ñ‚ÐµÐ±Ñ Ð² моей жизни не будет радоÑти.~ +@1018 = ~Ðу вот. Ðет меÑта лучше дома!~ +@1019 = ~Что ж, Ñта пентаграмма определенно выглÑдит как правильное меÑто.~ +@1020 = ~(Ты читаешь Ñвиток.)~ +@1021 = ~Скоро увидимÑÑ, Джини.~ +@1022 = ~О, кÑтати. Ðа твоём меÑте Ñ Ð±Ñ‹ ничего не ронÑл в Ñтом проходе.~ + +@1030 = ~О боги! Кто Ñ‚Ñ‹ и что должно здеÑÑŒ произойти?~ +@1031 = ~Я ÐœÑрил. Как видишь, Ñ Ð¶ÐµÐ½Ñ‰Ð¸Ð½Ð°, и ÑчитаюÑÑŒ веÑьма привлекательной.~ +@1032 = ~ЗдеÑÑŒ Ñ‚Ñ‹ должен будешь отказатьÑÑ Ð¾Ñ‚ привÑзанноÑти к Ñвоей Леди-джинну и направить вÑÑŽ Ñвою ÑтраÑÑ‚ÑŒ на менÑ.~ +@1033 = ~Поверь мне, Ñ‚Ñ‹ будешь более чем удовлетворён.~ +@1034 = ~Мои женÑкие *доÑтоинÑтва* очевидны. Разве нет?~ +@1035 = ~Что будет Ñ Ð¼Ð¾ÐµÐ¹ Леди?~ +@1036 = ~Тебе будет уже вÑÑ‘ равно, но она умрёт.~ +@1037 = ~Ртеперь, кажетÑÑ, Ñ Ñпрашивала Ñ‚ÐµÐ±Ñ Ð½Ð°Ñчёт Ñвоих *доÑтоинÑтв*.~ +@1038 = ~ÐœÑрил, твои доÑтоинÑтва не имеют значениÑ.~ +@1039 = ~Я не откажуÑÑŒ от Ñвоей *Леди-джинна*, как Ñ‚Ñ‹ её назвала - ни ради таких как Ñ‚Ñ‹, ни ради кого-то ещё.~ +@1040 = ~Что дальше?~ +@1041 = ~Ты риÑкуешь навлечь мой ГÐЕВ, Ñмертный! Передумай!~ +@1042 = ~Хммм. Ладно. Я передумал. Я буду танцевать Ñ Ñ‚Ð¾Ð¹ штукой, которую Ð¿Ñ€Ð¸Ð½Ñ‘Ñ Ð½Ð° *танцы*.~ +@1043 = ~Так как, ÑражаемÑÑ?~ +@1044 = ~Я говорила Фьюллу, что Ñто не Ñработает, но не-е-е-е-ет!~ +@1045 = ~Разве он когда нибудь Ñлушает? Когда будет доÑтоверно уÑтановлено, что Ðд замёрз, вот тогда он Ñто Ñделает. Ðе ÑчитаÑ, конечно, Ñтих ÑеверÑн, и того поÑта Ñо Ñвоими кругами...~ +@1046 = ~Ðо Ñ Ð¾Ñ‚Ð²Ð»ÐµÐºÐ»Ð°ÑÑŒ. Ты можешь идти дальше.~ +@1047 = ~Дверь теперь открыта, и Ñ Ð´Ð¾Ð»Ð¶Ð½Ð° Ñообщить Фьюллу о его поÑледнем фиаÑко.~ +@1048 = ~СчаÑтлив он не будет. Хе-хе-хе.~ +@1050 = ~Пока, ÐœÑрил.~ diff --git a/Jini/Languages/Russian/rjali1.tra b/Jini/Languages/Russian/rjali1.tra new file mode 100644 index 0000000..72f76d0 --- /dev/null +++ b/Jini/Languages/Russian/rjali1.tra @@ -0,0 +1,2 @@ + +@0 = ~(Эта Ð¼Ð¸Ð»ÐµÐ½ÑŒÐºÐ°Ñ Ð´ÐµÐ²ÑƒÑˆÐºÐ°, похоже, преÑледует тебÑ.)~ diff --git a/Jini/Languages/Russian/rjaliy.tra b/Jini/Languages/Russian/rjaliy.tra new file mode 100644 index 0000000..d8d7256 --- /dev/null +++ b/Jini/Languages/Russian/rjaliy.tra @@ -0,0 +1,2 @@ + +@0 = ~(Эта Ð¼Ð¸Ð»ÐµÐ½ÑŒÐºÐ°Ñ Ð´ÐµÐ²ÑƒÑˆÐºÐ° Ñтоит перед тобой, воÑÑ‚Ð¾Ñ€Ð¶ÐµÐ½Ð½Ð°Ñ Ð¸ взволнованнаÑ.)~ diff --git a/Jini/Languages/Russian/setup.tra b/Jini/Languages/Russian/setup.tra new file mode 100644 index 0000000..1900eea --- /dev/null +++ b/Jini/Languages/Russian/setup.tra @@ -0,0 +1,328 @@ +@0 = ~Jini Romance Mod (BGEE NPNPC) created by nullset~ +@1 = ~РьÑли~ +@2 = ~Джини~ +@3 = ~Грегор~ + +@4 = ~РьÑли была ÑовÑем ребёнком, когда на её деревню напали Ñахуагины. Ð’ тот день её родители погибли, и девочка оÑталаÑÑŒ голодной Ñиротой, о которой некому было позаботитьÑÑ. Ð¡Ð¼Ñ‹ÑˆÐ»Ñ‘Ð½Ð½Ð°Ñ Ð¸ ловкаÑ, она Ñумела выжить Ð±Ð»Ð°Ð³Ð¾Ð´Ð°Ñ€Ñ Ñвоему таланту к магии и воровÑтву, а также помощи нечаÑÑ‚Ñ‹Ñ… наÑтавников. Так, уже Ñ Ñ€Ð°Ð½Ð½ÐµÐ¹ юноÑти, она и ÑтранÑтвует по ФаÑруну в поиÑках чего-то, кого-то.~ + +@5 = ~Джини была пленницей лампы беÑÑчётное времÑ. ÐеизвеÑтно, как вещица оказалаÑÑŒ в раÑпорÑжении РьÑли, но девушка отдала лампу (вмеÑте Ñ Ð”Ð¶Ð¸Ð½Ð¸) в порыве Ð¿Ð¾ÐºÐ»Ð¾Ð½ÐµÐ½Ð¸Ñ ÑŽÐ½Ð¾Ð¼Ñƒ герою. У неё имелаÑÑŒ запаÑнаÑ, так что Ñто не было проблемой, к тому же, Ð¥Ð¾Ñ€Ð°Ñ Ð±Ñ‹Ð» более подходÑщим компаньоном.~ + +@6 = ~This will only install on BGEE.~ +@7 = ~New Mage/Thief Multiclass Imoen~ +@8 = ~ДуфуÑ~ +@9 = ~Человек в капюшоне~ +@10 = ~ÐœÑрил~ +@11 = ~РÑйвель~ +@12 = ~ТриаÑ~ +@13 = ~ГоÑÑ~ +@14 = ~Ðевидимка~ +@15 = ~ФÑй~ + +@40 = ~ФÑй - блуждающий огонёк, Ð¸Ð·Ð³Ð½Ð°Ð½Ð½Ð°Ñ ÐµÑ‘ народом за то, что была добра к заблудившимÑÑ Ð¿ÑƒÑ‚ÐµÑˆÐµÑтвенникам. Джини ÑпаÑла её от людей, пытавшихÑÑ Ð¿Ð¾Ð¹Ð¼Ð°Ñ‚ÑŒ её Ð´Ð»Ñ Ñвоих гнуÑных целей, и укрывала ФÑй в безопаÑноÑти Ñвоей лампы, пока не поÑвилÑÑ . Теперь ФÑй под его защитой и готова тащитьÑÑ Ñ Ð½Ð¸Ð¼ куда угодно, чтобы повидать мир.~ + +@41 = ~Ð”ÑƒÑ„ÑƒÑ - беÑ, изгнанный из ада за ошибку, ÐºÐ¾Ñ‚Ð¾Ñ€Ð°Ñ Ð¿Ð¾Ð·Ð²Ð¾Ð»Ð¸Ð»Ð° некоторым проклÑтым душам Ñбежать. ДÑÐ´Ñ Ð”Ð¶Ð¸Ð½Ð¸, ХораÑ, дал ему Ð¸Ð¼Ñ Ð¸ подарил его ей на день рождениÑ.~ + +@54 = ~Basic Talk Timings~ +@55 = ~A Little Faster~ +@56 = ~A Lot Faster~ +@57 = ~Set Talk Timings~ + +@74 = ~Ботинки РьÑли~ +@75 = ~РьÑли Ñоздала Ñти ботинки, потому что уÑтала, что злодеи от неё убегают. Джини держит их в инвентаре на вÑÑкий Ñлучай. + +ПÐРÐМЕТРЫ: + +СвойÑтва Ñкипировки: +– Ð”Ð²Ð¾Ð¹Ð½Ð°Ñ ÑкороÑÑ‚ÑŒ Ð¿ÐµÑ€ÐµÐ´Ð²Ð¸Ð¶ÐµÐ½Ð¸Ñ + +ВеÑ: 4~ + + +@76 = ~Плащ РьÑли~ +@77 = ~РьÑли Ñоздала Ñтот плащ Ð´Ð»Ñ Ñ‚ÐµÑ… Ñлучаев, когда ей не хочетÑÑ Ð½Ð¾Ñить доÑпехи. Джини держит его в инвентаре на вÑÑкий Ñлучай. + +ПÐРÐМЕТРЫ: + +СвойÑтва Ñкипировки: +– КлаÑÑ Ð·Ð°Ñ‰Ð¸Ñ‚Ñ‹: +2 +– СпаÑброÑки: +2 + +СвойÑтва зарÑдов: +– Ð£Ð»ÑƒÑ‡ÑˆÐµÐ½Ð½Ð°Ñ Ñпешка один раз в день + ДлительноÑÑ‚ÑŒ: 23 раунда + ОблаÑÑ‚ÑŒ дейÑтвиÑ: владелец + +– Ð£Ð»ÑƒÑ‡ÑˆÐµÐ½Ð½Ð°Ñ Ð½ÐµÐ²Ð¸Ð´Ð¸Ð¼Ð¾ÑÑ‚ÑŒ один раз в день + ДлительноÑÑ‚ÑŒ: 23 раунда + ОблаÑÑ‚ÑŒ дейÑтвиÑ: владелец + +ВеÑ: 3~ + + +@78 = ~Длинный меч РьÑли~ +@79 = ~Однажды РьÑли взÑла в руки клинок ВарÑконы и уÑилила его. Она не хотела упуÑтить ни малейшего шанÑа в рукопашной Ñхватке. Джини держит его в инвентаре на вÑÑкий Ñлучай. + +ПÐРÐМЕТРЫ: + +СвойÑтва Ñкипировки: + +- Удар Смерти: 1D10 +– Ð£Ð»ÑƒÑ‡ÑˆÐµÐ½Ð½Ð°Ñ Ñпешка +- КлаÑÑ Ð·Ð°Ñ‰Ð¸Ñ‚Ñ‹: +10 +- МагичеÑкое Ñопротивление: 100 +- Ðтак за раунд: ÐœÐКСИМУМ +- THAC0: +50 +- Ð‘Ð¾Ð½ÑƒÑ ÑƒÑ€Ð¾Ð½Ð°: 1000 РубÑщий/Колющий/КиÑлотный +- Damage Bonus: 1500 Fire/Magic/Cold +- Иммунитет: Страх/Очарование/Сон/Замедление/Оглушение/УÑталоÑÑ‚ÑŒ/Паралич/ЗамешательÑтво/Паутина/Удержание перÑонажа/Снижение уровнÑ/ + Слабоумие/ХаоÑ/Заточение/ЗаÑтывшее мышление/Ðегативный план/Лабиринт/Отток Ñнергии/ + Дикое очарование/Подчинение + +ВеÑ: 3~ + + +@80 = ~Книга РьÑли~ +@81 = ~РьÑли Ñоздала Ñту книгу как проект ÑамоÑовершенÑтвованиÑ. Джини держит его в инвентаре на вÑÑкий Ñлучай. + +ПÐРÐМЕТРЫ: + +Сила: поÑтоÑнно уÑтанавливаетÑÑ Ð½Ð° 25. +ЛовкоÑÑ‚ÑŒ: поÑтоÑнно уÑтанавливаетÑÑ Ð½Ð° 25. +ТелоÑложение: поÑтоÑнно уÑтанавливаетÑÑ Ð½Ð° 25. +Интеллект: поÑтоÑнно уÑтанавливаетÑÑ Ð½Ð° 25. +МудроÑÑ‚ÑŒ: навÑегда уÑтанавливаетÑÑ Ð½Ð° 25. +Харизма: навÑегда уÑтановлено на 25. +Текущий/МакÑ.HP: 100 +Базовый THAC0: уÑтанавливаетÑÑ Ð½Ð° 10 +Сопротивление магии: уÑтанавливаетÑÑ Ð½Ð° 125. +МаÑтерÑтво длинного меча: 5 +Топор умениÑ: 5 +МаÑтерÑтво меча и щита: 2 + +Специально: книга раÑходуетÑÑ Ð¿Ñ€Ð¸ иÑпользовании +ИÑпользование: ПомеÑтите в Ñлот Ð´Ð»Ñ Ð±Ñ‹Ñтрых предметов + +ВеÑ: 25~ + +@82 = ~Топор РьÑли~ +@83 = ~РьÑли говорит, что ÑÑ‚Ñнула его у какого-то воÑки. Джини держит его в инвентаре на вÑÑкий Ñлучай. Топор, не воÑку. + + +ПÐРÐМЕТРЫ: + +Боевые возможноÑти: +– При броÑке возвращаетÑÑ Ð² руку владельца +– ÐŸÐ¾Ñ€Ð°Ð¶ÐµÐ½Ð½Ð°Ñ Ñ†ÐµÐ»ÑŒ должна Ñделать ÑпаÑброÑок против Смерти, иначе будет Ñбита Ñ Ð½Ð¾Ð³ и получит 2d6 дополнительного урона + +THAC0: +4 +Урон: 1d6+4 +Тип урона: (ближний): рубÑщий +Тип урона: (броÑок): метательный +Фактор ÑкороÑти: 0 +Оружейный навык: Топор +Тип: Одноручное +ТребованиÑ: + Сила 4 + +ВеÑ: 1~ + +@84 = ~Кольчуга РьÑли~ +@85 = ~Ð¥Ð¾Ñ‚Ñ Ð ÑŒÑли и не Ñкажет, как она получила Ñту кольчугу, еÑÑ‚ÑŒ подозрение, что она Ñтащила её на Ñледующее утро поÑле вÑтречи Ñ Ð½Ð¸Ñ‡ÐµÐ³Ð¾ не подозревающим авантюриÑтом. Джини держит кольчугу в инвентаре на вÑÑкий Ñлучай. + + +ПÐРÐМЕТРЫ: + +СвойÑтва Ñкипировки: +– ÐевоÑприимчивоÑÑ‚ÑŒ к обычному оружию +– Взлом замков: -5% +– ПоиÑк ловушек: -5% +– ÐšÐ°Ñ€Ð¼Ð°Ð½Ð½Ð°Ñ ÐºÑ€Ð°Ð¶Ð°: -25% +- СкрытьÑÑ Ð² тенÑÑ…: -15% +– Тихое движение: -20% + +КлаÑÑ Ð·Ð°Ñ‰Ð¸Ñ‚Ñ‹: 0 (-2 против рубÑщего, 2 против дробÑщего) +ТребованиÑ: + Сила 5 + +ВеÑ: 15~ + +@86 = ~Ðаручи РьÑли~ +@87 = ~Ð¥Ð¾Ñ‚Ñ Ð ÑŒÑли и не Ñкажет, откуда у нее Ñти наручи, еÑÑ‚ÑŒ подозрение, что она Ñтащила их на Ñледующее утро поÑле вÑтречи Ñ Ð½Ð¸Ñ‡ÐµÐ³Ð¾ не подозревающим авантюриÑтом. Джини держит их в инвентаре на вÑÑкий Ñлучай. + + +ПÐРÐМЕТРЫ: + +Боевые ÑпоÑобноÑти: +– Ð”Ð¾Ð¿Ð¾Ð»Ð½Ð¸Ñ‚ÐµÐ»ÑŒÐ½Ð°Ñ 1/2 атаки за раунд + +THAC0: +1 +Урон: +2 + +ВеÑ: 1~ + +@88 = ~Ðмулет РьÑли~ +@89 = ~Ð¥Ð¾Ñ‚Ñ Ð ÑŒÑли и не Ñкажет, как она получила Ñтот амулет, еÑÑ‚ÑŒ подозрение, что она Ñтащила его утром поÑле того, как вÑтретилаÑÑŒ Ñ Ð½Ð¸Ñ‡ÐµÐ³Ð¾ не подозревающим волшебником. Джини держит амулет в инвентаре на вÑÑкий Ñлучай. + + +ПÐРÐМЕТРЫ: + +СпоÑобноÑти при ношении: +– Озвучивание +– Сопротивление магии: +5% +– Иммунитет к Ñнижению ÑƒÑ€Ð¾Ð²Ð½Ñ +– Уменьшает Ð²Ñ€ÐµÐ¼Ñ Ð¿Ñ€Ð¾Ð¸Ð·Ð½ÐµÑÐµÐ½Ð¸Ñ Ð·Ð°ÐºÐ»Ð¸Ð½Ð°Ð½Ð¸Ð¹ на 1 + +ВеÑ: 3~ + +@94 = ~Шлем РьÑли~ +@95 = ~Ð¥Ð¾Ñ‚Ñ Ð ÑŒÑли и не Ñкажет, как она получила Ñтот шлем, еÑÑ‚ÑŒ подозрениÑ, что она позаимÑтвовала (как бы) его у Дорна и, Ñделав копию, каким-то образом вернула его, не вызвав у того подозрений. Это кажетÑÑ Ð½ÐµÐ»ÐµÐ¿Ñ‹Ð¼, пока вы не берёте шлем в руки. Он, неÑомненно, ÑущеÑтвует и обладает теми же ÑпоÑобноÑÑ‚Ñми, что и Дорн. РьÑли, похоже, также изменила его внешний вид Ñ Ð¾Ñ‚Ð²Ñ€Ð°Ñ‚Ð¸Ñ‚ÐµÐ»ÑŒÐ½Ð¾Ð³Ð¾ лика и зачаровала его, чтобы его мог ноÑить кто-то Ñ Ð´Ð¾Ð±Ñ€Ñ‹Ð¼ мировоззрением. Джини держит его в инвентаре на вÑÑкий Ñлучай. + +ПÐРÐМЕТРЫ: + +СпоÑобноÑти при ношении: +– THAC0: +1 +– СпаÑброÑки: +2 +- Иммунитет к окаменению, Ñлабоумию, замешательÑтву, Ñтраху и очарованию +– Защита от критичеÑких ударов +- Инфравидение при ношении + +Добавление ÑпоÑобноÑтей: +– ÐŸÐ¾Ð´Ñ‡Ð¸Ð½ÐµÐ½Ð¸Ñ Ð¾Ð´Ð¸Ð½ раз в день (СпаÑброÑок против Ð·Ð°ÐºÐ»Ð¸Ð½Ð°Ð½Ð¸Ñ -2 ) + ДлительноÑÑ‚ÑŒ: 8 раундов + +– КиÑлотное дыхание один раз в день + Урон: 6d6 киÑлотой (При уÑпешном ÑпаÑброÑке против дыханиÑ, урон режетÑÑ Ð½Ð° два) + Цель должна Ñделать ÑпаÑброÑок против Смерти Ñ -4 или потерÑÑ‚ÑŒ Ñознание на 2 раунда. + +ВеÑ: 1~ + +@96 = ~Щит РьÑли~ +@97 = ~Ð¥Ð¾Ñ‚Ñ Ð ÑŒÑли и не Ñкажет, как она получила Ñтот щит, еÑÑ‚ÑŒ подозрение, что она позаимÑтвовала щит Ðудна и Ñкопировала его. Джини держит его в инвентаре на вÑÑкий Ñлучай. + +ПÐРÐМЕТРЫ: + +СпоÑобноÑти: Иммунитет к очарованию, пÑионике, замешательÑтву, подчинению и удержанию перÑонажа +Ð‘Ð¾Ð½ÑƒÑ Ðº клаÑÑу защиты: +4 +ВеÑ: 2 +Защита от тайной магии: +5% + +ТребованиÑ: + Сила 4~ + +@98 = ~Кольцо РьÑли~ +@99 = ~Ð¥Ð¾Ñ‚Ñ Ð ÑŒÑли и не Ñкажет, как она получила Ñто кольцо, еÑÑ‚ÑŒ подозрениÑ, что она позаимÑтвовала его у КангакÑа и Ñкопировала его. РьÑли, похоже, также зачаровала его, чтобы его мог иÑпользовать кто-то Ñ Ð´Ð¾Ð±Ñ€Ñ‹Ð¼ мировоззрением. Джини держит его в инвентаре на вÑÑкий Ñлучай. + +ПÐРÐМЕТРЫ: + +СпоÑобноÑти при ношении: +– КлаÑÑ Ð·Ð°Ñ‰Ð¸Ñ‚Ñ‹: +2 +– СпаÑброÑки: +2 +– Сопротивление магии: +10% +– Ð ÐµÐ³ÐµÐ½ÐµÑ€Ð°Ñ†Ð¸Ñ Ð¾Ð´Ð½Ð¾Ð³Ð¾ пункта Ð·Ð´Ð¾Ñ€Ð¾Ð²ÑŒÑ ÐºÐ°Ð¶Ð´Ñ‹Ðµ 3 Ñекунды +– Иммунитет к болезнÑм и Ñдам + +Добавление ÑпоÑобноÑтей: +– ÐевидимоÑÑ‚ÑŒ один раз в день + ДлительноÑÑ‚ÑŒ: 12 чаÑов + ОблаÑÑ‚ÑŒ дейÑтиÑ: Владелец + +– Ð£Ð»ÑƒÑ‡ÑˆÐµÐ½Ð½Ð°Ñ Ñпешка три раза в день + ДлительноÑÑ‚ÑŒ: 10 Ñекунд + ОблаÑÑ‚ÑŒ дейÑтиÑ: Владелец + +ВеÑ: 0~ + +@100 = ~Безразмерный мешок~ +@101 = ~Как и другие магичеÑкие мешки, Ñтот кажетÑÑ Ð¾Ð±Ñ‹Ñ‡Ð½Ð¾Ð¹ Ñумкой из ткани размером примерно 2 на 4 фута. Безразмерный мешок открываетÑÑ Ð² безразмерное проÑтранÑтво, и внутри он больше, чем Ñнаружи. Что бы ни было в него положено, он вÑегда веÑит одинаково. + +ПÐРÐМЕТРЫ: + +ВеÑ: 5~ + +@102 = ~ИÑцелить Партию~ +@103 = ~ИÑцелить Партию +(ÐекромантиÑ) + +Level: 7 +Сфера: ИÑцеление +ДиÑтанциÑ: Ð»ÑŽÐ±Ð°Ñ +ДлительноÑÑ‚ÑŒ: ПоÑтоÑÐ½Ð½Ð°Ñ +Ð’Ñ€ÐµÐ¼Ñ Ñ‡Ñ‚ÐµÐ½Ð¸Ñ: 0 +Зона дейÑтвиÑ: ОтрÑд +СпаÑброÑок: нет + +Очень мощное заклинание иÑÑ†ÐµÐ»ÐµÐ½Ð¸Ñ Ð¿Ð¾Ð·Ð²Ð¾Ð»Ñет магу Ñтереть болезни и травмы у вÑех членов отрÑда. Оно полноÑтью излечивает вÑе болезни и Ñлепоту и иÑцелÑет вÑе очки повреждениÑ. Оно также раÑÑеивает заклинание ÑÐ»Ð°Ð±Ð¾ÑƒÐ¼Ð¸Ñ Ð¸ лечит пÑихичеÑкие раÑÑтройÑтва, вызванные заклинаниÑми или повреждением мозга. ЕÑтеÑтвенно, Ñффект не раÑпроÑтранÑетÑÑ Ð½Ð° новые раны, травмы и болезни.~ + +@112 = ~Лампа РьÑли~ +@113 = ~Эта лампа вызывает джинна, который может оказывать различные уÑлуги. Ð¥Ð¾Ñ‚Ñ Ð¾Ð½Ð° ÑдружилаÑÑŒ Ñ Ð ÑŒÑли, она вÑÑ‘ ещё переживает из-за того, что прикована к лампе.~ + +@114 = ~Вызов ÐœÑрил~ +@115 = ~Этот Ñвиток призывает демона ÐœÑрил~ + +@116 = ~Меч ТриаÑа~ +@117 = ~Это меч ТриаÑа, у которого, кажетÑÑ, еÑÑ‚ÑŒ проблемы Ñ ÐµÐ³Ð¾ хранением.~ + +@118 = ~MINHP1 верÑиÑ~ +@119 = ~Разрешить полиморф~ + +@200 = ~(Перед уходом Ñ‚Ñ‹ должен поговорить Ñ Ð”Ð¶Ð¸Ð½Ð¸.)~ +@201 = ~Хе-хе!~ +@202 = ~Снова она.~ +@203 = ~Кто Ñта девушка?~ +@204 = ~Чёрт! Мне лучше Ñ Ñтим разобратьÑÑ.~ +@205 = ~ИнтереÑно, узнаю ли Ñ ÐºÐ¾Ð³Ð´Ð°-нибудь, что Ñто было?~ +@206 = ~ДÑва, ведьма и демон. Мы уже веÑелимÑÑ?~ +@207 = ~ИнтереÑно, что будет дальше? Вперед!~ +@208 = ~Пора найти выход и проÑнутьÑÑ Ð¾Ñ‚ Ñтого кошмара.~ +@209 = ~(ФÑй беÑÑтыдно ухмылÑетÑÑ.)~ +@210 = ~(Ты решаешь провеÑти ночь Ñ Ð”Ð¶Ð¸Ð½Ð¸.)~ + +@250 = ~Ð’ÑÑ‘ Ñобрано, ФÑй?~ +@251 = ~Что проиÑходит? ПоверниÑÑŒ и поÑмотри на менÑ!~ +@252 = ~ФÑй, вот-вот произойдёт что-то ужаÑное. Мы должны уходить!~ +@253 = ~И оÑтавить ?~ +@254 = ~Ты видела Ñтого мерзкого мага! Мы ничего не можем Ñделать, только добавим хлопот.~ +@255 = ~Я видела его. Мне Ñто не нравитÑÑ...~ +@256 = ~Мы можем только надеÑÑ‚ÑŒÑÑ, что Ñумеет найти Ð½Ð°Ñ Ð¿Ð¾Ð·Ð¶Ðµ.~ +@257 = ~ЕÑли кто и Ñумеет, так Ñто он. Куда мы идем?~ +@258 = ~Ðе знаю, что тебе нужно Ñо вÑем Ñтим нижним бельём.~ +@259 = ~Забудь. Подойди Ñюда, ближе к креÑлу.~ +@260 = ~Одну минуту. ДуфуÑ, дверь заперта?~ +@261 = ~Да, Джини, но поторопитеÑÑŒ...пожалуйÑта.~ +@262 = ~ГоÑпожа! Они почти прошли поÑледнюю защиту!~ +@263 = ~Ðу вÑÑ‘. Уходим!~ +@264 = ~Сигил. У Ð¼ÐµÐ½Ñ ÐµÑÑ‚ÑŒ там друзьÑ.~ +@265 = ~Ладно. Давай Ñделаем Ñто.~ + +@400 = ~Мне очень жаль, . Я Ñрочно нужна моему ордену и должна покинуть тебÑ.~ + +@730 = ~Да?~ [FEMALE2G] +@731 = ~ПроÑтое дело..~ [FEMALE2K] + +@6000 = ~Ð’Ñтреча Ñ Ð ÑŒÑли + +Только что познакомилÑÑ Ñ Ñимпатичной молоденькой девушкой, гоÑтившей в КÑндлкипе Ñо Ñвоим наÑтавником. КажетÑÑ, она запала на менÑ, а ещё подарила мне необычную лампу. Ðужно будет оÑмотреть её, когда будет времÑ.~ + +@6001 = ~Ð’Ñтреча Ñ Ð”Ð¶Ð¸Ð½Ð¸ + +ОказалоÑÑŒ, что в лампе, которую мне подарила та девушка, живёт джинн! Женщина-джинн по имени Джини. По правде говорÑ, невероÑтно краÑÐ¸Ð²Ð°Ñ Ð¸ Ð¿Ñ€Ð¸Ð²Ð»ÐµÐºÐ°Ñ‚ÐµÐ»ÑŒÐ½Ð°Ñ Ð¶ÐµÐ½Ñ‰Ð¸Ð½Ð°-джинн по имени Джини. Похоже, она может оказывать мне разнообразные уÑлуги (ПРОЧЬ, ФÐÐТÐЗИИ!). Она также одинока, будучи пленницей лампы. С Ñтим надо что-то делать.~ + +@6002 = ~Джини Шпионит в КÑндлкипе + +Джини ознакомилаÑÑŒ Ñ Ð½ÐµÐºÐ¾Ñ‚Ð¾Ñ€Ñ‹Ð¼Ð¸ ÑзотеричеÑкими томами КÑндлкипа и заключила, что, Ñкорее вÑего, Ñ Ð´ÐµÐ¹Ñтвительно порождение Баала. Это многое могло бы объÑÑнить, но едва ли мне нравитÑÑ Ñ‚Ð°ÐºÐ°Ñ Ð¿ÑƒÐ³Ð°ÑŽÑ‰Ð°Ñ Ð¿ÐµÑ€Ñпектива.~ + +@6003 = ~Джини Продолжает РаÑÑледование + +Джини тщательно оÑмотрелаÑÑŒ вокруг и Ñообщила, что кто-то, очевидно, охотитÑÑ Ð·Ð° моей задницей. Я раÑÑмеÑлÑÑ, когда она заподозрила, что Ñ Ð¼Ð¾Ð³Ñƒ быть порождением Баала. Ð’ ÑмыÑле, что, Ñерьёзно?~ + +@6004 = ~ÐœÐ¾Ñ Ð—Ð°Ð³Ð°Ð´Ð¾Ñ‡Ð½Ð°Ñ ÐŸÐ¾ÐºÐ»Ð¾Ð½Ð½Ð¸Ñ†Ð° + +Я ÑпроÑил Джини о девушке, ÐºÐ¾Ñ‚Ð¾Ñ€Ð°Ñ Ñ‚Ð¾ и дело возникала поблизоÑти и крала Ñтоль небольшое количеÑтво золота, но Джини отрицает, что знает хоть что-то о маленькой воровке. Помоему, она проÑто не может мне ничего раÑÑказать, даже еÑли и хочет. Подозреваю, Ð´Ð»Ñ Ñтого еÑÑ‚ÑŒ какие-то важные причины. Ðаверное, мне не Ñтоило раÑÑтраивать её, наÑÑ‚Ð°Ð¸Ð²Ð°Ñ Ð½Ð° Ñвоём, Ñ…Ð¾Ñ‚Ñ Ð¼Ð½Ðµ и любопытно. Что ж, Ð²Ñ€ÐµÐ¼Ñ Ð¿Ð¾ÐºÐ°Ð¶ÐµÑ‚.~ + +@6005 = ~Двери Сновидений + +Да уж, Ñто было неприÑтно. Мне приÑнилÑÑ Ñон, в котором таинÑтвенный человек в капюшоне похитил Джини, чтобы заÑтавить Ð¼ÐµÐ½Ñ Ð±ÐµÐ³Ð°Ñ‚ÑŒ по разным беÑÑмыÑленным поручениÑм. Я был в ÑоÑтоÑнии выполнить вÑе задачи, так что пока не задавалÑÑ Ð²Ð¾Ð¿Ñ€Ð¾Ñом, было ли Ñто как-то ÑвÑзано Ñ Ñ€ÐµÐ°Ð»ÑŒÐ½Ð¾Ñтью.~ + +@6006 = ~Двери Сновидений Реальны + +ПоÑкольку Джини тоже помнит Ñтот Ñон, можно утверждать, что проÑто Ñном Ñто не было. Мне придетÑÑ Ð±Ñ‹Ñ‚ÑŒ предельно оÑторожным на Ñлучай, еÑли Ñтот ублюдок поÑвитÑÑ Ñнова.~ diff --git a/Jini/Portraits/AloraM.bmp b/Jini/Portraits/AloraM.bmp new file mode 100644 index 0000000..21db131 Binary files /dev/null and b/Jini/Portraits/AloraM.bmp differ diff --git a/Jini/Portraits/AloraS.bmp b/Jini/Portraits/AloraS.bmp new file mode 100644 index 0000000..57e1566 Binary files /dev/null and b/Jini/Portraits/AloraS.bmp differ diff --git a/Jini/Portraits/RJ1DOOFL.bmp b/Jini/Portraits/RJ1DOOFL.bmp new file mode 100644 index 0000000..4cdc3e4 Binary files /dev/null and b/Jini/Portraits/RJ1DOOFL.bmp differ diff --git a/Jini/Portraits/RJ1DOOFS.bmp b/Jini/Portraits/RJ1DOOFS.bmp new file mode 100644 index 0000000..d738bd5 Binary files /dev/null and b/Jini/Portraits/RJ1DOOFS.bmp differ diff --git a/Jini/Portraits/RJALI1S.bmp b/Jini/Portraits/RJALI1S.bmp new file mode 100644 index 0000000..4b696a0 Binary files /dev/null and b/Jini/Portraits/RJALI1S.bmp differ diff --git a/Jini/Portraits/RJFAY1M.bmp b/Jini/Portraits/RJFAY1M.bmp new file mode 100644 index 0000000..dcdb340 Binary files /dev/null and b/Jini/Portraits/RJFAY1M.bmp differ diff --git a/Jini/Portraits/RJFAY1S.bmp b/Jini/Portraits/RJFAY1S.bmp new file mode 100644 index 0000000..20b0593 Binary files /dev/null and b/Jini/Portraits/RJFAY1S.bmp differ diff --git a/Jini/Portraits/RJGregS.bmp b/Jini/Portraits/RJGregS.bmp new file mode 100644 index 0000000..c51e2ef Binary files /dev/null and b/Jini/Portraits/RJGregS.bmp differ diff --git a/Jini/Portraits/RJINI1L.bmp b/Jini/Portraits/RJINI1L.bmp new file mode 100644 index 0000000..222be5b Binary files /dev/null and b/Jini/Portraits/RJINI1L.bmp differ diff --git a/Jini/Portraits/RJINI1S.bmp b/Jini/Portraits/RJINI1S.bmp new file mode 100644 index 0000000..d610b64 Binary files /dev/null and b/Jini/Portraits/RJINI1S.bmp differ diff --git a/Jini/Portraits/RJPSTRL.BMP b/Jini/Portraits/RJPSTRL.BMP new file mode 100644 index 0000000..8c5deb3 Binary files /dev/null and b/Jini/Portraits/RJPSTRL.BMP differ diff --git a/Jini/Portraits/RJPSTRS.BMP b/Jini/Portraits/RJPSTRS.BMP new file mode 100644 index 0000000..cf84b5f Binary files /dev/null and b/Jini/Portraits/RJPSTRS.BMP differ diff --git a/Jini/Portraits/RJPSTTS.BMP b/Jini/Portraits/RJPSTTS.BMP new file mode 100644 index 0000000..7b71bd3 Binary files /dev/null and b/Jini/Portraits/RJPSTTS.BMP differ diff --git a/Jini/Portraits/Rjali0M.BMP b/Jini/Portraits/Rjali0M.BMP new file mode 100644 index 0000000..02ecb04 Binary files /dev/null and b/Jini/Portraits/Rjali0M.BMP differ diff --git a/Jini/Portraits/Rjali0S.BMP b/Jini/Portraits/Rjali0S.BMP new file mode 100644 index 0000000..bd33069 Binary files /dev/null and b/Jini/Portraits/Rjali0S.BMP differ diff --git a/Jini/Readme-Jini.txt b/Jini/Readme-Jini.txt new file mode 100644 index 0000000..a394403 --- /dev/null +++ b/Jini/Readme-Jini.txt @@ -0,0 +1,336 @@ + Jini NPNPC MOD for Baldur's Gate (BGEE and EET) + Version 3.2 + A Ron Joyal Project + + +Contents + +1. Introduction +2. Installation +3. General Information +4. Frequently Asked Questions +5. Credits +6. Legal Information + +Appendix A: WeiDU Install Log + +---------------- +1. Introduction +---------------- + +Jini NPNPC MOD is a romance add-on for Baldur's Gate Extended Edition with the Siege of Dragonspear expansion. Thanx to @tipun, as of v3.0, this mod is now EET compatible. + +Jini is a Djinni trapped in a lamp which, if you are a non-evil male, will be given to you by a girl you meet at the outset of your adventure. Jini provides you with the usual services of a Djinn of the Lamp and, if you are nice to her, romance may develop. She will never join your party, but she and her lamp accompany you on your way. She craves freedom, and you have the ability to grant it to her. + +This is the prequel to the Rjali Romance mod. It sets the scene for what follows in BG2EE. + +Jini is capable of equiping your party members, but will do so only if you ask her nicely. If you enjoy struggle in your game, DO NOT TAKE ADVANTAGE OF THIS SERVICE. + +This mod has language support for: + English + Russian + +---------------- +2. Installation +---------------- + +To install the mod, unpack the archive into your BG directory and run +Setup-Jini.exe. + +Once you see the Readme, the installation is complete. + +To reinstall or uninstall the mod, run Setup-Jini.exe in your game directory. + +For MAC OS X: + +There is a weidu-mac executable provided. You have two options. Pick whichever you prefer. + + Copying Option. + Copy weidu-mac over Setup-Jini.exe. + Run Setup-Jini.exe (you may have to type ./Setup-Jini.exe to do so) + Hand-Installation Option. + Run weidu-mac Setup-Jini.tp2 --tlkout dialog.tlk + +This mod should be installed after the BG1 NPC Project mod which provides romances for Branwen, Dynaheir, and Sharteel; and after the Sirene NPC mod. This is to allow the Jini mod to prevent romance conflicts from occuring. + + +----------------------- +3. General Information +----------------------- + +This mod adds Jini as a viable, fully developed NPNPC. + +Jini comes with the lamp gifted to you in Candlekeep before you set out on your journeys. And, yes, that little snip is the young Rjali whom you might notice shadowing you around the Sword Coast. Rjali plays no significant role in what happens here. That's for later in BG2EE. + +Jini, on the other hand, *is* significant in many ways, if not the usual combat mode. Her services are extensive and develop as you go along. She has a full romance with a non-evil male protagonist. Her romance is a little different. But, you will see... + +Also, you will encounter Fay who is a Will-O-The-Wisp hiding from people bent on capturing her and who is in need of a protector. She will tag around with you if you will have her, although not an actual member of your party. She yearns to be big. + +Nota: If your protagonist is female and/or evil, this mod is going to do very little for you. In fact, you might just as well not install it. + +Nota: If you enjoy struggle (especially in combat) in your game, DO NOT LET JINI EQUIP YOU. And avoid asking her for items and services. + +Nota: (for developers) RestParty() plays the appropriate movie, rests the party, and advances the time 8 hours. It also triggers a search through the sleep scripts, even if the party member has been unselected, which can cause the loss of actions that are coded after the RestParty. I solved this by setting my variables BEFORE issuing the RestParty. I insert this only because IESDP mentions none of this. + +Nota: Finally wrote the Dream Doors segment. It didn't fit into BG2EE Rjali mod. + +Nota: The Advanced AI Scripts can break a dialogue, especially in a rogue. It is recommended that you change each NPC's AI script on joining the party and your Protagonist's on game creation. I use AGEN. + +Spoiler: When you turn off Party AI to void killing unnecessarily, it can be a problem keeping Fay with the party, especially if you need to go through a door that requires the whole party. With a dialogue option, you can ask Fay to follow you instead of running away from attackers. She's tough and can survive a fair amount of damage. When the relevant sequence has passed, you can switch her back to her normal cautious mode. Of course, if you find other uses of this facility, feel free to use it. This happens for me when I return to Baldur's Gate after escaping from Candlekeep and need to rescue the Baron. Killing Flaming Fist soldiers loses you a LOT of reputation! + +Nota: To use Marek's antidote, go to the inventory screen and move Marek's antidote to a usable item slot. Return to the main screen, select the PC, and click the antidote. Drinking it from the inventory screen does not work! + +------------------------- +4. Frequently Asked Questions +------------------------------ + +Q: Is there a romance between Jini and a male PC? +A: That's the whole point of the mod, isn't it. However, you must be a non-evil male for it to take place. + +Q: Is Jini compatible with mod X? +A: Jini should work fine with other mods. + +Q: What about multiple romance in BGEE? +A: As of v2.0, multiple romance is supported at the firewall level. That is to say, nobody knows what is going on. (Well, Fay knows, but she isn't bruiting it about.) In TotSC, Branwen, Dynaheir, Sharteel are supported (as provided by the BG1 NPC Project mod). Also, Neera (BGEE), Isra (NPC MOD), and Sirene (NPC mod). In SoD, Corwin, Viconia, Neera, Safana (BGEE), and Sirene (NPC mod) are supported. Of course, Jini and Fay have romances that are totaly unaffected by all those others - except that Fay heckles you about them. + +Q: I am confused about romance triggering in SoD. Any advice? +A: Yep. vanatos has posted an excellent explanation on https://forums.beamdog.com/discussion/63769/romance-talk-triggers-guide which you should have a look at. (<- dangling preposition. So, sue me...) + +Q: Is Fay going to show up in the BG2EE Rjali mod? +A: Yep. Rjali v8.0 will come out some time after the release of Jini v1.0. + +----------- +5. Credits +----------- + +Ron Joyal Designer/Programmer + +Jericho2 Russian Translation + +tipun EET Compatibility + +Flirting technology originally developed for Kelsey NPC by Jason Compton and +Jesse Meyers. http://www.pocketplane.net/kelsey + +Jini is not developed, supported, or endorsed by BioWare, Black Isle Studios, Interplay Entertainment Corp., or the Wizards of the Coast. All other trademarks and copyrights are property of their respective owners. + +Jini was created using the following software: + +NearInfinity https://github.com/Argent77/NearInfinity/releases +EEKeeper http://sourceforge.net/projects/eekeeper/ +Total Commander http://www.ghisler.com/ +WeiDU http://www.weidu.org +ConTEXT http://www.contexteditor.org +Switch Plus http://www.nch.com.au/switch/index.html +ACDSee Pro 9 http://www.acdsee.com/en/products/acdsee-pro-9 +PS gui http://www.shsforums.net/files/file/876-ps-gui/ + +------------------- +6. Version History +------------------- + +Version 3.2 +- Minor dialogue and script fixes. +- Allow Jini to give bags in SoD. +- Austin fixed area display glitches. + +Version 3.1 +- Minor dialogue and script fixes. +- Add reputation upgrade to Jini's services. +- Russian translation supplied by Jericho2. + +Version 3.0 +- Minor dialogue and script fixes. +- EET compatibility. (Thanx to tipun) +- Recognize Isra.tp2 in recent Isra versions. + +Version 2.8 (Mostly thanx to Austin87) +- Minor dialogue and script fixes. +- Fix Isra dialogue when not installed. +- Fix Fay/Isra banter loop. + +Version 2.7 +- Minor dialogue and script fixes. +- Fix Isra install bug. + +Version 2.6 +- Minor dialogue and script fixes. +- Add Isra mod to the mix. +- Fix Isra transition to SoD by getting rid of her immediately. +- Fix Jini dialogue jam-up when game clashes with Jini trigger. Symptom is "One at a time, please" on rub. This will now reset the dialogue. + +Version 2.5 +- Minor dialogue and script fixes. +- Fix install problem. Clean out backup folder. +- Added my WeiDU install log to the readme as an Appendix. This is how I play the game, Folks. + +Version 2.4 +- Minor dialogue and script fixes. +- Fix Fay poke timing glitch. +- Fix Drizzt help recognition. + +Version 2.3 +- Minor dialogue and script fixes. +- Find free animation slots instead of using fixed slots. +- Add Doofus to Jini/Fay escape cutscene. +- Fix Ravel large portrait name. +- Upgrade Jini portrait. +- Change lamp use from 50 to 100 before needing sleep. + +Version 2.2 +- Minor dialogue and script fixes. +- Fix install bug. Some code was predicated on external mods having been installed, without gating them. My bad! + +Version 2.1 +- Minor dialogue and script fixes. +- Fix Safana jail visit dialog. + +Version 2.0 +- Minor dialogue and script fixes. +- Allow multiple romances. (Firewall approach) +- Multiple jail visitors at end of SoD. +- Fay will poke you about romance status changes. +- Fay gives romance status updates. She will also tell you where Corwin, Safana, Viconia, and Neera will talk to you next. (PID) +- Ensure that helping Drizzt is recognized. +- Hide Fay in SoD cutscenes where the PC is hidden. +- Reduce lamp weight from 10 to 1. + +Version 1.8 +- Minor dialogue and script fixes. +- Fix cheats bug. +- Fix journal problem. +- Re-instate the Heal spell. Let clerics and such use the Heal Party spell as well, if cheats are enabled. + +Version 1.7 +- Minor dialogue and script fixes. +- Accomodate Sirene mod. +- Provide dialogue option to refuse Jini cheats, for those who want to put temptation out of their reach. +- Upgrade Fay's "follow" script. + +Version 1.6 +- Make mod MAC OS X capable. (With thanks to Michael H for testing.) +- Added weidu-mac executable with instructions for use. + +Version 1.5 +- Minor dialogue and script fixes. +- Fixed startup problem when beginning a new game while creating a new character. Thank @rashkae for the fix; he found it. + +Version 1.4 +- Minor dialogue and script fixes. + +Version 1.3 +- Minor dialogue and script fixes. +- Fix container refill problem in new areas. Cannot rest in new areas as this might interfere with the return mechanism. +- Autoequip Jini's Lamp. +- Create weapons in inventory only, requiring manual equipping. +- Provide a dialogue option to switch Fay from run-away to follow, and back again. See spoiler above for rationale. She still won't fight, relying as she does on your ability to protect her. + +Version 1.2 +- Minor dialogue and script fixes. +- Change color of RJBAG1 to differentiate it from RJBAG2. +- Prevent Fay from fighting. +- Change cleric spell Heal to Heal Party. +- Provide Fay selection sounds. +- Provide a few more journal entries. + +Version 1.1 +- Minor dialogue and script fixes. +- Use proper animation for Trias. +- Add escape scene for Jini and Fay. +- Fix Fay's speed. +- Loop Jini chats. + +Version 1.0 +- Initial release BGEE compatible only. + +--------------------- +7. Legal Information +--------------------- + +================================================================================= +BALDUR'S GATE II: SHADOWS OF AMN Developed and © 2000 BioWare Corp. All Rights +Reserved. BALDUR'S GATE II: THRONE OF BHAAL Developed and © 2001 BioWare +Corp. All Rights Reserved. Baldur's Gate, Shadows of Amn, Tales of the Sword +Coast, Forgotten Realms, the Forgotten Realms logo, Advanced Dungeons & Dragons, +the AD&D logo, TSR and the TSR logo, and the Wizards of the Coast logo, are +trademarks of the Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and +are used by Interplay Entertainment Corp. under license. All Rights Reserved. +BioWare, the BioWare Infinity Engine and the BioWare logo are the trademarks of +BioWare Corp. All Rights Reserved. Black Isle Studios and the Black Isle Studios +logo are trademarks of Interplay Entertainment Corp. All Rights Reserved. +Exclusively licensed and distributed by Interplay Entertainment Corp. All other +trademarks and copyrights are property of their respective owners. +================================================================================= + +================================================================================= +REDISTRIBUTION NOTE: Jini was created to be freely enjoyed by all Baldur's +Gate players and picked apart by all Baldur's Gate modders. Please, don't +mirror Jini anywhere, but feel free to use her code as a base for your mod. +================================================================================= + +Appendix A: WeiDU Install Log + +// Log of Currently Installed WeiDU Mods +// The top of the file is the 'oldest' mod +// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers -> Unique icons and names: v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #200 // Remove Blur Effect from Items, e.g. Cloack of Displacement: v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1256 // Move NPCs to Convenient Locations: Move Viconia to South Beregost Road: v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2100 // Allow Thieving and Stealth in Heavy Armor: v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2120 // Allow Arcane Spellcasting in Heavy Armor: v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions: v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True Grandmastery (Baldurdash): v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2357 // Alter Multiclass Restrictions -> Install options one and two (everyone can multiclass anything): v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2360 // Remove Racial Restrictions for Single Classes: v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2380 // Remove Racial Restrictions for Kits: v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2420 // Loosen Equipment Restrictions for Cleric Multi-Classes: v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2430 // Change Equipment Restrictions for Druid Multi-Classes -> Loosen Equipment Restrictions for Druid Multi-Classes: v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2440 // Everyone Gets Bonus APR from Specialization: v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2520 // Allow Mages to Use Bucklers and Thieves to Use Small Shields (Angel): v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2530 // Lightning Bolts Don't Bounce (Angel): v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3008 // Allow HP Rolls Through Level 20 (Angel): v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3012 // Maximum HP for NPCs (the bigg) -> For Party-Joinable NPCs Only: v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3020 // Identify All Items: v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap: v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3080 // Increase Ammo Stack Size -> Unlimited Ammo Stacking: v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3090 // Increase Gem and Jewelry Stacking -> Unlimited Gem and Jewelry Stacking: v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3100 // Increase Potion Stacking -> Unlimited Potion Stacking: v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3110 // Increase Scroll Stacking -> Unlimited Scroll Stacking: v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3115 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3120 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs Are Never Angry About Reputation: v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3123 // NPCs Don't Fight: v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3205 // Stores Purchase All Item Types: v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3280 // Give Every Class/Kit Four Weapon Slots: v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3320 // No Depreciation in Stores: v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3330 // Make party members less likely to die irreversibly: v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4150 // Move Boo into Minsc's pack: v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4160 // Allow Yeslick to use axes: v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4170 // Ensure Shar-Teel doesn't die in the original challenge: v7 +~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4140 // Don't Auto-Assign Advanced AI Scripting to Party: v7 +~NEERA/NEERA.TP2~ #0 #0 // Neera Expansion: v1.2.0 +~NEERA/NEERA.TP2~ #0 #2 // How much time would you like between talks (approximately)? -> 30 minutes: v1.2.0 +~SIRENE/SETUP-SIRENE.TP2~ #0 #0 // Sirene NPC for Baldur's Gate: Enhanced Edition +~SIRENE/SETUP-SIRENE.TP2~ #0 #1 // Choose an alternate class for Sirene? -> True Paladin +~ISRA/ISRA.TP2~ #0 #0 // Isra NPC Mod for BG:EE, EET, BGT and TuTu: v3.4 +~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v22.8 +~BG1NPC/BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v22.8 +~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v22.8 +~BG1NPC/BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v22.8 +~BG1NPC/BG1NPC.TP2~ #0 #18 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in Gullykin: v22.8 +~BG1NPC/BG1NPC.TP2~ #0 #19 // The BG1 NPC Project: Eldoth's Starting Location -> Eldoth Starts in the Cloakwood Forest: v22.8 +~BG1NPC/BG1NPC.TP2~ #0 #31 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v22.8 +~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v22.8 +~JINI/SETUP-JINI.TP2~ #0 #0 // Jini Romance Mod (BGEE NPNPC) created by nullset: v3.0 +~JINI/SETUP-JINI.TP2~ #0 #1 // New Mage/Thief Multiclass Imoen: v3.0 \ No newline at end of file diff --git a/Jini/Scripts/AR2600.baf b/Jini/Scripts/AR2600.baf new file mode 100644 index 0000000..a382072 --- /dev/null +++ b/Jini/Scripts/AR2600.baf @@ -0,0 +1,24 @@ + +// Meet Rjali + +IF + G("Rjali1Met",0) + Gender(Player1,MALE) + !Alignment(Player1,MASK_EVIL) +THEN + RESPONSE #100 + SetGlobal("RjaliLamp","GLOBAL",1) + Continue() +END + +IF + G("Chapter",0) + G("Rjali1Met",0) +THEN + RESPONSE #100 + CreateCreature("RJGREG",[1162.671],8) + CreateCreature("RJALIY",[1212.635],8) + ActionOverride(Player1,ChangeAIScript("RJPLAYER",OVERRIDE)) + SetGlobal("Rjali1Met","GLOBAL",1) + Continue() +END diff --git a/Jini/Scripts/AREAS/RJB604.baf b/Jini/Scripts/AREAS/RJB604.baf new file mode 100644 index 0000000..4982a2c --- /dev/null +++ b/Jini/Scripts/AREAS/RJB604.baf @@ -0,0 +1,19 @@ + +// Init RJB604 - Jini's Lamp Entrance + +IF + OnCreation() +THEN + RESPONSE #100 + BanterBlockFlag(TRUE) + Explore() + Continue() +END + +IF + G("RJB604",0) +THEN + RESPONSE #100 + SetGlobal("RJB604","GLOBAL",1) + ActionOverride("RJ1Doofs",MakeGlobal()) +END diff --git a/Jini/Scripts/AREAS/RJB605.baf b/Jini/Scripts/AREAS/RJB605.baf new file mode 100644 index 0000000..b765630 --- /dev/null +++ b/Jini/Scripts/AREAS/RJB605.baf @@ -0,0 +1,17 @@ + +IF + OnCreation() +THEN + RESPONSE #100 + BanterBlockFlag(TRUE) + Explore() + SetGlobal("RJB605","GLOBAL",1) + Continue() +END + +IF + !G("RJFaySpawn",0) +THEN + RESPONSE #100 + TriggerActivation("TRAN0606",TRUE) +END diff --git a/Jini/Scripts/AREAS/RJB606.baf b/Jini/Scripts/AREAS/RJB606.baf new file mode 100644 index 0000000..8be860a --- /dev/null +++ b/Jini/Scripts/AREAS/RJB606.baf @@ -0,0 +1,22 @@ + +// Init RJB606 - Jini's Lamp Backroom + +IF + OnCreation() +THEN + RESPONSE #100 + BanterBlockFlag(TRUE) + Explore() + Continue() +END + +IF + G("RJFaySpawn",0) +THEN + RESPONSE #100 + SetGlobal("RJB606","GLOBAL",1) + SetGlobal("RJFaySpawn","GLOBAL",1) + CreateCreature("RJFAY1",[349.260],4) + ActionOverride("RJFAY1",MakeGlobal()) + ActionOverride("RJFAY1",FaceObject(Player1)) +END diff --git a/Jini/Scripts/AREAS/RJP13G.baf b/Jini/Scripts/AREAS/RJP13G.baf new file mode 100644 index 0000000..43ef8db --- /dev/null +++ b/Jini/Scripts/AREAS/RJP13G.baf @@ -0,0 +1,23 @@ + +// Init RJP13G - Modron Maze + +IF + OR(4) + G("RJiniRescue",2) + G("RJiniRescue",5) + G("RJiniRescue",8) + G("RJiniRescue",11) +THEN + RESPONSE #100 + BanterBlockFlag(TRUE) + Explore() + TriggerActivation("Exit1",TRUE) + TriggerActivation("Exit2",TRUE) + TriggerActivation("Exit3",TRUE) + TriggerActivation("Exit4",TRUE) + TriggerActivation("Exit1a",FALSE) + TriggerActivation("Exit2a",FALSE) + TriggerActivation("Exit3a",FALSE) + TriggerActivation("Exit4a",FALSE) + IncrementGlobal("RJiniRescue","GLOBAL",1) +END diff --git a/Jini/Scripts/AREAS/RJP204.baf b/Jini/Scripts/AREAS/RJP204.baf new file mode 100644 index 0000000..919972f --- /dev/null +++ b/Jini/Scripts/AREAS/RJP204.baf @@ -0,0 +1,11 @@ + +// Init RJP204 - Fortress of Regrets Final (AR1204) + +IF + OnCreation() +THEN + RESPONSE #100 + BanterBlockFlag(TRUE) + Explore() + CreateCreature("RJ1INV",[588.323],0) +END diff --git a/Jini/Scripts/AREAS/RJP610.baf b/Jini/Scripts/AREAS/RJP610.baf new file mode 100644 index 0000000..de3a6ed --- /dev/null +++ b/Jini/Scripts/AREAS/RJP610.baf @@ -0,0 +1,10 @@ + +// Init RJP610 - Ravel's Maze + +IF + OnCreation() +THEN + RESPONSE #100 + BanterBlockFlag(TRUE) + Explore() +END diff --git a/Jini/Scripts/AREAS/RJP705.baf b/Jini/Scripts/AREAS/RJP705.baf new file mode 100644 index 0000000..d585457 --- /dev/null +++ b/Jini/Scripts/AREAS/RJP705.baf @@ -0,0 +1,11 @@ + +// Init RJP705 - Carceri Demon Tower Interior (2 levels) + +IF + OnCreation() +THEN + RESPONSE #100 + BanterBlockFlag(TRUE) + Explore() + CreateCreature("RJ1INV",[786.530],4) +END diff --git a/Jini/Scripts/AREAS/RJP901.baf b/Jini/Scripts/AREAS/RJP901.baf new file mode 100644 index 0000000..db3d357 --- /dev/null +++ b/Jini/Scripts/AREAS/RJP901.baf @@ -0,0 +1,10 @@ + +// Init RJP901 - Curst Admin Building (3 levels) + +IF + OnCreation() +THEN + RESPONSE #100 + BanterBlockFlag(TRUE) + Explore() +END diff --git a/Jini/Scripts/CUTSCENES/RJCUN604.baf b/Jini/Scripts/CUTSCENES/RJCUN604.baf new file mode 100644 index 0000000..e5b5989 --- /dev/null +++ b/Jini/Scripts/CUTSCENES/RJCUN604.baf @@ -0,0 +1,23 @@ + +IF + True() +THEN + RESPONSE #100 + CutSceneID(Player1) + StorePartyLocations() + SetGlobal("RJPort","GLOBAL",1) + SetGlobal("RJSelect","GLOBAL",1) + SmallWait(3) + FadeToColor([30.0],0) + Wait(1) + ActionOverride(Player2,MakeUnselectable(45000)) + ActionOverride(Player3,MakeUnselectable(45000)) + ActionOverride(Player4,MakeUnselectable(45000)) + ActionOverride(Player5,MakeUnselectable(45000)) + ActionOverride(Player6,MakeUnselectable(45000)) + LeaveAreaLUA("RJB604","",[798.700],10) + Wait(3) + FadeFromColor([20.0],0) + Wait(1) + EndCutSceneMode() +END diff --git a/Jini/Scripts/CUTSCENES/RJCUS604.baf b/Jini/Scripts/CUTSCENES/RJCUS604.baf new file mode 100644 index 0000000..7da05aa --- /dev/null +++ b/Jini/Scripts/CUTSCENES/RJCUS604.baf @@ -0,0 +1,21 @@ + +IF + True() +THEN + RESPONSE #100 + CutSceneID(Player1) + StorePartyLocations() + SetGlobal("RJPort","GLOBAL",1) + SmallWait(3) + FadeToColor([30.0],0) + Wait(1) + LeaveAreaLUA("RJB604","",[798.700],10) + Wait(3) + CreateCreature("RJini1",[859.647],0) + ActionOverride("RJini1",MakeGlobal()) + SetGlobal("RJiniSpawn","GLOBAL",1) + Wait(1) + FadeFromColor([20.0],0) + Wait(1) + EndCutSceneMode() +END diff --git a/Jini/Scripts/CUTSCENES/RJCUT604.baf b/Jini/Scripts/CUTSCENES/RJCUT604.baf new file mode 100644 index 0000000..097b016 --- /dev/null +++ b/Jini/Scripts/CUTSCENES/RJCUT604.baf @@ -0,0 +1,17 @@ + +IF + True() +THEN + RESPONSE #100 + CutSceneID(Player1) + StorePartyLocations() + SetGlobal("RJPort","GLOBAL",1) + SmallWait(3) + FadeToColor([30.0],0) + Wait(1) + LeaveAreaLUA("RJB604","",[798.700],10) + Wait(3) + FadeFromColor([20.0],0) + Wait(1) + EndCutSceneMode() +END diff --git a/Jini/Scripts/CUTSCENES/RJCUT605.baf b/Jini/Scripts/CUTSCENES/RJCUT605.baf new file mode 100644 index 0000000..11926ff --- /dev/null +++ b/Jini/Scripts/CUTSCENES/RJCUT605.baf @@ -0,0 +1,22 @@ +IF + True() +THEN + RESPONSE #100 + CutSceneID(Player1) + StorePartyLocations() + SetGlobal("RJPort","GLOBAL",2) + SmallWait(3) + FadeToColor([30.0],0) + Wait(1) + LeaveAreaLUA("RJB605","",[608.677],SSW) + ActionOverride(Player2,LeaveAreaLUA("RJB605","",[640.716],W) + ActionOverride(Player3,LeaveAreaLUA("RJB605","",[684.679],SW) + ActionOverride(Player4,LeaveAreaLUA("RJB605","",[643.618],NNE) + ActionOverride(Player5,LeaveAreaLUA("RJB605","",[588.599],S) + ActionOverride(Player6,LeaveAreaLUA("RJB605","",[539.637],SSE) + Wait(3) + FadeFromColor([20.0],0) + Wait(1) + EndCutSceneMode() + StartDialogue("RJPLAYER",Player1) +END diff --git a/Jini/Scripts/CUTSCENES/RJCUT606.baf b/Jini/Scripts/CUTSCENES/RJCUT606.baf new file mode 100644 index 0000000..6b7a5f3 --- /dev/null +++ b/Jini/Scripts/CUTSCENES/RJCUT606.baf @@ -0,0 +1,28 @@ + +IF + True() +THEN + RESPONSE #100 + CutSceneID(Player1) + StorePartyLocations() + SetGlobal("RJFayBig","GLOBAL",2) + SetGlobal("RJPort","GLOBAL",1) + SmallWait(3) + FadeToColor([30.0],0) + Wait(1) + SetGlobal("RJSelect","GLOBAL",1) + ActionOverride(Player2,MakeUnselectable(45000)) + ActionOverride(Player3,MakeUnselectable(45000)) + ActionOverride(Player4,MakeUnselectable(45000)) + ActionOverride(Player5,MakeUnselectable(45000)) + ActionOverride(Player6,MakeUnselectable(45000)) + LeaveAreaLUA("RJB606","",[498.273],0) + Wait(3) + ActionOverride("RJFAY1",Polymorph(SIRINE)) + FaceObject("RJFAY1") + ActionOverride("RJFAY1",FaceObject(Player1)) + FadeFromColor([20.0],0) + Wait(1) + EndCutSceneMode() + ActionOverride("RJFAY1",StartDialogueNoSet(Player1)) +END diff --git a/Jini/Scripts/CUTSCENES/RJCUTESC.baf b/Jini/Scripts/CUTSCENES/RJCUTESC.baf new file mode 100644 index 0000000..069d152 --- /dev/null +++ b/Jini/Scripts/CUTSCENES/RJCUTESC.baf @@ -0,0 +1,71 @@ + +IF + True() +THEN + RESPONSE #100 + CutSceneId(Player1) + FadeToColor([20.0],0) + StorePartyLocations() + SmallWait(25) + ApplySpellRES("bdhide",Player1) + LeaveAreaLUA("RJB606","",[500.430],8) + MoveGlobal("RJB606","RJini1",[475.332]) + ActionOverride("RJini1",Face(4)) + MoveGlobal("RJB606","RJ1Doofs",[651.213]) + ActionOverride("RJ1Doofs",FaceObject("RJini1")) + MoveViewPoint([475.332],INSTANT) + FadeFromColor([20.0],0) + SmallWait(10) + ActionOverride("RJFay1",MoveToPointNoInterrupt([616.246])) + DisplayStringHead("RJini1",@250) + Wait(3) + ActionOverride("RJFay1",FaceObject("RJini1")) + DisplayStringHead("RJFay1",@258) + Wait(3) + DisplayStringHead("RJini1",@259) + Wait(3) + ActionOverride("RJFay1",MoveToPointNoInterrupt([590.332])) + ActionOverride("RJFay1",FaceObject("RJini1")) + DisplayStringHead("RJFay1",@251) + Wait(3) + ActionOverride("RJini1",FaceObject("RJFay1")) + DisplayStringHead("RJini1",@260) + Wait(3) + DisplayStringHead("RJDoofs1",@261) + Wait(3) + DisplayStringHead("RJini1",@252) + Wait(3) + DisplayStringHead("RJFay1",@253) + Wait(3) + DisplayStringHead("RJini1",@254) + Wait(3) + DisplayStringHead("RJFay1",@255) + Wait(3) + DisplayStringHead("RJini1",@256) + Wait(3) + DisplayStringHead("RJFay1",@257) + Wait(3) + DisplayStringHead("RJini1",@264) + Wait(3) + DisplayStringHead("RJFay1",@265) + Wait(3) + DisplayStringHead("RJDoofs1",@262) + Wait(3) + DisplayStringHead("RJini1",@263) + Wait(3) + CreateVisualEffectObject("SPDIMNDR","RJFay1") + CreateVisualEffectObject("SPDIMNDR","RJini1") + CreateVisualEffectObject("SPDIMNDR","RJ1Doofs") + Wait(2) + ActionOverride("RJFay1",DestroySelf()) + ActionOverride("RJini1",DestroySelf()) + ActionOverride("RJ1Doofs",DestroySelf()) + Wait(2) + FadeToColor([20.0],0) + SmallWait(10) + ApplySpellRES("bdunhide",Player1) + SmallWait(7) + RestorePartyLocations() + FadeFromColor([20.0],0) + EndCutSceneMode() +END diff --git a/Jini/Scripts/CUTSCENES/RJCUTRET.BAF b/Jini/Scripts/CUTSCENES/RJCUTRET.BAF new file mode 100644 index 0000000..0f589a2 --- /dev/null +++ b/Jini/Scripts/CUTSCENES/RJCUTRET.BAF @@ -0,0 +1,18 @@ + +IF + True() +THEN + RESPONSE #100 + CutSceneID(Player1) + FadeToColor([30.0],0) + Wait(1) + BanterBlockFlag(FALSE) + SetGlobal("RJiniTalk","GLOBAL",0) + SetGlobal("RJLamp","GLOBAL",0) + SetGlobal("RJPort","GLOBAL",0) + RestorePartyLocations() + Wait(5) + FadeFromColor([20.0],0) + Wait(3) + EndCutSceneMode() +END diff --git a/Jini/Scripts/CUTSCENES/RJDRP604.baf b/Jini/Scripts/CUTSCENES/RJDRP604.baf new file mode 100644 index 0000000..08bff23 --- /dev/null +++ b/Jini/Scripts/CUTSCENES/RJDRP604.baf @@ -0,0 +1,24 @@ + +IF + True() +THEN + RESPONSE #100 + CutSceneID(Player1) + StorePartyLocations() + SetGlobal("RJPort","GLOBAL",1) + SetGlobal("RJiniTalk","GLOBAL",2) + SetGlobal("RJSelect","GLOBAL",1) + SmallWait(3) + FadeToColor([30.0],0) + Wait(1) + ActionOverride(Player2,MakeUnselectable(45000)) + ActionOverride(Player3,MakeUnselectable(45000)) + ActionOverride(Player4,MakeUnselectable(45000)) + ActionOverride(Player5,MakeUnselectable(45000)) + ActionOverride(Player6,MakeUnselectable(45000)) + LeaveAreaLUA("RJB604","",[798.700],10) + Wait(3) + FadeFromColor([20.0],0) + Wait(1) + EndCutSceneMode() +END diff --git a/Jini/Scripts/CUTSCENES/RJIR1.BAF b/Jini/Scripts/CUTSCENES/RJIR1.BAF new file mode 100644 index 0000000..676110d --- /dev/null +++ b/Jini/Scripts/CUTSCENES/RJIR1.BAF @@ -0,0 +1,13 @@ + +IF + True() +THEN + RESPONSE #100 + CutSceneId(Player1) + ActionOverride("RJinii1",MoveBetweenAreasEffect("RJP204","SPDIMNDR",[1439.865],2)) + ActionOverride("RJIRENI",MoveBetweenAreasEffect("RJP204","SPDIMNDR",[1325.785],0)) + Wait(5) + DisplayStringHead(Player1,@204) + Wait(3) + EndCutSceneMode() +END diff --git a/Jini/Scripts/CUTSCENES/RJIR2.BAF b/Jini/Scripts/CUTSCENES/RJIR2.BAF new file mode 100644 index 0000000..0f09c84 --- /dev/null +++ b/Jini/Scripts/CUTSCENES/RJIR2.BAF @@ -0,0 +1,14 @@ + +IF + True() +THEN + RESPONSE #100 + CutSceneId(Player1) + IncrementGlobal("RjiniSleepCnt","GLOBAL",1) + SetGlobal("RJiniSleep","GLOBAL",0) + SetGlobal("RJiniTalk","GLOBAL",0) + Wait(1) + RestParty() + Wait(1) + EndCutSceneMode() +END diff --git a/Jini/Scripts/CUTSCENES/RJIR3.BAF b/Jini/Scripts/CUTSCENES/RJIR3.BAF new file mode 100644 index 0000000..40f059c --- /dev/null +++ b/Jini/Scripts/CUTSCENES/RJIR3.BAF @@ -0,0 +1,15 @@ + +IF + True() +THEN + RESPONSE #100 + CutSceneId(Player1) + CreateVisualEffectObject("SPDIMNDR","RJIRENI") + Wait(2) + ActionOverride("RJIRENI",DestroySelf()) + ActionOverride("RJinii1",FaceObject(Player1)) + FaceObject("RJinii1") + Wait(3) + StartDialogue("RJPLAYER",Player1) + EndCutSceneMode() +END diff --git a/Jini/Scripts/CUTSCENES/RJIR4.BAF b/Jini/Scripts/CUTSCENES/RJIR4.BAF new file mode 100644 index 0000000..07f27c6 --- /dev/null +++ b/Jini/Scripts/CUTSCENES/RJIR4.BAF @@ -0,0 +1,14 @@ + +IF + True() +THEN + RESPONSE #100 + CutSceneId(Player1) + CreateVisualEffectObject("SPDIMNDR","RJINII1") + Wait(2) + ActionOverride("RJINII1",DestroySelf()) + Wait(3) + DisplayStringHead(Player1,@208) + Wait(3) + EndCutSceneMode() +END diff --git a/Jini/Scripts/CUTSCENES/RJJINSLP.BAF b/Jini/Scripts/CUTSCENES/RJJINSLP.BAF new file mode 100644 index 0000000..0f09c84 --- /dev/null +++ b/Jini/Scripts/CUTSCENES/RJJINSLP.BAF @@ -0,0 +1,14 @@ + +IF + True() +THEN + RESPONSE #100 + CutSceneId(Player1) + IncrementGlobal("RjiniSleepCnt","GLOBAL",1) + SetGlobal("RJiniSleep","GLOBAL",0) + SetGlobal("RJiniTalk","GLOBAL",0) + Wait(1) + RestParty() + Wait(1) + EndCutSceneMode() +END diff --git a/Jini/Scripts/CUTSCENES/RJMA1.BAF b/Jini/Scripts/CUTSCENES/RJMA1.BAF new file mode 100644 index 0000000..47d140a --- /dev/null +++ b/Jini/Scripts/CUTSCENES/RJMA1.BAF @@ -0,0 +1,14 @@ + +IF + True() +THEN + RESPONSE #100 + CutSceneId(Player1) + CreateVisualEffectObject("SPDIMNDR","RJMARIL") + Wait(2) + ActionOverride("RJMARIL",DestroySelf()) + Wait(3) + DisplayStringHead(Player1,@207) + Wait(3) + EndCutSceneMode() +END diff --git a/Jini/Scripts/CUTSCENES/RJMA2.BAF b/Jini/Scripts/CUTSCENES/RJMA2.BAF new file mode 100644 index 0000000..5cbb8fa --- /dev/null +++ b/Jini/Scripts/CUTSCENES/RJMA2.BAF @@ -0,0 +1,12 @@ + +IF + True() +THEN + RESPONSE #100 + CutSceneId(Player1) + ActionOverride("RJ1INV",DestroySelf()) + CreateCreatureDoor("RJMARIL",[851.436],3) + Wait(5) + StartDialogue("RJPLAYER",Player1) + EndCutSceneMode() +END diff --git a/Jini/Scripts/CUTSCENES/RJRESCUE.baf b/Jini/Scripts/CUTSCENES/RJRESCUE.baf new file mode 100644 index 0000000..a2f6404 --- /dev/null +++ b/Jini/Scripts/CUTSCENES/RJRESCUE.baf @@ -0,0 +1,27 @@ + +IF + True() +THEN + RESPONSE #100 + CutSceneID(Player1) + StorePartyLocations() + SetGlobal("RJPort","GLOBAL",1) + SetGlobal("RJSelect","GLOBAL",1) + SmallWait(3) + FadeToColor([30.0],0) + Wait(1) + ActionOverride(Player2,MakeUnselectable(45000)) + ActionOverride(Player3,MakeUnselectable(45000)) + ActionOverride(Player4,MakeUnselectable(45000)) + ActionOverride(Player5,MakeUnselectable(45000)) + ActionOverride(Player6,MakeUnselectable(45000)) + LeaveAreaLUA("RJP13G","",[539.729],8) + Wait(3) + CreateCreature("RJinii1",[660.655],2) + CreateCreature("RJIRENI",[553.643],0) + Wait(1) + FadeFromColor([20.0],0) + Wait(1) + StartDialogue("RJPLAYER",Player1) + EndCutSceneMode() +END diff --git a/Jini/Scripts/CUTSCENES/RJRESRET.BAF b/Jini/Scripts/CUTSCENES/RJRESRET.BAF new file mode 100644 index 0000000..20fb425 --- /dev/null +++ b/Jini/Scripts/CUTSCENES/RJRESRET.BAF @@ -0,0 +1,23 @@ + +IF + True() +THEN + RESPONSE #100 + CutSceneID(Player1) + FadeToColor([30.0],0) + Wait(1) + BanterBlockFlag(FALSE) + RestorePartyLocations() + Wait(5) + FadeFromColor([20.0],0) + Wait(3) + RealSetGlobalTimer("RJiniRomance","GLOBAL",RJ_TALK) + SetGlobal("RJiniSleep","GLOBAL",0) + SetGlobal("RJiniTalk","GLOBAL",0) + SetGlobal("RJLamp","GLOBAL",0) + SetGlobal("RJPort","GLOBAL",0) + Wait(1) + RestParty() + Wait(1) + EndCutSceneMode() +END diff --git a/Jini/Scripts/CUTSCENES/RJRET606.BAF b/Jini/Scripts/CUTSCENES/RJRET606.BAF new file mode 100644 index 0000000..df5ac6a --- /dev/null +++ b/Jini/Scripts/CUTSCENES/RJRET606.BAF @@ -0,0 +1,20 @@ + +IF + True() +THEN + RESPONSE #100 + CutSceneID(Player1) + FadeToColor([30.0],0) + Wait(1) + ActionOverride("RJFAY1",Polymorph(WILL_O_WISP_SMALL)) + BanterBlockFlag(FALSE) + SetGlobal("RJiniTalk","GLOBAL",0) + SetGlobal("RJPort","GLOBAL",0) + RestorePartyLocations() + Wait(3) + FadeFromColor([20.0],0) + Wait(3) + DisplayStringHead("RJFAY1",@209) + Wait(3) + EndCutSceneMode() +END diff --git a/Jini/Scripts/CUTSCENES/RJRETSLP.BAF b/Jini/Scripts/CUTSCENES/RJRETSLP.BAF new file mode 100644 index 0000000..514ec33 --- /dev/null +++ b/Jini/Scripts/CUTSCENES/RJRETSLP.BAF @@ -0,0 +1,21 @@ + +IF + True() +THEN + RESPONSE #100 + CutSceneID(Player1) + FadeToColor([30.0],0) + Wait(1) + BanterBlockFlag(FALSE) + SetGlobal("RJLamp","GLOBAL",0) + SetGlobal("RJPort","GLOBAL",0) + RestorePartyLocations() + Wait(5) + FadeFromColor([20.0],0) + SetGlobal("RJiniSleep","GLOBAL",0) + SetGlobal("RJiniTalk","GLOBAL",0) + Wait(3) + RestParty() + Wait(1) + EndCutSceneMode() +END diff --git a/Jini/Scripts/CUTSCENES/RJRV1.BAF b/Jini/Scripts/CUTSCENES/RJRV1.BAF new file mode 100644 index 0000000..a29e67e --- /dev/null +++ b/Jini/Scripts/CUTSCENES/RJRV1.BAF @@ -0,0 +1,14 @@ + +IF + True() +THEN + RESPONSE #100 + CutSceneId(Player1) + CreateVisualEffectObject("SPDIMNDR","RJ1RAVEL") + Wait(2) + ActionOverride("RJ1RAVEL",DestroySelf()) + Wait(3) + DisplayStringHead(Player1,@206) + Wait(3) + EndCutSceneMode() +END diff --git a/Jini/Scripts/CUTSCENES/RJRV2.BAF b/Jini/Scripts/CUTSCENES/RJRV2.BAF new file mode 100644 index 0000000..9145754 --- /dev/null +++ b/Jini/Scripts/CUTSCENES/RJRV2.BAF @@ -0,0 +1,12 @@ + +IF + True() +THEN + RESPONSE #100 + CutSceneId("RJ1RAVEL") + Polymorph(SIRINE) + FaceObject(Player1) + Wait(2) + StartDialogue("RJ1RAVEL",Player1) + EndCutSceneMode() +END diff --git a/Jini/Scripts/CUTSCENES/RJRV3.BAF b/Jini/Scripts/CUTSCENES/RJRV3.BAF new file mode 100644 index 0000000..47c9c15 --- /dev/null +++ b/Jini/Scripts/CUTSCENES/RJRV3.BAF @@ -0,0 +1,12 @@ + +IF + True() +THEN + RESPONSE #100 + CutSceneId("RJ1RAVEL") + Polymorph(HAG_NIGHT) + FaceObject(Player1) + Wait(2) + StartDialogue("RJ1RAVEL",Player1) + EndCutSceneMode() +END diff --git a/Jini/Scripts/CUTSCENES/RJSHAD0W.baf b/Jini/Scripts/CUTSCENES/RJSHAD0W.baf new file mode 100644 index 0000000..31d18c6 --- /dev/null +++ b/Jini/Scripts/CUTSCENES/RJSHAD0W.baf @@ -0,0 +1,19 @@ + +IF + True() +THEN + RESPONSE #100 + CutSceneID(Player1) + IncrementGlobal("RJShadowCnt","GLOBAL",1) + CreateCreature("Rjali1",[-1.-1],0) + SmallWait(1) + DisplayStringHead("Rjali1",@201) + ActionOverride("Rjali1",TakePartyGold(10)) + Wait(3) + ActionOverride("Rjali1",EscapeAreaDestroy(10)) + Wait(2) + DisplayStringHead(Player1,@203) + Wait(3) + SetGlobal("RJShadow","GLOBAL",1) + EndCutSceneMode() +END diff --git a/Jini/Scripts/CUTSCENES/RJSHADOW.baf b/Jini/Scripts/CUTSCENES/RJSHADOW.baf new file mode 100644 index 0000000..997e9dc --- /dev/null +++ b/Jini/Scripts/CUTSCENES/RJSHADOW.baf @@ -0,0 +1,19 @@ + +IF + True() +THEN + RESPONSE #100 + CutSceneID(Player1) + IncrementGlobal("RJShadowCnt","GLOBAL",1) + CreateCreature("Rjali1",[-1.-1],0) + SmallWait(1) + DisplayStringHead("Rjali1",@201) + ActionOverride("Rjali1",TakePartyGold(10)) + Wait(3) + ActionOverride("Rjali1",EscapeAreaDestroy(10)) + Wait(2) + DisplayStringHead(Player1,@202) + Wait(3) + SetGlobal("RJShadow","GLOBAL",1) + EndCutSceneMode() +END diff --git a/Jini/Scripts/CUTSCENES/RJTR1.BAF b/Jini/Scripts/CUTSCENES/RJTR1.BAF new file mode 100644 index 0000000..1e08bc1 --- /dev/null +++ b/Jini/Scripts/CUTSCENES/RJTR1.BAF @@ -0,0 +1,14 @@ + +IF + True() +THEN + RESPONSE #100 + CutSceneId(Player1) + CreateVisualEffectObject("SPDIMNDR","RJ1TRIAS") + Wait(2) + ActionOverride("RJ1TRIAS",DestroySelf()) + Wait(3) + DisplayStringHead(Player1,@205) + Wait(3) + EndCutSceneMode() +END diff --git a/Jini/Scripts/Player1D.baf b/Jini/Scripts/Player1D.baf new file mode 100644 index 0000000..f44b7dc --- /dev/null +++ b/Jini/Scripts/Player1D.baf @@ -0,0 +1,61 @@ + +// Begin Dream Doors + +IF + G("RJiniRescue",1) + G("RJiniTalk",0) + G("RJiniSleep",0) +THEN + RESPONSE #100 + SetGlobal("RJiniSleep","GLOBAL",2) + SetGlobal("RJiniTalk","GLOBAL",2) + SetGlobal("RJiniRescue","GLOBAL",2) + Wait(1) + StartCutSceneMode() + StartCutScene("RJRESCUE") +END + +// Group enters Jini's lamp on sleep + +IF + G("RJGRSLP",0) + G("RJiniTalk",0) + G("RJiniSleep",0) + G("RJJIRVL",99) + NumInPartyAliveGT(1) +THEN + RESPONSE #100 + StartCutSceneMode() + SetGlobal("RJiniSleep","GLOBAL",2) + SetGlobal("RJiniTalk","GLOBAL",2) + SetGlobal("RJGRSLP","GLOBAL",1) + Wait(1) + StartCutScene("RJCUT605") +END + +// Entering Jini's lamp on sleep + +IF + G("RJiniTalk",0) + G("RJiniSleep",0) + G("RJiniPermit",1) + RealGlobalTimerExpired("RJSleepTimer","GLOBAL") +THEN + RESPONSE #50 + StartCutSceneMode() + SetGlobal("RJiniSleep","GLOBAL",1) + SetGlobal("RJiniTalk","GLOBAL",2) + DisplayStringHead(Player1,@210) + Wait(3) + StartCutScene("RJCUN604") + RESPONSE #50 + SetGlobal("RJiniSleep","GLOBAL",1) + SetGlobal("RJiniTalk","GLOBAL",1) + SetGlobal("RJSelect","GLOBAL",1) + CreateCreature("RJinii1",[-1.-1],0) + ActionOverride(Player2,MakeUnselectable(45000)) + ActionOverride(Player3,MakeUnselectable(45000)) + ActionOverride(Player4,MakeUnselectable(45000)) + ActionOverride(Player5,MakeUnselectable(45000)) + ActionOverride(Player6,MakeUnselectable(45000)) +END diff --git a/Jini/Scripts/RJ1INV.BAF b/Jini/Scripts/RJ1INV.BAF new file mode 100644 index 0000000..04975fb --- /dev/null +++ b/Jini/Scripts/RJ1INV.BAF @@ -0,0 +1,24 @@ + +// Maril Trigger + +IF + AreaCheck("RJP705") + See(Player1) + G("RJINV705",0) + PartyHasItem("RJSCRLM") +THEN + RESPONSE #100 + SetGlobal("RJINV705","GLOBAL",1) +END + +// Ireni Trigger + +IF + AreaCheck("RJP204") + Range(Player1,15) + G("RJINV204",0) + G("RJiniRescue",99) +THEN + RESPONSE #100 + SetGlobal("RJINV204","GLOBAL",1) +END diff --git a/Jini/Scripts/RJFAY1.BAF b/Jini/Scripts/RJFAY1.BAF new file mode 100644 index 0000000..c293517 --- /dev/null +++ b/Jini/Scripts/RJFAY1.BAF @@ -0,0 +1,425 @@ + +// Fay is cautious + +IF + G("RJFollowFY",0) + See(NearestEnemyOf(Myself)) + Range(NearestEnemyOf(Myself),40) +THEN + RESPONSE #100 + ClearActions("RJFay") + RunAwayFromNoInterruptNoLeaveArea(NearestEnemyOf(Myself),20) +END + +IF + G("RJFollowFY",0) + AttackedBy([ANYONE],DEFAULT) +THEN + RESPONSE #100 + ClearActions("RJFay") + RunAwayFromNoInterruptNoLeaveArea(LastAttackerOf(Myself),20) +END + +// Fay will follow + +IF + G("RJFollowFY",1) + See(NearestEnemyOf(Myself)) + Range(NearestEnemyOf(Myself),40) +THEN + RESPONSE #100 + ClearActions("RJFay") + MoveToObjectNoInterrupt(Player1) +END + +IF + G("RJFollowFY",1) + AttackedBy([ANYONE],DEFAULT) +THEN + RESPONSE #100 + ClearActions("RJFay") + MoveToObjectNoInterrupt(Player1) +END + +// Fay's talks trigger on chapter change + +IF + G("RJFayTalk",0) + GGT("RJFaySpawn",1) + !AreaCheck("RJB604") + !AreaCheck("RJB605") + !AreaCheck("RJB606") + GLT("Chapter",13) + GlobalsGT("Chapter","RJFayChap") +THEN + RESPONSE #100 + RealSetGlobalTimer("RJFayRomance","GLOBAL",RJ_QUICK) + IncrementGlobal("RJFayChap","GLOBAL",1) + SetGlobal("RJFayTalk","GLOBAL",1) +END + +// Fay's talk starts after a decorous pause + +IF + G("RJiniTalk",0) + G("RJFayTalk",1) + RealGlobalTimerExpired("RJFayRomance","GLOBAL") + !StateCheck(Player1,CD_STATE_NOTVALID) + CombatCounter(0) + !See([ENEMY]) +THEN + RESPONSE #100 + SetGlobal("RJFayTalks","GLOBAL",0) + AddGlobals("RJFayTalks","RJFayChap") + AddGlobals("RJFayTalks","RJFayChap") + StartDialogueNoSet(Player1) +END + +// Setup Sirene BG1 Romance Reports + +IF + G("RJSoD",0) + InParty("C0Sirene") + G("C0SireneMatch",1) + !G("RJSIROMBG1",1) + GGT("C0SireneTalksBG1",10) + GLT("C0SireneTalksBG1",17) +THEN + RESPONSE #100 + SG("RJSIROMBG1",1) +END + +IF + G("RJSoD",0) + InParty("C0Sirene") + G("C0SireneMatch",1) + !G("RJSIROMBG1",2) + GGT("C0SireneTalksBG1",16) +THEN + RESPONSE #100 + SG("RJSIROMBG1",2) +END + +IF + G("RJSoD",0) + InParty("C0Sirene") + G("C0SireneMatch",2) + !G("RJSIROMBG1",3) +THEN + RESPONSE #100 + SG("RJSIROMBG1",3) +END + +// Fay's Extra Talks + +IF + OR(2) + G("RJFayExtra1",1) + G("RJFayExtra2",1) + !StateCheck(Player1,CD_STATE_NOTVALID) + CombatCounter(0) + !See([ENEMY]) +THEN + RESPONSE #100 + StartDialogueNoSet(Player1) +END + +IF + !G("RJFayExtra3",0) + AreaType(OUTDOOR) + !StateCheck(Player1,CD_STATE_NOTVALID) + CombatCounter(0) + !See([ENEMY]) +THEN + RESPONSE #100 + StartDialogueNoSet(Player1) +END + +// Extra 1 - 1st return to sleep venue + +IF + G("RJFayExtra1",0) + AreaCheck("RJB606") + G("RJFayBig",1) +THEN + RESPONSE #100 + SetGlobal("RJFayExtra1","GLOBAL",1) +END + +// Extra 2 - Return to Candlekeep + +IF + G("RJFayExtra2",0) + GGT("RJFaySpawn",1) + AreaCheck("%rj_area%2626") +THEN + RESPONSE #100 + SetGlobal("RJFayExtra2","GLOBAL",1) +END + +// Extra 3 - Pokes + +IF + GGT("RJFaySpawn",1) + G("RJFayExtra3",0) + See("Branwen") + !GlobalsEqual("RJRomBR","P#BranwenRomanceActive") +THEN + RESPONSE #100 + AddGlobals("RJRomPrv","RJRomBR") + SG("RJRomBR",0) + AddGlobals("RJRomBR","P#BranwenRomanceActive") + AddGlobals("RJRomTyp","RJRomBR") + AddGlobals("RJPokeBR","RJRomTyp") + AddGlobals("RJFayExtra3","RJRomTyp") +END + +IF + G("RJSoD",1) + GGT("RJFaySpawn",1) + G("RJFayExtra3",0) + See("C0Sirene") + !GlobalsEqual("RJRomSI","C02SireneRomanceActive") +THEN + RESPONSE #100 + AddGlobals("RJRomPrv","RJRomSI") + SG("RJRomSI",0) + AddGlobals("RJRomSI","C02SireneRomanceActive") + AddGlobals("RJRomTyp","RJRomSI") + AddGlobals("RJPokeSI","RJRomTyp") + AddGlobals("RJFayExtra3","RJRomTyp") +END + +IF + G("RJSoD",0) + GGT("RJFaySpawn",1) + G("RJFayExtra3",0) + See("C0Sirene") + !GlobalsEqual("RJRomSI1","RJSIROMBG1") +THEN + RESPONSE #100 + SG("RJRomSI1",0) + AddGlobals("RJRomSI1","RJSIROMBG1") + AddGlobals("RJPokeSI1","RJRomSI1") + AddGlobals("RJFayExtra3","RJRomSI1") +END + +IF + GGT("RJFaySpawn",1) + G("RJFayExtra3",0) + See("Dynaheir") + !GlobalsEqual("RJRomDY","X#DynaheirRomanceActive") +THEN + RESPONSE #100 + AddGlobals("RJRomPrv","RJRomDY") + SG("RJRomDY",0) + AddGlobals("RJRomDY","X#DynaheirRomanceActive") + AddGlobals("RJRomTyp","RJRomDY") + AddGlobals("RJPokeDY","RJRomTyp") + AddGlobals("RJFayExtra3","RJRomTyp") +END + +IF + GGT("RJFaySpawn",1) + G("RJFayExtra3",0) + See("Sharteel") + !GlobalsEqual("RJRomSH","X#SharInterest") +THEN + RESPONSE #100 + AddGlobals("RJRomPrv","RJRomSH") + SG("RJRomSH",0) + AddGlobals("RJRomSH","X#SharInterest") + AddGlobals("RJRomTyp","RJRomSH") + AddGlobals("RJPokeSH","RJRomTyp") + AddGlobals("RJFayExtra3","RJRomTyp") +END + +IF + GGT("RJFaySpawn",1) + G("RJFayExtra3",0) + See("Corwin") + !GlobalsEqual("RJRomCO","bd_corwin_romanceactive") +THEN + RESPONSE #100 + AddGlobals("RJRomPrv","RJRomCO") + SG("RJRomCO",0) + AddGlobals("RJRomCO","bd_corwin_romanceactive") + AddGlobals("RJRomTyp","RJRomCO") + AddGlobals("RJPokeCO","RJRomTyp") + AddGlobals("RJFayExtra3","RJRomTyp") +END + +IF + G("RJSoD",0) + GGT("RJFaySpawn",1) + G("RJFayExtra3",0) + See("Neera") + !GlobalsEqual("RJRomNE1","NEERA_ROMANCE") +THEN + RESPONSE #100 + SG("RJRomNE1",0) + AddGlobals("RJRomNE1","NEERA_ROMANCE") + AddGlobals("RJPokeNE1","RJRomNE1") + AddGlobals("RJFayExtra3","RJRomNE1") +END + +IF + G("RJSoD",1) + GGT("RJFaySpawn",1) + G("RJFayExtra3",0) + See("Neera") + !GlobalsEqual("RJRomNE","bd_neera_romanceactive") +THEN + RESPONSE #100 + AddGlobals("RJRomPrv","RJRomNE") + SG("RJRomNE",0) + AddGlobals("RJRomNE","bd_neera_romanceactive") + AddGlobals("RJRomTyp","RJRomNE") + AddGlobals("RJPokeNE","RJRomTyp") + AddGlobals("RJFayExtra3","RJRomTyp") +END + +IF + GGT("RJFaySpawn",1) + G("RJFayExtra3",0) + See("Safana") + !GlobalsEqual("RJRomSA","bd_safana_romanceactive") +THEN + RESPONSE #100 + AddGlobals("RJRomPrv","RJRomSA") + SG("RJRomSA",0) + AddGlobals("RJRomSA","bd_safana_romanceactive") + AddGlobals("RJRomTyp","RJRomSA") + AddGlobals("RJPokeSA","RJRomTyp") + AddGlobals("RJFayExtra3","RJRomTyp") +END + +IF + GGT("RJFaySpawn",1) + G("RJFayExtra3",0) + See("Viconia") + !GlobalsEqual("RJRomVI","bd_viconia_romanceactive") +THEN + RESPONSE #100 + AddGlobals("RJRomPrv","RJRomVI") + SG("RJRomVI",0) + AddGlobals("RJRomVI","bd_viconia_romanceactive") + AddGlobals("RJRomTyp","RJRomVI") + AddGlobals("RJPokeVI","RJRomTyp") + AddGlobals("RJFayExtra3","RJRomTyp") +END + +IF + G("RJSoD",0) + GGT("RJFaySpawn",1) + G("RJFayExtra3",0) + See("rh#isra") + !GlobalsEqual("RJRomIS","rh#IsraRomanceCheck") +THEN + RESPONSE #100 + AddGlobals("RJRomPrv","RJRomIS") + SG("RJRomIS",0) + AddGlobals("RJRomIS","rh#IsraRomanceCheck") + AddGlobals("RJPokeIS","RJRomIS") + AddGlobals("RJRomTyp","RJRomIS") + AddGlobals("RJRomTyp","RJRomIS") + IncrementGlobal("RJRomTyp","GLOBAL",-1) + AddGlobals("RJFayExtra3","RJRomTyp") +END + +// Fay's Banters + +IF + GGT("RJFaySpawn",1) + G("RJFayBanterStart",0) +THEN + RESPONSE #100 + SetGlobal("RJFayBanterStart","GLOBAL",1) + RealSetGlobalTimer("RJFayBanterTimer","GLOBAL",RJ_BANTER) +END + +IF + !G("RJFayBanter",0) + RealGlobalTimerExpired("RJFayBanterTimer","GLOBAL") +THEN + RESPONSE #100 + SetGlobal("RJFayBanter","GLOBAL",0) +END + +IF + G("RJFayBanter",0) + G("RJSoD",0) + CombatCounter(0) + !See([ENEMY]) + RealGlobalTimerExpired("RJFayBanterTimer","GLOBAL") +THEN + RESPONSE #100 + SetGlobal("RJFayBanter","GLOBAL",1) + RealSetGlobalTimer("RJFayBanterTimer","GLOBAL",RJ_BANTER) + StartDialogueNoSet(Myself) +END + +IF + G("RJFayBanter",0) + G("RJSoD",1) + CombatCounter(0) + !See([ENEMY]) + RealGlobalTimerExpired("RJFayBanterTimer","GLOBAL") +THEN + RESPONSE #100 + SetGlobal("RJFayBanter","GLOBAL",2) + RealSetGlobalTimer("RJFayBanterTimer","GLOBAL",RJ_BANTER) + StartDialogueNoSet(Myself) +END + +// Fay initiated flirts + +// Flirts initiate + +IF + !G("RJFayRomanceActive",0) + G("RJFayFlirtsStart",0) +THEN + RESPONSE #100 + SetGlobal("RJFayFlirtsStart","GLOBAL",1) + RealSetGlobalTimer("RJFayFlirtTimer","GLOBAL",RJ_FAST) +END + +// Ready for flirting + +IF + G("RJiniTalk",0) + !AreaCheck("RJB604") + !AreaCheck("RJB605") + !AreaCheck("RJB606") + RealGlobalTimerExpired("RJFayFlirtTimer","GLOBAL") + !StateCheck(Myself,CD_STATE_NOTVALID) + !StateCheck(Player1,CD_STATE_NOTVALID) + See(Player1) + CombatCounter(0) + !See([ENEMY]) + G("RJFayFlirt",0) +THEN + RESPONSE #100 + SetGlobal("RJFayFlirt","GLOBAL",1) + StartDialogueNoSet(Player1) +END + +// Flirting begins + +IF + G("RJFayFlirt",1) + RealGlobalTimerExpired("RJFayFlirtTimer","GLOBAL") +THEN + RESPONSE #100 + SetGlobal("RJFayFlirt","GLOBAL",0) + RealSetGlobalTimer("RJFayFlirtTimer","GLOBAL",RJ_FLIRT) +END + +IF + RealGlobalTimerExpired("RJFayFlirtTimer","GLOBAL") + !CombatCounter(0) +THEN + RESPONSE #100 + RealSetGlobalTimer("RJFayFlirtTimer","GLOBAL",150) +END diff --git a/Jini/Scripts/RJINI1.BAF b/Jini/Scripts/RJINI1.BAF new file mode 100644 index 0000000..e7a140b --- /dev/null +++ b/Jini/Scripts/RJINI1.BAF @@ -0,0 +1,15 @@ + +// Jini notices Fay with the PC + +IF + G("RJIFA",0) + Range("RJFAY1",15) + G("RJFaySpawn",3) + !G("RJiniTalk",99) +THEN + RESPONSE #40 + SetGlobal("RJIFA","GLOBAL",3) + RESPONSE #60 + SetGlobal("RJIFA","GLOBAL",1) + StartDialogueNoSet(Player1) +END diff --git a/Jini/Scripts/RJINII1.BAF b/Jini/Scripts/RJINII1.BAF new file mode 100644 index 0000000..8fa3969 --- /dev/null +++ b/Jini/Scripts/RJINII1.BAF @@ -0,0 +1,35 @@ + +// Rub the Lamp + +IF + G("RJRUB",2) + G("RJLamp",0) + G("RJiniFlirt",0) + G("RJiniTalk",1) + !StateCheck(Player1,CD_STATE_NOTVALID) +THEN + RESPONSE #100 + SetGlobal("RJRUB","GLOBAL",0) + SetGlobal("RJLamp","GLOBAL",1) + SmallWait(20) + StartDialogueNoSet(Player1) +END + +// Jini initiated flirts + +IF + G("RJiniFlirt",1) +THEN + RESPONSE #100 + RealSetGlobalTimer("RJiniFlirtTimer","GLOBAL",RJ_FLIRT) + StartDialogueNoSet(Player1) +END + +// Jini initiated talks + +IF + G("RJiniTalk",1) +THEN + RESPONSE #100 + StartDialogueNoSet(Player1) +END diff --git a/Jini/Scripts/RJIRENI.BAF b/Jini/Scripts/RJIRENI.BAF new file mode 100644 index 0000000..e69de29 diff --git a/Jini/Scripts/RJPlayer.baf b/Jini/Scripts/RJPlayer.baf new file mode 100644 index 0000000..e5f299e --- /dev/null +++ b/Jini/Scripts/RJPlayer.baf @@ -0,0 +1,763 @@ + +// This is CHARNAME's main script. Each block does one unique action. + +// Reselecting InParty NPCs + +IF + G("RJiniTalk",0) + G("RJSelect",1) +THEN + RESPONSE #100 + SetGlobal("RJSelect","GLOBAL",0) + SetGlobal("RJIFA","GLOBAL",0) + ActionOverride(Player2,MakeUnselectable(0)) + ActionOverride(Player3,MakeUnselectable(0)) + ActionOverride(Player4,MakeUnselectable(0)) + ActionOverride(Player5,MakeUnselectable(0)) + ActionOverride(Player6,MakeUnselectable(0)) +END + +// Rubbing the lamp + +// Trying to Give Jini the 1st Rub + +IF + G("RJRUB",1) + G("Chapter",0) +THEN + RESPONSE #100 + SetGlobal("RJRUB","GLOBAL",0) + SetGlobal("RJLamp","GLOBAL",1) + StartDialogue("RJPLAYER",Player1) +END + +// Already inside the lamp + +IF + G("RJRUB",1) + OR(3) + AreaCheck("RJB604") + AreaCheck("RJB605") + AreaCheck("RJB606") +THEN + RESPONSE #100 + DisplayStringHead(Player1,@400) + SetGlobal("RJRUB","GLOBAL",0) + Wait(3) +END + +// Already in progress + +IF + G("RJRUB",1) + G("RJRUBX",0) + OR(4) + !G("RJLamp",0) + !G("RJiniFlirt",0) + !G("RJiniTalk",0) + StateCheck(Player1,CD_STATE_NOTVALID) +THEN + RESPONSE #100 + DisplayStringHead(Player1,@401) + SetGlobal("RJRUB","GLOBAL",0) + SetGlobal("RJRUBX","GLOBAL",1) + Wait(3) +END + +// Fix rub conflict + +IF + G("RJRUB",1) + G("RJRUBX",1) + !G("RJiniTalk",0) +THEN + RESPONSE #100 + SetGlobal("RJLamp","GLOBAL",0) + SetGlobal("RJiniTalk","GLOBAL",0) + IncrementGlobal("RJiniTalks","GLOBAL",-1) + SetGlobal("RJRUBX","GLOBAL",0) +END + +// Get Jini outside the lamp + +IF + G("RJRUB",1) + G("RJLamp",0) + G("RJiniFlirt",0) + G("RJiniTalk",0) + !G("RJiniRomanceActive",2) + !StateCheck(Player1,CD_STATE_NOTVALID) +THEN + RESPONSE #80 + SetGlobal("RJRUB","GLOBAL",2) + SetGlobal("RJiniTalk","GLOBAL",1) + SetGlobal("RJSelect","GLOBAL",1) + CreateCreature("RJinii1",[-1.-1],0) + ActionOverride(Player2,MakeUnselectable(45000)) + ActionOverride(Player3,MakeUnselectable(45000)) + ActionOverride(Player4,MakeUnselectable(45000)) + ActionOverride(Player5,MakeUnselectable(45000)) + ActionOverride(Player6,MakeUnselectable(45000)) +END + +IF + G("RJRUB",1) + G("RJLamp",0) + G("RJiniFlirt",0) + G("RJiniTalk",0) + G("RJiniRomanceActive",2) + !StateCheck(Player1,CD_STATE_NOTVALID) +THEN + RESPONSE #80 + SetGlobal("RJRUB","GLOBAL",2) + SetGlobal("RJiniTalk","GLOBAL",1) + SetGlobal("RJSelect","GLOBAL",1) + CreateCreature("RJinii1",[-1.-1],0) + ActionOverride(Player2,MakeUnselectable(45000)) + ActionOverride(Player3,MakeUnselectable(45000)) + ActionOverride(Player4,MakeUnselectable(45000)) + ActionOverride(Player5,MakeUnselectable(45000)) + ActionOverride(Player6,MakeUnselectable(45000)) + RESPONSE #20 + SetGlobal("RJRUB","GLOBAL",2) + SetGlobal("RJiniTalk","GLOBAL",1) + SetGlobal("RJLamp","GLOBAL",9) + SmallWait(20) + StartDialogue("RJPLAYER",Player1) +END + +// Initiate Self Talks + +IF + OR(9) + G("Rjali1Met",1) + G("RJShadow",1) + G("RJIMTK1",1) + G("RJIMTK2",1) + G("RJIMTK3",1) + G("RJIMTK4",1) + G("RJJIRVL",1) + G("RJINV204",1) + G("RJINV705",1) +THEN + RESPONSE #100 + StartDialogue("RJPLAYER",Player1) +END + +IF + AreaCheck("RJP13G") + OR(4) + G("RJiniRescue",3) + G("RJiniRescue",6) + G("RJiniRescue",9) + G("RJiniRescue",12) +THEN + RESPONSE #100 + StartDialogue("RJPLAYER",Player1) +END + +// Another Party Member has the Lamp + +IF +OR(5) + HasItem("RJ1LAMP",player2) + HasItem("RJ1LAMP",player3) + HasItem("RJ1LAMP",player4) + HasItem("RJ1LAMP",player5) + HasItem("RJ1LAMP",player6) +THEN + RESPONSE #100 + TakePartyItem("RJ1LAMP") + DisplayStringHead(Player1,@15) + Wait(3) +END + +// Rescue from gender change + +IF + HasItem("RJ1LAMP",player1) + !Gender(Player1,MALE) + G("RJLamp",0) + G("RJiniFlirt",0) + G("RJiniTalk",0) + !AreaCheck("RJB604") + !AreaCheck("RJB605") + !AreaCheck("RJB606") + G("RJGender",0) + !StateCheck(Player1,CD_STATE_NOTVALID) + CombatCounter(0) + !See([ENEMY]) +THEN + RESPONSE #100 + SetGlobal("RJGender","GLOBAL",1) + SetGlobal("RJiniTalk","GLOBAL",1) + SetGlobal("RJSelect","GLOBAL",1) + CreateCreature("RJinii1",[-1.-1],0) + ActionOverride(Player2,MakeUnselectable(45000)) + ActionOverride(Player3,MakeUnselectable(45000)) + ActionOverride(Player4,MakeUnselectable(45000)) + ActionOverride(Player5,MakeUnselectable(45000)) + ActionOverride(Player6,MakeUnselectable(45000)) +END + +// This is where Jini's love talks start. + +IF + HasItem("RJ1LAMP",player1) + !G("Chapter",0) + G("RJiniTalks",0) +THEN + RESPONSE #100 + SetGlobal("RJiniTalks","GLOBAL",1) + RealSetGlobalTimer("RJiniRomance","GLOBAL",RJ_TALK) +END + +IF + HasItem("RJ1LAMP",player1) + G("RJLamp",0) + G("RJiniFlirt",0) + G("RJiniTalk",0) + AreaType(OUTDOOR) + OR(8) + G("RJiniTalks",1) + G("RJiniTalks",3) + G("RJiniTalks",5) + G("RJiniTalks",9) + G("RJiniTalks",11) + G("RJiniTalks",13) + G("RJiniTalks",15) + G("RJiniTalks",19) + RealGlobalTimerExpired("RJiniRomance","GLOBAL") + !StateCheck(Player1,CD_STATE_NOTVALID) + CombatCounter(0) + !See([ENEMY]) +THEN + RESPONSE #100 + IncrementGlobal("RJiniTalks","GLOBAL",1) + SetGlobal("RJiniTalk","GLOBAL",1) + SetGlobal("RJSelect","GLOBAL",1) + CreateCreature("RJinii1",[-1.-1],0) + ActionOverride(Player2,MakeUnselectable(45000)) + ActionOverride(Player3,MakeUnselectable(45000)) + ActionOverride(Player4,MakeUnselectable(45000)) + ActionOverride(Player5,MakeUnselectable(45000)) + ActionOverride(Player6,MakeUnselectable(45000)) +END + +// Post Rescue Lovetalk Resumption + +IF + HasItem("RJ1LAMP",player1) + G("RJLamp",0) + G("RJiniFlirt",0) + G("RJiniTalk",0) + AreaType(OUTDOOR) + G("RJiniRescue",99) + G("RJiniTalks",7) + RealGlobalTimerExpired("RJiniRomance","GLOBAL") + !StateCheck(Player1,CD_STATE_NOTVALID) + CombatCounter(0) + !See([ENEMY]) +THEN + RESPONSE #100 + IncrementGlobal("RJiniTalks","GLOBAL",1) + SetGlobal("RJiniTalk","GLOBAL",1) + SetGlobal("RJSelect","GLOBAL",1) + CreateCreature("RJinii1",[-1.-1],0) + ActionOverride(Player2,MakeUnselectable(45000)) + ActionOverride(Player3,MakeUnselectable(45000)) + ActionOverride(Player4,MakeUnselectable(45000)) + ActionOverride(Player5,MakeUnselectable(45000)) + ActionOverride(Player6,MakeUnselectable(45000)) +END + +// Drop In Talks + +IF + G("RJiniTalk",1) + OR(4) + G("RJiniTalks",18) + G("RJiniTalks",22) + G("RJiniTalks",24) + G("RJiniTalks",26) +THEN + RESPONSE #100 + StartCutSceneMode() + DisplayStringHead(Player1,@16) + Wait(3) + StartCutScene("RJDRP604") +END + +IF + HasItem("RJ1LAMP",player1) + G("RJLamp",0) + G("RJiniFlirt",0) + G("RJiniTalk",0) + AreaType(OUTDOOR) + OR(3) + G("RJiniTalks",17) + G("RJiniTalks",21) + G("RJiniTalks",25) + RealGlobalTimerExpired("RJiniRomance","GLOBAL") + !StateCheck(Player1,CD_STATE_NOTVALID) + CombatCounter(0) + !See([ENEMY]) +THEN + RESPONSE #100 + SetGlobal("RJiniTalk","GLOBAL",1) + IncrementGlobal("RJiniTalks","GLOBAL",1) +END + +IF + HasItem("RJ1LAMP",player1) + G("RJLamp",0) + G("RJiniFlirt",0) + G("RJiniTalk",0) + AreaType(OUTDOOR) + G("RJJIRVL",99) + G("RJiniTalks",23) + RealGlobalTimerExpired("RJiniRomance","GLOBAL") + !StateCheck(Player1,CD_STATE_NOTVALID) + CombatCounter(0) + !See([ENEMY]) +THEN + RESPONSE #100 + SetGlobal("RJiniTalk","GLOBAL",1) + IncrementGlobal("RJiniTalks","GLOBAL",1) +END + +// Extra Talks + +// 1 - Jini Investigates + +IF + HasItem("RJ1LAMP",player1) + G("RJLamp",0) + G("RJiniFlirt",0) + G("RJiniTalk",0) + AreaType(OUTDOOR) + G("RJiniExtra1",0) + RealGlobalTimerExpired("RJiniExtraT1","GLOBAL") + !StateCheck(Player1,CD_STATE_NOTVALID) + CombatCounter(0) + !See([ENEMY]) +THEN + RESPONSE #100 + SetGlobal("RJiniExtra1","GLOBAL",1) + SetGlobal("RJiniTalk","GLOBAL",1) + SetGlobal("RJSelect","GLOBAL",1) + CreateCreature("RJinii1",[-1.-1],0) + ActionOverride(Player2,MakeUnselectable(45000)) + ActionOverride(Player3,MakeUnselectable(45000)) + ActionOverride(Player4,MakeUnselectable(45000)) + ActionOverride(Player5,MakeUnselectable(45000)) + ActionOverride(Player6,MakeUnselectable(45000)) +END + +// 2 - Cloakwood Mine + +IF + HasItem("RJ1LAMP",player1) + G("RJLamp",0) + G("RJiniFlirt",0) + G("RJiniTalk",0) + AreaType(OUTDOOR) + GGT("FLOODED",1) + G("RJiniExtra2",0) + !StateCheck(Player1,CD_STATE_NOTVALID) + CombatCounter(0) + !See([ENEMY]) +THEN + RESPONSE #100 + SetGlobal("RJiniExtra2","GLOBAL",1) + SetGlobal("RJiniTalk","GLOBAL",1) + SetGlobal("RJSelect","GLOBAL",1) + CreateCreature("RJinii1",[-1.-1],0) + ActionOverride(Player2,MakeUnselectable(45000)) + ActionOverride(Player3,MakeUnselectable(45000)) + ActionOverride(Player4,MakeUnselectable(45000)) + ActionOverride(Player5,MakeUnselectable(45000)) + ActionOverride(Player6,MakeUnselectable(45000)) +END + +// 3 - My Mysterious Shadow + +IF + HasItem("RJ1LAMP",player1) + G("RJLamp",0) + G("RJiniFlirt",0) + G("RJiniTalk",0) + G("RJiniExtra3",0) + AreaType(OUTDOOR) + GGT("RJShadowCnt",3) + !StateCheck(Player1,CD_STATE_NOTVALID) + CombatCounter(0) + !See([ENEMY]) +THEN + RESPONSE #100 + SetGlobal("RJiniExtra3","GLOBAL",1) + SetGlobal("RJiniTalk","GLOBAL",1) + SetGlobal("RJSelect","GLOBAL",1) + CreateCreature("RJinii1",[-1.-1],0) + ActionOverride(Player2,MakeUnselectable(45000)) + ActionOverride(Player3,MakeUnselectable(45000)) + ActionOverride(Player4,MakeUnselectable(45000)) + ActionOverride(Player5,MakeUnselectable(45000)) + ActionOverride(Player6,MakeUnselectable(45000)) +END + +// 4 - Jini has checked things out in Candlekeep + +IF + HasItem("RJ1LAMP",player1) + G("RJLamp",0) + G("RJiniFlirt",0) + G("RJiniTalk",0) + AreaCheck("%rj_area%2610") + G("RJiniExtra4",0) + !StateCheck(Player1,CD_STATE_NOTVALID) + CombatCounter(0) + !See([ENEMY]) +THEN + RESPONSE #100 + SetGlobal("RJiniExtra4","GLOBAL",1) + SetGlobal("RJiniTalk","GLOBAL",1) + SetGlobal("RJSelect","GLOBAL",1) + CreateCreature("RJinii1",[-1.-1],0) + ActionOverride(Player2,MakeUnselectable(45000)) + ActionOverride(Player3,MakeUnselectable(45000)) + ActionOverride(Player4,MakeUnselectable(45000)) + ActionOverride(Player5,MakeUnselectable(45000)) + ActionOverride(Player6,MakeUnselectable(45000)) +END + +// 5 - Jini urges you to take care on the final run + +IF + HasItem("RJ1LAMP",player1) + G("RJLamp",0) + G("RJiniFlirt",0) + G("RJiniTalk",0) + AreaCheck("%rj_area%0146") + G("RJiniExtra5",0) + !StateCheck(Player1,CD_STATE_NOTVALID) + CombatCounter(0) + !See([ENEMY]) +THEN + RESPONSE #100 + SetGlobal("RJiniExtra5","GLOBAL",1) + SetGlobal("RJiniTalk","GLOBAL",1) + SetGlobal("RJSelect","GLOBAL",1) + CreateCreature("RJinii1",[-1.-1],0) + ActionOverride(Player2,MakeUnselectable(45000)) + ActionOverride(Player3,MakeUnselectable(45000)) + ActionOverride(Player4,MakeUnselectable(45000)) + ActionOverride(Player5,MakeUnselectable(45000)) + ActionOverride(Player6,MakeUnselectable(45000)) +END + +// Imoen Talks + +// Imoen: Equipment + +IF + InParty("%rj_imoen%") + See("%rj_imoen%") + G("RJIMTK1",0) + HasItem("RJ1SW1H","%rj_imoen%") + !StateCheck(Player1,CD_STATE_NOTVALID) + !StateCheck("%rj_imoen%",CD_STATE_NOTVALID) + CombatCounter(0) + !See([ENEMY]) +THEN + RESPONSE #100 + SetGlobal("RJIMTK1","GLOBAL",1) +END + +// Imoen: Timestop + +IF + InParty("%rj_imoen%") + See("%rj_imoen%") + G("RJIMTK2",0) + GGT("RJiniTalks",4) + !StateCheck(Player1,CD_STATE_NOTVALID) + !StateCheck("%rj_imoen%",CD_STATE_NOTVALID) + CombatCounter(0) + !See([ENEMY]) +THEN + RESPONSE #100 + SetGlobal("RJIMTK2","GLOBAL",1) +END + +// Imoen: Unvirgin + +IF + InParty("%rj_imoen%") + See("%rj_imoen%") + G("RJIMTK3",0) + G("RJiniRomanceActive",2) + RealGlobalTimerExpired("RJIMTIME1","GLOBAL") + !StateCheck(Player1,CD_STATE_NOTVALID) + !StateCheck("%rj_imoen%",CD_STATE_NOTVALID) + CombatCounter(0) + !See([ENEMY]) +THEN + RESPONSE #100 + SetGlobal("RJIMTK3","GLOBAL",1) +END + +// Imoen: Meets Fay + +IF + InParty("%rj_imoen%") + See("%rj_imoen%") + G("RJIMTK4",0) + GGT("RJFaySpawn",1) + !StateCheck(Player1,CD_STATE_NOTVALID) + !StateCheck("%rj_imoen%",CD_STATE_NOTVALID) + CombatCounter(0) + !See([ENEMY]) +THEN + RESPONSE #100 + SetGlobal("RJIMTK4","GLOBAL",1) +END + +// Revealing Jini to your Party + +IF + G("RJJIRVL",0) + G("RJiniPermit",1) + GGT("Chapter",6) + AreaType(OUTDOOR) + NumInPartyAliveGT(1) + !StateCheck(Player1,CD_STATE_NOTVALID) + CombatCounter(0) + !See([ENEMY]) +THEN + RESPONSE #100 + SetGlobal("RJJIRVL","GLOBAL",1) + RealSetGlobalTimer("RJiniRomance","GLOBAL",RJ_TALK) +END + +IF + G("RJJIRVL",0) + G("RJiniPermit",1) + GGT("Chapter",6) + AreaType(OUTDOOR) + NumInPartyAlive(1) + !StateCheck(Player1,CD_STATE_NOTVALID) + CombatCounter(0) + !See([ENEMY]) +THEN + RESPONSE #100 + SetGlobal("RJJIRVL","GLOBAL",99) + RealSetGlobalTimer("RJiniRomance","GLOBAL",RJ_TALK) +END + +// Rjali spotted in Friendly Arms + +IF + G("RJShadow",0) + !G("RJShadowCnt",0) + AreaCheck("%rj_area%2300") + Global("RJALI","%rj_area%2300",0) + Range("Door2305",30) + !StateCheck(Player1,CD_STATE_NOTVALID) + CombatCounter(0) + !See([ENEMY]) +THEN + RESPONSE #100 + StartCutSceneMode() + SetGlobal("RJALI","%rj_area%2300",1) + StartCutScene("RJSHADOW") +END + +IF + G("RJShadow",0) + G("RJShadowCnt",0) + AreaCheck("%rj_area%2300") + Global("RJALI","%rj_area%2300",0) + Range("Door2305",30) + !StateCheck(Player1,CD_STATE_NOTVALID) + CombatCounter(0) + !See([ENEMY]) +THEN + RESPONSE #100 + StartCutSceneMode() + SetGlobal("RJALI","%rj_area%2300",1) + StartCutScene("RJSHAD0W") +END + +// Rjali spotted in Beregost + +IF + G("RJShadow",0) + !G("RJShadowCnt",0) + AreaCheck("%rj_area%3300") + Global("RJALI","%rj_area%3300",0) + Range("Door3351",30) + !StateCheck(Player1,CD_STATE_NOTVALID) + CombatCounter(0) + !See([ENEMY]) +THEN + RESPONSE #100 + StartCutSceneMode() + SetGlobal("RJALI","%rj_area%3300",1) + StartCutScene("RJSHADOW") +END + +IF + G("RJShadow",0) + G("RJShadowCnt",0) + AreaCheck("%rj_area%3300") + Global("RJALI","%rj_area%3300",0) + Range("Door3351",30) + !StateCheck(Player1,CD_STATE_NOTVALID) + CombatCounter(0) + !See([ENEMY]) +THEN + RESPONSE #100 + StartCutSceneMode() + SetGlobal("RJALI","%rj_area%3300",1) + StartCutScene("RJSHAD0W") +END + +// Rjali spotted in Nashkel + +IF + G("RJShadow",0) + !G("RJShadowCnt",0) + AreaCheck("%rj_area%4800") + G("Chapter",2) + Global("RJALI","%rj_area%4800",0) + !StateCheck(Player1,CD_STATE_NOTVALID) + CombatCounter(0) + !See([ENEMY]) +THEN + RESPONSE #100 + StartCutSceneMode() + SetGlobal("RJALI","%rj_area%4800",1) + StartCutScene("RJSHADOW") +END + +IF + G("RJShadow",0) + G("RJShadowCnt",0) + AreaCheck("%rj_area%4800") + G("Chapter",2) + Global("RJALI","%rj_area%4800",0) + !StateCheck(Player1,CD_STATE_NOTVALID) + CombatCounter(0) + !See([ENEMY]) +THEN + RESPONSE #100 + StartCutSceneMode() + SetGlobal("RJALI","%rj_area%4800",1) + StartCutScene("RJSHAD0W") +END + +// Rjali spotted in Ulgoth's Beard + +IF + G("RJShadow",0) + AreaCheck("%rj_area%1000") + Global("RJALI","%rj_area%1000",0) + Range("Door1007",30) + !StateCheck(Player1,CD_STATE_NOTVALID) + CombatCounter(0) + !See([ENEMY]) +THEN + RESPONSE #100 + StartCutSceneMode() + SetGlobal("RJALI","%rj_area%1000",1) + StartCutScene("RJSHADOW") +END + +// Rjali spotted in Baldur's Gate - Near Entrance + +IF + G("RJShadow",0) + AreaCheck("%rj_area%0800") + Global("RJALI","%rj_area%0800",0) + Range("Door0148",30) + !StateCheck(Player1,CD_STATE_NOTVALID) + CombatCounter(0) + !See([ENEMY]) +THEN + RESPONSE #100 + StartCutSceneMode() + SetGlobal("RJALI","%rj_area%0800",1) + StartCutScene("RJSHADOW") +END + +// Rjali spotted in Baldur's Gate - Near Palace + +IF + G("RJShadow",0) + AreaCheck("%rj_area%0200") + Global("RJALI","%rj_area%0200",0) + Range("Door0004",30) + !StateCheck(Player1,CD_STATE_NOTVALID) + CombatCounter(0) + !See([ENEMY]) +THEN + RESPONSE #100 + StartCutSceneMode() + SetGlobal("RJALI","%rj_area%0200",1) + StartCutScene("RJSHADOW") +END + +// Rjali spotted in Baldur's Gate - Near Circus + +IF + G("RJShadow",0) + AreaCheck("%rj_area%0700") + Global("RJALI","%rj_area%0700",0) + Range("Door0720",30) + !StateCheck(Player1,CD_STATE_NOTVALID) + CombatCounter(0) + !See([ENEMY]) +THEN + RESPONSE #100 + StartCutSceneMode() + SetGlobal("RJALI","%rj_area%0700",1) + StartCutScene("RJSHADOW") +END + +// Jini is romanceable, and she is going to initiate flirts! + +IF + HasItem("RJ1LAMP",player1) + G("RJiniFlirtStart",0) + G("RJiniRomanceActive",2) +THEN + RESPONSE #100 + SetGlobal("RJiniFlirtStart","GLOBAL",1) + RealSetGlobalTimer("RJiniFlirtTimer","GLOBAL",RJ_FLIRT) +END + +IF + HasItem("RJ1LAMP",player1) + G("RJLamp",0) + G("RJiniFlirt",0) + G("RJiniTalk",0) + !AreaCheck("RJB604") + !AreaCheck("RJB605") + !AreaCheck("RJB606") + RealGlobalTimerExpired("RJiniFlirtTimer","GLOBAL") + !StateCheck(Player1,CD_STATE_NOTVALID) + CombatCounter(0) + !See([ENEMY]) +THEN + RESPONSE #100 + SetGlobal("RJiniFlirt","GLOBAL",1) + SetGlobal("RJiniTalk","GLOBAL",1) + SetGlobal("RJSelect","GLOBAL",1) + CreateCreature("RJinii1",[-1.-1],0) + ActionOverride(Player2,MakeUnselectable(45000)) + ActionOverride(Player3,MakeUnselectable(45000)) + ActionOverride(Player4,MakeUnselectable(45000)) + ActionOverride(Player5,MakeUnselectable(45000)) + ActionOverride(Player6,MakeUnselectable(45000)) +END diff --git a/Jini/Scripts/SOD/BD0120.baf b/Jini/Scripts/SOD/BD0120.baf new file mode 100644 index 0000000..63b8356 --- /dev/null +++ b/Jini/Scripts/SOD/BD0120.baf @@ -0,0 +1,25 @@ + +// Flag start of SoD + +IF + G("RJSoD",0) +THEN + RESPONSE #100 + SetGlobal("RJSoD","GLOBAL",1) + Continue() +END + +// Get rid of Isra + +IF + GGT("bd_plot",2) + InParty("rh#isra") +THEN + RESPONSE #100 + DisplayStringHead("rh#isra",@400) + ActionOverride("rh#isra",DestroyAllEquipment()) + ActionOverride("rh#isra",SetDialogue("")) + Wait(3) + ActionOverride("rh#isra",LeaveParty()) + ActionOverride("rh#isra",EscapeArea()) +END diff --git a/Jini/Scripts/SOD/RJMULTI.baf b/Jini/Scripts/SOD/RJMULTI.baf new file mode 100644 index 0000000..f6e3260 --- /dev/null +++ b/Jini/Scripts/SOD/RJMULTI.baf @@ -0,0 +1,64 @@ + +// Multiple Jail Visitors + +IF + Global("chapter","global",13) + Global("RJNeeraVisit","bd0104",0) + GlobalTimerExpired("bd_jail_visitors_timer","bd0104") + Global("bd_jail_visitors","bd0104",4) + Global("bd_neera_romanceactive","global",2) + !Dead("NEERA") // Neera +THEN + RESPONSE #100 + SetGlobal("RJNeeraVisit","bd0104",1) + SetGlobal("bd_jail_visitors","bd0104",5) + SetGlobalTimer("bd_jail_visitors2_timer","bd0104",TEN_ROUNDS) + MoveGlobal("bd0104","NEERA",[720.620]) // Neera + ActionOverride("NEERA",ChangeAIScript("bdvisit",OVERRIDE)) +END + +IF + Global("chapter","global",13) + Global("RJSafanaVisit","bd0104",0) + GlobalTimerExpired("bd_jail_visitors_timer","bd0104") + Global("bd_jail_visitors","bd0104",4) + Global("bd_safana_romanceactive","global",2) + !Dead("SAFANA") // Safana +THEN + RESPONSE #100 + SetGlobal("RJSafanaVisit","bd0104",1) + SetGlobal("bd_jail_visitors","bd0104",5) + SetGlobalTimer("bd_jail_visitors2_timer","bd0104",TEN_ROUNDS) + MoveGlobal("bd0104","SAFANA",[720.620]) // Safana + ActionOverride("SAFANA",ChangeAIScript("bdvisit",OVERRIDE)) + ActionOverride("SAFANA",SetDialog("bdsafana")) +END + +IF + Global("chapter","global",13) + Global("RJViconiaVisit","bd0104",0) + GlobalTimerExpired("bd_jail_visitors_timer","bd0104") + Global("bd_jail_visitors","bd0104",4) + Global("bd_viconia_romanceactive","global",2) + !Dead("VICONIA") // Viconia +THEN + RESPONSE #100 + SetGlobal("RJViconiaVisit","bd0104",1) + SetGlobal("bd_jail_visitors","bd0104",5) + SetGlobalTimer("bd_jail_visitors2_timer","bd0104",TEN_ROUNDS) + MoveGlobal("bd0104","VICONIA",[720.620]) // Viconia + ActionOverride("VICONIA",ChangeAIScript("bdvisit",OVERRIDE)) +END + +IF + Global("chapter","global",13) + GlobalTimerExpired("bd_jail_visitors_timer","bd0104") + Global("bd_jail_visitors","bd0104",4) + OR(2) + !Global("C02SireneRomanceActive","GLOBAL",2) + Dead("C0Sirene") // Sirene +THEN + RESPONSE #100 + SetGlobal("bd_jail_visitors","bd0104",6) + SetGlobalTimer("bd_jail_visitors2_timer","bd0104",TEN_ROUNDS) +END diff --git a/Jini/Scripts/SOD/RJPlayer.baf b/Jini/Scripts/SOD/RJPlayer.baf new file mode 100644 index 0000000..bf18cd2 --- /dev/null +++ b/Jini/Scripts/SOD/RJPlayer.baf @@ -0,0 +1,394 @@ + +// This is CHARNAME's SoD script. Each block does one unique action. + +// Reselecting InParty NPCs + +IF + G("RJiniTalk",0) + G("RJSelect",1) +THEN + RESPONSE #100 + SetGlobal("RJSelect","GLOBAL",0) + ActionOverride(Player2,MakeUnselectable(0)) + ActionOverride(Player3,MakeUnselectable(0)) + ActionOverride(Player4,MakeUnselectable(0)) + ActionOverride(Player5,MakeUnselectable(0)) + ActionOverride(Player6,MakeUnselectable(0)) +END + +// Adjusting Jini SoD Talks + +IF + GLT("RJiniTalks",25) +THEN + RESPONSE #100 + SetGlobal("RJiniTalks","GLOBAL",25) + Continue() +END + +IF + G("RJGRSLP",0) +THEN + RESPONSE #100 + SetGlobal("RJGRSLP","GLOBAL",99) + Continue() +END + +// Rubbing the lamp + +// Lamp doesn't work at end of SoD + +IF + G("RJRUB",1) + OR(3) + AreaCheck("BD6000") + AreaCheck("BD6100") + AreaCheck("BD6200") +THEN + RESPONSE #100 + DisplayStringHead(Player1,@405) + SetGlobal("RJRUB","GLOBAL",0) +END + +// Already inside the lamp + +IF + G("RJRUB",1) + OR(3) + AreaCheck("RJB604") + AreaCheck("RJB605") + AreaCheck("RJB606") +THEN + RESPONSE #100 + DisplayStringHead(Player1,@400) + SetGlobal("RJRUB","GLOBAL",0) +END + +// Already in progress + +IF + G("RJRUB",1) + OR(4) + !G("RJLamp",0) + !G("RJiniFlirt",0) + !G("RJiniTalk",0) + StateCheck(Player1,CD_STATE_NOTVALID) +THEN + RESPONSE #100 + DisplayStringHead(Player1,@401) + SetGlobal("RJRUB","GLOBAL",0) +END + +// Get Jini outside the lamp + +IF + G("RJRUB",1) + G("RJLamp",0) + G("RJiniFlirt",0) + G("RJiniTalk",0) + !G("RJiniRomanceActive",2) + !StateCheck(Player1,CD_STATE_NOTVALID) +THEN + RESPONSE #80 + SetGlobal("RJRUB","GLOBAL",2) + SetGlobal("RJiniTalk","GLOBAL",1) + SetGlobal("RJSelect","GLOBAL",1) + CreateCreature("RJinii1",[-1.-1],0) + ActionOverride(Player2,MakeUnselectable(45000)) + ActionOverride(Player3,MakeUnselectable(45000)) + ActionOverride(Player4,MakeUnselectable(45000)) + ActionOverride(Player5,MakeUnselectable(45000)) + ActionOverride(Player6,MakeUnselectable(45000)) +END + +IF + G("RJRUB",1) + G("RJLamp",0) + G("RJiniFlirt",0) + G("RJiniTalk",0) + G("RJiniRomanceActive",2) + !StateCheck(Player1,CD_STATE_NOTVALID) +THEN + RESPONSE #80 + SetGlobal("RJRUB","GLOBAL",2) + SetGlobal("RJiniTalk","GLOBAL",1) + SetGlobal("RJSelect","GLOBAL",1) + CreateCreature("RJinii1",[-1.-1],0) + ActionOverride(Player2,MakeUnselectable(45000)) + ActionOverride(Player3,MakeUnselectable(45000)) + ActionOverride(Player4,MakeUnselectable(45000)) + ActionOverride(Player5,MakeUnselectable(45000)) + ActionOverride(Player6,MakeUnselectable(45000)) + RESPONSE #20 + SetGlobal("RJRUB","GLOBAL",2) + SetGlobal("RJiniTalk","GLOBAL",1) + SetGlobal("RJLamp","GLOBAL",9) + SmallWait(20) + StartDialogue("BDPLAYER",Player1) +END + +// Initiate Self Talks + +IF + G("RJShadow",1) +THEN + RESPONSE #100 + StartDialogue("BDPLAYER",Player1) +END + +// Another Party Member has the Lamp + +IF +OR(5) + HasItem("RJ1LAMP",player2) + HasItem("RJ1LAMP",player3) + HasItem("RJ1LAMP",player4) + HasItem("RJ1LAMP",player5) + HasItem("RJ1LAMP",player6) +THEN + RESPONSE #100 + TakePartyItem("RJ1LAMP") + DisplayStringHead(Player1,@15) + Wait(3) +END + +// Rescue from gender change + +IF + HasItem("RJ1LAMP",player1) + !Gender(Player1,MALE) + G("RJLamp",0) + G("RJiniFlirt",0) + G("RJiniTalk",0) + !AreaCheck("RJB604") + !AreaCheck("RJB605") + !AreaCheck("RJB606") + !AreaCheck("BD6000") + !AreaCheck("BD6100") + !AreaCheck("BD6200") + G("RJGender",0) + !StateCheck(Player1,CD_STATE_NOTVALID) + CombatCounter(0) + !See([ENEMY]) +THEN + RESPONSE #100 + SetGlobal("RJGender","GLOBAL",1) + SetGlobal("RJiniTalk","GLOBAL",1) + SetGlobal("RJSelect","GLOBAL",1) + CreateCreature("RJinii1",[-1.-1],0) + ActionOverride(Player2,MakeUnselectable(45000)) + ActionOverride(Player3,MakeUnselectable(45000)) + ActionOverride(Player4,MakeUnselectable(45000)) + ActionOverride(Player5,MakeUnselectable(45000)) + ActionOverride(Player6,MakeUnselectable(45000)) +END + +// This is where Jini's love talks start. + +IF + HasItem("RJ1LAMP",player1) + G("RJiniTalksSoD",0) +THEN + RESPONSE #100 + SetGlobal("RJiniTalksSoD","GLOBAL",1) + RealSetGlobalTimer("RJiniRomance","GLOBAL",RJ_TALK) +END + +IF + HasItem("RJ1LAMP",player1) + G("RJLamp",0) + G("RJiniFlirt",0) + G("RJiniTalk",0) + AreaType(OUTDOOR) + !AreaCheck("BD0071") + OR(2) + G("RJiniTalks",27) + G("RJiniTalks",31) + RealGlobalTimerExpired("RJiniRomance","GLOBAL") + !StateCheck(Player1,CD_STATE_NOTVALID) + CombatCounter(0) + !See([ENEMY]) +THEN + RESPONSE #100 + IncrementGlobal("RJiniTalks","GLOBAL",1) + SetGlobal("RJiniTalk","GLOBAL",1) + SetGlobal("RJSelect","GLOBAL",1) + CreateCreature("RJinii1",[-1.-1],0) + ActionOverride(Player2,MakeUnselectable(45000)) + ActionOverride(Player3,MakeUnselectable(45000)) + ActionOverride(Player4,MakeUnselectable(45000)) + ActionOverride(Player5,MakeUnselectable(45000)) + ActionOverride(Player6,MakeUnselectable(45000)) +END + +IF + HasItem("RJ1LAMP",player1) + G("RJLamp",0) + G("RJiniFlirt",0) + G("RJiniTalk",0) + AreaType(OUTDOOR) + !AreaCheck("BD0071") + GGT("RJFaySpawn",1) + G("RJiniTalks",33) + RealGlobalTimerExpired("RJiniRomance","GLOBAL") + !StateCheck(Player1,CD_STATE_NOTVALID) + CombatCounter(0) + !See([ENEMY]) +THEN + RESPONSE #100 + IncrementGlobal("RJiniTalks","GLOBAL",1) + SetGlobal("RJiniTalk","GLOBAL",1) + SetGlobal("RJSelect","GLOBAL",1) + CreateCreature("RJinii1",[-1.-1],0) + ActionOverride(Player2,MakeUnselectable(45000)) + ActionOverride(Player3,MakeUnselectable(45000)) + ActionOverride(Player4,MakeUnselectable(45000)) + ActionOverride(Player5,MakeUnselectable(45000)) + ActionOverride(Player6,MakeUnselectable(45000)) +END + +// Drop In Talks + +IF + HasItem("RJ1LAMP",player1) + G("RJLamp",0) + G("RJiniFlirt",0) + G("RJiniTalk",0) + AreaType(OUTDOOR) + !AreaCheck("BD0071") + OR(3) + G("RJiniTalks",25) + G("RJiniTalks",29) + G("RJiniTalks",35) + RealGlobalTimerExpired("RJiniRomance","GLOBAL") + !StateCheck(Player1,CD_STATE_NOTVALID) + CombatCounter(0) + !See([ENEMY]) +THEN + RESPONSE #100 + SetGlobal("RJiniTalk","GLOBAL",1) + IncrementGlobal("RJiniTalks","GLOBAL",1) +END + +IF + G("RJiniTalk",1) + OR(3) + G("RJiniTalks",26) + G("RJiniTalks",30) + G("RJiniTalks",36) +THEN + RESPONSE #100 + StartCutSceneMode() + DisplayStringHead(Player1,@16) + Wait(3) + StartCutScene("RJDRP604") +END + +// Rjali spotted outside the Ducal Palace in SoD + +IF + G("RJShadow",0) + AreaCheck("BD0010") + Global("RJALI","BD0010",0) + !StateCheck(Player1,CD_STATE_NOTVALID) + CombatCounter(0) + !See([ENEMY]) +THEN + RESPONSE #100 + StartCutSceneMode() + SetGlobal("RJALI","BD0010",1) + StartCutScene("RJSHADOW") +END + +// Jini pops out to say Hey! to Nazramu + +IF + AreaCheck("BD3000") + G("RJBDNaz",0) + Range("BDNAZRAM",10) + !Global("BD_nazramu_map_note","bd3000",0) + PartyHasItem("RJ1LAMP") + G("RJLamp",0) + G("RJiniFlirt",0) + G("RJiniTalk",0) + !StateCheck(Player1,CD_STATE_NOTVALID) + CombatCounter(0) + !See([ENEMY]) +THEN + RESPONSE #100 + SetGlobal("RJBDNaz","GLOBAL",1) + SetGlobal("RJiniTalk","GLOBAL",1) + SetGlobal("RJSelect","GLOBAL",1) + CreateCreature("RJinii1",[-1.-1],0) + ActionOverride(Player2,MakeUnselectable(45000)) + ActionOverride(Player3,MakeUnselectable(45000)) + ActionOverride(Player4,MakeUnselectable(45000)) + ActionOverride(Player5,MakeUnselectable(45000)) + ActionOverride(Player6,MakeUnselectable(45000)) +END + +// Jini pops out to forshadow the end + +IF + AreaCheck("BD6000") + G("RJBDExt9",0) + PartyHasItem("RJ1LAMP") + G("RJLamp",0) + G("RJiniFlirt",0) + G("RJiniTalk",0) + !StateCheck(Player1,CD_STATE_NOTVALID) + CombatCounter(0) + !See([ENEMY]) +THEN + RESPONSE #100 + SetGlobal("RJBDExt9","GLOBAL",1) + SetGlobal("RJiniTalk","GLOBAL",1) + SetGlobal("RJSelect","GLOBAL",1) + CreateCreature("RJinii1",[-1.-1],0) + ActionOverride(Player2,MakeUnselectable(45000)) + ActionOverride(Player3,MakeUnselectable(45000)) + ActionOverride(Player4,MakeUnselectable(45000)) + ActionOverride(Player5,MakeUnselectable(45000)) + ActionOverride(Player6,MakeUnselectable(45000)) +END + +// Jini is romanceable, and she is going to initiate flirts! + +IF + HasItem("RJ1LAMP",player1) + G("RJiniFlirtStart",0) + G("RJiniRomanceActive",2) +THEN + RESPONSE #100 + SetGlobal("RJiniFlirtStart","GLOBAL",1) + RealSetGlobalTimer("RJiniFlirtTimer","GLOBAL",RJ_FLIRT) +END + +IF + HasItem("RJ1LAMP",player1) + G("RJLamp",0) + G("RJiniFlirt",0) + G("RJiniTalk",0) + !AreaCheck("RJB604") + !AreaCheck("RJB605") + !AreaCheck("RJB606") + !AreaCheck("BD0071") + !AreaCheck("BD6000") + !AreaCheck("BD6100") + !AreaCheck("BD6200") + RealGlobalTimerExpired("RJiniFlirtTimer","GLOBAL") + !StateCheck(Player1,CD_STATE_NOTVALID) + CombatCounter(0) + !See([ENEMY]) +THEN + RESPONSE #100 + SetGlobal("RJiniFlirt","GLOBAL",1) + SetGlobal("RJiniTalk","GLOBAL",1) + SetGlobal("RJSelect","GLOBAL",1) + CreateCreature("RJinii1",[-1.-1],0) + ActionOverride(Player2,MakeUnselectable(45000)) + ActionOverride(Player3,MakeUnselectable(45000)) + ActionOverride(Player4,MakeUnselectable(45000)) + ActionOverride(Player5,MakeUnselectable(45000)) + ActionOverride(Player6,MakeUnselectable(45000)) +END diff --git a/Jini/Setup-Jini.tp2 b/Jini/Setup-Jini.tp2 new file mode 100644 index 0000000..b320a57 --- /dev/null +++ b/Jini/Setup-Jini.tp2 @@ -0,0 +1,130 @@ + +BACKUP ~Jini/Backup~ + +AUTHOR ~nullset@sympatico.ca~ + +// Here's where we make NPC dialogues to do CHAIN dialogue for non-existent NPC !InParty + +ALLOW_MISSING ~RJPLAYER.dlg~ + ~RJALI1.dlg~ + ~RJALIY.dlg~ + ~RJGREG.dlg~ + ~BDPLAYER.dlg~ + ~C0SIRENJ.dlg~ + ~C02SIREJ.dlg~ + ~BC0SIREN.dlg~ + ~RH#ISRAJ.dlg~ + +ALWAYS + +ACTION_IF (GAME_IS ~eet~) BEGIN + OUTER_TEXT_SPRINT rj_area ~BG~ + OUTER_TEXT_SPRINT rj_imoen ~IMOEN2~ + OUTER_TEXT_SPRINT rj_eet_suff ~_~ +END ELSE BEGIN //any other platform + OUTER_TEXT_SPRINT rj_area ~AR~ + OUTER_TEXT_SPRINT rj_imoen ~IMOEN~ + OUTER_TEXT_SPRINT rj_eet_suff ~~ +END + +END + +VERSION ~v3.2~ + +README ~Jini/Readme-Jini.txt~ + +AUTO_TRA ~Jini/Languages/%s~ +LANGUAGE ~English~ ~English~ ~Jini/Languages/English/setup.tra~ +LANGUAGE ~Russian (by Jericho2)~ ~Russian~ ~Jini/Languages/Russian/setup.tra~ + +// This is the main event + +BEGIN @0 +REQUIRE_PREDICATE GAME_IS ~bgee eet~ @6 + +// Set mod defaults + +INCLUDE ~Jini/tpa/default.tpa~ + +// Jini's sound sets + +LAF HANDLE_AUDIO END + +// Jini's portraits + +INCLUDE ~Jini/tpa/portraits.tpa~ + +// Areas + +INCLUDE ~Jini/tpa/areas.tpa~ + +// Area music + +INCLUDE ~Jini/tpa/music.tpa~ + +// Here's where we put creatures + +INCLUDE ~Jini/tpa/creatures.tpa~ + +// Set mod animations + +INCLUDE ~Jini/tpa/animations.tpa~ + +// Here's where we put items + +INCLUDE ~Jini/tpa/items.tpa~ + +// Here's where we put spells + +INCLUDE ~Jini/tpa/spells.tpa~ + +// These are the main dialogues and scripts + +INCLUDE ~Jini/tpa/main.tpa~ + +// These are the SoD dialogues and scripts + +INCLUDE ~Jini/tpa/sod.tpa~ + +// These are the multiple romance patches + +INCLUDE ~Jini/tpa/multi.tpa~ + +// Here's where we generate the new Imoen (multiclass) + +BEGIN @7 +REQUIRE_PREDICATE GAME_IS ~bgee eet~ @6 + +COPY ~Jini/Creatures/Imoen/imoen.cre~ ~override~ + PATCH_IF GAME_IS ~eet~ BEGIN + WRITE_ASCII 0x248 ~IMOEN_~ (8) + WRITE_ASCII 0x250 ~INITDLG~ (8) + WRITE_ASCII 0x258 ~~ (8) + WRITE_ASCII 0x260 ~WTRUNSGT~ (8) + WRITE_ASCII 0x268 ~WTARSGT~ (8) + WRITE_ASCII 0x280 ~IMOEN2~ (32) + END + +COPY ~Jini/Creatures/Imoen/imoen1.cre~ ~override~ + ~Jini/Creatures/Imoen/imoen2.cre~ ~override~ + PATCH_IF GAME_IS ~eet~ BEGIN + WRITE_ASCII 0x248 ~IMOEN_~ (8) + WRITE_ASCII 0x250 ~INITDLG~ (8) + WRITE_ASCII 0x258 ~~ (8) + WRITE_ASCII 0x260 ~WTRUNSGT~ (8) + WRITE_ASCII 0x268 ~WTARSGT~ (8) + WRITE_ASCII 0x280 ~IMOEN2~ (32) + WRITE_ASCII 0x2cc ~IMOEN2_~ (8) + END + +COPY ~Jini/Creatures/Imoen/imoen4.cre~ ~override~ + ~Jini/Creatures/Imoen/imoen6.cre~ ~override/imoen6%rj_eet_suff%.cre~ + PATCH_IF GAME_IS ~eet~ BEGIN + WRITE_ASCII 0x248 ~IMOEN_~ (8) + WRITE_ASCII 0x250 ~INITDLG~ (8) + WRITE_ASCII 0x258 ~~ (8) + WRITE_ASCII 0x260 ~~ (8) + WRITE_ASCII 0x268 ~WTARSGT~ (8) + WRITE_ASCII 0x280 ~IMOEN2~ (32) + WRITE_ASCII 0x2cc ~IMOEN2_~ (8) + END diff --git a/Jini/Spells/Copy/RJ1ITALL.SPL b/Jini/Spells/Copy/RJ1ITALL.SPL new file mode 100644 index 0000000..3f2cf33 Binary files /dev/null and b/Jini/Spells/Copy/RJ1ITALL.SPL differ diff --git a/Jini/Spells/Copy/RJ1ITBG.SPL b/Jini/Spells/Copy/RJ1ITBG.SPL new file mode 100644 index 0000000..4661dad Binary files /dev/null and b/Jini/Spells/Copy/RJ1ITBG.SPL differ diff --git a/Jini/Spells/Copy/RJSPCHA.SPL b/Jini/Spells/Copy/RJSPCHA.SPL new file mode 100644 index 0000000..ca34797 Binary files /dev/null and b/Jini/Spells/Copy/RJSPCHA.SPL differ diff --git a/Jini/Spells/Copy/RJSPCON.SPL b/Jini/Spells/Copy/RJSPCON.SPL new file mode 100644 index 0000000..0ca9da9 Binary files /dev/null and b/Jini/Spells/Copy/RJSPCON.SPL differ diff --git a/Jini/Spells/Copy/RJSPDEX.SPL b/Jini/Spells/Copy/RJSPDEX.SPL new file mode 100644 index 0000000..7abbcc3 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a/Jini/Spells/Copy/RJSPXPL.SPL b/Jini/Spells/Copy/RJSPXPL.SPL new file mode 100644 index 0000000..d3b173a Binary files /dev/null and b/Jini/Spells/Copy/RJSPXPL.SPL differ diff --git a/Jini/Spells/RJPR607.SPL b/Jini/Spells/RJPR607.SPL new file mode 100644 index 0000000..d54f4a9 Binary files /dev/null and b/Jini/Spells/RJPR607.SPL differ diff --git a/Jini/acm/RJP13Ga.ACM b/Jini/acm/RJP13Ga.ACM new file mode 100644 index 0000000..74eefab Binary files /dev/null and b/Jini/acm/RJP13Ga.ACM differ diff --git a/Jini/acm/RJP204a.ACM b/Jini/acm/RJP204a.ACM new file mode 100644 index 0000000..fb4a49e Binary files /dev/null and b/Jini/acm/RJP204a.ACM differ diff --git a/Jini/acm/RJP610a.ACM b/Jini/acm/RJP610a.ACM new file mode 100644 index 0000000..044b5d4 Binary files /dev/null and b/Jini/acm/RJP610a.ACM differ diff --git a/Jini/acm/RJP901a.ACM b/Jini/acm/RJP901a.ACM new file mode 100644 index 0000000..5f257a2 Binary files /dev/null and b/Jini/acm/RJP901a.ACM differ diff --git a/Jini/bam/RJ1LAMP.BAM b/Jini/bam/RJ1LAMP.BAM new file mode 100644 index 0000000..795066c Binary files /dev/null and b/Jini/bam/RJ1LAMP.BAM differ diff --git a/Jini/bam/RJ1SHLD.bam b/Jini/bam/RJ1SHLD.bam new file mode 100644 index 0000000..b8a9044 Binary files /dev/null and b/Jini/bam/RJ1SHLD.bam differ diff --git a/Jini/bam/RJB604A.BAM b/Jini/bam/RJB604A.BAM new file mode 100644 index 0000000..e2b3c6e Binary files /dev/null and b/Jini/bam/RJB604A.BAM differ diff --git a/Jini/bam/RJPR607C.BAM b/Jini/bam/RJPR607C.BAM new file mode 100644 index 0000000..e91f3cc Binary files /dev/null and b/Jini/bam/RJPR607C.BAM differ diff --git a/Jini/bam/RJTRA1.BAM b/Jini/bam/RJTRA1.BAM new file mode 100644 index 0000000..9dac555 Binary files /dev/null and b/Jini/bam/RJTRA1.BAM differ diff --git a/Jini/bam/RJTRA1E.BAM b/Jini/bam/RJTRA1E.BAM new file mode 100644 index 0000000..40fc9a7 Binary files /dev/null and b/Jini/bam/RJTRA1E.BAM differ diff --git a/Jini/bam/RJTRA2.BAM b/Jini/bam/RJTRA2.BAM new file 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100644 index 0000000..6b022bc Binary files /dev/null and b/Jini/bam/RJTRTWE.BAM differ diff --git a/Jini/bam/RJTRWK.BAM b/Jini/bam/RJTRWK.BAM new file mode 100644 index 0000000..7f6948b Binary files /dev/null and b/Jini/bam/RJTRWK.BAM differ diff --git a/Jini/bam/RJTRWKE.BAM b/Jini/bam/RJTRWKE.BAM new file mode 100644 index 0000000..19e1668 Binary files /dev/null and b/Jini/bam/RJTRWKE.BAM differ diff --git a/Jini/ini/RJ1TRIAS.INI b/Jini/ini/RJ1TRIAS.INI new file mode 100644 index 0000000..c3093ad --- /dev/null +++ b/Jini/ini/RJ1TRIAS.INI @@ -0,0 +1,58 @@ +// RJTR RJ_TRIAS + +[general] +animation_type=e000 +move_scale=9 +ellipse=16 +color_blood=47 +color_chunks=0 +sound_freq=5 +personal_space=3 +cast_frame=4 + +[monster_icewind] +detected_by_infravision=1 +resref=RJTR +resref_paperdoll=RJTR + +[sounds] +attack= +attack_frame=0 +awake= +awake_frame=0 +cast= +cast_frame=0 +conjure= +conjure_frame=0 +damage= +damage_frame=0 +die= +die_frame=0 +head_turn= +head_turn_frame=0 +ready= +ready_frame=0 +shoot= +shoot_frame=0 +twitch= +twitch_frame=0 +walk= +walk_frame=0 +attack_slash= +attack_slash_frame=0 +attack_backslash= +attack_backslash_frame=0 +attack_jab= +attack_jab_frame=0 +emerge= +emerge_frame=0 +hide= +hide_frame=0 +sleep= +sleep_frame=0 +battle_cry= +battle_cry_frame=0 +selection= +selection_frame=0 +fall=fal_02b +fall_frame=0 diff --git a/Jini/mus/Blank.mus b/Jini/mus/Blank.mus new file mode 100644 index 0000000..9fb0c70 --- /dev/null +++ b/Jini/mus/Blank.mus @@ -0,0 +1,5 @@ +Blank +1 +A @TAG END + + diff --git a/Jini/mus/rjp13g.mus b/Jini/mus/rjp13g.mus new file mode 100644 index 0000000..34c6502 --- /dev/null +++ b/Jini/mus/rjp13g.mus @@ -0,0 +1,3 @@ +rjp13g +1 +A rjp13g A \ No newline at end of file diff --git a/Jini/mus/rjp204.mus b/Jini/mus/rjp204.mus new file mode 100644 index 0000000..5d9cc1c --- /dev/null +++ b/Jini/mus/rjp204.mus @@ -0,0 +1,3 @@ +rjp204 +1 +A rjp204 A \ No newline at end of file diff --git a/Jini/mus/rjp610.mus b/Jini/mus/rjp610.mus new file mode 100644 index 0000000..cf0f243 --- /dev/null +++ b/Jini/mus/rjp610.mus @@ -0,0 +1,3 @@ +rjp610 +1 +A rjp610 A \ No newline at end of file diff --git a/Jini/mus/rjp901.mus b/Jini/mus/rjp901.mus new file mode 100644 index 0000000..872ced2 --- /dev/null +++ b/Jini/mus/rjp901.mus @@ -0,0 +1,3 @@ +rjp901 +1 +A rjp901 A \ No newline at end of file diff --git a/Jini/tis/RB60400.PVRZ b/Jini/tis/RB60400.PVRZ new file mode 100644 index 0000000..359203d Binary files /dev/null and b/Jini/tis/RB60400.PVRZ differ diff --git a/Jini/tis/RB60401.PVRZ b/Jini/tis/RB60401.PVRZ new file mode 100644 index 0000000..ba89e73 Binary files /dev/null and b/Jini/tis/RB60401.PVRZ differ diff --git a/Jini/tis/RB60402.PVRZ b/Jini/tis/RB60402.PVRZ new file mode 100644 index 0000000..46cc7ed Binary files /dev/null and b/Jini/tis/RB60402.PVRZ differ diff --git a/Jini/tis/RB60500.PVRZ b/Jini/tis/RB60500.PVRZ new file mode 100644 index 0000000..ffba6e0 Binary files /dev/null and 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@@ + +COPY ~Jini/bam~ ~override~ + +COPY_EXISTING ~2000.ini~ ~override~ + REPLACE_TEXTUALLY ~selection=ogrem03~ ~selection=~ + +INCLUDE ~Jini/tph/RJAnimation.tph~ diff --git a/Jini/tpa/areas.tpa b/Jini/tpa/areas.tpa new file mode 100644 index 0000000..207bd91 --- /dev/null +++ b/Jini/tpa/areas.tpa @@ -0,0 +1,8 @@ + +COPY ~Jini/Areas~ ~override~ + +COPY ~Jini/tis~ ~override~ + +COMPILE ~Jini/Scripts/AREAS~ + +EXTEND_TOP ~%rj_area%2600.bcs~ ~Jini/Scripts/AR2600.baf~ EVALUATE_BUFFER diff --git a/Jini/tpa/creatures.tpa b/Jini/tpa/creatures.tpa new file mode 100644 index 0000000..14e50f8 --- /dev/null +++ b/Jini/tpa/creatures.tpa @@ -0,0 +1,104 @@ + +COPY ~Jini/Creatures/RJFAY1.cre~ ~override/RJFAY1.cre~ +SAY NAME1 @15 +SAY NAME2 @15 +SAY SELECT_COMMON1 @730 +SAY SELECT_ACTION1 @731 +SAY BIO @40 +WRITE_ASCII 0x034 ~RJFAY1S~ #8 // small protrait +WRITE_ASCII 0x2cc ~RJFAY1~ #8 // dialogue file +WRITE_ASCII 0x248 ~RJFAY1~ #8 // override script +WRITE_ASCII 0x280 ~RJFAY1~ #32 // death variable - character reference + +COPY ~Jini/Creatures/RJINI1.cre~ ~override/RJINI1.cre~ +SAY NAME1 @2 +SAY NAME2 @2 +SAY BIO @5 +WRITE_ASCII 0x034 ~RJINI1S~ #8 // small protrait +WRITE_ASCII 0x2cc ~RJINI1~ #8 // dialogue file +WRITE_ASCII 0x248 ~RJINI1~ #8 // override script +WRITE_ASCII 0x280 ~RJini1~ #32 // death variable - character reference + +COPY ~Jini/Creatures/RJINII1.cre~ ~override/RJINII1.cre~ +SAY NAME1 @2 +SAY NAME2 @2 +SAY BIO @5 +WRITE_ASCII 0x034 ~RJINI1S~ #8 // small protrait +WRITE_ASCII 0x248 ~RJINII1~ #8 // override script +WRITE_ASCII 0x2cc ~RJINII1~ #8 // dialogue file +WRITE_ASCII 0x280 ~RJinii1~ #32 // death variable - character reference + +COPY ~Jini/Creatures/RJMan.cre~ ~override/RJGreg.cre~ +SAY NAME1 @3 +SAY NAME2 @3 +WRITE_ASCII 0x034 ~RJGREGS~ #8 // small protrait +WRITE_ASCII 0x248 ~RJGREG~ #8 // override script +WRITE_ASCII 0x2cc ~RJGREG~ #8 // dialogue file where we'll put greeting dialogue. +WRITE_ASCII 0x280 ~RJGreg~ #32 // death variable - character reference + +COPY ~Jini/Creatures/RJIMP.cre~ ~override/RJ1Doofs.cre~ +SAY NAME1 @8 +SAY NAME2 @8 +SAY BIO @41 +WRITE_ASCII 0x034 ~RJ1DOOFS~ #8 // small protrait +WRITE_ASCII 0x2cc ~RJ1DOOFS~ #8 // dialogue file where we'll put greeting dialogue. +WRITE_ASCII 0x280 ~RJ1Doofs~ #32 // death variable - character reference + +COPY ~Jini/Creatures/RJGIRL.cre~ ~override/RJALIY.cre~ +SAY NAME1 @1 +SAY NAME2 @1 +SAY BIO @4 +WRITE_ASCII 0x034 ~RJALI1S~ #8 // small protrait +WRITE_ASCII 0x248 ~RJALIY~ #8 // override script +WRITE_ASCII 0x2cc ~RJALIY~ #8 // dialogue file where we'll put greeting dialogue. +WRITE_ASCII 0x280 ~RjaliY~ #32 // death variable - character reference + +COPY ~Jini/Creatures/Rjali.cre~ ~override/RJALI1.cre~ +SAY NAME1 @1 +SAY NAME2 @1 +SAY BIO @4 +WRITE_ASCII 0x248 ~RJALI1~ #8 // override script +WRITE_ASCII 0x2cc ~RJALI1~ #8 // dialogue file where we'll put greeting dialogue. +WRITE_ASCII 0x280 ~Rjali1~ #32 // death variable - character reference + +COPY ~Jini/Creatures/RJIRENI.cre~ ~override/RJIRENI.cre~ +SAY NAME1 @9 +SAY NAME2 @9 +WRITE_ASCII 0x248 ~~ #8 // override script +WRITE_ASCII 0x2cc ~RJIRENI~ #8 // dialogue file where we'll put greeting dialogue. +WRITE_ASCII 0x280 ~RJIRENI~ #32 // death variable - character reference + +COPY ~Jini/Creatures/RJMARIL.cre~ ~override/RJMARIL.cre~ +SAY NAME1 @10 +SAY NAME2 @10 +WRITE_ASCII 0x248 ~~ #8 // override script +WRITE_ASCII 0x2cc ~RJMARIL~ #8 // dialogue file where we'll put greeting dialogue. +WRITE_ASCII 0x280 ~RJMARIL~ #32 // death variable - character reference + +COPY ~Jini/Creatures/RJ1RAVEL.cre~ ~override/RJ1RAVEL.cre~ +SAY NAME1 @11 +SAY NAME2 @11 +WRITE_ASCII 0x248 ~~ #8 // override script +WRITE_ASCII 0x2cc ~RJ1RAVEL~ #8 // dialogue file where we'll put greeting dialogue. +WRITE_ASCII 0x280 ~RJ1Ravel~ #32 // death variable - character reference + +COPY ~Jini/Creatures/RJ1TRIAS.cre~ ~override/RJ1TRIAS.cre~ +SAY NAME1 @12 +SAY NAME2 @12 +WRITE_ASCII 0x248 ~~ #8 // override script +WRITE_ASCII 0x2cc ~RJ1TRIAS~ #8 // dialogue file where we'll put greeting dialogue. +WRITE_ASCII 0x280 ~RJ1Trias~ #32 // death variable - character reference + +COPY ~Jini/Creatures/RJThief.cre~ ~override/RJ1GOSS.cre~ +SAY NAME1 @13 +SAY NAME2 @13 +WRITE_ASCII 0x248 ~~ #8 // override script +WRITE_ASCII 0x2cc ~RJ1GOSS~ #8 // dialogue file where we'll put greeting dialogue. +WRITE_ASCII 0x280 ~RJ1Goss~ #32 // death variable - character reference + +COPY ~Jini/Creatures/RJInvis.cre~ ~override/RJ1INV.cre~ +SAY NAME1 @14 +SAY NAME2 @14 +WRITE_ASCII 0x248 ~RJ1INV~ #8 // override script +WRITE_ASCII 0x2cc ~~ #8 // dialogue file where we'll put greeting dialogue. +WRITE_ASCII 0x280 ~RJ1INV~ #32 // death variable - character reference diff --git a/Jini/tpa/default.tpa b/Jini/tpa/default.tpa new file mode 100644 index 0000000..6490801 --- /dev/null +++ b/Jini/tpa/default.tpa @@ -0,0 +1,27 @@ + +// Set NPC basic times, if not there. + +APPEND ~GTIMES.IDS~ ~599 RJ_QUICK~ +UNLESS ~RJ_QUICK~ +APPEND ~GTIMES.IDS~ ~1199 RJ_FAST~ +UNLESS ~RJ_FAST~ +APPEND ~GTIMES.IDS~ ~2399 RJ_TALK~ +UNLESS ~RJ_TALK~ +APPEND ~GTIMES.IDS~ ~2999 RJ_BANTER~ +UNLESS ~RJ_BANTER~ +APPEND ~GTIMES.IDS~ ~3299 RJ_FLIRT~ +UNLESS ~RJ_FLIRT~ + +COPY_EXISTING ~GTIMES.IDS~ ~override~ + REPLACE_TEXTUALLY ~^[0-9]* *RJ_QUICK~ ~599 RJ_QUICK~ + REPLACE_TEXTUALLY ~^[0-9]* *RJ_FAST~ ~1199 RJ_FAST~ + REPLACE_TEXTUALLY ~^[0-9]* *RJ_TALK~ ~1799 RJ_TALK~ + REPLACE_TEXTUALLY ~^[0-9]* *RJ_BANTER~ ~2399 RJ_BANTER~ + REPLACE_TEXTUALLY ~^[0-9]* *RJ_FLIRT~ ~2999 RJ_FLIRT~ + +// These two lines were created by CamDawg. It's a new state that checks if NPC is able to talk. + +APPEND ~STATE.IDS~ ~0x80101FEF CD_STATE_NOTVALID~ +UNLESS ~CD_STATE_NOTVALID~ + +// Bug fixes diff --git a/Jini/tpa/items.tpa b/Jini/tpa/items.tpa new file mode 100644 index 0000000..4414f46 --- /dev/null +++ b/Jini/tpa/items.tpa @@ -0,0 +1,104 @@ + +COPY ~Jini\Items\Bags~ ~override~ + +COPY ~Jini\Items\RJ1BOOT.itm~ ~override~ +SAY NAME1 @74 +SAY NAME2 @74 +SAY UNIDENTIFIED_DESC @75 +SAY DESC @75 + +COPY ~Jini\Items\RJ1BAG1.itm~ ~override~ +SAY NAME1 @100 +SAY NAME2 @100 +SAY UNIDENTIFIED_DESC @101 +SAY DESC @101 + +COPY ~Jini\Items\RJ1BAG2.itm~ ~override~ +SAY NAME1 @100 +SAY NAME2 @100 +SAY UNIDENTIFIED_DESC @101 +SAY DESC @101 + +COPY ~Jini\Items\RJ1CLCK.itm~ ~override~ +SAY NAME1 @76 +SAY NAME2 @76 +SAY UNIDENTIFIED_DESC @77 +SAY DESC @77 + +COPY ~Jini\Items\RJ1SW1H.itm~ ~override~ +SAY NAME1 @78 +SAY NAME2 @78 +SAY UNIDENTIFIED_DESC @79 +SAY DESC @79 + +COPY ~Jini\Items\RJ1SW1H.itm~ ~override\RJSWTRI.itm~ +SAY NAME1 @116 +SAY NAME2 @116 +SAY UNIDENTIFIED_DESC @117 +SAY DESC @117 + +COPY ~Jini\Items\RJ1BOOK.itm~ ~override~ +SAY NAME1 @80 +SAY NAME2 @80 +SAY UNIDENTIFIED_DESC @81 +SAY DESC @81 + +COPY ~Jini\Items\RJ1MASK.itm~ ~override~ +SAY NAME1 @94 +SAY NAME2 @94 +SAY UNIDENTIFIED_DESC @95 +SAY DESC @95 + +COPY ~Jini\Items\RJ1SHLD.itm~ ~override~ +SAY NAME1 @96 +SAY NAME2 @96 +SAY UNIDENTIFIED_DESC @97 +SAY DESC @97 + +COPY ~Jini\Items\RJ1RING.itm~ ~override~ +SAY NAME1 @98 +SAY NAME2 @98 +SAY UNIDENTIFIED_DESC @99 +SAY DESC @99 + +COPY ~Jini\Items\RJ1AMUL.itm~ ~override~ +SAY NAME1 @88 +SAY NAME2 @88 +SAY UNIDENTIFIED_DESC @89 +SAY DESC @89 + +COPY ~Jini\Items\RJ1BRAC.itm~ ~override~ +SAY NAME1 @86 +SAY NAME2 @86 +SAY UNIDENTIFIED_DESC @87 +SAY DESC @87 + +COPY ~Jini\Items\RJ1AXE.itm~ ~override~ +SAY NAME1 @82 +SAY NAME2 @82 +SAY UNIDENTIFIED_DESC @83 +SAY DESC @83 + +COPY ~Jini\Items\RJ1CHAN.itm~ ~override~ +SAY NAME1 @84 +SAY NAME2 @84 +SAY UNIDENTIFIED_DESC @85 +SAY DESC @85 + +COPY ~Jini/Items/RJ1LAMP.itm~ ~override/RJ1LAMP.itm~ +SAY NAME1 @112 +SAY NAME2 @112 +SAY UNIDENTIFIED_DESC @113 +SAY DESC @113 + +COPY ~Jini/Items/RJ1SCRL.itm~ ~override/RJSCRLM.itm~ +SAY NAME1 @114 +SAY NAME2 @114 +SAY UNIDENTIFIED_DESC @115 +SAY DESC @115 + +COPY ~Jini/Items/RJ1MNHP.itm~ ~override/RJ1MNHP.itm~ +SAY NAME1 @118 +SAY NAME2 @118 +SAY UNIDENTIFIED_DESC @119 +SAY DESC @119 diff --git a/Jini/tpa/main.tpa b/Jini/tpa/main.tpa new file mode 100644 index 0000000..07813cb --- /dev/null +++ b/Jini/tpa/main.tpa @@ -0,0 +1,36 @@ + +// Main dialogs and scripts + +ADD_JOURNAL @6000 @6001 @6002 @6003 @6004 @6005 @6006 + +COMPILE EVALUATE_BUFFER + ~Jini/Dialogue/RJini1.d~ // Jini's in person dialogue + ~Jini/Dialogue/RJinii1.d~ // Jini's voice dialogue file + ~Jini/Dialogue/RJPlayer.d~ // CHARNAME's dialogue file + ~Jini/Dialogue/RJ1DOOFS.d~ // Doofus' dialogue + ~Jini/Dialogue/RJMARIL.d~ // Maril's dialogue + ~Jini/Dialogue/RJ1RAVEL.d~ // Ravel's dialogue + ~Jini/Dialogue/RJ1TRIAS.d~ // Trias' dialogue + ~Jini/Dialogue/RJ1GOSS.d~ // Goss' dialogue + ~Jini/Dialogue/RJIRENI.d~ // Irenicus' dialogue file + ~Jini/Dialogue/RJFAY1.d~ // Fay's dialogue file + ~Jini/Dialogue/RJBFAY1.d~ // Fay's banter file + +COMPILE EVALUATE_BUFFER + ~Jini/Scripts/RJini1.baf~ // Jini's main script file + ~Jini/Scripts/RJinii1.baf~ // Jinii's main script file + ~Jini/Scripts/CUTSCENES~ // Cutscenes + ~Jini/Scripts/RJPlayer.baf~ // Player1 script file + ~Jini/Scripts/RJ1INV.baf~ // Invisible script file + ~Jini/Scripts/RJFAY1.baf~ // Fay's main script file + +EXTEND_BOTTOM ~Player1D.bcs~ ~Jini/Scripts/Player1D.baf~ EVALUATE_BUFFER + +// Sirene + +ACTION_IF MOD_IS_INSTALLED ~Sirene/Setup-Sirene.tp2~ "0" THEN BEGIN + COPY_EXISTING ~c0sirene.bcs~ ~override~ + DECOMPILE_AND_PATCH BEGIN + REPLACE_TEXTUALLY ~HPPercentLT(Myself,75)~ ~True()~ + END +END diff --git a/Jini/tpa/multi.tpa b/Jini/tpa/multi.tpa new file mode 100644 index 0000000..41f5e99 --- /dev/null +++ b/Jini/tpa/multi.tpa @@ -0,0 +1,205 @@ + +// Multiple Jail Visitors + + EXTEND_TOP ~bd0104.bcs~ ~Jini/Scripts/SOD/RJMULTI.baf~ + + COPY_EXISTING ~BDNEERA.dlg~ ~override~ + ~BDSAFANA.dlg~ ~override~ + ~BDVICONI.dlg~ ~override~ + DECOMPILE_AND_PATCH BEGIN + REPLACE_TEXTUALLY ~SetGlobal("bd_jail_visitors","bd0104",6)~ + ~SetGlobal("bd_jail_visitors","bd0104",4)~ + END + +// Here's where we make Viconia multi-romance capable + + COPY_EXISTING ~BDVICONJ.dlg~ ~override~ + ~VICONJ.dlg~ ~override~ + DECOMPILE_AND_PATCH BEGIN + REPLACE_TEXTUALLY ~bd_viconia_romanceactive~ ~RJSTUB~ + REPLACE_TEXTUALLY ~!Global(".*[rR]omanc[eE][aA]ctive","GLOBAL",[^12])~ ~False()~ + REPLACE_TEXTUALLY ~!Global(".*[rR]omanc[eE][aA]ctive","GLOBAL",[12])~ ~True()~ + REPLACE_TEXTUALLY ~\b\(Global(".*[rR]omanc[eE][aA]ctive","GLOBAL",[^12])\)~ ~True()~ + REPLACE_TEXTUALLY ~\b\(Global(".*[rR]omanc[eE][aA]ctive","GLOBAL",[12])\)~ ~False()~ + REPLACE_TEXTUALLY ~!G(".*[rR]omanc[eE][aA]ctive",[^12])~ ~False()~ + REPLACE_TEXTUALLY ~!G(".*[rR]omanc[eE][aA]ctive",[12])~ ~True()~ + REPLACE_TEXTUALLY ~\b\(G(".*[rR]omanc[eE][aA]ctive",[^12])\)~ ~True()~ + REPLACE_TEXTUALLY ~\b\(G(".*[rR]omanc[eE][aA]ctive",[12])\)~ ~False()~ + REPLACE_TEXTUALLY ~[rR]omance[aA]ctive~ ~RJRomanceStub~ + REPLACE_TEXTUALLY ~RJSTUB~ ~bd_viconia_romanceactive~ + REPLACE_TEXTUALLY ~\b\(Global("X#SharInterest","GLOBAL",[12])\)~ ~False()~ + REPLACE_TEXTUALLY ~\b\(Global("X#SharInterest","GLOBAL",[03])\)~ ~True()~ + END + +// Here's where we make Corwin multi-romance capable + + COPY_EXISTING ~BDCORWIJ.dlg~ ~override~ + DECOMPILE_AND_PATCH BEGIN + REPLACE_TEXTUALLY ~bd_corwin_romanceactive~ ~RJSTUB~ + REPLACE_TEXTUALLY ~!Global(".*[rR]omanc[eE][aA]ctive","GLOBAL",[^12])~ ~False()~ + REPLACE_TEXTUALLY ~!Global(".*[rR]omanc[eE][aA]ctive","GLOBAL",[12])~ ~True()~ + REPLACE_TEXTUALLY ~\b\(Global(".*[rR]omanc[eE][aA]ctive","GLOBAL",[^12])\)~ ~True()~ + REPLACE_TEXTUALLY ~\b\(Global(".*[rR]omanc[eE][aA]ctive","GLOBAL",[12])\)~ ~False()~ + REPLACE_TEXTUALLY ~!G(".*[rR]omanc[eE][aA]ctive",[^12])~ ~False()~ + REPLACE_TEXTUALLY ~!G(".*[rR]omanc[eE][aA]ctive",[12])~ ~True()~ + REPLACE_TEXTUALLY ~\b\(G(".*[rR]omanc[eE][aA]ctive",[^12])\)~ ~True()~ + REPLACE_TEXTUALLY ~\b\(G(".*[rR]omanc[eE][aA]ctive",[12])\)~ ~False()~ + REPLACE_TEXTUALLY ~[rR]omance[aA]ctive~ ~RJRomanceStub~ + REPLACE_TEXTUALLY ~RJSTUB~ ~bd_corwin_romanceactive~ + END + COPY_EXISTING ~BDSCHAE2.dlg~ ~override~ + DECOMPILE_AND_PATCH BEGIN + REPLACE_TEXTUALLY ~SetGlobal("bd_jail_visitors","bd0104",6)~ + ~SetGlobal("bd_jail_visitors","bd0104",3)~ + END + +// Here's where we make Safana multi-romance capable + + COPY_EXISTING ~BDSAFANJ.dlg~ ~override~ + DECOMPILE_AND_PATCH BEGIN + REPLACE_TEXTUALLY ~bd_safana_romanceactive~ ~RJSTUB~ + REPLACE_TEXTUALLY ~!Global(".*[rR]omanc[eE][aA]ctive","GLOBAL",[^12])~ ~False()~ + REPLACE_TEXTUALLY ~!Global(".*[rR]omanc[eE][aA]ctive","GLOBAL",[12])~ ~True()~ + REPLACE_TEXTUALLY ~\b\(Global(".*[rR]omanc[eE][aA]ctive","GLOBAL",[^12])\)~ ~True()~ + REPLACE_TEXTUALLY ~\b\(Global(".*[rR]omanc[eE][aA]ctive","GLOBAL",[12])\)~ ~False()~ + REPLACE_TEXTUALLY ~!G(".*[rR]omanc[eE][aA]ctive",[^12])~ ~False()~ + REPLACE_TEXTUALLY ~!G(".*[rR]omanc[eE][aA]ctive",[12])~ ~True()~ + REPLACE_TEXTUALLY ~\b\(G(".*[rR]omanc[eE][aA]ctive",[^12])\)~ ~True()~ + REPLACE_TEXTUALLY ~\b\(G(".*[rR]omanc[eE][aA]ctive",[12])\)~ ~False()~ + REPLACE_TEXTUALLY ~[rR]omance[aA]ctive~ ~RJRomanceStub~ + REPLACE_TEXTUALLY ~RJSTUB~ ~bd_safana_romanceactive~ + END + +// Here's where we make Branwen multi-romance capable + + COPY_EXISTING ~BRANWJ.dlg~ ~override~ + ~BRANWEN%rj_eet_suff%.bcs~ ~override~ + DECOMPILE_AND_PATCH BEGIN + REPLACE_TEXTUALLY ~P#BranwenRomanceActive~ ~RJSTUB~ + REPLACE_TEXTUALLY ~!Global(".*[rR]omanc[eE][aA]ctive","GLOBAL",[^12])~ ~False()~ + REPLACE_TEXTUALLY ~!Global(".*[rR]omanc[eE][aA]ctive","GLOBAL",[12])~ ~True()~ + REPLACE_TEXTUALLY ~\b\(Global(".*[rR]omanc[eE][aA]ctive","GLOBAL",[^12])\)~ ~True()~ + REPLACE_TEXTUALLY ~\b\(Global(".*[rR]omanc[eE][aA]ctive","GLOBAL",[12])\)~ ~False()~ + REPLACE_TEXTUALLY ~!G(".*[rR]omanc[eE][aA]ctive",[^12])~ ~False()~ + REPLACE_TEXTUALLY ~!G(".*[rR]omanc[eE][aA]ctive",[12])~ ~True()~ + REPLACE_TEXTUALLY ~\b\(G(".*[rR]omanc[eE][aA]ctive",[^12])\)~ ~True()~ + REPLACE_TEXTUALLY ~\b\(G(".*[rR]omanc[eE][aA]ctive",[12])\)~ ~False()~ + REPLACE_TEXTUALLY ~[rR]omance[aA]ctive~ ~RJRomanceStub~ + REPLACE_TEXTUALLY ~RJSTUB~ ~P#BranwenRomanceActive~ + REPLACE_TEXTUALLY ~!Global("X#DynaheirRomanceInactive","GLOBAL",1)~ ~False()~ + REPLACE_TEXTUALLY ~\b\(Global("X#SharInterest","GLOBAL",[12])\)~ ~False()~ + REPLACE_TEXTUALLY ~\b\(Global("X#SharInterest","GLOBAL",[03])\)~ ~True()~ + REPLACE_TEXTUALLY ~HPPercentLT(Player1,75)~ ~True()~ + REPLACE_TEXTUALLY ~HPPercentLT(Player1,95)~ ~True()~ + REPLACE_TEXTUALLY ~HPPercentLT(Player1,99)~ ~True()~ + END + +// Here's where we make Dynaheir multi-romance capable + + COPY_EXISTING ~DYNAHJ.dlg~ ~override~ + ~DYNAHEIR.bcs~ ~override~ + DECOMPILE_AND_PATCH BEGIN + REPLACE_TEXTUALLY ~X#DynaheirRomanceActive~ ~RJSTUB~ + REPLACE_TEXTUALLY ~!Global(".*[rR]omanc[eE][aA]ctive","GLOBAL",[^12])~ ~False()~ + REPLACE_TEXTUALLY ~!Global(".*[rR]omanc[eE][aA]ctive","GLOBAL",[12])~ ~True()~ + REPLACE_TEXTUALLY ~\b\(Global(".*[rR]omanc[eE][aA]ctive","GLOBAL",[^12])\)~ ~True()~ + REPLACE_TEXTUALLY ~\b\(Global(".*[rR]omanc[eE][aA]ctive","GLOBAL",[12])\)~ ~False()~ + REPLACE_TEXTUALLY ~!G(".*[rR]omanc[eE][aA]ctive",[^12])~ ~False()~ + REPLACE_TEXTUALLY ~!G(".*[rR]omanc[eE][aA]ctive",[12])~ ~True()~ + REPLACE_TEXTUALLY ~\b\(G(".*[rR]omanc[eE][aA]ctive",[^12])\)~ ~True()~ + REPLACE_TEXTUALLY ~\b\(G(".*[rR]omanc[eE][aA]ctive",[12])\)~ ~False()~ + REPLACE_TEXTUALLY ~[rR]omance[aA]ctive~ ~RJRomanceStub~ + REPLACE_TEXTUALLY ~RJSTUB~ ~X#DynaheirRomanceActive~ + REPLACE_TEXTUALLY ~\b\(Global("X#SharInterest","GLOBAL",[12])\)~ ~False()~ + REPLACE_TEXTUALLY ~\b\(Global("X#SharInterest","GLOBAL",[03])\)~ ~True()~ + REPLACE_TEXTUALLY ~HPPercentLT(Player1,95)~ ~True()~ + REPLACE_TEXTUALLY ~HPPercentLT(Player1,96)~ ~True()~ + END + +// Here's where we make Sirene multi-romance capable + +ACTION_IF MOD_IS_INSTALLED ~Sirene/Setup-Sirene.tp2~ "0" THEN BEGIN + COPY_EXISTING ~C02SIREJ.dlg~ ~override~ + ~C02Siren.bcs~ ~override~ + DECOMPILE_AND_PATCH BEGIN + REPLACE_TEXTUALLY ~C02SireneRomanceActive~ ~RJSTUB~ + REPLACE_TEXTUALLY ~!Global(".*[rR]omanc[eE][aA]ctive","GLOBAL",[^12])~ ~False()~ + REPLACE_TEXTUALLY ~!Global(".*[rR]omanc[eE][aA]ctive","GLOBAL",[12])~ ~True()~ + REPLACE_TEXTUALLY ~\b\(Global(".*[rR]omanc[eE][aA]ctive","GLOBAL",[^12])\)~ ~True()~ + REPLACE_TEXTUALLY ~\b\(Global(".*[rR]omanc[eE][aA]ctive","GLOBAL",[12])\)~ ~False()~ + REPLACE_TEXTUALLY ~!G(".*[rR]omanc[eE][aA]ctive",[^12])~ ~False()~ + REPLACE_TEXTUALLY ~!G(".*[rR]omanc[eE][aA]ctive",[12])~ ~True()~ + REPLACE_TEXTUALLY ~\b\(G(".*[rR]omanc[eE][aA]ctive",[^12])\)~ ~True()~ + REPLACE_TEXTUALLY ~\b\(G(".*[rR]omanc[eE][aA]ctive",[12])\)~ ~False()~ + REPLACE_TEXTUALLY ~[rR]omance[aA]ctive~ ~RJRomanceStub~ + REPLACE_TEXTUALLY ~RJSTUB~ ~C02SireneRomanceActive~ + END + COPY_EXISTING ~bd0104.bcs~ ~override~ + DECOMPILE_AND_PATCH BEGIN + REPLACE_TEXTUALLY ~!Dead("C02Sirene")~ ~!Dead("C0Sirene")~ + END +END + +// Here's where we make Isra multi-romance capable + +ACTION_IF MOD_IS_INSTALLED ~Isra/setup-isra.tp2~ "0" OR + MOD_IS_INSTALLED ~Isra/isra.tp2~ "0" THEN BEGIN + + COPY_EXISTING ~RH#ISRAJ.dlg~ ~override~ + DECOMPILE_AND_PATCH BEGIN + REPLACE_TEXTUALLY ~!Global(".*[rR]omanc[eE][aA]ctive","GLOBAL",[^12])~ ~False()~ + REPLACE_TEXTUALLY ~!Global(".*[rR]omanc[eE][aA]ctive","GLOBAL",[12])~ ~True()~ + REPLACE_TEXTUALLY ~\b\(Global(".*[rR]omanc[eE][aA]ctive","GLOBAL",[^12])\)~ ~True()~ + REPLACE_TEXTUALLY ~\b\(Global(".*[rR]omanc[eE][aA]ctive","GLOBAL",[12])\)~ ~False()~ + REPLACE_TEXTUALLY ~!G(".*[rR]omanc[eE][aA]ctive",[^12])~ ~False()~ + REPLACE_TEXTUALLY ~!G(".*[rR]omanc[eE][aA]ctive",[12])~ ~True()~ + REPLACE_TEXTUALLY ~\b\(G(".*[rR]omanc[eE][aA]ctive",[^12])\)~ ~True()~ + REPLACE_TEXTUALLY ~\b\(G(".*[rR]omanc[eE][aA]ctive",[12])\)~ ~False()~ + REPLACE_TEXTUALLY ~[rR]omance[aA]ctive~ ~RJRomanceStub~ + REPLACE_TEXTUALLY ~!GlobalGT("P#CoranLover","GLOBAL",0)~ ~True()~ + REPLACE_TEXTUALLY ~!Global("P#CoranRomanceInactive","GLOBAL",1)~ ~False()~ + REPLACE_TEXTUALLY ~GlobalGT("P#CoranLover","GLOBAL",0)~ ~False()~ + REPLACE_TEXTUALLY ~Global("P#CoranRomanceInactive","GLOBAL",1)~ ~True()~ + END + ACTION_IF MOD_IS_INSTALLED ~RJPostFix/Setup-RJPostFix.tp2~ "0" THEN BEGIN + COPY ~override/rh#isra.cre~ ~override/rh#isra.cre~ + WRITE_ASCII 0x34 ~rh#israS~ #8 // small portrait + END +END + +// Here's where we make Sharteel multi-romance capable + + COPY_EXISTING ~SHARTJ.dlg~ ~override~ + DECOMPILE_AND_PATCH BEGIN + REPLACE_TEXTUALLY ~!Global(".*[rR]omanc[eE][aA]ctive","GLOBAL",[^12])~ ~False()~ + REPLACE_TEXTUALLY ~!Global(".*[rR]omanc[eE][aA]ctive","GLOBAL",[12])~ ~True()~ + REPLACE_TEXTUALLY ~\b\(Global(".*[rR]omanc[eE][aA]ctive","GLOBAL",[^12])\)~ ~True()~ + REPLACE_TEXTUALLY ~\b\(Global(".*[rR]omanc[eE][aA]ctive","GLOBAL",[12])\)~ ~False()~ + REPLACE_TEXTUALLY ~!G(".*[rR]omanc[eE][aA]ctive",[^12])~ ~False()~ + REPLACE_TEXTUALLY ~!G(".*[rR]omanc[eE][aA]ctive",[12])~ ~True()~ + REPLACE_TEXTUALLY ~\b\(G(".*[rR]omanc[eE][aA]ctive",[^12])\)~ ~True()~ + REPLACE_TEXTUALLY ~\b\(G(".*[rR]omanc[eE][aA]ctive",[12])\)~ ~False()~ + REPLACE_TEXTUALLY ~[rR]omance[aA]ctive~ ~RJRomanceStub~ + END + COPY_EXISTING ~SHARTEEL.bcs~ ~override~ + DECOMPILE_AND_PATCH BEGIN + REPLACE_TEXTUALLY ~HPPercentLT(Player1,95)~ ~True()~ + REPLACE_TEXTUALLY ~HPPercentLT(Player1,96)~ ~True()~ + END + COPY_EXISTING ~DELAINY1.dlg~ ~override~ + DECOMPILE_AND_PATCH BEGIN + REPLACE_TEXTUALLY ~\b\(Global("X#SharInterest","GLOBAL",[12])\)~ ~False()~ + REPLACE_TEXTUALLY ~\b\(Global("X#SharInterest","GLOBAL",[03])\)~ ~True()~ + REPLACE_TEXTUALLY ~X#SharInterest~ ~RJRomanceStub~ + END + + +// Invisible Jini + +COPY ~Jini/Creatures/RJINVIS.cre~ ~override/RJINVJI.cre~ +SAY NAME1 @2 +SAY NAME2 @2 +WRITE_ASCII 0x034 ~RJINI1S~ #8 // small protrait +WRITE_ASCII 0x248 ~~ #8 // override script +WRITE_ASCII 0x2cc ~RJINVJI~ #8 // dialogue file +WRITE_ASCII 0x280 ~RJINVJI~ #32 // death variable - character reference diff --git a/Jini/tpa/music.tpa b/Jini/tpa/music.tpa new file mode 100644 index 0000000..96deb59 --- /dev/null +++ b/Jini/tpa/music.tpa @@ -0,0 +1,29 @@ + +// Add music to Jini areas + +MKDIR ~music/rjp204~ +MKDIR ~music/rjp13g~ +MKDIR ~music/rjp610~ +MKDIR ~music/rjp901~ + +COPY ~Jini/mus~ ~music~ +COPY ~Jini/acm/rjp204a.acm~ ~music/rjp204~ +COPY ~Jini/acm/rjp13ga.acm~ ~music/rjp13g~ +COPY ~Jini/acm/rjp610a.acm~ ~music/rjp610~ +COPY ~Jini/acm/rjp901a.acm~ ~music/rjp901~ + +COPY_EXISTING ~songlist.2da~ ~override~ +SET_2DA_ENTRY 0 2 3 ~blank.mus~ +COPY_EXISTING ~songlist.ids~ ~override~ + +ADD_MUSIC ~RJP204~ ~music/RJP204.MUS~ +APPEND ~SONGLIST.IDS~ ~%RJP204% RJP204~ + +ADD_MUSIC ~RJP13G~ ~music/RJP13G.MUS~ +APPEND ~SONGLIST.IDS~ ~%RJP13G% RJP13G~ + +ADD_MUSIC ~RJP610~ ~music/RJP610.MUS~ +APPEND ~SONGLIST.IDS~ ~%RJP610% RJP610~ + +ADD_MUSIC ~RJP901~ ~music/RJP901.MUS~ +APPEND ~SONGLIST.IDS~ ~%RJP901% RJP901~ diff --git a/Jini/tpa/placeholder.xxx b/Jini/tpa/placeholder.xxx new file mode 100644 index 0000000..a1cddec --- /dev/null +++ b/Jini/tpa/placeholder.xxx @@ -0,0 +1,2 @@ + +placeholder diff --git a/Jini/tpa/portraits.tpa b/Jini/tpa/portraits.tpa new file mode 100644 index 0000000..42edf99 --- /dev/null +++ b/Jini/tpa/portraits.tpa @@ -0,0 +1,2 @@ + +COPY ~Jini/Portraits~ ~override~ diff --git a/Jini/tpa/sod.tpa b/Jini/tpa/sod.tpa new file mode 100644 index 0000000..74cc313 --- /dev/null +++ b/Jini/tpa/sod.tpa @@ -0,0 +1,41 @@ + +// SoD dialogs and scripts + +ACTION_IF FILE_EXISTS_IN_GAME ~BDPLAYER.bcs~ THEN BEGIN + + COMPILE ~Jini/Dialogue/SOD/RJPlayer.d~ + ~Jini/Dialogue/SOD/RJINI1.d~ + ~Jini/Dialogue/SOD/RJINII1.d~ + + EXTEND_BOTTOM ~BDPLAYER.bcs~ ~Jini/Scripts/SOD/RJPlayer.baf~ + EXTEND_TOP ~BD0120.bcs~ ~Jini/Scripts/SOD/BD0120.baf~ + + COPY_EXISTING ~bdcut11.bcs~ ~override~ + ~bdcut20a.bcs~ ~override~ + ~bdcut30a.bcs~ ~override~ + ~bdcut59.bcs~ ~override~ + ~bdcut61a.bcs~ ~override~ + ~bdddd2a.bcs~ ~override~ + ~bdddd1ac.bcs~ ~override~ + ~bdddd1c.bcs~ ~override~ + ~bdddd2b.bcs~ ~override~ + ~bdddd2c.bcs~ ~override~ + ~bdddd3c.bcs~ ~override~ + ~bdddd4c.bcs~ ~override~ + ~bdscry01.bcs~ ~override~ + ~bdscry02.bcs~ ~override~ + ~bdscry03.bcs~ ~override~ + ~bdscry4a.bcs~ ~override~ + ~bdscry05.bcs~ ~override~ + ~bdscry06.bcs~ ~override~ + ~cutskip.bcs~ ~override~ + DECOMPILE_AND_PATCH BEGIN + REPLACE_TEXTUALLY ~ApplySpellRES("bdhide",Player1)~ + ~ApplySpellRES("bdhide",Player1) + ApplySpellRES("bdhide","RJFay1")~ + REPLACE_TEXTUALLY ~ApplySpellRES("bdunhide",Player1)~ + ~ApplySpellRES("bdunhide",Player1) + ApplySpellRES("bdunhide","RJFay1")~ + END + +END diff --git a/Jini/tpa/spells.tpa b/Jini/tpa/spells.tpa new file mode 100644 index 0000000..66bb7b1 --- /dev/null +++ b/Jini/tpa/spells.tpa @@ -0,0 +1,10 @@ + +// Spells + +COPY ~Jini\Spells\Copy~ ~override~ + +COPY ~Jini\Spells\RJPR607.spl~ ~override\RJPR607.spl~ +SAY NAME1 @102 +SAY NAME2 @102 +SAY UNIDENTIFIED_DESC @103 +SAY DESC @103 diff --git a/Jini/tph/RJAnimation.tph b/Jini/tph/RJAnimation.tph new file mode 100644 index 0000000..ae31583 --- /dev/null +++ b/Jini/tph/RJAnimation.tph @@ -0,0 +1,12 @@ + +// This component calls a function to do the animation scut work. + +INCLUDE ~%MOD_FOLDER%/tph/RJFunctions.tph~ + +ACTION_IF 1 BEGIN + OUTER_SET rjaniml = 0xea00 + OUTER_SET rjanimu = 0xefff + OUTER_TEXT_SPRINT rjfile ~RJ1TRIAS~ + OUTER_TEXT_SPRINT rjtitle ~RJ_TRIAS ~ + INCLUDE ~%MOD_FOLDER%/tph/RJSlot.tph~ +END diff --git a/Jini/tph/RJFunctions.tph b/Jini/tph/RJFunctions.tph new file mode 100644 index 0000000..7ad8155 --- /dev/null +++ b/Jini/tph/RJFunctions.tph @@ -0,0 +1,22 @@ + +// This action function attempts to find and return the first unoccupied creature animation slot +// in the given range. Returns -1 if no slot was found. + +DEFINE_ACTION_FUNCTION FIND_FREE_ANIM_SLOT +INT_VAR + start_index = rjaniml // Lower bounds + end_index = rjanimu // Upper bounds +RET index // Returned slot index (or -1 if none found) +BEGIN + OUTER_SET index = "-1" + OUTER_PATCH ~~ BEGIN + FOR (slot = start_index; slot <= end_index; ++slot) BEGIN + SPRINTF hexValue ~%x~ (slot) + INNER_PATCH_SAVE hexValue ~%hexValue%~ BEGIN DELETE_BYTES 0 2 END + PATCH_IF NOT FILE_EXISTS_IN_GAME ~%hexValue%.ini~ BEGIN + SET index = slot + SET slot = end_index + 1 + END + END + END +END diff --git a/Jini/tph/RJSlot.tph b/Jini/tph/RJSlot.tph new file mode 100644 index 0000000..3ed5fe9 --- /dev/null +++ b/Jini/tph/RJSlot.tph @@ -0,0 +1,32 @@ + +// Get Free Animation ID + +ACTION_IF 1 BEGIN + LAF FIND_FREE_ANIM_SLOT + RET index + END +END + +ACTION_IF index > 0 BEGIN + OUTER_SET new_anim_id = index + OUTER_PATCH ~~ BEGIN + SPRINTF new_anim_code ~%x~ (new_anim_id) + INNER_PATCH_SAVE new_anim_code ~%new_anim_code%~ BEGIN DELETE_BYTES 0 2 END + TO_UPPER "new_anim_code" + END + +// Create new xxxx.ini and register it in animate.ids + + COPY ~%MOD_FOLDER%/ini/%rjfile%.ini~ ~override/%new_anim_code%.ini~ + SET found = 0 + REPLACE_TEXTUALLY ~^//.*~ ~// 0x%new_anim_code% %rjtitle%~ + BUT_ONLY + + APPEND ~ANIMATE.IDS~ ~0x%new_anim_code% %rjtitle%~ + +// Update creatures's animation id + + COPY_EXISTING ~%rjfile%.CRE~ ~override~ + WRITE_LONG 0x28 new_anim_id + BUT_ONLY +END diff --git a/Setup-Jini.exe b/Setup-Jini.exe new file mode 100644 index 0000000..0ed086b Binary files /dev/null and b/Setup-Jini.exe differ diff --git a/weidu-mac b/weidu-mac new file mode 100644 index 0000000..2205341 Binary files /dev/null and b/weidu-mac differ