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app.js
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const startBtn = document.querySelector('#start')
const screens = document.querySelectorAll('.screen')
const timeList = document.querySelector('#time-list')
const timeEl = document.querySelector('#time')
const board = document.querySelector('#board')
const colors = [
'#ffa3ff',
'#f6bac3',
'#fc9ad2',
'#965bae',
'#ff3670',
'#7a015e',
'#d11de7',
'#a7235b',
'#cc99a2',
'#997379',
]
let time = 0
let score = 0
startBtn.addEventListener('click', (event) => {
event.preventDefault()
screens[0].classList.add('up')
})
timeList.addEventListener('click', (event) => {
if (event.target.classList.contains('time-btn')) {
time = parseInt(event.target.getAttribute('data-time'))
screens[1].classList.add('up')
startGame()
}
})
board.addEventListener('click', (event) => {
if (event.target.classList.contains('circle')) {
score++
event.target.remove()
createRandomCircle()
}
})
function startGame() {
setInterval(decreaseTime, 1000)
createRandomCircle()
setTime(time)
}
function decreaseTime() {
if (time === 0) {
finishGame()
} else {
let current = --time
if (current < 10) {
current = `0${current}`
}
setTime(current)
}
}
function setTime(value) {
timeEl.innerHTML = `00:${value}`
}
function finishGame() {
timeEl.parentNode.classList.add('hide')
board.innerHTML = `<h1>Count: <span class="primary">${score}</span></h1>`
}
function createRandomCircle() {
const circle = document.createElement('div')
const size = getRandomNumber(30, 90)
const { width, height } = board.getBoundingClientRect()
const x = getRandomNumber(0, width - size)
const y = getRandomNumber(0, height - size)
circle.classList.add('circle')
circle.style.width = `${size}px`
circle.style.height = `${size}px`
circle.style.top = `${y}px`
circle.style.left = `${x}px`
setCircleColor(circle)
board.append(circle)
}
function getRandomNumber(min, max) {
return Math.round(Math.random() * (max - min) + min)
}
function setCircleColor(element) {
const color = getRandomColor()
element.style.backgroundColor = color
element.style.boxShadow = `0 0 5px ${color}, 0 0 25px ${color}`
}
function getRandomColor() {
const index = Math.floor(Math.random() * colors.length)
return colors[index]
}