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GT5U creative inventory crashes game when flasks should be rendered #1564

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Ubus99 opened this issue May 26, 2020 · 5 comments
Open

GT5U creative inventory crashes game when flasks should be rendered #1564

Ubus99 opened this issue May 26, 2020 · 5 comments
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@Ubus99
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Ubus99 commented May 26, 2020

The Mod crashes whenever GT_FlaskRenderer.java:82 is called.
crash-2020-05-26_09.55.57-client.txt

@Ubus99 Ubus99 changed the title GT5U first creative tab crashes game when flasks should be rendered GT5U creative inventory crashes game when flasks should be rendered May 26, 2020
@Ubus99
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Ubus99 commented May 26, 2020

Bug only happens with IC2 Classic

@Ubus99
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Ubus99 commented May 26, 2020

IC2 classic has no ic2.core.util.DrawUtil class...

@draknyte1
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draknyte1 commented May 26, 2020

I'll take a look at it, see how much of that code can be rewritten into GT itself.
Alternatively You could ask Speiger to implement an equivalent into IC2C.

@Ubus99
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Ubus99 commented May 27, 2020

Makes sense, I just assumed since IC2Classic was the default in the build.gradle that it was supported

@MauveCloud
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@draknyte1 It looks to me like GT5u already has a class that could be used instead: https://github.com/Blood-Asp/GT5-Unofficial/blob/unstable/src/main/java/gregtech/common/render/GT_RenderUtil.java

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