You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I'd like to explore ways to add rewards to Airstreams after they have already been initialized. Here are some ideas we’d like to hear your feedback on:
Adding New Rewards:
It could be beneficial for admins to add new rewards, either for new users who join later or for existing users who may deserve additional tokens. This could be achieved by increasing the flow rate and adjusting the pool units accordingly.
If the Airstream is still ongoing, the rewards would be distributed over the remaining duration.
If the Airstream has already finished, the rewards would be distributed immediately.
Increasing Rewards for All Recipients:
In certain scenarios, it might be useful to increase the overall rewards for all recipients. This could be achieved by simply increasing the flow rate sent to the pool, thereby proportionally distributing more tokens to everyone.
Restarting a Reward Cycle:
Once an Airstream cycle is complete (i.e., all rewards have been distributed), there might be an interest in restarting the rewards. This would involve resetting or reinitializing the stream with a newly defined duration to begin a new cycle of token distribution.
I’d love to hear your thoughts on these features. Would they be useful in the use cases you’ve encountered? Are there any additional considerations we should take into account? Let me know!
The text was updated successfully, but these errors were encountered:
I'd like to explore ways to add rewards to Airstreams after they have already been initialized. Here are some ideas we’d like to hear your feedback on:
Adding New Rewards:
It could be beneficial for admins to add new rewards, either for new users who join later or for existing users who may deserve additional tokens. This could be achieved by increasing the flow rate and adjusting the pool units accordingly.
Increasing Rewards for All Recipients:
In certain scenarios, it might be useful to increase the overall rewards for all recipients. This could be achieved by simply increasing the flow rate sent to the pool, thereby proportionally distributing more tokens to everyone.
Restarting a Reward Cycle:
Once an Airstream cycle is complete (i.e., all rewards have been distributed), there might be an interest in restarting the rewards. This would involve resetting or reinitializing the stream with a newly defined duration to begin a new cycle of token distribution.
I’d love to hear your thoughts on these features. Would they be useful in the use cases you’ve encountered? Are there any additional considerations we should take into account? Let me know!
The text was updated successfully, but these errors were encountered: