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Synergies #5
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Huh now this seems interesting... I was looking through the wiki for the 4 new operators as well and saw that some operators don't really counter, but add a benefit of helping others. Such as Doc and Oryx, or finka and buck. Adding synergies to the operator factory is not an issue, but how would you propose the UI to look, considering that there are three levels of synergies? In my opinion, 6 buttons just doesn't look nice, but of course may be the easiest I need to look at how the code works and see how the js files work with the D3.js on presenting the lines. My assumption is that, counter types determine what "relationship nodes" should show up on the screen based on some css rules? |
I would see this working a mode you could toggle between. Something like this? The counters that get shown are determined by the I think it would be quite cool to see all of the attackers linking together and a separate group of all the defenders linking together. 😁 |
Yes that would be cool indeed! There are a lot of synergies to consider outside of powers as well. I will assign this to myself. It may be a while though. |
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