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Copy pathisland_32_playerbase_heli.xml
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island_32_playerbase_heli.xml
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<?xml version="1.0" encoding="UTF-8"?>
<definition is_island="true" tile_type="0" is_purchasable="true" purchase_cost="100000" sea_floor_height="-6">
<meshes>
<mesh id="island_32_mesh" parent_id="" purchase_interactable_id="" seasonal_flags="0" file_name="meshes/island_32_playerbase_heli.mesh">
<transform 00="1" 01="0" 02="0" 03="0" 10="0" 11="1" 12="0" 13="0" 20="0" 21="0" 22="1" 23="0" 30="0" 31="0" 32="0" 33="1"/>
</mesh>
<mesh id="workbench_mesh" parent_id="" purchase_interactable_id="" seasonal_flags="0" file_name="meshes/workbench_static.mesh">
<transform 00="-0.98544" 01="0" 02="-0.170023" 03="0" 10="0" 11="1" 12="0" 13="0" 20="0.170023" 21="0" 22="-0.98544" 23="0" 30="2.529086" 31="16.144199" 32="9.439049" 33="1"/>
</mesh>
<mesh id="sign_mesh" parent_id="sign_interact" purchase_interactable_id="" seasonal_flags="0" file_name="meshes/for_sale_sign.mesh">
<transform 00="0.4525" 01="0" 02="0.891764" 03="0" 10="0" 11="1" 12="0" 13="0" 20="-0.891764" 21="0" 22="0.4525" 23="0" 30="-3.065397" 31="16.094425" 32="8.147842" 33="1"/>
</mesh>
</meshes>
<physics_objects/>
<physics_meshes>
<physics_mesh id="island_32_phys" parent_id="" purchase_interactable_id="" seasonal_flags="0" file_name="meshes/island_32_phys.phys">
<transform 00="1" 01="0" 02="0" 03="0" 10="0" 11="1" 12="0" 13="0" 20="0" 21="0" 22="1" 23="0" 30="0" 31="0" 32="0" 33="1"/>
</physics_mesh>
<physics_mesh id="workbench_phys" parent_id="" purchase_interactable_id="" seasonal_flags="0" file_name="meshes/workbench_phys.phys">
<transform 00="-0.984618" 01="0" 02="-0.174723" 03="0" 10="0" 11="1" 12="0" 13="0" 20="0.174723" 21="0" 22="-0.984618" 23="0" 30="2.276598" 31="17.097538" 32="8.531273" 33="1"/>
</physics_mesh>
<physics_mesh id="sign_phys" parent_id="sign_interact" purchase_interactable_id="" seasonal_flags="0" file_name="meshes/for_sale_sign_phys.phys">
<transform 00="0.452464" 01="0" 02="0.891783" 03="0" 10="0" 11="1" 12="0" 13="0" 20="-0.891783" 21="0" 22="0.452464" 23="0" 30="-3.065397" 31="16.094425" 32="8.147842" 33="1"/>
</physics_mesh>
</physics_meshes>
<physics_dynamics/>
<lights_omni/>
<lights_spot/>
<lights_tube/>
<screens/>
<edit_areas>
<edit_area id="edit0" parent_id="" purchase_interactable_id="" seasonal_flags="0" grid_size="0" is_static="true" default_vehicle="" spawned_static_vehicle_id="0" is_invisible_vehicle="false">
<transform 00="-0.999497" 01="0" 02="-0.031725" 03="0" 10="0" 11="1" 12="0" 13="0" 20="0.031725" 21="0" 22="-0.999497" 23="0" 30="-16.694365" 31="25.926701" 32="-5.282426" 33="1"/>
<size x="replaceMe" y="replaceMe" z="replaceMe"/>
</edit_area>
</edit_areas>
<interactables>
<interactable id="workbench_interact" parent_id="" purchase_interactable_id="" seasonal_flags="0" target_object_id="edit0" label="Workbench" use_case="0" interact_type="2" is_purchased="false" is_ignore_purchased="false">
<transform 00="-0.982262" 01="0" 02="-0.187514" 03="0" 10="0" 11="1" 12="0" 13="0" 20="0.187514" 21="0" 22="-0.982262" 23="0" 30="2.169096" 31="17.056004" 32="8.44532" 33="1"/>
<size x="0.664955" y="1.806671" z="1.926809"/>
</interactable>
<interactable id="sign_interact" parent_id="" purchase_interactable_id="" seasonal_flags="0" target_object_id="" label="Buy Island" use_case="0" interact_type="3" is_purchased="false" is_ignore_purchased="false">
<transform 00="0.908665" 01="0" 02="0.417525" 03="0" 10="0" 11="1" 12="0" 13="0" 20="-0.417525" 21="0" 22="0.908665" 23="0" 30="-3.219816" 31="17.079227" 32="8.764664" 33="1"/>
<size x="2.619446" y="1.972321" z="2.013702"/>
</interactable>
</interactables>
<door_logic_nodes/>
<light_logic_nodes/>
<rotation_logic_nodes/>
<hangar_door_logic_nodes/>
<audio_logic_nodes/>
<tile_markers>
<markers id="tile_marker0" parent_id="" purchase_interactable_id="" seasonal_flags="0" marker_type="5" is_in_ocean="false" string_data="" icon="0">
<transform 00="-0.827549" 01="0" 02="0.561393" 03="0" 10="0" 11="1" 12="0" 13="0" 20="-0.561393" 21="0" 22="-0.827549" 23="0" 30="-0.379392" 31="17.079227" 32="9.115524" 33="1"/>
</markers>
</tile_markers>
<mission_zones/>
<dynamic_markers/>
<ladders/>
<perches/>
<fires/>
<train_tracks/>
<iceberg_markers/>
</definition>