Add dynamic comment function to all code modules requiring an inhibitor #168
Labels
Default Modules (Coop)
Issues regarding the default coop mission modules
Default Modules (PvP)
Issues regarding the default pvp mission modules
Enhancement
Changes to existing features not based on mod updates
If you want to leave a comment in place of the "Execute Code (Eden)" module instead of a static comment that's always present (and may be more easily missed), put this at the bottom of the executed code:
(Adjust
Name
to be the subject andDescription
to be the description, %1 representing a line break (new line.))Then try it out on some hilly terrain (I for got to try that). If it creates the comment high in the sky, change
getPosASL
togetPosATL
and that should fix it.Originally posted by @freghar in #166 (comment)
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