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If you could, please add a zen getter for detecting if a player has or hasn't unlocked a specific trait. The current getter only returns a boolean if the player has any trait. Narrowing it down to specific traits would expand upon the options available for creating custom traits with more events than what is currently documented in the CT docs.
Alternative, add a getter that returns all of the player's current traits as a string array.
Thanks!
The text was updated successfully, but these errors were encountered:
Request:
If you could, please add a zen getter for detecting if a player has or hasn't unlocked a specific trait. The current getter only returns a boolean if the player has any trait. Narrowing it down to specific traits would expand upon the options available for creating custom traits with more events than what is currently documented in the CT docs.
Alternative, add a getter that returns all of the player's current traits as a string array.
Thanks!
The text was updated successfully, but these errors were encountered: