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Is your feature request related to a problem? Please describe.
People with bad memory, illegible handwriting, or both have no chance to change the state of an Arma 3 Task since it requires scripts to change state once in game (unless there's something I am missing).
Describe the solution you'd like
The Eden Set Task State Module, but in Zeus, and ideally would include Tasks already created in Eden in a list to select from much like the Supply Crate Spawner.
Why is this this best way to solve the problem?
A nice wrapper around Tasks, with a menu like the Supply Crate spawner would make life easier, and eliminate the issues that come with running scripts, much less writing them in SQF.
Additional context
In a perfect world, creating tasks on the fly would also be possible, but not having to tab out for this would already be amazing.
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
People with bad memory, illegible handwriting, or both have no chance to change the state of an Arma 3 Task since it requires scripts to change state once in game (unless there's something I am missing).
Describe the solution you'd like
The Eden Set Task State Module, but in Zeus, and ideally would include Tasks already created in Eden in a list to select from much like the Supply Crate Spawner.
Why is this this best way to solve the problem?
A nice wrapper around Tasks, with a menu like the Supply Crate spawner would make life easier, and eliminate the issues that come with running scripts, much less writing them in SQF.
Additional context
In a perfect world, creating tasks on the fly would also be possible, but not having to tab out for this would already be amazing.
The text was updated successfully, but these errors were encountered: