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[Feature Request] Expose BIS_fnc_taskSetState to Zeus #160

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Informalis opened this issue Apr 24, 2023 · 1 comment
Open

[Feature Request] Expose BIS_fnc_taskSetState to Zeus #160

Informalis opened this issue Apr 24, 2023 · 1 comment
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feature request This is a feature request from the community
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@Informalis
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Is your feature request related to a problem? Please describe.
People with bad memory, illegible handwriting, or both have no chance to change the state of an Arma 3 Task since it requires scripts to change state once in game (unless there's something I am missing).

Describe the solution you'd like
The Eden Set Task State Module, but in Zeus, and ideally would include Tasks already created in Eden in a list to select from much like the Supply Crate Spawner.

Why is this this best way to solve the problem?
A nice wrapper around Tasks, with a menu like the Supply Crate spawner would make life easier, and eliminate the issues that come with running scripts, much less writing them in SQF.

Additional context
In a perfect world, creating tasks on the fly would also be possible, but not having to tab out for this would already be amazing.

@Informalis Informalis added the feature request This is a feature request from the community label Apr 24, 2023
@Bubbus
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Bubbus commented Apr 24, 2023

You should be rigging up the tasks to player-completable conditions via trigger, see this composition for an example on how to do that:
https://steamcommunity.com/sharedfiles/filedetails/?id=2263912981

Creating tasks on the fly is possible in zeus via the Objectives modules.

I propose we keep this issue around because it's a fine capability to have but it will be prioritised rather lowly on the backlog.

@Bubbus Bubbus added this to the 1.8.0 milestone Aug 8, 2023
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