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Star Wars - The Clone Wars + Tetris Worlds [XL-013] [1.22] #1097

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mnadareski opened this issue May 24, 2021 · 3 comments
Open

Star Wars - The Clone Wars + Tetris Worlds [XL-013] [1.22] #1097

mnadareski opened this issue May 24, 2021 · 3 comments
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issue-files language-english region-us-canada Region 1/NTSC state-booting Shows splash screens, logos, intros, etc and/or has audible effects, but doesn't progress further. type-retail xdk-5233

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@mnadareski
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Tested with df22c8b:

  • Immediately went to the dashboard when booting default.xbe
  • CW\default.xbe -> SW: The Clone Wars [Star Wars: The Clone Wars] [LA-004] [1.22]
    • On boot, displays a "dirty or damaged" error
      image
    • Notable messages:
    [0x02CC] INFO : D3D8    Please report that SW: The Clone Wars shows the following message:
    LOG_TEST_CASE: Using RANGE fog
    In UpdateFixedFunctionVertexShaderState (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\Direct3D9\Direct3D9.cpp line 6500)
    
  • TW\default.xbe -> Tetris Worlds Live [TQ-028] [1.22]
    • On boot, shows the proper credits screen
      image
    • Crashes when it checks the Xbox hard disk
      image
      image
    • Notable messages:
    [0x63E8] INFO : D3D8    Please report that Tetris Worlds Live shows the following message:
    LOG_TEST_CASE: Unknown texture stage!
    In GetHostResourceKey (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\Direct3D9\Direct3D9.cpp line 978)
    [0x3D34] MAIN: Received Exception (Code := 0xC0000005)
    

default.xbe Info: KrnlDebug.txt
default.xbe Kernel Debug: KrnlDebug.txt

CW\default.xbe Info: Xbe.txt
CW\default.xbe Kernel Debug: KrnlDebug.txt

TW\default.xbe Info: Xbe.txt
TW\default.xbe Kernel Debug: KrnlDebug.txt

@mnadareski
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Given that this technically combines 3 different XBEs, I can split out the Clone Wars and Tetris Worlds into their own compatibility issues if that's preferred.

@Margen67 Margen67 added issue-files language-english region-us-canada Region 1/NTSC state-booting Shows splash screens, logos, intros, etc and/or has audible effects, but doesn't progress further. type-retail xdk-5233 labels May 24, 2021
@GreenlightRing
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It isn't working. The files are text documents, not xbe files. Is there something I'm missing?

@mnadareski
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@GreenlightRing the textfiles above are meant as debug information for the developers to investigate possible issues. They're not executable, nor should they ever be. This GitHub is for reporting compatibility, not sharing games illegally.

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Labels
issue-files language-english region-us-canada Region 1/NTSC state-booting Shows splash screens, logos, intros, etc and/or has audible effects, but doesn't progress further. type-retail xdk-5233
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