From 902fad61b64074135cb39334f4650a9764e6aecb Mon Sep 17 00:00:00 2001 From: Darxo Date: Thu, 9 Nov 2023 05:53:39 +0100 Subject: [PATCH] refactor: bump version and adjust changelog --- README.md | 10 +++++++++- mod_hardened/documentation.txt | 7 +++++++ scripts/!mods_preload/main_hardened.nut | 2 +- 3 files changed, 17 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 1e148a9..455a40c 100644 --- a/README.md +++ b/README.md @@ -31,15 +31,22 @@ This submod is a collection of changes to Reforged that I suggested internally t - **Inspiring Presence** no longer requires a banner. It is only active for the brother with the highest resolve among all brothers with that perk and only affects brothers with less resolve than the Leader. It now proccs on Round-Start instead of Turn-Start. - Relocate the skill **Sprint** from **Pathfinder** to **Footwork**. **Footwork** has been renamed to **Escape Artist** +### Items + +- Wodden Flail now deals 15-30 damage (up from 10-25) and costs 60 gold (up from 40) +- Goblin Pikes, Ancient Pikes and Pikes are now also of weapontype Spear +- Fangshire will no longer spawn at the start of the game + ### Other - **Wait** now debuffs the actual Initiative until the start of that brothers next turn +- **Recover** now applies the same Initiative debuff as using **Wait** - **Puncture** now requires the target to be surrounded by atleast 2 enemies - **Stab** now costs 3 Action Points (down from 4) - **Thrust** now has 0% Hitchance bonus (down from 10%) - **Slash** now has 0% Hitchance bonus (down from 5%) - Armor Penetration is capped at 100%. Any Armor Penetration above 100% has no effect. Reaching 100% Armor Pen still has damage reduction from remaining armor applied. -- Goblin Pikes, Ancient Pikes and Pikes are now also of weapontype Spear +- Level-Ups for Attribute with 2 stars have -1 to minimum roll and +1 to maximum roll (compared to Vanilla) and are fully randomized in that range (compared to Reforged) ## Quality of Life @@ -54,6 +61,7 @@ This submod is a collection of changes to Reforged that I suggested internally t # Known Issues: - Enemies may spawn with perks that they can't use anymore (**Duelist**/**Formidable Approach**) because I didn't touch their spawning behaviors in that regard. +- Using Recover will prevent you from using **Wait Round** for the rest of this round # Compatibility diff --git a/mod_hardened/documentation.txt b/mod_hardened/documentation.txt index d560760..622cd66 100644 --- a/mod_hardened/documentation.txt +++ b/mod_hardened/documentation.txt @@ -9,6 +9,7 @@ This submod is a collection of changes to Reforged that I suggested internally t # Known Issues: - Enemies may spawn with perks that they can't use anymore (**Duelist**/**Formidable Approach**) because I didn't touch their spawning behaviors in that regard +- Using Recover will prevent you from using **Wait Round** for the rest of this round # Compatibility @@ -18,6 +19,12 @@ This submod is a collection of changes to Reforged that I suggested internally t # Changes: +0.2.5 + - Recover now applies the same Initiative debuff as using Wait + - Level-Ups for Attribute with 2 stars have -1 to minimum roll and +1 to maximum roll (compared to Vanilla) and are fully randomized in that range (compared to Reforged) + - Wodden Flail now deals 15-30 damage (up from 10-25) and costs 60 gold (up from 40) + - Fangshire will no longer spawn at the start of the game + 0.2.4 - reduce action point cost of Stab to 3 - replace colossus on enemies with equavalent stats diff --git a/scripts/!mods_preload/main_hardened.nut b/scripts/!mods_preload/main_hardened.nut index c5d69e2..b11eb35 100644 --- a/scripts/!mods_preload/main_hardened.nut +++ b/scripts/!mods_preload/main_hardened.nut @@ -1,7 +1,7 @@ ::Hardened <- { ID = "hardened", Name = "Hardened", - Version = "0.2.4", + Version = "0.2.5", GitHubURL = "https://github.com/Darxo/Hardened", }