diff --git a/mod_hardened/documentation.txt b/mod_hardened/documentation.txt index 8462fd6..0f340cf 100644 --- a/mod_hardened/documentation.txt +++ b/mod_hardened/documentation.txt @@ -16,6 +16,7 @@ Write a short summary about what your mod does without going into specific. This ## Additions - New 'Battle Song' skill while holding a 'Lute' for applying a temporary Resolve buff to nearby allies +- Add face warpaint to all fast bandits ## Balance @@ -35,6 +36,7 @@ Write a short summary about what your mod does without going into specific. This - Thrust now has 0% Hitchance bonus (down from 10%) - Slash now has 0% Hitchance bonus (down from 5%) - Armor Penetration is capped at 100%. Any Armor Penetration above 100% has no effect. Reaching 100% Armor Pen still has damage reduction from remaining armor applied. +- Goblin Pikes, Ancient Pikes and Pikes are now also of weapontype Spear ## Quality of Life - Legendary Armor and Armor with an attachement that you un-equip are now automatically marked as to-be-repaired @@ -59,6 +61,11 @@ Write a short summary about what your mod does without going into specific. This ## Changes: ### +0.2.3 + - fix burning ground freezing the game (caused by the armor penetration cap from 0.2.2) + - add the weapontype 'Spear' to Goblin Pikes, Ancient Pikes and Pikes + - add face warpaint to all fast bandits + 0.2.2 - Thrust now has 0% Hitchance bonus (down from 10%) - Slash now has 0% Hitchance bonus (down from 5%) diff --git a/scripts/!mods_preload/main_hardened.nut b/scripts/!mods_preload/main_hardened.nut index bac8f14..274ed53 100644 --- a/scripts/!mods_preload/main_hardened.nut +++ b/scripts/!mods_preload/main_hardened.nut @@ -1,7 +1,7 @@ ::Hardened <- { ID = "hardened", Name = "Hardened", - Version = "0.2.2", + Version = "0.2.3", GitHubURL = "https://github.com/Darxo/Hardened", }