diff --git a/Help/utcomp_readme.htm b/Help/utcomp_readme.htm index 042ad05..72b5fe7 100644 --- a/Help/utcomp_readme.htm +++ b/Help/utcomp_readme.htm @@ -1,7 +1,7 @@ -UTComp v1.7a Readme +UTComp v1.8 Readme -

UTComp v1.7a Readme

+

UTComp v1.8 Readme


Table of Contents @@ -66,14 +66,14 @@
  • If you downloaded the ut4mod version: +
    ServerPackages=UTCompv18
    +
  • Load the mutator, either with webadmin, with the "host game" interface, or by adding ?Mutator=UTCompv18.MutUTComp to your server command line.


    @@ -118,7 +118,7 @@
  • Misc
  • Coaching Mode @@ -246,7 +246,7 @@
  • Show colored names in scoreboard
    Shows other player's colored names on the scoreboard.
  • Show colored text in chat messages (Q3 style) -
    This will display colors in messages that players type, based on "color codes" that you type in your messages. To make it work, you use the ^ character and a number. For example, if you wanted to say "Hello World!", you would press your say key, and type ^1Hello ^4World!. Everything that appears after the color code will use that color. The colors are: +
    This will display colors in messages that players type, based on "color codes" that you type in your messages. To make it work, you use the ^ character and a number. For example, if you wanted to say "Hello World!", you would press your say key, and type ^1Hello ^4World!. Everything that appears after the color code will use that color. The colors are:
    0 = Black
    1 = Red
    2 = Green @@ -457,6 +457,8 @@
    If enabled, your own footstep sounds will be played. If not, you cannot hear your own footstep's sounds. Note that this has no effect on what other players hear: removing your own footstep sounds will not make your footsteps silent to other players. This merely removes your own sounds to yourself, to make it easier to focus on other, more relevant, game sounds. Note that you have to suicide or get killed at least once for this setting to take effect.
  • Match hud color to skins
    If enabled, your entire HUD's colors will change from the default red/blue to the color you have selected for your team's brightskins.
    +
  • Use New EyeHeight Algorithm +
    If enabled, the Camera will follow your characters eye position more accurately, with less smoothing.
  • Enable Enhanced Netcode
    Enables or disables UTComp's Enhanced Netcode. As long as the server has Enhanced Netcode enabled, every player can choose his own netcode setting. See the Enhanced Netcode section for more information.
    @@ -476,7 +478,7 @@
  • Individually, one point is given to players for every 100 points of damage they inflict to their enemies. One point is also given for every kill.
  • Players start with 100 Shield and 150 Health at the start of a round.
  • Players start with all Weapons and Maximum ammo at the start of a round. -
  • All Weapon and Item pickups are removed from the map. +
  • All Weapon and Item pickups are removed from the map. Particularities of this Clan Arena implementation is that rounds have an actual time limit. (which defaults to 2 minutes) Once that timelimit is hit, players will start losing health progressively, eventually dying. This is to make sure that rounds cannot last forever as in most other Clan Arena implementations. @@ -506,8 +508,8 @@ Back to Top

    Adding a Serverpackage line to your server's ini file is required for UTComp to work properly on a version 3186(original UT2004 version) server. If you fail to add that line, players will freeze on the loading screen when they try to connect. It is not required on servers running more recent versions of UT2004, but if you don't add the line, you will not be able to record serverside demos on your server. Your server ini is called ut2004.ini by default. Rented servers often change this, ask your game server company for more info if they do. The line you need to add is in the [Engine.GameEngine] section. You should see a list of ServerPackage= lines there already, add a new one, which needs to be exactly:

    -ServerPackages=utcompv17a

    -Note that if you're hosting your server on linux, the ServerPackages line is case sensitive, which means if you write ServerPackages=UtCoMpv17a, it might not work work. We intentionally distribute the mutator's files in lower case names to make this easy.
    +ServerPackages=UTCompv18

    +Note that if you're hosting your server on linux, the ServerPackages line is case sensitive, which means if you write ServerPackages=UtCoMpv18, it might not work work. We intentionally distribute the mutator's files in lower case names to make this easy.
    If you're upgrading from a previous version of UTComp, it is recommended to remove ServerPackages= lines from old versions: if you don't, players will automatically download every version of UTComp that has its own ServerPackages= line, even if its not used anymore.


    @@ -517,13 +519,13 @@ For UTComp to work, it needs to be loaded as a mutator on your server. There are five ways to do that:
      -
    1. If you set up your server with the "Host Game" interface, select "UTComp version 1.7a" in the mutator list. -
    2. Using Webadmin, in the Mutators section, click in "UTComp version 1.7a" and restart the map. -
    3. Using Webadmin, in the Server console section, type in servertravel DM-DE-Ironic?Mutator=utcompv17a.MutUTComp -
    4. In game, log in as admin, and type in admin servertravel DM-DE-Ironic?Mutator=utcompv17a.MutUTComp -
    5. On the server command line, add in ?mutator=utcompv17a.MutUTComp +
    6. If you set up your server with the "Host Game" interface, select "UTComp version 1.8" in the mutator list. +
    7. Using Webadmin, in the Mutators section, click in "UTComp version 1.8" and restart the map. +
    8. Using Webadmin, in the Server console section, type in servertravel DM-DE-Ironic?Mutator=UTCompv18.MutUTComp +
    9. In game, log in as admin, and type in admin servertravel DM-DE-Ironic?Mutator=UTCompv18.MutUTComp +
    10. On the server command line, add in ?mutator=UTCompv18.MutUTComp
    -If you want to double-check that the mutator loaded properly, start your server (it should start properly at this point), and check the Server Info in the Server Browser. This information is in the lower right corner, once you've selected your server. There should be an entry called Mutator, with the value MutUTComp, and another entry called UTComp Version, with the value 1.7a. +If you want to double-check that the mutator loaded properly, start your server (it should start properly at this point), and check the Server Info in the Server Browser. This information is in the lower right corner, once you've selected your server. There should be an entry called Mutator, with the value MutUTComp, and another entry called UTComp Version, with the value 1.8.


    3.5 Webadmin Settings @@ -564,17 +566,23 @@
    Controls the server's hitsounds mode setting. Line of Sight hitsounds will only play a sound if the player can see his opponent while hitting them, while everywhere will always play hitsounds after a hit.
  • Number of grenades on spawn
    Controls the server's Grenades on Spawn setting. This determines how many grenades players will spawn with at the start of a game, or after dying.
    +
  • Number of additional dodges +
    Additional dodges players can perform without landing. Default is 0. Values greater than 0 allow chaining wall-dodges while in the air.
    +
  • Minimum NetSpeed for Clients +
    Enforces a lower limit for NetSpeed of connected clients. Default value is 15000.
    +
  • Maximum NetSpeed for Clients +
    Enforces an upper limit for NetSpeed of connected clients. Default value is 25000.
  • Voting Max Players
    Limits the number of players that can be voted through UTComp's "Max players" voting box. This is useful for rented servers, if you don't want players to vote for a MaxPlayers number higher than you're paying for.
  • Warmup Time
    Timelimit for warmup mode in seconds. If this is set to 0, warmup time will be unlimited, and will go as long as players dont ready up.
    - +


    3.6 Server ini Advanced Setup Back to Top

    -All of these settings are listed in the [utcompv17a.MutUTComp] section of your server ini. You need to start your server at least once for the [utcompv17a.MUTUTComp] section to be created, along with its default settings. +All of these settings are listed in the [UTCompv18.MutUTComp] section of your server ini. You need to start your server at least once for the [UTCompv18.MUTUTComp] section to be created, along with its default settings.

    • bEnableVoting (default: true)
      Enables or disables UTComp's voting system @@ -745,21 +753,21 @@
      Controls whether players can vote on maps from different gametypes than they are currently using in the map vote page.
      True = Players can only vote for maps in the current gametype
      False = Players can vote on any map installed on the server, regardless of gametype
      -
      +
    • bEnableTimedOvertime (default: False)
      Controls Timed overtime. When enabled, if a game is tied after the timelimit is hit, the game will keep going for a number of seconds. (defined in TimedOverTimeLength) If the game is still tied after the Timed Overtime ends, the game will then switch to UT2004's default Sudden Death Overtime, in which the first player who gets a frag wins.
      True = Timed Overtime Enabled
      False = Timed Overtime Disabled, default Sudden Death Overtime will be used
      -
      +
  • TimedOverTimeLength (default: 300)
    When enabled, if a game is tied after the timelimit is hit, the game will keep going for a number of seconds. If the game is still tied after the Timed Overtime ends, the game will then switch to UT2004's default Sudden Death Overtime, in which the first player who gets a frag wins. Setting this to 0 will go directly to Sudden Death OT. -
    +
  • NumGrenadesOnSpawn (default: 4)
    Sets the number of grenades players spawn with at the start of a game, of after dying. -
    +
  • bForward (default: False)
    Enables or disables Forward mode. See Forward Mode Information section for more information. @@ -783,7 +791,7 @@
    Controls Enhanced Netcode. See Enhanced Netcode Information section for more information.
    True = Enhanced Netcode Enabled
    False = Enhanced Netcode Disabled
    -
    +
  • bEnableEnhancedNetCodeVoting (default: true)
    Enables or disables Enhanced Netcode voting in UTComp's voting system. This setting has no effect if bEnableVoting is set to false. @@ -791,7 +799,7 @@
    False = Do not Allow players to vote on the server's Enhanced Netcode setting
    -
  • AlwaysUseThisMutator (default: utcompv17a.mututcomp) +
  • AlwaysUseThisMutator (default: UTCompv18.mututcomp)
    Mutators defined by this setting will always be loaded during UTComp Gametype Voting. To add new mutators, add a new AlwaysUseThisMutator= line, with the proper mutator name. (Example: AlwaysUseThisMutator=xgame.mutnoadrenaline would always load the no adrenaline mutator on every gametype)
    @@ -805,9 +813,21 @@
  • bAllowRestartVoteEvenIfMapVotingIsTurnedOff (default: false)
    If set to true, players will be able to call a vote for quick map restarts even if bEnableMapVoting is set to false.
    True = Players can vote for a quick map restart without map voting enabled. -
    False = Map Voting has to be enabled for players to be able to call quick map restarts. +
    False = Map Voting has to be enabled for players to be able to call quick map restarts.
    +
  • MaxMultiDodges (default: 0) +
    Sets the maximum number of wall-dodges that can be performed after the first one while airborne.
    +
  • + +
  • MinNetSpeed (default: 15000) +
    Sets the minimum enforced NetSpeed for clients connected to this server. Clients may not set their NetSpeed lower than this.
    +
  • + +
  • MaxNetSpeed (default: 25000) +
    Sets the maximum enforced NetSpeed for clients connected to this server. Clients may not exceed this NetSpeed.
    +
  • +


    3.7 Epic Mapvote Information @@ -831,7 +851,7 @@ -These values accept the same parameters than in the [utcompv17a.MUTUTComp] section, refer to the documentation above for settings. Here's an example of a modified TDM line that would always turn on Double Damage, and Team Overlay:

    +These values accept the same parameters than in the [UTCompv18.MUTUTComp] section, refer to the documentation above for settings. Here's an example of a modified TDM line that would always turn on Double Damage, and Team Overlay:

    GameConfig=(GameClass="XGame.xTeamGame",Prefix="DM",Acronym="TDM",GameName="Team DeathMatch",Mutators=,Options=EnableOverlay=True,DoubleDamage=True)

    These values can also be passed as parameters in a regular servertravel line, as an admin, or in the server console / webadmin. For example, you could type servertravel dm-antalus?doubledamage=True?EnableTeamOverlay=False, which would change the map to DM-Antalus, enable Double Damage and disable Team Overlays. @@ -851,24 +871,24 @@

  • Individually, one point is given to players for every 100 points of damage they inflict to their enemies. One point is also given for every kill.
  • Players start with 100 Shield and 150 Health at the start of a round.
  • Players start with all Weapons and Maximum ammo at the start of a round. -
  • All Weapon and Item pickups are removed from the map. +
  • All Weapon and Item pickups are removed from the map. Particularities of this Clan Arena implementation is that rounds have an actual time limit. (which defaults to 2 minutes) Once that timelimit is hit, players will start losing health progressively, eventually dying. This is to make sure that rounds cannot last forever as in most other Clan Arena implementations. There are multiple ways to set up a Clan Arena server:
      -
    1. If you set up your server with the "Host Game" interface, select "UTComp Clan Arena 1.7a" as the gametype. -
    2. Using Webadmin, under Current Game, select "UTComp Clan Arena 1.7a" and click Switch. -
    3. Using Webadmin, in the Server console section, type in servertravel DM-DE-Ironic?game=utcompv17a.UTComp_ClanArena -
    4. In game, log in as admin, and type in admin servertravel DM-DE-Ironic?game=utcompv17a.UTComp_ClanArena -
    5. On the server command line, add in ?game=utcompv17a.UTComp_ClanArena -
    6. As a player, vote for UTComp Clan Arena 1.7a in the Gametype Voting page. +
    7. If you set up your server with the "Host Game" interface, select "UTComp Clan Arena 1.8" as the gametype. +
    8. Using Webadmin, under Current Game, select "UTComp Clan Arena 1.8" and click Switch. +
    9. Using Webadmin, in the Server console section, type in servertravel DM-DE-Ironic?game=UTCompv18.UTComp_ClanArena +
    10. In game, log in as admin, and type in admin servertravel DM-DE-Ironic?game=UTCompv18.UTComp_ClanArena +
    11. On the server command line, add in ?game=UTCompv18.UTComp_ClanArena +
    12. As a player, vote for UTComp Clan Arena 1.8 in the Gametype Voting page.
    Including UTComp as a mutator is not necessary if you intend to use Clan Arena, as it will be loaded automatically. Warmup cannot be entirely disabled in Clan Arena: if the server has warmup enabled, a short 30-second Time-Limited warmup will be used instead.

    -Also, a new category will appear in your server ini, called UTCompv17a.UTComp_ClanArena. Most of the settings in there are the regular settings that you use normally to configure any gametype. (timelimit, goalscore, etc.) +Also, a new category will appear in your server ini, called UTCompv18.UTComp_ClanArena. Most of the settings in there are the regular settings that you use normally to configure any gametype. (timelimit, goalscore, etc.)


    4.1 Enhanced Netcode Information @@ -919,14 +939,14 @@
  • The movement can be best described as quake-style bunnyhopping with an unreal twist. There are two major additions to the standard UT2004 arsenal of movement -- Midair Dodging and Bunnyhopping.
  • Midair Dodging is simply the ability to pull off any of the moves normally available at any point.
  • Bunnyhopping is the ability to maintain speed gained by jumping quickly upon hitting the ground. While bunnyhopping, one can take advantage of the terrain, getting height boosts off angled terrain and reorienting their path while sliding on the ground. -
  • These movement techniques can be used together in order to acheive even faster speeds than either of them alone. +
  • These movement techniques can be used together in order to acheive even faster speeds than either of them alone. Weapons
    Other notable gameplay changes
    @@ -935,33 +955,47 @@
  • The double damage powerup is replaced with a mini-keg-o-health in duel games.
  • Players spawn with all weapons, but with limited ammo which can be replenished by weapon pickups.
  • To maintain the element of surprise, most audio cues during movement have been removed. -
  • Players are rewarded for attempting difficult midair shots. If someone is popped into the air by weapon fire, projectiles are given a damage bonus. +
  • Players are rewarded for attempting difficult midair shots. If someone is popped into the air by weapon fire, projectiles are given a damage bonus. We have found that due to the different gameplay dynamics, some maps which were unusable in regular UT2004 duel play are quite enjoyable when playing forward! We most enjoyed DM-DE-Grendelkeep, DM-Campgrounds2004 variants, DM-Corrugation and DM- -DE-Ironic. DM-Antalus, DM-Rankin, DM-Goliath, and DM-Goose2k4 are also recommended. +DE-Ironic. DM-Antalus, DM-Rankin, DM-Goliath, and DM-Goose2k4 are also recommended.


    4.3 Changelog Back to Top

    +v1.8: +

    +

    + v1.7a:

    +

    v1.6a: @@ -974,7 +1008,7 @@

  • Fixed Vehicle fire hitsounds not playing with scoreboard stats disabled.
  • Added "Enable Enhanced Netcode" and "Allow players to vote on Enhanced Netcode" settings to Webadmin.
  • Fixed ?EnableEnhancedNetcode? command line parameter. -
  • Fixed link primary projectiles sometimes not hitting with Enhanced Netcode. +
  • Fixed link primary projectiles sometimes not hitting with Enhanced Netcode.
  • Added EnhancedNetcode? variable in serverinfo.
  • Fixed recusion crashes with UTComp and Epic's Arena mutator.
  • Fixed Clan Arena sometimes letting players join teams during rounds. @@ -1040,7 +1074,7 @@ v1.6 Beta3 :

    @@ -1220,14 +1254,14 @@

  • Added option to only give weapons that are in the map played during warmup
  • Improved warmup countdown
  • Fixed server side demos with %p in the demo mask are now named properly. -
  • Mutator name is now MutUTComp again, fixing filters. (All previous UTComp versions used this, but 1.3b accidentally didn't) +
  • Mutator name is now MutUTComp again, fixing filters. (All previous UTComp versions used this, but 1.3b accidentally didn't)

    v1.3b:

    -TCM V1.0a: +TCM V1.0a: