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[Bug]: Drawing Not Working #61
Comments
Please check the examples section in the Readme or in the documentation. |
I have looked at these examples, I'm not sure what I'm missing. Could you point out what I'm doing wrong? |
Readme: Tip If you want to use a non-standard Viewport for rendering a 3d scene, then do not forget to specify it in the scoped config! You should use DebugDraw3D.scoped_config().set_viewport() |
Thank you I'll try that |
So, is everything working? |
I haven't figured it out at the meeting moment, but i may not need it for the project I'm working on now. Thanks for your patience. |
Godot version
4.3 stable
DebugDraw3D version
latest
On which operating systems the error occurs
Windows
Using which renderers the error occurs
Vulkan
Issue description
I have a scene trying to draw debug shapes for every baked point in a curve, and it doesn't show anything. My scene has a subviewport, so I don't know if that's related to the issue or not.
Steps to reproduce
in physics process:
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