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description.ext
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author="Doctor Butts";
gameType = coop;
respawn = 5;
onLoadMissionTime = 1;
//loadScreen = fooddeliverysplash.paa;
//overviewPicture = fooddeliverysplash.paa;
overviewText = "Deliveries, support, Oh my!";
enableDebugConsole = 1;
saving = 0;
class Header
{
minPlayers = 1; //min # of players the mission supports
maxPlayers = 28; //max # of players the mission supports
};
class Params
{
class TimeOfDay
{
title = "Time of Day";
texts[] = {"Moonrise","Full Moon","Dawn","Sunrise","Morning","Noon","Afternoon","Sunset","Dusk"};
values[] = {0.5,3,5,6,9,12,15,18,19};
default = 9;
function = "BIS_fnc_paramDaytime"; // (Optional) Function called when player joins, selected value is passed as an argument
isGlobal = 1; // (Optional) 1 to execute script / function locally for every player who joins, 0 to do it only on server
};
};
class CfgDebriefing
{
class End1
{
title = "Mission Success";
subtitle = "Factory Hideout has been cleared.";
description = "AAF hostiles have been removed from the area. Surely this time it will mean peace on Altis, for sure.";
//pictureBackground = "media\deadfood.jpg";
};
class End2
{
title = "Mission Failure";
subtitle = "Blufor has been eliminated";
description = "Everyone died before the mission could be completed.";
//pictureBackground = "media\losttruck.jpg";
};
};