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search-alphabeta.cpp
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/**
*
* Implementation of Alpha/beta pruning
*
* This file contains three different versions
* 1. Seuential
* 2. Parallel
* 3. Parallel with PV splitting
*
* Authors:
* - Aditya Phopale
* - Durganshu Mishra
* - Gaurav Gokhale
*
* Original code:
* (c) 2005, Josef Weidendorfer
*/
#include <stdio.h>
#include <iostream>
#include "search.h"
#include "board.h"
#include "eval.h"
#include <cstring>
#define MAX_SEARCH 10
class AlphaBetaStrategy : public SearchStrategy {
public:
AlphaBetaStrategy() : SearchStrategy("AlphaBeta",0) {}
SearchStrategy *clone() { return new AlphaBetaStrategy(); }
private:
void searchBestMove();
/* recursive alpha/beta search */
int alphabeta(int depth, int alpha, int beta);
int alphabeta_parallel(int currentdepth, int alpha, int beta, Board& _board, Evaluator& evaluator);
int alphabeta_pv_split(int currentdepth, int alpha, int beta , int depthOfPv, int curMaxdepth, Board& board, Evaluator& evaluator);
int alphabeta_transposition(int currentdepth, int alpha, int beta, int depthOfPv, Board& _board, Evaluator& evaluator);
Variation _pv;
bool _inPV;
bool _foundBestFromPrev;
int _currentMaxDepth;
Move _currentBestMove;
int pvAlphaBounds[MAX_SEARCH];
bool firstPvLeaf=false;
};
/**
* Entry point for search
*
* Does iterative deepening and alpha/beta width handling, and
* calls alpha/beta search
*/
void AlphaBetaStrategy::searchBestMove() {
firstPvLeaf=false;
int value;
_currentMaxDepth = 0;
_inPV = (_pv[0].type != Move::none);
int test;
omp_set_num_threads(48);
#pragma omp parallel
{
#pragma omp single
//value = alphabeta_parallel(_currentMaxDepth, -16000, 16000, *_board, *_ev);
value = alphabeta_pv_split(0, -16000, 16000, 0, SearchStrategy::_maxDepth, *_board, *_ev);
}
// value = alphabeta(_currentMaxDepth, -16000, 16000);
_bestMove = _currentBestMove; //update _bestmove
}
/*
* Alpha/Beta search
*
* - first, start with principal variation
* - depending on depth, we only do depth search for some move types
*/
int AlphaBetaStrategy::alphabeta(int currentdepth, int alpha, int beta) {
if (currentdepth >= _maxDepth) return evaluate();
int currentValue = -999999;
Move m;
MoveList list;
generateMoves(list);
while(list.getNext(m)){
int value;
playMove(m);
if(currentdepth + 1 < _maxDepth){
value = -alphabeta(currentdepth+1, -beta, -alpha);
}
else{
value = evaluate();
}
takeBack();
if(value > currentValue){
currentValue= value;
foundBestMove(currentdepth, m ,value);
if (currentdepth == 0) _currentBestMove = m;
}
//alpha beta pruning
if (value > alpha)
{
alpha = value;
}
if (beta <= alpha)
{
break;
}
}
finishedNode(currentdepth, 0);
return currentValue;
}
int AlphaBetaStrategy::alphabeta_parallel(int currentdepth, int alpha, int beta, Board& board, Evaluator& evaluator) {
int currentValue = -16000;
Move m;
MoveList list;
board.generateMoves(list);
while(list.getNext(m)){
bool inParallel = false;
if(firstPvLeaf && (currentdepth < _maxDepth - 2)){
inParallel = true;
}
if(!inParallel)
{
board.playMove(m);
int value;
if (currentdepth + 1 < _maxDepth)
{
value = -alphabeta_parallel(currentdepth + 1, -beta, -alpha, board, evaluator);
}
else
{
firstPvLeaf = true;
value = evaluator.calcEvaluation(&board);
}
board.takeBack();
if (value > currentValue)
{
currentValue= value;
foundBestMove(currentdepth, m, value);
if (currentdepth == 0)
{
_currentBestMove = m;
}
}
if (pvAlphaBounds[currentdepth] > alpha)
alpha = pvAlphaBounds[currentdepth];
// if (((currentdepth % 2) == 0))
// {
// }
// else
// {
// if (-pvAlphaBounds[currentdepth] < beta)
// beta = -pvAlphaBounds[currentdepth];
// }
if (value > alpha) alpha = value;
if (beta <= alpha) break;
}
else
{
bool get_out = false;
#pragma omp task firstprivate(m, currentdepth, board, evaluator) shared(currentValue)
{
int value;
board.playMove(m);
if(currentdepth + 1 < _maxDepth){
value = -alphabeta_parallel(currentdepth+1, -beta, -alpha, board, evaluator);
}
else{
value = evaluator.calcEvaluation(&board);
}
board.takeBack();
#pragma omp critical
{
if(value > currentValue){
currentValue= value;
foundBestMove(currentdepth, m ,value);
if (currentdepth == 0) _currentBestMove = m;
}
//alpha beta pruning
if (value > alpha) alpha = value;
if (beta <= alpha) get_out = true;
if (pvAlphaBounds[currentdepth] > alpha)
alpha = pvAlphaBounds[currentdepth];
// if (((currentdepth % 2) == 0))
// {
// }
// else
// {
// if (-pvAlphaBounds[currentdepth] < beta)
// beta = -pvAlphaBounds[currentdepth];
// }
}
}
if(get_out) break;
}
}
#pragma omp taskwait
return currentValue;
}
int AlphaBetaStrategy::alphabeta_pv_split(int currentdepth, int alpha, int beta , int depthOfPv, int curMaxdepth, Board& board, Evaluator& evaluator){
int currentValue = -16000;
Move m;
Move nodeBestMove;
MoveList list;
//generate moves
board.generateMoves(list);
bool pvNode = !firstPvLeaf;
if(pvNode)
{
pvAlphaBounds[currentdepth] = alpha;
depthOfPv=currentdepth;
}
//if we are in the PV, get the next move from the PV
if(_inPV){
m = _pv[currentdepth];
//if pv move is not in list, set to none
if(m.type != Move::none && !list.isElement(m,0,true))
m.type = Move::none;
//if no pv move found
if(m.type == Move::none){
#pragma omp critical
{
_inPV = false;
}
}
}
//iterate through each possible move
while(true) {
//if no pv move found, get next from list
if(m.type == Move::none){
if(!list.getNext(m))
break;
}
bool inParallel = false;
// PV splitting
if(pvNode && firstPvLeaf)
inParallel = true;
// sequential search
if(!inParallel) {
board.playMove(m);
int value;
if (currentdepth + 1 < curMaxdepth)
{
value = -alphabeta_pv_split(currentdepth + 1, -beta, -alpha , depthOfPv, curMaxdepth, board, evaluator);
}
else
{
firstPvLeaf = true;
value = evaluator.calcEvaluation(&board);
}
board.takeBack();
if (value > currentValue)
{
currentValue = value;
_pv.update(currentdepth, m);
foundBestMove(currentdepth, m, value);
if (currentdepth == 0) _currentBestMove = m;
}
if (!pvNode)
{
if ((currentdepth - depthOfPv) % 2 == 0)
{
if (pvAlphaBounds[depthOfPv] > alpha)
alpha = pvAlphaBounds[depthOfPv];
}
else
{
if (-pvAlphaBounds[depthOfPv] < beta)
beta = -pvAlphaBounds[depthOfPv];
}
}
if (value > alpha) alpha = value;
if (beta <= alpha) break;
}
//parallel search
else {
bool breakLoop = false;
#pragma omp task firstprivate(m, currentdepth, board, evaluator, depthOfPv) shared(currentValue)
{
board.playMove(m);
int value;
if (currentdepth + 1 < curMaxdepth)
value = -alphabeta_pv_split(currentdepth + 1, -beta, -alpha , depthOfPv, curMaxdepth, board, evaluator);
else
value = evaluator.calcEvaluation(&board);
board.takeBack();
#pragma omp critical
{
if (value > currentValue)
{
currentValue = value;
_pv.update(currentdepth, m);
foundBestMove(currentdepth, m, value);
if (currentdepth == 0) _currentBestMove = m;
}
if (value > alpha)
{
alpha = value;
if (pvNode) pvAlphaBounds[depthOfPv] = value;
}
if (beta <= alpha) breakLoop = true;
}
if (!pvNode)
{
if (((currentdepth - depthOfPv) & 1))
{
if (pvAlphaBounds[depthOfPv] > alpha)
alpha = pvAlphaBounds[depthOfPv];
}
else
{
if (-pvAlphaBounds[depthOfPv] < beta)
beta = -pvAlphaBounds[depthOfPv];
}
}
}
if(breakLoop)
break;
}
m.type = Move::none;
}
#pragma omp taskwait
return currentValue;
}
// Implement the alphabeta pvSplit strategy with transposition table using OpenMP
int AlphaBetaStrategy::alphabeta_transposition(int currentdepth, int alpha, int beta, int depthOfPv, Board& _board, Evaluator& evaluator)
{
}
// register ourselve
AlphaBetaStrategy alphabetaStrategy;