This document describes followings:
- IDE
- Go Extension for VS Code
- Linter tool
- Naming
- Getter and Setter
- Mixed Caps
- Interface Naming
- Go Cheat Sheet
- Useful Links including
go style guide
For the go style guideline, please read go style
in the Useful Links
Visual Studio Code is the IDE we are using in this SDK. You can download it here
Go extension for VS Code should be installed. It allows to to choose a linter tool for the project.
###Linter tool Use golangci-lint. You can set this up by going to settings (CTRL+,), typing go.lintTool and selecting it in the dropdownlist. This extension would take care of go lang source code format.
Packages: *By convention, packages are given lower case, single-word names; there should be no need for underscores or mixedCaps. *Another convention is that the package name is the base name of its source directory; *The importer of a package will use the name to refer to its contents, so exported names in the package can use that fact to avoid repetition. For example, bufio.reader not bufReader
File Names: *Keep it short, but still meaningful; Use lower case and use snake_case instead of mixedCaps.
Methods/Functions:
*Use mixedCaps for naming functions.
*If a function receives a context, the context must be the first parameter and its name should be ctx.
*Method name should start with a verb. example, deleteSomething
instead of somethingDelete
Variables:
*Short but meaningful. You can use srv
or svc
instead of service, server or myService. Use r
or repo
instead of repository or myRepository.
*Use ctx
for context.Context, newCtx
for new context.
*Use i, j for your indexing of a loop.
*Use camelCasing.
Constants:
*Use mixedCaps for naming constants.
*No underscore unless it's generated code. So, use statusActive
instead of STATUS_ACTIVE
.
*All constants of same type or represent a same values of something should be named with same prefix for easier to remember.
Errors:
*Name of error variable should start with Err. Use ErrNotFound
instead of NotFoundError
. Note that it's Err, not Error.
*But when it's an error type, Error should be the suffix of the type name. Use NotFoundError
instead of ErrNotFound
.
*Error string should be all lowercase.
For Getter, do not use Get
prefix, but do use Set
postfix for the setter
If you are using multi-words for variables, func, or methods, instead of using -
, use upper camel case or lower camel case based on needs.
By convention, one-method interfaces are named by the method name plus an -er suffix or similar modification to construct an agent noun: Reader, Writer, Formatter, CloseNotifier etc.
Use singular noun for naming the file. example, Scope
instead of Scopes
declaration
var msg string
msg = "Hello"
Shortcut of above (Infers type)
msg := "Hello"
Constants can be character, string, boolean, or numeric values.
const Phi = 1.618
str := "Hello"
str := `Multiline
string`
Strings are of type string.
func main () {
b := *getPointer()
fmt.Println("Value is", b)
}
func getPointer () (myPointer *int) {
a := 234
return &a
}
a := new(int)
*a = 234
Pointers point to a memory location of a variable. Go is fully garbage-collected.
Typical types
num := 3 // int
num := 3. // float64
num := 3 + 4i // complex128
num := byte('a') // byte (alias for uint8)
Other types
var u uint = 7 // uint (unsigned)
var p float32 = 22.7 // 32-bit float
i := 2
f := float64(i)
u := uint(i)
// var numbers [5]int
numbers := [...]int{0, 0, 0, 0, 0}
Arrays have a fixed size.
slice := []int{2, 3, 4}
slice := []byte("Hello")
Slices have a dynamic size, unlike arrays.
if day == "sunday" || day == "saturday" {
rest()
} else if day == "monday" && isTired() {
groan()
} else {
work()
}
if _, err := doThing(); err != nil {
fmt.Println("Uh oh")
}
A condition in an if statement can be preceded with a statement before a ;. Variables declared by the statement are only in scope until the end of the if.
switch day {
case "sunday":
// cases don't "fall through" by default!
fallthrough
case "saturday":
rest()
default:
work()
}
for count := 0; count <= 10; count++ {
fmt.Println("My counter is at", count)
}
entry := []string{"Jack","John","Jones"}
for i, val := range entry {
fmt.Printf("At position %d, the character %s is present\n", i, val)
}
n := 0
x := 42
for n != x {
n := guess()
}
myfunc := func() bool {
return x > 10000
}
Functions are first class objects.
a, b := getMessage()
func getMessage() (a string, b string) {
return "Hello", "World"
}
func split(sum int) (x, y int) {
x = sum * 4 / 9
y = sum - x
return
}
By defining the return value names in the signature, a return (no args) will return variables with those names.
import "fmt"
import "math/rand"
import (
"fmt" // gives fmt.Println
"math/rand" // gives rand.Intn
)
Both are the same.
import r "math/rand"
r.Intn()
Exporting names
func Hello () {
···
}
Exported names begin with capital letters.
package hello Every package file has to start with package.
func main() {
// A "channel"
ch := make(chan string)
// Start concurrent routines
go push("Moe", ch)
go push("Larry", ch)
go push("Curly", ch)
// Read 3 results
// (Since our goroutines are concurrent,
// the order isn't guaranteed!)
fmt.Println(<-ch, <-ch, <-ch)
}
func push(name string, ch chan string) {
msg := "Hey, " + name
ch <- msg
}
Channels are concurrency-safe communication objects, used in goroutines.
ch := make(chan int, 2)
ch <- 1
ch <- 2
ch <- 3
// fatal error: // all goroutines are asleep - deadlock!
Buffered channels limit the amount of messages it can keep.
Closes a channel
ch <- 1
ch <- 2
ch <- 3
close(ch)
for i := range ch {
···
}
//Closed if ok == false
v, ok := <- ch
- WaitGroup
import "sync"
func main() {
var wg sync.WaitGroup
for _, item := range itemList {
// Increment WaitGroup Counter
wg.Add(1)
go doOperation(item)
}
// Wait for goroutines to finish
wg.Wait()
}
func doOperation(item string) {
defer wg.Done()
// do operation on item
// ...
}
A WaitGroup waits for a collection of goroutines to finish. The main goroutine calls Add to set the number of goroutines to wait for. The goroutine calls wg.Done() when it finishes. See: WaitGroup
func main() {
defer fmt.Println("Done")
fmt.Println("Working...")
}
Defers running a function until the surrounding function returns. The arguments are evaluated immediately, but the function call is not ran until later.
func main() {
defer func() {
fmt.Println("Done")
}()
fmt.Println("Working...")
}
Lambdas are better suited for defer blocks.
func main() {
var d = int64(0)
defer func(d *int64) {
fmt.Printf("& %v Unix Sec\n", *d)
}(&d)
fmt.Print("Done ")
d = time.Now().Unix()
}
The defer func uses current value of d, unless we use a pointer to get final value at end of main.
type Vertex struct {
X int
Y int
}
func main() {
v := Vertex{1, 2}
v.X = 4
fmt.Println(v.X, v.Y)
}
v := Vertex{X: 1, Y: 2}
// Field names can be omitted
v := Vertex{1, 2}
// Y is implicit
v := Vertex{X: 1}
You can also put field names.
v := &Vertex{1, 2}
v.X = 2
Doing v.X is the same as doing (*v).X, when v is a pointer.
type Vertex struct {
X, Y float64
}
func (v Vertex) Abs() float64 {
return math.Sqrt(v.X * v.X + v.Y * v.Y)
}
v := Vertex{1, 2}
v.Abs()
There are no classes, but you can define functions with receivers.
func (v *Vertex) Scale(f float64) {
v.X = v.X * f
v.Y = v.Y * f
}
v := Vertex{6, 12}
v.Scale(0.5)
// v
is updated
By defining your receiver as a pointer (*Vertex), you can do mutations.
type Shape interface {
Area() float64
Perimeter() float64
}
type Rectangle struct {
Length, Width float64
}
Struct Rectangle implicitly implements interface Shape by implementing all of its methods.
func (r Rectangle) Area() float64 {
return r.Length * r.Width
}
func (r Rectangle) Perimeter() float64 {
return 2 * (r.Length + r.Width)
}
The methods defined in Shape are implemented in Rectangle.
func main() {
var r Shape = Rectangle{Length: 3, Width: 4}
fmt.Printf("Type of r: %T, Area: %v, Perimeter: %v.", r, r.Area(), r.Perimeter())
}
type User struct {
FirstName string `json:"first_name"` // key will be "first_name"
BirthYear int `json:"birth_year"` // key will be "birth_year"
Email string `json:"email, omitempty"`
}
Always use json struct tags in model objects; *Use "omitempty" tag for fields that should be omitted from the encoding if the field has an empty value, defined as false, 0, a nil pointer, a nil interface value, and any empty array, slice, map, or string. *Use "-" tag for fields that need to be ignored.