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Hi reporting,
I'm using the plugin in C++, I include as a dependency, works and packs fine on Windows. On packing on Android, it fails, I notice 2 things.
I get linker errors with private dependencies modules like AIModule in VictoryBPLibrary.Build.cs, I had to move them to public dependencies
I see you exclude Apex dependency for Android/IOS, you should exclude them from c++ code too like so
Hi reporting,
I'm using the plugin in C++, I include as a dependency, works and packs fine on Windows. On packing on Android, it fails, I notice 2 things.
I get linker errors with private dependencies modules like AIModule in VictoryBPLibrary.Build.cs, I had to move them to public dependencies
I see you exclude Apex dependency for Android/IOS, you should exclude them from c++ code too like so
https://answers.unrealengine.com/questions/111012/how-to-deal-with-platform-specific-code.html
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