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T1 land factories, T2/T3 land support factories, T3 land HQ, air staging, T2/T3 anti-air, T2/T3 radars, and T3 artillery.
Dead frames from all animations were removed, so what is remaining is speeding up the animations with the animation rate blueprint values.
The PR was addressing this list of structures from a Discord report by @Rhaelya (I have formatted it into a task list and checked what is finished):
T1 landfac xsb0101
T2 landfac (HQ) xsb0201
T2 landfac (support) zsb9501
T3 landfac (HQ) xsb0301
T3 landfac (support) zsb9601
T1 airfac xsb0102
T2 airfac (HQ) xsb0202
T2 airfac (support) zsb9502
T3 airfac (HQ) xsb0302
T3 airfac (support) zsb9602
T3 quantum gateway xsb0304
T1 radar xsb3101
T2 radar xsb3201
T3 radar xsb3104
T2 pgen xsb1201
T3 pgen xsb1301
T2 static arty (only slightly longer) xsb2303
T2 TML (only slightly longer) xsb2108
T2 TMD (only slightly longer) xsb4201
T1 point defense xsb2101
T2 point defense xsb2301
T1 static AA xsb2104
T2 static flak xsb2204
T3 SAM xsb2304
T1 topedo launcher (it sinks to the bottom unlike other factions, T2 torpedo launcher does not sink to the bottom) xsb2109
T3 static arty xsb2302
T1 air staging facility xsb5202
all buildings that can be placed on water (static AA, TMD, etc seem to have longer animations there too, looks like its just the land animation but just in case it isnt).
Expected Behavior
Seraphim structures should take as short as other factions' counterparts to finish their death animation.
Screenshots
No response
The text was updated successfully, but these errors were encountered:
Describe the issue
Seraphim structures have much longer death animations than other factions' structures, which impedes typical gameplay.
In #6328, some structures were addressed:
Dead frames from all animations were removed, so what is remaining is speeding up the animations with the animation rate blueprint values.
The PR was addressing this list of structures from a Discord report by @Rhaelya (I have formatted it into a task list and checked what is finished):
xsb0101
xsb0201
zsb9501
xsb0301
zsb9601
xsb0102
xsb0202
zsb9502
xsb0302
zsb9602
xsb0304
xsb3101
xsb3201
xsb3104
xsb1201
xsb1301
xsb2303
xsb2108
xsb4201
xsb2101
xsb2301
xsb2104
xsb2204
xsb2304
xsb2109
xsb2302
xsb5202
Expected Behavior
Seraphim structures should take as short as other factions' counterparts to finish their death animation.
Screenshots
No response
The text was updated successfully, but these errors were encountered: