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Currently it is possible to permanently block ACUs with unbuilt buildings, such as Tech 1 PDs. This should not be possible for several reasons:
It can cause ACUs to be stuck inside the PD, making it almost impossible to escape
It shifts the balance of the game towards making ACU pushes or small micro mistakes very punishing. This stands in contrast with a wide range of balance changes that have been made in the past to allow for more liberal usage of the ACU. See the changes to unit density etc.
It abuses pathfinding problems to create an advantage
It is very unintuitive and disruptive
Possible workarounds:
Fixing it via code, for example by speeding up the rate at which PDs decay. Unfortunately this is likely handled by the engine. Introducing a limit on how quickly Tech 1 PD selection can be spammed might be reasonable to do in LUA.
Making it an exploit
Reasoning
Here is an example of this happening (thank you to @lL1l1 for posting it on Discord):
Intended Change
Currently it is possible to permanently block ACUs with unbuilt buildings, such as Tech 1 PDs. This should not be possible for several reasons:
Possible workarounds:
Reasoning
Here is an example of this happening (thank you to @lL1l1 for posting it on Discord):
https://cdn.discordapp.com/attachments/476200727912644618/1329258619711131740/wall_block_bm.mp4?ex=6789b00f&is=67885e8f&hm=aff848fbcfa4caf18ca68a4707eb18290cfd0b3172a96f1893c8af32563b8188&
Please note that with more training (and some other tricks I won't mention here) it can be even more effective than shown in the video.
Expected behavior
Blocking ACUs with buildings is fine, blocking them permanently is a no-go.
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