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VSync #35

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virtuoushub opened this issue Nov 10, 2014 · 0 comments
Open

VSync #35

virtuoushub opened this issue Nov 10, 2014 · 0 comments
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@virtuoushub
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Enabling vertical monitor synchronization via org.lwjgl.opengl.Display#setVSyncEnabled causes the game speed to slow down. Disabling it cause "tearing" of the QuadTree's debug lines, that I unfortunately can not seem to get a screenshot of.

Do you know how to get the "tearing" effect to go away while maintain a fast game speed? It feels like an underwater level with VSync enabled.

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