GCC optimization levels, #490
amichai-bd
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GCC offers several optimization levels, each designed to provide a balance between compilation time, debugging capability, and the performance of the generated code. Here's a breakdown of the commonly used optimization levels:
-O0
Description: This is the default optimization level if no -O option is specified. It means "no optimization": the compiler tries to reduce the compilation time and make debugging produce the expected results.
Use Case: Best for initial development and debugging, where fast compilation times are preferred, and detailed debugging information is crucial.
-O1 (or -O)
Description: This level enables a basic set of optimizations that can improve performance without significantly increasing compilation time. It attempts to reduce code size and execution time without performing any optimizations that take a considerable amount of compilation time.
Use Case: Suitable for applications where some optimization is desired but without a significant increase in compilation time. It's a balance between no optimization and more aggressive optimization levels.
-O2
Description: At this level, GCC performs nearly all supported optimizations that do not involve a space-speed tradeoff. The compiler does not perform loop unrolling or function inlining at this level. -O2 includes more optimizations that can increase performance but also increase compilation time compared to -O1.
Use Case: Used when you want a high level of optimization while still keeping a reasonable compilation time. Ideal for production builds where performance is important but the highest optimization level is not necessary.
-O3
Description: This level enables optimizations that are not turned on by -O2. It includes further optimizations, such as loop unrolling, function inlining, and vectorization to improve performance at the expense of longer compilation time and potentially larger binary size.
Use Case: Best for release builds where performance is critical, and longer compilation times are acceptable to achieve the fastest execution speed.
-Ofast
Description: This level enables all the optimizations from -O3 along with other optimizations that break strict standards compliance, particularly in floating-point arithmetic. It includes -ffast-math and the highest level of optimization for floating-point calculations.
Use Case: Use -Ofast when you desire the highest possible performance and are willing to sacrifice strict compliance with IEEE or ISO standards for floating-point arithmetic. Suitable for applications where the accuracy of floating-point operations is not critical.
Additional Flags
-Os: Optimizes for size. It enables all -O2 optimizations that do not increase the size of the generated code. It can be useful for systems with limited memory.
-Og: Provides optimization while still enabling debugging. It attempts to provide a reasonable level of optimization while maintaining good debugging capabilities.
Each optimization level is a trade-off between compilation time, the size of the generated binary, execution speed, and the ability to debug the program effectively. The choice of optimization level depends on the specific requirements of your project, such as whether you are debugging, the importance of execution speed, or if you are constrained by system resources.
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