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Steamworks won't initialize in the Unity Editor : steam_api64 assembly:<unknown assembly> type:<unknown type> member:(null) #792

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ALG-Noxide opened this issue Dec 15, 2024 · 3 comments

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@ALG-Noxide
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Can't initialize Steam in the Unity editor, it was working before now it just throws "steam_api64 assembly: type: member:(null)".

Tried re-importing Facepunch.Steamworks several times but still nothing.

Works in the build but not in the Editor.

Where it's being thrown :

            try
            {
                SteamClient.Init(3230440, false);
                GetSteamAuthTicket2();
            }
            catch (System.Exception e)
            {
                Debug.LogError("steam isnt steaming" + e.Message);
                MonkeyUI.instance.ShowFaliureMessage("UNABLE TO CONNECT TO STEAM SERVERS, PLEASE ENSURE YOU ARE LAUNCHING FROM THE STEAM CLIENT OR VIA THE STEAM VR DASHBOARD.");
            }
@ALG-Noxide ALG-Noxide changed the title steam_api64 assembly:<unknown assembly> type:<unknown type> member:(null) Steamworks won't initialize in the Unity Editor : steam_api64 assembly:<unknown assembly> type:<unknown type> member:(null) Dec 15, 2024
@DrPUZZLER
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Same here.

@ALG-Noxide
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Have you noticed any other dll's in your project not loading? I've noticed that every single one doesn't work in the editor but somehow work in the build

@PurringBytesDev
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I confirm the issue but its not a steam sdk issue, they need to implement it, they are lagging behind, the facepunch steamworks supports 1.57.

Recommand a migration to 1.61 asap please devs :D

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3 participants