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animusliberpart6.html
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<!DOCTYPE html>
<html>
<!--You can use this music for free in your multimedia project (online videos (Youtube, Facebook,...), websites, animations, etc.) as long as you credit Bensound.com (in the description for a video).
For example: Music: https://www.bensound.com-->
<head>
<meta charset="utf-8">
<title>RealAdventure360</title>
<meta name="description" content="360 Adventure game">
<script src="libs/aframe-v0.9.0.min.js"></script>
<script src="libs/aframe-state-component.min.js"></script>
<script src="libs/aframe-slice9-component.min.js"></script>
<script src="libs/aframe-look-at-component.min.js"></script>
<script src="libs/subtitles-parser.min.js"></script>
<script src="components/interactions/snapturn.js"></script>
<script src="components/interactions/hoverable.js"></script>
<script src="components/interactions/pickable.js"></script>
<script src="components/interactions/grabbable.js"></script>
<script src="components/interactions/dialogue.js"></script>
<script src="components/interactions/cutscene-player-choice.js"></script>
<script src="components/interactions/inventory.js"></script>
<script src="components/interactions/navigation-event-emitter.js"></script>
<script src="components/interactions/use-target.js"></script>
<script src="components/interactions/codepuzzle.js"></script>
<script src="components/interactions/menu-button.js"></script>
<script src="components/interactions/cutscene-present-item.js"></script>
<script src="components/interactions/present-item.js"></script>
<script src="components/visual-modifiers/keyframes.js"></script>
<script src="components/visual-modifiers/spin.js"></script>
<script src="components/visual-modifiers/scripted-invisibility.js"></script>
<script src="components/visual-modifiers/invisible-in-vr.js"></script>
<script src="components/media/video-player.js"></script>
<script src="components/media/video-looper.js"></script>
<script src="components/media/music-change-emitter.js"></script>
<script src="components/media/scripted-audio-player.js"></script>
<script src="components/media/asset-loader.js"></script>
<script src="components/media/subtitles.js"></script>
<script src="components/media/cutscene-end-transition.js"></script>
<script src="components/systems/navigation-manager.js"></script>
<script src="components/systems/music-manager.js"></script>
<script src="components/systems/transitions-manager.js"></script>
<script src="components/misc/remove-self-if-laser-available.js"></script>
<script src="components/misc/guide-widget.js"></script>
<script src="components/misc/remove-self-if-desktop.js"></script>
<script src="components/debug/global-state-listener.js"></script>
<script src="state/global-scene-state.js"></script>
<script src="miscellaneous/jsonToEntityParser.js"></script>
<script src="miscellaneous/utils.js"></script>
</head>
<body>
<a-scene stats asset-loader inventory="iconHoverSfx:#hover;summonSfx:#hover;unsummonSfx:#hover;" navigation-manager="initialEnv:animus-json/revelations.json;" music-manager transitions-manager>
<a-assets timeout="5000">
<video id="convergence" src="assets/animus-2dvideos/convergence.webm"></video>
<video id="clarecatatonic" src="assets/animus-360videos/clarecatatonic.webm"></video>
<video id="clarecatatonicloop" src="assets/animus-360videos/clarecatatonicloop.webm"></video>
<video id="clareparalyzed" src="assets/animus-360videos/paralyzeclare.webm"></video>
<video id="end1-1" src="assets/animus-2dvideos/end1-1.webm"></video>
<video id="end1-2" src="assets/animus-2dvideos/end1-2.webm"></video>
<video id="end2" src="assets/animus-2dvideos/end2.webm"></video>
<video id="end3" src="assets/animus-2dvideos/end3.webm"></video>
<video id="end4" src="assets/animus-2dvideos/end4.webm"></video>
<audio id="hover" src="assets/sfx/hover.mp3"></audio>
<audio id="music" src="assets/music/minimalism1.mp3"></audio>
<audio id="pickup" src="assets/sfx/whoosh.flac"></audio>
<audio id="correct" src="assets/sfx/correct.wav"></audio>
<audio id="buttonSfx" src="assets/sfx/button.mp3"></audio>
<audio id="wrong" src="assets/sfx/wrong.mp3"></audio>
<audio id="unlockingSfx" src="assets/sfx/unlocking.wav"></audio>
<audio id="choiceSfx" src="assets/sfx/choice.wav"></audio>
<img crossorigin="anonymous" id="chooseIcon" src="assets/icons/select.png"></img>
<img crossorigin="anonymous" id="previouslyChosenIcon" src="assets/icons/previouslySelected.png"></img>
<img crossorigin="anonymous" id="pickIcon" src="assets/icons/hand-pick.png"></img>
<img crossorigin="anonymous" id="antonioIconSrc" src="assets/icons/antonio.PNG"></img>
<img crossorigin="anonymous" id="periodicnoteIconSrc" src="assets/icons/periodic.png"></img>
<img crossorigin="anonymous" id="scratchednotebookIconSrc" src="assets/icons/fadednotebook.PNG"></img>
<img crossorigin="anonymous" id="triggerIcon" src="assets/icons/trigger.png"></img>
<img crossorigin="anonymous" id="examineIcon" src="assets/icons/examineIcon.PNG"></img>
<img crossorigin="anonymous" id="examinedIcon" src="assets/icons/examinedIcon.PNG"></img>
<a-asset-item id="safe" src="assets/3D/safe/safe.glb" preload="auto"></a-asset-item>
</a-assets>
<a-entity id="rig" snapturn>
<a-entity id="hand" remove-self-if-desktop oculus-go-controls="hand:right" laser-controls="hand: right" raycaster="objects: .inter" line="color: #118A7E;">
</a-entity>
<a-entity id="mouseCursor" remove-self-if-laser-available cursor="rayOrigin: mouse" raycaster="objects: .inter" line="color: #118A7E;">
</a-entity>
<a-entity id="camera" camera look-controls>
</a-entity>
</a-scene>
</body>
</html>