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3DWord.cpp
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#include "stdafx.h"
#include "3DWord.h"
C3DWord::C3DWord()
{
}
C3DWord::~C3DWord()
{
}
void C3DWord::Clear()
{
__super::Clear();
m_listChars.clear();
}
glm::dvec3 C3DWord::GetBoundingBox() const
{
ATLASSERT(!m_listChars.empty());
return (*m_listChars.rbegin())->m_vecVertices[1] - (*m_listChars.begin())->m_vecVertices[0];
}
void C3DWord::Draw(I3DProjector* pProjector, uint8_t* frameBuffer) const
{
for (const auto& c : m_listChars)
{
c->Draw(pProjector, frameBuffer);
}
}
bool C3DWord::Create(PCWSTR strWord, const LOGFONT* pLogFont, bool bHinted /*= false*/)
{
while (*strWord)
{
auto c = std::make_shared<C3DGlyph>();
if (!c->Create(*strWord, pLogFont, bHinted))
{
return false;
}
if (!m_listChars.empty())
{
glm::dvec3 bounding = GetBoundingBox();
c->MoveX(bounding.x);
}
m_listChars.push_back(c);
strWord++;
}
return true;
}
void C3DWord::RotateX(double lfDegree)
{
__super::RotateX(lfDegree);
for (auto& c : m_listChars)
{
c->RotateX(lfDegree);
}
}
void C3DWord::Move(const glm::dmat4& matTrans)
{
__super::Move(matTrans);
for (auto& c : m_listChars)
{
c->Move(matTrans);
}
}
void C3DWord::Move(const glm::dvec3& vecTrans)
{
__super::Move(vecTrans);
for (auto& c : m_listChars)
{
c->Move(vecTrans);
}
}
void C3DWord::MoveX(double lfTrans)
{
__super::MoveX(lfTrans);
for (auto& c : m_listChars)
{
c->MoveX(lfTrans);
}
}
void C3DWord::MoveZ(double lfTrans)
{
__super::MoveZ(lfTrans);
for (auto& c : m_listChars)
{
c->MoveZ(lfTrans);
}
}
void C3DWord::Scale(double lfFactor)
{
__super::Scale(lfFactor);
for (auto& c : m_listChars)
{
c->Scale(lfFactor);
}
}
void C3DWord::SetColor(double r, double g, double b)
{
__super::SetColor(r, g, b);
for (auto& c : m_listChars)
{
c->SetColor(r, g, b);
}
}
void C3DWord::SetAlpha(double value)
{
if (value >= 0.0 && value <= 1.0)
{
__super::SetAlpha(value);
for (auto& c : m_listChars)
{
c->SetAlpha(value);
}
}
}