From cdd3a7e4e294df1ead4f1a3766850603083134da Mon Sep 17 00:00:00 2001 From: Fuseman Date: Sat, 3 Jul 2021 19:27:26 -0700 Subject: [PATCH] Add Release Shield --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index b221ccb..91331f9 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # Unity VR Render Streaming SDK -Version : 0.1.0 beta +[![Release](https://img.shields.io/github/v/release/FusedVR/VRStreaming)](https://github.com/FusedVR/VRStreaming/releases/tag/0.1.0) This SDK package is built based on [Unity Render Streaming](https://docs.unity3d.com/Packages/com.unity.renderstreaming@2.0/manual/index.html) and [Unity WebRTC](https://docs.unity3d.com/Packages/com.unity.webrtc@2.4/manual/index.html). By using this package, you can stream any Unity scene from the the Unity Editor or a Standalone build to a WebXR client on the FusedVR Website : [https://fusedvr.com/rendering](https://fusedvr.com/rendering). To try this this package, it is as simple as dragging the included **Render Streaming Services** prefab into your Unity scene that you would like to stream and setting up the connect to the WebRTC server.