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Using a standard Gameboy BootRom, load Pokemon blue. Hold shift (turbo mode) and select "New game". Continue to hold shift while professor oak is talking, and the emulator panics with this stack trace:
16:25:30 �[34m[ INFO] �[m�Starting Mooneye GB v0.2.0-pre
16:25:30 �[36m[DEBUG] �[m�(1) mooneye_gb::config::bootrom: Scanning /home/alex/.local/share/mooneye-gb/bootroms/dmg_boot.bin for a boot ROM
16:25:30 �[34m[ INFO] �[m�Using DMG (Game Boy) boot ROM from /home/alex/.local/share/mooneye-gb/bootroms/dmg_boot.bin
16:25:30 �[36m[DEBUG] �[m�(1) gilrs::gamepad: Loaded 276 mappings.
16:25:30 �[34m[ INFO] �[m�Guessed window DPI factor: 1
16:25:30 �[36m[DEBUG] �[m�(1) winit::platform::platform::x11::window: Calculated physical dimensions: 640x576
16:25:30 �[34m[ INFO] �[m�Initialized renderer with OpenGL 4.5
thread '<unnamed>' panicked at 'Undefined opcode 228', core/src/cpu/execute.rs:736:5
stack backtrace:
0: backtrace::backtrace::libunwind::trace
at /cargo/registry/src/github.com-1ecc6299db9ec823/backtrace-0.3.40/src/backtrace/libunwind.rs:88
1: backtrace::backtrace::trace_unsynchronized
at /cargo/registry/src/github.com-1ecc6299db9ec823/backtrace-0.3.40/src/backtrace/mod.rs:66
2: std::sys_common::backtrace::_print_fmt
at src/libstd/sys_common/backtrace.rs:77
3: <std::sys_common::backtrace::_print::DisplayBacktrace as core::fmt::Display>::fmt
at src/libstd/sys_common/backtrace.rs:61
4: core::fmt::write
at src/libcore/fmt/mod.rs:1028
5: std::io::Write::write_fmt
at src/libstd/io/mod.rs:1412
6: std::sys_common::backtrace::_print
at src/libstd/sys_common/backtrace.rs:65
7: std::sys_common::backtrace::print
at src/libstd/sys_common/backtrace.rs:50
8: std::panicking::default_hook::{{closure}}
at src/libstd/panicking.rs:188
9: std::panicking::default_hook
at src/libstd/panicking.rs:205
10: std::panicking::rust_panic_with_hook
at src/libstd/panicking.rs:464
11: std::panicking::continue_panic_fmt
at src/libstd/panicking.rs:373
12: std::panicking::begin_panic_fmt
at src/libstd/panicking.rs:328
13: mooneye_gb::cpu::execute::<impl mooneye_gb::cpu::Cpu>::undefined
14: mooneye_gb::cpu::decode::<impl mooneye_gb::cpu::Cpu>::decode_exec_fetch
15: mooneye_gb::machine::Machine::emulate
note: Some details are omitted, run with `RUST_BACKTRACE=full` for a verbose backtrace.
16:25:34 �[31m[ERROR] �[m�"SendError(..)"
stack backtrace:
0: failure::backtrace::internal::InternalBacktrace::new
1: failure::backtrace::Backtrace::new
2: mooneye_gb::frontend::emu_thread::EmuThreadHandle::stop
3: mooneye_gb::frontend::SdlFrontend::main
4: mooneye_gb::main
5: std::rt::lang_start::{{closure}}
6: std::rt::lang_start_internal::{{closure}}
at src/libstd/rt.rs:48
std::panicking::try::do_call
at src/libstd/panicking.rs:287
7: __rust_maybe_catch_panic
at src/libpanic_unwind/lib.rs:78
8: std::panicking::try
at src/libstd/panicking.rs:265
std::panic::catch_unwind
at src/libstd/panic.rs:396
std::rt::lang_start_internal
at src/libstd/rt.rs:47
9: main
10: __libc_start_main
11: _start
Not present on a3fb4a2 using Rustc 1.26 (I was playing around with this in 2018 and I just verified that it still works on that build)
Still happens with the accelerator off if I push buttons at the right time. Unable to reproduce consistently, how long I press down a button and when I press it down seem to affect it, but it happens at different points during prof Oak's open monologue. I see a variety of different errors, including various corrupted screens of corrupted data, or the ROM crashing.
I can use git bisect to try and isolate the commit where the issue arises if that will help!
Reproduction:
Using a standard Gameboy BootRom, load Pokemon blue. Hold shift (turbo mode) and select "New game". Continue to hold shift while professor oak is talking, and the emulator panics with this stack trace:
Environment:
mooneye-gb 3f79eef
debian buster
Rustc 1.40.0
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