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Is there a way to hide a spherical light source when rendering with RayTracer?
lights = [ {"pos": (3.73, 9.30, 6.56), "radius": 0.23, "color": (184.14, 160.43, 145.76)}, {"pos": (9.27, 4.94, -1.45), "radius": 0.92, "color": (185.49, 133.48, 100.28)}, {"pos": (5.33, 4.71, 1.67), "radius": 0.46, "color": (119.22, 120.90, 137.78)}, ] scene = gs.Scene(show_viewer=False, vis_options = gs.options.VisOptions( show_world_frame = False, segmentation_level='entity', world_frame_size = 1.0, show_link_frame = False, show_cameras = False, plane_reflection = True, ), renderer=gs.renderers.RayTracer( lights=lights ), )
As of now, the light sources appear as big bright circles in my images.
The text was updated successfully, but these errors were encountered:
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Is there a way to hide a spherical light source when rendering with RayTracer?
As of now, the light sources appear as big bright circles in my images.
The text was updated successfully, but these errors were encountered: