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would you Re-implement this in a C DLL and have bindings for C# for improved performance?
would you rewrite some classes to structs to avoid the class overhead in unity's il2cpp and to possible allow you to marshal.copy https://www.jacksondunstan.com/articles/3916
The text was updated successfully, but these errors were encountered:
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would you Re-implement this in a C DLL and have bindings for C# for improved performance?
would you rewrite some classes to structs to avoid the class overhead in unity's il2cpp and to possible allow you to marshal.copy
https://www.jacksondunstan.com/articles/3916
The text was updated successfully, but these errors were encountered: