diff --git a/gradle.properties b/gradle.properties index 0620c8f..65db86b 100644 --- a/gradle.properties +++ b/gradle.properties @@ -1,5 +1,5 @@ projectVersion = v146.0.0 -entVersion = v146.0.5 +entVersion = v146.0.6 arcVersion = v146 javapoetVersion = 1.13.0 diff --git a/src/gltfrenzy/io/LEDataInputStream.java b/src/gltfrenzy/io/LEDataInputStream.java index 767d2e4..07be538 100644 --- a/src/gltfrenzy/io/LEDataInputStream.java +++ b/src/gltfrenzy/io/LEDataInputStream.java @@ -4,7 +4,7 @@ /** * A little-endian {@link DataInputStream}. - * @author GlennFolker + * @author GlFolker */ public class LEDataInputStream extends InputStream implements DataInput{ private final byte[] buffer = new byte[8]; diff --git a/src/gltfrenzy/loader/GlbReader.java b/src/gltfrenzy/loader/GlbReader.java index a875b10..e76e47d 100644 --- a/src/gltfrenzy/loader/GlbReader.java +++ b/src/gltfrenzy/loader/GlbReader.java @@ -12,7 +12,7 @@ /** * Reader implementation for {@code .glb} monolithic binary file. - * @author GlennFolker + * @author GlFolker */ public class GlbReader implements Scenes3DReader{ @Override diff --git a/src/gltfrenzy/loader/GltfReader.java b/src/gltfrenzy/loader/GltfReader.java index e1af2cc..2d7bde7 100644 --- a/src/gltfrenzy/loader/GltfReader.java +++ b/src/gltfrenzy/loader/GltfReader.java @@ -9,7 +9,7 @@ /** * Reader implementation for {@code .gltf} textual file. - * @author GlennFolker + * @author GlFolker */ public class GltfReader implements Scenes3DReader{ @Override diff --git a/src/gltfrenzy/loader/MeshSetLoader.java b/src/gltfrenzy/loader/MeshSetLoader.java index dab0d43..06c1b29 100644 --- a/src/gltfrenzy/loader/MeshSetLoader.java +++ b/src/gltfrenzy/loader/MeshSetLoader.java @@ -10,7 +10,7 @@ /** * Convenience loader to automatically fetch a mesh by-name from a {@link Scenes3D}. - * @author GlennFolker + * @author GlFolker */ public class MeshSetLoader extends SynchronousAssetLoader{ public MeshSetLoader(FileHandleResolver resolver){ diff --git a/src/gltfrenzy/loader/NodeLoader.java b/src/gltfrenzy/loader/NodeLoader.java index 11ef32e..a334e79 100644 --- a/src/gltfrenzy/loader/NodeLoader.java +++ b/src/gltfrenzy/loader/NodeLoader.java @@ -10,7 +10,7 @@ /** * Convenience loader to automatically fetch a mesh by-name from a {@link Scenes3D}. - * @author GlennFolker + * @author GlFolker */ public class NodeLoader extends SynchronousAssetLoader{ public NodeLoader(FileHandleResolver resolver){ diff --git a/src/gltfrenzy/loader/Scenes3DLoader.java b/src/gltfrenzy/loader/Scenes3DLoader.java index daccca7..1a0ca71 100644 --- a/src/gltfrenzy/loader/Scenes3DLoader.java +++ b/src/gltfrenzy/loader/Scenes3DLoader.java @@ -14,7 +14,7 @@ /** * Asynchronous asset loader implementation to load {@link Scenes3D} assets from either {@code .gltf} or {@code .glb} files. - * @author GlennFolker + * @author GlFolker */ public class Scenes3DLoader extends AsynchronousAssetLoader implements FileHandleResolver{ protected final Scenes3DReader reader; diff --git a/src/gltfrenzy/loader/Scenes3DReader.java b/src/gltfrenzy/loader/Scenes3DReader.java index 357dab9..fd1d17d 100644 --- a/src/gltfrenzy/loader/Scenes3DReader.java +++ b/src/gltfrenzy/loader/Scenes3DReader.java @@ -8,7 +8,7 @@ /** * glTF asset reader abstraction. - * @author GlennFolker + * @author GlFolker */ public interface Scenes3DReader{ Scenes3DData read(Fi file) throws IOException; diff --git a/src/gltfrenzy/model/Node.java b/src/gltfrenzy/model/Node.java index ba435cf..bace27d 100644 --- a/src/gltfrenzy/model/Node.java +++ b/src/gltfrenzy/model/Node.java @@ -6,7 +6,7 @@ /** * Defines an object node in the hierarchy tree. Children of this node inherits its transform. - * @author GlennFolker + * @author GlFolker */ public class Node{ private static final Mat3D mat = new Mat3D(); diff --git a/src/gltfrenzy/model/Scenes3D.java b/src/gltfrenzy/model/Scenes3D.java index a8df8c3..ba250e4 100644 --- a/src/gltfrenzy/model/Scenes3D.java +++ b/src/gltfrenzy/model/Scenes3D.java @@ -20,7 +20,7 @@ /** * A glTF 2.0 scene implementation. - * @author GlennFolker + * @author GlFolker */ public class Scenes3D implements Disposable{ public final Seq meshes = new Seq<>();