Anonymous login seems not persistent #228
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I just setup my first small firebase project with your SDK and it works great :). I use it in the context of an asynchronous turn based game on Android. Did I misunderstand how anonymous login work ? Thanks |
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Replies: 3 comments 4 replies
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@Freecraft72 Sorry I just saw this. Anonymous login should be tied to the UID of the device. I have seen it when I am testing Godot on my machine that it generates a new user every time I try. I believe once the app is exported it should stop doing this. @WolfgangSenff would know more as they actually used this in one of their apps. Small side note, if you are interested we started a discord for people to ask questions, show off work, and generally meet some other cool people using Godot. If you are interested. Invite to Discord: https://discord.gg/xXKYN2ZxDB Thanks Chuck |
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Okay, so, apparently, the only reason anonymous login persists on the normal/supported Firebase SDKs is because they have implemented it that way. We have not - we have no code in there to support it in part because we can't always be guaranteed user storage with all exports, but also because...I thought it persisted too, but was wrong. :P We can open up an issue to investigate this and see what it would take. |
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In case anyone would be in the same situation, I thought again to this and decided to implement what I want in simple (and ugly?) way. |
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Okay, so, apparently, the only reason anonymous login persists on the normal/supported Firebase SDKs is because they have implemented it that way. We have not - we have no code in there to support it in part because we can't always be guaranteed user storage with all exports, but also because...I thought it persisted too, but was wrong. :P We can open up an issue to investigate this and see what it would take.