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Intersection_CarControl.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Intersection_CarControl : MonoBehaviour
{
Intersection intersection;
// Use this for initialization
void Start ()
{
intersection = this.GetComponent<Intersection> ();
}
void OnTriggerEnter (Collider colid)
{
Cart cart = colid.GetComponent<Cart> ();
cart.old_pos = cart.transform.position;
if (colid.gameObject.tag == "Cart" && !colid.isTrigger && !cart.moving_intersection) {
cart.stopping = true;
}
}
void OnTriggerStay (Collider colid)
{
Cart cart = colid.GetComponent<Cart> ();
if (!cart.moving_intersection) {
if (cart.dir == "South" && cart.next_move == "South" && intersection.n_str) {
cart.stopping = false;
cart.moving_intersection = true;
cart.Turn (22);
cart.SetNextMove ();
} else if (cart.dir == "South" && cart.next_move == "West" && intersection.n_right) {
cart.stopping = false;
cart.moving_intersection = true;
cart.Turn (22);
cart.SetNextMove ();
} else if (cart.dir == "South" && cart.next_move == "East" && intersection.n_left) {
cart.stopping = false;
cart.Turn (47);
cart.SetNextMove ();
cart.moving_intersection = true;
} else if (cart.dir == "North" && cart.next_move == "North" && intersection.s_str) {
cart.stopping = false;
cart.moving_intersection = true;
cart.Turn (22);
cart.SetNextMove ();
} else if (cart.dir == "North" && cart.next_move == "West" && intersection.s_left) {
cart.stopping = false;
cart.moving_intersection = true;
cart.Turn (48);
cart.SetNextMove ();
} else if (cart.dir == "North" && cart.next_move == "East" && intersection.s_right) {
cart.stopping = false;
cart.Turn (27);
cart.SetNextMove ();
cart.moving_intersection = true;
} else if (cart.dir == "East" && cart.next_move == "South" && intersection.w_right) {
cart.stopping = false;
cart.moving_intersection = true;
cart.Turn (27);
cart.SetNextMove ();
} else if (cart.dir == "East" && cart.next_move == "East" && intersection.w_str) {
cart.stopping = false;
cart.moving_intersection = true;
cart.Turn (22);
cart.SetNextMove ();
} else if (cart.dir == "East" && cart.next_move == "North" && intersection.w_left) {
cart.stopping = false;
cart.Turn (48);
cart.SetNextMove ();
cart.moving_intersection = true;
} else if (cart.dir == "West" && cart.next_move == "South" && intersection.e_left) {
cart.stopping = false;
cart.moving_intersection = true;
cart.Turn (48);
cart.SetNextMove ();
} else if (cart.dir == "West" && cart.next_move == "West" && intersection.e_str) {
cart.stopping = false;
cart.moving_intersection = true;
cart.Turn (22);
cart.SetNextMove ();
} else if (cart.dir == "West" && cart.next_move == "North" && intersection.e_right) {
cart.stopping = false;
cart.Turn (25);
cart.SetNextMove ();
cart.moving_intersection = true;
} else {
}
}
}
void OnTriggerExit (Collider colid)
{
if (!colid.isTrigger) {
Cart cart = colid.GetComponent<Cart> ();
StartCoroutine (SetMoving (cart));
if (cart.dir == "South" && cart.next_move == "South") {
} else if (cart.dir == "South" && cart.next_move == "West") {
cart.transform.position = new Vector3 ( cart.transform.position.x - 9, cart.transform.position.y, cart.transform.position.z);
} else if (cart.dir == "South" && cart.next_move == "East") {
cart.transform.position = new Vector3 ( cart.transform.position.x + 9, cart.transform.position.y, cart.transform.position.z);
} else if (cart.dir == "North" && cart.next_move == "North") {
} else if (cart.dir == "North" && cart.next_move == "West") {
cart.transform.position = new Vector3 ( cart.transform.position.x - 9, cart.transform.position.y, cart.transform.position.z);
} else if (cart.dir == "North" && cart.next_move == "East") {
cart.transform.position = new Vector3 ( cart.transform.position.x + 9, cart.transform.position.y, cart.transform.position.z);
} else if (cart.dir == "East" && cart.next_move == "South") {
cart.transform.position = new Vector3 ( cart.transform.position.x, cart.transform.position.y, cart.transform.position.z - 9);
} else if (cart.dir == "East" && cart.next_move == "East") {
} else if (cart.dir == "East" && cart.next_move == "North") {
cart.transform.position = new Vector3 ( cart.transform.position.x, cart.transform.position.y, cart.transform.position.z + 9);
} else if (cart.dir == "West" && cart.next_move == "South") {
cart.transform.position = new Vector3 ( cart.transform.position.x, cart.transform.position.y, cart.transform.position.z - 9);
} else if (cart.dir == "West" && cart.next_move == "West") {
} else if (cart.dir == "West" && cart.next_move == "North") {
cart.transform.position = new Vector3 ( cart.transform.position.x, cart.transform.position.y, cart.transform.position.z + 9);
}
}
}
IEnumerator SetMoving (Cart cart)
{
yield return new WaitForSeconds (2f);
cart.moving_intersection = false;
}
}