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To mix up the narrative-driven gameplay, it might be nice with a set of generic cards that have random modifier values.
For example, this could allow players to see similar cards multiple times across their sessions, but sometimes they get better modifiers than.
Maybe this would increase replayability in some cases?
Either way, this should be available as an opt-in within the content tools. Maybe adding an array with two values to an modifier would make the game
New Content Types to support this feature:
type Min = number type Max = number type RandomNumberInRange = [Min, Max] interface Modifier { vars: { [varProperty: string]: number | RandomNumberInRange } flags: { [flagProperty: string]: boolean } }
This would be backwards-compatible and still allow using a single value.
The text was updated successfully, but these errors were encountered:
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To mix up the narrative-driven gameplay, it might be nice with a set of generic cards that have random modifier values.
For example, this could allow players to see similar cards multiple times across their sessions, but sometimes they get better modifiers than.
Maybe this would increase replayability in some cases?
Either way, this should be available as an opt-in within the content tools. Maybe adding an array with two values to an modifier would make the game
New Content Types to support this feature:
This would be backwards-compatible and still allow using a single value.
The text was updated successfully, but these errors were encountered: