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net_cl.cfg
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//client settings that are recommended
//s_ambientvolume 0; //reduces sound activity - test first all other setting
set cl_maxpackets 60; //smaller packets (higher number here) will work better, as long as the packets are not higher than the player his fps
set cl_packetup 0; //was 1, we don't want it set to 1, because that would create more network traffic
set rate 14000; //client data rate, best is from 10000 to 16000
set snaps 20; //how often the client requests a update from the server per second(related to sv_fps)
set cl_timenudge 10; //predicts for the client about 10ms, this might be changed for clients that have a bad ping
set cl_eventlimit 1000; //default is 500 - how many events the player his game shall handle
//logfile stuff, normal players should not need to use this
//set g_log "logs/coop.log";
//set logfile 1;
//set g_logsync 1;
globalwidgetcommand coop_clientNetConfigurationBtn title "Configuration loaded..."
globalwidgetcommand coop_clientNetConfigurationBtn bgcolor 0.50 0.50 0.50 0.40
globalwidgetcommand coop_clientNetConfigurationBtn hovershader "menu_button_trans"
globalwidgetcommand coop_clientNetConfigurationBtn clicksound ""