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Hello,
I want to thank in advance for your plugin. Here I have a simple code: HexTags_SetClientTag(client, ChatTag, "{green}[★FAST.RIP★] ");
HexTags_SetClientTag(client, ChatTag, "{green}[★FAST.RIP★] ");
If the prefix is not defined in the configuration, the player's name is colored the same as the prefix.
When I have permissions and have it included in the configuration:
"HexTags" { "s" { "ChatTag" "{green}[FAST.RIP Staff] " } }
When I have no permissions and everything is controlled by my script:
PrintToChat(client, "Tag byl vymazán."); HexTags_SetClientTag(client, ChatTag, "{green}[★FAST.RIP★] ");
Thanks for your fix.
The text was updated successfully, but these errors were encountered:
Just add {default} after the tag and it should work properly
Sorry, something went wrong.
Thank you for answer. Your solution doesn't work.
int size = 2 * MAX_NAME_LENGTH + 1; char[] nazev_escaped = new char[size + 1]; SQL_EscapeString(hDatabase, sArgs, nazev_escaped, size + 1); strcopy(sTag[client], size + 1, nazev_escaped); Format(sTag[client], sizeof(sTag[]), "%s%s%s", "{gold}[", nazev_escaped, "]{default} "); HexTags_SetClientTag(client, ChatTag, sTag[client]);
PrintToChat(client, "Tag byl vymazán."); HexTags_ResetClientTag(client); HexTags_SetClientTag(client, ChatTag, "{green}[★FAST.RIP★]{default} ");
Format(sTag[client], sizeof(sTag[]), "%s%s%s", "{gold}[", nazev_escaped, "] "); HexTags_SetClientTag(client, ChatTag, sTag[client]); HexTags_SetClientTag(client, NameColor, "{default}");
PrintToChat(client, "Tag byl vymazán."); HexTags_SetClientTag(client, ChatTag, "{green}[★FAST.RIP★] "); HexTags_SetClientTag(client, NameColor, "{default}");
My "temporary fix". GetClientTeam(client) == CS_TEAM_CT ? HexTags_SetClientTag(client, NameColor, "{grey2}") : GetClientTeam(client) == CS_TEAM_T ? HexTags_SetClientTag(client, NameColor, "{yellow}") : HexTags_SetClientTag(client, NameColor, "{default}");
GetClientTeam(client) == CS_TEAM_CT ? HexTags_SetClientTag(client, NameColor, "{grey2}") : GetClientTeam(client) == CS_TEAM_T ? HexTags_SetClientTag(client, NameColor, "{yellow}") : HexTags_SetClientTag(client, NameColor, "{default}");
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Hello,
I want to thank in advance for your plugin. Here I have a simple code:
HexTags_SetClientTag(client, ChatTag, "{green}[★FAST.RIP★] ");
If the prefix is not defined in the configuration, the player's name is colored the same as the prefix.
When I have permissions and have it included in the configuration:
When I have no permissions and everything is controlled by my script:
Thanks for your fix.
The text was updated successfully, but these errors were encountered: