diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index 100c86a6c4..8cdf334735 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -1016,7 +1016,7 @@ void CCharacter::Snap(int SnappingClient, int OtherMode) CWeapon *pWeapon = CurrentWeapon(); if(pWeapon) { - // snap weapons + // snap weapon pWeapon->Snap(SnappingClient, OtherMode); int Type = pWeapon->GetType(); diff --git a/src/game/server/gamemodes/huntern.cpp b/src/game/server/gamemodes/huntern.cpp index 49334fc96d..6d3dd39269 100644 --- a/src/game/server/gamemodes/huntern.cpp +++ b/src/game/server/gamemodes/huntern.cpp @@ -463,8 +463,6 @@ int CGameControllerHunterN::OnCharacterDeath(class CCharacter *pVictim, class CP SendChatTarget(VictimCID, aBuf); // 给被弄死的人发 } - - new CTextEntity(GameWorld(), pVictim->m_Pos, CTextEntity::TYPE_GUN, 8, CTextEntity::ALIGN_MIDDLE, (char *)" R.I.P."); } if(m_NumHunter) // 如果没有猎人(当然是全死光啦) 就不要发猎人列表 等EndMatch