- If the animation is a foot job the heroine shoes will be removed automatically
- 3P support
- Manifest will have the minimum version needed of AnimationLoader
- If the version needed is higher a warning massage will be logged
- NeckDonorId option in manifest can be configured per character in the animation
- The NeckDonorId does not have to be the same for every character. For certain animations different NeckDonorId's works better
Update libraries used.
- [KKS] Really basic MotionIK support for a few cases that the donor animations more or less align
- [KKS] Fix problem in KKS when disabling the plug-in in Character Studio.
- [KKS] VR support
- [KKS] New labels for added animations work as expected
- [KKS] In Free-H if added animations are New (unused) they are not available like the standard ones. Optional disable in configuration.
- [KKS] Animations can be made dependent of experience like the standard ones. Optional disable in configuration.
- Animation names can be maintained by the user. Names are saved in UserData/AnimationLoader/Names. There will be one file per animation bundle. Off by default.
- Optimizations to reduce the load time in Character Studio
- [KK] Fixed button duplication in Grid
- [@Kokaiinum] fix exception when setting NeckDonorId
When posting issues one thing that may help to find a solution faster is turning on Debug Information (Advance Settings) and post the output_log.txt in GitHub. If you post it only on Discord and don't address IDontHaveIdea I may not see it.
- Optimizations to reduce the load time in Character Studio
Only one dll for standard and VR in KoikatsuSunshine. It needs KKAPI 1.31.2 minimum.
- [KKS] One dll for standard and VR modes
- [KKS] Configuration for FreeH animations was missing.
- [KKS] Change List to HashSet for used animations tracking any duplicate entries will be safely removed
- The majority of logs are enabled in config
- Log warning when moving characters
- [KKS] New labels for added animations work as expected
- [KKS] In Free-H if added animations are New they are not available like the standard ones
- [KKS] Animations can be made dependent of experience.
- Animation names can be maintained by the user. (Off by default)
- Log of lists are done in one call
- Reorganize the project renaming and major refactoring
- [KKS] LoadMotionList re-done complete code for buttons in order to ease extensions to plug-in
- [KK] Fixed button duplication in Grid
- [@Kokaiinum] fix exception when setting NeckDonorId
First official release with support for Koikatsu Sunshine.
- Option to adjust character positions
- Support manifest extension in KK
- Specified processes permitted to load in KK
- Enable two more animations that needed position adjustment
- For developers if there no zipmod with a manifest for animations it will load any test manifests found in the directory config\AnimationLoader
- Animations can be mark individually as game specific no need to group them all in one section
- Mod can be disabled for Studio if not needed
- Modified the manifest.xml for katarsys animations using new extensions
- SiruPasteFiles can be specified by the name no need to be in dictionary. The dictionary is still used it has precedence.
- Updates to manifest.xml for KKS (changes in some donors id's)
- Update to latest libraries in KK
- kind of hoshi of the donor was used instead of the one defined in the manifest
This is the first release with Koikatsu Sunshine support. In KKS the animations are available depending on the Heroine experience.a
- Koikatsu Sunshine Support
- Extensions to the manifest.xml format
- Solution use shared code now
- For the game the experience has three levels 0-49, 50-99 and a 100. Dependency in experience can be increased that is if a donor has 100% experience requirement it can not be lowered. If the experience is level 2 (50-99) it can go level 3 for example. For added animations is dot not have to be 3 levels.