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Exile_Server_Cfg_Example.txt
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/*
Credits: - Razor77 - dayzgreywolf.-
*/
Base temperature must be 1 or less for snow (else it's rain). To do this, edit your mission PBO's config.cpp:
//Find
class Temperature
//Will likely look somewhat like this:
daytimeTemperature[] = {10.93,11.89,13.42,15.40,17.68,20.10,22.48,24.63,26.40,27.66,28.32,28.80,28.80,28.32,27.66,26.40,24.63,22.48,20.10,17.68,15.40,13.42,11.89,10.93,10.93};
//Change that to 1 or less for snow. Here an example with +5 during day, and 1 during night.
daytimeTemperature[] = {1.00,1.00,1.00,1.00,5.00,5.00,5.00,5.00,5.00,5.00,5.00,5.00,5.00,5.00,5.00,5.00,2.00,2.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00};
//Note in your exile_server PBO you have a config.cpp file with defined weather categories listed in
class Weather
//You can modify and add additional classes, ie
class Sunny
{
fogValue = 0;
fogDecay = 0;
fogBase = 0;
overcast = 0;
waves = 0.2;
wind = 0.1;
gusts = 0.1;
rain = 0;
lightnings = 0;
rainbows = 0;
};
class Overcast1
{
fogValue = 0.2;
fogDecay = 0.2;
fogBase = 5;
overcast = 0.2;
waves = 0.4;
wind = 0.2;
gusts = 0.5;
rain = 0;
lightnings = 0;
rainbows = 0;
};
class Overcast2
{
fogValue = 0.3;
fogDecay = 0.2;
fogBase = 5;
overcast = 0.4;
waves = 1;
wind = 0.27;
gusts = 0.5;
rain = 0;
lightnings = 0;
rainbows = 0;
};
class Overcast3
{
fogValue = 0.4;
fogDecay = 0.2;
fogBase = 5;
overcast = 0.6;
waves = 1;
wind = 0.27;
gusts = 0.5;
rain = 0;
lightnings = 0;
rainbows = 0;
};
class Overcast4
{
fogValue = 0.5;
fogDecay = 0.2;
fogBase = 5;
overcast = 0.8;
waves = 1;
wind = 0.3;
gusts = 0.5;
rain = 0;
lightnings = 0;
rainbows = 0;
};
class Overcast5
{
fogValue = 0.6;
fogDecay = 0.2;
fogBase = 5;
overcast = 1;
waves = 1;
wind = 0.3;
gusts = 0.5;
rain = 0;
lightnings = 0;
rainbows = 0;
};