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settings_deployer
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#!/bin/bash
# https://github.com/Insality/defold-deployer
# You can point bob version for project in format "filename:sha"
bob_sha="180:9141d9d3605e3f5d51c71293116d769da2613d39"
# Select Defold channel. Values: stable, beta, alpha
bob_channel="stable"
# If true, it will check and download latest bob version. It will ignore bob_sha param
use_latest_bob=false
# Select Defold build server
build_server="https://build.defold.com"
# Set patch (last value after dot) game version value as total git commits count (1.2.0 -> 1.2.{commits_count})
# You allow to get SHA commit from version via: git rev-list --all --reverse | sed -n {N}p
enable_incremental_version=true
# Use git commits count as android.version_code on build
enable_incremental_android_version_code=true
# Local resource cache folder for deployer script. This folder will be added to gitignore if exists
resource_cache_local=".cache_deployer"
# If true, add `-l yes` build param for publish live content
is_live_content=false
# Set to true, if you do not need to strip executables
no_strip_executable=false
# Is need to build html report
is_build_html_report=true